Cardcaptor Sakura
Cardcaptor Sakura is a Japanese manga series written and illustrated by the all-female artist group CLAMP, serialized monthly in the shōjo magazine Nakayoshi from May 1996 to June 2000, with the chapters collected into twelve tankōbon volumes published by Kodansha.[1] The story centers on Sakura Kinomoto, a fourth-grade elementary school student who accidentally releases a set of powerful magical cards known as the Clow Cards from an ancient book in her father's library, and is tasked by the cards' guardian, Kerberos, with recapturing them to prevent disasters.[2][3] The manga has sold over 22 million copies worldwide and has been translated and published in numerous countries, including the United States, France, Germany, and South Korea.[2] It was adapted into a 70-episode anime television series produced by Madhouse, directed by Morio Asaka, which aired on NHK's BS2 satellite channel from April 7, 1998, to March 21, 2000, divided into three seasons focusing on the Clow Cards and their transformation into Sakura Cards.[3] The anime features original story arcs expanding on the manga's narrative, emphasizing themes of friendship, growth, and subtle romantic elements, while maintaining CLAMP's distinctive art style and character designs.[3] Additional adaptations include two animated films released in 1999 and 2000, which explore side stories involving the characters, as well as a sequel manga series, Cardcaptor Sakura: Clear Card, serialized in Nakayoshi from July 2016 to January 2024 and collected into 16 tankōbon volumes, which was adapted into an anime series in 2018 with a second season announced in 2023.[2] The franchise is renowned for its influence on the magical girl genre, blending elements of adventure, fantasy, and emotional depth, and for its progressive depiction of relationships, including same-sex attractions among supporting characters. Cardcaptor Sakura received critical acclaim for its storytelling and animation, contributing to its enduring popularity and status as one of CLAMP's most iconic works.[4]Synopsis
Original series
The original series follows fourth-grade student Sakura Kinomoto, who accidentally opens a magical book in her father's library, releasing the 52 Clow Cards—powerful magical entities created by the sorcerer Clow Reed—into the world. These cards, each embodying elemental or conceptual forces, begin causing chaos in her hometown of Tomoeda, prompting the cards' guardian, the winged creature Kerberos (nicknamed Kero), to appoint Sakura as the new Cardcaptor. Armed with a magical staff formed from a sealing key provided by Kero, Sakura embarks on a quest to recapture the cards, sealing them one by one through trials that test her courage, empathy, and growing magical abilities. Her best friend, Tomoyo Daidouji, supports her by designing elaborate costumes and filming the captures, turning Sakura's perilous adventures into cherished personal records. As Sakura progresses, she encounters Syaoran Li, a transfer student from Hong Kong and descendant of Clow Reed, who initially rivals her for the cards, believing himself destined to claim them. Their competition evolves into mutual respect and eventual romance, with Syaoran joining forces to aid in captures, such as the elusive Windy Card, which manipulates air currents, and the Fly Card, enabling flight but requiring precise control to seal. Under Kero's guidance, Sakura faces increasingly complex challenges, including cards like Shadow, which preys on fears in dark spaces, fostering her emotional growth and deepening her bonds with friends and family. The narrative arcs build through school events, festivals, and personal dilemmas, emphasizing themes of self-discovery and protection of loved ones. With most cards recaptured, Sakura undergoes the Final Judgment by the second guardian, Yue—a stoic, moon-associated being in the form of her classmate Yukito—who tests her worthiness as the cards' mistress in a fierce aerial battle. Sakura passes, but soon the Clow Cards begin transforming into Sakura Cards, adapting to her stronger, more pure magic, a process that strengthens her powers but drains her energy. This shift is orchestrated by Eriol Hiiragizawa, a enigmatic new classmate revealed as the reincarnation of Clow Reed, who stages trials—including altered cards and illusions—to facilitate the full conversion and ensure the cards' future stability. The climax unfolds as Sakura confronts Eriol's final test, converting the last cards like Light and Dark into their Sakura forms and appointing Spinel Sun, Eriol's guardian, as a new protector alongside Kero and Yue. This resolution solidifies Sakura's role as a true magical guardian, blending her ordinary life with extraordinary responsibilities. The original series concludes the Clow Cards saga up to Sakura's early middle school years, setting the stage for the sequel Clear Card arc, where new mysterious cards emerge.Clear Card arc
