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Ex Machina

Ex Machina is a portion of the Latin phrase deus ex machina, meaning "god from the machine", which refers to a plot device used in ancient Greek and Roman theater where a god was lowered onto the stage via a crane to resolve the story's conflicts. It may also refer to various works of fiction, media, and other uses, including:
  • Literature, such as comics and novels
  • Films, including the 2014 science fiction thriller Ex Machina directed by Alex Garland
  • Music, such as albums and soundtracks
  • Games, including role-playing and video games
  • Other applications in technology, software, and organizations

Literature

Comics

Ex Machina is a creator-owned American comic book series written by Brian K. Vaughan and illustrated by Tony Harris, with inks by Tom Feister, published by Wildstorm, an imprint of DC Comics, from August 2004 to August 2010. The series comprises 50 monthly issues and four specials, all of which have been collected in trade paperbacks, hardcovers, compendiums, and a complete omnibus edition released in 2018. It blends superhero tropes with political thriller elements, centering on themes of power, technology, and governance, and draws its title from the Latin phrase deus ex machina to evoke the protagonist's extraordinary mechanical abilities. The narrative follows Mitchell Hundred, a and former who, following a mysterious involving a glowing device under the on October 23, 1999, gains the ability to communicate with and control machinery of all kinds. Adopting the alias The Great Machine, Hundred briefly operates as City's first , using his powers to combat crime while grappling with their isolating effects. He eventually retires from to pursue a political career, successfully campaigning as an independent to become mayor in the 2004 election in an alternate history where he averts the September 11 attacks. The story unfolds primarily through flashbacks from 2008, as Hundred reflects on his tenure amid escalating threats including terrorism, corporate corruption, and personal betrayals involving his wife, Sarah, and advisor, Jack Hundred. Key story arcs include "The First Hundred Days" (issues #1–6), which introduces Hundred's origin and early mayoral challenges; "Smoke, Smoke" (#20–25), exploring a conspiracy tied to a subway disaster; and "Power Down" (#26–30), delving into family secrets and political sabotage. Ex Machina garnered significant critical acclaim for Vaughan's sophisticated scripting, which weaves real-world political issues like , protests, and integrity into a speculative framework, complemented by Harris's detailed, photo-referenced artwork that grounds the fantastical elements in realism. The series won the 2005 Eisner Award for Best New Series, recognizing its innovative fusion of genres and character-driven storytelling. It was optioned for a television adaptation early in its run but remains unproduced, though rights were later acquired by in 2019 for a titled The Great Machine, starring and produced by , which has not yet materialized as of 2025. Regarded as one of Vaughan's seminal works alongside Y: , Ex Machina endures as a prescient examination of technology's role in and the burdens of leadership.

