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Path of Exile

Path of Exile is a online action developed and published by , a studio based in , and initially released for Windows on October 23, 2013. Set in the grim, world of Wraeclast—a forsaken continent plagued by corruption, ancient evils, and monstrous horrors—players assume the role of one of seven base character classes, each customizable through a vast array of skills and abilities as they navigate procedurally generated maps and battle for survival. The game's core gameplay revolves around a distinctive skill gem system, where abilities are not fixed to classes but instead provided by socketable gems that can be linked with support gems to modify their effects, enabling near-limitless build variety. Complementing this is an expansive passive skill tree shared across all classes, featuring over 1,300 nodes that allow players to specialize in offense, defense, or utility, with starting positions determined by class choice and opportunities for further customization via keystones, jewels, and crafting. The economy emphasizes item trading over traditional gold currency, using orbs and other modifiers to alter gear properties, while endgame content involves challenging maps—randomly generated areas scaled for difficulty—and boss encounters that demand strategic preparation and gear optimization. Path of Exile maintains a free-to-play model with cosmetic microtransactions only, ensuring no pay-to-win and fostering a player-driven . It supports persistent online multiplayer for up to six players per party, competitive PvP arenas, and temporary —alternate servers with unique modifiers, ladders, and events lasting from hours to months—that refresh the experience every few months alongside major expansions introducing new content, such as story chapters, skills, and . Versions for and followed in August 2017 and March 2019, respectively, expanding accessibility while preserving cross-platform progression. The game has garnered acclaim for its depth, replayability, and commitment to free updates, amassing millions of players and evolving through over 20 expansions by 2025.

Gameplay

Core mechanics

Path of Exile is an featuring an perspective and , where players control their by clicking to move across the and activate abilities using hotkeys or buttons for fluid engagement with enemies. This setup emphasizes tactical positioning and timing, as attacks from monsters occur in , requiring players to balance offense and defense without pause. The system revolves around modular that define a character's capabilities, with a vast array of active gems providing core abilities like spells or attacks, and support gems that enhance or alter those skills when socketed together in gear. Players can equip up to six linked sockets in items such as weapons or armor to combine one active gem with up to five supports, enabling highly customizable builds that transcend limitations and allow for creative synergies, such as increasing a projectile's count or adding elemental damage. As of recent updates, the game includes over 700 distinct active and support , each leveling independently through use and tradable among players. Itemization forms the backbone of progression and economy, with all loot falling into four rarity tiers: normal items (white-bordered, basic without affixes), magic items (blue-bordered, with up to two modifiers), rare items (yellow-bordered, with up to six powerful modifiers), and unique items (orange-bordered, with fixed, often game-changing attributes). Unidentified items must be revealed using scrolls of wisdom to display their properties, adding a layer of and to . Crafting enhances items through a currency system of orbs, such as the Orb of Alteration, which randomly rerolls the color and modifiers on magic items, or the Orb of Augmentation, which adds a modifier to magic items; rarer orbs like the Exalted Orb apply to rares for high-end customization. Exploration unfolds across instanced zones in a linear of 10 acts, transitioning to the endgame's procedurally generated Atlas of Worlds, where maps are randomized layouts filled with monsters, environmental hazards, and rewards scaled by tier and modifiers. Players navigate these areas by clearing packs of enemies and bosses, with interactions like the Act 2 bandit quest allowing choices to aid specific bandits for rewards—such as +15% to all resistances from Alira, +40 to maximum from , 8% increased Movement Speed from Kraityn—or kill all for an extra passive skill point, directly impacting build viability. Combat depth arises from layered defensive and resource systems, where players manage for , for skill costs, and energy shield as a regenerating barrier against , often in builds focused on one or a hybrid. Evasion and armor mitigate physical hits, while blocking provides a chance to reduce incoming based on or stats; Path of Exile 2 introduces a dedicated dodge roll for evading attacks, enhancing mobility in shared mechanics. Elemental resistances to , , and are crucial, capped at 75% by default to limit reduction to that threshold, though certain passives or items can raise the cap for greater survivability in high- endgame content.

