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Amid Evil

Amid Evil is a retro-style first-person shooter video game developed by Indefatigable and published by New Blood Interactive. Released in full on June 20, 2019, following an early access period that began in March 2018, the game draws inspiration from 1990s fantasy shooters like Heretic and Hexen, featuring fast-paced combat in a dark fantasy world where players wield overchargeable magical weapons powered by the souls of defeated enemies. The game's narrative casts the player as a once-branded heretic reborn as a champion to reclaim sacred weapons and ancient lands from forces, unfolding across seven distinct episodes with varied settings ranging from ethereal realms to labyrinthine dungeons, each introducing unique enemies and culminating in epic boss battles. Gameplay emphasizes skillful movement, precise aiming, and strategic weapon use, including ludicrous armaments like a soul-harvesting staff and explosive orbs, all set to an immersive soundtrack composed by . Amid Evil launched on Microsoft Windows via platforms such as and , with subsequent releases including a version for Quest on April 20, 2023, and a "Next Gen Update" for in February 2025 adding reworked mechanics and graphics improvements. It also features a expansion titled The Black Labyrinth released on August 17, 2023, adding nine new levels, two new weapons, new enemies, and enhanced mechanics. It has received widespread critical acclaim for reviving the "boomer shooter" , earning a "Very Positive" rating on from over 7,000 user reviews as of 2025 and praise for its atmospheric design and challenging combat.

Story and Setting

Plot

In Amid Evil, an ancient Evil Force has long corrupted the Sacred Lands, plunging them into darkness and chaos thousands of years prior to the game's events. The protagonist, known as the , is selected by the ancient deities—the Ancients—to rise as their mortal emissary and reclaim these forsaken realms from the encroaching malevolence. Guided by divine mandate, the must confront the pervasive corruption that threatens all existence, embarking on a perilous quest to restore balance. The journey begins with the overcoming the harrowing trials of the Black Labyrinth, a formidable challenge that grants access to the holy and solidifies their role as the chosen warrior. This trial, explored in greater depth in the prequel DLC The Black Labyrinth, marks the 's initiation without revealing the specifics of the ordeal. From there, the narrative unfolds across seven distinct episodes: Astral Equinox, Domain of the Sentinels, The Sacred Path, Solar Solstice, The Forges, Arcane Expanse, and The Void. Each episode propels the through increasingly treacherous domains, battling manifestations of the Evil Force while uncovering fragments of the overarching threat. The story builds to a climactic confrontation in the higher planes, where the reclaims the ancient lands and directly challenges of the , ultimately aiming to eradicate the Evil Force and safeguard the . Through this odyssey, the 's path weaves ties to the elements, emphasizing their evolution from an untested figure to a legendary defender ordained by the Ancients.

Lore and World

The universe of Amid Evil is a dark fantasy realm centered on the Sacred Lands, ancient territories once presided over by divine figures known as the Ancients, who maintained order and piety among their followers until an insidious Evil Force from the void invaded and corrupted everything it touched. This cosmic corruption twisted holy sites into nightmarish domains, infusing them with hatred, chaos, and void-born entities, while the Ancients, as the primary movers of the world's mythology, forged a path for redemption by creating the Black Labyrinth—a trial ground designed to identify a worthy Champion to wield sacred weapons against the encroaching darkness. The lore draws from traditions, evoking themes of heresy against ancient gods, where once-devout sects devolve into zealous corruptors, mirroring mythological tales of fallen divinities and primordial evils that challenge the cosmic balance. The Ancients serve as the foundational deities of this mythology, each ruling a distinct aspect of the Sacred Lands and guiding the through visions and trials to reclaim their corrupted realms. Key figures include the Moon Guardian, who oversaw lunar acolytes in ethereal astral domains; the Leader of the Sentinels, enforcer of rigid order in fortified sentinel territories; the , guardian of the sacred pilgrimage paths; the Solar Saint, patron of sun-worshipping warriors; the Forgemaster, architect of mechanical wonders; and the Archmage of Chaos, summoner of arcane forces in fragmented mage-lands. These beings, once benevolent rulers who constructed temples and monuments to honor their divine legacies, now manifest as corrupted echoes in the narrative, symbolizing the perversion of authority and the need for a mortal hero to restore equilibrium. Their collective role underscores a mythology of , where the Ancients' creation of ancient weaponry, such as the Axe of the Black Labyrinth, empowers the as an instrument of cosmic retribution. The game's world unfolds across seven corrupted realms, each a sacred desecrated by the Force and grouped thematically into astral planes, sentinel domains, and far fields, reflecting the diverse mythologies of the Ancients. In the astral planes, realms like the Astral Equinox (dark lunar side of Astronomica) and Solstice (sunlit counterpart) were once havens for and sun worshippers, their temples now breeding grounds for hatred-fueled abominations after the corruption ignited sectarian wars. Sentinel domains, such as the Domain of the s and The Forges, represent ordered societies of xenophobic guardians and technocratic smiths, whose pristine fortresses and factories have decayed into parasitic hives and trap-laden infernos under the 's influence. Far fields encompass pilgrimage routes like The Sacred Path, tainted by wandering heretics, and the Expanse, a shattered world of floating remnants where summons from the void have unleashed horrors; the final realm, The Void, embodies the Force's origin as a rule-less of ultimate perversion. These lands highlight the lore's emphasis on corrupted sanctity, where unique themes of celestial duality, martial discipline, and mystical illustrate the breadth of the Ancients' fallen empire. The lore connects deeply to the prequel expansion The Black Labyrinth, which details the origins of the titular trial as a mythic forge of heroism, where aspirants endure battles to earn the Ancients' favor and claim weapons like the Axe, setting the stage for the Champion's greater quest against cosmic corruption. Thematically, Amid Evil explores through the reclamation of ancient armaments—divine tools forged in but now essential to purge —while cosmic corruption serves as a for insidious decay, transforming reverent worlds into domains of eternal strife and emphasizing the fragility of mythological order against void-born chaos. This narrative weaves elements of divine betrayal and heroic ascension, prioritizing the Champion's role as a redeemer in a universe where ancient evils threaten to unravel the fabric of creation.