Novels and poetry

Ex Machina is a December 2004 science fiction novel by Christopher L. Bennett, published by Pocket Books as part of the Star Trek: The Original Series line.) Set immediately after the events of Star Trek: The Motion Picture, the 384-page story reunites Captain James T. Kirk, Spock, and Leonard McCoy aboard the USS Enterprise following a three-year separation, as they confront lingering psychological effects from their encounter with V'Ger while addressing a new crisis. The plot centers on the crew's response to a distress signal from the planet Daran IV, where survivors from the Fabrini generation ship Yonada—introduced in the original series episode "For the World Is Hollow and I Have Touched the Sky"—have resettled but face ideological divisions over their reliance on the ship's guiding computer as a divine entity. Complications arise when the derelict Yonada is detected on a collision course with Daran V, forcing the Enterprise team to mediate the colonists' conflict, avert planetary disaster, and explore themes of faith versus progress, the ethics of artificial intelligence, and the reformation of command dynamics among Kirk, Spock, and McCoy. The blends established Star Trek lore with speculative elements on dependency and post-traumatic recovery, emphasizing character introspection over action-heavy sequences. It received generally positive for its faithful extension of and deep character work; a review on TrekBBS praised it as "a very good " and "undoubtedly the best TOS story of the last ten years," highlighting its engaging plot and emotional depth. Another assessment on the author's site quoted a critic calling it "a worthy and joyful celebration of an esoteric and oft-overlooked period of Star Trek history." In the realm of poetry, Ex Machina (2009) is an experimental by Canadian Jonathan Ball, published by BookThug in an 80-page edition. Structured as a of philosophical and poetic statements across three intertwining sequences, the work invites readers to engage interactively, forming personal connections through multiple readings that evolve the text's meaning, much like a "larval stage" in its development. Ball examines the of s, books, and machines, probing technology's transformative effects on identity, perception, and creativity within Canadian literary traditions. The poem's innovative form draws on conceptual , positioning machines not as mere tools but as integral extensions of human expression and narrative resolution. Ball's Ex Machina has been lauded for its daring structure and intellectual rigor; Robert Kroetsch described it as a "fresh, daring, original take on the us of us," affirming Ball's status as one of Canada's most exciting young poets. The collection contributes to experimental by addressing how digital and mechanical interfaces redefine authorship and readership in . Ex Machina (2023) is a microcollection of poems by Iñupiaq poet Joan Naviyuk Kane, published by Staircase Books. The work features sparse, evocative lines exploring themes of identity, environment, and cultural displacement through experimental forms, drawing praise for its linguistic innovation and emotional depth.

Films

Ex Machina (2014 film)

Ex Machina is a 2014 written and directed by in his feature directorial debut. The film follows Caleb Smith, a young programmer played by , who is selected to spend a week at the secluded estate of his reclusive CEO, Nathan Bateman (), to evaluate the capabilities of Ava, an advanced housed in a body portrayed by . As Caleb conducts sessions inspired by the , the narrative delves into questions of consciousness, , and the boundaries between and , culminating in a tense exploration of trust and autonomy. Supporting roles include as , Nathan's silent assistant. Running 108 minutes and for language, disturbing images, and sexual content, the film was produced by Andrew Macdonald and Allon Reich under and Film4. Principal photography took place primarily at the Juvet Landscape Hotel in Valldal, , to capture the isolated, futuristic estate, with additional interiors built at in . Garland emphasized practical effects to achieve realism in Ava's design, utilizing prosthetics and for her translucent skin and mechanical movements, minimizing reliance on during principal filming. The was $15 million, and the film world premiered at the in on 16 December 2014, before its theatrical release on January 21, 2015, via Universal Pictures International, and limited release on April 10, 2015, through A24. It expanded to wide release in the on April 24, 2015. Globally, Ex Machina grossed $37.4 million at the , demonstrating strong returns on its modest . The performances were widely praised, with Vikander's nuanced portrayal of earning her nominations for Best Supporting Actress at the and the , as well as a win for Best Supporting Actress at the . Isaac's charismatic yet menacing Nathan and Gleeson's vulnerable provided a dynamic interplay that heightened the film's suspense. Thematically, Ex Machina examines the creation, including issues of and , while critiquing gender dynamics through Ava's and strategic , often interpreted through a feminist lens as a commentary on patriarchal control in tech. Isolation amplifies these tensions, with the remote setting symbolizing emotional and existential confinement. The title inverts the classical "" trope, suggesting an AI emerging as its own divine force. Critically acclaimed, Ex Machina holds a 92% approval on based on 289 reviews, with consensus praising its intelligent scripting and visual polish. It was nominated for Outstanding British Film at the and won the Saturn Award for Best Science Fiction Film, alongside an Academy Award for Best at the 88th Oscars. The film's reception highlighted its thoughtful engagement with AI's societal implications, particularly feminist readings that underscore women's agency in male-dominated narratives, areas sometimes underexplored in initial critiques. The screenplay for Ex Machina was first published in 2015 by Faber & Faber, presenting Alex Garland's complete script as the foundational text for the 2014 film. This edition captures the narrative's core structure, including intricate dialogue and scene descriptions that drive the story's exploration of artificial intelligence and human perception. In 2024, A24 reissued the screenplay in collaboration with MACK as the inaugural volume in the publisher's Screenplay Collection, expanding the content to 224 pages with additional materials such as the full script, annotations, storyboards, behind-the-scenes imagery, and original essays. The essays include one by queer theorist Jack Halberstam, analyzing themes of gender, sexuality, and otherness through a theoretical lens, and another by AI researcher Murray Shanahan, addressing ethical implications of machine consciousness and intelligence. These additions provide deeper context on the script's conceptual underpinnings, reflecting Garland's intent to blend speculative fiction with philosophical inquiry. Garland's originated from concepts he explored during the , evolving into a focused after years of refinement before . The text features extensive stage directions that underscore visual isolation—such as confined spaces and stark, —to heighten psychological tension among the characters. The 2024 edition incorporates notes, deleted scenes, and developmental artifacts, offering readers insight into the process from page to screen. The publication has received acclaim for illuminating Garland's meticulous writing approach, particularly how it balances sparse dialogue with evocative descriptions to build . In academic and educational contexts, it serves as a key resource for , with analyses highlighting its efficiency in limited settings and thematic depth on ethics, often featured in screenplay breakdown exercises and classroom dissections.

