Fact-checked by Grok 2 weeks ago

Mii

A Mii is a customizable digital created by users on platforms, consisting of selectable facial features, hairstyles, body shapes, and accessories to represent oneself or others in compatible games and applications. Introduced in alongside the console launch, the system debuted through the built-in Mii Channel, which allowed for easy creation and sharing of these characters via online connectivity. Over the years, Miis have evolved across hardware, with dedicated creation tools like Mii Maker on the , , and , as well as genderless Miis on the Nintendo Switch 2 (released June 2025), supporting up to 100 characters per system and integration with figures for transfer. Miis are distinguished by pants colors and crown icons, such as red pants for user and favorite Miis (with varying crown colors: golden for the primary user Mii, red for favorites, bronze for other users' Miis), gray for standard created Miis, blue for transferred Miis, and yellow for special -distributed Miis, enhancing their utility in social and multiplayer contexts. Notable for their versatility, Miis appear in diverse genres of Nintendo games, from sports simulations like —where they serve as playable athletes in tennis, bowling, and golf—and , to racing titles including and Mario Kart 8 Deluxe. In the series, customizable Mii Fighters offer three combat styles—Brawler, Swordfighter, and —for battling alongside iconic characters. Life-simulation and RPG experiences further highlight Miis, as in for interpersonal storytelling and , where players cast Miis in comedic adventures with expanded customization options like wigs and makeup.

History and Development

Origins and Introduction

Miis are simple, user-created avatars designed for within Nintendo's gaming ecosystems, serving as customizable representations of players to enhance social interactions and integration in games. These avatars allow users to craft digital likenesses using basic facial and body features, enabling seamless participation in multiplayer experiences without relying on predefined characters. The development of Miis originated in 2005-2006 by Nintendo's internal teams, including key figures like director Shigeyuki Nogami and input from and , as part of the console's advanced development phase. Inspired by the need for accessible avatars to simplify character selection in multiplayer games, the concept evolved from earlier prototypes, such as a face-editing tool, and Miyamoto's idea of simple, doll-like "" figures that could be easily shared among players. This approach aimed to make gaming more inclusive by allowing quick while keeping file sizes small for storage in Remotes. Miis debuted alongside the launch of the console on November 19, 2006, in , and on December 2, 2006, in , bundled as part of the system's core features through the Mii Channel. At introduction, customization included options like 6 skin tones and 48 eye shapes, alongside selections for hair, facial hair, and other features, enabling a wide variety of personalized avatars. The initial purpose centered on facilitating friend interactions, online sharing via , and straightforward player representation in launch titles like , promoting a without demanding intricate creation processes.

Evolution and Key Milestones

Miis were first introduced alongside the console in November 2006, establishing a foundational system for user-created avatars with customizable facial features, hairstyles, body types, and accessories, allowing up to 100 Miis per console and initial sharing via or Wii Remotes. In 2007, the expanded Mii functionality by enabling online submission, exchange, and browsing of user-created Miis through the Wii Shop, fostering a global community aspect shortly after the 's launch. The 2011 release of the brought significant enhancements to Mii creation, including more detailed customization options and the introduction of QR codes for easy transfers between devices and with friends via StreetPass. Wii U refinements in 2012 integrated Miis with IDs for better online connectivity, improved graphical rendering, and social features through , while maintaining core customization depth from prior systems. The Nintendo Switch's 2017 debut simplified Mii models for optimized performance on the hybrid hardware, reducing some detailed features like intricate facial highlights seen in and eras to prioritize portability and efficiency, alongside import options from previous consoles. Over time, Mii design evolved from highly detailed, feature-rich models in the and periods—emphasizing elements like eye highlights and varied body proportions—to more streamlined, cel-shaded versions on the Switch and beyond, reflecting a broader reduction in customization depth to balance visual fidelity with hardware constraints. Key milestones include the 2011 QR code system, which revolutionized Mii sharing; the 2018 discontinuation of the mobile app on May 9, signaling a pivot away from mobile expansions after its 2016 launch as Nintendo's first title; and the 2's launch on June 5, 2025, introducing gender-neutral Miis with two starting "styles" instead of male/female options, promoting inclusivity while retaining core customization. By 2025, Miis had appeared in over 100 titles across platforms, influencing broader gaming trends in customizable by popularizing simple, expressive digital representations that bridged casual and social play.

Creation and Customization

Core Creation Mechanics

The core of Miis center on a straightforward, user-friendly process designed for quick personalization, originating with the 's Mii Channel in and maintaining fundamental consistency across platforms thereafter. To begin, users select a —limited to male or female options prior to 2025—before proceeding to customize the avatar from or via a randomizer that generates preset look-alikes for inspiration. The step-by-step basic creation involves first choosing a head from 4 initial options, followed by selecting a color from available tones, typically 6 variations. Facial features are then adjusted, with eyes offering dozens of types, sizes, and positions (around 48 combinations), the from 12 basic shapes adjustable for length and width, and the from 12 styles with similar positional sliders. Hair customization provides dozens of styles (36 per gender), differentiated by gender, color, and length, while is defined through sliders for height and weight to achieve slim, average, or plump proportions. Editing tools enhance flexibility, including the randomizer function for generating entirely new designs and sliders to tweak age appearance or gender-specific traits on supported systems, such as softening features for a more youthful look. Each Mii is assigned a name via an on-screen and can be saved, with consoles supporting up to 100 Miis per user profile in the Mii Plaza or equivalent interface. The 3D modeling emphasizes simplicity, rendering avatars in real-time with minimal hardware demands to facilitate rapid setup during or channel access. Universal compatibility was bolstered post-2017 through integration with Accounts, allowing Miis created on one platform to be linked and accessed across devices like the and without recreating from scratch. While minor improvements, such as touch controls on handheld systems, have enhanced accessibility, the core mechanics of feature selection and adjustment have remained largely unchanged since 2006, prioritizing ease of use over expanded complexity.

