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Card Shark

Card Shark is a 2022 adventure video game developed by British studio Nerial and published by . Released on June 2, 2022, for Microsoft Windows, macOS, and , the game immerses players in 18th-century , where they control a mute navigating a world of high-society through cunning card cheats and sleights of hand. The story centers on Eugene, a young dishwasher in a rural tavern, who encounters the charismatic Comte de Saint-Germain during a card game. After assisting in a swindle that results in the innkeeper's accidental death—for which Eugene is framed—the Comte takes him under his wing, teaching him cheating techniques as they travel France to infiltrate aristocratic circles and uncover a larger conspiracy tied to historical figures like Voltaire and Madame de Pompadour. The narrative unfolds across branching paths in a satirical take on Enlightenment-era France, blending historical events with absurd humor and moral ambiguity. Gameplay revolves around rhythm-based minigames that simulate cheating techniques, such as peeking at cards, marking decks, or swapping cards during games like poque (an ancestor of poker), basset, and prime. Players must time button presses precisely to execute tricks without detection, balancing risk and reward to win hands and progress, with failure leading to restarts but retained unlocks in a roguelite structure. The game's art style evokes 18th-century engravings, accompanied by a soundtrack of harpsichord and strings that heightens tension during high-stakes rounds. Upon release, Card Shark garnered generally favorable reviews, earning a Metascore of 80 out of 100 on based on 36 critic reviews, with praise for its innovative mechanics, witty writing, and stylish presentation. Critics highlighted the satisfying rhythm of cheating sequences and the game's cheeky embrace of dishonesty, though some noted repetition in later stages and a steep for mastering techniques. On , it holds a "Very Positive" rating from over 2,900 user reviews as of November 2025, reflecting its appeal to fans of narrative-driven indies like Nerial's earlier Reigns series.

Gameplay

Core Mechanics

Card Shark's core gameplay loop centers on engaging in historical card games while covertly executing cheating techniques, known as sleights, to rig outcomes in the player's favor and propel the . The game structures its adventure around a linear progression through 4 chapters, each unfolding in unique locations such as dimly lit taverns, opulent palaces, and clandestine dens across 18th-century , where victories in high-stakes matches advance the protagonist's social ascent and reveal story developments. Player controls emphasize precise timing for sleights through rhythm-based inputs, including button presses and analog stick gestures synchronized to visual animations and audio cues that indicate optimal execution windows. Resource management plays a key role, with players tracking gold earnings from wagers to fund higher buy-ins and maintain reputation, which influences opponent wariness and available betting limits during rounds. The risk-reward dynamics heighten tension, as each attempted carries the potential for failure if inputs are mistimed, gradually building a detection meter per game that opponents monitor through visual tells like shaky hands or suspicious pauses. Accumulated detections can escalate to immediate consequences, such as forced duels with armed adversaries, ejection from the table, or full round restarts, forcing players to balance aggressive with conservative play to avoid catastrophic losses. Advancing through the game relies on a progression where successful game completions unlock subsequent chapters, new sleights, and minor story branches based on accumulated wealth and choices, while failures trigger retry mechanisms like specialized challenge matches—often against entities—without , allowing narrative continuation via alternate recovery paths. To accommodate varied skill levels, Card Shark incorporates features such as adjustable timing windows in easier difficulty modes, an optional hint system that overlays step-by-step prompts during execution, and the ability to skip individual rounds after limited failures, ensuring broader playability without compromising the core challenge.

Sleights and Cheating Techniques

Card Shark incorporates 28 sleights and techniques inspired by historical practices, particularly those outlined in S.W. Erdnase's seminal 1902 text The Expert at the Card Table, which details methods for false shuffles, , and deck control used by professional gamblers. These techniques enable players to manipulate gameplay outcomes in various card games, with execution relying on timed inputs via button presses, joystick movements, and quick-time events to simulate real-world . Sleights are unlocked chapter by chapter from mentors like the Comte de Saint Germain, accompanied by dedicated practice mini-games that train players on precise timing to reduce failure rates and suspicion from opponents. The sleights are broadly categorized into peeking (gleaning hidden information), (concealing cards), switching (exchanging cards undetected), marking (altering cards for later identification), and stacking (arranging the deck for control). Each category includes multiple techniques, allowing for strategic combinations such as marking a card before peeking to enable accurate predictions or stacking followed by a switch to force favorable hands. Success depends on opponent suspicion levels, which increase with repeated or poorly executed sleights, potentially leading to detection if timing falters. Below is a catalog of representative sleights by category, with execution mechanics and applications drawn from the game's implementation.