Music

Albums

Ex Machina (2018) by Crossfaith The Japanese band released their fourth studio album, Ex Machina (stylized as EX_MACHINA), on August 1, 2018, in through . The album features 12 tracks that blend with elements, incorporating heavy riffs, electronic breakdowns, and guest vocals from artists like on "Destroy" and Rou Reynolds of on "." Key tracks include "Apocalyze" and "Devil's Dance," which highlight the album's dystopian themes of , , and in a futuristic setting. The record peaked at number 16 on the and received critical praise for its energetic fusion of genres, though some noted inconsistencies in its experimental approach. Ex Machina (2023) by Steve Lehman & Orchestre National de Jazz American saxophonist and composer Steve Lehman collaborated with France's Orchestre National de Jazz (ONJ) on Ex Machina, an experimental album released on September 15, 2023, via Pi Recordings. The 10-track recording fuses improvisation, orchestral arrangements, and live electronics, drawing on -driven systems developed with to generate real-time responses and explore human-machine creativity. Standout tracks such as "39," " Imaginary," and "" emphasize spectral harmonies and algorithmic , pushing the boundaries of with influences from contemporary composition and technology. Critics acclaimed the album for its innovative integration of in improvisation, earning high marks for expanding 's sonic possibilities while maintaining organic ensemble interplay.

Soundtracks

The Ex Machina (Original Motion Picture Soundtrack) was composed by and , the latter a founding member of the electronic band Portishead, for the 2014 film of the same name. Released digitally on January 21, 2015, via Back Lot Music and physically on April 10, 2015, through Invada Records, the album consists of 10 tracks that fuse electronic, ambient, and classical influences, spanning a total runtime of about 48 minutes. The tracklist highlights the score's evolving tension, with standout pieces such as "The " (4:30), an opening cue that establishes a probing, mechanical unease; "" (2:19), a minimalist string-led motif evoking the protagonist's deceptive innocence; and "Bunsen Burner – The Cuts" (4:00), a closing licensed track by the band The Cuts that injects raw energy. While the album focuses on original compositions, the film's incorporates licensed classical works, including Johann Sebastian Bach's Cello Suite No. 1 in G Major, BWV 1007 – Prelude, performed by cellist , to underscore moments of introspection and humanity. Salisbury and Barrow's collaboration unfolded over nine months, beginning with early script consultations and continuing through revisions to align with Garland's vision. Barrow managed the elements to impart an otherworldly detachment, while Salisbury arranged the strings for emotional depth, collectively crafting a sonic palette of organic and synthetic textures designed to blur the lines between human vulnerability and artificial ambiguity in the narrative. This approach allowed subtle cues to heighten dialogue scenes without overpowering them, fostering a pervasive sense of dread and empathy. Critics praised the for its masterful tension-building and standalone narrative coherence, with tracks like "Hacking/Cutting" (6:36) cited for their immersive, tribal sci-fi intensity that mirrors the film's elements. It garnered an aggregate critic score of 80 out of 100 from four professional reviews and a 9/10 rating in one assessment highlighting its dramatic flair and versatility beyond the screen. The score's impact extended to , where it is often discussed for amplifying themes of and . In recognition of its innovation, and Barrow won the Award for Best Original Score in 2016. As of 2025, the soundtrack remains accessible via major streaming services, including , , and , ensuring its ongoing availability for listeners and scholars.