Character progression

Character progression in Path of Exile centers on accumulating experience to level up, allocating points in the passive skill tree, selecting specialized ascendancy classes, and refining builds through defensive layering, damage scaling, and endgame item acquisition. Characters begin at level 1 and can reach a maximum of level 100 by earning experience primarily from defeating monsters. Completing specific quests during the campaign awards additional passive skill points, with a total of up to 123 points available (99 from levels, 24 from quests, including optional bandit quest choices). In the original game before the 3.0 Fall of Oriath expansion, progression featured three escalating difficulty tiers—Normal, Cruel, and Merciless—each requiring a separate campaign completion to access higher-level content and rewards. Post-3.0, the system was streamlined into a single campaign playthrough reaching approximately level 70, followed by endgame activities for further leveling. Path of Exile 2 maintains experience-based leveling to 100 but simplifies the overall progression curve without the multi-tiered difficulties of early Path of Exile 1. The passive skill tree forms the core of customization, comprising over 1,300 interconnected nodes that grant bonuses to attributes, defenses, and damage types in a web-like structure shared by all classes. Players allocate up to 123 passive points (depending on quest choices) to path through the tree, starting from class-specific entry points that emphasize strengths like intelligence for the Witch or strength for the Marauder. Notable keystones, such as Chaos Inoculation—which sets maximum life to 1 while granting immunity to chaos damage and scaling energy shield based on former life totals—enable unique playstyles by fundamentally altering resource mechanics. In Path of Exile 2, the tree is redesigned for greater accessibility, with class-specific sections and over 1,500 nodes to maintain build variety while incorporating weapon specialization mechanics. After completing Act 10, players unlock ascendancy classes through the Trials of Ascendancy and the , a trap-filled that grants two ascendancy points per successful run (up to eight total across difficulties in early ). Each of the seven base classes offers three ascendancy options, providing specialized passive ; for instance, the Witch's Necromancer ascendancy enhances damage, survivability, and offering mechanics for summoner builds. These choices amplify core class themes, such as the Duelist's Champion focusing on and permanent ailments for tanky play. Build diversity arises from combining passive nodes, skill gems, and equipment to scale damage and defenses, often via hybrid approaches like layering evasion for physical dodge with energy shield for spell mitigation. Damage output scales multiplicatively through gem supports, tree multipliers, and item modifiers, allowing vast customization across playstyles. Players can respec passives using Orbs of Regret, a currency item that refunds one point per use, enabling experimentation without permanent commitment. In endgame, progression shifts to gearing via crafting, including master crafting benches unlocked in hideouts for targeted affixes and the system introduced in version 3.11, which allows rerolling item modifiers using lifeforce from sacred groves. This pursuit of "perfect" rare items with optimal rolls defines late-game optimization, integrating with the vast passive tree for powerful synergies.

Leagues and economy

Path of Exile features a that introduces temporary modes, typically lasting three to four months, where start fresh characters in specialized worlds with designed to refresh gameplay and test new content. These leagues run alongside persistent core leagues, such as (softcore) and (permadeath), allowing to choose between experimental environments or stable progression. Successful mechanics often integrate into core leagues after their conclusion, expanding the base game. Challenge leagues emphasize novel encounters, such as the league (3.10) in March 2020, which overlaid areas with a spreading that spawned endless hordes of monsters for escalating rewards. More recently, the Keepers of the Flame league (3.27), launched October 31, 2025, revamped the mechanic by introducing a monastic defending against breaches, complete with new crafting options such as the Genesis Tree. Legacy leagues, like the Legacy of Phrecia event from February 20 to April 23, 2025, offer limited-time variants by replacing standard Ascendancy classes with 19 unusual ones inspired by historical uniques, providing experimental build options without permanent changes. The game's economy is entirely player-driven, centered on a vast array of currency items that serve dual purposes for crafting and trading, with Chaos Orbs functioning as a common for valuing gear due to their role in rerolling item affixes. Trading occurs through stash tabs, which purchase via microtransactions to publicly list items, facilitating direct exchanges using the official API and site at pathofexile.com/trade. This system supports bulk exchanges and item searches, while league starts reset economies to prevent item hoarding and encourage new trading dynamics each cycle. Player interactions bolster the through guilds, which enable organized group play for shared loot and strategies, and partying that distribute experience and rewards among members during maps or content. Recent include the Settlers of Kalguur (3.25), launched July 26, 2024, and extended into early 2025 for ongoing town-building and trade simulation between Wraeclast and Kalguur. This was followed by Secrets of the Atlas (3.26) in June 2025, introducing the league with customizable mercenary companions for combat and exploration. Path of Exile 2 maintains a similar structure but integrates leagues into its four-month update cycle, as seen with patch 0.3.0 in August 2025, which added abyssal-themed content and a new act. Monetization follows a model established since the game's 2013 launch, relying on optional microtransactions for cosmetic items, additional stash tabs, and convenience features without any pay-to-win elements that affect gameplay balance. packs provide to new leagues, exclusive effects, and titles, while keeping core content accessible to all players.