The Clear Card arc serves as a sequel to the original Cardcaptor Sakura storyline, advancing the narrative with Sakura Kinomoto now attending junior high school alongside Syaoran Li, who has returned from Hong Kong. Following the successful Final Judgment, Sakura anticipates a peaceful school life, but her existing Sakura Cards suddenly lose their magical power and become blank, signaling the emergence of a new threat in the form of transparent, ethereal "Clear Cards" generated by an unknown force. These Clear Cards, which draw upon the residual magic of the original Sakura Cards, manifest with unpredictable abilities, disrupting everyday life in Tomoeda and requiring Sakura to adapt her role as a cardcaptor once more.[5] Sakura receives a new staff and key from Yuna D. Kaito, the enigmatic butler to her new classmate Akiho Shinomoto, enabling her to seal the Clear Cards using an evolved form of her magic. Recurring dreams featuring a mysterious cloaked figure foreshadow the dangers, prompting Sakura to form alliances with familiar guardians like Kerberos and Yue, as well as new friends including Akiho, whose gentle demeanor hides deeper connections to the unfolding mystery. Investigations by Syaoran and others gradually uncover Yuna's hidden identity as the cloaked dreamer, revealing his immense magical powers and a personal stake in the events tied to protecting Akiho.[5][6] As the story progresses, Sakura captures numerous Clear Cards, each presenting unique challenges such as illusions that manipulate perceptions or time-based distortions that alter reality, testing her growing magical prowess and emotional resilience. The arc builds to a climax where Sakura confronts Yuna's tragic origins, linked to alternate dimensions, familial curses, and suppressed memories that have driven the creation of the Clear Cards as a desperate bid to avert catastrophe. Through these trials, interpersonal dynamics evolve, with Sakura navigating her deepening relationship with Syaoran and strengthening bonds with her circle.[7] In the resolution, Sakura successfully seals all the Clear Cards, restoring magical balance to her world and integrating them into her arsenal as a symbol of her matured abilities. Yuna's backstory resolves with themes of sacrifice and redemption, allowing Akiho to move forward unburdened by the hidden truths, while Sakura openly reaffirms her feelings for Syaoran, solidifying their partnership. The manga concluded its main storyline in November 2023 with chapter 80, followed by a special arc in March 2024, emphasizing motifs of personal growth, destiny, and the enduring power of friendship and love.[7]Characters
Protagonists
Sakura Kinomoto serves as the central protagonist of Cardcaptor Sakura, an active and brave fourth grader who inadvertently releases the magical Clow Cards from their book and assumes the role of Cardcaptor to seal them and prevent potential disasters.[2] Possessing innate magical talent despite her initial clumsiness and naivety, she wields the Clow Staff to capture the cards, gradually evolving into a more confident and capable guardian by the time she reaches junior high school in the Clear Card arc.[3] [8] Her cheerful personality and strong bonds with family—such as her archaeologist father Fujitaka and protective older brother Touya—and close friends underscore her growth, providing emotional support throughout her magical journey.[2] Syaoran Li, a strong-willed transfer student from Hong Kong, enters the story as a rival to Sakura in retrieving the Clow Cards, driven by his clan's mission to safeguard them.[2] As a descendant of the cards' creator Clow Reed, he demonstrates exceptional skills in traditional Chinese magic and swordsmanship, initially viewing Sakura with skepticism but eventually forming a deep romantic attachment to her that strengthens their alliance.[3] [9] His competitive nature softens over time, transforming him into a steadfast partner who aids Sakura in her duties. Cerberus, commonly called Kero, functions as the sun guardian and appointed protector of the Clow Book, created by Clow Reed to select and mentor the next Cardcaptor.[2] Appearing in a small, plush-like form due to depleted magical energy after the cards' release, his true majestic appearance is that of a winged lion; he offers Sakura knowledgeable guidance on the cards' properties while injecting comic relief through his playful, gluttonous demeanor.[10] [11] As her mentor, Kero helps Sakura navigate the challenges of her role, fostering her development as a magical user. Yue acts as the moon guardian and the more serious counterpart to Kero, serving as the protector of the Clow Cards and the final judge who tests a candidate's worthiness to become the true master.[2] Aloof and powerful, with abilities tied closely to his master's magical strength, Yue initially doubts Sakura's suitability but ultimately acknowledges her after a rigorous trial, ensuring the cards' security under her care.[3] [12] His reserved personality contrasts with Kero's liveliness, providing a balanced dynamic in supporting Sakura's guardianship.Supporting cast