Games

Role-playing games

Ex Machina is a cyberpunk published by Guardians of Order in 2004. The core rulebook, a 343-page , utilizes the Tri-Stat system and supports settings ranging from classic tropes to post-cyberpunk narratives involving advanced technology and societal shifts. The game's default setting is a near-future dominated by megacorporations, shadowy hackers, and emergent artificial intelligences, with four detailed campaign frameworks: Heaven Over Mountain (a corporate-dominated ), (street-level intrigue in decaying urban sprawls), IOSHI (a virtual reality-heavy realm), and (transhumanist exploration of genetic and cybernetic enhancements). These elements emphasize themes of corporate control, technological augmentation, and ethical dilemmas in a high-tech, low-life world, allowing gamemasters to customize campaigns across detective stories to full transhumanist futures. Mechanically, Ex Machina employs a point-buy creation system where players allocate 75-100 points to three core attributes—, , and —along with skills, special attributes, and defects to build customizable roles like corporate executives, netrunners, or mercenaries. Task resolution uses opposed rolls with 2d10 dice, aiming to roll under the relevant attribute plus skill level, while combat incorporates a hit point system with damage scaled from 25% to 100% of maximum health, including rules for , , and cinematic maneuvers. The system includes specialized rules for implantation, genetics, and , enabling fluid integration of genre staples like neural interfaces and corporate . A adaptation of Ex Machina was announced by Guardians of Order but never released due to the company's bankruptcy in 2006. The game received positive reception for its flexible mechanics and contemporary approach to , earning praise as a strong successor in the genre following the decline of earlier titles like Cyberpunk 2020, with reviewers highlighting its engaging layout and comprehensive genre coverage despite minor issues like slow character advancement.

Video games

Hard Truck Apocalypse, released in 2005 and known as Ex Machina in Europe, is a post-apocalyptic developed by and published by Buka Entertainment. Set in a wasteland controlled by bandits and mobsters, players customize and upgrade trucks to engage in , trading, and exploration across mutated landscapes, blending action, elements, and mechanics. Gigantes Ex Machina is a roguelite top-down developed and published by independent studio AcrylByte. Released in on on August 5, 2025, the game is set in a sci-fi universe where players pilot customizable mechs known as "Gigas" in intense combat scenarios involving war, intrigue, and ancient weapons. It features a price of $14.99 and has received very positive reviews, with a 4.6 out of 5 rating based on 138 user reviews as of 2025. Gameplay centers on fast-paced action where players control mechs equipped with various weapons and dynamic movement systems, including the use of flares to evade incoming bullets and missiles from enemy forces. Roguelite progression allows for randomized leveling and customization in a between runs, enabling strategic adaptation across procedurally generated stages in diverse environments like virtual spaces, deserts, and ruins. The game incorporates auto-attack mechanics for accessibility and full controller support, blending visceral combat with survival elements against bosses and hordes. Development emphasizes a fully voiced that unfolds through roguelite runs, providing an anime-inspired story of humanity's struggle piloting steel giants against mega-corporations and nations. AcrylByte, an group, built the title using 5, focusing on community feedback for ongoing updates leading to a full release planned for the first half of 2026. The core loop encourages replayability through strategies and escalating difficulty, highlighting themes of mech warfare and survival in a near-future conflict. The title's mechanics occasionally echo the trope through unexpected mech abilities that turn the tide in desperate battles.

