SecuROM
SecuROM is a digital rights management (DRM) system developed and maintained by Sony DADC, a subsidiary of Sony Corporation, designed to protect content on CD-ROM, DVD-ROM, and electronic distributions primarily for PC video games.[1] Introduced in 1997, it utilized disc-based authentication mechanisms, such as unique electronic fingerprints applied during mastering, to verify media integrity and prevent unauthorized duplication.[2][3] The system included versions with online activation requirements and installation limits, often restricting users to three to five activations per product key to curb software piracy.[4] While SecuROM aimed to safeguard intellectual property through anti-tampering techniques akin to digital signatures, its implementation frequently involved installing persistent, hidden files on users' systems without explicit consent, leading to widespread technical issues.[5] These files could conflict with hardware components like optical drives, degrade system performance, and trigger instability, mirroring behaviors observed in rootkit malware.[6] Prominent in the late 2000s on titles such as Spore, the DRM sparked legal challenges, including class-action lawsuits alleging unfair practices and inadequate disclosure of its invasive nature.[7] Despite its intent to deter casual copying, empirical outcomes indicated limited efficacy against determined piracy while disproportionately burdening legitimate consumers with reinstallation barriers and compatibility problems.[3] By the 2010s, SecuROM's reputational damage and evolving DRM alternatives contributed to its decline in favor of less intrusive solutions.[8]