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References
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[1]
About – Maxis Studios – Official Electronic Arts Sites### Summary of Maxis
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[2]
A Brief History of SimCity - Mental FlossJan 30, 2013 · But then, in 1987, Wright met up-and-coming software publisher Jeff Braun at a mutual friend's house for what Wright has since called “the ...Missing: reliable | Show results with:reliable
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Maxis Software 2025 Company Profile - PitchBookWhen was Maxis Software founded? Maxis Software was founded in 1987. Where is Maxis Software headquartered? Maxis Software is headquartered in Walnut Creek, CA.
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25 Years of Maxis – Living the Simulated Dream - Game InformerMar 4, 2015 · After 25 years, Maxis is a different organization in many ways. It has grown into a multi-studio developer, survived a corporate buyout, ...
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Not your average 'shoot-em-up' - SouthCoastToday.comThere is little blood or violence in Will Wright's computer games ... It was the first of several sim-franchise titles that Maxis called "software toys" because ...
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When SimCity got serious: the story of Maxis Business Simulations ...May 19, 2020 · It was an astounding, unexpected success for Maxis when it was released in 1989, with over $5 million sales in the first two years and nearly ...Missing: Broderbund | Show results with:Broderbund
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Recovering Nintendo's Lost SimCity for the NESDec 25, 2018 · Jeff Braun (left) and Will Wright (right) co-founded Maxis Software in 1987 in order to self-publish SimCity. The success of the game – and ...Missing: reliable | Show results with:reliable
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SimCity: The City Simulator - Obsolete GamerAfter two more years of code changes and legal wrangling (which included cementing Broderbund Software as Maxis Software's distribution agent), SimCity was ...
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Electronic Arts to Buy Maxis for $125 Million | WIREDJun 5, 1997 · Electronic Arts will buy SimCity-maker Maxis in a US$125 million stock swap. The companies said Thursday the transaction will be completed by the end of August.
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Maxis - Electronic Arts Wiki - FandomThe studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including The Sims.
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Maxis relocates to EA's Redwood Shores HQ | GamesIndustry.bizFeb 13, 2004 · The move comes at least partially because Maxis, which now has over 300 staff, had outgrown its existing offices in Walnut Creek, a mere 30 ...Missing: 2003 | Show results with:2003
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Maxis - WikipediaThe studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including ...List of Maxis games · Maxis Communications · Spore (2008 video game)
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[14]
Maxis Studios – Official Electronic Arts Sites - EAMaxis Studios: Creators of The Sims. Craftspeople, Storytellers, Tinkerers. We exist to make the world better through creative play.Careers · About · What We Build · Our Culture
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[15]
EA Announces Agreement to be Acquired by PIF, Silver Lake, and ...Sep 29, 2025 · EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners for $55 Billion. September 29, 2025. Accelerates EA's Strategic ...
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Gaming giant Electronic Arts bought in unprecedented $55bn dealSep 29, 2025 · The consortium of buyers include Saudi Arabia's Public Investment Fund (PIF), Silver Lake and Jared Kushner's Affinity Partners. EA is known ...
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[17]
SimLife (1992) - MobyGamesReleased: 1992 on DOS ; Developers. Maxis Software Inc. ; Collected By: 62 players ; Genre: Simulation ; Interface: Point and select.
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[PDF] maxis gamesBy the end of the year, the company had sales of $5.3 million and 35 employees. By 1991, SimEarth had joined. SimCity on the best-seller list. Braun and Wright ...
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[PDF] Will WrightMaxis went public in the middle of 1995, raising $35 million from the offering, and reported $6 million income for their first public year. From the outside ...<|separator|>
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Maxis wins injunction in passing off caseApr 30, 2004 · The defendants strongly argued that they had the legal right to use the name Maxis because of the prior registration of the company name Maxis ...
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A-Train : Free Download, Borrow, and Streaming - Internet ArchiveDec 22, 2014 · Maxis Software Inc. Released 1992. Genre Simulation, Strategy/Tactics Gameplay Managerial / Business Simulation Visual Isometric Vehicular Train.
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EA Is Buying Maxis, Sim City Game Maker - SFGATEJun 5, 1997 · The deal is structured so that each Maxis stockholder will get .3644 share of Electronic Arts stock for each share of Maxis stock. EA stock ...Missing: details | Show results with:details
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SimCity 3000 Release Information for PC - GameFAQsPublisher: Electronic Arts. Release: February 1, 1999. Also Known As: • SimCity 3000 UK Edition (EU) • SimCity 3000: UK Edition (EU). Franchises: SimCity.