Lore and story

Setting

Path of Exile is set in the world of Wraeclast, a vast and brutal scarred by ancient catastrophes and overrun by nightmarish creatures. Exiles, prisoners banished from the distant of Oriath, wash ashore on its unforgiving shores, where survival demands constant vigilance against both the environment and its inhabitants. The land's cursed nature stems from cycles of destruction tied to powerful, otherworldly forces, rendering it a place of perpetual decay and moral desolation. Wraeclast's geography spans a range of hostile biomes, from coastal ruins and mud flats battered by storms to haunted forests shrouded in mist and volcanic depths teeming with molten fury. The main campaign unfolds across Acts 1-10, progressing from the shoreline's treacherous beginnings through inland strongholds and subterranean horrors to the fiery core of the continent. Endgame content features procedurally generated maps that echo fragments of Wraeclast's fractured history, allowing exiles to venture into ever-shifting echoes of its ruined past. At the heart of the lore are the twin gods and , embodiments of purity and vice whose has profoundly shaped the continent's fate, fostering themes of corruption and . The ancient Vaal civilization, masters of thaumaturgic arts that harnessed forbidden powers, once dominated Wraeclast but fell to their own ambition, leaving behind ruins infused with lingering magic. Elder gods exert a corrupting influence, accelerating the land's decay and amplifying its inherent moral ambiguities. Cultural life among exiles forms fragile societies amid the chaos, with bandit factions like those led by Kraityn, Alira, and offering alliances fraught with and . These groups reflect the broader struggle for power in a world devoid of centralized authority, where survival often hinges on uneasy pacts. Path of Exile 2 extends this setting twenty years after the events of the original game, introducing expanded on the —fierce warriors with a deep —and temporal anomalies that warp time and space across Wraeclast's biomes.

Plot

The main storyline of Path of Exile follows the journey of an unnamed , a cast out from the island nation of Oriath and shipwrecked on the cursed continent of Wraeclast. The narrative unfolds across a 10-act campaign, where the Exile navigates treacherous lands, uncovers ancient secrets, and confronts escalating threats to prevent the world's destruction. Key antagonists include High Templar Dominus, the authoritarian ruler who exiles the player; , a thaumaturgist conducting forbidden experiments; and , a corrupted entity tied to Oriath's divine order. In Act 1, survives the shipwreck on The Twilight Strand, battles through coastal ruins infested with monsters, and reaches the safety of Lioneye's Watch, a makeshift camp established by fellow survivors. Act 3 shifts to the ruined city of Sarn, where an invasion by Oriathan forces led by Dominus and forces the Exile to disrupt their operations amid undead hordes and laboratory horrors. Subsequent acts explore deeper into Wraeclast's history, culminating in Act 10 with a return to Oriath to confront , an ancient entity embodying corruption, and defeat the god Kitava who threatens to consume the land. The campaign concludes with an set in the liberated Oriath, marking the transition to endgame pursuits. Branching choices add replayability and moral depth, such as the "Deal with the Bandits" quest in Act 2, where the Exile can aid, hinder, or eliminate bandit leaders, granting passive rewards, or the "The King in the Mists" quest in Act 6, involving decisions around the Tukohama that influence faction alliances and outcomes. These elements contribute to themes of redemption through personal trials, sacrifice in the face of inevitable loss, and cyclical corruption, where civilizations rise and fall due to and dark forces. Choices influence rewards, alliances, and bonuses without multiple endings or altering core progression. Path of Exile 2 serves as a sequel set approximately 20 years after the original's events, in a Wraeclast recovering from Kitava's defeat but facing resurgent threats from new sources of corruption, including a spreading madness and mutated creatures. The narrative emphasizes survival amid faction conflicts and exploration of uncharted regions, with the Exile forging uneasy alliances to avert calamity. Its early access campaign, as of November 2025, comprises 4 acts (of a planned 6), with Act 5 scheduled for early December 2025, focused on these post-apocalyptic struggles. The series' narrative is delivered primarily through text-based quest dialogues with NPCs, environmental storytelling via item flavor text that reveals backstory and lore, and optional atlas lore books in endgame areas, fostering immersion without . League-specific stories provide side narratives that occasionally intersect with the main plot, expanding on temporary events.

