The Integrated Visual Augmentation System (IVAS) is a modular, augmented reality-based headset system designed for United States Army soldiers to improve close combat lethality via enhanced communication, mobility, situational awareness, and marksmanship through fused sensor data and digital overlays.[1] Initially awarded to Microsoft in November 2018 under a $22 billion Other Transaction Agreement spanning 10 years, the program leverages modified commercial hardware, including elements derived from the HoloLens platform, to enable capabilities such as night vision, 3D mapping, navigation, and integration with unmanned aerial vehicle feeds.[2] In February 2025, Microsoft partnered with Anduril Industries to advance development, with Anduril assuming lead responsibility for hardware and software production while retaining Microsoft Azure for cloud services, amid ongoing refinements to address prior limitations.[3]Key features of IVAS include see-through augmented reality displays that allow soldiers to view beyond vehicle hulls, share tactical data in real-time, and rehearse missions virtually, potentially reducing training costs by minimizing needs for live ammunition and centralized personnel.[4] Prototypes of the IVAS 1.2 variant were accepted by the Army in August 2023, incorporating improvements in thermal imaging and sensor fusion tested in environments like Alaska's cold weather conditions.[4] The system supports squad-level immersive virtual training and has been deployed for operational testing, including at the U.S.-Mexico border in 2025, where IVAS 1.2 units aided in surveillance tasks.[5]Despite these advancements, the program has encountered significant challenges, including multi-year delays stemming from human performance issues such as eye strain, headaches, nausea, and reduced target engagement effectiveness reported in soldier testing, with over 80% of early testers experiencing symptoms that prompted design overhauls.[6][7] Concerns raised by the Department of Defense Inspector General highlight risks of program waste if soldier acceptance remains low, leading to congressional scrutiny and withheld funding for certain increments.[8] As of 2025, the Army continues battalion-level assessments and capability set integrations, debating alternatives while pursuing IVAS 1.2 upgrades to mitigate ergonomic and lethality shortfalls before full-rate production.[9][10]
Overview
Purpose and Strategic Objectives
The Integrated Visual Augmentation System (IVAS) aims to enhance U.S. Army soldiers' combat effectiveness by overlaying digital sensor data, tactical information, and augmented reality visualizations directly into the user's field of view via a helmet-mounted goggle system.[1] This integration is intended to boost situational awareness, enabling soldiers to detect threats beyond unaided visual range, identify targets more rapidly, and maintain mobility in diverse environments, including day and night operations.[11] Core to its purpose is increasing close-combat lethality through augmented marksmanship aids, such as digital reticles and ballistic solutions, which support precise target engagement while reducing cognitive load on the warfighter.[12]Strategically, IVAS aligns with the Army's soldier lethality priority under its modernization efforts, seeking to equip close-combat infantry forces with tools that amplify human capabilities in multi-domain operations.[13] Objectives include facilitating real-time mission planning and decision-making via integrated sensing, mapping, and computing functions, which allow for shared battlefield awareness across units and countermeasures against emerging threats like unmanned aerial systems.[13][3] The system also extends to training and rehearsal, providing immersive simulations of operational environments to refine tactics without live-fire risks, thereby accelerating unit readiness and reducing training costs over time.[14] Ultimately, IVAS pursues a paradigm of soldier-borne mission command, where technology extends perceptual and analytical reach to maintain overmatch against peer adversaries.[15]
Core Components and System Architecture
The Integrated Visual Augmentation System (IVAS) features a modular, soldier-worn architecture designed to integrate augmented reality overlays with real-time sensor data for enhanced situational awareness and lethality in close combat. Central to the system is a ruggedized heads-up display (HUD) providing see-through augmented reality capabilities, originally adapted from Microsoft's HoloLens 2 platform, which overlays tactical information such as maps, enemy positions, and weapon sight reticles directly into the user's field of view.[16][17] This HUD connects via Intra-Soldier Wireless networking to family of weapon sights, enabling rapid target acquisition by fusing the sight picture with the display without requiring the soldier to align their head with the weapon.[16]Key hardware components include integrated thermal and low-light imaging sensors for 24/7 visibility, a built-in compass for navigation, and a body-worn computer module—often referred to as the "puck"—that processes data and runs applications.[16][17] The system incorporates a networked data radio supporting company-level data sharing and three conformal batteries per soldier to sustain operations for approximately eight hours, though power management remains a noted challenge in extreme environments.[16][17] Software architecture leverages Windows 10-based applications, including the Tactical Assault Kit for situational awareness, holographic mapping, and GPS integration, with recent advancements incorporating Microsoft Azure cloud services and Anduril's Lattice AI platform for sensor fusion and real-time analytics.[17][3]Integration extends to broader tactical networks, allowing IVAS to ingest data from unmanned aerial vehicles, tactical vehicles, and command systems for beyond-line-of-sight perception, such as "seeing around corners" via remote feeds.[3][17] As of February 2025, Anduril Industries assumed primary development responsibility in partnership with Microsoft, emphasizing AI-driven enhancements to the core architecture while maintaining compatibility with existing Army systems across capability sets.[3] This evolution addresses prior limitations in battery life, electromagnetic signatures, and user interface intuitiveness identified in soldier touchpoint testing.[16][17]