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The History of The Sims | Eurogamer.netFeb 5, 2010 · The Sims finally debuted in February 2000, almost a full decade after the idea first percolated in Will Wright's imagination, and was ...<|separator|>
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The Early Beginnings of Maxis and The Sims - SimsVIPSep 15, 2017 · It was 30 years ago when Will Wright and Jeff Braun founded Maxis Software—a company whose purpose was to publish SimCity on PC.
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[PDF] The Sims - Electronic CollectionJul 28, 2007 · First released on February 4, 2000, the base game has sold more than 16 million copies, making it the best- selling PC game in history.
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Will Wright, Maxis - Special Awards Details PageWill Wright, Maxis' Chief Designer, co-founded Maxis in 1987. Wright began working on what would become SimCity—The City Simulator in 1985. SimCity was released ...
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Sim City 4 Deluxe Edition : EA Games - Internet ArchiveFeb 26, 2022 · SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003.
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SimCity 4: Rush Hour Preview - IGNJul 9, 2003 · Carrying the apropos title Rush Hour, Maxis' upcoming expansion pack to SimCity 4 centers around transportation issues.
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Game Master | The New YorkerOct 30, 2006 · Will Wright changed the concept of video games with the Sims. Can he ... When Wright took his idea to the Maxis board of directors ...
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Best-selling PC Games of 2008 - IGNJan 15, 2009 · What came out on top last year? · 1. World of Warcraft: Wrath of the Lich King Expansion Pack · 2. Spore · 3. World of Warcraft: Battle Chest · 4.Missing: first | Show results with:first
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EA Making Less, Losing Less, Thanks To Cuts - Kotaku... Spore moving over 2 million copies. In all, Electronic Arts had 31 games that sold a million copies or more during its fiscal year. EA also highlighted a ...
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EA'S Groundbreaking Franchise The Sims Turns TenFeb 4, 2010 · Since its June 2009 launch, The Sims 3 has sold more than 4.5 million units worldwide to date and holds the #1 best-selling PC title for 2009 in ...
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EA: The Sims 3 Top-Selling PC Game Worldwide In 2009June 2009's The Sims 3 was the number one selling game worldwide last year according to Electronic Arts, and it moved over 100 million pieces of user-generated ...
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Will Wright and EA Partner on Stupid Fun Club - Electronic ArtsApr 8, 2009 · Will Wright created Maxis with Jeff Braun in 1989, which was acquired by EA in 1997. Will is the visionary designer of blockbuster game concepts ...
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'SimCity' launches to critical acclaim and crippling server problemsMar 14, 2013 · Electronic Arts has announced the titles that it will offer SimCity owners for free as an apology for the server issues that plagued the game's ...
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The Sims Dev EA Salt Lake Focusing on Mobile Following LayoffsJan 30, 2014 · Electronic Arts has laid off numerous employees at its Salt Lake City, Utah office today, affecting both the Maxis and All Play divisions.Missing: 2015 | Show results with:2015
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EA Salt Lake Focusing on Mobile Following Layoffs - BeyondSimsJan 30, 2014 · According to an IGN source close to EA, “all of Maxis is gone” in Utah, with approximately 40 former employees migrating to Maxis in California.
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EA closes SimCity studio Maxis Emeryville - Ars TechnicaMar 4, 2015 · Electronic Arts is closing the Maxis office in Emeryville, California. While other Maxis studios around the world will remain open, ...Missing: date | Show results with:date
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Why it's a sad day for fans of 'The Sims' - FortuneMar 5, 2015 · Electronic Arts is closing game studio Maxis' headquarters in Emeryville, California as it shifts development of SimCity and The Sims to other studios.
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The Sims Series Has Surpassed $5 Billion In Lifetime SalesNov 3, 2019 · "Engagement across the franchise has led The Sims to surpass $5 billion in lifetime sales," Wilson stated. "The Sims continues to be one of the ...
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Electronic Arts Reports Q4 and Full Year FY19 Financial ResultsMay 7, 2019 · In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio ...<|separator|>
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The Sims 4 Review - IGNRating 7.5/10 · Review by Kallie PlaggeSep 1, 2014 · Verdict. Transitioning from The Sims 3 to The Sims 4 is a little rough. The Sims 4 seems barren of content and features by comparison, ...
