FunPlus
FunPlus is an independent video game developer and publisher founded in 2010 and headquartered in Zug, Switzerland, specializing in mobile and cross-platform strategy games such as State of Survival, King of Avalon, Guns of Glory, and Sea of Conquest.[1][2] With over 2,000 employees across studios in more than 10 cities and six countries, the company focuses on creating immersive interactive entertainment experiences that emphasize player community, innovation, and real-time global engagement, processing up to 2.6 billion daily messages in 23 languages.[3][1] The company was established by Andy Zhong and Yitao Guan in Silicon Valley and Beijing under the initial name HalfQuest, with the goal of developing web-based games, and the Beijing operations were branded as DianDian Interactive to leverage regional expertise in game operations.[1] Over the years, FunPlus transitioned to mobile gaming, launching successful titles like King of Avalon in 2016 and Guns of Glory in 2017, which helped establish it as a leader in the strategy genre and earned rankings among the top mobile game makers by industry outlets.[4] The 2019 release of State of Survival—a post-apocalyptic zombie survival strategy game—marked a major milestone, achieving over 150 million downloads worldwide by 2023 and collaborations with franchises like The Walking Dead.[5][6] Today, FunPlus remains privately held and operates as one of the largest companies in the gaming industry, with recent expansions into new genres including puzzle games like Tiles Survive (2025) and action titles like DC: Dark Legion, while committing to sustainability initiatives such as partnerships with PlanetPlay.[2][1] The company's philosophy, encapsulated in its motto "Game On, Let's Break It," drives a culture of bold creativity and global collaboration, supporting award nominations like Best Publisher at the 2025 Mobile Pocket Gamer Awards.[7][8]Company Overview
Founding and Leadership
FunPlus was founded in 2010 in Silicon Valley by Andy Zhong and Yitao Guan as HalfQuest, with an initial focus on developing web-based games, alongside establishing a studio in Beijing named DianDian Interactive.[1] The company rebranded to FunPlus in 2012 following its relocation to Beijing, marking a strategic shift toward expanded global operations while maintaining its core emphasis on interactive entertainment.[9] Andy Zhong has served as CEO and co-founder since the company's inception, bringing extensive experience in technology and gaming to his leadership role. Holding a bachelor's degree in computer science from Dalian University of Technology and having started his career as a research engineer at Microsoft Research Asia, Zhong later earned a master's in computer science from Maharishi International University in 2010, which directly preceded the founding of FunPlus.[10] Under his guidance, the company secured a $13 million Series A funding round in 2012 from investors including GSR Ventures.[11] As a privately held company, FunPlus maintains an independent executive structure without public shareholder oversight, allowing agile decision-making in the competitive gaming industry. The leadership team includes key figures such as Yitao Guan as co-founder and CTO, Chris Petrovic as Chief Business Officer and board member, and experts in technology, publishing, and creative development, including Terry as Chief Financial Officer and Alexandre Amancio as Senior Vice President.[2][12][13][14] By 2024, FunPlus had grown to over 2,000 employees worldwide, a figure that remained stable into 2025 with operations spanning multiple continents.[11][15]Global Operations and Structure
FunPlus maintains its global headquarters in Zug, Switzerland, having relocated there in 2020 to centralize and enhance its international operations.[1] This structure supports a distributed network of offices and studios across multiple continents, enabling efficient collaboration on game development and publishing. Key locations include major hubs in China, such as Beijing, Shanghai, Guangzhou, Shenzhen, Hangzhou, Chengdu, and Tianjin, which serve as primary centers for creative and operational activities.[4][16] In Europe, FunPlus operates studios in Portugal and Spain to leverage regional talent and expand its footprint. The Lisbon studio, known as Studio Ellipsis and opened in 2024, focuses on world-building and IP strategy, combining experienced professionals with emerging talent to extend game intellectual properties into film, TV, and comics.[17][18] The Barcelona office, established in 2019, functions as a publishing hub and has grown to support talent acquisition and market expansion in Southern Europe.[19] Additional operations include Imagendary Studios in Montreal, Canada, acquired by FunPlus in 2021, which specializes in immersive game development but underwent significant restructuring in 2023, reducing its staff to a core team amid industry challenges.[20][21] The company's organizational model emphasizes independence as both a developer and publisher, with a strong focus on cross-platform titles that integrate mobile, PC, and console experiences.