Gameplay

Core Mechanics

Amid Evil employs a perspective, immersing players in a retro-inspired scheme reminiscent of classic titles. Movement is handled via the keys for forward, backward, and strafing, with autorun enabled by default and the option to hold Shift for precise walking, particularly useful in platforming sections. , bound to the spacebar by default, allows for distance rather than height, and there is no fall damage to encourage . Basic interactions, such as activating switches or collecting items, occur by simply walking into them, with blue switches triggering on proximity and red ones requiring a shot. The revolves around collecting orbs that restore hit points, starting at a base of 100 , which can be exceeded up to 200 with small (3 ), medium (10 ), or large (25 ) orbs scattered throughout levels. mode serves as a temporary power boost mechanism, activated when the soul meter—filled by absorbing dropped from defeated enemies—is full, enhancing performance for 16-17 seconds by increasing output and fire rate, though it does not grant invincibility. collection varies by enemy type, with points ranging from 3 SP (tiny ) to 30 SP (giant ), and meter capacity adjusts by difficulty level, from 75 SP on to 250 SP on . Weapon usage relies on a mana-based resource system, excluding the starting Axe, with four color-coded types—blue, green, yellow, and purple—each corresponding to specific armaments and replenished exclusively through environmental pickups of varying sizes: small (5/2/1/1 MP), medium (20/10/3/2 MP), or large (40/20/10/5 MP). Mana depletion requires strategic management during encounters, as weapons powered by mana form the core of offensive capabilities. Exploration is a key element, featuring sprawling, non-linear levels with hidden areas and secrets that reward thorough searching, often accessible via advanced techniques like "planet jumping" using the Celestial Claw to bounce between surfaces. Levels encourage and alternative paths, promoting a sense of discovery amid ancient lore and environmental puzzles, without rigid linear progression. Temporary power-ups enhance mobility and survival, activated by walking over them and providing short-duration effects such as flight, which grants aerial navigation similar to swimming controls for 27 seconds, or invulnerability for 40 seconds to avoid all damage. Other examples include for 40 seconds, allowing evasion from most enemies, and the for 45 seconds to illuminate dark secrets, all designed to facilitate access to otherwise challenging areas.