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Multiple Sims developers have been let go - PCGamesNApr 24, 2018 · However, an inside source has confirmed to PCGamesN that Hiatt was laid off alongside 15 to 20 other Maxis EA staff members. Producer ...
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The Sims studio Maxis hiring creative director for 'live service' game ...Aug 25, 2019 · The Sims studio Maxis hiring creative director for 'live service' game based on new IP ; By Samuel Horti ; published August 25, 2019 ; Read more.
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Maxis is expanding its Studio to EA Austin to develop a new IPAug 22, 2019 · The opening of Maxis Austin will have no effect over the Maxis headquarters in Redwood City. Maxis Redwood is currently commited to The Sims 4 ...
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Maxis Studios - EA - LinkedInWe have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe. Maxis is a place for people who ...Missing: 2019-2021 Guildford 2022
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Everything Announced during the Behind The Sims Summit - EAOct 18, 2022 · The Sims 4 base game is now available for free, with more content being developed into the foreseeable future · The next generation of The Sims ...
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The Sims Celebrates 25 Years of Simulated Life - Electronic ArtsFeb 4, 2025 · The bundle began to roll out globally on January 31, 2025 via EA app™, Epic Games Store, and Steam® for modern PCs running Windows 10 and 11. 25 ...
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Project Rene: Playtesting the Next Generation of The Sims - EAWe released a small private playtest that evaluated interior design, furniture customization, and collaborative interior design on mobile and PC.Missing: multi- cross- alpha
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Project Rene: Everything we know about the future of The SimsSep 24, 2025 · EA and Maxis has confirmed Project Rene is not The Sims 5. It is, instead, a new multiplayer online spin-off that's currently being ...
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Project Rene—Everything we know about the next major Sims gameSep 19, 2025 · Here's everything we know so far about Project Rene, including new (and returning) features, early gameplay footage, and how its multiplayer works.Missing: alpha | Show results with:alpha
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EA Announces Agreement to be Acquired by PIF, Silver Lake, and ...Sep 29, 2025 · Under the terms of the agreement, the Consortium will acquire 100% of EA, with PIF rolling over its existing 9.9% stake in the Company. EA ...Missing: talks Maxis autonomy simulation projects
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From SimCity to, well, SimCity: The history of city-building gamesOct 11, 2015 · Maxis soon released graphics sets that converted the appearance of SimCity into historical, fantasy, or future cities, but the game itself was ...
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22 years later, modders are keeping SimCity 4 alive - The VergeApr 7, 2025 · Early modding efforts were made easier by the way the game stores its data, which, as modder Matias93 explains, is in a database whose format ...
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Electronic Arts Inc. - SimCity is Available in Stores and on Origin NowMar 5, 2013 · Maxis, originally founded in 1987, and now an Electronic Arts label with studios in Emeryville , Redwood Shores , and Salt Lake City , has ...
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SimCity for Series - Sales, Wiki, Release Dates, Review ... - VGChartzThe SimCity series of city-building simulation titles consists of the following releases: SimCity - 3.18 million; SimCity 2000 - 3.4 million; SimCity 3000 ...
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Must Reads: From video game to day job: How 'SimCity' inspired a ...Mar 5, 2019 · “SimCity” was their first taste of running a city. It was the first time they realized that neighborhoods, towns and cities were things that were planned.
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The Pedagogical Benefits of SimCity in Urban Geography EducationAug 6, 2025 · University students used SimCity to build their own cities and applied a wide range of theories to support their urban structures. Moreover, the ...
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The Sims™ 4 FeaturesUnleash your imagination and create a unique world of Sims that's an expression of you! Explore and customize every detail from Sims to homes, and much more.
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[PDF] Decoding the Sims - Journals at the University of ArizonaEvery development of the series, from The Sims 2 to The Sims 3 to The Sims 4, has a very similar set of mechanics to previous releases, but most importantly ...
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Buy The Sims™ 4 Expansion Packs - EALarge packs that expand your game and take your Sims on new adventures. 16 Products. Sort by. Latest.Lovestruck Expansion · Businesses & Hobbies · Life & Death · For Rent
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History Of The Sims: How A Major Franchise Evolved From City ...Nov 19, 2017 · Back in 2000, California-based developer Maxis released a game entirely focused on the micromanagement of someone's life, letting players pull ...