[1] This is bolstered by proprietary technologies, including a real-time in-game translation engine that supports 23 languages, facilitating seamless global player engagement and localization.[1] In-house teams drive original IP creation, drawing on a workforce that has expanded to over 2,000 employees worldwide since its 2010 founding.[3] Publishing efforts are handled through dedicated arms like the Barcelona office, which manages distribution and partnerships without relying on external intermediaries.[19] FunPlus integrates sustainability into its operations, prioritizing eco-friendly practices in gaming. In August 2025, the company renewed its partnership with PlanetPlay, a platform that directs in-game proceeds toward environmental initiatives, including climate action surveys like Play2Act to engage players in real-world green habits.[22] This collaboration aligns with broader corporate social responsibility efforts, such as working with the United Nations Development Programme to promote youth-led sustainability dialogues.[22]History
Early Years and Rebranding (2010-2014)
FunPlus was established in 2010 by Andy Zhong and Yitao Guan, initially as HalfQuest, focusing on web game development with operations spanning Silicon Valley and Beijing.[2] The company created its Beijing studio, DianDian Interactive, and in October 2010 launched its debut title, Family Farm, a social farming simulation game, on the German social network VZ, followed by a release on Facebook in June 2011.[23] This marked FunPlus's entry into the burgeoning social gaming market, where players could build virtual farms and interact with friends. In March 2012, FunPlus secured $13 million in Series A funding led by GSR Ventures, which facilitated a strategic relocation of its headquarters to Beijing and a rebranding from HalfQuest to FunPlus to emphasize global expansion.[11] The funding supported team growth, expanding the workforce to over 200 employees across offices in Beijing, San Francisco, and Vancouver by 2014.[24] Later that year, in November 2012, FunPlus released Family Farm Seaside, its first mobile game and a sequel to the original web title, signaling a pivotal shift toward mobile platforms amid the rising popularity of smartphone gaming.[25] The early years saw rapid user base expansion, reaching millions of global players by 2014, driven by the viral nature of social features in titles like Family Farm.[26] However, FunPlus navigated significant challenges in the highly competitive social gaming sector, contending with established players like Zynga that dominated Facebook's ecosystem and required constant innovation to retain engagement.[23] Under Andy Zhong's leadership as CEO, the company prioritized international localization and cross-platform accessibility to build a sustainable foundation for growth.[27]Expansion and Key Milestones (2015-2020)
In 2014, FunPlus secured a $74 million Series B funding round led by Orchid Asia Group Management, GSR Ventures, and Steamboat Ventures, which provided the capital necessary to accelerate international expansion, hire additional staff, and develop new mobile titles.[28] This infusion built on the company's earlier successes in web-based social games, enabling a pivot toward global mobile markets and supporting the launch of multiple strategy-focused products in the following years. The year 2016 marked a significant milestone with the release of King of Avalon: Dragon Warfare, a mobile strategy MMO developed under FunPlus's KingsGroup studio, which quickly achieved over 100 million downloads worldwide and generated more than $1 billion in revenue.[29] Building on this momentum, FunPlus divested its DianDian Interactive subsidiary—known for simulation games like Family Farm Seaside—in a transaction valued at approximately $1 billion to Zhejiang Century Huatong Group, allowing the company to streamline operations and refocus resources on core strategy genres.[30] In 2017, FunPlus expanded its portfolio with the launch of Guns of Glory, another alternate-history strategy title that neared 100 million downloads and has generated over $1 billion in lifetime revenue, further solidifying the company's position as a leader in the mobile strategy sector.[31][32] These releases collectively emphasized scalable live-service models that sustained long-term engagement. That same year, FunPlus entered the esports arena by forming FunPlus Phoenix, its professional League of Legends team, which debuted in late 2017 with a roster including players like GimGoon, Pepper, bing, Lwx, and Crisp, marking the company's strategic diversification into competitive gaming ecosystems.[33] Under the continued leadership of co-founder and CEO Andy Zhong, these developments positioned FunPlus for broader global influence.[34] By 2020, the COVID-19 pandemic disrupted global operations, including supply chain logistics for game development and increased reliance on remote work across FunPlus's international studios, prompting a strategic relocation of its corporate headquarters to Zurich, Switzerland, in December to enhance European market access, talent acquisition, and regulatory stability.[34] This move, amid heightened digital entertainment demand during lockdowns, helped mitigate operational challenges and supported sustained growth in mobile and esports segments.Recent Developments (2021-2025)
