Fact-checked by Grok 2 weeks ago

Janggi

Janggi, sometimes known as chess, is a two-player abstract strategy native to , played on a grid of 9 vertical by 10 horizontal lines, with pieces placed and moved along their intersections. The game employs 16 pieces per player, representing a hierarchy of military figures including a general (), guards, elephants, horses, chariots, cannons, and soldiers (pawns), each with distinct movement rules that emphasize tactical positioning and capture. The primary objective is to the opponent's general by placing it under attack with no legal escape, while special rules prohibit the two generals from facing each other directly on the same file without intervening pieces, potentially leading to a draw. Derived from the ancient Indian game of and closely related to Chinese xiangqi, Janggi evolved in with unique adaptations such as the cannon's leaping capture mechanic and the palace's diagonal movements within a 3x3 fortress area for the general and guards. Unlike xiangqi, the Janggi board lacks a central river, allowing soldiers to move one step orthogonally forward or sideways from the start without restrictions, and elephants to operate across the entire board. The earliest documented reference to Janggi in appears in the 17th century, attributed to scholar Jang Yu (1587–1638), though historical evidence suggests it was introduced earlier, possibly during the Dynasty (918–1392) via cultural exchanges with . The game supports draws by repetition or perpetual attack in some rulesets to prevent endless play. Today, Janggi remains a beloved cultural pastime in , with professional leagues, national championships organized by the Korean Janggi Association, and digital adaptations promoting its play worldwide. Its emphasis on foresight, piece coordination, and mirrors international chess but with elements of balance distinctive to its East Asian origins, making it a significant part of Korea's intangible cultural traditions.

History and Origins

Chinese Roots and Introduction to Korea

Janggi, the traditional , originates from the ancient game of xiangqi, which itself developed as a sophisticated during China's (618–907 CE). The earliest literary references to xiangqi-like games appear in Tang-era poems, such as those by Bo Juyi in 829 CE, describing board games involving military pieces and strategic maneuvers on a . Scholars note structural similarities between xiangqi and the Indian game —such as the representation of , , , and chariots—which suggest a possible evolution through cultural transmission along the , though direct evidence remains debated and some historians argue for indigenous origins rooted in earlier (206 BCE–220 CE) battlefield simulations. By the Northern Song period (960–1127 CE), xiangqi had stabilized into a form closer to its modern version, with 32 pieces on a 9x10 board divided by a river, as documented in texts like Yin Shu's Xiangqi (ca. 1001–1047 CE) and evidenced by excavated copper pieces from dated 1102–1110 CE. Xiangqi's transmission to Korea occurred amid extensive cultural exchanges between the Goryeo Dynasty (918–1392 CE) and , facilitated by , , and scholarly interactions during a period of close Sino-Korean ties. The oldest archaeological evidence of janggi pieces—pebbles inscribed with representing game pieces—comes from the No. 3 off 's west coast, dated to 1265–1268 CE at the end of the Goryeo era, indicating the game's presence among elites involved in maritime activities. These artifacts, now conserved by the National Research Institute of Maritime Cultural Heritage, confirm janggi's adoption as a pastime for and officials, reflecting its role in simulating military strategy amid Goryeo's interactions with the . Royal records from the Goryeo period allude to such board games in courtly contexts, though specific mentions of janggi are sparse until later dynasties. By the Joseon Dynasty (1392–1897 CE), janggi had become a documented scholarly pursuit among the nobility. Early Korean texts, including writings by scholar Jang Yu (1587–1638 CE), describe gameplay, underscoring its established status by the late . These records highlight janggi's integration into elite education and social gatherings, portraying it as a tool for cultivating wisdom rather than mere entertainment. Upon adoption, adapted xiangqi to fit local conventions, renaming it "janggi" (literally "generals' board," derived from the Chinese term jiangqi or xiangqi) to emphasize its martial theme while aligning with Korean phonetics and cultural nomenclature. Minor rule tweaks emerged to suit preferences, such as eliminating the central river divider for a uniform board, modifying the elephant's movement to one orthogonal step followed by two diagonal steps (preventing it from crossing the former river area), and allowing the to capture only by jumping over an intervening piece. These changes, evident in Joseon-era illustrations and texts, preserved xiangqi's core mechanics while enhancing fluidity for Korean players, without altering the fundamental objective of checkmating the opponent's general.

