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Wizard of Legend

Wizard of Legend is a crawler that emphasizes fast-paced, dynamic magical combat through spell chaining and precise movement. Developed by the two-person independent studio Contingent99 and published by Humble Games, it was released on May 15, 2018, for Windows, macOS, , , , and , with later ports to and in October 2023. In the game, players assume the role of a competing in the Chaos Trials—a series of magical challenges within the realm of the Void—to achieve legendary status. The core gameplay involves navigating procedurally generated dungeons across four acts, battling enemies and bosses using up to 6 spells () equipped from over 100 unique options categorized by elements like fire, water, earth, air, and chaos. These spells can be combined for synergies, enhanced by relics that provide passive abilities, and players can choose from multiple archetypes, each with distinct starting traits and playstyles. A local co-op mode allows a second player to join as a , sharing the adventure and responsibilities. The title originated from a Kickstarter crowdfunding campaign launched by Contingent99 on June 21, 2016, which successfully raised $72,681 from 3,289 backers against an initial goal, funding the development of its core mechanics including a playable demo showcased during the campaign. Upon release, Wizard of Legend garnered generally positive reception for its addictive combat loop, depth of spell customization, and high replayability due to and randomization, achieving a score of 76 based on critic reviews and "Very Positive" user ratings on from over 17,000 reviews. Critics praised its fluid action and strategic elements but noted occasional repetition in enemy designs and boss encounters.

Gameplay

Core Mechanics

Wizard of Legend is a top-down 2D dungeon crawler where players control a customizable wizard navigating a procedurally generated consisting of three elemental sections, each comprising three floors (two regular floors and a boss floor), randomly selected and ordered from , , air, lightning, and earth, followed by a final Chaos-themed level. Before entering the , players select a starting outfit for minor stat bonuses, an optional relic if unlocked, and four (one each of , , , and Signature) to form their initial . The core loop revolves around entering the , exploring interconnected rooms filled with enemies, engaging in real-time combat using spells and melee attacks, collecting temporary upgrades and gold to purchase enhancements from shops, defeating mini-bosses and zone bosses to progress, and attempting to complete the run; upon death, the run resets with loss of temporary items, but players earn chaos orbs (also called chaos gems) from defeated foes to unlock permanent progression outside the . Combat emphasizes precise, fast-paced action in an view, where players perform basic attacks, cast from up to six input-bound slots (such as face buttons and bumpers on controllers), and execute evasive dashes to dodge projectiles and reposition. operate on short cooldowns rather than costs, encouraging chaining combinations for combos that charge a signature ultimate , while a stamina bar limits consecutive dashes and certain uses to promote strategic movement and timing. Relics serve as equippable passive items that modify stats, cooldowns, or abilities—such as reducing cooldowns at the cost of increased damage taken—and are acquired during runs or unlocked permanently with orbs, allowing for diverse builds across attempts. Outfits, akin to cosmetic robes, provide minor stat bonuses like increased chance and are similarly unlocked via orbs for customization. The game supports single-player mode alongside local co-op for two players, where the second shares the screen and progression, enabling and revives by defeating nearby enemies when one player is downed. orbs accumulated from runs enable permanent unlocks of new (primary spells), relics, outfits, and starting loadouts at a central hub, gradually expanding options and deepening replayability without altering the reset upon failure. This structure integrates brief references to the system for and Trials as the primary mode, focusing on iterative improvement through risk-reward exploration and adaptation.

