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Conqueror's Blade

Conqueror's Blade is a massively multiplayer online tactical developed by Booming Tech and published by Poros Interactive. Set in a medieval world that blends Eastern and Western civilizations, the game emphasizes strategic warfare where players act as warlords commanding troops in large-scale battles. It entered open beta on June 4, 2019, with a full release on June 24, 2019, initially published by , and is primarily available on Microsoft Windows, with a planned version that remains unreleased as of 2025. The core gameplay revolves around 15v15 PvP battles, where players control a unit alongside AI-controlled troops, utilizing tactics like flanking, unit formations, and environmental hazards to conquer territories. Players can choose from diverse classes equipped with weapons such as poleaxes, bows, and nodachi, each offering unique skills and playstyles, while recruiting and upgrading , , and ranged units for dominance. Beyond sieges, the game includes alliance-based territory management, taxation for resources, and PvE modes like festivals and campaigns set in historically inspired locations such as Continopolis and La Grande Gloire. Conqueror's Blade distinguishes itself through its hybrid of action combat and , allowing players to form houses, wage wars for control of regions, and engage in a where conquests have lasting impacts on the server's power dynamics. Progression involves leveling heroes, unlocking unit types like incendiary archers and spear sergeants, and participating in seasonal events that introduce new content and balance changes. The game's sandbox elements foster , including and betrayal among alliances, making it a flagship title in the warfare genre.

Overview

Setting and premise

Conqueror's Blade is set in a fictional medieval world that blends historical elements from , Asia, and the . The game's regions draw inspiration from diverse cultures, including the Carolingian era and medieval for western areas like Ostaria and Ungverija, ancient and for eastern regions such as Maoyang and Liangyun, and and Byzantine influences for the southern Anadolou region, incorporating nomadic tribes and imperial fortifications. This fusion creates a of kingdoms and landscapes, from fertile plains and war-torn hills to rugged mountains and trade hubs like Kurak , known as the "Desert Pearl." The premise centers on players embodying warlords who rise to power by commanding troops, forging alliances, and conquering territories amid rival factions vying for dominance. The narrative framework revolves around an overarching story of endless warfare and political intrigue, where players navigate loyalty, treachery, and glory to claim fiefs and expand influence across the kingdoms, such as the capital-rich . Through seasonal campaigns, the lore unfolds with new story arcs tied to real historical events, introducing rival empires and epic conflicts that propel the warlords' ambitions. Key lore elements emphasize the continent's fractured state, with major kingdoms like Ostaria—home to the capital Augolia and prominent noble houses—serving as battlegrounds for territorial control. Seasons drive the narrative progression, such as the Paragons campaign inspired by the and figures like , where players engage in sieges reminiscent of the Siege of to advance factional goals. Similarly, other arcs draw from the Ottoman Empire's ascendance in Anadolou or ancient Chinese dynasties, weaving historical campaigns into the fabric of the ongoing saga of conquest.

Core mechanics

Player progression in Conqueror's Blade centers on developing the through experience points earned via combat engagements and quests, with significant milestones occurring every tenth level to grant 100 additional points, enabling the of higher-tier units. As players level up, they unlock class-specific skills using Mastery points—gained from slaying enemies—and Skill points acquired through PvP battles or activities, allowing of up to three basic skills and one that requires rare Skill Pages obtained from drops or rewards. Complementing this, players build retinues by assigning up to four units—such as , ranged , or —to their warband, constrained by total value; these units are progressively unlocked across six using Honour points earned in battles, with only one unit deployable at a time per slot to optimize tactical flexibility. Resource management revolves around territorial dominance and economic development to sustain military endeavors. Houses engage in Territory Wars, held twice weekly, to capture and hold fiefs, which generate passive income through taxes and provide bonuses to resource production like , iron, or . Ownership of provinces allows for building upgrades, such as fortifying defenses or enhancing production facilities, using in-game currencies like or Silver Coins accumulated from quests, victories, and taxes; unit upgrades, including equipment crafting at specialized NPCs, further require points to improve . Diplomacy mechanics facilitate alliances, where players can join Houses (starting at level 10) via application or found one for 20,000 Coins, and form broader Alliances of up to three Houses for 50,000 Silver Coins, enabling shared resource pools, coordinated assaults, and defensive pacts to amplify territorial gains and mitigate rival threats. The core combat loop integrates direct third-person action control of the with elements for commanding units, creating a experience on medieval battlefields. Players maneuver their in , utilizing mounts for mobility advantages, while issuing RTS-style orders to units—such as Follow (C key), Defend (X key), or Attack (V key)—to direct their movements and engagements. Formations, adjustable via keys like F1-F3, are tailored to unit types, positioning ranged units on elevated terrain for volleys or for flanking maneuvers to exploit enemy weaknesses. Hero abilities, drawn from the warlord's skill set, provide burst potential during skirmishes, with the overall flow emphasizing siege preparation, frontline assaults, and objective conquests in structured battles.

