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Kingdom Two Crowns

Kingdom Two Crowns is a side-scrolling micro-strategy developed by Coatsink with direction from 's Gordon Van Dyke and published by . It is the third main installment in the Kingdom series, following Kingdom: New Lands, and introduces local and online cooperative play for up to two players alongside the established solo mode. In the game, players assume the role of a mounted on a steed, tasked with expanding and fortifying a procedurally generated kingdom by recruiting vagrants as subjects, constructing essential structures like walls and farms, and defending against nocturnal attacks from shadowy antagonists known as the , all within a minimalist aesthetic. The game's core loop revolves around a day-night : during the day, players invest coins—earned by clearing portals or harvesting resources—to hire and assign subjects to build defenses, produce tools, and explore adjacent lands, while at night, the emerge to steal the monarch's and dismantle progress unless adequately repelled by archers, builders, and other specialized units. Unique elements include customizable mounts such as horses, stags, and mythical creatures, as well as special monarchs with distinct abilities, enhancing strategic depth across multiple islands that players must liberate. The title launched on December 11, 2018, for platforms including Windows, macOS, , , and , with subsequent ports to and in 2020. Since its release, Kingdom Two Crowns has expanded through several packs that introduce thematic variations and new mechanics, broadening the game's scope beyond its medieval European-inspired base setting. The free expansion, released alongside the base game, reimagines the campaign in a feudal environment with units and aesthetics. Subsequent additions include Dead Lands (2020), a gothic horror-themed update featuring enemies and a crossover with Bloodstained: Ritual of the Night that adds the character as a playable ; Norse Lands (2021), set in a Viking-inspired world with rune magic and longship exploration; Call of Olympus (2024), drawing on with gods, mythical beasts, and divine quests; and the 10th Rulerversary update (2025), a free major update celebrating the series' 10th anniversary with new seasonal events and features. These expansions maintain the series' elements of and , while emphasizing themes of leadership, resource management, and survival in an ever-encroaching darkness.

Gameplay

Core mechanics

In Kingdom Two Crowns, players assume the role of a mounted on horseback in a 2D side-scrolling world, with simple controls limited to moving left or right, dropping coins to interact with the environment, and activating tools or abilities such as a bow for combat or a for commands. The cannot dismount and serves as the central figure directing kingdom activities, emphasizing strategic oversight rather than direct . The primary objective is to reclaim a stolen crown by expanding the kingdom across procedurally generated islands, constructing defenses like walls and towers, recruiting and assigning subjects to roles such as builders or archers, and ultimately destroying the portals that spawn nightly threats. The kingdom revolves around a central keep where the rests each night, and —idle peasants—emerge in the evenings near the keep or vagrant camps, becoming loyal subjects when coins are dropped nearby to recruit them. These subjects then perform tasks like gathering resources, constructing structures, or defending against the , ethereal enemies that emerge from forest portals at dusk to steal coins and assault the keep. If defenses fail and the seize from the keep, the is dethroned, triggering a mechanic that resets progress on the current island while allowing the player to continue as a new heir, carrying over unlocked technologies, statues, and other permanent upgrades to subsequent reigns or islands. This cycle encourages iterative learning and progression across multiple islands, where successful portal destruction secures an area but requires sailing to new lands to fully reclaim .