Advanced Features and Transfer Options

Beyond the core creation mechanics, Miis support advanced customization options that allow for greater personalization, including the addition of makeup, glasses, and facial hair. In the Wii Mii Channel, users can select from various glasses styles and facial hair options like mustaches and beards to refine facial features. These elements extend to later systems and games, where makeup enables modifications to eyes, eyebrows, , and , often layered for unique effects. In titles like , further enhancements include assigning job classes—such as , , or Cleric—which determine combat roles and abilities, alongside personality types like Kind, Energetic, or Cool that influence in-battle behaviors and quirks. These options enable a vast array of combinations, far exceeding basic presets and allowing Miis to adapt to diverse game contexts. Transferring Miis between devices and users has evolved through multiple mechanisms, starting with QR code generation and scanning introduced in 2011 alongside the Mii Maker. To create a QR code, users access the QR Code/Image Options in Mii Maker, save the code to an inserted , and share it digitally for others to scan and import the Mii directly. s also facilitate exports by saving Mii images or data files, which can then be transferred to compatible hardware like the family. Cloud-based syncing became available from 2012 via the Nintendo Network ID (NNID), allowing associated Miis to be copied to a for use across and systems. This progressed to seamless integration with , where Miis linked to a sync automatically upon login, unifying transfers across the ecosystem. Nintendo provides pre-made special Miis representing celebrities and characters, distributed through official QR codes to promote games like , ensuring compliance with guidelines that discourage unauthorized recreations. Examples include official Miis of figures like and , complete with preset appearances, while characters such as have been adapted into Mii form for specific titles, adhering to internal creation standards to avoid infringement. However, core Mii features impose limitations, such as the absence of voice customization, relying instead on preset or game-assigned audio in applications like . Transfers remain restricted to compatible hardware and methods—such as local wireless or on older systems—until the era, which streamlined compatibility via unified accounts without needing intermediary tools.

Uses on Wii

Mii Channel and Core Tools

The Mii Channel is a pre-installed application on the console, launched alongside the system on November 19, 2006, in , serving as the central hub for creating, editing, and managing personalized characters known as Miis. This channel allows users to build Miis by selecting from a variety of facial features, body types, and accessories, enabling the creation of virtual representations that reflect real individuals or fictional characters for use in compatible software. The interface supports single-player operation with the , displaying up to 100 stored Miis in the Mii Plaza, though only around 10 are visible on screen at once for navigation and selection. Core tools within the Mii Channel emphasize intuitive customization and interaction. Users employ a simple point-and-click interface with sliders to adjust attributes such as age, weight, and facial proportions, alongside options to copy an existing Mii for quick iterations or preview changes in real-time before saving. The Mii Plaza functions as the main viewing area, where Miis interact in basic animations like walking or gesturing, while the Mii Parade mode provides an extended display for observing received Miis in a scrolling procession, simulating a lively gathering. Editing tools allow detailed modifications once a Mii is spotlighted—selected for focus—enabling precise tweaks to features without starting from scratch. Initial sharing capabilities relied on , 's online service, which permitted users to exchange Miis globally through the Mii Parade, fostering community connections by allowing Miis to "visit" other consoles. This feature, introduced at launch, supported up to 10 Miis stored directly on a for easy transfer between compatible devices. However, services for Mii sharing were discontinued on June 27, 2013, in , limiting exchanges to local methods thereafter. As the foundational Mii management tool, the Mii Channel established core mechanics that influenced subsequent implementations, such as the Mii Maker on the , by prioritizing accessible, family-friendly avatar creation as a gateway to broader console personalization.

Integration in Wii Games and Channels

Miis served as customizable player avatars in several launch-era games, enhancing personalization and social play. In Wii Sports (2006), the bundle title with the console, players imported their Miis to represent themselves in sports like , , and , allowing friends' Miis to join matches for multiplayer experiences. This integration marked one of the earliest uses of Miis beyond the Mii Channel, fostering a sense of identity in casual gameplay. Similarly, (2006), a mini-game collection bundled with an extra Wii Remote, featured Miis as playable characters and opponents in motion-controlled activities such as Laser Hockey and , where players pointed and swung the remote to interact with Mii-based targets. In WarioWare: Smooth Moves (2007), Miis appeared in select microgames and cutscenes, adding a layer of familiarity to the rapid, gesture-based challenges that emphasized Wii Remote poses like "The Elephant" or "The Brooding Cloud." Later Wii titles expanded Mii integration further. In Mario Kart Wii (2008), Miis became playable racers with unlockable outfits (A and B), representing players in races alongside Mario characters. Wii Fit (2008) used Miis as the player's avatar for fitness exercises and balance games, tracking personal progress through Mii animations. Wii Channels extended Mii functionality into online and community features. The Everybody Votes Channel, launched in 2007 and discontinued in 2013, used Miis to visually depict poll results, with hundreds of animated Miis marching to illustrate vote percentages in regional and global surveys on topics like daily habits or preferences. The Check Mii Out Channel, also introduced in 2007 and ended in 2013, enabled users to upload Miis for worldwide viewing and enter them in themed contests, such as recreating celebrities or fictional characters, with winners displayed in a global plaza for community voting. Social integration allowed Miis to be exchanged via through , where users sent Miis to friends' consoles for addition to personal plazas. Friend lists prominently displayed Miis as profile icons, and the virtual Mii Parade simulated a communal space where received Miis "mingled" offline. These features encouraged connectivity without requiring active online sessions. Following the partial discontinuation of Wii online services on June 28, 2013, Mii-specific channels and exchanges ceased, limiting these integrations to offline play. However, Miis remained transferable to subsequent systems like the and via Wii Remote storage or direct console tools, preserving user creations across Nintendo platforms.