Evolution and Standardization in Korea

During the Dynasty (1392–1897), Janggi evolved as a strategic enjoyed by scholars, officials, and the general populace, reflecting its integration into Korean intellectual and leisure culture. Historical records from the early Joseon period document its popularity, including proposals by officials like Jeong Geuk-in to impose punishments such as 70 lashes for excessive play of Janggi alongside Baduk, underscoring the game's prevalence and the era's Confucian emphasis on moderation in pastimes. Surviving artifacts, including wooden boards and pieces from the period, further attest to its widespread use and material development. In the late 19th and early 20th centuries, Janggi persisted amid political upheaval, though its practice faced constraints during the Japanese occupation (1910–), a time when traditional cultural expressions were systematically suppressed to enforce assimilation. Following 's liberation in , the game experienced a revival as part of broader efforts to reclaim national heritage, with informal play continuing in communities despite wartime disruptions. The postwar era marked significant standardization efforts, beginning with the founding of the Korea Janggi Association in 1956, dedicated to promoting the game and unifying its rules across . This organization developed official rulebooks in the late 1950s and 1960s, codifying elements like board setup, piece movements, and tournament protocols to eliminate regional variations. By the 1960s, the association organized the inaugural national tournaments, fostering competitive play and elevating Janggi's status. Key figures from this period contributed to the unification process, solidifying Janggi's modern form.

Game Components

The Board

The Janggi board consists of 9 vertical lines intersected by 10 horizontal lines, creating 90 points where pieces are placed and moved. This grid layout, oriented with the longer dimension vertically, accommodates the two opposing players' territories without a physical central river marking, unlike in xiangqi. Instead, the board features a symbolic division between the 5th and 6th horizontal lines, which functions as a conceptual boundary influencing piece behaviors, such as enabling elephants to traverse the full board without restriction and allowing soldiers to move sideways from their starting positions. Each player's palace, also known as the fortress or , occupies a 3x3 grid of points at the center of the back three ranks, bounded by two diagonal lines that cross at the central to form an X. This marking visually and functionally restricts the general and its advisors to movement within these nine points, emphasizing defensive positioning in the game. Traditional Janggi boards are crafted from wood, often zelkova or similar hardwoods, with the grid lines painted, incised, or inlaid for durability and clarity; historical artifacts from the Dynasty (1392–1897) confirm this construction, as seen in surviving examples with joined wooden blocks and nailed plates. These boards sometimes include foldable designs or raised legs for tabletop use and appear in period illustrations depicting gameplay scenes. In modern variations, boards are frequently printed on , cloth, or molded for portability and affordability, while digital versions replicate the layout on screens for online and app-based play.

The Pieces

Janggi employs a total of 32 pieces, with each player starting with 16: one General, two Guards, two , two , two Chariots, two Cannons, and five Soldiers. These pieces represent elements of a historical military hierarchy, drawing from ancient East Asian warfare structures. The pieces are labeled using (Chinese characters) inscribed on wooden disks, typically octagonal in shape and varying in size by rank, with larger pieces denoting higher status. Red pieces (for the Han side) use regular script , while blue or green pieces (for the Cho side) employ a or semi-cursive style for distinction. The symbolic names, derived from Korean pronunciations of the , include: General (장, 將; jang), representing the supreme commander; Guards (사, 士; sa), palace protectors; (마, 馬; ma), units; (상, 象; sang), elite officers or war elephants; Chariots (차, 車; cha), armored vehicles; (포, 炮; po), ; and Soldiers (병/졸, 兵/卒; byeong/jol, with byeong for red and jol for blue), basic . These names and symbols tie directly to military ranks in ancient and armies, emphasizing a structured chain of command from leader to foot soldier. Relative values of pieces are assessed in common evaluations to guide exchanges and strategy, with the General holding infinite value as its capture ends the game. Consensus point assignments, often scaled with the Soldier at 2 points, are as follows:
PieceValueNotes
InfiniteCentral to victory; irreplaceable.
Guards3Limited mobility reduces value outside palace.
Horses5Versatile but position-dependent.
3Constrained by board features, varying effectiveness.
Chariots13High due to unrestricted long-range movement.
Cannons7Powerful captures but require screens, situational.
Soldiers2Increases post-river crossing; promotes potential adds value.
These values fluctuate based on position, board stage, and interactions— for instance, frontline Soldiers gain worth after advancing, while palace-bound Guards diminish in open play—reflecting dynamic assessments in practice. Janggi notation adapts algebraic systems to its 9x10 grid of intersections, using two-digit coordinates: files numbered 1–9 left to right, ranks 1–10 (or 0–9) from the blue player's bottom to top. Pieces are denoted by Hanja initials or Roman abbreviations (e.g., 車 or C for Chariot, 馬 or H for Horse). Moves are recorded as starting coordinate + piece + ending coordinate (e.g., 03馬84 for a Horse from 03 to 84) or in Western style like H03-84. Captures use "x" (e.g., H03x84), checks add "+", and mates "#". Team prefixes like 漢 (Han/red) or 楚 (Cho/blue) clarify ambiguities.