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'The Sims,' gaming's ultimate social sandbox, turns 25 - NPRFeb 1, 2025 · The Sims, its three sequels and numerous expansion packs have sold a combined 200 million copies. Publisher EA says the franchise has attracted ...Missing: units | Show results with:units
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The Sims™ 4 Becomes the Most Widely Played Game in the 23 ...Apr 18, 2023 · The most widely played game in the 23-year history of The Sims franchise, now reaches more than 70 million players around the world.
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The Sims™ 4 Home - Electronic Arts - EAUnleash your imagination and create a unique world of Sims that's an expression of you! Explore and customize every detail from Sims to homes, and much more.Discover · The Gallery · Quick Fixes for Child Sims... · DownloadMissing: franchise total<|separator|>
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How The Sims grew from a virtual construction game into a cultural ...Feb 21, 2025 · The Sims spent nearly a decade in development, ultimately creating a digital space where players could control virtual beings, environments and life choices.
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How The Sims and its partners are expanding diversity and ... - EAA campaign and documentary that shines a spotlight on the importance of authentic representation in gaming.Missing: sources | Show results with:sources
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How The Sims' endless customisation fostered one of gaming's most ...Feb 3, 2025 · Ring explained how the game's developers, Maxis and Electronic Arts, consider equality, diversity and inclusion as part of hiring, development ...
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Players Unleashed!: Modding The Sims and the Culture of GamingIt is the activity of creating and adding of custom-created content, mods, short for modifications, by players to existing (commercial) computer games.
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GDC 2005 Report: The Future of Content - Game DeveloperMar 14, 2005 · Again, Wright noted that all of this is procedurally generated, bringing the audience to wild applause. Spore At A City Level The camera in the ...
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The Long Zoom - The New York Timeswhich will reportedly cost about $20 million to develop ... time lines of scientific development. The collaborative worlds ...
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Spore Creature Creator Available Worldwide June 17 - EA IRApr 25, 2008 · The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore.
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Spore Galactic Adventures Expansion PackTake Your Creature From Zero To Galactic Hero. Get out of your starship and turn your Spore creatures into legendary Space Captains. For the first time, ...
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Spore Reviews - MetacriticRating 84% (75) Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding ...Missing: reception | Show results with:reception
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EA Admits Spore Launch Botched by DRM; Still, Financial Damage ...Sep 19, 2008 · Gamers angry with the "draconian" content protection features opted out of the $50 a pop for Spore and copped it illegally instead, to the tune ...
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Spore spawns 1 million sales - GameSpotSep 24, 2008 · As part of the DRM backlash, many potential customers--500,000 in the first week alone, by Forbes' calculations--have downloaded the game ...
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100 Million Creations Take Over Spore UniverseSpore is widely recognized as one of the first games to make user-generated content the central focus and let player creativity drive much of the humor and ...
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Sim Farm | ClassicReload.comRating 3.7 (341) Sim Farm is a 1993 farming simulation where you plant crops, manage livestock, respond to weather, and make financial decisions. You also build and place ...Missing: agriculture | Show results with:agriculture
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SimFarm : Leaping Lizard Software, Inc. - Internet ArchiveDec 27, 2014 · SimFarm is a simulation/strategy game where you manage a virtual farm, buying/selling livestock, planting crops, and dealing with realistic ...Missing: agriculture | Show results with:agriculture
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SimTower: The Vertical Empire (Windows 3.x) Game DownloadNov 20, 2018 · SimTower: The Vertical Empire is a simulation game developed by Japanese company OpenBook and published by Maxis in 1994 for Windows 3.x and Macintosh.
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SimTower: The Vertical Empire | The ObscuritoryApr 26, 2011 · Yoot Saito developed a surprisingly personal take on Maxis's simulation sandbox genre – and one of the stronger entries in the Sim series.Missing: Dynamics | Show results with:Dynamics
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SimPark (1996) - MobyGamesNov 26, 2006 · SimPark allows you to build and manage parks from scratch, completely isolated from civilization. You have the choice of choosing from hundreds of different ...
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SimPark Download (1996 Simulation Game) - Old-Games.comSimPark deals with the simulation and management of a real wildlife park. SimPark allows you to build and manage parks from scratch, completely isolated from ...
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1996: Tough times for Maxis - Will WrightBy 1996 Maxis posted a loss of $1.7 million. "We were forced into a lot of short-term decisions," says Wright. "The quarterly calls were what the company ...Missing: impact | Show results with:impact
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A-Train (1995) - MobyGamesOct 27, 2007 · IV. Evolution, itself a reworked port of Take the A-Train IV. It adds 15 new locations and a wide variety of new trains from multiple countries, ...
