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Ark II

Ark II is an live-action television series that aired on from September 11 to December 18, 1976. The program, produced by Associates, consists of 15 half-hour episodes targeted at child audiences during Saturday morning blocks. Set in the 25th century following a global catastrophe caused by , it depicts three young scientists—Jonah, Ruth, and Samuel—accompanied by an intelligent named , traversing a devastated landscape in a advanced multi-purpose vehicle called the Ark II. Their mission involves locating isolated human survivors, combating threats from mutants and tyrants, and promoting reconstruction efforts. The series incorporates educational elements on and technological ingenuity, reflecting 1970s concerns over ecological degradation, while featuring practical effects for its futuristic RV and chimpanzee sidekick. Though short-lived due to low ratings, Ark II has garnered a niche appreciation for its optimistic post-apocalyptic narrative and retro-futuristic design, with the full series available on DVD collections.

Series Premise and Setting

Core Concept and Plot Overview

Ark II is an American live-action television series produced by Associates, which aired on from September 11, 1976, to December 18, 1976, comprising 15 half-hour episodes. The core premise centers on a post-apocalyptic in the 25th century, devastated by a combination of environmental and thermonuclear warfare that has collapsed advanced , leaving most survivors in isolated, regressed communities. A small cadre of surviving scientists preserves knowledge and technology, with select teams dispatched in specialized vehicles to restore order, educate populations, and mitigate ongoing ecological damage. The series follows the of one such , the Ark II—a self-contained, all-terrain mobile equipped with advanced scientific apparatus, hydroponic production, , and defensive systems including gas and force fields. Led by the biologist (played by ), the team includes his teenage adopted son Samuel (Terry Miller), a companion named capable of basic speech, and , the vehicle's sentient female-voiced computer providing analytical support and ethical counsel. Their mission involves traversing barren landscapes to assist disparate enclaves, emphasizing scientific inquiry, ecological stewardship, and non-violent over brute force. Episodic plots typically depict the protagonists encountering threats such as barbaric raiders, malfunctioning pre-cataclysm technologies, mutated wildlife, or misguided authoritarian figures exploiting survivors. For instance, in the premiere episode "Omega," the crew confronts a rogue enslaving a community through manipulative logic puzzles, which disables via strategic countermeasures. Other installments involve neutralizing gas caches discovered by children, mediating disputes among primitive tribes, or rehabilitating individuals warped by , consistently resolving crises through ingenuity, empirical , and appeals to rational rather than . This structure underscores the narrative's didactic intent, targeting young audiences with lessons on the perils of environmental neglect and the redemptive power of knowledge.

Post-Apocalyptic World and Environmental Causation

The Ark II series depicts a post-apocalyptic in the 25th century, characterized by vast ruined landscapes, collapsed , and scattered pockets of survivors living in or tribal conditions. Civilizations have regressed, with remnants of pre-collapse technology rare and often malfunctioning, forcing inhabitants to scavenge or revert to basic agrarian or nomadic lifestyles amid . The narrative emphasizes a world where fertile lands have eroded into dust bowls and toxic zones, reflecting a deliberate cautionary portrayal of unchecked impact. The apocalypse's primary causation is attributed to humanity's mismanagement of resources, particularly through rampant and waste accumulation, rather than nuclear war or invasion— a choice aligning with 1970s . This ecological collapse is narrated at the series' outset: "For millions of years, was fertile and rich. Then and waste began to take their toll. fell into ruin." Some episodes imply secondary factors like localized conflicts exacerbated the decline, but the core driver remains environmental neglect, leading to of ecosystems and societal structures. This setting serves as a backdrop for the protagonists' mission in the Ark II vehicle, a mobile repository of scientific knowledge designed to educate and rehabilitate survivors while navigating hazards like contaminated sources, mutated , and authoritarian enclaves exploiting the chaos. The portrayal underscores causal links between pre-collapse industrial excess and post-collapse scarcity, with episodes frequently illustrating how pollution's legacy manifests in barren terrains and health crises among populations.

