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Nioh

Nioh is a role-playing video game developed by and published by in and in other regions for the 4. Released on February 7, 2017, it is set during 's in the early 17th century, where players control William, a fictionalized version of the historical English navigator William Adams, who arrives in Japan seeking a mystical substance called while combating yokai demons and warring factions unleashed by a malevolent sorcerer. The game's narrative blends historical figures like and with supernatural elements inspired by , emphasizing themes of immortality, destiny, and brutal warfare. Gameplay in Nioh centers on intense, stamina-based melee combat reminiscent of the genre, featuring three combat stances for weapons such as katanas, spears, and axes, alongside ranged options like bows and muskets. Players manage "Ki" (stamina) to execute combos, dodges, and special Living Weapon modes that temporarily empower the character with yokai abilities, while loot collection and skill trees allow for deep customization across melee, magic, and arts. Levels are structured as linear missions filled with environmental hazards and boss fights against massive yokai, encouraging strategic stance-switching and enemy weakness exploitation for progression. Developed over a decade from an initial 2004 announcement as a exclusive, Nioh underwent significant redesigns under director Fumihiko Yasuda to incorporate challenging difficulty and historical accuracy, drawing inspiration from games like Bloodborne and Dark Souls. A Windows port, Nioh: Complete Edition, launched on November 7, 2017, bundling the base game with three DLC expansions—"Dragon of the North," "Defiant Honor," and "Dawn of the Demon"—that extend the story through events like the Siege of . Upon release, Nioh received widespread critical acclaim for its deep combat system and replayability, earning an aggregate score of 88/100 on based on 107 reviews, with praise for its fluid action and yokai designs despite a steep . Commercially successful, the Nioh series, including its 2020 sequel, has sold over 8 million units worldwide as of May 2025, establishing Team Ninja's reputation for hardcore action RPGs.

Gameplay

Combat Mechanics

Nioh's combat system revolves around a core loop of managing , the player's resource, to execute attacks, dodges, blocks, and stance switches during engagements. Ki depletes with actions like swinging weapons or evading, and if fully exhausted, the player enters a vulnerable "flux" state where they cannot attack or dodge until Ki partially recovers. To regain Ki efficiently, players can perform "Ki Pulse" by pressing the Ki recovery button at the moment an attack animation ends, creating a rhythmic flow in . The system emphasizes three stances—high, mid, and low—each altering the weapon's moveset for different tactical approaches. High stance prioritizes powerful, slow attacks ideal for breaking enemy guards, mid stance offers balanced speed and damage for versatile combos, and low stance enables quick, evasive strikes to pressure foes rapidly. Switching stances mid-combo costs but allows fluid adaptation, such as transitioning from low stance jabs to high stance overheads, with normal attacks chaining into heavy finishers or spirit charges for enhanced damage. Players select from seven primary weapon types, each with unique movesets tailored to stances: the for precise slashes, for reach and pokes, axe for heavy cleaves, for chain whips and pulls, for close-range strikes and blocking, dual swords for rapid flurries, and odachi for sweeping area control. Ranged options like bows supplement , requiring for shots and enabling infusions. Dual-wielding is available for certain weapons, adding combo variety without separate stances. Supernatural elements integrate through guardian spirits, ethereal companions that provide passive buffs like increased attack or defense and unlock active skills via the skill tree. The pinnacle is Living Weapon mode, activated when the spirit gauge fills from combat, transforming the player into a temporary powerhouse with unlimited , boosted damage, and special abilities like area blasts, lasting until the gauge depletes. Enemies divide into human samurai, who fight with weapon stances and blocks recoverable via Ki, and yokai, supernatural demons with red weak spots that stagger them when hit and a burst gauge that, when filled by guarding, unleashes powerful yokai realm attacks. Yokai exhibit elemental weaknesses—such as fire against undead skeletons or purity against spectral ghosts—exploitable via onmyo magic or infused weapons to disrupt their red aura of invulnerability. Boss fights feature phase transitions triggered by depleting health segments, introducing new attacks or environmental hazards to demand stance adjustments and Ki management. Difficulty scales through stance breaks, where repeated attacks deplete an enemy's to zero, leaving them open to critical strikes or grapples. Death results in losing accumulated (experience currency), which can be reclaimed from a red gravestone, but failure to do so halves future gains until retrieved. Kodama spirits, collectible forest yokai, enable one resurrection per mission at shrines, restoring health and without penalty, encouraging exploration for aids in tough encounters.