Peeking Techniques

These involve subtly revealing hidden cards, often using everyday objects for misdirection, to inform subsequent cheats.
  • The Shiner: Players pass an opponent's card over a reflective surface (e.g., a or polished table) during dealing to glimpse its and without direct contact. Execution requires joystick control to align the card precisely over the while maintaining natural hand motion; failure risks dropping the card. Strategically, it pairs with signaling to allies for coordinated plays, as in multi-player games where one player peeks and another stacks based on the intel.
  • Riffle Peek: During a riffle shuffle, the deck is split momentarily to the top or bottom card via rapid eye fixation. In the game, this is performed by timing a button press during the shuffle to "freeze" the , allowing a brief view. It applies to predicting opponent hands in games like La Bestiale, where knowing the top card aids in bottom dealing. Inspired by Erdnase's riffle shuffle observations for covert location.

Palming Techniques

Palming hides cards in the hand for later deployment, emphasizing finger positioning to avoid visible bulges.
  • Sticky Hand (The Stolen Card): A card is adhered to the palm using simulated moisture or grip during gathering or dealing. Execution involves selecting a target card in a green-highlighted bar, then using upward joystick pulls to offset and "stick" it while shuffling the rest downward. This allows secreting high-value cards away from opponents. It is used strategically to build a secondary "twin deck" for later switches, unlocked mid-game from a mentor teaching theft mechanics.
  • Peeking Palm: After palming, a quick peek confirms the card's identity before reinsertion. The game simulates this with a brief hold button during the palm animation, drawing from Erdnase's top and bottom palm methods for seamless concealment. Applications include evading cuts by palming key cards pre-shuffle.

Switching Techniques

Switches replace cards mid-action, often during deals or shuffles, to alter distributions.
  • Bottom Deal: Instead of the top card, the bottom is dealt via finger pressure and timing. In Card Shark, players time a button press to slide the bottom card forward while the top remains in place, requiring practice to match natural deal speed. This switches inferior cards for superiors, essential in high-stakes betting rounds, and echoes Erdnase's second-deal variant for controlled distribution.
  • The Card in a Hat: A palmed is switched into play by "accidentally" dropping it into a or during a distraction. Execution uses throws timed to a green zone for accuracy. Strategically, it facilitates mid-game recoveries, like replacing a lost advantage after an opponent cut.

Marking Techniques

Marking physically or visually alters cards for remote identification, using subtle bends or stains.
  • The Bent Card: High and low cards are bent into C-shapes ( southwest for high, southeast for low) during handling to create identifiable warps. A timed aligns the bend with a shrinking target, followed by with offsets and injogs to preserve positions. This enables peeking from afar in later rounds and is inspired by Erdnase's crimping for . Applications include predicting in prediction-based games by spotting marked edges.
  • The Bottle of : Wine from a bottle "accidentally" stains an during a slip, creating a visible mark. note the dominant , then joystick-circle the bottle to match the card count before marking. Unlocked in manor chapters, it combines with stacking for persistent advantages across multiple hands.