Gameplay

Character classes and units

In Conqueror's Blade, players control warlords belonging to one of 14 distinct classes, each characterized by specific weapons, armor types, and skill sets that define their tactical roles on the battlefield. These classes fall into three armor categories—heavy, medium, and light—which , , and ; heavy-armor classes prioritize and sustained engagements, medium-armor options offer reach and speed, while light-armor classes emphasize evasion and strikes. For instance, the & class equips heavy armor for robust frontline combat, featuring abilities like shield bashes and sweeping strikes to control groups of enemies. In contrast, the Dual Blades class uses light armor for agile, aggressive assaults, ideal for flanking and dueling with rapid combos. Other examples include the class in medium armor, which leverages extended reach for anti-cavalry pokes and area denial, and the class, which provides ranged precision with charges for closing distances. Each class's unique playstyle encourages strategic selection based on personal preference and needs, with skills unlocking progressively through experience. Complementing the warlord classes are over 100 recruitable unit types, inspired by historical formations from diverse cultures including ancient , medieval , and the . These units are organized by role to support varied tactics: melee such as pike phalanxes form defensive lines with thrusting spears to repel charges; ranged like longbowmen deliver volleys from afar to weaken foes; units, exemplified by lancers in heavy for shock assaults or winged hussars for mobile harassment, exploit flanks and pursue routing enemies; and siege specialists handle ladders, rams, or artillery for breaching fortifications. Additional categories include chivalric knights for elite charges and nomadic horsemen for hit-and-run maneuvers, ensuring compositions adaptable to and objectives. Recruitment of units occurs primarily through in-game facilities like and stables, where players spend currencies such as honor—earned from combat victories and objectives—or signacula from seasonal events to unlock and build squads. Once acquired, unit management involves training via deployment in battles or expeditions, where participation grants experience to level up squads, enhancing attributes like , output, and . Upgrading progresses units through tiers (from basic green to elite gold), requiring honor investments for superior gear, tactics, and special abilities, such as incendiary arrows for archers or heavier armor for . Players assign up to four unit squads to their warlord's before battles, fostering tactical depth through synergies where class-specific buffs—like a warlord's aiding —amplify unit effectiveness and create cohesive strategies.

Battle modes

Conqueror's Blade features five primary battle modes that cater to different playstyles, emphasizing strategic PvP and cooperative PvE encounters on medieval battlefields. Standard PvP modes, such as Field Battles and , consist of 15v15 skirmishes where players command units to capture flagged points or breach fortifications, with victory determined by score reduction or time-based defense. In these matches, attackers often employ and siege towers to destroy gates and walls, while defenders utilize environmental tactics like chokepoints and high ground to repel assaults. Territory Wars represent large-scale sieges focused on province control, where player houses—limited to a maximum of 30 members each—compete to seize and hold fiefs through coordinated assaults on castles and outposts. Objectives include destroying enemy gates, capturing central points, and defending key lords to secure territorial dominance, often involving alliances for broader campaigns. These battles highlight warfare's intensity, with players deploying trebuchets and ladders amid destructible environments to outmaneuver opponents. For PvE content, Expeditions allow up to four players to team up in co-op missions against AI-controlled enemy forces in remote lands, completing objectives like clearing camps or escorting assets to earn rewards. Events introduce limited-time challenges, such as seasonal festivals or special PvP variants, blending PvE defenses against AI rebels with unique rewards and rotating objectives. Ranked Battles operate as competitive 15v15 ladders using a point system based on performance, where wins advance tiers and losses deduct points, fostering skilled play in structured skirmishes. Matchmaking across modes supports global play through cross-region servers, ensuring balanced queues for 15v15 formats while Territory Wars rely on house declarations for larger engagements. Character classes and units play a crucial role in executing these objectives, with breaching lines and archers providing cover fire tailored to mode-specific strategies. Overall, the modes scale from intimate 15v15 clashes to house-led battles involving up to 30 players per side, promoting tactical depth in both offensive and defensive scenarios.