Character Progression and Equipment

Character progression in Nioh revolves around the collection and expenditure of , a soul-like currency obtained primarily from defeating enemies, opening chests, and destroying environmental objects during missions. At shrines, players can use to increase their overall character level, with each level-up allowing the allocation of a single point to one of eight core stats: Body (increases maximum health and supports skill acquisition), Heart (enhances Ki recovery rate), Stamina (raises equipment load capacity to influence mobility), (increases damage against yokai and Fear resistance), Strength (improves scaling for heavy weapons like axes and odachi), Skill (enhances scaling for lighter weapons like katanas), Dexterity (aids ninja tools and ranged weapons), and Magic (powers Onmyo Magic effects). This stat investment not only modifies base attributes but also unlocks access to specialized skill trees, enabling deeper customization of playstyles. The game features three primary skill trees—Samurai, Ninja, and Onmyo Magic—each tied to specific progression mechanics. The tree focuses on melee combat enhancements and is unlocked through weapon proficiency gained by using particular weapon types in battle, with skill points awarded based on proficiency milestones to purchase abilities like advanced combos, buffs, and passives that improve damage output or Ki management. In contrast, and Onmyo trees rely on leveling the corresponding stats (Dexterity for Ninja, Magic for Onmyo) to earn skill points, supplemented by consumable items such as Ninja's Locks or Onmyo's Locks found in missions, which directly grant additional points for unlocking stealth tools, explosives, buffs, or yokai-summoning spells. These systems encourage strategic stat allocation, as over-investing in one area may limit access to other trees until locks or proficiency catch up. Equipment acquisition draws heavy inspiration from loot-driven RPGs like Diablo, emphasizing randomized drops from enemies, bosses, and mission rewards with varying rarities that determine base power and potential for enhancement. Rarities range from Common (white, basic stats) to Warrior (yellow, moderate bonuses), Hero (purple, strong effects), and Divine (gold, top-tier with multiple slots for customization), where higher tiers offer better scaling and more special effects but are rarer in early game. Armor and weapons are categorized by weight classes—Light (fast dodges), Medium (balanced rolls), and Heavy (powerful but slower ki pulses)—directly affecting mobility and stance transitions, with total equip load dictating the class. Fixed gear can be forged at the blacksmith using Smithing Texts, rare drops from bosses or missions that unlock specific designs immune to randomization, providing reliable options for targeted builds. Customization depth allows extensive build crafting through blacksmith services, including Reforging to reroll on gear (such as increased attack or ) using random outcomes limited by conflicting perks, and Tempering to add weight or properties for fine-tuning. Soul Matching transfers the level and some effects from a higher-level sacrifice item to a lower one of equal or higher rarity, enabling progression without constant replacement, while set bonuses activate when equipping multiple pieces from the same collection (e.g., +15% damage for a full three-piece set). In New Game+ modes, drops replace standard loot, offering superior stats and unique yokai-themed effects unavailable in the base game. Example builds include a tanky spear user leveraging high and Strength for heavy armor sets with defensive reforges, emphasizing and , or an agile dual-katana assassin prioritizing Dexterity and light weight for quick dodges, skills, and bleed-tempered blades for burst damage. The in-game economy supports progression via gold earned from selling items or mission clears, spent on blacksmith repairs (to restore durability), forging, and upgrades like forge enhancements that improve rarity chances on crafted gear. Drop rates for loot and texts are boosted by the Luck stat (from gear or buffs), shrine prayers for item discovery, and yokai realm shifts that increase enemy yields, creating a loop where efficient farming accelerates build optimization.

World Exploration and Missions

Nioh employs a mission-based structure divided into several categories to drive progression and provide varied gameplay experiences. Main missions form the core of the storyline, requiring completion to advance through the game's regions and confront key bosses. Sub missions offer optional content that supplements the , granting additional experience (), equipment, and skill points without impacting the primary plot. Twilight missions serve as elevated-difficulty variants of select main missions, rotating daily and featuring enhanced enemy placements and rewards such as rare materials for gear upgrades. Expeditions represent a cooperative-focused mode accessed via the Gate, where players team up to tackle modified missions with increased enemy density for better loot yields. The game's levels adopt a semi-linear , consisting of self-contained stages that players through historical locales infused with yokai elements, while incorporating branching paths and verticality for deeper engagement. Each begins and ends at a , which functions as a fast-travel checkpoint, rest point for and recovery, and hub for management. routes often require environmental interaction, such as breaking barriers or navigating precarious ledges, amid hazards like collapsing floors in ruined castles or toxic bogs in forested areas that demand careful navigation to avoid instant death or status ailments. This structure balances directed progression with opportunities for off-path discovery, encouraging players to deviate from the main route without overwhelming openness. Exploration within these stages is incentivized through collectibles and secrets that yield tangible benefits, promoting thorough searches over rushed completions. Kodama, diminutive tree spirits totaling 150 across (25 per region), can be found hiding in foliage or behind destructible objects; collecting them enhances blessings, such as increased drops or improved loot quality, with full regional sets granting permanent bonuses. Other rewards include onmyo magic seals for summoning spectral allies, hidden loot caches containing rare weapons or armor, and hot springs that provide lasting stat boosts upon soaking. traps, like pits or ambushing yokai, add risk but heighten the thrill of uncovering these elements, often tucked in alcoves or behind illusory walls. Replayability is structured around regional progression and post-game cycles, fostering repeated visits to familiar stages for escalating challenges and superior rewards. The campaign spans multiple regions, starting in and extending to areas like Oshu in the north, unlocked sequentially by clearing a set number of missions in the prior zone to simulate the protagonist's journey across Sengoku-era Japan. Upon completing the main story, New Game+ modes—titled Ways of the Samurai, Strong, Demon, and beyond—replay the entire campaign with amplified enemy stats, new attack patterns, and higher-tier item drops, allowing players to refine builds and farm endgame gear without losing progress. These cycles scale difficulty progressively, ensuring missions remain fresh through randomized enemy spawns and variant layouts. Multiplayer integrates seamlessly into the solo experience via asynchronous and limited synchronous features, emphasizing aid without full co-op in the base game. Players can summon online "visitors" to their using Ochoko cups obtained from defeating ghosts (player death echoes), providing temporary allies for tough sections like arenas. Alternatively, bloody gravestones allow short-term spirit summons from other players' fallen forms. The Torii Gate enables expedition matchmaking for up to three players, where groups tackle shared instances of , but progress remains individual—completing a stage advances only the host or leader. Expansions later introduced persistent co-op options, but the core design prioritizes optional online support to maintain the game's punishing .