Themes of Human Ingenuity and Moral Lessons

The series portrays human ingenuity through the protagonists' application of scientific knowledge and advanced technology to navigate and mitigate the challenges of a polluted, post-apocalyptic . In the year 2476, following a global catastrophe induced by , scientists Jonathan and Ruth employ the Ark II vehicle's sophisticated systems—including self-sustaining , analytical computers, and defensive capabilities—to assist isolated communities, demonstrating resourcefulness in resource-scarce environments. This emphasis on practical innovation underscores the potential for rational problem-solving to foster societal recovery, as seen in episodes where the crew repurposes scavenged materials or deploys gadgets to neutralize threats like insects or tyrannical leaders. Moral lessons in Ark II revolve around the consequences of technological misuse and the virtues of and . The narrative arc attributes the apocalypse explicitly to unchecked and waste, serving as a against prioritizing short-term gains over ecological balance, with the crew actively promoting sustainable practices among survivors. Episodes often conclude with didactic messages, such as the value of to avert scarcity-driven conflicts or the ethical imperative to liberate communities from and through rather than force. These elements, infused with subtle Biblical undertones like and , aim to instill in young viewers a sense of responsibility for harnessing constructively.

Production History

Development by Filmation

Filmation Associates, primarily known for animated programming, developed Ark II as a live-action series targeted at child audiences for CBS's Saturday morning lineup. The concept was created by writer Martin Roth, who envisioned a post-apocalyptic adventure featuring young explorers in a high-technology vehicle combating environmental ruin. Director collaborated with Roth to refine the core format, emphasizing moral lessons on and amid a ravaged future Earth. Executive producers and oversaw development, marking an expansion of Filmation's portfolio beyond into cost-effective live-action formats using reusable sets and practical effects. M. Rosenbloom managed day-to-day operations, prioritizing budget constraints typical of children's , with production completing 15 half-hour episodes filmed in 1976. The series premiered on September 11, 1976, and concluded its run on December 18, 1976, reflecting CBS's short-order commitment amid competition from other networks' sci-fi offerings. Development emphasized educational undertones, aligning with Filmation's history of embedding pro-social messages, though Ark II uniquely blended adventure with cautionary tales of technological and pollution's long-term consequences. Scheimer and Prescott's involvement ensured thematic consistency with prior works, but the project's live-action demands led to innovative yet limited production techniques, such as matte paintings and for futuristic elements.

Filming Process and Budget Constraints

Filmation Associates produced Ark II under tight budgetary restrictions typical of 1970s Saturday morning live-action programming, relying on cost-saving measures to deliver 15 half-hour episodes within a single season. The studio's approach emphasized efficient and minimal , with production values constrained by limited funds that prioritized practical sets and props over elaborate visuals. Despite these limitations, the series achieved a convincing post-apocalyptic aesthetic by utilizing existing decrepit structures and natural terrain, avoiding expensive studio builds. Principal filming occurred at outdoor locations in , including in Calabasas and the nearby Paramount Ranch, where rugged landscapes and abandoned ranch sets simulated the devastated future world. These sites allowed for on-location action sequences with the vehicle, though the custom-built RV frequently malfunctioned due to its complex and heavy use, necessitating on-site mechanics and welders to perform rapid repairs. The schedule was accelerated to meet airing deadlines, allotting approximately two to two-and-a-half days per , enabling roughly two episodes to be filmed weekly—a pace driven by Filmation's assembly-line efficiency but strained by equipment reliability issues. Budget constraints manifested in restrained , with dynamic vehicle motion achieved through practical stunts rather than optical , and interior scenes likely shot on simplified soundstage sets to minimize set construction costs. Guest actors and episodic plots were selected for reusability across episodes, further economizing on casting and writing expenses, while the core cast's versatility reduced the need for extensive rehearsals. This frugal methodology, while limiting spectacle, contributed to the series' grounded realism, as producers maximized available resources to focus on narrative and moral-driven storytelling over high-production flourishes.