Uses on Handheld Consoles

Nintendo DS Applications

Miis were introduced to the in 2008 via wireless transfer from the Mii , allowing simplified imports for use in select games without a native creation tool on the handheld. This porting method relied on a DS connection option in the Mii , activated by pressing A, B, 1, and holding 2, enabling players to drag and send Miis to compatible DS software. The debut application appeared in Personal Trainer: Walking, where imported or newly created basic Miis served as avatars for up to four user profiles, tracking daily steps via bundled pedometers that synced data through the DS's infrared port. The game marked the first DS title with Mii support, focusing on fitness motivation by displaying Miis in progress reports and motivational messages. Subsequent games expanded Miis' roles in innovative ways, such as in : Echoes of Time (2009), where Miis functioned as customizable masks for playable characters during multiplayer battles, blending avatar personalization with action combat across DS and versions. In (2009), a free downloadable tool, users could manually draw Mii-like characters as cameos in hand-drawn flipnotes, leveraging the app's frame-by-frame to create simple animated sequences, though without official import functionality. Transfers were constrained to wireless sessions from the Wii, supporting up to six Miis at a time, or cartridge-specific imports in games like Personal Trainer: Walking, with no broader system-wide storage on the DS. Adaptations for the DS's 256x192 resolution simplified Mii visuals, reducing detail in facial features and colors to prioritize quick loading and portable use over the Wii's fuller customization.

Nintendo 3DS Features and StreetPass

The Mii Maker application debuted alongside the handheld console in March 2011, providing users with a dedicated tool for creating and editing personalized avatars directly on the device. Unlike previous iterations on home consoles, this version incorporated stereoscopic previews, allowing creators to view their Miis in depth on the system's dual-screen without additional accessories. The tool expanded customization options significantly, including over 100 hair styles divided between male and female categories, as well as new facial hair selections such as beards and mustaches, enabling more diverse and realistic representations. Additional features encompassed adjustable body size and weight sliders, makeup options like and , and wrinkles for older appearances, all accessible through an intuitive touch-based interface that supported creation from scratch or via the system's inner camera for facial recognition. A core enhancement on the was the integration of Miis with the system's StreetPass functionality, introduced in the application also launched in 2011. This virtual plaza served as a social hub where users could collect and interact with up to 100 Miis encountered from other 3DS owners in proximity, simulating chance meetings in a bustling public square complete with animations of Miis greeting, bowing, or waving. Collected Miis populated the plaza, allowing players to view profiles, send thought bubbles with messages, and engage in light interactions like puzzle piece exchanges via the included Puzzle Swap mini-game. The flagship mini-game, Find Mii, transformed shared Miis into heroes on quests to rescue a captured from ghostly foes, with adventures progressing through multiple rooms featuring RPG-style battles where borrowed Miis wielded randomized classes like knights or mages based on their appearances. remained active until the discontinuation of related online features on April 8, 2024, though local StreetPass interactions persisted thereafter. Miis found deeper integration in Nintendo 3DS-exclusive titles, expanding their role beyond basic avatars into central gameplay elements. In , released in Japan in April 2013 and worldwide in June 2014, players populated an island community with imported or newly created Miis, simulating daily lives through events like friendships, romances, and quirky dilemmas in a life-simulation format. Miis exhibited personalized behaviors influenced by assigned personalities, voices, and apartments, fostering emergent storytelling as residents interacted autonomously. Similarly, , an launched in in December 2016 and globally in July 2017, cast player-created Miis as protagonists and party members, customizable with jobs like pop stars or chefs, embarking on a narrative-driven adventure to reclaim faces stolen by a . These games highlighted Miis' portability on handhelds, building on limited DS import capabilities by enabling native creation and social sharing. Complementing StreetPass, SpotPass facilitated online Mii exchanges and content updates for Mii Plaza mini-games until Nintendo discontinued the service on April 8, 2024, as part of broader 3DS online shutdowns.