Resource management and progression

In Kingdom Two Crowns, the day-night cycle structures all and progression, alternating between phases of and . During the day, the can invest to vagrants into subjects at camps, structures like walls and towers, and harvest resources such as berries or hunt animals for additional income. Nighttime shifts to peril, as waves of Greedlings emerge from portals to attack the kingdom, stealing from unsecured areas or attempting to dethrone the by capturing their crown. This cycle repeats every 24 in-game hours, with each season lasting 16 days—spring for regrowth, summer for abundance, autumn for preparation, and winter for scarcity, during which farms cease production. Resources form a that enables escalating progression, starting with as the foundational . are primarily obtained from the morning merchant's daily drop (initially 8 coins, increasing with ), blood money looted from defeated , or secondary sources like hunting rabbits and deer. They fund basic hires, such as equipping peasants with bows for 2 coins each, and constructions like walls (1-16 coins depending on material) or the banker for interest accrual. Gems, a rarer resource found in chests on later islands (typically 2-3 per chest), allow access to advanced features by unlocking hermits—who provide tools such as the for towers (15-18 coins efficiency boost) or farms for —and statues that advance the . Iron, introduced on the fourth island via a 20-coin camp , represents the pinnacle, enabling iron mines, reinforced statues like the (for ranged defense), and the forge to craft bombs essential for destruction. Progression unfolds across five procedurally generated islands, each building on the last to foster kingdom growth. The unlocks travel by constructing a and for 10-130 total, carrying over , gems, and unlocked hermits while leaving subjects behind. On the first two islands, focus shifts to stone upgrades and gem collection; the third introduces key statues like the Statue of Building (3 gems) for faster or for improved subject accuracy. The fourth island unlocks iron tech, culminating in the ability to assault with a (18 ), while the fifth demands full to seal the Greed's source. Seasonal effects, particularly winter's halt every 48 days, force strategic pauses in expansion, emphasizing the need for stored reserves from prior abundance. Sustainable growth requires balancing aggressive recruitment and defense against the risk of bankruptcy, where depleted coins prevent hires and leave the kingdom vulnerable. Players must prioritize early investments in archers (via 8-coin hires) to hunt for supplemental coins before overextending on walls or towers, which can exceed 60 coins for maxed structures. Using the banker to store excess coins (earning 7% daily interest) mitigates winter shortfalls, while hermits like the Horn Hermit enhance recruitment efficiency to maintain subject numbers without constant spending. Avoiding coin overflow—limited by the monarch's satchel capacity—prevents waste, and timing portal attacks post-Greed waves maximizes blood money gains, ensuring a cycle of reinvestment that propels the kingdom toward victory without collapse.

Co-operative features

Kingdom Two Crowns introduces cooperative gameplay for two s, each controlling a distinct within a shared kingdom, enabling collaborative efforts to expand territory, manage resources, and defend against nightly Greed attacks. This mode alters the experience by allowing division of labor, such as one player prioritizing economic investments like recruiting subjects and constructing walls, while the other focuses on exploration to uncover portals or gather gems. Local co-op supports split-screen play on a single device across platforms, where use separate input methods—such as controls for one and a controller for the other—to command their s simultaneously in . The kingdom's structures, subjects, and overall progress remain unified, fostering teamwork in , though each maintains an individual coin pouch that must be manually shared by dropping coins for the partner to collect. Online co-op, available on PC through , permits a second player to drop into 's ongoing session for synchronous collaboration, with the host enabling joins via the multiplayer without automated to minimize disruptive interactions. Progress in the shared is permanently saved for the host upon session end, integrating the guest's contributions like built defenses or recruited units into the ongoing campaign. However, each risks their own crown independently; the game concludes only if both are lost to the , at which point the surviving monarch can forge a replacement for eight coins to revive their partner. This co-op structure emphasizes strategic interdependence, as shared defenses benefit both players but require coordinated efforts to maintain, such as timing tower investments or clearances. Limitations include the absence of and online support on consoles like or mobile devices, restricting remote sessions to PC users, and the mode's cap at two players with no provisions for larger groups.