Crew and Technical Execution

Ark II was produced by Associates under executive producers and , who oversaw the series' development and output of 15 episodes for . Scheimer additionally narrated the opening titles using the Erik Gunden. The series creator, Martin Roth, contributed to scripting four episodes, while producer Richard M. Rosenbloom managed operational aspects. Writing duties were handled by a rotation of contributors, including Robert Specht (five episodes), (three episodes), and others such as Bill Danch, , and Len Janson. Directorial responsibilities fell mainly to , who directed eight episodes including the premiere "" on September 11, 1976, and , who helmed six. Filming emphasized efficiency and cost containment, characteristic of Filmation's approach to children's live-action programming, with conducted during at Paramount Ranch in , , leveraging dilapidated structures for post-apocalyptic visuals. High-velocity travel sequences for the Ark II vehicle were shot at Rogers Dry Lake bed, , to simulate futuristic mobility. The schedule targeted two episodes per week, enabling rapid turnaround for the half-hour format despite limited resources. Technical elements prioritized practical construction over elaborate , with the titular Ark II built by the Brubaker Group as a 44-foot exterior on a 1971 C-Series for on-location drivability and durability. Auxiliary vehicles like the Jet Jumper employed real jet-pack rentals for brief stunt sequences, where performers were attired to match Jonah () during one-afternoon shoots. Optical was sparse, relying on 1970s-era basics without advanced matting, supplemented by location-based pyrotechnics and props to convey environmental decay and gadgetry within budgetary limits estimated low for Saturday morning fare. This approach yielded functional but unpolished effects suited to juvenile audiences, with the Ark II prop later repurposed in Filmation's and .

Cast and Characters

Principal Characters and Casting Choices

The principal characters of Ark II form a small exploratory team tasked with surveying and aiding post-apocalyptic human settlements in the 25th century. Jonah, portrayed by Terry Lester, serves as the expedition's commander, responsible for navigation, decision-making, and conflict resolution during encounters with hostile or primitive groups. Ruth, played by Jean Marie Hon, functions as the team's physician and biologist, handling medical emergencies, environmental analysis, and ethical dilemmas related to genetic mutations or survival practices. Samuel, enacted by José Flores, acts as the engineer and mechanic, maintaining the Ark II vehicle, fabricating tools from scavenged materials, and adapting technology to immediate threats. Complementing the human crew is , a enhanced with a vocal for communication, performed by the trained animal actor Moochie. Adam provides comic relief, physical agility in , and occasional insights derived from the team's educational programming embedded in his device. The inclusion of a non-human character emphasized themes of interspecies and scientific augmentation, aligning with the series' didactic intent. Casting selections by favored relatively inexperienced performers to suit the low-budget, live-action format aimed at Saturday morning audiences, with , Hon, and appearing in few prior credits. This approach allowed for a diverse ensemble reflecting the post-apocalyptic rebuilding narrative, though some contemporary critiques noted uneven performances, particularly in Samuel's portrayal as rigid compared to the leads.
CharacterActor/PerformerRole Description
JonahCommander and strategist
RuthJean Marie HonPhysician and biologist
SamuelJosé FloresEngineer and mechanic
AdamMoochieEnhanced chimpanzee assistant

Supporting Roles and Guest Appearances

portrayed the recurring antagonist Fagon, leader of a band of orphaned children known as "," in two episodes: "," which introduced the character as a thief exploiting poison gas against warlords, and "The Drought," where he hijacks the Ark II during a water crisis. Harris, known for his role as Dr. Zachary Smith in , brought a scheming presence to the opportunistic Fagon, who manipulated his young followers for survival in the post-apocalyptic wasteland. Helen Hunt appeared as Diana, a girl in a community enslaved by a sentient super-computer called Omega, in the episode "Omega," aired October 9, 1976. This marked an early role for Hunt, then 13 years old, portraying a character whose father (played by Harry Townes) seeks the Ark II crew's aid to free her from the computer's control. Other notable guest appearances included as a in select episodes, as various authority figures, and Geoffrey Lewis in antagonistic roles, reflecting the series' episodic format with rotating villains and survivors. Additional guests such as , John Beal, , and featured in episodes like "," aired December 11, 1976, emphasizing themes of chivalry amid decay. These one-off roles supported the main by populating diverse threats and alliances, with no other characters achieving the semi-recurring status of Fagon.