Development History
Origins and Initial Contracts (2018–2020)
The Integrated Visual Augmentation System (IVAS) emerged as a U.S. Army initiative to address identified capability gaps in dismounted close combat forces, particularly the need for a single platform fusing augmented reality, thermal imaging, and low-light enhancement to outperform legacy systems like separate night vision goggles.[18] The program aligned with broader Army modernization priorities under Army Futures Command, emphasizing rapid prototyping to deliver overmatch in sensing, decision-making, and target engagement without traditional acquisition delays.[19] IVAS was structured as a "fight-rehearse-train" system, prioritizing battlefield utility through heads-up displays for real-time data overlays and sensor integration.[20]On November 28, 2018, the Army awarded Microsoft a $480 million Other Transaction Authority (OTA) contract for IVAS prototyping, selecting it from competitive submissions leveraging commercial augmented reality hardware.[21][22] The agreement required Microsoft to produce up to 2,550 prototype headsets in four increments over 24 months, adapting HoloLens-derived technology for military specifications including weapon mounting and environmental resilience.[23] This initial contract represented the program's foundational investment, bypassing Federal Acquisition Regulation processes to accelerate delivery amid urgent operational needs.[24]In March 2019, the Army conducted Soldier Touch Point 1 (STP 1), deploying early prototypes to infantry and special operations units for hands-on evaluation of ergonomics, display clarity, and integration with existing gear.[24][25] Testing focused on core functions like see-through augmented reality for navigation and threat visualization, with feedback informing iterative refinements. Throughout 2019–2020, Microsoft delivered prototypes incrementally, enabling spiral development cycles that incorporated soldier input on issues such as weight distribution and cognitive load.[25]By November 2020, the program completed its third major milestone demonstration, validating IVAS performance in live-fire and maneuver exercises simulating degraded visibility and urban combat.[20] These events confirmed baseline capabilities for lethality enhancement, though early prototypes revealed challenges in reliability and user comfort that would drive future adjustments. No further contracts were issued during this period, as the 2018 OTA encompassed initial prototyping and validation efforts.[20]
Prototyping and Early Iterations (2021–2022)
In 2021, the U.S. Army conducted Soldier Touchpoint 4 (STP 4) in April at Fort Bragg, North Carolina, evaluating Capability Set 4a (CS 4a) prototypes during a 48-hour company-level mission scenario.[1] This testing followed CS 3, the initial militarized design, and focused on incremental improvements for production readiness under the program's rapid prototyping approach.[1] Additional assessments included cyber and electronic warfare vulnerabilities in May 2021 at White Sands Missile Range and extreme weather tests, such as cold region evaluations of CS 4.[1][26]Subsequent iterations advanced to CS 4b, tested in July 2021 during the Operational Test Entrance Criteria User Jury (also termed User Jury 4.3), incorporating fixes from prior feedback.[11] However, persistent deficiencies in low-light sensors, heads-up display (HUD) functionality, and integration with the Family of Weapon Sights-Individual (FWS-I) were noted, prompting delays in operational demonstrations originally scheduled for September 2021.[11] The Army announced in October 2021 a postponement of initial fielding and operational testing to fiscal year 2022, shifting focus to reliability enhancements.[27]Early 2022 testing included STP 5 in March at Fort Bragg with CS 4 Engineering Version 3 (EV 3), assessing utility and reliability, followed by an Operations Demonstration in May-June featuring IVAS 1.0 in two 72-hour missions and live-fire exercises.[11] Results indicated IVAS 1.0 offered no operational advantages over existing equipment in some scenarios, with soldiers reporting physical side effects like dizziness and nausea, alongside low system reliability and user acceptance.[11] A Department of Defense Inspector General audit in April 2022 reviewed STP 4 outcomes, highlighting ongoing management challenges in meeting user requirements.[28] These findings underscored the need for further iterations, including plans for 5,000 IVAS 1.0 units with improved software.[11]
IVAS 1.2 Advancements and Testing (2023)
On January 5, 2023, the U.S. Army awarded Microsoft a task order to develop the IVAS 1.2 variant, focusing on enhancements to address prior limitations in the system.[29] Key advancements in IVAS 1.2 included reliability upgrades, an improved low-light sensor for better performance in dim conditions, and a redesigned form factor with a lower profile to enhance soldier comfort and reduce helmet bulk.[4] The heads-up display (HUD) was redesigned, reducing the field of view from 70 degrees to 60 degrees to prioritize image clarity and mitigate issues like motion sickness reported in earlier iterations.[2]In mid-2023, the Army received the first 20 IVAS 1.2 prototypes from Microsoft, initiating a critical phase of evaluation described by the Army's acquisition executive as the "right direction" for the program's troubled history.[30] These prototypes underwent initial user assessments as part of the Army's Campaign of Learning, with testing emphasizing operational suitability in squad-level scenarios.[13] By August 1, 2023, the Army formally accepted the prototypes, paving the way for expanded trials.[4]Testing progressed into the fourth quarter of fiscal year 2023, beginning with user assessments to gather soldier feedback on the variant's ergonomics, sensor integration, and augmented reality overlays.[31] On September 7, 2023, the Army approved advancement to the next development phase following preliminary evaluations of the 1.2 prototypes.[32] To support broader testing, Microsoft received a $95 million contract on September 21, 2023, for additional IVAS 1.2 headsets and virtual trainers, enabling more comprehensive soldier-in-the-loop experiments.[33] These efforts aimed to validate improvements in situational awareness and weapon integration before full-rate production decisions.