Core Rules

Initial Setup

Janggi begins with a standardized arrangement of pieces on a 9 by 10 grid of intersections, ensuring strategic balance between the two players. The board is oriented such that the Red (Han) pieces occupy the top half and the Blue (Cho) pieces the bottom half, with the palace—a 3 by 3 marked area—for each player located at the center of their respective back edge. The Red General is positioned at the central intersection of its palace (rank 1, file 5), while the Blue General occupies the symmetric position in its palace (rank 10, file 5). Adjacent to each General within the palace are the two Guards, placed immediately to the left and right on the back rank ( at , files 4 and 6; Guards at rank 10, files 4 and 6). On the palace edges along the back rank sit the ( at , files 3 and 7; at rank 10, files 3 and 7), flanked outward by the ( at , files 2 and 8; at rank 10, files 2 and 8). The Chariots occupy the corners of the back rank ( at , files 1 and 9; at rank 10, files 1 and 9), providing defensive anchors. The Cannons are placed two points forward from the Chariots, aligned with the Horses ( at rank 3, files 2 and 8; at rank 8, files 2 and 8). Finally, the five Soldiers are arrayed across the opponent's half of the board at specific intervals ( at rank 7, files 1, 3, 5, 7, and 9; at rank 4, files 1, 3, 5, 7, and 9), positioned beyond the central divide to encourage early advancement. This mirrored setup promotes equality, with each player's forces symmetrically opposed across the board's horizontal midline, allowing for balanced opening strategies despite Red moving first. Players may optionally a and adjacent on either side before the game begins, a choice often made by the second player () to counter Red's initiative, though the default arrangement is most common in formal play. In traditional settings, preparation involves shaking the pieces in a to mix them before placement, symbolizing fairness, while modern casual often skip this for quicker setup using pre-printed boards or apps. The player initiates the game after setup, adhering to these conventions established by longstanding game rules.

Piece Movements and Captures

In Janggi, all pieces except the capture by displacement, meaning they move to the occupied by an opponent's piece, removing it from the board. The captures differently, by hopping over an intervening piece to land on the target. Pieces move along the board's lines, and no piece may pass over another except as specified for the . The two generals cannot move to positions where they face each other directly along the same file without intervening pieces, a restriction known as the "bikjang" rule. The general (janggun) moves one step orthogonally or diagonally but is confined to the nine-point palace on its side of the board and cannot exit it. It captures by landing on an opponent's piece within the palace. The guards (sa) move one step orthogonally or diagonally and are also restricted to the , serving primarily a defensive role around the general. They capture by landing on an opponent's piece within the palace confines. The (ma) execute a knight move: one step orthogonally (forward, backward, left, or right), followed by one step diagonally outward from that point. This movement is blocked if the initial orthogonal intersection is occupied by any piece. Horses capture by landing on the target intersection if the path is clear. The elephants (sang) move one step orthogonally, followed by two steps diagonally outward in the same general direction, forming a limited bishop-like path confined to their own half of the board. They cannot cross the central river and are blocked by any piece on the intermediate points of their path. Elephants capture by landing on the target if unobstructed. The chariots (cha) move any number of intersections orthogonally in a straight line, like rooks, without jumping over pieces. Within the palace, they may also move diagonally along the marked lines. Chariots capture by landing on the first opponent's piece in their path. The cannons (po) move orthogonally any distance but must hop over exactly one intervening piece (the "screen," which may be friendly or enemy) to reach an empty intersection; unlike in related games, they cannot move without such a hop. To capture, the cannon hops over the screen to land on an opponent's piece further along the line, but it cannot use another cannon as the screen or capture an opposing cannon. Within the palace corners, cannons may move or capture diagonally if positioned appropriately. The soldiers (byeong for red, jol for blue) move one step orthogonally forward before crossing the river; after crossing, they may move one step forward, left, or right but never backward. Within the opponent's , they may also advance diagonally. Soldiers capture by landing on an opponent's piece using these movements.