Story

Historical Setting and Characters

Nioh is set in the late of , a tumultuous era of civil warfare from the mid-15th to early 17th century, marked by rival clashing for dominance amid the power vacuum left by the fall of the . The game's core narrative unfolds in 1600, focusing on the historic , a decisive clash on October 21 that pitted the Eastern Army led by against the Western Army under , ultimately paving the way for the and the onset of the . This historical framework incorporates elements from , portraying yokai—supernatural beings drawn from traditional tales—as active participants in the era's conflicts, amplifying the chaos of war with mystical forces. Creatures like the (a chimeric beast from ancient legends) and (a snow spirit from regional myths) are woven into key events, such as the , where they represent otherworldly influences on human affairs, sustained by , a fictional ethereal energy symbolizing spiritual corruption. The protagonist, , serves as an outsider navigating this world, modeled after the historical Adams, an English navigator who shipwrecked in in April 1600 aboard the De Liefde and rose to become a (bannerman) under , earning the name Miura Anjin for his expertise and loyalty. In the game, is reimagined as a skilled ronin and pirate-turned-samurai, embarking on a quest across war-torn to recover a stolen spirit stone, accompanied by his guardian spirit , a depiction of a that bridges his Western origins with Japanese mysticism. Prominent allies draw from real historical figures, including , the cunning strategist whose victory at Sekigahara established over 250 years of peace, portrayed here as a shrewd leader enlisting William's aid against yokai threats. His trusted retainer, , appears as an indomitable warrior famed for never suffering a defeat in over 50 battles, embodying the era's ideals while combating demonic incursions. Antagonists blend history with fiction, such as Derrick the Executioner, a corrupted English executioner serving as an early foe and agent of the true nemesis, the alchemist , manifesting as a spectral enforcer tied to occult rituals. Other foes include yokai-overseen historical rivals like , the loyalist to whose Western Army is bolstered by supernatural allies in the game's alternate timeline. Factional tensions reflect the period's complexities, with remnants of the —successors to the ambitious Nobunaga—pursuing vengeance amid the power shift, countered by onmyo mages who employ yin-yang divination and talismans rooted in ancient practices to seal yokai. Western influences manifest through Portuguese missionaries and merchants, introducing firearms () that altered warfare, alongside subtle nods to emerging clashing with native spiritualism. The game's cultural authenticity stems from meticulous research into period artifacts, evident in the accurate replication of armor (such as doumaru and nio dou), weaponry like the nodachi and , and architectural details from castles like Azuchi, all sourced from historical museums and texts to ground the supernatural narrative in tangible Edo-era realism. ties into Western , as antagonists like Kelley seek it to fuel England's conflicts, blending global historical .

Main Plot Summary

In 1600, during the closing years of Japan's , English navigator Adams washes ashore after his ship is destroyed in a storm. Betrayed by his navigator, Derrick the Executioner, an agent of the English alchemist , who steals William's guardian spirit —a mystical entity born from human prayers—William is captured by Portuguese missionaries who brand him a heretic for his connection to the spirit world. Rescued by the ambitious Tokugawa , William forms an alliance with him to combat the encroaching darkness, as yokai—demonic manifestations fueled by human malice and the mystical energy —threaten to destabilize the warring states. The central conflict centers on William's pursuit of the Spirit Stone, a powerful artifact capable of binding guardian spirits and amplifying , which Edward Kelley seeks to harness for his own malevolent purposes. As Kelley's actions spread malice across , yokai infest key regions, influencing historical battles and figures. William journeys from the coasts of to the mountains of Iga and the streets of , engaging in sieges such as those at and confronting corrupted warriors turned yokai. Along the way, he encounters allies like the Hattori Hanzo and the rifleman Saiga Magoichi, while uncovering betrayals tied to ancient pacts between humans, spirits, and yokai, as well as revelations involving I's involvement in the spirit world's secrets through her advisor . Key events include intense clashes during the Siege of and infiltrations into yokai-haunted shrines, where battles manifestations of Kelley's growing power. Betrayals emerge as historical loyalties fracture under influence, corrupting even honorable . These encounters reveal the Spirit Stone's role in an ancient equilibrium between the human and spirit realms, threatened by Kelley's quest for dominion. Themes of honor and guardianship underscore 's resolve, as he grapples with the cost of wielding otherworldly power amid personal loss. The climax unfolds in the shadowy underworld, where William confronts Edward Kelley, who uses the Spirit Stone to summon the eight-headed serpent Yamata-no-Orochi, in a bid to shatter the Spirit Stone's hold and prevent total yokai domination. Through fierce battles testing his mastery of ki and weapons, William severs the ties of malice, restoring but at the price of profound sacrifice. The resolution sees Ieyasu's path to unification strengthened, with William emerging as a guardian against lingering threats, while post-credits visions hint at deeper mythological forces tied to Japan's emerging Tokugawa era and the involvement of .