Transition to Soldier Borne Mission Command (2024–2025)
In 2024, the U.S. Army continued operational evaluations of the IVAS 1.2 prototype while initiating planning for successor systems, amid recognition of persistent challenges such as ergonomic issues and the need for enhanced modularity in augmented reality capabilities. Reports in August 2024 highlighted the emergence of the IVAS Next initiative, with the Army considering a competitive recompete to incorporate advanced mixed-reality features beyond the Microsoft-led design. By October 2024, officials were assessing alternatives to accelerate upgrades, including battalion-level testing to validate situational awareness enhancements in diverse environments.[34][35][36]The formal transition accelerated in early 2025, marked by a rebranding of IVAS Next to Soldier Borne Mission Command (SBMC) announced in March, reflecting a strategic pivot toward emphasizing dismounted mission command functions at company level and below, including fused digital awareness for day/night operations. This rename accompanied requests for information to gauge industry prototypes in two phases, prioritizing open competition for hardware and software architectures capable of integrating AI-driven analytics and modular soldier-worn systems. In February 2025, Microsoft proposed transferring program leadership to Anduril Industries to leverage specialized defense tech expertise, while June 27, 2025, saw the official redesignation of the Product Manager from IVAS to SBMC. July 2025 involved reprogramming $229.9 million in prior IVAS procurement funds to support SBMC development, signaling commitment to iterative advancements without immediate mass fielding of legacy versions.[2][37][38]Culminating the period's milestones, the Army awarded over $350 million in other transaction authority contracts on September 4, 2025, to Anduril Industries ($159 million for initial prototyping) and Rivet Industries for SBMC hardware and architecture development, aiming for a generational leap in soldier equipping with AI-enabled mixed-reality headsets. These prototypes focus on enhancing operational edges through seamless sensor fusion and command interfaces, with Anduril's effort—including partnerships for software like SBMC-Architecture—targeted at redefining infantry capabilities. The transition underscores the Army's adaptation of IVAS lessons into a more robust, competitor-driven framework, prioritizing verifiable performance metrics over prior vendor lock-in.[39][40][41]
Technical Specifications
Hardware Design
The Integrated Visual Augmentation System (IVAS) hardware features a helmet-mounted display unit engineered for integration with standard U.S. Army combat helmets. The design includes a hinged mounting mechanism that enables soldiers to flip the display up or down, facilitating quick transitions between augmented reality use and unaided vision.[4] This soldier-borne configuration prioritizes mobility and compatibility with existing protective gear while supporting dismounted operations at the squad and platoon levels.[42]At its core, IVAS utilizes a ruggedized adaptation of Microsoft's HoloLens 2 mixed-reality headset, which serves as the primary heads-up display (HUD) platform.[43] The IVAS 1.2 iteration incorporates a redesigned HUD with a field of view reduced to 60 degrees from 70 degrees in prior prototypes, optimizing for a more compact form factor and enhanced eye relief to mitigate user fatigue.[2] Integrated sensors provide night-vision and thermalimaging capabilities, overlaying real-time environmental data onto the AR display for improved target detection in degraded visibility conditions.[44]The system's hardware is militarized for durability in extreme environments, including resistance to environmental stressors such as moisture and impact, as demonstrated in prototyping efforts.[16] Connectivity interfaces allow linkage with weapon systems and external platforms, while power management supports extended missions without compromising helmet balance or soldier ergonomics.[45] Ongoing advancements, including partnerships with firms like Anduril Industries, aim to further refine the hardware for next-generation iterations focused on edge computing and modular components.[15]
Augmented Reality and Sensor Integration
The Integrated Visual Augmentation System (IVAS) utilizes a ruggedized heads-up display (HUD) derived from Microsoft HoloLens technology, enabling augmented reality (AR) overlays directly on the soldier's field of view through a see-through transparent visor. This AR interface superimposes digital elements such as navigation cues, targeting reticles, and tactical data onto the real-world environment, enhancing situational awareness without obstructing natural vision.[16] The HUD processes inputs from integrated sensors via a body-worn computer, rendering high-resolution imagery at rates supporting real-time combat operations.[4]IVAS incorporates fused thermal and low-light imaging sensors mounted on the helmet, providing 24-hour visibility by blending infrared thermal detection with digital night vision capabilities. These sensors capture environmental data, which the system algorithms merge into a unified AR feed, displaying heat signatures and obscured details as intuitive overlays—such as highlighting personnel or threats in darkness or adverse weather.