Development

Conception and design

Kingdom Two Crowns originated as a planned expansion for the 2016 title Kingdom: New Lands, with an initial announcement at the 2017 highlighting cooperative features and enhanced content. However, as development progressed, the project's scope significantly expanded, incorporating a full campaign mode and broader gameplay systems, leading the team to reclassify it as a standalone rather than supplementary . This evolution allowed for deeper exploration of the series' core loop while addressing limitations in the prior game's structure. The design philosophy emphasized minimalist controls—limited primarily to pointing and spending coins—to prioritize over fast-paced action, fostering a sense of deliberate monarchy management. Drawing inspiration from elements such as and risk-reward decision-making, the developers intentionally toned down harsher aspects like total progress resets upon failure, opting instead for a more forgiving progression system that retained unlocked elements across playthroughs to improve accessibility for a wider . This approach aimed to blend survival tension with long-term kingdom-building, encouraging players to experiment without overwhelming frustration. Central innovations included the introduction of local and online co-operative play, enabling two monarchs to jointly rule and defend against threats, which added a social dimension absent in earlier entries. The game also featured larger, interconnected worlds across multiple islands in a campaign format, expanding the scale of exploration and compared to the single-island focus of predecessors. These elements were deeply influenced by the original Kingdom's distinctive aesthetic and thematic motifs of regal authority, nightly defenses, and the encroaching , preserving the series' atmospheric medieval fantasy while amplifying its strategic layers. The early development team was spearheaded by Thomas van den Berg, known as Noio, the creator of the Kingdom series and lead designer, who envisioned the title as a simulation interwoven with mechanics to simulate the precarious balance of ruling a vulnerable realm. Collaborating with studios like Coatsink, Noio's vision guided the integration of these concepts, ensuring the game's roots informed but did not dominate its accessible framework.

Production and technology

The development of Kingdom Two Crowns was spearheaded by Thomas "Noio" van den Berg, the franchise's creator, in partnership with British studio Coatsink Software. Gordon Van Dyke, co-founder of publisher , served as creative director, guiding the project's evolution from an intended expansion of Kingdom: New Lands into a standalone sequel. The team utilized the Unity engine to enable seamless cross-platform support across PC, consoles, and later mobile devices, allowing for efficient adaptation to diverse hardware requirements. The game's distinctive modern style was selected to maintain aesthetic consistency across its minimalist world while facilitating rapid iteration during prototyping and testing phases. This approach enabled quick visual feedback and adjustments, aligning with the roots of the series without demanding extensive asset overhauls. Complementing the visuals, the orchestral soundtrack was composed by Roddy, whose compositions build tension through subtle, evolving motifs that underscore the night's perils and the kingdom's fragile growth, enhancing the atmospheric immersion. Key technical challenges included crafting for the game's islands, which vary in layout and resources to promote replayability and without repetitive hand-crafted maps. The team also optimized performance for local co-op modes, particularly split-screen play on consoles, ensuring smooth synchronization of dual controls and shared states under constraints. To temper the frustration inherent in mechanics, developers introduced persistent unlocks and a multi-island progression system, allowing progress to carry over and reducing the sting of individual run failures while preserving high-stakes decision-making. Development commenced in 2016, shortly after New Lands, with a targeted launch in late 2018; acquired full franchise rights from Noio in 2019 to sustain long-term updates and expansions.

Release and marketing

Announcement and initial launch

Kingdom Two Crowns was first publicly revealed during Nintendo's Nindies Showcase on February 28, 2017, where a trailer introduced the game's co-op mode allowing two players to collaboratively rule and defend their kingdom against nightly Greed attacks. Later that year, at PAX West 2017, developers Noio and Coatsink showcased a playable demo emphasizing the multiplayer system and atmospheric side-scrolling strategy elements, providing press with hands-on access to early builds. In 2018, select press received beta access for previews, including hands-on sessions at events like GDC, highlighting refined and progression features. The game officially launched on December 11, 2018, simultaneously across Windows, macOS, , , and platforms. Day-one content included the free expansion, transporting players to a feudal Japan-inspired setting with unique architecture, units, and strategies while retaining the core loop of coin collection, subject recruitment, and nightly defenses. Pre-release marketing focused on the innovative co-op and evocative style through cinematic trailers that depicted serene kingdom-building contrasted with tense Greed invasions. partnered with digital storefronts for launch-day bundles and discounts, such as integrated promotions on and console stores, to boost accessibility and highlight the shared ruling experience. Post-launch, the title quickly gained traction, surpassing 300,000 within six months.

