Earthbound
EarthBound is a role-playing video game co-developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System.[1]Originally released in Japan on August 27, 1994, as Mother 2: Giygas no Gyakushū, it was localized for North America and released on June 5, 1995, under the title EarthBound.[2][3]
The game serves as the second installment in the Mother series, succeeding the 1989 Nintendo Entertainment System title Mother (known as EarthBound Beginnings in its 2015 re-release) and preceding the 2006 Game Boy Advance sequel Mother 3.[2] In EarthBound, players guide a party of four young protagonists—Ness, a boy from the suburban town of Onett; Paula, a psychic girl; Jeff, a tech-savvy inventor; and Poo, a prince trained in martial arts and PSI—as they investigate a meteorite crash that heralds the return of the malevolent alien entity Giygas.[4][2]
To counter Giygas's threat to the universe, the group travels across the fictional continent of Eagleland—a parody of contemporary America—collecting eight mystical melodies from "Your Sanctuary" locations, which unlock psychic abilities known as PSI powers essential for progression and combat.[4][2]
The narrative blends themes of childhood adventure, friendship, and existential horror, set against everyday backdrops like diners, suburbs, and urban sprawl, subverting traditional fantasy RPG tropes with surreal enemies, such as New Age Retro Hippies and possessed cars.[2] EarthBound distinguishes itself through innovative gameplay, including turn-based battles with rolling HP meters that allow real-time damage reflection, inventory management via ATM withdrawals, and a soundtrack by Keiichi Suzuki and Hirokazu Tanaka that incorporates sampled real-world sounds like scratching records and environmental noises.[2][4][5]
Development was led by copywriter Shigesato Itoi, who emphasized accessible, humorous storytelling over complex mechanics, resulting in over 200 unique, hand-drawn backgrounds and anti-piracy features that altered gameplay for unauthorized copies.[2]
Though it achieved commercial success in Japan, selling 518,000 copies there, and approximately 140,000 in North America by 2000, the release faced poor sales and mixed critical reception due to its late SNES lifecycle timing and unconventional style, yet it has since become a cult classic, inspiring games like Undertale and receiving modern re-releases via Nintendo Switch Online in 2022.[6][3][2]