[16] In IVAS 1.2, upgrades include an improved low-light sensor for better resolution and reduced latency in sensor-to-display fusion, minimizing cognitive load during dynamic maneuvers.[4] This integration extends to external platforms, allowing sensor feeds from vehicles or drones to appear in the soldier's AR view, facilitating "see-through" awareness before dismounting.[4]Sensor fusion in IVAS relies on software-driven processing in the puck computer, combining raw data from thermal, low-light, and inertial sensors with AR rendering for applications like rapid target acquisition and 3D terrain mapping. Built-in compass and motion-tracking enable precise AR alignment with the physical world, supporting features such as waypoint navigation and shared battlefield holograms among networked units.[46] Recent advancements, including Anduril's LatticeAI integration announced in September 2024, enhance this fusion with machine learning for automated threat detection and sensor data prioritization, improving accuracy in cluttered environments.[47] These capabilities are powered by conformal batteries sustaining up to 8-12 hours of operation, depending on sensor intensity and AR usage.[42]
Power and Connectivity Features
The Integrated Visual Augmentation System (IVAS) relies on three conformal wearable batteries per soldier to power its heads-up display (HUD), body-worn computer (puck), networked data radio, and integrated sensors, with these batteries designed to integrate seamlessly into body armor for minimal added weight and bulk.[1][48][19] These batteries serve as a centralized, rechargeable energy source tailored to the high power demands of dismounted operations, supported by an advanced platoon-level battery charger to facilitate recharging during missions.[48][49]Power management protocols emphasize sustainability for extended scenarios, such as 72-hour missions, though runtime varies with system load and environmental factors.[1] In the IVAS 1.2 variant, software optimizations were introduced to lower power draw, enhancing overall efficiency without hardware redesigns.[29]Connectivity features center on a dedicated networked data radio that enables secure, real-time data exchange among IVAS-equipped soldiers at the company level, transmitting augmented reality overlays, sensor feeds, and targeting data.[1][11] This radio integrates with tactical cloud computing resources, such as the Bloodhound system at the company echelon, to process and distribute networked information.[48] Intra-Soldier Wireless functionality employs ultra-wideband technology to link the HUD with Family of Weapon Sights for passive targeting and rapid acquisition, reducing latency in weapon-system handoff.[11] The body-worn computer supports interfaces like USB 2.x and compatibility with Nett Warrior personal area networks for power delivery, control signals, and data transfer across soldier-worn devices.[50] Early configurations incorporated Wi-Fi for operational networking, with later iterations planning expanded ties to integrated tactical networks for broader interoperability.[48][51]
Operational Capabilities
Situational Awareness Enhancements
The Integrated Visual Augmentation System (IVAS) enhances soldiers' situational awareness through integration of high-resolution digital sensors providing 24/7 visibility in all weather conditions.[2] It combines low-light and thermal imaging capabilities into a helmet-mounted heads-up display, enabling see-through augmented reality overlays that fuse real-world views with sensor data without the traditional green tint of legacy night vision devices.[52] This allows dismounted close-combat forces to maintain continuous visual acuity during day and night operations, improving detection of threats in low-visibility environments.[53]IVAS displays high-resolution feeds from integrated sensors, including thermal and low-light imagery, directly overlaid on the user's field of view to facilitate rapid target identification and engagement.[54] The system incorporates a compass for precise navigation and augmented reality elements that highlight critical battlefield information, such as terrain models and waypoint markers, thereby reducing cognitive load during movement.[5] Furthermore, its Tactical Cloud Package enables edge computing for real-time data processing, supporting enhanced decision-making through networked situational updates.[13]By linking with ground and air platform sensors, IVAS extends soldiers' awareness beyond direct line-of-sight, permitting views from vehicle-mounted cameras or unmanned systems before entering hazardous areas.[4] This platform integration fosters shared situational awareness across units, displaying friendly positions, enemy indicators, and sensor-derived intelligence in a mixed reality interface.[55] In IVAS 1.2 iterations, these features have been refined to include advanced targeting overlays and 3D modeling, further augmenting lethality and mobility in contested environments.[46]
Training and Simulation Applications