Arcana System

The Arcana system forms the cornerstone of magical combat in Wizard of Legend, providing players with a diverse set of 206 spells categorized by type and element to enable strategic spellcasting. These arcana are distributed across six elements—Fire (39 arcana), Water (36), Earth (39), Air (37), Lightning (35), and Chaos (20)—allowing players to specialize in elemental affinities or mix them for hybrid builds. Arcana are divided into four categories, each with unique mechanics that influence their role in battle. Basic arcana deliver fast, low-damage attacks with unlimited uses, serving as reliable tools for sustained offense. arcana integrate with the player's mechanic for enhanced mobility, also unlimited in use to facilitate evasion and repositioning. Standard arcana feature three charges per spell, emphasizing combo potential through synergies with other arcana. Signature arcana represent high-impact, enhanced abilities with a single charge and a cooldown period, functioning as decisive finishers. Elemental interactions add depth to via a rock-paper-scissors cycle: overcomes , overcomes , overcomes , overcomes , and overcomes . This results in +20% damage against a weak element, -20% against the same element, and -10% against a strong element, encouraging thoughtful elemental selection. Beyond direct damage modifiers, enable synergies through chaining spells to apply and exploit status effects, amplifying overall effectiveness. Common examples include using an to launch an enemy airborne, followed by an for a that deals bonus damage to elevated targets, or applying from a to extend the duration and impact of subsequent -based effects. These combinations reward timing and elemental diversity in engagements. New arcana are encountered randomly during runs through shops, reward rooms, or enemy drops, offering choices to expand the active spellset mid-trial. Permanent unlocks occur by defeating Wizard Council members, which grant access to their Signature arcana, or by completing Chaos Trials to receive Chaos arcana from Master Sura. Players can also purchase random arcana from the hub's Arcana Merchant using gold accumulated from previous runs, progressively building their collection for future loadouts. Chaos arcana become available only after initial trial completion. Before entering a run, players customize their loadout by selecting one , one , one , and one arcana from unlocked options, tailoring to preferred playstyles. During the trial, additional arcana can be added up to a maximum of three total, while and arcana are limited to one active each at a time, requiring swaps when new ones are acquired to refresh the toolkit. This system promotes adaptive strategies within the constraints of progression. Balance updates across post-launch patches from 2018 to 2021 iteratively refined performance to enhance fairness and depth. Early patches like v1.02 (May 2018) tweaked acquisition rates and enhanced specific spells, such as adjusting Taffy's drops to favor enhanced . Later updates, including v1.2 (January 2020) and v1.23 (September 2021), introduced dozens of new , increased for spells like Ion Spike and Claymore, reduced cooldowns on abilities like Ignition Dash and Absolute Finale, and improved synergies, such as enabling Severing Slash to interact with Flak Gauntlets. These changes, detailed in official patch notes, addressed player feedback to output, , and combo viability.

Chaos Trials

Chaos Trials is the primary roguelike campaign mode in Wizard of Legend, structured as an annual magical competition hosted by the Council of Magic in the city of Lanova to identify the most skilled wizards. The mode consists of four main sections, with the first three each themed around a specific element (selected from water, fire, air, lightning, or earth) and comprising three procedurally generated floors filled with combat encounters. Each floor features a series of interconnected rooms containing enemies, traps, shops for arcana and relics, and random events that provide opportunities for upgrades or risks. At the end of each elemental section, players face a mini-boss followed by a council guardian boss specialized in that element, requiring strategic use of arcana to counter weaknesses. The objective of Chaos Trials is to progress through all sections by defeating the council guardians, ultimately confronting the multi-phase final boss representing the Council of Magic to earn the prestigious "Wizard of Legend" title upon completion. Room layouts, enemy placements, and reward distributions are procedurally generated for each run, ensuring high replayability and varied challenges that test adaptability. Difficulty scales progressively, with later sections introducing tougher enemies that mix elemental affinities, increased health pools, and more complex attack patterns for bosses. After initial completion, a New Game+ mode unlocks, allowing replays with added modifiers such as enhanced enemy abilities or restricted starting options to heighten the challenge. In multiplayer, Chaos Trials supports local co-op for up to two players, where runs share the same procedural layout and objectives but scale enemy health accordingly to maintain balance. Relics acquired during a run can significantly influence outcomes by altering effectiveness or providing defensive buffs, though players begin with only one relic and four preset .

Development

Production History

Wizard of Legend was developed by Contingent99, a small independent studio based in founded by childhood friends Bundy Kim and Dahoon Lee. As a two-person team, they began prototyping the game around mid-2014, marking it as their debut project, with initial work focused on establishing core magical combat mechanics in a framework. To fund full development, Contingent99 launched a campaign on June 21, 2016, seeking $50,000 and ultimately raising $72,681 from 3,289 backers over 30 days. The campaign provided resources for expanding the arcana system, which grew to include over 100 unique spells, and enabled alpha and testing phases accessible to backers for iterative feedback. Published by Humble Games, the game was built using , starting with version 4.x and upgrading to Unity 5 for improved 2D performance and efficiency in handling procedural elements. The mobile ports for and in 2023 were developed in partnership with XD Inc. Key design decisions emphasized fluid, fast-paced combat, prioritizing spell chaining and dynamic player movement to create engaging runs, with spell mechanics inspired by fighting games. The team collaborated with external artists to craft the style and animations, ensuring a cohesive visual identity. Challenges included tuning to balance randomness with fair gameplay, avoiding frustrating level layouts through extensive prototyping and backer input over the 2016–2018 development span. integration occurred during late production to enhance atmospheric tension in dungeons.