Winning Conditions

The primary way to win a game of Janggi is by checkmating the opponent's General, which occurs when the General is under direct attack (in check) and has no legal move to escape the threat, nor can the attacking piece be captured or blocked. This mirrors the checkmate condition in chess and Xiangqi, where the General's immobility within its palace limits defensive options, often making checkmate achievable through coordinated piece attacks that exploit the board's central files. Players may optionally declare "janggun" (將軍, meaning "general") when placing the opponent's General in , similar to announcing "check" in chess, though this verbalization is not required for the move to be valid. Likewise, escaping check can be announced as "meonggun," but failure to resolve check on the subsequent turn results in loss if it leads to . Perpetual , where one player repeatedly places the opponent in check without progress, is prohibited in official play; after the third repetition, it is typically ruled a loss for the checking player or adjudicated by a , as governed by regulations. Additionally, a draw can be claimed if the same position occurs three times, regardless of checks. The General has strict movement restrictions that contribute to checkmate scenarios: it must remain within its 3x3 at all times, moving only one point orthogonally or diagonally along the palace lines, and cannot move to any square attacked by an enemy . Additionally, the two Generals are forbidden from facing each other directly on the same file without at least one intervening (known as bikjang or "screen generals"), as this constitutes an illegal position; attempting such a move is banned, and in practice, it often forces a defensive response or draw if unavoidable. These rules prevent the General from venturing beyond its fortified area, emphasizing the importance of defense in avoiding . A player may also win by , where the opponent verbally concedes defeat when appears inevitable, a common occurrence in and competitive play to avoid prolonging a lost position. This mechanism ensures games conclude efficiently, particularly in tournaments governed by time controls.

Advanced Rules and Mechanics

Special Movement Rules

In Janggi, the flying general differs from similar variants by permitting the opposing generals to face each other directly along the same without intervening pieces, known as bikjang, but such a move places the opponent's general in ; the player who creates this position must retreat their general on the next turn or the game results in a (or a loss if they hold a material advantage exceeding 29 points under tournament rules), emphasizing strategic caution around the central files, as the forces an immediate response while altering the game's potential outcomes. This interaction emphasizes strategic caution around the central files, as the forces an immediate response while altering the game's win conditions. The 's movement incorporates a unique hopping mechanic: it can only traverse ranks or files by over exactly one intervening (known as a screen) of either color, landing on any empty intersection beyond, and it captures an opponent's in the same manner by landing on it after the . Unlike unrestricted sliders, the cannot move or capture without this screen, nor can it jump over another or more than one , which restricts its mobility in open positions but enhances its tactical value when screens are available. Additionally, within , cannons may utilize the diagonal lines for such jumps. Janggi's board lacks a central river, fundamentally altering piece interactions compared to river-divided variants. Soldiers (pawns) therefore gain sideways movement capability from their initial positions, allowing one-step advances forward, left, or right across the entire board without any crossing-based enhancement. Elephants, moving one step orthogonally followed by two steps diagonally (potentially blocked by intervening pieces), face no geographical restrictions and can operate freely over the full 9x10 grid. Janggi features no neutral pieces or promotion mechanics; all starting pieces retain their original movement capabilities throughout the game and remain active until captured, with no equivalent to en passant captures. The touch-move rule governs play, requiring that if a player touches one of their own pieces, they must move it to a legal position if possible; touching an opponent's piece obligates a capture if legally feasible. This etiquette prevents hesitation after physical contact and applies uniformly in formal games.

Game-Ending Variations and Draws

In Janggi, games can conclude in various ways beyond , particularly through mechanisms that prevent indefinite play or recognize balanced positions. While casual play often permits straightforward draws, official tournament rules established by the Korean Janggi Association prohibit draws entirely to ensure decisive outcomes, resolving potential stalemates or repetitions via alternative judgments such as material evaluation or penalties for rule violations. Stalemate does not occur in Janggi due to the allowance of passing moves, which players may execute at any time by forgoing a piece movement; this ensures the player to move always has a legal option, avoiding the condition where no moves are possible without the general being in check. In practice, consecutive passes—typically more than two in a row—signal the end of the game, at which point material on the board is tallied to determine the winner, with piece values assigned as follows: chariot (13 points), horse (5 points), elephant (3 points), cannon (7 points), advisor (3 points), and soldier (2 points each). Perpetual check arises when one player repeatedly places the opponent's general in without variation, but under official rules, this is not a ; after the third , the checking player loses, as they are deemed responsible for forcing the cycle. Non-check repetitions of the same board position three times similarly invoke a to assess fault, with the player benefiting from or initiating the repetition declared the loser; if material is low (both sides under 30 points total), a may exceptionally be permitted in casual contexts, but tournaments resolve via material count instead. A unique variation is bikjang (facing generals), where the two generals directly oppose each other across the central file with no intervening pieces; the player who moves their general into this position must retreat it on their next turn, or the game ends unfavorably for them—resulting in a loss if they hold a material advantage over 29 points, or a draw/perpetual opportunity only if both sides have fewer points. This rule promotes aggressive play while curbing defensive stalling. Agreed draws occur rarely in informal games when both players recognize a balanced, unwinnable position and mutually resign, but such agreements are invalid in professional settings, where continued play or material assessment is mandated. In tournaments, time controls (often 2-3 hours per player with increments) provide another ending: exceeding the limit results in an automatic loss for the timed-out player, though this applies solely to competitive formats and not casual sessions.