Stacking Techniques

Stacking arranges the to deliver specific cards on demand, via false and cuts.
TechniqueExecution MechanicsStrategic ApplicationsInspiration from Erdnase
The Disheveled GathererGather cards in reverse deal order, select with left/right, injog (right press) for offset, downward to bury.Builds initial for allies (e.g., Aces for ); combines with peeks for targeted arrangements in 3-player games.Cull shuffling system for selecting and positioning cards without full reshuffle.
The Baby False ShuffleDrag top cards ( + X for stacking), perform mini- (down 3x near , circle finalize), false cut via following.Maintains pre-stacked order through apparent randomization; low suspicion for repeated use in long sessions.False and cut techniques to preserve top stock.
The Constant GathererFull harvest by picking in deal order, false (X cut, gentle up- left half), false cut on horizontal ends.Enables full control post-round; pairs with marking to identified cards precisely.Erdnase's overhand for maintaining order.
The Expert DealerAdvanced bottom/second dealing with integrated stacking; time multiple inputs for seamless delivery from stacked positions. Unlocked in final chapters via dual-mentor training.Culminates combinations for unbeatable hands; high risk-reward in duels. deal and run-up methods for sequential .
Additional techniques like (rapid card flipping and swapping via timed targets) and The Improvised Painter (using ink for subtle marks) fill out the remaining slots, emphasizing misdirection and environmental props. Overall, the 28 sleights provide layered depth, where (e.g., peek-mark-stack) amplifies effectiveness but heightens detection risks based on execution accuracy. The gameplay of Card Shark draws inspiration from various historical European card games of the 16th to 18th centuries, though the specific games played during the narrative are deliberately left unnamed by the developers to emphasize the focus on cheating techniques rather than the rules of play. Examples of period games that align with the mechanics include:
  • Primero: A trick-taking vying game originating in 16th-century .
  • La Bestiale (Bestia): An Italian banking game from the 17th century.
  • Piquet: A two-player point-trick game from 15th-century .
  • Basset: A house-banked draw game popular in 18th-century French courts.
  • Biribi: A lottery-style game from 17th-century .
  • Ombre: A trick-taking game of Spanish origin from the late 16th century.
  • Tarot: A using a 78-card Tarot deck from 15th-century .
  • Gleek: A partnership set-based game from 16th-century .
These inspirations contribute to the progression of complexity in the game's challenges, starting with basic vying mechanics for tutorials on single sleights and escalating to intricate and trick-taking requiring chained deceptions, while bets throughout gauge risk against detection odds.

Plot and Setting

Historical Context and Setting

Card Shark is set in mid-18th-century during the , specifically around 1743, in the years leading up to the . The game unfolds across diverse locations, beginning in humble taverns in the southern city of and progressing to opulent palaces like Versailles, reflecting the era's geographic and social expanse from provincial backwaters to the royal court. This period was marked by rigid class structures dividing society into the three : the , , and commoners, with peasants like the protagonist facing severe limitations on . permeated aristocratic culture as a symbol of status and leisure, often conducted in exclusive salons and gaming houses in , where nobles wagered fortunes on card games despite periodic royal bans aimed at curbing moral decay. The game's world blends historical accuracy with fictional exaggeration to heighten its narrative tension, drawing on real "card fever" among the while amplifying the risks of in these high-stakes environments. Salons served as microcosms of , where the indulged in vices like and ombre, reinforcing hierarchies through displays of wealth and cunning. The protagonist's journey from servitude to infiltrating noble circles underscores the era's simmering discontent, with at cards symbolizing subversive efforts to challenge entrenched power dynamics. This satirical lens critiques social climbing amid pre-revolutionary unrest, portraying deceit as a tool for the against an oppressive system. Visually, Card Shark evokes the period through a hand-drawn, woodcut-inspired reminiscent of 18th-century illustrations, featuring intricate line work and vibrant palettes that transition from gritty rural scenes to lavish interiors. The sound design immerses players with period-appropriate and orchestral music composed in a fully orchestrated , complemented by witty dialogue that captures the era's linguistic flair and aristocratic banter. These elements create an atmospheric backdrop that ties the fictional narrative to historical authenticity, such as references to real dens, while emphasizing themes of through subtle revolutionary undertones.

Main Characters

The of Card Shark is a young named Eugene, who begins the story as an agile server in a roadside , driven primarily by instincts in a harsh 18th-century . As the player , Eugene's appearance can be customized, allowing choices in presentation that reflect the game's exploration of and marginalization. His non-verbal condition limits communication to gestures and actions, underscoring themes of through subtlety and physicality. Eugene's design features hand-animated expressions that highlight his resourcefulness and evolving confidence as he navigates high-stakes environments. The Comte de Saint-Germain serves as Eugene's charismatic mentor and partner, a flamboyant figure who embodies 18th-century intrigue with his masterful sleights and persuasive demeanor. Drawn from the historical Comte de Saint-Germain, an enigmatic adventurer renowned for his claims of alchemical expertise, musical talent, and diplomatic exploits across European courts, the game's version is a playful who tailors cheating techniques to exploit opponents' weaknesses. His personality is mercurial and charming, often delivering lessons with theatrical flair, while his visual design includes a signature white wig and opulent attire evocative of Versailles court fashion. Among the supporting cast, Ireneo Funes, known as The Magician, is a skilled sleight-of-hand expert and ally who aids Eugene and the with his thieving prowess and artistry from a nomadic camp. Colonel Gabriel functions as a antagonist, portrayed as an arrogant and hot-headed officer of the whose confrontational nature drives early conflicts. Other notable figures include the Queen, representing royal authority, and revolutionaries hinting at emerging political unrest, all rendered with hand-animated designs that emphasize expressive faces and deceptive postures to reinforce the game's themes of trickery. Erdnase influences the sleight techniques as a fictionalized nod to , the pseudonymous author of the seminal 1902 book The Expert at the Card Table, a foundational text on that shaped modern cheating methods.