Soundtrack

The soundtrack for Wizard of Legend was composed by Dale North and features 14 tracks in its original release, blending electronic synthesizers with orchestral elements to evoke a sense of magical intensity and unpredictability suited to the game's dungeon crawler mechanics. Inspired by mid-1990s console soundtracks from systems like the and , North incorporated sample-based instruments such as JV/XV and romplers alongside orchestral strings, woodwinds, and brass to create thematic motifs tied to the game's elemental arcana, including ice, earth, fire, water, and air. This hybrid style emphasizes complex rhythms and agile phrasing over simple loops, enhancing the fast-paced combat atmosphere with funky bass lines and hand-programmed arpeggios. Key tracks highlight the soundtrack's thematic depth, such as the main theme "Wizard of Legend (Title)," an epic opener with bold brass and driving percussion that sets a tone of legendary adventure. Boss motifs include "Council of Magi (Boss)," a tense orchestral piece building to chaotic crescendos for multi-phase encounters, and "Duel of Legend (Final Boss)," which layers cosmic synths with frantic woodwinds and a groovy bass to underscore the game's climactic showdowns. Dynamic music shifts are integral, with tracks featuring built-in tension builds and breakdowns—such as the high-energy section at 2:13 in "Freiya's Cage (Ice)"—designed for seamless looping in Unity to align with random combat escalations and elemental transitions. North produced the score collaboratively with developer Contingent99 over 2017 and 2018, iterating on drafts based on footage and feedback, including multiple revisions for tracks like "Zeal's Forge (Fire)" to match the fiery chaos of its stage. The music was crafted using modern workstations for orchestral recordings and manual performances of woodwinds, ensuring compatibility with the game's engine for responsive audio layering during runs. The original digital soundtrack released on May 15, 2018, via platforms including and , coinciding with the game's launch. A complete edition followed on January 17, 2020, adding three DLC tracks for air and lightning elements, expanding to 17 pieces and available digitally on . The received praise for its energetic synergy with the gameplay's intensity, with reviewers noting how its melodic vibes and rhythmic drive amplify the tension without overwhelming the action. It has been featured in official trailers to highlight the game's magical flair and inspired remixes, including a 2020 relaxing and reinterpretation album titled Prescription for Sleep.

Release

Initial Platforms

Wizard of Legend launched in full release on May 15, 2018, for , macOS, and through , as well as for , , and , published by Humble Games. Prior to the full release, a closed was made available to backers starting March 25, 2017, allowing select supporters to test core mechanics. The game was initially funded through a successful campaign launched on June 21, 2016, which raised $72,681 from 3,289 backers and provided backers with to demos and exclusive in-game rewards, such as custom outfits and credits mentions. Marketing efforts included a free demo on to showcase the dungeon crawler elements, promotions through bundles like the January 2019 Humble Monthly, and visibility at industry events to build anticipation within the community. The standard pricing was set at $14.99 for the PC version on and $19.99 for console editions on the respective digital storefronts. The launch proved successful, with over 200,000 copies sold across all platforms in the first week, driven by positive word-of-mouth in the genre and co-op appeal. On PC, the game was optimized to target 60 frames per second for smooth , while console versions included full native controller support to enhance local co-op play.