Uses on Later Home Consoles

Wii U Implementations

The introduced an updated Mii Maker application at its launch in November 2012, leveraging the console's controller for enhanced creation and editing capabilities. Users could employ the 's 6.2-inch for precise adjustments to facial features, body types, and accessories, allowing for more intuitive customization compared to previous iterations. Additionally, the Mii Maker supported facial recognition by capturing photos via the 's , automatically generating Miis based on detected traits. The system accommodated up to 3,000 stored Miis, with options to preview creations simultaneously on the and the main TV screen for dual-display editing. In Wii U games, Miis served as central avatars, particularly in titles emphasizing multiplayer and social elements. Nintendo Land, the console's 2012 launch title, featured asymmetric multiplayer across its twelve attractions, where one player used the GamePad for a unique role—such as directing or spying—while up to four others wielded Wii Remotes on the TV screen, all represented by their personalized Miis as park visitors and hosts. Similarly, Super Mario 3D World (2013) integrated Miis as ghost data collectibles, enabling players to download and race against anonymized Mii avatars from other users' cleared levels via Miiverse connectivity, adding a competitive layer to platforming challenges. These implementations highlighted Miis' role in bridging local and online interactions on the Wii U. Miiverse, Nintendo's social networking service launched alongside the in 2012 and discontinued in 2017, utilized Miis as primary profile for user posts, drawings, and friend interactions across games and communities. Users could share screenshots, tips, and custom artwork tied to their Mii, fostering a family-friendly platform that integrated seamlessly with Wii U titles like for in-game plaza visits by global Miis. This system encouraged personalization in features, such as commenting on posts or joining themed communities. Backward compatibility with the Wii allowed direct Mii imports through the official Wii System Transfer tool, which moved up to 100 Miis, along with save data and other content, from a source Wii console to the Wii U via an . This process ensured continuity for users migrating libraries, preserving custom Miis for use in both legacy Wii software running on the Wii U's virtual Wii mode and native applications.

Nintendo Switch Integration

On the , launched in , Miis serve as customizable avatars integrated into the system's and select games, with creation handled through a dedicated tool in the menu rather than a standalone channel like on previous consoles. This setup emphasizes simplicity and efficiency, allowing up to 100 Miis to be stored per console, with options for binary gender selection (male or female) and a streamlined selection of facial features, hairstyles, and accessories designed to balance expressiveness with the hardware's portable performance constraints. The supports touch input on the console's screen for quick edits, making it accessible during handheld play, though it offers fewer granular facial details—such as simplified shading and highlights—compared to the or versions to optimize rendering on the X1 processor. Miis from the , as the direct predecessor console, can be transferred to the Switch using figures as an intermediary storage method, preserving continuity for users migrating libraries. In games, Miis enable personalized experiences. With the introduction of in September 2018, Miis gained visibility as profile avatars in online lobbies and multiplayer interfaces across supported titles, such as Mario Kart 8 Deluxe, where they appear during races and waiting rooms to identify players. However, sharing remains limited—no global Mii Plaza or direct exchanges exist as on the —focusing instead on personal use within accounts linked to the service, a shift from the communal features of prior generations. System updates in included minor tweaks to enhance , such as improved text sizing and aids in the menu, facilitating easier Mii creation and editing for users with visual or motor impairments. Overall, Miis on the original Switch represent a de-emphasized role compared to earlier consoles, prioritizing integration with game-specific avatars and online profiles over expansive social tools.

Nintendo Switch 2 Updates

Revised Creation Process

The revised Mii creation process was introduced alongside the 2 console, which launched on June 5, 2025. This update builds on the original 's Mii Maker by eliminating the binary gender selection option previously available at the start of . Instead, users now select from two neutral "styles" to initiate the design, providing a more inclusive foundation that avoids traditional male or female presets. Core mechanics from prior iterations, such as sliders for adjusting facial features, hair, and body proportions, are retained to allow detailed personalization. The styles essentially serve as starting templates—one resembling a shirt-based outfit and the other a dress-like option—enabling broader representation without enforcing norms. This redesign responds to ongoing feedback regarding in avatars, aiming to better accommodate users across identities and promote in Nintendo's ecosystem. User interface enhancements include subtle visual updates, such as bordered buttons and a solid background in the Mii Maker, which contribute to a cleaner and more modern presentation. Navigation relies on the Switch 2's controllers, with the left stick or for selecting features and the right stick for rotating the preview model, ensuring intuitive control similar to the original Switch but optimized for the new hardware. New users are greeted with a neutral style by default upon first access, streamlining the onboarding process and emphasizing inclusivity from the outset. Imported Miis from previous consoles are automatically converted to neutral styles, though some older games may reflect these styles as specific genders.

Applications in Switch 2 Games

Miis serve as neutral avatars in several 2 launch titles, enabling personalized representation in multiplayer and single-player modes without gender specifications. In Mario Kart World, released on June 5, 2025, Miis appear as staff ghosts in Time Trials, utilizing names from U-era CPU characters to provide challenging benchmarks for players. This integration maintains continuity from prior entries while adapting to the console's updated Mii system. Similarly, enhanced ports of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, also launched on June 5, 2025, continue to employ the advanced Mii format originally used to generate Hylian NPCs. In fighting games like , which is fully backward compatible, Mii Fighters remain playable with enhanced online multiplayer support following a software update on June 25, 2025, that resolved initial cross-compatibility issues between Switch 2 and original Switch consoles. These fighters now function seamlessly in global matches, promoting inclusive selection across platforms. The revised Mii creation process, featuring gender-neutral options, serves as a prerequisite for these in-game applications, ensuring imported Miis from previous consoles undergo automatic conversion. System-level features allow Miis to be transferred via system transfer or local communication for use in compatible titles and profile customization. Additional poses for Mii profile icons enhance personalization on the home menu and online lobbies. As of November 2025, Miis are featured in over 20 Switch 2-compatible games, primarily through with original Switch titles like and , where they function as avatars in fitness and sports modes; ongoing developer support promises further integrations in upcoming releases such as Kirby Air Riders on November 20, 2025.