Development

Original game

was founded in November 2006 in , New Zealand, by Chris Wilson, along with co-founders Jonathan Rogers and Erik Olofsson, with the goal of creating a high-quality inspired by classics like . The studio's initial development efforts were self-funded by the founders and supported by private investors from the , allowing the team to work full-time on their debut project without external publisher constraints. By 2012, the company had invested approximately $2 million in development, operating from a small studio in the Titirangi suburb with a team of around 18 members, including contractors. Development of Path of Exile began shortly after the studio's founding, focusing on a world with deep character customization, item synthesis, and a persistent online economy. The game entered closed on August 23, 2011, allowing select players to test core mechanics like skill trees and passive abilities, followed by open on January 23, 2013, which introduced the full three-act campaign and marked the start of the model with cosmetic microtransactions. The full PC release occurred on October 23, 2013, featuring three difficulty levels—Normal, Cruel, and Merciless—that progressively scaled enemy toughness and loot rarity, a system that encouraged replayability but was later streamlined in subsequent updates. Console versions followed, with launching on August 24, 2017, and on March 26, 2019, both adapted with controller support while maintaining the original's online-only requirement. Technically, Path of Exile was built on a custom in-house engine developed in C++ with scripting for flexibility, emphasizing efficient rendering for large-scale encounters and a proprietary to handle real-time multiplayer interactions without local play options. This setup supported the game's structure from launch, where revenue came solely from optional cosmetic and stash tab purchases, avoiding pay-to-win elements to foster a fair economy. At release, the game included three acts of story content centered on in the continent of , with systems laying the foundation for future expansions. Post-launch support began immediately, with issuing balance patches to address launch issues like skill synergies and economy fluctuations; for instance, version 1.0.1, deployed on November 13, 2013, introduced race league support and refined unique item drops shortly after the debut. These updates exemplified the studio's commitment to iterative improvements, using player feedback from betas to refine the original framework without altering core design principles.