Expansion Stories

The three major expansions for NiohDragon of the North, Defiant Honor, and Bloodshed's End—extend the William Adams' journey beyond the base game's conclusion, weaving new story arcs that deepen the lore of spirit stones, yokai incursions, and historical power struggles among Japan's . These narratives build directly on the base plot's resolution, where William defeats the antagonist and receives a prophetic vision involving , propelling him into further alliances and battles against supernatural threats tied to ambitious warlords. Collectively, they escalate the stakes from individual survival to broader national legacies, introducing retainers, yokai origins, and resolutions to lingering mysteries like the spirit stones' corrupting influence. Dragon of the North, released in May 2017, shifts the setting to the snowy Oshu region in the north, where rumors circulate of the ambitious Date Masamune—known as the "One-Eyed Dragon"—secretly amassing spirit stones to bolster his power amid Japan's unification efforts. William, guided by returning ally , aids Masamune's forces against emergent yokai threats and a formidable awakened by the stones' energy, exploring the of northern clans and their resistance to southern dominance. The arc highlights themes of ambition and betrayal, as Masamune's desperation to reshape the chaotic post-war landscape unleashes otherworldly perils, forging temporary alliances that test William's role as an outsider guardian. Defiant Honor, launched in July 2017, centers on the Winter Castle, delving into the tensions between the rising under Ieyasu and the defiant Toyotomi loyalists led by the honorable warrior . As William intervenes in the escalating conflict, the story examines inner yokai corruption among the Toyotomi forces, with Yukimura's resistance embodying unyielding honor against inevitable defeat, while spirit stones fuel demonic infestations in battlefields, keeps, and mountain temples. This expansion connects to the prior arc by addressing the fallout from northern unrest, portraying William's aid to Yukimura as a bridge between regional ambitions and the central power struggle, emphasizing defiance amid supernatural decay. Bloodshed's End, the final expansion released in September 2017, concludes the saga during the Summer Campaign of the Osaka Siege, picking up after a fragile negotiated in the previous . Concerned by Toyotomi Hideyori's troop buildups, resumes hostilities, drawing William into court intrigues involving the undefeated general and the sorceress , whose machinations with spirit stones culminate in intense confrontations and revelations about the stones' ancient origins, including the role of as the overarching schemer. The narrative resolves key mysteries from the base game and earlier expansions, such as the stones' role in yokai summonings, while featuring returning characters like Masamune's retainers in cooperative missions that underscore evolving alliances. Across the expansions, narrative ties manifest through escalating threats—such as yokai tied to historical figures—and William's growing entanglement in Japan's fate, setting foundations for deeper explorations of yokai heritage in subsequent titles. Thematically, the stories evolve from personal vendettas against foreign influences in the base to a national reckoning with legacy and corruption, as like , Yukimura, and Tadakatsu grapple with spirit stones' dual promise of power and ruin.

Development

Origins and Pre-Production

The development of Nioh originated in 2004 at , initially titled , as a inspired by an unfinished script from filmmaker . Producer Fumihiko Yasuda conceived the project as a supernatural adventure set in Japan's , blending real historical events with yokai mythology from . The game was first announced at 2005 as a exclusive, but early progress stalled due to shifting priorities at the studio, leading to the project being shelved for nearly a decade. Following the 2009 merger of Koei and Tecmo to form Koei Tecmo, and after Team Ninja completed work on the Ninja Gaiden series, the project underwent a major reboot in 2012 when full development responsibilities were transferred to Team Ninja, a Koei Tecmo subsidiary known for action titles like Dead or Alive and Ninja Gaiden. Yasuda, who had remained involved, directed the revival, assembling a core team to refocus the game. Early prototypes explored a Western protagonist—a pirate or sailor inspired by real historical figure William Adams—who arrives in Japan and becomes a samurai, testing concepts for a blonde, blue-eyed hero wielding supernatural powers against yokai. Influences drew from Japanese history and folklore for authenticity, while incorporating elements from Western RPGs such as deep character progression and challenging combat structures reminiscent of Dark Souls. Pre-production faced significant hurdles, including multiple conceptual shifts to address scope issues, including three full reboots; initial versions leaned toward a traditional JRPG with potential online features, but by 2014, the team pivoted to a single-player action-RPG emphasizing fast-paced, stance-based combat to better suit Team Ninja's strengths. This evolution reduced multiplayer ambitions to optional co-op, streamlining development amid hardware transitions from PS3 to PS4. To ensure historical fidelity in weapons, armor, and settings, the team researched period details extensively, though supernatural yokai elements allowed creative liberties. A pivotal milestone came in September 2015 at , where the rebooted project was re-revealed as Nioh with alpha footage, confirming its status as a PS4 exclusive in partnership with . This showcase highlighted the refined prototype's intense and yokai encounters, generating buzz after years of dormancy and setting the stage for beta tests in 2016.