Other Uses and Appearances

Mobile and Non-Console Platforms

, Nintendo's first mobile application, launched in March 2016 for and devices as a centered around customizable Mii avatars. Users could create and personalize their Miis with various outfits, engage in text-based chats to share personal facts and interests, and capture () photos featuring their avatars in real-world settings. The app integrated Mii creation tools inspired by the series, allowing seamless avatar customization and social interactions among friends. However, due to declining user engagement, Nintendo discontinued on May 9, 2018, after just over two years of operation, shifting focus to broader smart device initiatives. Following Miitomo's closure, Mii functionality persisted on mobile platforms through integration with the (NSO) mobile app, released in 2018. This companion app enables users to view and manage Mii-based profile avatars linked to their Nintendo Accounts, facilitating social features like friend lists and online activity monitoring without direct Mii editing capabilities. Additionally, Nintendo introduced Mii Studio, a browser-based editor accessible via mobile devices, on May 24, 2018, as a direct replacement for Miitomo's creation tools. This web tool allowed users to generate, edit, and download Miis for use across Nintendo services, including QR code exports for compatibility with consoles. Mii transfers between mobile and console platforms primarily rely on QR codes, a method supported since the era and continued post-. Users could generate QR codes from Miitomo or Mii Studio on mobile devices and scan them on compatible hardware like the for import, though the lacks a built-in camera, requiring workarounds such as third-party apps or console-specific tools. After Miitomo's discontinuation, no native Mii creation occurred directly on smartphones, limiting mobile interactions to viewing and QR-based transfers. The browser-based Mii generators, including Mii Studio, remained available until around 2020, after which access shifted fully to console-based editors integrated with Accounts.

Third-Party Games and Media Appearances

Miis have appeared in several third-party developed video games, primarily during the Wii era, where developers integrated Nintendo's avatar system to enhance personalization and multiplayer experiences. In the & at the series, published by , Miis serve as playable characters alongside and icons, allowing users to compete in Olympic events using their custom avatars; this feature debuted in the 2007 title and continued through sequels like & at the London 2012 . Similarly, EA's for incorporated user-created Miis as selectable players in multiplayer modes, enabling personalized soccer matches with real-world athlete likenesses alongside custom avatars. Beyond sports titles, Miis featured in other third-party Wii games such as Active Life: Explorer by , where they represented players in outdoor adventure mini-games. These integrations were facilitated by Nintendo's developer tools, but usage declined on later consoles like the Switch, with few third-party titles like by Bandai Namco supporting Miis as of 2018. In non-gaming media, Miis have made occasional cameos and parodies, reflecting their cultural footprint from the Wii's popularity. The animated series parodied Miis as "Zii" avatars in a 2012 couch gag during the episode "," where customized Zii versions of the appeared on a virtual couch, poking fun at the avatar creation process. Merchandise featuring Miis has been limited outside Nintendo's official lines, though third-party fan-inspired items like custom Mii-themed apparel and accessories emerged on platforms such as during the 2010s, often created by independent artists without official licensing. Miis have also inspired cultural references, including memes and that peaked between 2008 and 2012 amid the Wii's mainstream success, with users sharing humorous custom Miis depicting celebrities or absurd scenarios on early and forums. A resurgence in and discussions occurred in following the 2 launch, driven by the console's revised Mii creation process that removed options in favor of "styles" for greater inclusivity, sparking conversations in gaming media about representation in avatars. Nintendo maintains strict guidelines for third-party use of Miis, licensing the selectively to approved developers for integration in games while prohibiting unauthorized commercial exploitation or modifications, akin to protections for core IPs like ; this approach ensured controlled appearances during the Wii generation but limited broader adoption.