Social features

In Conqueror's Blade, houses serve as the primary guilds, enabling groups of level 10 or higher characters to collaborate on large-scale objectives such as forming alliances, sharing resources, and coordinating participation in territory wars. Founding a house requires 20,000 bronze or silver coins and allows customization with a unique name, , and banner, after which members can own fiefs to generate income through taxes and . Houses facilitate resource sharing via low-tax policies or requisition tokens earned from daily battles, promoting efficient farming and collective growth without excessive burdens on members. Internal structures operations, with the Liege acting as the house leader responsible for declaring wars and overall strategy, while the assists by approving new member applications and handling administrative tasks. The system extends these interactions across houses and alliances, allowing for treaties, declarations of , and agreements to shape factional dynamics. Alliances, limited to up to three houses that own larger than villages, can be formed for 50,000 silver coins, granting mutual access to resource sites and territories to bolster joint defenses or offensives. Territory wars occur twice weekly, where allied houses compete to capture or defend , integrating with strategic combat. elements are supported through the in-game , accessible at level 10, where players transferable items like resources or equipment to support house economies and inter-faction relations. Community events foster collective achievements through house tournaments and global leaderboards, encouraging organized competition beyond standard battles. Players can engage in sparring sessions organized via the Master-at-Arms for intra-house tournaments, honing tactics in a controlled environment. The Conqueror's Blade League (CBL) represents the premier global event, featuring regional qualifiers, conference championships, and an international cup with divisions across , , , and the Americas; teams of 15-20 level 100+ members compete based on ranked battle points, with leaderboards tracking seasonal ranks and top performers for prizes including a $60,000 pool. In-game leaderboards in the career tab further highlight and accomplishments, such as ownership and battle victories, rewarding sustained participation.

Development

Production history

Booming Tech, a studio founded in 2011 and headquartered in , , initiated work on its debut major project in 2012 under the working title War Rage. The studio, comprising a multicultural team of around 200 developers, artists, and enthusiasts, aimed to create a groundbreaking multiplayer warfare experience by blending large-scale tactical strategy with individual combat action. The game made its initial public appearance as War Rage at the G-Star 2015 exhibition in , where early trailers highlighted its ambitious and battlefield mechanics. Development progressed through closed alpha tests in during 2016, including combat-focused playtests that refined unit interactions and fortress warfare, followed by additional internal alphas in 2017. These phases emphasized innovative systems, allowing players to command troops in dynamic, destructible environments inspired by historical warfare simulations like and the emergent combat of . In June 2017, the title was officially rebranded as Conqueror's Blade and unveiled to international audiences at , showcasing English-localized gameplay demos that demonstrated cross-civilizational battles and hero-led assaults. Public beta testing expanded globally in 2018, with North American closed betas launching in January and European phases in March, gathering player feedback to polish core systems. The overall six-year development cycle culminated in a focus on scalable multiplayer sieges, enabling thousands of units and seamless transitions between personal skirmishes and territorial conquests, before transitioning to the release phase.

Technical aspects

Conqueror's Blade utilizes the in-house developed by Booming Tech, which powers its large-scale battles involving up to 1,000 individual units simultaneously while maintaining stable performance on mid-range hardware. The engine incorporates advanced physics simulations for realistic hit reactions, animations, and destruction effects, enabling destructible environments where structures like walls and gates can be breached during sieges, adding tactical depth to combat scenarios. This optimization primarily targets PC platforms, with seamless rendering of thousands of troops and environmental interactions without significant frame drops, even on lower-spec systems. The game's design emphasizes a action-RTS , blending third-person combat with unit command to balance accessibility for solo and strategic depth for group engagements. This approach allows to directly control their warlord in or ranged fights while issuing orders to AI-controlled troops, fostering without overwhelming complexity. To support low-latency multiplayer across global servers, engine's server architecture enables of player actions and unit movements, minimizing delays in fast-paced battles and territory conquests. Performance enhancements include dynamic weather systems that influence battles—such as reducing visibility or slowing movement—integrated into the for immersive, variable conditions without compromising responsiveness. Destructible elements extend beyond static objects to interactive scenery, like collapsing bridges or splintering barricades, which respond to projectile impacts and sieging tools. Mod support remains limited, with official tools restricted to prevent disruptions in online matchmaking, though community efforts focus on cosmetic tweaks via third-party platforms.