Scenario Writing and Narrative Design

The scenario writing for Nioh was spearheaded by director Fumihiko Yasuda at , who guided the script's development to fuse with fantasy while balancing fast-paced sequences against deeper lore exploration. The writing team iterated through multiple drafts, incorporating input from Japanese historians to ground the narrative in authentic Sengoku-era events and figures, ensuring the story's fantastical elements enhanced rather than overshadowed the period's turmoil. Nioh's structure employs an episodic format, where individual levels depict key historical moments—like the in 1600—interlaced with yokai incursions that escalate the conflict into a spirit realm war. This approach delivers the plot through concise cutscenes that advance the main storyline and extensive item descriptions that reveal backstory, character motivations, and world-building details, allowing players to piece together the lore organically without heavy-handed exposition. Character development centers on protagonist William Adams, a fictionalized version of the real English navigator who arrived in in 1600, portraying his transformation from a shipwrecked outsider entangled in local wars to a yokai-slaying guardian spirit ally. Voiced by , William's arc emphasizes themes of cultural adaptation and heroism, with his relationships—such as with the sorceress —driving emotional stakes amid the chaos. Yokai antagonists and allies draw directly from sources, including Toriyama Sekien's 18th-century illustrated encyclopedias, with designs faithfully adapted to reflect traditional depictions while fitting the game's combat encounters. To maintain cultural sensitivity, the development team consulted folklore scholars and cultural experts, integrating Onmyo magic as an authentic extension of historical Onmyodo practices—blending rituals, yin-yang philosophy, and elemental invocations—while steering clear of reductive stereotypes about Japanese spirituality or history. This ensured yokai and magical systems respected their origins in animism and Buddhist influences, presenting them as integral to the world's cosmology rather than exotic tropes. The downloadable content expansions featured dedicated scripting sub-teams under Yasuda's oversight, with (2017) and [Defiant Honor](/page/Defiant Honor) (2017) extending William's post-Sekigahara journey, followed by (2018) concluding his saga; these narratives preserved base-game lore continuity by advancing yokai threats and historical cameos without contradicting established events or character growth.

Gameplay and Technical Design

The gameplay mechanics of Nioh were iteratively prototyped by , drawing on the studio's expertise in fast-paced action titles. The stance system, a core combat feature allowing players to switch between high, mid, and low stances for varied attack patterns and defenses, evolved from combo-based mechanics in earlier games like , incorporating a stamina-like Ki resource to emphasize strategic depth over endless aggression. This prototyping involved extensive internal playtesting to ensure fluid transitions and responsiveness, with the system refined to balance risk and reward in encounters against human foes and yokai. Loot generation, featuring randomized drops for weapons and armor with variable stats and affinities, was tuned through repeated playtests to promote fairness and replayability, avoiding excessive grind while encouraging build experimentation. Art and animation design emphasized authenticity and spectacle, with yokai enemies hand-crafted as detailed models inspired by , featuring grotesque forms and dynamic behaviors to heighten the supernatural atmosphere. Samurai combat animations were captured using techniques, involving performers in period-accurate attire to replicate realistic swordplay and movement fluidity, integrated into levels with dynamic weather and lighting systems that affect visibility and enemy . These elements were optimized for seamless integration, ensuring animations synced precisely with the stance-based controls. The technical backbone relied on an in-house engine tailored for Nioh, prioritizing 60fps combat performance on PS4 hardware to maintain precise input responsiveness essential for parries and combos. Developers implemented dynamic resolution scaling in action mode to hold 60fps during intense battles, dropping to around when necessary, while a separate movie mode targeted higher resolutions at 30fps for cinematic sequences. Optimization focused on efficient particle effects for yokai attacks and level streaming to minimize load times, with early considerations for a PC port influencing modular code design for potential cross-platform adaptability. Balancing the game's difficulty drew heavily from alpha and beta feedback, where players rated the challenge as appropriately tough but requested clearer tutorials; adjusted enemy placement, damage scaling, and Ki recovery mechanics accordingly, while integrating Onmyo schools—offering spells like protective barriers and shots—without overshadowing core melee combat through cooldowns and resource costs. Sound design enhanced immersion through contributions from composer , incorporating drums for rhythmic intensity in boss fights and ethereal, distorted effects for yokai encounters to evoke otherworldly menace. Voice acting was localized in both and English, with notable performances capturing historical figures' gravitas, achieved via sessions that aligned audio with facial animations for synchronized delivery.