References

  1. [1]
    What Is a Mii? - Nintendo Support
    A Mii is a character created using a set of features and can be used to represent yourself in Mii-compatible games and channels.
  2. [2]
    Hands-on Mii Channel - IGN
    Sep 14, 2006 · The Mii Channel is built-in to the Wii console, and accessible for free. It's expected that people created in the Mii Channel will be ...<|control11|><|separator|>
  3. [3]
    From Famicom Disk System To Switch - The Evolution Of Nintendo's ...
    May 19, 2021 · Ah, the Mii. We remember when we first made our own Miis back in 2006. Back then the most character customisation we had experienced was ...
  4. [4]
    How to Create a Mii on Nintendo Switch
    Steps for how to make or add a Mii character for the Nintendo Switch console. Before you start You will need your Nintendo Switch console.
  5. [5]
    Types of Mii Characters (Pants, Favorites, etc.) - Nintendo Support
    There are several different types of Mii characters. You can tell what type of Mii character is by looking at the color of their pants and crown icon.
  6. [6]
  7. [7]
  8. [8]
    Nintendo Switch™ Sports for Nintendo Switch™ – Official Site
    You can even use your Mii™ character! Earn more items by playing online in random matchmaking to change your look over time.
  9. [9]
    Mii FIGHTER - Super Smash Bros. Ultimate for Nintendo Switch
    Gaming icons clash in the ultimate showdown you can play anytime, anywhere when a new entry in the Super Smash Bros.™ series arrives on the Nintendo Switch™ ...
  10. [10]
  11. [11]
  12. [12]
    Wii Channels - Page 4 - Iwata Asks
    The decision to include the Mii Channel among the system functions was one which was taken, if not recently, then at an advanced stage of Wii's development.
  13. [13]
    Company History - Nintendo of America Press Center
    In November, Nintendo's new Wii system launched bundled with Wii Sports and motion-sensitive Wii Remote and Nunchuk controllers. 2007, Metroid Prime 3 ...
  14. [14]
    The History and Evolution of Mii Characters | MiiMaker.app
    Jan 15, 2025 · Explore the fascinating journey of Mii characters from their humble beginnings on the Nintendo Wii in 2006 to their current role in modern ...
  15. [15]
    Check Mii Out Channel launches Nov. 11 on Wii - Engadget
    Nov 8, 2007 · Users download the program for free from the Wii Shop. The channel will have a "Posting Plaza" where users can "submit, exchange or just browse.
  16. [16]
    MIITOMO END OF SERVICE ANNOUNCEMENT - Nintendo Support
    On May 9, 2018, Nintendo discontinued service for its Miitomo smart device app. Miitomo was Nintendo's first smart device app.
  17. [17]
    Mii characters are now genderless on Nintendo Switch 2 - Polygon
    Mii character avatars from Wii and Switch no longer define boy and girl, but instead let players customize based on preferences.
  18. [18]
    List of games with Miis - MiiWiki
    The following is a list of video games with Mii usage. This list includes every officially known appearance of a Mii character in a Nintendo video game and ...
  19. [19]
    How to Create a Mii on Wii - Nintendo Support
    From the Wii Main Menu, select the Mii Channel then Start. · Select the New Mii button. · Select Male or Female. · Select Start From Scratch or Choose a Look-Alike ...Missing: process | Show results with:process
  20. [20]
    Mii Channel: Making your first Mii
    ### Step-by-Step Process for Creating a Mii
  21. [21]
  22. [22]
  23. [23]
  24. [24]
    How to Make Mii Characters in Miitopia - Play Nintendo
    In Miitopia, you can also add Makeup and Wigs to really show off your style. Makeup can even be layered on top of each other! The results may get a little wild.
  25. [25]
  26. [26]
    How can I share my Mii character with others?
    ### Summary of Mii Sharing Methods
  27. [27]
    How to Change a Nintendo Account Mii
    Select Copy Mii from Nintendo Network ID. The Mii associated to the NNID will appear. Select Save to add the Mii character to your Nintendo Account. Future ...
  28. [28]
    Celebrities | Tomodachi Life Wiki - Fandom
    Players could scan QR codes through the town hall to unlock these Miis. Each one came with preset look, profile, voice, and personality that could not be ...<|separator|>
  29. [29]
    List of official Miis - MiiWiki
    The following are the 60 CPU Miis introduced in Wii Sports. These Miis also appear in Wii Fit, Wii Sports Resort, Wii Party, Wii Music, and Wii Play: Motion.
  30. [30]
    Mii Maker - MiiWiki
    Oct 27, 2025 · Mii Maker, also known as Mii Channel, is an application found on the Wii, Wii U, Nintendo 3DS and Nintendo Switch systems that can be used to create Miis.
  31. [31]
    Wii - Wikipedia
    It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console ...List of Wii games · Wii U · Wii system software · Wii Shop Channel
  32. [32]
    Mii Channel Overview - Nintendo Support
    Key Features: Create and share unique Mii Characters using a variety of available features. Receive Mii Characters from other Wii consoles in the Mii Parade.
  33. [33]
    Mii Channel
    ### Mii Channel Summary
  34. [34]
  35. [35]
    What Is WiiConnect24? - Nintendo Support
    Note: As of June 27th, 2013, Nintendo has discontinued data exchange between Wii friends using WiiConnect24. This includes Wii message exchanges via Wii ...Missing: sharing date<|control11|><|separator|>
  36. [36]
    Wii Sports Review - IGN
    Rating 7.5/10 · Review by Matt CasamassinaNov 13, 2006 · This is the first title to utilize the Mii avatar system, which basically means that you can import a virtual version of yourself, your friends, ...
  37. [37]
    Virtual Console Up Close - IGN