Narrative Summary

Card Shark follows the journey of Eugene, a mute young servant working in a rundown in the southern French town of during the mid-18th century. After encountering the charismatic Comte de Saint-Germain, Eugene becomes his accomplice in a high-stakes card swindle against a local patron, which tragically results in the death of the tavern's owner and forces the pair to flee. Partnering closely, they embark on a path of deception, using sleight-of-hand techniques to cheat aristocrats and climb the social ladder, from provincial inns to opulent salons and eventually the royal court at Versailles, all while unraveling a shadowy known as "The Twelve Bottles of Milk." The narrative unfolds across a series of acts, beginning with the fateful events in and progressively escalating through encounters in rural estates, urban dens, and elite gatherings amid the growing tensions of pre-revolutionary . Key events include tense alliances with fellow tricksters, narrow escapes from suspicious nobles, and pivotal decisions during high-profile games that influence the duo's reputation and survival. The story builds to climactic intrigue involving royal figures, where player choices—such as the extent of or sparing defeated opponents—lead to one of seven possible endings, ranging from triumphant to dire consequences. Central themes explore deception as a for among the lower classes, the corrosive effects of aristocratic greed, and the brewing class warfare that foreshadows the . The tone is witty and satirical, poking fun at the excesses of the through sharp and in cutscenes that bridge the card games. Branching paths emerge from wins, losses, or ethical choices, affecting alliances and the overall arc, while emphasizing the precarious balance between cunning and risk in a corrupt society.

Development

Concept and Inspirations

The development of Card Shark originated in 2019 when Nerial, known for the Reigns series, began conceptualizing a game that fused card-based decision-making with deceptive mechanics, initially pitched as a variation on the swipe-driven of Reigns but centered on at cards to build through player agency in cons. This evolved from swipe gestures to rhythm-timed quick-time events for executing sleights, emphasizing the high-stakes pressure of outmaneuvering opponents without relying on complex dexterity, making it accessible to players unfamiliar with gambling. Lead designer and founder François Alliot envisioned the title as a subversion of , where "cheats will prosper, everyone else will suffer," using clear rules to highlight the thrill of while avoiding the frustrations of traditional roguelikes despite its retry-based progression. Key inspirations drew from historical and literary sources on and con artistry. The game's sleights were heavily influenced by S.W. Erdnase's 1902 The Expert at the Card Table, a seminal guide to sleight-of-hand techniques that informed the authentic cheating methods players learn, with one character even adopting the Erdnase pseudonym to evoke this legacy of anonymous expertise. Historical figures like the enigmatic Comte de , a real 18th-century adventurer rumored to be an alchemist, spy, and charlatan, provided a model for the game's mentor character and overarching theme of blending myth with mischief. Films such as Stanley Kubrick's (1975) shaped the narrative's focus on aristocratic swindles and visual opulence, particularly a memorable cheating scene that sparked artist Nicolai Troshinsky's initial pitch during a 2019 visit. Additional influences included Alexandre ' technique of weaving real historical personalities into fictional plots and con-artist tales evoking the elaborate scams in (1973), prioritizing the elegance of deception over brute force. The genre blended adventure storytelling with rhythm mini-games and elements, drawing from WarioWare's rapid, varied challenges to structure the card cons as bite-sized, escalating encounters rather than a full loop. During prototyping, Troshinsky compiled a cataloging around 40 real-world sleights matched to opponent personalities—such as stacking for distracted marks or deck switches for the unwary—before narrowing to about 35 for balance, with roughly five adapted as simple quick-time events to maintain focus on strategy and memory over precision timing. This iterative process, led by Alliot's emphasis on depth and Troshinsky's amateur expertise, ensured the game's accessibility for non-gamblers while delivering a tense, educational dive into historical card sharping.

