Fact-checked by Grok 2 weeks ago
References
-
[1]
[PDF] Display of Surfaces from Volume DataThe application of volume rendering techniques to the display of surfaces from sampled scalar func- tions of three spatial dimensions is explored.Missing: original | Show results with:original
-
[2]
Volume Rendering With Ray CastingVolume rendering is a technique for visualizing sampled functions of three spatial dimensions by computing 2-D projections of a colored semitransparent volume.What is Volume Rendering? · Ray Casting
-
[3]
[PDF] Efficient Ray Tracing of Volume DataThis paper presents a front-to-back image-order volume-rendering algorithm and discusses two techniques for improving its performance. The first technique ...
-
[4]
Chapter 39. Volume Rendering Techniques - NVIDIA DeveloperThis chapter presents texture-based volume rendering techniques that are used for visualizing three-dimensional data sets and for creating high-quality special ...
-
[5]
[PDF] Direct Volume Rendering | CGL @ ETHZRay Casting is a natural image order technique. Since we have no surfaces in DVR we have to carefully step through the volume. A ray is cast into the volume, ...
-
[6]
[PDF] Optical Models for Direct Volume Rendering - Duke Computer ScienceThis tutorial survey paper reviews several different models for light interaction with volume densities of absorbing, glowing, reflecting, and/or scattering ...
-
[7]
Ray tracing volume densities | ACM SIGGRAPH Computer GraphicsThis paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems.
-
[8]
V-buffer: visible volume rendering - ACM Digital LibraryThis paper presents rendering techniques that use volumes as the basic geometric primitives. It defines data structures composed of numerous subvolumes, ...
-
[9]
[PDF] The VolumePro Real-Time Ray-Casting SystemAbstract. This paper describes VolumePro, the worlds first single-chip real-time volume rendering system for PC class computers.
-
[10]
[PDF] The Visualization Toolkit An Object-Oriented Approach To 3D ...Volume rendering is now extensively supported, including the ability to combine opaque surface graphics with volumes. We have added an extensive image ...<|separator|>
-
[11]
[PDF] Volume Visualization and Volume Rendering Techniques - LaBRIThe ray casting algorithm casts a ray from each pixel on the screen into the volume data along the viewing vector un- til it accumulates an opaque value 4 99 ...
-
[12]
[PDF] Different Ray-Casting Algorithm Implementations for Volume ...May 20, 2020 · In volume rendering techniques, direct volume rendering techniques (DVR) can be divided into image order and object order. Image order technique ...
-
[13]
[PDF] Ray-Guided Streaming for Efficient and Detailed Voxel Rendering... ray-casting solution. Basically, the volume is only used at the ... Display- ing data with pure fixed-step ray marching can lead to alias artifacts.
- [14]
-
[15]
Ray tracing complex scenes | ACM SIGGRAPH Computer GraphicsRay tracing complex scenes. SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques.
- [16]
-
[17]
[PDF] A Comparison of Gradient Estimation Methods for Volume ...Gradient estimation is necessary for rendering shaded isosurfaces and specular highlights, which provide important cues for shape and depth. Gradient ...
-
[18]
[PDF] Ray CastingRay casting is a rendering method that. ➢ Creates rays from the eye toward world objects. ➢ Determines the color of the ray using light transport ...<|control11|><|separator|>
-
[19]
[PDF] Multi-Dimensional Transfer Functions for Interactive Volume ...There are an upper and lower threshold for the gradient magnitude, as well as a shear. Color is constant across the widget; opacity is maximal along the center.
- [20]
-
[21]
[PDF] Non-Photorealistic Volume VisualizationThen the maximum intensity projection is used for composit- ing so that all contours are visualized regardless of opacity. Figure 12: Volumetric contour of a ...
-
[22]
[PDF] Computer Graphics Volume 18, Number 3 July 1984 - keithp.comComputer Graphics Volume 18, Number 3 July 1984. Compositing. Digital Images. Thomas Porter. Tom Duff 'f. Computer Graphics Project. Lucasfilm Ltd. ABSTRACT.
-
[23]
Anti-aliasing on deformed area using adaptive super sampling ...Sep 14, 2011 · To reduce this artifact, we apply the adaptive super sampling method to deformed area. We divide view plane into several areas and applied ...
-
[24]
[PDF] Hierarchically Accelerated Ray Casting for Volume Rendering with ...Mar 31, 1995 · Abstract. Ray casting for volume rendering can be accelerated by taking large steps over regions where data.
-
[25]
A Novel Ray‐Casting Algorithm Using Dynamic Adaptive SamplingOct 14, 2020 · Ray-casting algorithm is an important volume rendering algorithm, which is widely used in medical image processing.Missing: seminal | Show results with:seminal
-
[26]
Volume rendering by adaptive refinement | The Visual ComputerThis paper presents a volume-rendering algorithm, in which image quality is adaptively refined over time. An initial image is generated by casting a small ...
-
[27]
[PDF] Adaptively Sampled Distance Fields: A General Representation of ...We use a ray casting volume renderer to demonstrate some of these effects. Colors and opacities are accumulated at equally spaced samples along each ray using a ...<|separator|>
-
[28]
[PDF] A Fast Voxel Traversal Algorithm for Ray TracingIn this paper, we introduce a fast and simple incremental grid traversal algorithm. Like Fujimoto et. al.,7, 8 it is a variant of the DDA line algorithm.