    Dec 11, 2006 · However, it is in the integration of Mii characters into games that Nintendo® is looking to clean up. You are your Mii in Wii Sports and Wii ...
  38. [38]
    Wii Play Australian Review - IGN
    Rating 8.3/10 · Review by Patrick KolanDec 1, 2006 · It is definitely more of a training disc for first-time Wii gamers; the fact that Nintendo have gone to this length is heartening to see.
  39. [39]
    WarioWare: Smooth Moves - The Cutting Room Floor
    Oct 30, 2025 · In-game, the conductor is the player's Mii, making this go unused. These graphics are also in Sound Studio, except they're unfinished and don't ...
  40. [40]
  41. [41]
    Everybody Votes Channel | Logopedia - Fandom
    The Everybody Votes Channel was active from 2007-2013, ending on June 28th, 2013, but can still be opened after shutdown.<|separator|>
  42. [42]
    Check Mii Out Channel Overview - Nintendo Support
    Jun 28, 2013 · The Check Mii Out Channel, discontinued June 28, 2013, allowed users to share and create Mii characters, and submit them to contests.Missing: 2007-2013 | Show results with:2007-2013
  43. [43]
    Nintendo Officially Unveils Check Mii Out Channel - Press Release
    Nov 8, 2007 · The contest section of the Check Mii Out Channel challenges users to submit Mii creations to represent a specific person, character or theme.
  44. [44]
    Mii on Parade - IGN
    Oct 3, 2006 · Within this virtual world exists Mii Plaza, a community where gamers' Mii Channel characters can mingle with each other. "From the very start of ...
  45. [45]
  46. [46]
    How to Transfer Mii Characters From a Wii to a Nintendo 3DS Family ...
    Access the Mii Channel on the Wii console. On the Nintendo 3DS Family System. Select the Mii Maker icon on the HOME Menu, and tap Open. Tap the Send/ ...
  47. [47]
    Personal Trainer: Walking Brings Mii Making To The DS - Siliconera
    Oct 21, 2008 · Personal Trainer: Walking introduces another feature a portable Mii-like character creator. Each of the four profiles has an assigned face.
  48. [48]
    Expose the Wii's hidden Mii-transfer menu. - Venus Patrol
    Nov 13, 2008 · ... Mii Channel will bring up a new menu item to connect to a DS and transfer Miis to more portable form, and, as seen in the video, kit them ...
  49. [49]
    Personal Trainer Walking NDS - Nintendo DS - Amazon.com
    Create Mii characters or import them from your Wii to enhance the fitness fun; Register up to four Activity Meters on the infrared game card to track each ...
  50. [50]
    Echoes of Time (and Miis) - Engadget
    Oct 8, 2008 · The DS/Wii release Echoes of Time is slated for January in Japan, and, unofficially, some time that isn't soon enough for the rest of the world.
  51. [51]
    Mii mask? - Final Fantasy Crystal Chronicles: Echoes of Time Q&A ...
    Rating 75% (37) Mar 25, 2009 · The mask is called the Impersonator's mask, and the final boss drops it in both versions. On the wii, you are given a face of a random mii, and on the DS it ...Mii characters? - Final Fantasy Crystal Chronicles: Echoes of TimeMii mask? - Final Fantasy Crystal Chronicles - GameFAQs - GameSpotMore results from gamefaqs.gamespot.com
  52. [52]
    How to Create a Mii on Nintendo 3DS Family Systems
    In this article, you'll learn how to create a Mii character. Complete these steps. From the HOME Menu, select the Mii Maker icon and tap Open.
  53. [53]
    Nintendo 3DS Mii Maker Guide - AR Games Guide - IGN
    Mar 27, 2012 · There's a stretch option applied to the old facial features that lets you vertically lengthen or compress your characters' eyes, mouth and the ...
  54. [54]
    Mii Maker - FAQ - 3DS - By AzulFria - GameFAQs
    Jul 29, 2011 · ... Nintendo 3DS ... facial hair, and size/weight There are some extra options to take a photo, add make up/freckles/peach fuzz, or wrinkles ...
  55. [55]
  56. [56]
    StreetPass Mii Plaza - MiiWiki
    Oct 26, 2025 · StreetPass Mii Plaza is a piece of built-in software for the Nintendo 3DS family of systems consisting of various sub-games playable via the uses of the ...
  57. [57]
    StreetPass Mii Plaza - IGN
    Part of the built-in app collection of the Nintendo 3DS, the StreetPass Mii Plaza invites social interactivity between Nintendo 3DS gamers.
  58. [58]
  59. [59]
    Miitopia (2017) | 3DS Game - Nintendo Life
    Rating 7.8/10 (125) Miitopia (3DS Game) first released 28th Jul 2017, developed by Nintendo and published by Nintendo.
  60. [60]
    Announcement of Discontinuation of Online Services for Nintendo ...
    At 5pm PDT on April 8, 2024, online play and other functionality that uses online communication was discontinued for Nintendo 3DS and Wii U software.Missing: sharing | Show results with:sharing
  61. [61]
  62. [62]
    Review: Nintendo Wii U - Engadget
    Nov 17, 2012 · Most notably, the Wii U GamePad features a 6.2 inch LCD touch screen. ... You'll find the Wii's Mii Maker there, along with the system transfer ...<|separator|>
  63. [63]
    Nintendo Land brings asymmetrical multiplayer to Wii U - GamesBeat
    Jun 5, 2012 · The Wii U supports five players at a time, with four playing on the television screen and the fifth using the tablet-like controller.
  64. [64]
    Mega Mushroom, Miis and White Tanooki Suit join Super Mario 3D ...
    Oct 23, 2013 · Also revealed is the ability to download Ghost Data that will appear as Mii characters in levels, hidden Stamp collectibles that can be used ...<|separator|>
  65. [65]
    What Is Transferred During the Wii to Wii U System Transfer Process?
    In this article, you'll find information about what can and cannot be transferred during the Wii to Wii U system transfer process.
  66. [66]
    How to Transfer Content from a Wii to a Wii U - Nintendo Support