Technology and Props

Design and Features of the Ark II Vehicle

The Ark II vehicle serves as the central mobile headquarters in the series, portrayed as a rugged, six-wheeled all-terrain combining recreational vehicle functionality with a scientific for post-apocalyptic and . In the narrative set in the 25th century, it enables the crew to traverse devastated landscapes while conducting research and aiding human remnants, emphasizing self-sufficiency through integrated living spaces and defensive systems. For production, the prop was engineered as a 44-foot-long fiberglass body affixed to a 1971 Ford C-Series C-700 cabover chassis by the Brubaker Group, utilizing modular fiberglass panels over a welded steel frame atop a dump truck base for durability in filming desert terrains. This construction prioritized visual futurism over mechanical reliability, resulting in frequent breakdowns during shoots due to the chassis's inherent limitations. Key features include a functional rear loading ramp for deploying the Ark Roamer, a compact four-wheeled off-road vehicle housed internally and based on a modified kit adapted to a van chassis for agile terrain navigation. Fictional enhancements depicted on-screen encompass a deployable protective , forward-mounted weaponry, a for salvage operations, and a retractable for elevated , underscoring the vehicle's role in defensive and exploratory missions. The design's configuration and elongated silhouette evoked a streamlined, armored transport, blending 1970s with speculative sci-fi to symbolize human resilience.

Scientific Gadgets and Fictional Innovations

The Ark II embodied the series' core fictional as a self-contained mobile designed to preserve and disseminate 20th-century scientific knowledge in a 25th-century post-apocalyptic world. Built as a 44-foot, six-wheeled all-terrain craft, it featured onboard facilities for chemical , biological experimentation, and environmental , including desalination systems and hydroponic food production modules to sustain the crew during extended missions. These elements underscored the program's educational intent, portraying as a for rebuilding civilization through empirical problem-solving rather than weaponry. A prominent gadget was the Jet Jumper, a functional jetpack employed by Captain Jonah for and rapid intervention. Modeled after the real , it utilized propulsion for brief flights lasting up to 30 seconds, with reused across episodes to depict high-altitude surveys of terrain or threats; production secured a professional pilot for authenticity, highlighting the blend of practical engineering and narrative utility. Complementing the Ark II was the Ark Roamer, a compact four-wheeled stored within the main vehicle and deployed via a functional rear ramp for navigating impassable areas. Modified from a prototype on a , it incorporated a futuristic , remote control capabilities for unmanned operation, and rugged suspension suited to rough landscapes, enabling the crew to extend their scientific outreach without compromising the primary lab's mobility. Fictional biological advancements included , a genetically enhanced companion voiced with human-like speech, serving as a and moral counterpoint to human flaws; this innovation reflected 1970s speculation on bioengineering for in survival scenarios. Episode-specific devices, such as recoverable cloud-seeding apparatus for mitigation or cryogenic pods for , further illustrated the series' theme of rediscovering lost technologies, often resolved through first-principles application of physics and chemistry rather than advanced .

Episode Guide

Production and Airing of Episodes

Ark II comprised 15 half-hour episodes produced by Associates exclusively for the single 1976 season. Scripts were contributed by a small team of writers, including Robert Specht for five episodes, Martin Roth for four, for three, and Mark Jones for one. Production adhered to 's efficient model for Saturday morning programming, emphasizing educational themes alongside adventure narratives, with episodes filmed on location and soundstages to depict post-apocalyptic settings. The series premiered on on September 11, 1976, airing weekly at 11:00 a.m. Eastern Time in the network's children's block, starting with the episode "." New installments continued every Saturday through December 18, 1976, concluding with "," for a total of 15 consecutive broadcasts without hiatus. This compressed schedule reflected 's strategy for short-run animated and live-action fare aimed at juvenile audiences, prioritizing volume over extended serialization. Following the initial run, episodes entered rotation for reruns on into 1977 and beyond, extending visibility without additional production.