Monetization

Business model

Conqueror's Blade operates on a , allowing players to download and access the core without any upfront cost. The game employs a structure where progression and content are available through in-game activities, but optional purchases accelerate certain aspects of advancement. There is no direct pay-to-win mechanism, as competitive elements like units and equipment can be fully obtained via , though premium options expedite grinding processes such as unit recruitment and resource accumulation. The primary revenue streams include the sale of Sovereigns, the premium currency purchased with real money, which can be exchanged for , convenience items, and upgrades. Sovereigns enable acquisitions like hero attires, mount skins, and cosmetics in the in-game , enhancing personalization without affecting . Additionally, revenue is generated through Founder's Packs—initial editions such as the Explorer's ($14.99), Adventurer's ($59.99), and Conqueror's ($99.99)—which provided , Sovereigns, and exclusive items during the pre-launch phase. Seasonal es, featuring free and premium tracks, offer rewards like exclusive attires and resources upon leveling up via challenges and matches, with the premium track costing Sovereigns for additional benefits. Other items, such as recruitment speed-ups via consumables and Premium Account subscriptions (granting a 30% boost to experience, honor, and earnings), further contribute to by appealing to players seeking faster progression. To maintain economy balance, users can access all content over time through dedicated grinding, supported by daily login rewards, quests, and F2P-friendly events that provide bronze, honor, and other resources. For instance, daily quests and seasonal campaigns distribute essential currencies like bronze and silver, ensuring non-paying players remain viable in battles and territory control. While some community feedback critiques the acceleration provided by purchases as indirectly favoring spenders, the model emphasizes for all player types.

Controversies

Conqueror's Blade has faced accusations of pay-to-accelerate mechanics, where premium subscriptions and in-game purchases allow players to bypass significant grinding for unit upgrades and gear progression. A premium account provides increased experience gains and faster development speeds for troops and equipment, enabling paying players to access higher-tier units more quickly than users who must invest substantial time in repetitive PvE content. This system drew community backlash in 2019 and 2020 following the game's Western launch, with players criticizing the heavy emphasis on microtransactions that made progression feel gated behind real-money spending, particularly for new or casual players struggling to compete in large-scale battles. Reviews from the period highlighted how the diminishing in-game rewards after early levels exacerbated the grind, leading some to label the model as "scummy" and overly reliant on optional but influential cash shop packs for cosmetics, weapons, and strategy advantages. Balance issues have also sparked debates, particularly around matchmaking and regional disparities that favored players in cross-region conflicts. Early matchmaking systems often paired low-level players with high-power opponents, amplifying the impact of paywalls since upgraded s from premium purchases dominated encounters, and regional servers created uneven playing fields with differing progression paces and populations. Developers responded with patches, such as rebalances in 2021 that adjusted overpowered seasonal T5 troops and introduced cross-server matchmaking in 2022 to reduce wait times and version differences, though feedback indicated persistent issues with heavy armor dominance and underutilized s. By 2024, official responses to player letters acknowledged these concerns, implementing changes like making Doctrines earnable through gameplay (at levels 100, 300, and 500) to reduce power gaps between new and veteran players, alongside promises of gradual fixes such as buffs to anti-cavalry s and better new-player . As of 2025, discussions on platforms like and continue to debate the effectiveness of these adjustments, with ongoing criticisms of pay-to-accelerate elements and progression grind. In 2020, the introduction of the Legions of Flame crate system, offering randomized rewards for units and gear, drew significant community backlash for resembling loot boxes and promoting gambling-like mechanics.

Release and updates

Launch details

Conqueror's Blade entered its pre-launch phase with multiple closed beta tests conducted throughout 2018, allowing developers Booming Games to test core mechanics such as siege warfare and unit command systems. The initial closed beta ran from January 26 to February 1, 2018, focusing on character creation and basic PvP encounters. Subsequent betas occurred in March and October 2018, introducing expanded maps, faction systems, and player feedback mechanisms to balance large-scale battles. A final closed took place from February 7, 2019, organized by publisher , which emphasized tutorial missions and server stability for Western audiences. This was followed by an open launch on June 4, 2019, opening the game to all players without keys and marking the transition to public testing ahead of full release. Founder's Packs, available for purchase during these phases, granted to betas, exclusive , and premium currency to incentivize supporter engagement. The game achieved its global launch on June 24, 2019, exclusively for Microsoft Windows via the official launcher, with Steam early access following on July 11, 2019. initially handled publishing duties in Western regions, including and , from launch until June 4, 2024, while Mail.ru managed distribution in . Since June 4, 2024, Poros Interactive has been the global publisher. At launch, Conqueror's Blade remained PC-exclusive, with no console ports available, emphasizing its tactical depth suited to keyboard and mouse controls.