Weapons and Combat

Amid Evil features a diverse arsenal of seven primary weapons, each infused with ancient, mystical themes drawn from the game's cosmic lore, requiring specific types of mana as ammunition except for the melee option. These weapons emphasize fantasy elements such as elemental forces, celestial energies, and ethereal projectiles, encouraging players to adapt to different combat ranges and enemy compositions. Combat revolves around precise aiming in a first-person perspective, with primary firing modes for standard engagements and enhanced modes—often activated via alternate inputs or soul power—for upgrades like increased fire rates or area effects. The weapons are as follows:
WeaponDescription and Fantasy ThemePrimary Firing ModeUpgrade/Alt-FireMana Type and Cost
Axe of the Black LabyrinthA double-edged symbolizing trials of the void, with a soul-collecting gem; serves as the starting melee weapon for close-quarters brutality.Swings to deal 15 damage at ~0.70s rate, pulling and stunning foes.Soul mode spins rapidly (~0.10s rate) for dismembering effects.None required.
Staff of the Azure OrbA wooden staff clutching a homing blue orb, evoking aquatic and ethereal mysticism for mid-range control.Fires dual homing water orbs (4 total damage) at ~0.28s rate.Soul mode unleashes five rapid projectiles (30 total damage) that dissolve enemies.Blue; 1 per shot (normal), 2 (soul). Capacity: 250.
Whisper's EdgeA golden with a green crystal, themed around whispering winds and slicing energies for versatile slashing.Horizontal energy slash (10 damage) that pierces side-hit enemies.Soul mode widens the slash (32 damage) with bouncing projectiles.Green; 1 per shot. Capacity: 100.
VoltrideA blue trident channeling lightning storms, representing electric fury for rapid suppression. lightning pulses (2 damage) that stun and chain on overkill.Soul mode sustains a continuous beam for high .Blue; 1 per shot (normal), 2 per second (soul). Capacity: 250.
Celestial ClawTwisted bone-like claw firing shrunken planets, embodying explosive cosmic destruction in the heavy arsenal.Launches explosive projectiles (26 damage with splash).Alt-fire creates a direct explosion; soul mode fires supernovas (76 damage, wider shockwave).; 1 per shot. Capacity: 50.
Star of TormentA mace-like star with white crystal shards, drawing from icy torment for short-to-medium shredding.Spread of nailing shards (27 damage).Soul mode accelerates rate for seeking clusters (75 damage).Green; 2 per shot (normal), 4 (soul). Capacity: 100.
AeturnumAn abstract lattice of purple energy ribbons, manifesting otherworldly voids for ultimate crowd clearance. projectile releasing lightning beams (100 damage per beam).Soul mode summons a (170 initial damage + 10 ) that sucks in foes.Purple; 1 per shot (normal), 2 (soul). Capacity: 20.
Combat mechanics center on fluid enemy engagements, where aiming exploits weak points such as heads on small foes like Cryspiders or cores on larger sentinels to maximize damage efficiency. Firing modes vary by weapon—hitscan for precision like Voltride's lightning, or projectiles for arcing shots like the Staff's orbs—while upgrades via alt-fires or soul activation provide tactical depth, such as chaining lightning or widening blasts to handle swarms. Enemy types span the game's , with basic foes including melee pursuers like Sun Seekers in early realms and ranged ethereal beings like Flame Wraiths in the Sacred Path ; medium threats such as Watchers employ projectile barrages, while huge enemies like Overseers launch slow, high-damage homing attacks from afar. Bosses, one per , feature multi-phase patterns, such as of the Moon's orbital summons or the Butcher's sweeping lasers, often requiring targeted weak-point strikes amid adds. Soul mode integrates seamlessly as a temporary power-up, activated upon filling a soul meter from defeated enemies, enhancing all weapons with faster rates and unique effects—like the Axe's mincing spin or Aeturnum's devouring black hole—for dominating crowd control in arena skirmishes or chipping away at boss health during intense phases. This mode lasts 16-17 seconds and auto-triggers on full meter in some settings, turning defensive scrambles into offensive routs. Mana management is crucial to the flow, as each weapon draws from color-coded pickups scattered in levels, with capacities limiting spam—e.g., conserving yellow for Celestial Claw's bursts against clusters—while strategies involve prioritizing low-cost weapons like the for sustain and switching to high-impact ones like Aeturnum for key moments, replenishing via enemy drops or environmental sources to maintain momentum without depletion.