In 2023, FunPlus's subsidiary Imagendary Studios underwent a significant restructuring amid economic challenges in the gaming industry, resulting in mass layoffs that reduced its staff from approximately 54 to a skeleton crew to enhance operational efficiency.[35] This move allowed FunPlus to streamline resources and refocus on core development priorities.[21] State of Survival, originally launched in 2019, continued to receive major updates through 2021-2024, including new events, hero enhancements, and seasonal content to maintain player engagement in its zombie survival strategy gameplay.[36] In August 2025, the game introduced a high-profile collaboration with Terminator 2: Judgment Day, featuring playable heroes T-800 and Sarah Connor, a villain boss T-1000, and themed events with in-game items like capital city skins and figurines.[37] By 2025, FunPlus had expanded its workforce to nearly 2,000 employees across global offices, reflecting sustained growth from previous years and a strategic emphasis on talent acquisition in key regions like Europe.[15] The company also intensified its integration of AI and advanced technologies into game development processes, viewing AI as an enabling tool to boost efficiency, foster innovation, and support cross-platform expansion.[38][39] FunPlus celebrated its 15th anniversary in May 2025 with a global campaign, including multilingual video messages from team members and game characters, underscoring the company's evolution from a startup to a multinational publisher with operations on three continents and partnerships with major IPs like DC and The Walking Dead.[40][41] In March 2025, FunPlus launched DC: Dark Legion, a strategy game developed in partnership with Warner Bros. Interactive Entertainment, where players recruit over 50 DC heroes and villains to battle in PvE and PvP modes inspired by the Dark Nights: Metal comic series; the title entered full development phases leading up to this global release on iOS, Android, and PC.[42] Later that year, in June 2025, the company announced Aniimo at the Xbox Games Showcase, a free-to-play creature-collecting action RPG set for 2026 release on Xbox Series X|S, PC, iOS, and Android, featuring open-world exploration, magical creature "Twining" mechanics, and development by Pawprint Studio under FunPlus's Kingsglory label.[43]Games and Products
Web-Based Games
FunPlus's entry into the gaming industry began with web-based titles on platforms like Facebook, leveraging browser accessibility to deliver social simulation experiences during the early 2010s social gaming boom. These games emphasized casual gameplay, community interaction, and virtual economy building, attracting a broad audience through free-to-play models integrated with social networks. In 2014, FunPlus sold its subsidiary DianDian Interactive, which included these early titles, to Zhongji Innolight (later part of Century Games).[27] Family Farm, launched in 2010, marked FunPlus's debut as a farming simulation game where players cultivated crops, raised animals, and engaged in social features such as visiting neighbors' farms and trading goods. The title incorporated multiplayer elements like cooperative events and gifting systems, fostering community bonds within the browser environment. It achieved significant popularity, amassing over 50 million users worldwide who participated in planting, harvesting, and animal care activities. This early success played a key role in securing FunPlus's initial funding rounds, demonstrating the viability of browser-based social games.[44][28] In 2012, FunPlus released Royal Story, a kingdom-building game that blended farming mechanics with narrative-driven progression and alliance formation. Players constructed and expanded their realms by harvesting resources, crafting items, and embarking on quests to rescue dragons and build epic stories, with emphasis on strategic alliances for shared adventures and resource exchanges. The game's browser-based multiplayer allowed real-time interactions, such as joint battles and cooperative building, enhancing its social and storytelling appeal. Royal Story contributed to FunPlus's growing portfolio of engaging web titles, building on the social framework established by its predecessor.[1][45] Happy Acres, introduced in 2014, offered a casual farming experience infused with puzzle-like elements through its order board system, where players matched harvested goods to fulfill dynamic customer requests while processing raw materials into higher-value products like flour or baked items. The game featured intuitive browser controls for planting, animal tending, and factory management, with social guilds enabling team-based events and rewards. As FunPlus's third web-based release, it refined the casual simulation genre with streamlined progression and community-driven challenges.