Strategy and Gameplay

Opening Principles

In Janggi, the opening phase emphasizes central control, particularly by advancing Soldiers and s to contest the central area, which serves as a key battleground for mobility and attacks. This early development allows players to across the board while preparing defensive structures like the fortress. Soldiers are typically moved forward from the flanks to support Cannon positioning, creating screens for captures and restricting opponent advances. Soldiers move one step orthogonally—forward or sideways—from the start. Common openings revolve around the "Orthodox Opening," where the first player (, usually Blue) advances the to the center file (often or in notation) to challenge the opponent's setup and open lines for the . Responses include the "Counter-Cannon," where the second player (, usually ) mirrors or shifts their to contest the center, leading to balanced exchanges or pawn pushes. Piece development follows a standard order: and are mobilized before , which are reserved for defense due to their limited range. Side Soldiers are often advanced first to unblock paths, exemplified in sequences like 1. Pa4-b4, Pi7-h7, promoting flank activity without overextending. Players must consider piece value trade-offs in the opening, avoiding early exchanges of high-value pieces like Chariots (valued at 13 points) unless they yield a clear positional gain, such as central dominance or opponent material loss. Cannons (7 points) can be traded more flexibly if screened properly, but premature losses disrupt offensive potential. This cautious approach preserves material balance while building toward the fortress, where the General relocates to the back row supported by Ministers. The first-move advantage for provides a slight , favoring aggressive starts like central pushes over conservative pawn-only developments. Balanced openings, such as symmetric exchanges, equalize positions after 10-15 moves, while aggressive exploit the initiative for quicker advances into opponent territory. In tournaments, this is offset by the deom scoring system, awarding 1.5 points as compensation.

Middlegame Tactics and Endgame Techniques

In the middlegame of Janggi, players emphasize tactical coordination among major pieces to gain initiative and create threats against the opponent's General. Common motifs include forks executed by Horses or Chariots, where a single piece simultaneously attacks two or more enemy units, often targeting a Cannon and a Horse or an unguarded Soldier. For instance, a Horse positioned centrally can fork an opponent's Chariot and Elephant by leveraging its L-shaped movement, forcing defensive concessions and potentially winning material. Cannon pins represent another key tactic, as the Cannon captures by hopping over an intervening piece (the "screen"), effectively immobilizing an enemy piece behind it, such as pinning a Chariot against the General to restrict mobility and invite counterplay. Elephants often serve as defensive screens to safeguard the General, positioned to block diagonal approaches into the palace while their extended movement (one orthogonal step followed by two diagonal) controls key intersections without venturing too far. Middlegame objectives revolve around advancing Soldiers across the board to disrupt enemy formations and achieve positional superiority, as they can maneuver sideways to contest central files. Coordinating becomes crucial for breakthroughs, typically by aligning them to support advances or to deliver double checks, exploiting their hopping capture to penetrate defended lines and target weak points near . Players aim to synchronize and for combined attacks, such as a Horse pinning an while a Cannon threatens the General, creating forcing sequences that trade or win pieces. Endgames in Janggi frequently simplify to General-and-Soldier positions, where the active side seeks to advance a passed Soldier—one advanced beyond its counterparts without opposition—to the final rank, where it gains the ability to move only , allowing it to blockade or attack the enemy directly. The value of passed Soldiers increases dramatically in such endings, as even a single one can force concessions or lead to when supported by the General. Techniques like opposition mirror chess principles, with Generals maneuvering to contest key intersections and gain , preventing the enemy Soldier from advancing while positioning for a decisive thrust. Bakbo problems, traditional endgame compositions, illustrate these motifs, often requiring precise Horse or Cannon maneuvers to deliver in under 10 moves from seemingly drawn positions. Assessing material imbalances guides trading decisions, with piece values—Chariot at 13 points, Cannon at 7, Horse at 5, Elephant and Guard at 3 each, and Soldier at 2—providing a framework for evaluation. Sacrificing a Cannon for two Soldiers (net loss of 3 points) can yield initiative in open positions, where the gained Soldiers advance rapidly to create passed threats, outweighing the material deficit through positional pressure. Such trades prioritize activity over parity, especially when they expose the enemy General or dismantle defensive screens.