Level Design and Modes

Amid Evil's campaign is structured around seven episodes, comprising a total of 28 levels divided into four per episode, with the final level of each serving as a boss arena. These episodes are accessed via a central hub known as the Gateway of the Ancients, allowing players to select and progress through realms in any order after the first. Each episode features a distinct environmental theme that shapes its level design, drawing from fantasy archetypes to create immersive, otherworldly spaces; for instance, the Sacred Path episode evokes gothic ruins along an ancient pilgrimage route corrupted by malevolent forces, while the Void episode plunges players into chaotic cosmic voids with self-assembling structures defying conventional geometry. This thematic variety extends to enemy placements and architectural elements, such as the technological traps in the Forges episode's industrial empire or the non-Euclidean gravity manipulations in the Arcane Expanse's fragmented mage realms. Level design emphasizes exploration through non-linear paths and hidden secrets, rewarding players with power-up caches and additional mana, health, and temporary power-ups like flight. Secrets often require backtracking, switch activations, or precise navigation, such as crouching into concealed alcoves or aligning environmental puzzles, which encourage thorough investigation of multi-tiered layouts without overly punishing linear progression. Boss arenas cap each episode with set-piece encounters in expansive, purpose-built environments that integrate episode-specific hazards, like solar flares in the Solar Solstice or void rifts in the final realm, culminating in intense, multi-phase fights. Beyond the campaign, Amid Evil includes the Hordes of Evil , a wave-based arena combat experience set in three dedicated arenas (with a fourth added via ). Players face escalating waves of enemies in endless survival rounds, gathering resources from defeated foes to sustain health and ammunition amid tightening difficulty, with global leaderboards tracking high scores for competitive replayability. The mode's design promotes strategic positioning within arena confines, contrasting the campaign's exploratory pacing by focusing on sustained defense against horde onslaughts. The game's difficulty curve builds progressively across episodes, starting with introductory temple skirmishes in the Astral Equinox and ramping up to relentless, trap-laden gauntlets in later worlds like the Forges and Void, ensuring a steady in enemy density, environmental threats, and combat complexity. This structure maintains momentum through varied pacing, blending open exploration in early levels with tighter, corridor-based intensity toward episode climaxes.

Development

Concept and Team

Amid Evil originated as an unfinished mod for the 1990s Doom, created in 1997 by Leon Zawada during his childhood in , where he and future collaborator Simon Rance began modding the game at a young age. The project was revived two decades later in 2017, after Zawada and Rance, who had worked together on the 2013 reboot of at Interceptor Entertainment, left to form their own independent studio, Indefatigable, in , . This revival transformed the mod into a standalone title, emphasizing a theme inspired by classic shooters of the era. The core development team at Indefatigable consisted primarily of co-founders Leon Zawada and Simon Rance, childhood friends who handled the majority of the creative and technical work. Zawada served as the lead designer and programmer, drawing on his early experience to shape the game's mechanics and structure. Rance contributed as the lead artist and co-designer, focusing on animations, visual style, and level design to capture a retro aesthetic. Additional key contributions came from composer , who created the game's orchestral metal soundtrack to enhance its epic, otherworldly atmosphere, and voice actress Tamara Ryan, who provided narration and character voices. The development philosophy centered on paying homage to first-person s while incorporating modern refinements, positioning Amid Evil as a "boomer " in the genre without serving as a direct to any title. Inspirations included Raven Software's Heretic and for their magic-wielding protagonists, atmospheric level design, and fantasy weaponry, as well as id Software's for its fast-paced movement and abstract environments. The team prioritized sprite-based visuals reminiscent of the Doom era, combined with smooth controls and dynamic combat to deliver intense, empowering action that evokes the thrill of classic games but feels accessible to contemporary players. Community feedback during the game's phase on further influenced refinements to pacing and balance, fostering a collaborative evolution of the project.

Technical Implementation

Amid Evil was developed using 4.27 as its core framework, which provided a robust foundation for rendering and gameplay systems while allowing custom modifications to support the game's distinctive aesthetic. The engine was adapted to handle sprite-based rendering, where models for weapons and enemies were converted into 2D sprites using techniques to simulate depth and lighting interactions without full geometry. Billboarding ensured these sprites always faced the camera, maintaining the illusion of 2D characters in a space, which was essential for achieving the retro feel inspired by classic fantasy shooters. The visual style combined low-poly 3D environments with 2D sprite enemies to evoke a sense of nostalgic , enhanced by modern features like dynamic lighting and particle effects for magical abilities. Low-poly for levels allowed for expansive, otherworldly designs such as ancient and cosmic voids, while particle systems simulated ethereal blasts, trails, and environmental hazards, adding vibrancy to combat encounters. Dynamic lighting, including colored shadows and volumetric effects, was integrated via the engine's tools, later optimized with ray tracing support to deepen atmospheric immersion without compromising the pixelated retro look. Audio design featured a soundtrack composed by , which dynamically synchronized with combat intensity to heighten tension during battles. Hulshult also handled sound effects and enemy voices, incorporating ambient deity chants that echoed through levels to reinforce the game's mythological lore and create an immersive, oppressive atmosphere. Development faced challenges in balancing the retro aesthetic with modern technical elements, such as implementing advanced pathfinding for enemy behaviors and physics simulations for interactions, all while preserving the fast-paced, arcade-like feel of shooters. Optimization efforts focused on across , leveraging upgrades for stability and efficiency, ensuring smooth frame rates even on lower-end systems despite the addition of dynamic effects. Prototyping began with a personal Unreal Engine demo by Simon Rance, evolving from mod-like experiments into structured episodes through iterative alpha builds spanning 2016 to 2017. These early versions, including rough level layouts and weapon prototypes, were later released as free titled Ancient Alphas, allowing players to experience the progression from initial concepts to polished content.