Platform ports and expansions rollout

Following its initial launch on personal computers and select consoles in December 2018, Kingdom Two Crowns expanded to additional platforms, beginning with a port for and devices on April 28, 2020. This release featured tailored touch controls adapted from the game's controller-based scheme, along with controller support for 4 and controllers, and required + or +. Publisher oversaw the port's development and distribution, ensuring compatibility with customized co-op modes optimized for mobile play. Coinciding with the mobile launch, the free Dead Lands expansion rolled out on April 28, 2020, across PC, consoles, and the new platforms, introducing a zombie-themed setting as an optional campaign variant. This update integrated Dead Lands alongside the existing content—originally released as a free downloadable variant at launch—allowing players to select these as base campaign options from the main menu without additional purchases. A subsequent free update, Never Alone, arrived on April 20, 2021, for PC, , , and , enhancing co-operative features. Subsequent expansions, including Norse Lands (2021) and Call of Olympus (2024), continued the rollout of new thematic campaigns across all platforms. Platform-specific adjustments followed to address rollout challenges, including hotfixes for the version focused on improving stability and performance, such as fixes for startup crashes and memory issues released in subsequent patches. Raw Fury facilitated cross-save functionality through the "Continue Anywhere" in November 2020, enabling players to transfer progress across owned platforms via a dedicated Kingdom account, though transfers were paused during ongoing patches to prevent data conflicts. These efforts supported broader , with coordinating unified updates to maintain consistency in content delivery and player experience across ecosystems.

Expansions and updates

Dead Lands and early content

The Dead Lands expansion for Kingdom Two Crowns was released as a free update on April 28, 2020, across all supported platforms including PC, consoles, and the newly launched mobile versions for and . This update introduced a gothic horror-themed campaign set in deserted, post-apocalyptic lands featuring ruined structures and eerie atmospheres, shifting the game's aesthetic toward elements while preserving the core side-scrolling strategy loop of resource gathering and kingdom defense. Central to the Dead Lands content are new mechanics such as elixirs, a specialized resource used for healing recruited subjects and countering the heightened threats from the Greed enemies, who adopt a zombie-like, undead appearance with tattered forms and aggressive behaviors in this setting. The expansion also adds squires as trainable units that assist in combat, particularly effective against Greed assaults, alongside enhanced building options for cliffside constructions that adapt to the rugged, vertical terrain of the new islands. A notable crossover collaboration with Bloodstained: Ritual of the Night integrates four playable monarchs—Shardbinder Miriam, Zangetsu, Gebel, and Alfred—each with unique abilities like freezing Greed with a whip lash (Miriam), rallying units for faster attacks (Zangetsu), creating an immune duplicate (Alfred), or transforming into a bat for evasion (Gebel), alongside new mounts such as a beetle for laying traps, an undead horse for summoning barriers, and the demon horse Gamigin for charging enemies. These additions extend gameplay duration through a fresh campaign focused on exploration and strategic defense without fundamentally altering the base resource systems, such as adapting coin collection for elixir production. Early post-launch updates integrated the Shogun era, originally part of the base game's 2018 launch, with refined details like samurai-inspired units, eastern architectural aesthetics, and improved mobile compatibility fixes to ensure seamless co-op play across devices. A May 2020 hotfix addressed issues like monarch ability glitches and audio bugs specific to Dead Lands, enhancing stability for the survival horror dynamics. Overall, these elements enriched the game's progression by introducing thematic depth and tactical variety, encouraging players to revisit campaigns with heightened tension from nocturnal Greed waves and elixir-dependent recovery.