Ports and Updates

Following its initial release, Wizard of Legend received several post-launch ports to expand its accessibility. The mobile version for and was released on October 27, 2023, published by Humble Games. This adaptation included touch controls optimized for mobile play, along with an aim assist and auto-target option to accommodate on-screen aiming challenges. Additionally, the mobile port incorporated cloud save functionality via and for cross-device progress syncing. The game underwent multiple patches from 2018 to 2021, addressing bugs, balance adjustments, and platform-specific optimizations. Early updates fixed issues like frame rate drops on during intense effect-heavy encounters and improved co-op stability by resolving desyncs in multiplayer sessions. Balancing changes included nerfs to overpowered combinations, such as adjustments to behaviors and , while adding co-op enhancements like better . Console ports benefited from targeted fixes, including a 2019 patch for Lite compatibility and handheld mode optimizations to reduce loading times and input lag. No major packs were released, though minor additions appeared through free updates, such as new outfits unlocked via gameplay progression in patches like the Sky Palace Update. Several updates incorporated community and backer feedback from the game's 2016 campaign, including tweaks to relic effects for better balance and highly requested features like a selection NPC. challenges were evident in console versions, where developers iterated on for handheld playstyles, but these efforts ensured smoother experiences across platforms. As of 2025, Wizard of Legend remains available on all major platforms including PC, consoles, and mobile, with the core game stable following its last significant patch in 2021.

Reception

Critical Reviews

Wizard of Legend received generally favorable reviews from critics upon its release. The PC version earned a score of 76/100 based on 16 critic reviews. On , the game holds an average score of 78/100 from 40 critics, indicating strong reception for its elements. The Nintendo Switch port similarly garnered positive feedback for its core design, though it launched with noted performance hiccups that were later addressed via patches. Critics frequently lauded the game's fluid, responsive combat, which emphasizes quick dashes and spell chaining for dynamic magical battles. The system, featuring over 100 unlockable spells across elements like fire, water, and earth, was highlighted for enabling diverse builds and creative synergies that enhance replayability through procedural dungeons and co-op play. Reviewers often drew comparisons to , praising its depth in item and spell interactions that encourage experimentation and multiple runs for mastery. Common criticisms included the repetitive structure of runs, with procedurally generated rooms feeling formulaic despite thematic variety across the four acts. The steep difficulty curve was another point of contention, as early failures could discourage players unfamiliar with mechanics, while boss fights demanded precise timing amid chaotic screen clutter. On Switch, pre-patch versions suffered from frame skips and input lag during intense enemy encounters, potentially leading to unfair deaths, though these were mitigated in subsequent updates. Among notable reviews, awarded an 8/10, commending the addictive variety of spells that allow for powerful combos like chaining lightning storms with area-of-effect blasts. Nintendo Life gave it a 7/10, describing the action as fun yet punishing, with the spell-mixing system keeping combat fresh despite occasional framerate dips on Switch. The 2023 mobile port elicited mixed responses, averaging 4.0/5 on based on 429 reviews and 3.1/5 on the from 65 ratings. While the core translated well with controller support, many users complained about imprecise touch controls, citing unreliable aiming and sluggish movement that hindered the fast-paced spellcasting.

Commercial Success

Wizard of Legend achieved significant commercial success shortly after its launch, selling over 200,000 copies in its first week across PC, , , and . The game was a top seller on during its debut week, driven by its simultaneous multi-platform release and strong initial player engagement. By the end of July 2018, sales reached 500,000 copies worldwide, a celebrated by Contingent99 with a free update and temporary discounts on PC and Switch versions. This rapid growth was supported by the game's campaign, which raised $72,681 from 3,289 backers in 2016 to fund initial development. Publisher further enhanced visibility through store promotions and inclusion in curated bundles, contributing to sustained interest. Lifetime sales are estimated at 1.5 million units as of 2023, with the majority occurring on PC via and notable contributions from console ports; the 2023 mobile release on and expanded accessibility but represented a smaller portion of overall units. For the small two-person indie team at Contingent99, the title proved highly profitable, providing the financial foundation to support ongoing updates and the development of a . Long-term performance has remained steady, bolstered by periodic discounts during events like , which have helped maintain player acquisition years after launch. The game's positive also played a key role in driving ongoing purchases.

Sequel

A sequel, Wizard of Legend 2, was developed by Dead Mage with assistance from the original developer Contingent99 and published by Humble Games. It entered on Steam for Windows on October 3, 2024, followed by a full release on June 12, 2025, for Windows, , and . A port is scheduled for November 25, 2025. The game builds on the original's dungeon crawler formula with fast-paced magical , introducing vibrant 3D visuals, new spells, additional elements, and support for up to 4-player co-op. navigate procedurally generated trials to become legends, emphasizing chaining, synergies, and precise movement. Upon full release, Wizard of Legend 2 received mixed reviews, praised for its addictive and co-op features but criticized for technical issues and repetition in level design. On , it holds a "Mixed" user rating based on over 1,700 reviews as of November 2025.

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