Post-launch content

Conqueror's Blade has maintained a structured seasonal system since its launch, with regular seasons introducing fresh units, battle maps, and narrative campaigns that advance the game's overarching story arcs. These seasons typically occur every few months, aligning roughly with a bi-annual cadence, and by the end of , the game had released more than eight seasons, each featuring exclusive battle passes, challenges, and seasonal stores for cosmetic items. In June , Interactive assumed publishing duties from , ensuring continued development and updates. A notable example is Season 23, "Dynasty Awakening: Terracotta's Art of War," which launched on June 19, 2025, and added three new historical units—Qin's Footbow, Elites, and Empire Chariots—alongside a new map inspired by , emphasizing strategic chokepoints like camps, moats, and pass walls. This season's story arc focused on the Qin Dynasty's terracotta warriors, integrating them into territory conquest mechanics. Balance adjustments accompanied the update, refining unit interactions and hero abilities to enhance tactical depth across modes. Season 24, "Sacrum Romanum," launched on September 19, 2025, bringing Holy Roman Empire-themed content with new units and maps. Key updates have expanded weapon options and gameplay balance throughout the post-launch period. In late 2024, developers introduced the Shield Spear as a new weapon class, blending defensive shielding with extended reach for improved and mobility in sieges and field battles. Earlier, the weapon class had debuted in 2021, offering high maneuverability for users, but subsequent patches in 2024 refined its skills for better integration with seasonal units. Seasonal events have included cosmetic releases, such as the Legendary Longsword & Attire "Carolingian Radiance" on October 22, 2025, which provided thematic armor visuals tied to medieval lore and available through the in-game store. Expansions to the game's territorial systems have emphasized large-scale conflicts, with cross-server Territory Wars enabled starting in September 2024 to facilitate alliances and battles across regions, including time-limited events for broader player engagement. These updates expanded controllable territories, allowing leading alliances to defend or assault fiefs in zone-based wars, as seen in seasons like "Tyranny." Further refinements to Territory War rules occurred in December 2024, adjusting conquest dynamics based on server-wide feedback to promote fairer competition. Ongoing maintenance has focused on server stability and performance, with a significant update on November 6, 2025, addressing bugs and optimizing cross-server functionality during a three-hour across regions. This patch log detailed fixes for unit spawning issues and balance tweaks, ensuring smoother progression in seasonal campaigns.

Reception

Critical reviews

Upon its launch in , Conqueror's Blade received mixed reviews from critics, who praised its innovative blend of , , and large-scale multiplayer while critiquing technical issues and progression systems. Gaming Cypher awarded it an 8.5/10, highlighting the frantic and tactical depth of battles where players command diverse units like and archers to capture objectives, describing the experience as a compelling hybrid of and elements. MMOs.com's review page commended the immersive and strategic layers in historic warfare featuring destructible environments and siege vehicles, though user ratings averaged 3.62/5. However, MMORPG.com scored it 5.5/10, noting that while epic sequences and troop control offered great tactical moments, the game suffered from clunky player , an empty , and overwhelming grindy progression that demanded excessive . Critics commonly lauded the game's ambition in fusing -style action with RTS mechanics in a persistent medieval world, creating innovative hybrid PvP encounters that emphasized coordination and battlefield tactics over individual skill alone. Yet, repetitive PvP loops and optimization shortcomings were frequent points of contention; reviews pointed to bugs such as characters getting stuck on terrain, balance issues favoring veteran players, and a steep for newcomers that exacerbated the grind. Post-launch professional coverage remained limited, with no major aggregated scores emerging after , though later analyses acknowledged refinements to battle systems for smoother tactical play. In a 2021 review, The Drastik Measure criticized persistent pressures that amplified the , portraying the game as overly demanding for non-MMO enthusiasts despite its core appeal in commanding armies. No critic score is available, while Steam user reviews stand at 67% positive from over 36,000 ratings as of November 2025.

Community response

Upon its launch in 2019, Conqueror's Blade experienced significant initial interest, with Steam concurrent players averaging over 11,000 in June 2019 and reaching an all-time peak of 19,178 in August 2021. By November 2025, the player base on Steam has stabilized at around 2,500 to 3,500 concurrent users during typical sessions, reflecting a more modest but consistent engagement level. Global estimates place daily active players around 7,500 across all platforms, indicating sustained interest despite fluctuations over the years. The game's community primarily gathers on platforms such as the subreddit r/ConquerorsBlade, which features active discussions on patches, strategic mechanics, and player experiences, and the Steam community forums, where users share feedback on updates and issues. Official channels, including the developer's server, also serve as hubs for announcements and player interactions. These spaces highlight a dedicated user base focused on tactical depth and large-scale battles. Long-term engagement trends show a loyal core of players committed to competitive modes and guild-based warfare, fostering ongoing tournaments and alliances. However, player churn has been notable, often linked to concerns over the game's practices, as evidenced by a 2024 community letter prompting an official response from the developers addressing and issues. Recent 2025 updates, such as the Sacrum Romanum season introducing new units like the 5-Star Zealot and themed content around the , have introduced fresh content to the game.

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