Cultural and Modern Significance

Role in Korean Culture and Society

Janggi occupies a prominent place in everyday social life, especially among the elderly, who frequently gather in public parks to engage in matches that foster community bonds and provide mental stimulation. In Seoul's Tapgol Park, located in the historic district, groups of seniors play Janggi on portable boards, using the game as a way to socialize, share stories, and alleviate isolation amid urban living. This tradition underscores Janggi's role as a low-cost, accessible activity that promotes intergenerational dialogue and leisure in community spaces. The game's social significance was particularly evident during the , when park gatherings were restricted, prompting many players to shift to platforms for matches while maintaining their routines of tea-drinking and alongside gameplay. Janggi thus serves as a cultural anchor for older generations, reflecting broader values of and communal in the face of change. In , Janggi features in traditional narratives as a of and fate, often depicting characters who propose high-stakes matches to resolve disputes or test wits. These stories, preserved in oral and written folk literature, highlight Janggi's metaphorical use to illustrate life's uncertainties and the importance of foresight. Valued for cultivating and tactical acumen, the game embodies enduring cultural ideals of self-discipline and mental agility. In , Janggi is similarly popular, with elderly gathering in public parks like those in , where it serves as a communal activity promoting mental sharpness and social interaction under state encouragement as a traditional .

Tournaments, Professional Play, and Digital Adaptations

The Korea Janggi Association, established in 1956, serves as the primary governing body for competitive Janggi in , organizing championships and qualification events that have been held annually since the organization's inception to foster the game's development as a . These championships, such as the Dalgubeol Janggi , bring together and to compete in standardized formats, emphasizing strategic depth and adherence to traditional rules. The association also oversees the dan ranking system for professionals, with top players achieving up to 9-dan status through rigorous qualification tournaments that test long-term strategic proficiency. Professional play in Janggi is structured around a league system managed by the Korea Janggi Association, where ranked players participate in title matches like the Myeonginjeon, offering prizes and recognition to the victors. Notable professionals include Kim Dong-hak, an 8-dan player known for his solid defensive style and theoretical expertise, who has won multiple national titles and contributed to instructional literature on advanced tactics. Prize structures in these events typically range from modest cash awards to sponsorships, with rankings updated based on performance in key tournaments to determine seeding for major competitions. The professional scene remains niche compared to other mind sports like baduk, but it sustains a dedicated community of around 50-100 active pros as of the 2020s. The Korea Janggi Federation, formed in 2017 as a nonprofit to globalize Janggi, has expanded international participation through events like the Korea-Janggi World Championship, reaching its sixth edition by 2024 and attracting competitors from China, Japan, Germany, Mongolia, and the United States. These tournaments promote Janggi beyond Korean borders, particularly in overseas Korean, Chinese, and Vietnamese communities where the game shares roots with xiangqi, fostering cross-cultural exchanges and growing player bases in Europe and North America since the 2010s. Digital adaptations have revitalized Janggi's accessibility, with online platforms and mobile apps enabling global play since the early . Popular apps like "Dr. Janggi" and "Janggi" on , available since 2013, offer opponents with adjustable difficulty levels and multiplayer modes, allowing users to practice openings and endgames on smartphones. Websites such as PyChess and Chess Variants provide free browser-based play against humans or bots, supporting tools for studying games. development has advanced through and (MCTS) algorithms, as detailed in a 2017 study that created a competitive Janggi bot outperforming traditional search methods by simulating thousands of scenarios per move. By the 2020s, these MCTS-based s, inspired by broader techniques like those in , have been integrated into apps like Janggi Master, offering strong opposition that rivals mid-level human players and aiding strategic training.