Release

Marketing and Demos

Nioh's marketing campaign gained momentum with its reintroduction as a exclusive at the 2015 PlayStation Experience, where the debut trailer showcased intense combat against yokai in a historical Japanese setting. The game built further hype at through a trailer highlighting protagonist William's swordplay and supernatural foes, positioning it as a challenging action RPG. At the 2016 , developers emphasized its "Souls-like" difficulty and loot-driven progression in hands-on sessions, drawing comparisons to for its punishing boss fights and exploration. Promotional trailers throughout 2016 focused on William's backstory as an English sailor shipwrecked in Sengoku-era , blending historical figures like with yokai mythology to underscore themes of cultural clash and otherworldly invasion. Boss reveal videos at events like introduced massive demons such as Onryoki, tying into Japan's folklore while showcasing combo-based combat mechanics. partnered closely with for PlayStation exclusives, including themed avatars and dynamic themes distributed via the to build community engagement. Demo releases began with a closed alpha in April 2016 for select players in and the , aimed at gathering on core systems like stance switching and management, with surveys revealing mixed responses on clarity and regional variations in perceived difficulty—Japanese testers found it harsher than ones. This was followed by an open from August 23 to September 6, 2016, available globally via , which stressed the game's brutal challenge and encouraged player input on balance, leading to adjustments in enemy aggression and loot drops. The , Japan-focused in its initial promotion but open worldwide, highlighted difficulty spikes, with developers using post-play surveys to refine the experience ahead of launch. Pre-order incentives included the Red Sanada Armor set, inspired by historical warlord Yukimura Sanada, available for digital and physical editions, along with a weapon pack featuring five unique skins usable from the start. Buyers of the Digital Deluxe Edition received the season pass granting access to the three expansions, plus a digital artbook detailing and historical notes. The choice of a Western protagonist drew debates over cultural representation in a Japanese historical setting, with critics arguing it prioritized Western appeal in a story rooted in Sengoku Japan. Developers addressed this in interviews, explaining William Adams was modeled after the real-life English navigator who became a samurai under Tokugawa Ieyasu, using his outsider perspective to explore themes of adaptation and honor without altering authentic Japanese elements. Director Fumihiko Yasuda emphasized the historical basis to counter misconceptions, noting it allowed players to experience Japan's chaos through a fresh lens while respecting yokai lore.

Platforms and Versions

Nioh was initially released as a worldwide exclusive on February 7, 2017, in , with PAL regions following on February 8 and on February 9. The game was made available in both digital download and physical retail editions through the and major retailers. A Day One Edition was offered at launch, including the base game along with exclusive in-game extras such as additional weapons, armor sets, and cosmetic items. Later in 2017, on November 7, Nioh: Complete Edition launched for and Windows via , bundling the base game with all three expansions: Dragon of the North, Defiant Honor, and Bloodshed's End. The PC version introduced enhancements including native support at 60 , improved controller compatibility with customizable mappings, and openness to community due to its PC architecture. In 2021, a remastered version of Nioh was released for as part of The Nioh Collection on February 5, leveraging with performance upgrades such as up to at 60 or 1080p at 120 , faster load times via SSD, and DualSense controller features. No fully native next-generation version exclusive to PS5 or other platforms had been released as of 2025. The game supports regional variations, including selectable and English voice tracks for audio immersion. In certain markets, content adjustments were made, such as reduced levels on human enemies to meet local rating board requirements.

Expansions and Post-Launch Content

Following its initial , Nioh received three major (DLC) expansions between 2017 and 2018, each introducing new missions, equipment, weapons, and higher difficulty levels to extend the core gameplay experience. The first expansion, Dragon of the North, launched on May 2, 2017, and added over a dozen new missions set in Japan's northern provinces, along with region-specific gear sets, , and a new weapon type, the odachi, while also increasing the overall level cap. The second, Defiant Honor, released on July 25, 2017, focused on the with additional main and side missions, new armor and magic items, and further expansions to the loot system for improved drop variety. Finally, Bloodshed's End, the concluding expansion, arrived on September 26, 2017, incorporating new story missions, encounters, and equipment enhancements that tied into the game's closure, alongside adjustments to behaviors for greater challenge. In parallel with the DLC, Koei Tecmo issued several free updates throughout 2017 and 2018 to refine gameplay balance, particularly around loot acquisition and progression pacing. These patches included boosts to amrita rewards in higher-level missions to accelerate leveling beyond level 500, tweaks to drop rates for rare ethereal and divine gear to reduce grind intensity, and the introduction of new ninjutsu and onmyo magic skills available to all players. Post-launch support also encompassed new difficulty modes, starting with Way of the Strong, which unlocked automatically upon completing the base game's main storyline and scaled enemy health, damage, and rewards for a New Game+ experience with all prior gear carried over. Subsequent free updates tied to DLC releases added Way of the Demon and Way of the Wise, accessible after progressing through prior tiers and requiring ownership of the expansions for full availability, further elevating demands with enhanced yokai abilities and forging limits. The Nioh: Complete Edition, bundled with all three DLCs and base game content, launched for PC on November 7, 2017, via , featuring optimized graphics supporting up to at 60 FPS, compatibility, though it lacked native ultrawide monitor support. persisted through informal seasonal challenges organized by players, such as no-hit boss runs and themed farming events during holidays, fostering ongoing multiplayer sessions without official developer-led expansions after 2018; online servers remained operational into 2025, supporting co-op and PvP modes. Technical patches continued sporadically, addressing bugs like crash fixes during loading screens and performance optimizations, culminating in the PS5 remastered version released on February 5, 2021, which delivered up to at 120 , improved shadows and reflections, and reduced load times via SSD integration. Further PS5 updates through 2021 fixed dips in performance mode and enhanced stability for the included content.