Release

Early Access and Full Launch

Amid Evil was announced by on October 25, 2017, through a reveal trailer that showcased its retro-style gameplay inspired by 1990s classics such as Heretic and . The trailer positioned the game as a adventure featuring magical weaponry and epic battles, generating early interest among fans of boomer shooters. The title launched in on March 12, 2018, exclusively for Windows PC at a price of $19.99, including the first three episodes of its single-player campaign alongside the Hordes of Evil endless . Over the subsequent 15 months, the development team at Indefatigable used community feedback to adjust weapon balance and expand content, releasing additional episodes incrementally while addressing player input on pacing and enemy encounters. This iterative approach allowed for refinements based on direct player experiences, fostering a collaborative evolution of the core mechanics. The full release arrived on June 20, 2019, finalizing all seven episodes with enhanced polish to visuals, audio, and overall stability, while maintaining the $19.99 price point on . Marketing for both phases emphasized the game's revival of retro tropes through promotional trailers that highlighted its fantastical weapons, atmospheric levels, and fast-paced combat, all under the banner of publisher .

Expansions and DLC

The first post-launch content for Amid Evil was the free Ancient Alpha Builds, released on November 21, 2019, which provided players with access to five early versions of the game spanning its development from 2016 to 2017. These builds included unused levels and experimental mechanics, offering historical insight into the game's evolution without adding new narrative elements. A more substantial expansion followed with The Black Labyrinth, a announced via on September 6, 2020, and released on August 17, 2023. This content pack introduced 10 new levels set in a dark, challenging ancient realm, along with two new weapons—the melee Gauntlets of the Platinum Star and the Axe of the Black Labyrinth—as well as several new enemy types, such as tainted warriors and veiled disciples. It expanded the lore by detailing the protagonist's trial in the Black Labyrinth, serving as a to the base game's events. The Black Labyrinth requires ownership of the base game and integrates as a standalone campaign that does not alter the original plot, allowing players to experience it separately or alongside the main story. Reception to the has been positive, with critics praising its expansion of the game's lore, inventive level design, and faithful retro-FPS combat, often highlighting how the new weapons and enemies enhance the brutal gameplay. It has been bundled in editions like the Amid Evil: Champion Edition, contributing to sustained sales of the overall package. As of 2025, no sequels or additional for Amid Evil have been announced by developer Indefatigable or publisher .

Ports and Updates

Amid Evil has seen several post-release adaptations and enhancements, expanding its accessibility across platforms and improving technical features. A port was initially planned and discussed by the development team since the game's phase in 2018, with community-driven efforts providing partial compatibility by 2025 through compatibility layers like Proton on , allowing playable performance despite the absence of an official native release. The version, Amid Evil VR, launched on April 20, 2023, as a standalone title rebuilt specifically for immersive play on Meta Quest 2 and Quest Pro headsets, as well as PC platforms including SteamVR. This incorporates full motion controls for weapon handling and , supports room-scale movement for enhanced spatial interaction, and features adjusted mechanics such as intuitive aiming and throwing gestures to heighten immersion while preserving the core fast-paced combat. Major updates have focused on graphical and performance improvements. Ray tracing support, including ray-traced shadows and reflections paired with DLSS 2.0 for upscaling, was integrated via an update on November 24, 2021, leveraging an upgrade to 4.27 for better optimization and stability. The "Final Update" released on February 22, 2024, addressed lingering bugs, introduced quality-of-life enhancements like improved controller compatibility and menu navigation, and added an endless arena mode without altering core content. More recently, the "Next Gen Update" on February 24, 2025, targeted the edition with enhanced graphics options, resolution improvements for newer headsets like Quest 3, refined tutorials including axe-throwing , and performance boosts for modern hardware to reduce and elevate visual fidelity. A version of Amid Evil was announced in March 2023 alongside the initial launch, promising native support for the platform's hardware features, but it remains unreleased as of November 2025. Post-2023, the community has contributed through mods on platforms like , including tools for debugging and level exploration, while the official wiki has expanded significantly with detailed guides on episodes, weapons, and VR-specific adaptations, reflecting sustained player engagement.

