Lorne Lanning
Lorne Lanning is an American video game designer, animator, director, and producer renowned for co-founding Oddworld Inhabitants, Inc., in 1994 alongside Sherry McKenna, where he serves as president and chief creative officer.[1]
With a background in fine arts and a BFA in character animation from the California Institute of the Arts, Lanning previously contributed to computer graphics and visual effects at Rhythm & Hues Studios in Hollywood.[1][2]
He spearheaded the development of the Oddworld series, envisioned as a quintology of action-adventure games that integrate Hollywood-level animation, empathetic storytelling, and gameplay mechanics emphasizing puzzle-solving, platforming, and moral choices, often critiquing themes of corporate exploitation and industrial dehumanization through characters governed by the A.L.I.V.E. (Aware Lifeforms in Virtual Entertainment) system.[1]
Key titles under his leadership include Oddworld: Abe's Oddysee (1997) and Abe's Exoddus (1998), which achieved commercial success, followed by Munch's Oddysee (2001) and Stranger's Wrath (2005); the franchise has sold over 20 million units since the company shifted to self-publishing in 2008, with the 2021 release Oddworld: Soulstorm garnering multiple awards for its narrative and visuals.[1][1]