Reception

Critical Reviews

Nioh received generally favorable reviews from critics upon its initial PlayStation 4 release in February 2017, earning an aggregate score of 88 out of 100 on based on 107 reviews. The game's PC port, released in November 2017 as Nioh: Complete Edition, scored slightly lower at 84 out of 100 from 25 critic reviews, reflecting some technical concerns with the port despite the core experience remaining intact. Praise centered on the title's innovative fusion of historical warfare with yokai elements, though opinions were divided on its execution. Critics widely acclaimed Nioh's for its deep and responsive system, which emphasized precise timing, through a () mechanic, and versatile weapon handling. The three-stance system—high for reach, mid for balance, and low for speed—was frequently highlighted as a standout feature, allowing players to adapt dynamically to enemies and bosses. praised the as "an intricate system that cleverly balances style with strategy," noting its thrilling pace compared to slower Souls-like contemporaries. Boss fights drew particular commendation for their multi-phase designs and punishing yet fair challenges, with describing them as tests that rewarded mastery of combos and environmental interactions. However, the steep was a recurring criticism, as the game's complexity often overwhelmed newcomers, demanding extensive practice to grasp mechanics like ( recovery) and yokai realm navigation. Feedback on the loot and progression systems was more mixed, with the randomized gear drops evoking Diablo-style grinding that some found engaging for build experimentation but others excessive and tedious. noted the "overwhelming" inventory management, which could interrupt the action flow despite offering deep customization options. Levels and missions faced critiques for repetition, as side quests often reused main mission layouts with minor variations, leading to fatigue in later playthroughs. Additionally, the scarcity of shrines—serving as checkpoints and respawn points—amplified frustration, forcing lengthy treks through enemy-filled areas upon death, as observed in descriptions of "exhausting runs from checkpoint to checkpoint." The story and presentation elicited divided responses, blending real historical figures like William Adams with yokai mythology in a Sengoku-era setting. Positives included the atmospheric world-building, evocative art direction, and strong that immersed players in feudal . However, the narrative was often called convoluted, relying heavily on cryptic item descriptions and entries for rather than direct , which some critics found disjointed and less compelling than the . aggregates echoed this, with reviewers stating the plot was "not as intriguing story-wise" despite its cultural richness. The three DLC expansions—Dragon of the North, Defiant Honor, and Dawn of the Demon—were generally well-received for expanding the world and combat with new regions, weapons, and missions, adding dozens of hours of content. Dawn of the Demon, released in October 2017, was praised for delivering narrative closure to protagonist William's arc and featuring some of the game's most memorable boss encounters. Post-launch views evolved with the PC port, where reviews appreciated enhancements like unlocked frame rates up to 144 , which improved combat fluidity and responsiveness for mouse-and-keyboard users after initial patches addressed input issues. This made the fast-paced feel more accessible compared to the 30 console cap, though controller support remained essential. In 2020s retrospectives, Nioh has been recognized for solidifying its place in the Souls-like genre, influencing hybrids of -RPG depth with ; a 2022 analysis highlighted how it "forged its own identity" beyond inspirations through its stance variety and loot integration.

Sales and Commercial Success

Nioh achieved strong initial commercial performance following its February 7, 2017, release on . Within its first two weeks, the game shipped over one million units worldwide, including both physical and digital sales. This milestone was announced by publisher on February 24, 2017, reflecting robust demand driven by positive early reception and marketing efforts. In , physical sales reached approximately 75,000 units in the first week according to Media Create data, bolstered by the game's historical setting. Over its lifecycle, Nioh has sold more than three million copies across platforms as of February 2020, with continued growth from the Complete Edition release on PC in November 2017 and the 2021 remastered edition for , which enhanced accessibility and contributed to the game's enduring commercial success. Downloadable content, including three major expansions like Dragon of the North, further enhanced revenue, with bundles accounting for a notable portion of post-launch earnings, though exact figures remain undisclosed in public reports. The game's sales were particularly strong in Western markets, comprising the majority of units sold and marking it as Koei Tecmo's most successful title in and at the time. Commercially, Nioh experienced sales spikes following critical acclaim and nominations, such as for Best Action/Adventure Game at , which influenced subsequent purchases alongside word-of-mouth growth. While initial Japanese sales highlighted its cultural appeal, the title's global performance—especially in the West—demonstrated broader . Economically, the game's profitability for enabled significant investment in the sequel, , and contributed to the publisher's record financial highs in subsequent years.