Tomoyo Daidouji serves as Sakura Kinomoto's closest confidante and second cousin, offering unwavering emotional support through her role as a devoted admirer and assistant in Sakura's magical endeavors. From a wealthy family, Tomoyo channels her passion for fashion by designing elaborate costumes tailored specifically for Sakura's card-capturing missions, ensuring her friend feels confident and stylish during challenges. Additionally, she meticulously records Sakura's adventures on video, capturing moments of bravery and growth not just for documentation but as a testament to her deep affection and encouragement, fostering a bond that emphasizes friendship and normalcy amid extraordinary events.[13] Touya Kinomoto, Sakura's older brother, embodies the protective yet teasing dynamic typical of sibling relationships in the series, providing a grounding family presence that balances Sakura's adventurous life. Despite his frequent ribbing, Touya demonstrates genuine care by subtly watching over Sakura. His interactions with friends and family highlight themes of loyalty and emotional resilience within the Kinomoto household.[13] [3] Yukito Tsukishiro appears as Touya's gentle and affable best friend, initially drawing Sakura's youthful admiration due to his kind-hearted nature and voracious appetite for food, which adds lighthearted moments to the narrative. As the human guise of the guardian Yue, Yukito's presence strengthens interpersonal ties, particularly through his close friendship with Touya, underscoring the series' exploration of diverse relationships and hidden depths among supporting figures who offer quiet emotional stability.[13] Fujitaka Kinomoto, the widowed father of Sakura and Touya, anchors the family with his serene demeanor and professional life as an archaeology professor at Towa University, inadvertently linking to the magical world through his striking resemblance to the legendary sorcerer Clow Reed. Known for his unwavering patience—never showing anger even in mishaps like Sakura accidentally damaging his possessions—Fujitaka provides a nurturing environment that promotes independence and warmth, essential for the children's emotional well-being.[13] Li Meiling is Syaoran Li's cousin and childhood friend from Hong Kong, who accompanies him to Japan and initially competes with Sakura as a rival in capturing the cards, using her athletic abilities and confidence. Over time, she becomes a supportive ally and close friend to Sakura, contributing to the group's dynamics and themes of rivalry turning to friendship.[14] Eriol Hiiragizawa enters as a mysterious transfer student from England during the Sakura Card arc, subtly influencing events around Sakura to facilitate her development as a magician while maintaining an air of enigma. Revealed as the reincarnation of Clow Reed, Eriol's actions in the original series involve creating trials that test and strengthen Sakura's abilities, all rooted in a desire to ensure the future of the cards she wields. In the Clear Card arc, he transitions to a mentorship role from afar, residing in England but offering guidance that supports Sakura's ongoing growth.[15][16]Production
Concept and development
Cardcaptor Sakura was conceived by the manga collective CLAMP in the mid-1990s as a lighter, more accessible shōjo series following the epic scope of their earlier work, Magic Knight Rayearth, which featured intense battles and darker themes. Seeking to create a magical girl story tailored for young female readers in Nakayoshi magazine, CLAMP aimed to blend elements of magic, friendship, and subtle romance while avoiding rigid gender stereotypes common in the genre. Group leader Nanase Ohkawa emphasized crafting a narrative around a female protagonist who embodies agency and optimism, with Sakura Kinomoto designed as an active fourth-grader who proactively confronts challenges rather than relying on passive rescue dynamics.[17] The core themes revolve around self-discovery through personal trials, unconditional love in both romantic and platonic forms, and the equilibrium between light and dark aspects of magic. Ohkawa intended Sakura to represent an open-minded perspective on diverse relationships and family structures, normalizing variations in love without judgment—for instance, portraying same-sex attractions and age differences as natural extensions of affection. This approach stemmed from CLAMP's desire to foster empathy and resilience, encapsulated in Sakura's recurring mantra that perseverance leads to positive outcomes, reflecting a message of hope and effort over destiny. The balance of magic draws from dual Eastern and Western influences, with cards embodying elemental forces and emotional states to symbolize internal growth and harmony.