- [29]
-
[30]
None### Key Points on Ray Marching with SDFs for Volume Rendering
-
[31]
[PDF] A Geometric Method for the Antialiased Ray Tracing of Implicit ...Jul 28, 2015 · Sphere tracing is a new technique for rendering implicit surfaces using geometric distance. Distance-based models are common in ...
-
[32]
[PDF] VolRecon: Volume Rendering of Signed Ray Distance Functions for ...In this paper, we propose VolRecon, a novel framework for generalizable neural implicit reconstruction using the. Signed Ray Distance Function (SRDF). Unlike ...
-
[33]
Embree ray tracing kernels for CPUs and the Xeon Phi architectureModern CPUs achieve high computational throughput by implementing increasingly wide SIMD vector units (such as 8-wide AVX or 16-wide SIMD for the Xeon Phi ...Missing: casting | Show results with:casting
-
[34]
[PDF] Acceleration Techniques for GPU-based Volume RenderingIn this paper, we address the integration of early ray termination and empty-space skipping into texture based volume rendering on graphical processing units ( ...Missing: run seminal
-
[35]
An Analysis of Scalable GPU-Based Ray-Guided Volume RenderingAs an example, empty space skipping works considerably better with smaller bricks sizes, but disk throughput drops sharply with small requests. Compression can ...
-
[36]
[PDF] Efficient Empty Space Skipping for Large-Scale Volume RenderingThe ray-casting stage then leaps over empty space without hierarchy traversal. Ray segment lists are created by rasterizing a set of fine-grained, view- ...
-
[37]
NVIDIA Turing Architecture In-Depth | NVIDIA Technical BlogSep 14, 2018 · Turing GPUs introduce new RT Cores, accelerator units that are dedicated to performing ray tracing operations with extraordinary efficiency, ...
-
[38]
[PDF] NVIDIA TURING GPU ARCHITECTUREintroduction of RT Cores and Tensor Cores, Turing hardware enables real-time ray tracing for lighting and the use of AI for image enhancement and other ...
-
[39]
[PDF] Sparse Volume Rendering using Hardware Ray Tracing and Block ...Dec 14, 2021 · The method uses ray-tracing hardware, a novel data structure, and block walking to efficiently render sparse volumetric data, avoiding repeated ...
-
[40]
vtkGPUVolumeRayCastMapper Class Reference - VTKvtkGPUVolumeRayCastMapper is a volume mapper that performs ray casting on the GPU using fragment programs. This mapper supports connections in multiple ports of ...Missing: integration history
-
[41]
(PDF) A Comparison between GPU-based Volume Ray Casting ...Aug 6, 2025 · The main used method nowadays for volume rendering is ray casting. Nevertheless, there are a variety of parallel APIs that can be used to ...Missing: variants | Show results with:variants
-
[42]
Real-Time Volume-Rendering Image Denoising Based on ... - NIHApr 21, 2025 · A spatiotemporal lightweight neural network is proposed to enhance the denoising performance of VPT-rendered images with low samples per pixel.Missing: casting 2020s
-
[43]
Medical images rendered with the GPU-based raycasting: a CT skull ...The main core of this algorithm is to generate a single ray per screen pixel and to trace this ray through the volume on a GPU fragment shader.
-
[44]
[PDF] Ray Casting Based Volume Rendering of Medical ImagesMar 6, 2021 · This paper proposes a ray casting algorithm for accurate allocation and localization of human abdomen abnormalities using magnetic resonance ...
-
[45]
[PDF] State of the Art in Transfer Functions for Direct Volume RenderingAbstract. A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role.<|control11|><|separator|>
-
[46]
[PDF] Volume Rendering for Computational Fluid Dynamics: Initial ResultsSep 9, 1991 · 1.0 Abstract. This work describes a direct volume rendering technique adapted for visualization of results from Computational Fluid Dynamics ...
-
[47]
Study of 3-D seismic volume visualization with Ray CastingIn this paper, 3- D seismic volume visualization with Ray Casting Algorithm is mainly studied and realized. Software has been applied to real data. This ...
-
[48]
[PDF] A rendering method for simulated emission nebulae - DiVA portalAn appropriate technique for volume rendering is ray casting [10]. Ray casting works by casting rays through the data set (volume) and sampling the volume ...
-
[49]
Clouds via ray marching - Unreal Engine ForumsDec 16, 2014 · I am porting a shader to render clouds in UE4. It is still in progress about detail lighting. The method is based on ray marching, and it's source code is ...Missing: Sky terrain
-
[50]
No Man's Sky Patch 5.0 Adds Volumetric Clouds, Detailed Shadows ...Jul 17, 2024 · Terrain generation has been rewritten to incorporate dual marching cubes voxel meshing, increasing loading speed, improving framerate and saving ...
-
[51]
GPU-based multi-volume ray casting within VTK for medical ...The proposed multi-volume GPU-based ray caster for VTK provided high-quality images at reasonable frame rates. The MVRC was effective when used in a ...Missing: history | Show results with:history
-
[52]
[PDF] Progressive Ray Casting for Volumetric Models on Mobile DevicesTo do so, we present a progressive ray casting method that is able to obtain interactive frame rates and high quality results for models that not long ago were ...