[46][47] Technologically, these web games utilized HTML5 and Flash for seamless browser play, enabling cross-device access without downloads and integrating Facebook's API for multiplayer features like friend invitations and shared progress. Monetization relied on freemium models, where players could purchase virtual currency for accelerated farming or exclusive items, balancing accessibility with revenue generation unique to the web era's advertising and social virality. This approach allowed rapid user acquisition through network effects but highlighted limitations in deeper immersion compared to native apps.[1][28] The legacy of FunPlus's web-based games lies in their foundational role in establishing social simulation mechanics, which informed later adaptations to mobile platforms amid shifting user preferences toward app-based experiences; for instance, elements from Family Farm evolved into mobile iterations to capture the growing smartphone audience.[1]Mobile and Cross-Platform Titles
FunPlus's mobile portfolio primarily consists of strategy and simulation games, emphasizing multiplayer interactions, resource management, and competitive elements that have driven significant player engagement and revenue since the company's pivot to mobile in the early 2010s. Note that early titles like Family Farm Seaside were sold as part of the 2014 subsidiary divestiture.[27] The titles leverage cross-platform accessibility, including real-time translation features to support global alliances and PvP battles, alongside IP adaptations like the DC Comics tie-in for broader appeal.[48] This focus has positioned mobile as the core of FunPlus's offerings, with games often integrating social mechanics such as guild systems and cooperative events to foster long-term retention.[49] Family Farm Seaside, launched in 2012, served as FunPlus's inaugural mobile title and a mobile extension of their web-based farming simulation, introducing a seaside theme with enhanced social play features like neighbor visits and shared crop harvesting.[50] Players engage in mechanics centered on raising animals, cultivating diverse crops, and completing orders to expand their coastal farm, blending casual simulation with light progression systems.[50] Shifting to more competitive strategy genres, King of Avalon (2016) embodies FunPlus's expertise in dragon-themed empire-building, where players train dragons, form alliances, and engage in large-scale PvP battles to conquer territories in a medieval fantasy setting.[51] Core mechanics include resource gathering, troop training, and dragon evolution to enhance combat prowess, with alliance diplomacy adding depth to multiplayer dynamics.[52] It has achieved substantial success, amassing over $380 million in worldwide revenue since launch as of 2019, contributing to FunPlus's strategy portfolio dominance.[53] Guns of Glory (2017) builds on this foundation with a historical strategy lens, focusing on artillery mechanics, empire expansion, and airship customization in an alternate 18th-century world of muskets and cannons.[54] Players assemble armies, forge global alliances, and participate in RTS battles emphasizing tactical positioning and resource raids, differentiating it through naval and aerial combat layers.[54] The title's commercial impact is notable, surpassing $215 million in its first year and forming part of a duo with King of Avalon that exceeded $1.3 billion in combined revenue by 2019.[55][56] State of Survival (2019) marks FunPlus's entry into zombie apocalypse themes, combining base-building, hero collection, and survival strategy where players fortify settlements, recruit survivors, and battle infected hordes alongside rival factions. Mechanics highlight squad management, research trees for upgrades, and cooperative events like zombie sieges, promoting strategic depth in a post-apocalyptic world.[57] Its success is evident in reaching 150 million downloads and $1.2 billion in revenue by 2022.[58] More recent releases expand genre diversity while maintaining strategy cores. Stormshot (2022) integrates puzzle-solving with island exploration, featuring 500+ shooting puzzles, city-building, and PvP combat using diverse weapons in a treasure-hunting adventure.[59] Call of Antia (2022) fuses match-3 puzzles with RPG progression, allowing players to collect over 50 heroes for strategic battles against dark forces in a fantastical realm.[60] Misty Continent (2022) offers an open-world RPG with pirate and undead battles, treasure hunts, and civilization-unveiling narratives through exploration and combat.[61] Tiles Survive (2025) innovates with tile-expansion mechanics in a post-apocalyptic setting, where players optimize resource grids, repurpose power plants, and form alliances for survival challenges, blending puzzle and 4X strategy elements.[62] Sea of Conquest (2024) delivers pirate-themed naval strategy, involving ship renovation, fleet recruitment, and gang-based sea battles for legendary status.[63] Foundation: Galactic Frontier (2025), a sci-fi adaptation of Isaac Asimov's universe, centers on fleet leadership as a trader navigating factions, collaborating on threats or pursuing wealth in real-time galactic warfare.[64] DC: Dark Legion (2025), leveraging DC Comics IP, immerses players in multiplayer action-strategy RPG gameplay against The Batman Who Laughs, featuring gacha hero summons, Gotham rescue missions, and cross-faction alliances with real-time translation for global play.[48][65] These titles collectively generated an estimated $244 million for FunPlus in 2025, highlighting the portfolio's role in sustaining high-impact mobile revenue through innovative mechanics and IP integrations.[66]Esports Involvement