The Integrated Visual Augmentation System (IVAS) enables squad-level training through the Squad Immersive Virtual Training (SiVT) capability, which integrates mixed reality to simulate operational environments and support common battle drills such as attack, defend, and react to contact. SiVT facilitates rapid scenario setup, allowing squads to conduct immersive rehearsals without extensive physical resources, while overlaying synthetic threats and terrain onto live settings for enhanced realism. This approach augments traditional live training by blending virtual elements with real-world conditions, improving soldier proficiency in tactical maneuvers and decision-making under simulated combat stress.[14]Soldier feedback from SiVT exercises conducted as of March 2023 has been largely positive, with participants highlighting the system's ability to replicate dynamic battlefield conditions and foster team coordination more effectively than legacy simulation methods. IVAS also supports rehearsal and pre-mission planning by projecting 3D terrain maps, compass overlays, and virtual enemy positions directly into the user's field of view, reducing cognitive load and accelerating skill acquisition. In medical training applications, IVAS provides augmented reality overlays for corpsmen and medics, simulating casualty scenarios to refine triage and treatment decisions in resource-constrained environments.[56][13][57]To expand simulation fidelity, Microsoft awarded VirTra a $5.9 million prototypecontract in April 2024 for developing IVAS-compatible training tools, incorporating advanced recoilsimulation, scenario authoring, and multi-sensory feedback to create hyper-realistic weapon handling and engagement drills. These enhancements aim to integrate artificial intelligence-driven adaptive scenarios that evolve based on soldier performance, further personalizing training outcomes. However, early mixed-reality implementations have encountered technical hurdles, including occlusion failures where virtual adversaries clip through physical barriers like doors, necessitating software updates to align synthetic visuals with real geometry for credible threat engagement.[58][59]
Platform and Weapon System Integration
The Integrated Visual Augmentation System (IVAS) facilitates direct integration with small arms weapon systems, notably the U.S. Army's Next Generation Squad Weapon (NGSW) program, via wireless connectivity to the XM157 Next Generation Fire Control optic. This linkage transmits real-time data such as laser rangefinder measurements, ballistic calculations, and variable magnification optics feeds into the IVAS heads-up display, enabling soldiers to maintain weapon aim while viewing augmented overlays without physically aligning the eye to the sight—a capability demonstrated in prototypes tested as early as 2023.[60][61] The system supports "see-through" functionality, where the IVAS display overlays the weapon's thermal or daylight imagery onto the soldier's field of view, reducing ergonomic strain and improving target acquisition in low-visibility conditions, with initial field pairings of IVAS 1.2 and the XM5 rifle occurring during evaluations at Fort Belvoir in December 2023.[46]For broader platform integration, IVAS connects to armored vehicle systems such as the Bradley Fighting Vehicle and Stryker, allowing dismounted soldiers to access live feeds from vehicle-mounted sensors—including external cameras and thermal imagers—directly within the IVAS augmented reality interface. This enables in-transit situational awareness, where soldiers inside the vehicle can view the external environment in real-time rather than relying on static views or dismounting prematurely, a feature validated in integration tests emphasizing seamless data sharing across platforms.[62][63] Additionally, IVAS supports power provisioning from vehicle batteries through a universal battery charger, extending operational endurance during mounted operations without depleting personal soldier batteries.[63]The system's architecture extends to ground and aerial platforms, fusing sensor data from multiple sources into a unified battlespace view accessible via IVAS, which was highlighted in prototype demonstrations by August 2023 as enhancing pre-dismount reconnaissance and reducing exposure to hazards.[64] Ongoing advancements, including partnerships for AI-enabled software like Anduril's Lattice platform integrated into IVAS as of September 2024, further enable dynamic sensor fusion across platforms for automated threat detection and shared awareness.[65]
Testing and Evaluation
Initial Field Tests and Performance Metrics
The U.S. Army conducted initial field tests of IVAS prototypes via Soldier Touchpoints (STPs) and Capability Set (CS) evaluations starting in 2019, focusing on situational awareness, target acquisition, mobility, and reliability in operational scenarios.[48] During STP 2 in October-November 2019 at Fort Pickett, Virginia, testing 300 CS 2 systems, IVAS improved situational awareness for platoon maneuvers and reconnaissance, aiding formation maintenance and detection of hidden forces through thermal sensors, though latency in sensors hindered movement.[48] Rapid target acquisition (RTA) enabled quicker detection and engagement of static targets, but field-of-view limitations, screen blanking, and freezing issues degraded performance.[48]Reliability metrics revealed significant shortcomings: GPS inaccuracies caused positioning errors, while low-light and thermal sensors underperformed at night, and software/hardware failures disrupted shooting and navigation tasks.[48] Indoor, nighttime, and close-combat environments exposed limitations, including poor light discipline, lens fogging, discomfort, and incompatibility with tactical gear.