Norse Lands

Norse Lands is a premium downloadable content expansion for , released on November 16, 2021, and priced at $6.99. It introduces a Viking-themed campaign set in a mythology-inspired world around 1000 C.E., featuring rugged fjords, longships for traversal, and as a key resource for recruiting and buffing subjects. The expansion emphasizes naval exploration across multiple islands, where players must navigate icy waters and establish outposts while contending with the harsh Nordic environment. New mechanics in Norse Lands revolve around seasonal cycles that impact gameplay, including harsh winters that slow travel, freeze waters, and increase vulnerability to attacks, requiring strategic preparation in earlier seasons like and summer. Enemies include a new breed of Greed inspired by , undead-like foes that emerge more aggressively during night cycles and in colder conditions. Technological progression occurs via statues, which players activate with gems to unlock upgrades such as enhanced defenses or god-like powers. Mounts like the Valkyrie steed provide aerial scouting and rapid escapes, integrating lore by allowing rulers to channel abilities from figures like or Thor for combat advantages. Units and progression shift toward a more communal defense system, where all subjects—including peasants, vanguards, and specialized roles—contribute to repelling threats. Warriors equipped with axes, such as berserkers, serve as frontline , gaining temporary buffs from to enter a rage state for increased damage output, essential for prolonged island-hopping expeditions. The emphasis on naval elements encourages players to invest in longships early, facilitating and rapid movement between islands to gather resources and assault portals. Thematic elements draw deeply from , with hermits offering lore through quests involving mythical artifacts and portals that summon legendary challenges, creating a distinct campaign focused on survival against elemental forces and ancient curses rather than the base game's feudal struggles. Puzzles tied to runestones and god powers require clever , reinforcing the expansion's narrative of becoming a who harnesses divine might to conquer frozen realms.

Call of Olympus

Call of Olympus is a premium downloadable content expansion for Kingdom Two Crowns, released on , 2024, and priced at $9.99. Set in a world inspired by mythology, the DLC transports players to a Mediterranean landscape featuring dark woods, turquoise beaches, and the majestic as the campaign's epic endpoint. Players assume the role of a tasked with restoring the gods and liberating Olympus from the encroaching , blending strategic kingdom-building with mythological quests that emphasize divine alliances and naval exploration. Central to the expansion's mechanics are new and systems tied to Greek lore. soldiers form formations for enhanced capabilities against Greed portals and fortifications, while players construct fleets equipped with ship-mounted ballistae—known as triremes—for both land assaults and sea defense. The campaign introduces enhanced enemies, including multi-phased boss encounters with the colossal , and mythical threats like minotaurs that guard key areas. plays a pivotal role as one of the core gods (alongside , , and Hermes), offering powerful artifacts such as hammers and bows as rewards for completing god-specific quests, which provide bonuses like improved building efficiency or prowess. The serves as a , directing players toward these divine favors. Visually and aurally, Call of Olympus overhauls the game's aesthetic with marble-inspired architecture, pixel-art temples, and updated visual effects including dynamic lighting to evoke the grandeur of . The soundtrack features epic orchestral themes that underscore mythological events, enhancing immersion during quests and battles. The campaign unfolds across a series of themed islands, including starting lands, Temple Islands for divine trials, and Quest Islands with hidden treasures and challenges; players must sail between them, progressively unlocking godly artifacts to culminate in the assault on Olympus. This structure integrates seamlessly with the base game's co-operative and single-player modes, allowing prior expansions' elements to coexist while focusing on Greek-themed progression.

10th Rulerversary update

The 10th Rulerversary update, designated as version 2.3, was released on October 6, 2025, as a free major content patch for Kingdom Two Crowns to commemorate the 10th anniversary of the Kingdom series. This update builds upon the existing Challenge Islands mode—originally introduced in 2019—by incorporating visuals and the Greek armory from the Call of Olympus expansion, allowing players to experience these elements in a unified challenge format. The core addition is a time-limited seasonal event titled "10th Rulerversary," accessible through the newly renamed "Game Modes" menu, which requires an internet connection for participation. The seasonal event runs from October 6 to November 5, 2025, and features a special challenge island with thematic elements like candles, cakes, and golden treasures, alongside a new community-voted enemy known as the Greed Golem. Completing the challenge grants a permanent cosmetic reward, such as a new hat, encouraging player participation during the anniversary period. Additionally, the update introduces Coronation Week activities within the event, enhancing the celebratory atmosphere with targeted in-game objectives. Accompanying this is the optional Decennial Royal Wardrobe DLC, which unlocks premium Monarch skins including the Coronation King, Sky Sovereign, and Ethereal Empress. A significant quality-of-life improvement comes via an overhauled , with streamlined menus for better navigation, such as the consolidation of Challenge Islands under "Game Modes" and clearer labeling for cloud save features. On the technical side, the update includes various performance enhancements, such as fixes for save file corruption that caused infinite loading screens, multiplayer shop duplication bugs, and visual glitches like Greedified appearances in co-op sessions on Plague Island. These build on prior optimizations from patches like version 2.1.2 (February 2025), which addressed memory usage, and a 2025 Switch for networking stability. The update fosters greater community engagement by integrating elements from all prior eras into enhanced legacy modes within the Challenge Islands framework, promoting replayability through combined biomes and mechanics without requiring entirely new campaigns. This approach extends the game's longevity, allowing players to revisit and mix historical content like Norse Lands and Dead Lands alongside the newly accessible themes.