FunPlus Phoenix Team
FunPlus Phoenix (FPX), the flagship League of Legends esports team of FunPlus, was established on December 20, 2017, marking the company's entry into professional esports by acquiring a franchise spot in China's League of Legends Pro League (LPL).[67] The inaugural roster featured top laner Kim "GimGoon" Han-saem, jungler Hu "Pepper" Zhi-Wei, mid laner Feng "bing" Jin-Wei, bot laner Lin "Lwx" Wei-Xiang, and support Anders "Crisp" Svensson, debuting at the 2017 Demacia Championship where they finished 9th–15th.[67] In preparation for the 2019 LPL Spring Split, FPX underwent a significant roster overhaul, retaining GimGoon, Lwx, and Crisp while adding jungler Gao "Tian" Tian-Liang and mid laner Kim "Doinb" Tae-sang; this lineup propelled the team to 3rd place in Spring and victory in the Summer Split.[67][33] FPX's breakthrough came at the 2019 League of Legends World Championship, where they defeated G2 Esports 3-0 in the grand finals to claim the title—the first Worlds win for a newly formed LPL organization since its inception.[67] Post-championship, the team saw multiple roster adjustments to maintain competitiveness; for the 2020 season, top laner Kim "Khan" Gi-hyeon joined initially, followed by Jang "Nuguri" Ha-gwon as a substitute, while the core of Tian, Doinb, Lwx, and Crisp remained until late 2021.[67] After a subpar 2021 campaign, FPX parted ways with Doinb on November 21, Tian on November 17, and Crisp on December 13; Doinb had been recognized as the LPL's Most Valuable Player for the 2021 Summer Split during his tenure, earning his second such honor overall.[68][69][70] Subsequent changes included additions like jungler Kim "Clid" Tae-min and top laner Choi "Summit" Woo-jae in 2022, though both departed shortly after, reflecting ongoing efforts to rebuild the squad.[67][71] In parallel, FunPlus Phoenix expanded to League of Legends: Wild Rift, winning the Wild Rift League China 2022 Season 1 title after dominating the regular season with a 6-1-0 record.[72][73] As an LPL franchise, FPX maintained a professional structure with head coaches, analysts, and support staff, operating from esports training bases in Shanghai that emphasized intensive daily practice sessions typical of elite Chinese organizations.[67][74] On November 17, 2025, FunPlus announced that FPX would cease participation in the LPL and related competitions effective January 1, 2026, as part of a franchise slot buyback, effectively disbanding the team.[75]Leagues and Tournament Operations
FunPlus Esports served as the official tournament operator for the League of Legends SEA Tour (LST) during its 2019 Spring and Summer seasons, marking a key step in the company's expansion into Southeast Asian esports markets.[76] The LST, which covered Thailand, the Philippines, Indonesia, Singapore, and Malaysia, featured regional qualifiers and playoffs with a combined prize pool exceeding $100,000 across the year, fostering competitive growth in the region following its inaugural 2018 season under Garena. This operational role allowed FunPlus to build infrastructure for live events and online streaming, enhancing accessibility for local teams and fans.[76] In late 2019, FunPlus co-organized the launch of the Pacific Championship Series (PCS) alongside Riot Games and Garena, integrating the former LST and League of Legends Master Series (LMS) regions into a unified professional league starting in February 2020.[77] The PCS expanded coverage to Taiwan, Hong Kong, Macau, and Southeast Asia, with 10 teams competing in split seasons and playoffs, boasting initial prize pools around $100,000 per split to support emerging talent.[78] As co-operator, FunPlus contributed to broadcasting partnerships, including streams on platforms like Twitch and YouTube, which reached millions of viewers and solidified the league's role as a pathway to international events like the Mid-Season Invitational.[77] FunPlus has invested significantly in esports infrastructure through its operational roles, including enhancements to broadcasting technology and prize pool funding to elevate production quality and financial incentives. For instance, in the PCS, the company supported multi-language commentary and high-definition streaming setups, partnering with regional telecoms to minimize latency and broaden audience reach across Asia-Pacific.[77] These investments extended to event venues and digital platforms, with prize pools growing to over $200,000 annually by 2022, reflecting FunPlus's commitment to sustainable league ecosystems that attract sponsors and professionalize the scene.