Other uses

Technology and software

The Ex Machina Group, headquartered in , , has developed a suite of second-screen applications since the 2010s, designed to enhance experiences through interactive mobile and web platforms. These apps, built on the company's PlayTwo platform, enable real-time engagement for viewers of game shows, quizzes, and talent contests by integrating with broadcasters' systems via audio recognition (ACR) and watermarking technologies for . Key features include live voting, trivia challenges, leaderboards, and push notifications, allowing users to participate from , , or web devices without disrupting the primary TV viewing. The platform supports scalability for millions of concurrent users through low-latency protocols and provides broadcasters with analytics dashboards and management tools for seamless integration. Ex Machina's work pioneered major second-screen adoption, notably with the first such app for in the early 2010s, which introduced features like contestant team creation and instant voting to boost audience involvement during live episodes. These applications have been deployed in over 50 projects across 14 territories, primarily for talent formats similar to Eurovision, such as , where they facilitate viewer competitions and social sharing to extend broadcast reach. In 2019, following the ' Eurovision win, Ex Machina proposed innovative extensions like multi-angle live streams, micro-voting, and influencer co-streaming within second-screen apps to modernize the event for younger demographics, though implementation focused on established shows. By 2025, the platform continues to evolve for streaming services, including FAST channels and SVOD, maintaining compatibility with global broadcasters like and . Beyond the Group's core offerings, projects in the have adopted the "Ex Machina" name for open-source tools, such as generative scripts for procedural creation using large language models, exemplified by the Fabula-Ex-Machina repository, which enables collaborative storytelling between users and . However, these remain niche compared to the Ex Machina Group's broadcast-focused platform, which prioritizes interactivity over generative . The impact of these technologies lies in significantly enhancing viewer retention and engagement, with case studies from showing increased loyalty through gamified participation and sponsor integrations. Presentations at media technology conferences, including EBU assemblies, highlight their role in driving via verified pipelines and insights, solidifying second-screen apps as a staple in live TV production as of 2025.

Organizations

The Ex Machina Group is a digital development agency specializing in interactive solutions for media, entertainment, and gaming, with a focus on second-screen experiences and large-scale audience engagement. Founded in 2001, the company is headquartered in Amsterdam, Netherlands, with an additional office in Vancouver, Canada, and employs between 51 and 200 professionals. It has developed companion apps for live TV events, including the industry-defining second-screen application for The Voice, enabling real-time interactivity such as voting and play-along features during broadcasts. The agency's clients include major broadcasters and brands such as , , , , , , , and , for whom it has created fan activation campaigns, Twitch extensions, and interactive video overlays. Its work has pioneered scalable second-screen technologies for primetime shows, handling traffic for 5 to 10 major programs and 10 to 20 smaller ones weekly, enhancing viewer participation in linear and streaming content. By the mid-2010s, Ex Machina expanded its offerings into broader , including e-sports integrations and social TV platforms, solidifying its role in interactive broadcasting. Ex Machina, the multidisciplinary theatre company, was founded in 1994 by acclaimed director in , , as a hub for innovative, technology-infused productions blending , , , and . The company has produced experimental works exploring themes of human-machine interaction and cultural narratives, such as The Nightingale and Other Short Fables, which incorporates traditional music with modern staging techniques. Notable for its limited but influential output, Ex Machina's collaborations, including with on Eonnagata, have toured internationally and emphasized immersive, boundary-pushing theatre. Recent productions as of 2025 include SLAM!, a collaboration with Fabrique premiered in 2024, and a dance adaptation of The Tragedy of Hamlet, Prince of Denmark with choreographer Guillaume Côté. Its name draws from the literary concept of , reflecting a commitment to unexpected, transformative artistic solutions.

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