Awards and Recognition

Nioh earned significant recognition shortly after its 2017 release, particularly for its innovative combat and historical fantasy setting. The game was nominated for Best Action/Adventure Game at The Game Awards 2017, where it competed against titles like Cuphead and Wolfenstein II: The New Colossus, underscoring its place among the year's top action experiences. It also secured the Excellence Award at the Japan Game Awards 2017, organized by the Computer Entertainment Supplier's Association, in acknowledgment of its original story and challenging gameplay set in the Sengoku period. In addition to these honors, Nioh received nominations at the 2017 for PlayStation Game of the Year, reflecting public and critic appreciation for its console-exclusive design. IGN's Best of 2017 Awards saw it as a runner-up in categories including Best Game and Best RPG, behind winners like Horizon Zero Dawn and Persona 5, with praise centered on its art direction and combat mechanics that innovated on action-RPG tropes. While it did not receive BAFTA nominations, the game's influence extended to broader accolades, such as its inclusion in Destructoid's Game of the Year considerations for Best PS4 Game. Post-release, Nioh continued to garner retroactive honors in the 2020s for its role in the genre. It featured prominently in 's 2023 list of the 10 best games, lauded for blending -inspired challenge with fast-paced action. highlighted it in 2022 coverage of , noting its decisive combat and yokai elements as a standout evolution of the formula during Souls Week retrospectives. The success of Nioh also revitalized 's reputation, marking a strong comeback after earlier criticisms of their work on . Producer Fumihiko Yasuda received industry acknowledgment through the game's awards, with outlets crediting his direction for restoring the studio's focus on demanding, skill-based action titles.

Legacy

Sequels and Spin-Offs

, developed by and published by , serves as a to the original game and was released for on March 13, 2020, with a PC version following on on February 5, 2021. The sequel introduces a player-created who is a human-yokai , allowing for a dual- and significantly expanded character customization options compared to its predecessor. It builds on the core combat systems with refinements, including an overhauled co-op mode that enables more seamless multiplayer integration across all content, from early missions to endgame depths. By February 2022, had achieved over 2.5 million units in worldwide shipments and digital sales, contributing to the series' total exceeding 8 million units as of May 2025. The game received three major downloadable content expansions in 2020, each adding new story chapters, missions, weapons, and yokai set primarily in Japan's Heian era. The first, The Tengu's Disciple, launched on July 30, 2020, and introduced the splitstaff weapon along with a focused on lore. Darkness in the Capital, released October 15, 2020, explored demonic threats in ancient and added the fist weapon to the arsenal. The final expansion, The First Samurai, arrived on December 17, 2020, concluding the storyline with battles against historical and mythical figures, including new soul cores and armor sets. These expansions were later bundled in editions like Nioh 2: The Complete Edition. Beyond video games, the Nioh franchise has limited spin-off media, though it includes tie-in works expanding the lore. The manga Nioh: Konjiki no Samurai, illustrated by Yousuke Katayama and serialized by Kodansha from 2016 to 2017, adapts elements of the original game's story, focusing on the protagonist William's arrival in feudal Japan and encounters with yokai (Volume 1 released in 2017). As of November 2025, no third mainline entry had been released, but Nioh 3 was officially announced by Team Ninja at Sony's State of Play in June 2025, with a planned launch on February 6, 2026, for PlayStation 5 and PC. A limited-time alpha demo was released for PlayStation 5 from June 4 to June 18, 2025, with completion unlocking an exclusive in-game helmet; an additional gameplay demo was showcased at Tokyo Game Show in September 2025. The upcoming title promises further evolution of the series' mechanics, including open-field exploration and seamless weapon style switching between samurai and ninja approaches.

Cultural Impact and Community

Nioh has contributed to the broader integration of Japanese yokai folklore into action-RPG gameplay mechanics, blending supernatural elements with historical settings in a way that emphasizes strategic combat against mythical creatures. This approach simulates a specific version of history by incorporating yōkai as antagonists and allies, drawing from folklore to create immersive battle scenarios that highlight cultural narratives. The game's community remains engaged through various fan-driven activities, including on the PC platform where players create enhancements such as increased movement speeds and texture improvements to customize gameplay experiences. has fostered a dedicated subgroup, with world records tracked on platforms like Speedrun.com, including an early any% run completed in shortly after launch. Media adaptations extend Nioh's reach beyond gaming, with official artbooks compiling character designs, monster illustrations, and to delve into the series' visual and lore elements, published by . Community-organized boss challenges, often streamed live, mimic formats by competing for fastest clears of yokai encounters. Scholarly discussions highlight Nioh's role in bridging Eastern folklore with Western historical figures, exemplified by the English protagonist William Adams, a real-life integrated into Sengoku-era to explore themes of cultural exchange. The game's yokai designs, including female-coded entities like , promote diversity in supernatural representations by adapting traditional myths with modern interpretations that emphasize empowerment and variety in gender portrayals. By 2025, retrospective coverage on sites like reflects on the series' enduring appeal through its mythological depth, while Twitch streams continue to feature active playthroughs and challenges, though interest has shifted somewhat toward sequels like the anticipated Nioh 3.