Summaries of Key Episodes and Arcs

The Ark II series comprises 15 episodic installments, each typically resolving a localized conflict encountered by the crew during their mission to rebuild post-apocalyptic society in the year 2476, with minimal serialization beyond occasional recurring antagonists such as the warlord Brack and the opportunist Fagon. These standalone stories emphasize themes of scientific intervention against barbarism, superstition, or technological misuse, often drawing on moral lessons about cooperation and environmental stewardship. No multi-episode arcs dominate the narrative, though Brack's appearances in the pilot and later episodes establish him as a persistent territorial threat. In the pilot episode, "" (September 11, 1976), orphans under the leadership of Fagon uncover canisters of preserved poison gas from pre-cataclysm stockpiles and intend to deploy it against invading , prompting the Ark II team to negotiate a peaceful and neutralize the . This sets the template for the series, showcasing the crew's use of the vehicle's analyzers and non-lethal defenses to avert disaster amid feral survivors. "The Slaves" (September 18, 1976) highlights a between empirical science and perceived , as is ensnared by Baron Vargas, a despot who maintains control through illusory "magic" over a credulous populace; the remaining crew devises a technological counter to liberate the enslaved without direct violence. The episode underscores causal mechanisms of , attributing Vargas's power to manipulated optics rather than forces. "Omega" (October 9, 1976) involves a dystopian enclave dominated by a self-aware within a monolithic structure, which subjugates inhabitants including , forcing to exploit the machine's logical vulnerabilities for escape and shutdown. This narrative critiques unchecked , portraying the AI's as a malfunctioning directive loop rather than intentional malevolence. A notable recurring element appears in "The Mind Group" (November 27, 1976), where the crew revisits Brack's domain—initially encountered in the pilot—to extract three kidnapped youths endowed with telepathic and telekinetic abilities, whom Brack seeks to weaponize; the resolution hinges on the children's innate powers disrupting his forces. Brack's brutality, rooted in resource scarcity, exemplifies the warlordism plaguing the , with his twice-portrayed role providing rare . The , "Orkus" (December 18, 1976), sees and exposed to an accelerating aging gas, compelling the team to counter Orkus's plot to commandeer the Ark II while racing against biological decay; synthetic antidotes and vehicle repairs restore them, affirming the primacy of scientific remediation over . This reinforces the show's episodic structure, ending without cliffhangers amid CBS's cancellation after low ratings.

Reception and Critical Analysis

Contemporary Reviews and Ratings

Ark II debuted on on September 11, 1976, as part of the network's Saturday morning lineup, attracting limited formal critical scrutiny typical of children's programming at the time. Major trade publications like and consumer guides such as provided scant coverage, prioritizing adult-oriented prime-time fare over youth-targeted sci-fi adventures. The series' 15-episode run concluded by December 18, 1976, amid indications of sliding Nielsen viewership, which contributed to its non-renewal for a second season. Viewer recollections from the era, preserved in later discussions, highlight a divide: the show's environmental advocacy and vehicular exploration appealed to young audiences seeking in a post-apocalyptic setting, yet its overt moral lessons drew characterizations of preachiness and cornball simplicity from some observers. Attributed critiques noted the didactic style, where episodes frequently resolved conflicts through ethical appeals rather than high-stakes action, limiting dramatic tension. These sentiments aligned with broader Saturday morning trends, where educational mandates from broadcasters like emphasized prosocial messaging over narrative sophistication. No comprehensive ratings aggregates from 1976 survive in accessible records, but the abrupt cancellation after one short season underscores underwhelming performance relative to competitors like Land of the Lost. Retrospective episode analyses affirm that initial appeal rested on gadgetry and chimp sidekick Adam's charm, though production constraints—evident in reused footage and minimal effects—tempered enthusiasm.

Strengths: Educational Value and Adventure Elements

Ark II integrated educational content by featuring scientific explanations and moral lessons within its narratives, often consulting childhood educational advisors to ensure age-appropriate instruction. Episodes addressed topics such as , pollution's consequences, and basic scientific principles, portraying a post-apocalyptic world devastated by environmental neglect to underscore the importance of . This approach aimed to impart values like and , drawing on themes of and , which reviewers noted as smarter and more substantive than typical children's programming of the era. The series' adventure elements centered on the protagonists' journeys in the advanced Ark II vehicle through desolate landscapes, encountering mutants, tyrants, and survival challenges that required inventive problem-solving. High-tech gadgets, including jetpacks and laboratory equipment, enabled dynamic action sequences and explorations, blending tropes with real-world applicability to engage young viewers. Competent acting and coherent storytelling in its 15 episodes provided a of progression and heroism, fostering excitement without excessive , as the team used intellect over brute force to resolve conflicts.