Expansions

Path of Exile follows a free expansion model, delivering major content updates roughly every three to four months without additional purchase costs, each tied to a new challenge league that introduces temporary mechanics, skills, items, and balance adjustments while integrating select features into the core game. These expansions build on the original mechanics by expanding the campaign, endgame, and economy, fostering continuous player engagement through fresh challenges and progression opportunities. By November 2025, the game has seen over 25 such major leagues since its 2013 launch, with maintaining a consistent cadence to support the action RPG's depth. In May 2018, Chinese technology company acquired a majority stake in , providing substantial financial backing while allowing the studio to retain creative independence. later acquired full ownership in 2024. The landmark 3.0 Fall of Oriath expansion, released on August 4, 2017, marked a pivotal overhaul by adding acts 7 through 10 to the storyline, implementing the pantheon system for passive god powers, and revamping with a new atlas of worlds for map-based progression. Subsequent expansions continued this evolution; for instance, 3.5 in December 2018 introduced the syndicate intelligence network, where players infiltrate criminal organizations to unlock rewards, safehouses, and unique items through dynamic NPC interactions. In 2019, the 3.9 update reworked atlas with conqueror guardians influencing regions, adding sentinel sentries and new pinnacle bosses to heighten territorial conquest themes. The 2020 expansions further innovated crafting and encounters: 3.10 in March added fog-filled delirium orbs that amplify monster density and rewards, alongside cluster jewel passives for customizable skill trees. Later that year, 3.12 introduced rogue companions for high-stakes blueprint heists, emphasizing stealth, contracts, and grand theft mechanics in dedicated hideouts. The 3.13 league in January 2021 brought tribute-based ritual altars where players offer items for rerollable rewards and vendor recipes, enhancing economy interactions. Balance-focused updates like 3.15 Expedition in July 2021 incorporated remnant choice explosions for explosive terrain manipulation and logbook content, while 3.25 in July 2024 tweaked endgame sustainability with refined atlas passives and currency generation. More recent expansions include 3.25 Settlers of Kalguur in July 2024, which added town-building simulations in Kalguur, allowing players to manage operations, routes, and upgrades for generation. In June 2025, 3.26 Mercenaries of Trarthus introduced recruitable allies from the lawless Trarthus region, whom players challenge, equip with gold and gear, and deploy as combat companions for duels and loot support. The ongoing 3.27 Keepers of the Flame, launched October 31, 2025, overhauls the mechanic with structured encounters forming monastic orders and breachlord splinters, alongside Bloodline Ascendancy classes derived from defeated bosses, three new uber pinnacle bosses, and asynchronous trading improvements. Special events complement these leagues; for example, the Legacy of Phrecia event from February 20 to April 23, 2025, provided 19 unique alternate ascendancy subclasses tied to idols, allowing temporary build enhancements with progression carrying over to leagues. The 3.27 expansion was announced in early September 2025 via developer streams, with its full release aligning with the end of the prior league on October 27, 2025, ensuring seamless transitions.

Path of Exile 2

Path of Exile 2 was first announced at ExileCon in November 2019 as a major to the original game, featuring a new seven-act campaign set 20 years after the events of Path of Exile. In July 2023, developer (GGG) pivoted the project to a full standalone , separating its balance, economy, and future expansions from the original title to allow independent development paths. The game utilizes a Vulkan-based renderer as its default, enabling enhanced graphical fidelity, better performance across hardware, and support for modern features like ray tracing on compatible systems. To support this ambitious scope, GGG expanded its significantly, growing from around 114 employees in 2022 to over 240 by 2025, with a focus on New Zealand-based talent for art, design, and engineering. Path of Exile 2 entered on December 6, 2024, for PC, , and Series X/S, launching with the first six acts of its and an initial set of six playable classes out of a planned total of 12, including the Monk (a dexterity-focused martial artist) and (a ranged specialist with crossbows and traps). Unlike the original, there is no cross-progression or shared characters between the two titles, emphasizing Path of Exile 2's status as a distinct experience while maintaining connections to the shared lore of Wraeclast. Key innovations include a redesigned passive skill tree with class-specific starting nodes to streamline early progression and encourage specialized builds, an adjustable camera system offering closer, more dynamic views for immersive , and a revamped resource system incorporating —a regenerative energy pool used for powerful skills and abilities alongside traditional . The economy operates independently, with its own microtransactions and league systems, though it draws from the original's setting for narrative continuity. GGG follows a four-month content update cycle for Path of Exile 2 during , with patch 0.2.0 (Dawn of the Hunt) releasing in April 2025 to introduce expanded endgame mechanics like new mapping systems and boss challenges. Subsequent update 0.3.0 (The Third Edict) arrived in August 2025, integrating temporary leagues with unique mechanics and rewards while adding new acts and classes. As of November 2025, the game remains in , with game director Jonathan Rogers stating in October 2025 that a full 1.0 release is targeted for 2026, though extended development for polish could push it later. Development faced challenges, including delays to the closed originally planned for June 2024 and a last-minute shift of from November 15 to December 6, 2024, to address server stability and balance issues. prioritized iterative polishing based on beta feedback, resulting in over 1 million early access key redemptions by launch day, which strained infrastructure but validated the project's anticipation.