[48] Conventional units like the 82nd Airborne reported utility in CS 2, but Special Forces preferred legacy equipment.[48]Subsequent STP 3 in October-November 2020 and STP 4 in April 2021 at Fort Bragg, North Carolina, tested CS 3 (600 systems) and CS 4 variants, respectively, in extended scenarios up to 48 hours, assessing navigation, friend-foe identification, and engagement reliability.[1] These evaluations confirmed enhancements in communication and marksmanship via heads-up display (HUD) and sensors but highlighted persistent reliability gaps, power management failures for sustained missions, and inadequate testing strategies for quantifying deficiencies before initial operational test and evaluation (IOT&E).[1]In the IVAS 1.0 operational test, soldiers equipped with the system hit fewer targets and engaged them more slowly than those using baseline equipment like Nett Warrior and PVS-14 during buddy team live-fire exercises, showing no lethality improvement.[11] Mean time between system aborts (MTBSA) declined from CS 4 evaluations, with no gains in essential function reliability; soldiers reported dizziness, eyestrain, poor low-light performance, and cumbersome design, preferring legacy systems.[11] These metrics underscored unresolved issues from prior prototypes, including no advancements in HUD display, low-light sensors, or field of vision.[11]
Soldier Usability and Health Impact Assessments
Early evaluations of the Integrated Visual Augmentation System (IVAS) Capability Sets 1.0 and 1.1 during 2021 and 2022 testing revealed substantial health and usability concerns among soldiers. Participants experienced mission-affecting physical impairments, including headaches, eye strain, nausea, and neck pain, with symptoms often manifesting within three hours of use.[66][67] These issues contributed to low system acceptance, as soldiers deemed the headsets cumbersome and tactically suboptimal, potentially reducing lethality by limiting target engagement effectiveness.[68][5]The U.S. Army's Director, Operational Test & Evaluation (DOT&E) assessments highlighted ergonomic shortcomings, such as inadequate weight distribution exacerbating neck strain and display limitations causing visual fatigue in low-light conditions.[16] Soldier feedback from these Soldier Touch Point events underscored reliability problems and discomfort, prompting iterative design changes despite initial software adjustments yielding only partial symptom relief for over 80% of affected users.[68]To address these deficiencies, IVAS 1.2 prototypes introduced ergonomic refinements, including distributed counterweights to optimize center-of-gravity balance and mitigate neck loading during prolonged wear.[4] User assessments in 2023 and 2024, including events at Joint Base Lewis-McChord and Picatinny Arsenal, reported improved soldier feedback on form factor compatibility with weapons and overall usability, supporting program progression recommendations.[42] The Army's ongoing Campaign of Learning integrates such input to enhance human factors, with planned operational assessments in fiscal year 2025 to validate suitability under realistic conditions.[13]
Deployment Trials and Real-World Feedback
In June 2022, the U.S. Army conducted an operational test of IVAS 1.0 at Fort Bragg, North Carolina, involving over 1,000 soldiers in company-level missions, including live-fire exercises. The test revealed that IVAS reduced soldiers' effectiveness in target engagement compared to legacy systems, with issues including delayed target acquisition and physiological effects such as headaches, neck strain, nausea, and eye fatigue that impaired mission performance.[13][69] These findings, documented in the Director of Operational Test and Evaluation (DOT&E) assessment, prompted software updates and hardware refinements for subsequent variants, with nearly 100,000 hours of soldier feedback from over 30 test events informing improvements in reliability and low-light sensor performance.[42]IVAS 1.2 prototypes underwent user assessments in August 2024, yielding positive soldier feedback on form factor, sensor effectiveness, and network integration, as reported in the Government Accountability Office's Weapon Systems Annual Assessment.[70] Further evaluations in July and August 2025 at Fort Bliss and Fort Drum tested enhancements like improved weight distribution and adjustable display settings to mitigate prior discomforts. An Army official noted in April 2025 that soldiers provided "really great feedback" on IVAS 1.2 during these trials, highlighting better usability in dynamic environments.[71]Real-world deployment trials commenced in 2025 along the U.S.-Mexico border under Joint Task Force-Southern Border, where soldiers from the 2nd StrykerBrigade Combat Team utilized IVAS 1.2 for migrant detection, thermal imaging, and patrolnavigation over extended terrain. Participants adapted to the system after approximately three nights of use, with refinements addressing moisture ingress, dizziness, and physiological strain from earlier versions.[5] These border operations, spanning over 1,000 miles and involving 2,400 troops, served as a proving ground for operational integration, though full operational test results for IVAS 1.2—planned for spring 2025—remained under review as of late 2025 to guide full-rate production decisions.[36]
Reception and Impact
Achievements in Military Utility