Variants

Westernized Versions

Westernized versions of Janggi have primarily emerged through digital platforms and software implementations aimed at introducing the game to non-Korean players, often rebranding it as "Korean Chess" with English terminology and familiar notation systems to bridge cultural gaps. These adaptations typically retain core mechanics but incorporate Western chess-inspired elements for accessibility, such as algebraic notation for moves (e.g., "R01-71" for a chariot moving from position 01 to 71). Piece names are translated into English equivalents, with the Guard referred to as the Advisor, the Horse as the Knight, the Chariot as the Rook, and the Cannon retaining its name while the General becomes the King and the Soldier the Pawn. Rule modifications in these versions sometimes align Janggi more closely with international chess standards to prevent draws and enhance playability in competitive settings. For instance, after three repetitions results in a loss for the checking player, and a 50-move rule (100 half-moves without capture) leads to based on material position, contrasting traditional Janggi's allowance for passing and potential stalemates. The cannon's capture mechanic, requiring a mandatory screen (one intervening piece) to jump and capture, remains unchanged in most implementations, though palace restrictions confine and Advisors to their 3x3 fortress without removal. Board adaptations focus on digital interfaces rather than physical changes, with platforms overlaying Janggi's 9x10 (played on intersections) onto user-friendly , including wooden textures or simplified icons to evoke Western chess aesthetics. Examples include the 2018 Steam Workshop item "Janggi/ Chess (Westernized Version)," which features westernized tiles on a basic wooden board design and includes tutorials linking to English rule explanations. Post-2015 apps like PyChess offer customizable setups for and (e.g., inner or outer configurations) and integrate Janggi into broader ecosystems with AI opponents and online play. Despite these efforts, uptake has been limited, confined mostly to niche enthusiasts, chess hobbyists, and online communities exploring Eastern strategy games. Janggi's popularity in the pales compared to chess or even Xiangqi, with sparse English resources and occasional comparisons to expanded like due to shared themes of enhanced mobility and strategic depth, though Janggi's unique jumps and dynamics distinguish it.

Regional and Modern Adaptations

In communities, particularly , Janggi serves as a cultural touchstone, played by immigrants and at community centers to foster social bonds and preserve traditions. For instance, at the Korean Community Services center in , men gather to play the game, mirroring practices in where it is common in parks and among elders. Contemporary modifications to Janggi emphasize practicality and . In settings, a point system assigns values to pieces—such as 13 for the (), 7 for the , 5 for , 3 for the and advisor, and 2 for each soldier ()—to resolve draws by comparing remaining material when the bikjang rule applies. Additionally, players may customize the initial setup by interchanging the positions of their horses and elephants, creating four possible configurations (twin horse, twin elephant, alternating horse-elephant, or alternating elephant-horse) to introduce variability from the outset. These tweaks, along with the game's inherent fast pace driven by the cannons' jumping captures and the elephants' extended range, adapt Janggi for quicker, more dynamic sessions without altering core mechanics.