Criticisms: Production Limitations and Narrative Simplicity

Critics have noted that Ark II's production was constrained by its status as a low-budget Saturday morning series produced by Associates, with much of the limited funding allocated to constructing the titular vehicle, leaving other elements under-resourced. The , relying on practical models, smoke simulations for explosions, and rudimentary props, appeared dated even in and failed to convincingly depict the post-apocalyptic sci-fi setting. Acting performances were often described as stiff and amateurish, particularly among supporting casts portraying mutants or villagers, reflecting the challenges of casting non-professional child actors and rapid filming schedules typical of the era's children's programming. The series' narrative structure emphasized simplicity to suit its young audience and educational mandate, but this resulted in formulaic episodes featuring repetitive problem-solving arcs where the protagonists used gadgets to resolve conflicts with primitive societies or environmental hazards. Stories frequently centered on moral lessons about , , and technology's role in , delivered through didactic that reviewers labeled as preachy and cornball, lacking depth or character development beyond one-dimensional archetypes. With only 15 half-hour episodes produced, the format offered little room for evolving arcs, leading to criticisms of shallowness compared to more ambitious sci-fi contemporaries like . These elements, while intentional for accessibility, underscored the show's prioritization of quick moral uplift over complex storytelling.

Long-Term Legacy and Fan Perspectives

Despite its brief original run, Ark II has endured as a niche touchstone in science fiction television history, valued for pioneering an ecological narrative that attributes to and rather than warfare or —a theme uncommon in media. Retrospectives portray the series as an optimistic counterpoint to dystopian grimness, emphasizing human ingenuity, scientific restoration, and moral in a ravaged 25th-century . This focus on rebuilding through knowledge dissemination, via the mobile Ark II laboratory, resonates in discussions of early environmental messaging in children's programming, predating broader cultural shifts toward awareness. Fan perspectives often highlight the show's blend of adventure serial structure with didactic elements, crediting it with fostering early interest in science among young viewers through gadgets like the force field and analytical instruments, presented without overt preachiness. Enthusiasts praise the charismatic chimpanzee companion Adam—voiced with distinct electronic modulation—as a memorable innovation that humanized the crew's quests, while critiquing the low-budget effects as charmingly earnest rather than detrimental. The custom Brubaker Box van repurposed as the Ark II vehicle garners particular admiration in retro-futurism circles for its modular, self-sustaining design, inspiring hobbyist replicas and custom automotive projects that evoke 1970s visions of mobile survival tech. Sustained interest manifests in online forums and dedicated retrospectives, where fans rate the series at 6.8 out of 10 on based on 568 reviews as of 2025, commending its episodic self-containment and ethical dilemmas over narrative depth. Proposals for reboots underscore perceived untapped potential, positioning Ark II as adaptable for contemporary themes like , with its traveling scientist archetype akin to exploratory formats in later sci-fi. However, its obscurity limits broader legacy, confined largely to genre historians and nostalgia-driven revivals rather than mainstream revival.

Broadcast History and Availability

Original CBS Run and Cancellation

Ark II premiered on on September 11, 1976, as part of the network's Saturday morning children's programming block, airing at 11:00 a.m. Eastern Time. The series featured 15 original half-hour episodes, produced by Associates, which explored post-apocalyptic themes through the adventures of a scientific team in a high-tech vehicle. The episodes aired weekly until the season finale, "Orkus," on December 18, 1976. Following the initial run, did not renew Ark II for a second season of new episodes, opting instead for reruns in subsequent scheduling slots, including Sundays in late 1977 and Saturdays in 1978–1979. This one-season limit aligned with the standard practice for Saturday morning live-action series, where networks prioritized short runs to test audience appeal amid high production costs and competition from animated fare. Specific viewership data for Ark II remains scarce, but the era's children's programming often faced cancellation due to fluctuating ratings influenced by toy tie-ins, merchandising potential, and shifts in priorities toward more profitable formats.

Home Media Releases and Modern Streaming Options

The complete series of Ark II was released on DVD as a four-disc set by BCI Eclipse on , 2006, containing all 15 episodes along with special features such as interviews and production notes. This edition is now , with used copies available through secondary markets like and , often priced between $145 and $260. A Blu-ray version of the complete series emerged later from smaller distributors, typically as a single-disc set, with video quality reported comparable to the original DVD remaster; these are sold through specialty retailers like ClassicTVShop and auction sites such as , but lack widespread official distribution from major studios. As of October 2025, Ark II is not available for official streaming on major subscription platforms such as , , or Prime Video. Unofficial full episodes and playlists can be accessed for free on via user-uploaded content, though availability may vary due to enforcement. No digital purchase or rental options appear on services like or .

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