Production and Design

Card Shark was developed by the UK-based independent studio Nerial, a small team of about 10 members during production, with core contributions from a smaller group led by and producer Arnaud De Bock. The studio, founded in 2013, collaborated closely with publisher , which provided support for narrative refinement during development. In November 2021, midway through development, Nerial was acquired by , becoming a studio. The game's art direction emphasized a hand-drawn 2D style inspired by 18th-century French aesthetics, utilizing monoprinting techniques for backgrounds and environments to evoke period etchings and illustrations. Lead artist and animator Nicolai Troshinsky created hundreds of hand-printed graphics, which were scanned and composited to achieve a textured, picture-book quality, with frame-by-frame animations ensuring fluid execution of card sleights and character movements. UI artist Emma Morin handled interface elements, contributing to the cohesive visual identity. Audio design featured an original score composed by Andrea Boccadoro, incorporating period-appropriate instruments such as for tracks like "At the Manor House" and string quartets drawing from 18th-century composers like Chevalier de Saint-George and J.P. Rameau to enhance immersion in the historical setting. Sound designer Eric Van Amerongen crafted effects for card handling and environmental ambiance, while the game relies on text-based dialogue with multilingual subtitles rather than full . Technically, Card Shark was built using Unity Pro, enabling cross-platform release on PC, macOS, and with optimizations like Sprite Atlas to reduce the Switch build size by over 60% for portable play. The engine supported precise controller inputs for timing-based sleights, using TextMeshPro for consistent UI across devices. Development faced challenges in balancing sleight difficulty with narrative progression, as game designers François Alliot and Fernandez integrated 28 distinct tricks into character-driven scenarios, requiring extensive playtesting to ensure fair suspicion mechanics and outcome consistency without random failure. Publisher offered input to polish the story's tone and pacing.

Release History

Card Shark was first announced on August 18, 2020, during Nintendo's Indie World Showcase, where publisher and developer Nerial revealed the game for and PC with a planned 2021 launch. A cinematic trailer followed in December 2021 as part of 's Holiday Special, building anticipation for the adventure focused on card cheating in 18th-century . The full release date was confirmed on May 11, 2022, with the game launching digitally on June 2, 2022, for Windows and macOS via , as well as via the eShop, at a price of $19.99. A free demo became available on the same day for both platforms, allowing players to experience early cheating mechanics. A physical edition for followed in on October 28, 2022, with no additional console ports announced beyond the initial platforms. Post-release support included patches addressing technical issues, such as a update on June 28, 2022, that fixed progression bugs and improved performance. Post-release patches were issued in 2022, including a June update on that fixed input controls, timing issues in mini-games, and enhanced localization for multiple languages. The game was featured in a limited-time bundle in December 2023 alongside other narrative-driven titles. No or expansions have been announced as of 2025. Marketing efforts centered on trailers highlighting the game's card cheating tutorials and historical intrigue, such as the announcement trailer showcasing sleight-of-hand techniques and the launch trailer emphasizing narrative deception. Promotional tie-ins engaged card magic communities through developer AMAs noting the involvement of an amateur artist and collaborations like professional reaction videos to the game's tricks.

Reception and Legacy

Critical Reviews

Card Shark received generally favorable reviews from critics upon its release in , with praise centered on its innovative cheating mechanics, engaging narrative, and distinctive art style, though some noted issues with repetition and difficulty. On , the PC version earned a score of 80/100 based on 36 critic reviews, indicating "generally favorable" reception. The Nintendo version scored 80/100 based on 36 reviews. Aggregator reported an average score of 81/100 across 66 reviews, with 89% of critics recommending the game. Critics frequently lauded the game's unique sleight-of-hand mechanics, which simulate real card cheating techniques through tense timing-based inputs, creating a sense of risk and skill. highlighted this as "glorious" and "tense," noting how it effectively mimics physical actions with controller inputs, earning an 86/100. The narrative was also celebrated for its charming, tale of social climbing through deception in 18th-century , described by as a "dashing period caper" full of intrigue. The hand-painted and orchestral score further impressed reviewers. echoed this, calling it "stunning" in its aesthetic and humorous tone. However, some critiques pointed to repetitive mini-games, as the core loop of learning and executing 28 distinct tricks across similar card encounters could feel formulaic after several hours. , scoring it 4/5, appreciated the ingenuity but noted the structure's reliance on quick-time events might limit depth for some players. A steeper difficulty curve, particularly in mastering precise timings for advanced cheats, drew complaints, with criticizing it for inducing tedium through trial-and-error frustration (2.5/5). The game's brevity—typically 6-8 hours for a main playthrough—was another common point of contention, though many saw it as fitting for its focused concept. Post-launch, Card Shark saw no major reevaluations in 2023-2025, with coverage limited to retrospectives. It earned recognition for , winning Best Design in PC Gamer's 2022 Game of the Year awards for its clever integration of mechanics and theme. The game was also a runner-up for Game of the Year 2022 by History Respawned, honoring its historical setting and storytelling.