References

  1. [1]
    How to Play Janggi - Korean Chess - Xiangqi - Shogi - Shatranj
    All pieces capture by using their normal moves and landing on a point occupied by an enemy piece. The enemy piece is removed from play for the rest of the game.
  2. [2]
    [PDF] Janggi: the Chess of Korea ~ Game Design Competition
    I will therefore try to redress that by presenting the rules of Janggi, as well as giving you some idea of how to play the game properly. How To Play Janggi ( ...
  3. [3]
    Did You Know? Traditional Strategy Games along the Silk Roads
    Whilst modern Chess is believed to have been derived from Chaturanga, similar strategy board games such as Xiangqi in China, Janggi in the Korean Peninsula and ...
  4. [4]
    Janggi, the Korean Chess - Free
    SHORT DESCRIPTION: Janggi is played on the intersections of a 9x10 board. Each camp has a "palace" which is constituted by 3x3 intersection at the center of ...
  5. [5]
    Janggi - Variants • PyChess
    Rules: Gameplay​​ Like chess, the goal is to checkmate the other king. Unlike most other chess variants, you may pass in Janggi. Therefore, stalemate is ...
  6. [6]
    Janggi - Korean Chess, Tjyang-keui, Changgi, Jangki - Ludii Portal
    Janggi is played in Korea and is very similar to other games derived from Indian Chaturanga throughout East Asia. It is very popular in Korea, and international ...
  7. [7]
    None
    ### Summary of Xiangqi's Historical Development from the Tang Dynasty Onward
  8. [8]
  9. [9]
  10. [10]
    [PDF] AncientChess.com-Janggi.pdf
    Janggi, the native chess of Korea, is derived from the same source as xiangqi, the chess of China. Janggi has much in common with xiangqi, yet it carries on ...
  11. [11]
    Baduk and janggi - KBS WORLD
    Jun 27, 2018 · While baduk was the game of choice for noblemen or scholars, janggi was considered a folksy game popular among commoners. In summer, old men in ...
  12. [12]
    changgi-set (장기판 將棋板); changgi-board; changgi-piece
    2016 National Research Institute of Cultural Heritage catalogue entries: 'Janggi, sometimes called Korean chess, is a traditional strategic board game ...
  13. [13]
    [PDF] Janggi - Tabletopia
    May 23, 2020 · Janggi (including romanizations changgi and jangki), sometimes called Korean chess, is a strategy board game popular in Korea.
  14. [14]
    Janggi - Rules and strategy of xiangqi games
    In Korean tournaments, according to rules set by the Korean Janggi Association, there is no draw in any form, including draw by perpetual check or repetition of ...Missing: rulebook | Show results with:rulebook
  15. [15]
    Korean Chess - Premium Game Sets & Accessories for All Ages
    Janggi boards are commonly made from solid wood, laminated wood, or high-grade plastic, offering durability and aesthetic appeal. Wooden boards provide a ...
  16. [16]
    Word Witch Angelica — Janggi resources - @shogikappa on Tumblr
    Sep 13, 2017 · Notation. For reference of Janggi notation, see the following board: image. Note that the bottom is where blue (cho, 楚) starts and the top ...Missing: hanja initials
  17. [17]
    None
    Nothing is retrieved...<|separator|>
  18. [18]
    JangGi - Baldwin Games
    Feb 23, 2025 · JangGi is a much younger game. It is an obvious variant of the Chinese Chess game. The board is very similar.
  19. [19]
    Differences of Janggi (Korean chess) to Xiangqi (Chinese chess) in ...
    Mar 27, 2014 · Need to jump (over a single piece) even when moving without capturing; Cannot capture other cannons; Cannot jump over (any player's) other ...
  20. [20]
  21. [21]
    Janggi - Korean Chess - Forward Curves - Forwardpass
    Janggi, also called Korean Chess, is played on a 9 x 10 board. It is likely derived directly from Xiangqi, but it is closely related to Xiangqi in any case.Missing: Joseon dynasty standardization<|separator|>
  22. [22]
    Asian Chinese Chess Rules - Club XiangQi
    c-1, one's touched piece must take the other side's touched piece. c-2, If c-1 is not possible, one must move the piece one touched. c-3, If c-2 is not ...
  23. [23]
    Janggi - 장기 - Korean Chess
    ### Summary of Janggi Tactics, Strategies, and Techniques
  24. [24]
    Tapgol Park and the challenges of an aging society
    Sep 1, 2025 · In numerous films and dramas, Tapgol Park has often been depicted as a gathering place for elderly people and homeless individuals with nowhere ...
  25. [25]
    'I miss dancing': Elderly South Koreans lament loss of 'playground ...
    May 20, 2020 · I don't just dance there, I find people to talk to, drink tea, and play Janggi." Eager to bust a move and chat, Jeong and four of his colatec ...
  26. [26]
    [PDF] UNDERSTANDING KOREA 7 - BannedThought.net
    Classification of Korean Folklore...........................1. 3. Costume ... Janggi, or Korean chess, though simple in composition, has countless ...
  27. [27]
    (Janggi Tournament) 5th Dalgubeol National Janggi ... - YouTube
    May 17, 2023 · (Janggi Tournament) 5th Dalgubeol National Janggi Tournament 1st Main Pro · Comments.
  28. [28]
    기계학습 알고리즘 기반의 인공지능 장기 게임 개발 Development of ...
    Apr 19, 2018 · ... Development of Artificial Intelligence Janggi Game based on Machine Learning Algorithm. December 2017. DOI:10.9716/KITS.2017.16.4.137. Authors ...
  29. [29]
    (사)대한장기연맹
    대한장기연맹 · 총재인사말 · 연혁 · 비젼/목표 · 주요사업 · 오시는길 · 장기소개 · 장기란 · 장기역사 · 장기규정/규칙 · 장기용어 · 연맹정보.장기규정/규칙 · 연맹정보 · 아마단증신청 · 장기역사Missing: pieces | Show results with:pieces
  30. [30]
    Dr. Janggi - Apps on Google Play
    Rating 4.2 (59,154) · Free · AndroidJanggi is played on a board nine lines wide by ten lines long. The game is sometimes fast-paced due to the jumping cannons and the long-range elephants.Missing: platforms | Show results with:platforms
  31. [31]
    Development of Artificial Intelligence Janggi Game based on ...
    In this paper, we described a development of an artificial intelligence Janggi game based on reinforcement learning algorithm and MCTS (Monte Carlo Tree Search) ...
  32. [32]
    Janggi/ Korean Chess (Westernized Version) - Steam Community
    Jul 10, 2018 · An adaptation of Janggi/Korean Chess with a simple wodden look. The tiles were westernized. If you are unfamiliar with the rules, please check:
  33. [33]
    us-nkorea-nuclear-diaspora - Getty Images
    Aug 11, 2017 · Men play Janggi, the native chess of Korea, at the Korean Community Services center on August 10 in New York. Most of those at the center ...