[18] Development began around 1995 through CLAMP's collaborative process, where Ohkawa handled scripting and character conceptualization, Mokona illustrated designs, and the group refined details collectively. The innovative card-based magic system was a key innovation, featuring 52 unique Clow Cards inspired by the structure of a standard playing deck but incorporating tarot card aesthetics for visual and symbolic depth—Mokona drew from foreign tarot designs to create intricate, evocative artwork representing diverse emotions and elements like fire, wind, and illusion. Characters were developed sequentially, starting with Sakura, followed by Tomoyo and Syaoran, ensuring the story's emotional core built organically. CLAMP's evolving art style shifted toward a softer, "cute" aesthetic to suit the shōjo demographic, moving away from the sharper lines of prior works.[17] One major challenge was harmonizing the episodic format of individual card captures—each highlighting a specific trial—with an overarching narrative arc that maintained momentum and thematic cohesion. Initially planned as a single storyline, the series was restructured into two phases (Clow Cards and Sakura Cards) at the editor's suggestion, requiring adjustments to deepen the plot without disrupting the lighthearted tone. CLAMP addressed this by infusing each card encounter with personal stakes tied to Sakura's growth, while tarot-inspired motifs added layers of foreshadowing and balance between chaotic and restorative magic.[17]Manga creation
Cardcaptor Sakura was serialized monthly in Kodansha's Nakayoshi magazine from the May 1996 issue to the June 2000 issue, spanning 50 chapters that were later compiled into 12 tankōbon volumes published between November 1996 and July 2000.[19] The series originated from CLAMP's desire to create a magical girl story centered on cute, everyday adventures, building on themes of friendship and self-discovery that were refined during the initial concept phase.[20] CLAMP's artwork in the manga exemplifies their signature shōjo style, characterized by lush, layered details, ethereal character designs, and soft, curved lines that emphasize cuteness and emotional depth.[21] Character appearances evolved subtly across the serialization, reflecting Sakura's growth, while full-color pages highlighted pivotal moments like Clow Card reveals, adding visual flair to the black-and-white chapters typical of monthly magazine formats.[22] Kodansha's editorial team provided input on pacing and structure to fit the monthly Nakayoshi schedule, ensuring balanced cliffhangers and character development per issue; this collaboration extended to incorporating side stories and omake into the tankōbon volumes for enhanced reader engagement.[18] For international distribution, the manga received an English release by Tokyopop from 2000 to 2003, retaining Japanese names and later re-licensed by Kodansha USA.[23] Translations appeared in over a dozen languages across markets including France, Germany, Italy, Spain, Brazil, China, South Korea, and others, often with added extras in collected editions; digital versions via Kodansha Comics emerged in the 2010s, broadening global access.[2][24]Anime adaptation
The anime adaptation of Cardcaptor Sakura was produced by the studio Madhouse and directed by Morio Asaka.[25] It aired on Japan's NHK BS2 satellite channel from April 7, 1998, to March 21, 2000, spanning 70 episodes divided into three seasons: the first covering 35 episodes focused on initial Clow Card captures, the second with 11 episodes introducing further challenges, and the third with 24 episodes shifting to Sakura Cards.[3] The series served as a loose adaptation of CLAMP's manga, expanding its content to fit the television format. To reach the episode count, the anime incorporated numerous filler episodes and original subplots not present in the manga, such as extended school life scenes, additional card capture scenarios, and the prominent role of Li Meiling as a supporting character.[26] While the core Eriol Hiiragizawa arc remained faithful to the manga's conclusion, it included anime-exclusive resolutions, like altered dynamics in the final judgment and power transfer sequences, to provide closure within the extended narrative.[27] Key staff included character designer and chief animation director Kumiko Takahashi, who adapted CLAMP's designs for animation, and composer Takayuki Negishi, responsible for the series' orchestral and magical themes.[28][29] Voice casting featured Sakura Tange as the titular Sakura Kinomoto and Motoko Kumai as Syaoran Li, with the original cast retained for emotional continuity.[3] A sequel anime, Cardcaptor Sakura: Clear Card, was also produced by Madhouse under director Morio Asaka and aired on NHK BS Premium from January 7 to June 10, 2018, consisting of 22 episodes that directly continued the original series' storyline.