Reception

Critical Reviews

Amid Evil received generally favorable reviews from critics, earning an aggregate score of 85 out of 100 on based on nine reviews for the PC version. reported a higher average of 87 out of 100 from ten critics, ranking it in the top 4% of reviewed games and describing it as a "Mighty" retro . Reviewers frequently praised the game's innovative weapons, such as the soul-overcharging Star of Torment and the multi-target slicing Whisper’s Edge, which provided satisfying and varied combat mechanics reminiscent of classic fantasy shooters. Atmospheric level design was highlighted for its imaginative, open environments filled with secrets and surreal architecture, evoking a strong sense of exploration in ancient, otherworldly realms. The soundtrack also drew acclaim for its evocative, orchestral compositions that enhanced the epic fantasy tone, with elements like faint trumpets adding emotional depth to key moments. Many outlets positioned Amid Evil as a successful to Heretic, blending its magical weaponry and theme with modern visuals and fast-paced action. Criticisms focused on some repetitive enemy behaviors and wave designs, which could make certain encounters feel redundant despite the overall engaging . The absence of multiplayer modes was noted as a missed opportunity in an otherwise solo-focused experience. Early access versions suffered from technical glitches, such as awkward platforming and minor environmental issues like difficulty exiting water areas, though these were largely resolved by full release. The campaign's length was occasionally critiqued as concise, with some episodes and boss fights coming across as uninteresting or underdeveloped compared to the game's strengths. The 2023 expansion, The Black Labyrinth, continued the positive reception, with TechRaptor awarding it 9.5 out of 10 for its outstanding level design, atmospheric depth, and brutal, challenging gameplay that expanded on the base game's . Critics appreciated the DLC's longer, more intricate levels and new weapons, maintaining the series' high standards without introducing significant flaws. The port, released in 2023, was lauded for its immersive combat controls and responsive movement, transforming the retro into a standout experience with satisfying magical weaponry. UploadVR described it as a promising retro homage to classics like Heretic and , while GamingTrend emphasized the engaging, fast-paced action in . Some reviewers noted potential challenges with the high-speed gameplay for motion-sensitive players, though no widespread issues were reported. In 2025, a "Next Gen Update" for the introduced balance adjustments, fixes, and gameplay tweaks, including improved water exit mechanics.

Player Response and Legacy

Upon its release, Amid Evil garnered overwhelmingly positive feedback from players on , achieving a 90% positive rating based on over 7,300 user reviews as of late 2025. Players frequently praised the game's retro aesthetic, capturing the charm of fantasy shooters like Heretic, as well as its high replayability through secrets, multiple difficulty levels, and the Hordes of Evil endless mode. The edition, launched in 2023, further amplified this enthusiasm, earning a Very Positive rating from approximately 234 reviews and boosting overall engagement by offering immersive, motion-controlled gameplay that many users described as enhancing accessibility for fast-paced action. Sales figures reflect strong player interest, with estimates indicating over 148,000 units sold on as of mid-2023, a figure likely exceeded following the Boomstock event, frequent bundles, discounts, and the success of the port on both PC and Quest platforms. The VR version notably outperformed its Quest counterpart by a factor of 10 in sales shortly after launch, contributing to broader adoption. The game's community remains vibrant, featuring an active modding scene with tools like UETools for debugging and custom content on platforms such as and GameBanana. A dedicated wiki provides comprehensive guides on episodes, weapons, and enemies, while communities thrive on sites like Speedrun.com, hosting leaderboards for categories including Any% and 100% completions. Enthusiasts also organize informal tournaments and challenges around the Hordes of Evil mode, fostering competitive play in arena-based survival waves. In September 2025, an Xbox port was announced as part of New Blood Interactive's expanded console releases, further increasing the game's reach. Despite its acclaim, Amid Evil faced minor backlash from some players regarding occasional difficulty spikes, particularly in forge levels and enemy encounters that disrupted pacing. In the broader landscape, the game played a key role in revitalizing the "boomer " genre, emerging alongside titles like Dusk (2018) and Ultrakill (2020) to inspire a wave of indie developers blending retro mechanics with fantasy themes, such as surreal level design and magical weaponry. This influence is evident in subsequent works that emphasize non-linear exploration and over-the-top combat, solidifying Amid Evil's legacy as a modern homage to classic fantasy shooters.

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