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A-Train - Retro Games Database - DPSimulationAround the same period, A-Train was ported to the Nintendo Entertainment System (NES) in 1989, marking the franchise's first appearance on a major home console.
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The Urbz: Sims in the City - IGNRating 7/10 · Review by Craig HarrisNov 22, 2004 · The Urbz: Sims in the City, developed by handheld development studio Griptonite, takes the themes, graphics and audio assets from the Game ...
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The Urbz: Sims in the City for All - VGChartzThe sales total on the right reflects the most recent official figure for ... Shipping Total. 1,000,000 Units As of: December 31st, 2004. Related News. No ...
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EA Unveils Darkspore, Maxis' Online Action RPG - WIREDJul 20, 2010 · Darkspore is an action role-playing game with a gritty science fiction aesthetic, all bleak planets and killer monsters.Missing: MMO | Show results with:MMO
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Darkspore yanked from Steam amid reports of game-killing bugsJul 2, 2013 · Darkspore yanked from Steam amid reports of game-killing bugs. Update: EA says "Maxis continues to support Darkspore and its servers." By ...
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Farewell, Maxis: a look back and some Sim obscuritiesMar 9, 2015 · Last week we got the very sad news that legendary developer Maxis closed its doors after 28 years. The Maxis name and its related brands will ...
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The Sims 4: Maxis to Launch New European Dev Team - SimsVIPMay 19, 2021 · Maxis is starting to expand its team into Europe! The EA Careers Website has numerous new job listings for a new development “studio” dubbed “Maxis Europe.”<|separator|>
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Careers at Electronic Arts - Start your Job Search - Official EA SiteJoin EA and let's make play happen. Search for the latest job openings at Electronic Arts.Early Careers · Locations · Teams · Technology
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EA pushes for return to the office as remote working is scaled backMay 15, 2025 · Electronic Arts has sent employees a notice that it's scaling back remote working, implementing a new hybrid policy of three days a week in the office.Missing: Maxis | Show results with:Maxis
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The Orthogonal Bet: SimCity, Maxis and the ambitious modeling of ...Jun 21, 2024 · In this episode, Sam and Chaim discuss Chaim's experience at Maxis, the uniqueness of SimCity, early 90's gaming, the rise and fall of Maxis, ...
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Maxis - 3DO WorldJul 18, 2024 · Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. Before then, the game was only available on a ...
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Will Wright Leaving Maxis - IGNApr 8, 2009 · Posted: Apr 8, 2009 11:00 am. Electronic Arts announced today that, after twenty years, Will Wright is leaving Maxis to run Stupid Fun Club.Missing: WatchDog | Show results with:WatchDog
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Luc Barthelet - MobyGamesFrench engineer Luc Barthelet was 35 years old in July 1997 when he was appointed as General Manager of Maxis after Electronic Arts acquired the successful ...
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Who is Luc Barthelet? Discover Their Role as Founder & CTOAs General Manager of Maxis, he played a pivotal role in greenlighting and supporting Will Wright's 'The Sims' against initial corporate skepticism, leading it ...
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Inside Kate Gorman's Remarkable Leadership JourneyMar 20, 2024 · Delve into Kate Gorman's tenure as VP and GM of The Sims, exploring career milestones and innovation in interactive entertainment.
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The Sims 4: Grant Rodiek (SimGuruGrant) Returns to Twitter - SimsVIPMay 10, 2018 · Grant Rodiek, Lead Producer for The Sims 4, has returned to Twitter with his official guru account SimGuruGrant. If you're on Twitter be ...
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EA reshuffles studio leadership after Samantha Ryan departsJul 31, 2023 · EA group general Manager Samantha Ryan has left the company. Ryan led the EA studios that were not making sports, racing or shooting games.
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Maxis: Creating A More Inclusive Gaming ExperienceAt Maxis, we believe that a diverse and inclusive team leads to better games, and we are committed to creating an environment where all voices are heard and ...Missing: storytelling | Show results with:storytelling
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Our Culture – Maxis Studios – Official Electronic Arts Sites - EAMar 18, 2022 · Maxis Studios: Creators of The Sims. Craftspeople, Storytellers, Tinkerers. We exist to make the world better through creative play.Missing: history | Show results with:history