[5] It maintained much of the prior staff, including series composition by CLAMP's Nanase Ohkawa, but featured new character designs by Kunihiko Hamada. In September 2025, a sequel anime series adapting the remaining chapters of the Clear Card manga was announced.[5][30] Internationally, the series received various dubs, including Nelvana's English version titled Cardcaptors, which aired in North America starting in 2000 but faced criticism for significant alterations such as renaming characters (e.g., Sakura to Sakura Avalon), cutting 31 episodes, reordering the narrative to emphasize action over romance, and removing Japanese cultural elements to appeal to younger Western audiences.[31] Since the 2010s, both the original series and Clear Card have been available for streaming on Crunchyroll, with the latter receiving a simulcast and English subtitles upon release.[32][5]Media
Manga releases
The original Cardcaptor Sakura manga, written and illustrated by the collective CLAMP, was serialized in Kodansha's Nakayoshi magazine from the May 1996 issue to the July 2000 issue.[33] The series was collected into 12 tankōbon volumes, with the first volume released on November 22, 1996, and the final volume on July 31, 2000.[33] The sequel series, Cardcaptor Sakura: Clear Card, began serialization in Nakayoshi with the July 2016 issue and concluded in the January 2024 issue, spanning 80 chapters collected into 16 tankōbon volumes published by Kodansha from June 24, 2016, to April 1, 2024.[34] A special edition guide, Cardcaptor Sakura: Clear Card Starter Book, was released in 2016 to accompany the manga's launch, providing introductory content on characters and story elements. A special extra chapter was published in the March 2024 issue of Nakayoshi.[35] Kodansha issued several reprints and special editions of the original series. A nine-volume special edition followed in 2015 to commemorate the 60th anniversary of Nakayoshi, reformatting the content with enhanced layouts. Digital versions of both the original and Clear Card series became available through platforms like BookWalker, starting in the late 2010s.[36] Internationally, the manga saw releases by various publishers. Tokyopop published the original series in English as 12 volumes from 2000 to 2003, with volumes 7–12 under the subtitle Master of the Clow.[37] After Tokyopop's license expired, Dark Horse Comics issued a four-volume omnibus edition from October 2010 to September 2012, compiling all 12 volumes with remastered artwork.[38] Kodansha Comics later re-licensed the series, releasing a hardcover Collector's Edition in nine volumes from June 2019 to November 2021, and the Clear Card arc in 16 English volumes from June 2017 onward.[39] CLAMP's Tsubasa: Reservoir Chronicle (2003–2009), serialized in Shōnen Fire and other magazines before collection into 28 volumes by Kodansha, incorporates alternate-universe versions of Cardcaptor Sakura protagonists Sakura Kinomoto and Syaoran Li in a multiverse crossover narrative. Among collector's items related to the manga, the art book Cardcaptor Sakura Memorial Book, released by Kodansha in February 2001, compiles over 60 illustrations, sketches, and unreleased artwork by CLAMP from the original run.[40]Anime series
The Cardcaptor Sakura anime adaptation consists of two television series produced by Madhouse. The original series comprises 70 episodes divided into three seasons, which aired on NHK BS2 in Japan from April 7, 1998, to March 21, 2000. Season 1 (episodes 1–35) ran from April 7 to December 29, 1998; Season 2 (episodes 36–46) from April 6 to July 13, 1999; and Season 3 (episodes 47–70) from September 7, 1999, to March 21, 2000.[3] The episode structure blends direct adaptations of the manga with original content created for the anime. Episodes 1–46 faithfully adapt the 12 manga volumes, covering Sakura's collection of the Clow Cards and their transformation into Sakura Cards, while episodes 47–70 feature original stories expanding on character relationships and additional card-related adventures. The series employed a rotation of three opening themes—"Catch You Catch Me" by Gumi (episodes 1–36), "Tobira o Akete" by Nayutumi (episodes 37–57), and "Platinum" by Maaya Sakamoto (episodes 58–70)—and three ending themes, including "Honey" by Hayami Kishii (episodes 1–17) and "Rewind" by Maaya Sakamoto (episodes 47–60), to reflect narrative progression.[3] A sequel series, Cardcaptor Sakura: Clear Card, consists of 22 episodes that aired on NHK BS Premium from January 7 to June 10, 2018. It adapts the ongoing Clear Card manga arc, focusing on new "Clear Cards" and continuing Sakura's magical journey three years after the original story. The original series adapts all 12 volumes of the manga across its seasons, with the sequel drawing from the subsequent volumes. A sequel to the Clear Card anime was announced in 2023 but has not yet aired as of November 2025.