The Integrated Visual Augmentation System (IVAS) has achieved notable advancements in enhancing soldier lethality and situational awareness through rigorous testing. In operational assessments completed in June 2022 at Fort Bragg, North Carolina, IVAS 1.0 demonstrated transformational capabilities during company-level missions and live-fire exercises, enabling improved target engagement and decision-making under simulated combat conditions.[13] These tests incorporated over 30 soldier touchpoints, more than 100 technical sub-tests, and aggregated feedback from over 1,000 soldiers across 100,000 hours of usage, validating core functions like augmented overlays for navigation and threat identification.[13]Integration with platform sensors represents a key military utility, allowing soldiers to access external vehicle feeds and unmanned aerial vehicle data for pre-dismount reconnaissance, thereby maintaining continuous awareness in transit and reducing exposure to hazards.[4] This capability, tested in mounted configurations as early as January 2022, extends night vision and thermal imaging beyond traditional goggles, supporting enhanced mobility in degraded environments.[63] The U.S. Army accepted delivery of 5,000 IVAS 1.0 systems in 2022 for initial fielding to training units starting in 2023, marking a milestone in scaling these enhancements for close combat forces.[13]Further progress in IVAS 1.2, with prototypes delivered on August 1, 2023, includes upgraded low-light and thermal sensors for superior target discrimination, a redesigned heads-up display for reduced neck strain, and hinged mechanisms for rapid deployment akin to legacy night vision devices.[4]Soldier evaluations of these prototypes highlighted potential shifts in tactical methods, with 3D mapping and shared augmented models fostering squad-level coordination and informed maneuvers.[4] These developments, informed by prior test data, position IVAS to amplify operational effectiveness across diverse terrains, from urban to desert settings.[13]
Criticisms and Technical Shortcomings
The Integrated Visual Augmentation System (IVAS) has faced significant criticism for inducing mission-affecting physical impairments in users, including headaches, eye strain, nausea, neck pain, disorientation, and dizziness.[72][66] A 2022 Department of Defense Inspector General audit reported that more than 80% of soldiers experiencing discomfort developed symptoms within three hours of using the headset.[73] These effects led to reduced operational effectiveness, with soldiers in early evaluations hitting fewer targets and engaging them more slowly compared to unaided performance.[74]Technical reliability issues have compounded user challenges, including software glitches, image distortion, and moisture ingress problems that delayed testing by approximately one year.[6][75] The program's initial versions failed four out of six Army evaluation events, prompting soldiers to reject the technology during operational tests due to these persistent glitches and side effects.[76][6] A wider field-of-view adjustment issue further postponed fielding by over one year as of April 2023.[77]Program management shortcomings have drawn scrutiny, particularly the failure to establish minimum user acceptance thresholds, which a 2022 audit warned could result in wasting up to $21.88 billion over the program's lifecycle.[12] Early iterations suffered from high costs, poor usability, and inadequate performance, leading to multiple delays—totaling four years by early 2025—and prompting considerations of contract recompetes or alternatives to the Microsoft-led design.[78][36][79] Despite improvements in the IVAS 1.2 variant, such as enhanced comfort via a hingemechanism, systemic risks in cost control and technical maturation persist.[80]
Acquisition Challenges and Cost Analyses
The Integrated Visual Augmentation System (IVAS) program, initially contracted to Microsoft in March 2021, carries an estimated total value of up to $21.9 billion over 10 years for producing up to 121,000 units as part of the U.S. Army's close combat force modernization.[81][82] This fixed-price agreement followed a $480 million prototypedevelopment phase awarded in 2018, reflecting substantial upfront investment in adapting commercial augmented reality technology for military use.[83] Per-unit costs have hovered around $80,000, which Army acquisition executives have repeatedly described as prohibitive, prompting demands for reductions exceeding 50% to enable scalable procurement.[84][85]A April 2022 audit by the Department of Defense Inspector General warned that the absence of predefined minimum user acceptance criteria could lead to squandering the full $21.88 billion on a system rejected by soldiers, as program officials had not established thresholds for operational viability prior to full-rate production.[12][86] These fiscal risks were exacerbated by programmatic delays, including the failure to field even initial 1.0 versions by mid-2023 due to insufficient funding allocations and indecision on priority units for deployment.[6] Congressional scrutiny intensified in August 2024 with a $200.5 million budget cut to the IVAS line item, signaling doubts over cost-benefit justification amid persistent performance shortfalls.[87]Acquisition hurdles culminated in a strategic pivot in February 2025, when Microsoft transferred IVAS development leadership to Anduril Industries under the existing contract framework, aiming to leverage the latter's expertise in human-machine integration to address unresolved technical and affordability issues.[88][89] The Army has since signaled openness to recompeting elements of the program if cost targets remain unmet, with acquisition chief Douglas Bush emphasizing in October 2024 that unit prices must drop "substantially" while maintaining required capabilities.[36] Despite potential long-term offsets through reduced training expenses post-fielding—estimated via simulation efficiencies—the program's high development costs and integration complexities have strained Army modernization priorities within fixed defense budgets.[2]