    Download the Wii System Transfer tool on the Wii U console by clicking the transfer tool icon on the Wii Menu and following the on-screen instructions.
  67. [67]
    Nintendo Switch Hands-On: UI, Size, Mii Maker, Micro SD Cards ...
    We've put together a series of videos which give you a tour of the console and should hopefully answer some of your pre-release questions.
  68. [68]
    How to Copy a Mii from the Wii U to Nintendo Switch - IGN
    Mar 3, 2017 · Turn on your Wii U, login to the user's profile that has the Mii you want to transfer, and go to System Settings. Go to amiibo Settings, then ...
  69. [69]
    Capture - Super Mario Wiki
    Sep 22, 2025 · While Cappy is on the captured entity, the hat is shown to be Mario's cap and does not correspond to any hats Mario wears. When Mario collects ...
  70. [70]
    ARMS Institute
    ARMS Institute is a fan-maintained wiki dedicated to the Nintendo Switch game, ARMS. Since May 2017, we've written 472 articles on all things ARMS!Fighters · ARMS (game) · ARMS (equipment) · ARMS Institute:About
  71. [71]
    Ring Fit Trainee - Ring Fit Adventure Wiki - Fandom
    The colors and clothes of the Trainees are customizable. Naming. Since the Ring Fit Adventure game gives the protagonist no official name, many fans ...<|control11|><|separator|>
  72. [72]
    You can still choose a Mii character to appear in online lobbies.
    Rating 92% (95) May 26, 2017 · Even if you swap characters (in this case, which Mii you're playing as), people will still know you're the same person, that you haven't left.Missing: 2018 | Show results with:2018
  73. [73]
    System Update History for Nintendo Switch
    Visual updates have been made to the Parental Control settings. The sound that plays when Nintendo Switch Online is launched from the HOME Menu has been changed ...
  74. [74]
  75. [75]
    Nintendo Switch 2 Has Made Miis Genderless - TheGamer
    Jun 4, 2025 · Miis are genderless now, instead of the "Male" and "Female" options that were present when creating a Mii previously.
  76. [76]
    Nintendo Miis are post-gender on Switch 2 - Engadget
    Jun 4, 2025 · With the Switch 2, the Mii isn't given a gender. My Nintendo News first noticed this detail, and we were able to confirm it independently.<|control11|><|separator|>
  77. [77]
    Nintendo Switch 2's Miis are genderless - fans speculate why
    Jun 9, 2025 · Nintendo Switch 2's updated Mii maker reportedly does away with gender markers in favour of “styles”.Missing: neutral redesign
  78. [78]
    Super Smash Bros. Ultimate Switch 2 Compatibility Issue Breaking ...
    Jun 5, 2025 · Nintendo has updated its list of Switch 2 compatibility issues to request that Super Smash Bros. Ultimate owners refrain from using the Mii Fighter characters.
  79. [79]
    Nintendo Switch 2 Makes Miis Gender-Free: What It Means and How ...
    Jun 16, 2025 · Nintendo has quietly overhauled its beloved avatar system for the upcoming Switch 2, swapping the traditional male-female toggle for a pair of neutral “styles.”
  80. [80]
  81. [81]
    Miitomo (2016) | Mobile Game - Nintendo Life
    Rating 6.7/10 (78) Miitomo is a free-to-start communication application that helps friends share fun personal facts and interests. Users create and use their own Mii characters to ...
  82. [82]
    Nintendo to Shut Down Miitomo in May - IGN
    Jan 25, 2018 · Nintendo's first smartphone app, Miitomo is set to close on May 9, just over two years after it launched. From that date, the social media ...
  83. [83]
    Nintendo plans online Mii Maker, following death of Miitomo - Polygon
    May 2, 2018 · With the end of Miitomo service, it will no longer be possible to create or edit Mii characters using Miitomo, but we are planning to add a ...
  84. [84]
    Nintendo's First Phone App Miitomo Ending Support On May 9
    Jan 24, 2018 · The low engagement numbers are likely why Nintendo is cutting the service off despite the grand ambitions to establish it as a social ...
  85. [85]
  86. [86]
  87. [87]
    Mii Studio launches in North America. Create and edit Mii's in your ...
    May 24, 2018 · Earlier this month, Nintendo discontinued the quirky social media platform Miitomo, and with its closing, we lost one of the most robust and ...<|separator|>
  88. [88]
    You'll Soon Be Able To Edit Your Mii Characters From The Comfort ...
    May 1, 2018 · Miitomo may be coming to an end on 9th May, but that doesn't mean all your little Mii characters will be lost forever. In fact, Nintendo is ...
  89. [89]
    Guide: How to Transfer Miis to Your Nintendo Switch
    Mar 3, 2021 · There are only two methods to get pre-existing Miis onto your Switch, including a workaround that allows QR code Miis to be moved to the console using the help ...Missing: card cloud
  90. [90]
    How to Share Miis - Tomodachi Life Guide - IGN
    Jul 4, 2014 · First, go to the Town Office and choose the QR Code option. Touch Create QR Code and select the Mii you want to share.
  91. [91]
  92. [92]
    Miis kicking it in FIFA 08 - GameSpot
    Jun 14, 2007 · Wii version of EA's soccer franchise to feature user-created Miis in multiplayer mode alongside Ronaldinho.
  93. [93]
    Zii couch gag - Simpsons Wiki - Fandom
    We see Zii avatars (a parody of the Wii's Mii avatars) of the Simpson family on the couch, but Homer repeatedly fails to sit down.
  94. [94]
    Mii - Etsy
    4.7 1.5K Mii Character Couples Matching Shirts, Matching Couples Shirts, Cute Mii Inspired Tees, Funny Couple Outfit, Anniversary Valentines Shirts. $12.00.
  95. [95]
    Mii license as sacred as Mario license to Nintendo - Siliconera
    May 1, 2008 · However, Nintendo doesn't seem as protective with their Mii license considering third party use began with a Fist of the North Star Pachinko ...