[78] Expanding beyond PC titles, FunPlus supported broader initiatives in mobile esports, notably through involvement in Wild Rift competitions in 2022, where its infrastructure expertise aided regional qualifiers and global pathways.[79] This included logistical support for events like the Wild Rift League national qualifiers in China, which featured prize pools of approximately $314,000 and integrated seamlessly with international tournaments.[80] FunPlus Phoenix participated in these leagues, leveraging the company's operational backbone to compete at high levels. By 2025, the PCS transitioned into the League of Legends Championship Pacific (LCP), integrating Southeast Asia more deeply into global circuits amid growing viewership.[81] The company incorporated sustainability tie-ins into event planning, aligning with broader environmental initiatives like partnerships with PlanetPlay for climate action campaigns that promote eco-friendly practices in esports production, such as reduced-energy broadcasting and digital waste minimization during tournaments.[22] These efforts underscore FunPlus's focus on long-term impact, with events emphasizing carbon-neutral goals and community-driven green advocacy.[82]Business Ventures
Investment Activities
In 2016, FunPlus established a $50 million investment fund through its PublishingPlus division to support gaming startups and indie developers, marking the company's entry into venture capital activities. This fund was launched amid the company's post-gold rush phase in mobile gaming, aiming to nurture the next generation of interactive entertainment projects. The initiative built on FunPlus's earlier growth, including its $74 million Series B funding round in 2014, which provided resources for expanded operations.[83] The fund's strategy centers on early-stage investments in interactive entertainment and gaming-related technologies, targeting rising developers and artists to fuel innovation in the sector. FunPlus Ventures, managing the fund, prioritizes opportunities that align with broader industry trends, such as the development of engaging digital experiences. This approach underscores a commitment to independence, empowering standalone studios without direct operational control.[84][85] By 2025, the investment portfolio had expanded significantly, reflecting sustained activity with numerous commitments that demonstrate the fund's growth and enduring focus on the gaming ecosystem, including recent investments in companies such as ArenaX Labs and Xinghaitu as of October 2025. Post-2023, FunPlus has integrated evolving business strategies into its venture efforts, adapting to technological advancements and market shifts without major reallocations to the original fund structure. This evolution supports ongoing independence for portfolio entities while aligning with FunPlus's global operations.[86][87][88]Partnerships and Acquisitions
FunPlus has engaged in several strategic investments and partnerships to expand its influence in the gaming ecosystem, focusing on emerging studios and sustainable initiatives. In 2021, FunPlus Ventures participated in a $9 million seed funding round for Drop Fake, a remote-first studio developing cross-platform strategy games aimed at fostering authentic player experiences.[89][90] Later that year, FunPlus Ventures led a $30 million Series B investment in Singularity 6 to support the development of Palia, a massively multiplayer online community simulation game emphasizing social interactions and shared worlds.[91][92] Continuing its investment activities, FunPlus contributed to Gardens Studio's $4.5 million seed round in July 2021, backing a team of veteran developers from titles like Journey and Blaseball in creating shared fantasy adventures.[93] In 2022, FunPlus acquired a minority stake in ConchShip Games, the studio behind The Scroll of Taiwu, to bolster its portfolio in innovative RPG development.[94] These moves were supported by resources from FunPlus's 2016 investment initiatives, which provided a foundation for targeted stakes in high-potential gaming ventures.[30] A notable divestiture occurred in 2016 when FunPlus sold its DianDian Interactive studio—known for simulation hits like Family Farm Seaside—to Zhejiang Century Huatong Group for approximately $1 billion, allowing FunPlus to streamline operations and refocus on core mobile strategy titles.[30][95] More recently, in 2025, FunPlus renewed its partnership with PlanetPlay, committing to integrate environmental action polls like Play2Act into its games to promote sustainability and climate awareness in collaboration with the United Nations Development Programme.[22] This alliance underscores FunPlus's diversification into socially responsible gaming practices beyond traditional investments.Awards and Recognition
Company-Level Honors
FunPlus has received consistent recognition in industry rankings for its contributions to mobile game development and publishing. The company has been featured annually in PocketGamer.biz's Top 50 Mobile Game Makers list, highlighting its global impact and innovative strategies in the sector.[96]| Year | Ranking |
|---|---|
| 2017 | #32 |
| 2019 | #25 |
| 2021 | #21 |
| 2023 | #25 |
| 2024 | #19 |
| 2025 | #24 |