Commercial Performance

Card Shark, published by , recorded modest commercial success as an indie title, with estimated sales of 88,020 units and approximately $1.2 million in gross revenue as of late 2025. Alternative estimates place total gross revenue closer to $1.9 million since its June launch. The game experienced lower-than-expected sales, contributing to cost impairments of $9.3 million across five 2022 titles in Devolver's and an additional $2.5 million impairment in , calculated based on value-in-use projections and discount rates of 23-41%. Sales on were particularly strong relative to other platforms, benefiting from the console's portability and Devolver Digital's overall dominance on the system, which accounts for over 9 million units sold across their portfolio. Player engagement metrics on reflect steady but limited interest, with a peak of 1,017 concurrent players achieved on June 3, 2022. The game holds a Very Positive rating (87% positive) from 2,710 user reviews as of November 2025, indicating solid reception among its audience. Average playtime is estimated at 8 hours for a main story completion, aligning with its concise narrative structure. Market factors contributed to sustained visibility without major spikes, including inclusion in the 2023 Steam Autumn Sale at a 40% , which helped maintain momentum for back-catalog sales. As of November 2025, the title continues to generate revenue through periodic , such as 70% off on in September 2025 and 80% off on eShop through November 20, 2025. No remaster or major re-release has been announced. Card Shark has performed steadily within the and niche focused on gambling mechanics, avoiding status but benefiting from positive word-of-mouth tied to its critical acclaim.

Cultural Impact

Card Shark's innovative blend of narrative adventure and real-world sleight-of-hand mechanics has left a mark on the gaming landscape, particularly in encouraging experimental card-based . Titles released in 2023 and 2024, such as Balatro, incorporated thematic elements like the "" that evoke skilled card manipulation akin to the game's cheating systems. Nerial's subsequent projects, including the 2024 release The Crush House—a reality TV simulator—drew on lessons from Card Shark's development, with the studio leveraging its experience in procedural interactions and historical storytelling to inform new narrative structures. The game spurred significant community engagement around card magic and gaming, with players producing detailed tutorials on replicating its authentic sleights in real life. channels hosted playlists like "How to play: Card Shark," which guide users through performing all 28 techniques depicted, from false shuffles to palm tricks, fostering hands-on learning among enthusiasts. This content proliferated on platforms including Reddit's r/ subreddit, where discussions of the game's tricks integrated into broader conversations on card sleights and amateur magic practice. The dedicated r/Cardshark subreddit emerged as a central hub for fan theories, shares, and magic-inspired content, amplifying the game's reach beyond traditional gaming circles. In educational contexts, Card Shark has been incorporated into curricula to explore hybrid mechanics combining timing with simulations, highlighting its innovative fusion of accessibility and skill. Its vivid portrayal of 18th-century French society and gambling culture has also tied into historical discussions, appearing in exhibits and analyses of the era as a lens for examining social deception and . Media coverage extended the game's visibility, with features in 2024 podcasts dissecting gambling's historical role in , often citing Card Shark's authentic recreations of period cons. While no major adaptations have materialized, fan of characters like the mute protagonist appeared at conventions such as PAX West, blending the game's aesthetics with interactive displays. By 2025, Card Shark enjoys a for pioneering accessible narrative adventures that reward clever play over combat, solidifying its niche appeal among players seeking thoughtful experiences. It occupies a minor but respected position in Devolver Digital's portfolio, underscoring the publisher's support for boundary-pushing titles that prioritize wit and immersion.

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