Reception

Critical response

Kingdom Two Crowns received generally favorable reviews from critics upon its release, with praise centered on its atmospheric presentation and innovative mechanics. The version holds a score of 85/100 based on 11 critic reviews, indicating strong approval for its strategic depth and visual style. On , the game averages 78/100 from 25 critics, ranking it in the top 25% of reviewed titles, with reviewers highlighting the minimalist design that encourages player creativity in kingdom building and defense. The tense nighttime sequences, where players must fortify against invading Greed forces, were frequently lauded for building suspense without overwhelming complexity. Critics appreciated the game's evolution from its predecessor, Kingdom: New Lands, introducing co-op play as a key innovation that enhances the shared experience of exploration and management. TheSixthAxis awarded it 8/10, noting the excellent cooperative mode and how it serves as an accessible entry point while revealing deeper secrets for returning players. PlayStation Universe gave 8.5/10, commending the slow-burning atmospheric strategy that rewards patient decision-making in and territorial expansion. The beautiful and immersive , including ambient tracks that amplify the sense of isolation and urgency, were also standout elements, as described by Digital Chumps in their 8.2/10 review. Despite the acclaim, some reviewers pointed to shortcomings in pacing and structure. The deliberate tempo, while atmospheric, was criticized as occasionally sluggish, potentially frustrating players seeking faster progression, as noted in Push Square's 7/10 assessment. The lack of direct over villagers, relying instead on indirect commands, led to mixed feelings on strategic engagement, with some feeling it limited micromanagement options. Island progression was seen as repetitive across playthroughs, echoing New Lands too closely without enough novel variety. On the Switch port specifically, framerate dips during busier scenes drew complaints for disrupting the fluid . The mobile version, while praised for intuitive touch controls overall, faced notes of tedium in long-distance travel due to screen size limitations.

Commercial success and legacy

Kingdom Two Crowns achieved significant commercial success shortly after its launch, attracting over 300,000 players within the first six months. By 2019, the broader Kingdom series had surpassed four million copies sold across its titles, with Two Crowns contributing substantially to this milestone through its multi-platform availability and co-op features. Ongoing sales have been bolstered by expansions and updates, maintaining steady revenue streams estimated at over $11 million from alone as of recent analyses. The game's downloadable content (DLC) packs, including Norse Lands and Call of Olympus, performed strongly, each generating hundreds of thousands in gross revenue and extending the title's lifecycle. Free updates, such as the 10th Rulerversary event in October 2025, further drove player returns by introducing seasonal challenges, new cosmetics like party hats and balloons, and quality-of-life improvements, resulting in a surge of concurrent players peaking at over 26,000 on . These efforts ensured long-term engagement, with patches addressing stability issues to support the game's enduring player base. In terms of legacy, Kingdom Two Crowns has influenced the minimalist strategy genre by emphasizing streamlined mechanics, atmospheric , and without traditional elements, inspiring similar titles in indie development. The game fostered a dedicated , evidenced by active support on platforms like , where enhancements to knight abilities and gameplay tweaks have extended options. Fan events, including the 2025 anniversary celebrations with video series and in-game festivities, highlight its cultural impact within the Kingdom series, which paved the way for spin-offs like Kingdom Eighties, a narrative-driven expansion set in the .

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