Future Developments
Competitive Prototyping and SBMC Evolution
The U.S. Army initiated competitive prototyping for the next iteration of the Integrated Visual Augmentation System (IVAS) to address persistent technical challenges in the Microsoft-led program, including ergonomic issues, thermal management, and integration limitations identified during field testing of IVAS 1.2 prototypes delivered in August 2023.[4][2] In early 2025, the Army signaled a potential recompete of the $22 billion program by issuing a request for information for enhancements, aiming to incorporate advanced mixed-reality capabilities while leveraging lessons from prior variants.[90] This shift emphasized open competition to foster innovation, with a roadmap targeting white paper submissions and prototype deliveries by March 2026.[91]In March 2025, the Army rebranded the successor effort as Soldier Borne Mission Command (SBMC), reframing it as a platform for dismounted operations at company level and below, prioritizing day/night situational awareness, mission command, and integration with systems like small drone detection via Anduril's Lattice software.[2][92][10] SBMC separates hardware prototyping from the existing SBMC-Architecture (SBMC-A) software baseline, originally derived from IVAS, to enable modular upgrades without full program overhaul.[39]Microsoft, the incumbent IVAS contractor since 2018, proposed transferring program leadership to Anduril in February 2025 to accelerate development amid handover preparations.[38]On September 8, 2025, the Army awarded over $350 million in contracts for SBMC hardware prototypes: Anduril received $159 million to lead a team including Meta for XR components, Gentex for helmet integration, and others focused on AI-enhanced mixed reality like the EagleEye interface for threat detection and command visualization.[40][39][93] Rivet, a startup entrant, secured the remaining funds for a competing prototype emphasizing lightweight design and operational resilience.[10] These prototypes build on IVAS feedback by targeting reduced field-of-view constraints, improved battery life, and seamless comms integration, with evaluations slated to inform a production decision post-2026.[94][95] The competition reflects the Army's strategy to mitigate single-vendor risks while evolving IVAS toward autonomous, AI-driven soldier augmentation.[96]
Strategic Implications for Modern Warfare
The Integrated Visual Augmentation System (IVAS) is designed to enhance dismounted soldier capabilities in close combat by fusing augmented reality with sensordata, enabling real-time overlays of operational information such as routes, control measures, and threat indicators directly into the user's field of view.[4] This integration aims to improve lethality through better marksmanship aids, including digital weapon sights and ballistic solutions, while boosting mobility and communication in degraded environments.[1] Strategically, IVAS supports a shift toward network-enabled operations, where individual soldiers contribute to and draw from a common battlespace picture, potentially amplifying unit effectiveness against peer adversaries in high-intensity conflicts.[97]In modern warfare doctrines emphasizing multi-domain integration, IVAS facilitates fusion with unmanned systems and AI-driven analytics, as demonstrated by its compatibility with platforms like Anduril's Lattice software, which overlays drone-derived threat data for enhanced threat detection and response.[65] This could enable smaller, more agile formations to conduct distributed maneuvers, reducing reliance on massed forces and mitigating risks in contested electromagnetic spectra by prioritizing low-signature data links.[17] By accelerating target acquisition and shared awareness, the system positions U.S. infantry as a force multiplier, potentially altering tactical geometries in urban or night operations where information asymmetry determines outcomes.[19]However, realizing these implications requires addressing vulnerabilities exposed in evaluations, such as susceptibility to electronic warfare jamming and the observed degradation in target engagement speed during 2022 operational testing, where equipped soldiers hit fewer targets than those using legacy systems.[69][80] Over-dependence on IVAS could introduce single points of failure in power supply or software reliability, necessitating resilient backup protocols and doctrinal evolutions to counter adversary countermeasures like directed energy disruptions.[97] Ultimately, successful fielding may compel adversaries to invest in comparable technologies, escalating the arms race in soldier-worn cognitive augmentation while underscoring the primacy of human judgment in data-saturated battlespaces.[98]