Reception and impact

Critical reception

Path of Exile received generally positive critical reception upon its 2013 release, earning a Metacritic score of 86/100 based on 27 critic reviews for the PC version. Reviewers praised the game's depth of character progression, its free-to-play model without pay-to-win elements, and the variety of loot and build options that encouraged replayability, often comparing it favorably to Diablo III for its hardcore mechanics and dark atmosphere. IGN awarded it 8.8/10, highlighting its "fun, dark, old-school ARPG grind with some well-executed new ideas" that captured the spirit of classic action RPGs. However, critics noted drawbacks such as the steep learning curve, repetitive grinding, and initial complexity that could overwhelm newcomers. Subsequent expansions for the original game continued to earn acclaim for expanding content without additional cost, with the 3.0 Fall of Oriath update receiving an average of 86/100 from 10 critics. lauded the expansion's narrative overhaul and increased endgame variety, calling it a significant that addressed earlier pacing issues while maintaining the game's punishing difficulty. Ongoing balance patches and leagues were frequently commended for sustaining player engagement, though some reviews pointed to persistent challenges in accessibility for casual players. The game's innovative approach to the ARPG genre, including its item economy and skill tree, earned it the BAFTA Games Award for Best Evolving Game in 2020. Path of Exile 2, launched in in December 2024, garnered a provisional score around 85/100 from initial reviews, with an average of 88/100 from 19 critics. Critics highlighted improvements in visuals, more fluid , and refined that built on the original's strengths, with scoring it 8/10 for delivering "an impressive amount of content and quite well thought out" progression despite its early stage. Common praises included the enhanced storytelling and accessibility tweaks, while s focused on bugs, incomplete features, and the enduring complexity of builds. By mid-2025, updates like the 0.3.0 patch in August introduced balance changes and new content, receiving mixed but improving feedback for boosting build diversity, though some noted ongoing technical issues. The October 2025 Keepers of the Flame league for the original further elevated averages to around 9/10 in community-influenced reviews, emphasizing refined and rewarding progression, though it faced for during launch. Overall, both titles are lauded for pushing ARPG innovation against a backdrop of demanding learning curves.

Community and legacy

Path of Exile has cultivated a dedicated global player base, with the original game surpassing 50 million registered accounts by 2025. Its commercial success stems from a model emphasizing cosmetic microtransactions and packs, generating approximately $105 million in revenue for in 2024. In 2018, acquired a majority stake in , providing financial backing while allowing the studio to maintain creative independence. This model has sustained long-term engagement, with Path of Exile 1 achieving an all-time concurrent player peak of over 229,000 in 2024 and maintaining around 100,000 concurrent players during major 2025 league launches, while Path of Exile 2 reached a launch peak of 578,000 concurrent players in December 2024 and averaged around 15,000 concurrent players on in November 2025, with total active players estimated at 30,000-40,000 including the standalone client. The community thrives through active online forums, including the official Path of Exile subreddit, where players discuss strategies and share experiences. Essential tools like the community-maintained Path of Building enable detailed character planning and optimization, fostering collaborative build creation and theorycrafting. Major events such as ExileCon, held in 2019 and again on July 29-30, 2023, in , , bring fans together for announcements, playable demos, and celebrations of the game's milestones. Path of Exile has significantly influenced the action role-playing game (ARPG) genre, popularizing mechanics like periodic resets that introduce fresh economies and content to maintain player interest, as well as its socketable gem system for skill customization. It has inspired titles such as , which adopts similar depth in loot and progression systems while aiming for a more accessible entry point. As a benchmark, it contrasts with paid models like Diablo IV's 2023 launch, demonstrating how optional cosmetics can support expansive updates without paywalls. As of 2025, Path of Exile 1 remains sustained through regular league updates that refresh gameplay and economy, while Path of Exile 2 continues to grow in with ongoing expansions. Events like the Legacy of Phrecia in February 2025 introduced new ascendancy classes and endgame systems to PoE1, reviving interest in legacy content and bridging the two titles' communities.