[5] In Japan, the original series received home video releases on VHS and DVD by Bandai Visual from 1999 to 2001, spanning 18 volumes. Region 1 DVDs of the full 70 episodes were issued by ADV Films from 2002 to 2006, with rights later acquired by Funimation; a Blu-ray edition followed in 2018. Clear Card was released on Blu-ray and DVD in Japan starting May 2018, with North American Blu-ray volumes by Funimation in 2019.[3][5] The series has been broadcast internationally with localized dubs and versions, including in Europe (e.g., France on September 4, 1999) and Asia (e.g., Philippines, Latin America). Some airings, such as the edited "Cardcaptors" version in North America and Europe, were modified for younger audiences by shortening the episode count to 39 and altering content for broadcast standards.[3]Theatrical films
Two theatrical films based on Cardcaptor Sakura were produced by Madhouse and directed by Morio Asaka, serving as standalone side stories set between episodes of the anime series. These films introduce original plots and magical elements distinct from the manga, including unique Clow Cards not featured in the original work by CLAMP. Both were released in Japan to commercial success and later distributed internationally on home video. Cardcaptor Sakura: The Movie (1999) follows Sakura Kinomoto, who wins a trip to Hong Kong with her friends Tomoyo Daidouji and rival Syaoran Li. There, Sakura experiences nightmares about a vengeful spirit summoned by a woman hurt by Clow Reed in the past; the spirit embodies an unnamed card created but discarded by Reed. To resolve the crisis, Sakura deploys the Arrow Card to fire magical projectiles and the Sword Card for combat, tying into early series events around the pursuit of lost cards. The film premiered in Japan on August 21, 1999, with a running time of 82 minutes.[41] The sequel, Cardcaptor Sakura: The Sealed Card (2000), depicts Sakura preparing for a town festival play after capturing all Clow Cards, only for a mysterious force to cause illnesses and card malfunctions. Consulting the book's spirit reveals the "Hope" Card, a powerful entity sealed away by Clow; its release unleashes chaos, including visions of potential futures and magical mishaps. Syaoran's cousin Meiling Li joins the group during their visit, aiding in the adventure that explores themes of friendship and destiny. This installment premiered in Japan on July 15, 2000, running 79 minutes, and features original elements like time-manipulating visions not present in the manga.[42] Produced in collaboration with Bandai Visual and distributed by Shochiku in Japan, the films emphasize high-quality animation and character development from the TV series, with main protagonists like Sakura, Syaoran, and Tomoyo appearing in familiar roles. They achieved strong box office performance in Japan, contributing to the franchise's popularity. In the United States, the first film received a limited theatrical re-release in January 2016, while the second had screenings on January 31, February 3, and 4, 2018, subtitled and paired with Cardcaptor Sakura: Clear Card prologue content; both were released on DVD by Geneon Entertainment in 2002.[43][44]Video games
The Cardcaptor Sakura franchise has spawned ten video games released primarily between 1999 and 2001, developed and published mostly in Japan by companies including Bandai, NHK Software, and Arika, with no official releases in Western markets. These titles were often tied to the anime's popularity, featuring gameplay that emphasized card collection and magical battles inspired by the series' plot, alongside adventure, RPG, puzzle, and mini-game elements.[45] Platforms included the PlayStation, Game Boy Color, and WonderSwan, with mechanics such as gathering Clow Cards, customizing Sakura's outfits for missions, and interactive storylines mirroring her adventures.| Title | Platform | Release Date | Developer | Publisher | Genre |
|---|---|---|---|---|---|
| Cardcaptor Sakura: Itsumo Sakura-chan to Issho! | Game Boy Color | May 1999 | Bandai | Bandai | Adventure |
| Animetic Story Game 1: Card Captor Sakura | PlayStation | August 1999 | Arika | Arika | Adventure |
| Cardcaptor Sakura: Tomoeda Shōtengai | WonderSwan | September 1999 | Bandai | Bandai | Adventure |
| Card Captor Sakura: Sakura to Fushigi na Clow Card | Game Boy Color | November 1999 | SIMS | Bandai | RPG |
| Card Captor Sakura: Tomoyo no Video Daisakusen | Dreamcast | March 2000 | Sega Rosso | Sega | Action |
| Cardcaptor Sakura: Clow Card Magic | PlayStation | March 2000 | NHK Software | NHK Software | Puzzle |
| Tetris with Cardcaptor Sakura: Eternal Heart | PlayStation | August 2000 | MTO | MTO | Puzzle |
| Card Hunter Sakura | WonderSwan | December 2000 | Bandai | Bandai | RPG |
| Cardcaptor Sakura: Tomoeda Shōgakkō Daiundōkai | PlayStation | March 2001 | Bandai | Bandai | Sports/Mini-games |
| Card Hunter Sakura 2 | WonderSwan | July 2001 | Bandai | Bandai | RPG |