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References
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[1]
The case of alternate reality games, 2001–2009 - First MondayFrom Wikipedia, “Alternate Reality Games:” “An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving ...
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[2]
[PDF] THE DESIGN OF AN ALTERNATE REALITY GAME AS CAPSTONE ...Apr 16, 2025 · What is an Alternate Reality Game (ARG). First and foremost, an alternate reality game or ARG is a game. A game is a collection of activities.
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[3]
[PDF] Alternate Reality Games For Behavioral and Social Science ResearchParticipation, collaboration and spectatorship in an alternate reality game. In. Proceedings of the 20th Australasian Conference on Computer-Hu- man ...
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[4]
Using an Alternate Reality Game to Increase Physical Activity ... - NIHThis quasi-experimental study investigated a game intervention—specifically, an alternate reality game (ARG)—as a means to influence college students' physicalMissing: definition | Show results with:definition
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[5]
Alternate Reality Games as Platforms for Practicing 21st-Century ...Aug 10, 2025 · ... alternate reality game, or ARG, that. Marcus describes as “the best ... Definition and Measurement. Article. Jan 2024.
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[6]
How Alternate Reality Games Are Changing The Real WorldDec 10, 2020 · ... alternate reality game helped build community during the pandemic · Alternate reality game sparks innovative student ideas about climate ...
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[7]
Alternate Reality Gaming - Active Learning Multiplayer Scenario ...Jun 11, 2025 · An educational alternate reality game (ARG) is a social learning experience consisting of a series of scenarios that lead students to collaboratively solve ...
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[8]
Alternate Reality Games - International Encyclopedia of Digital ...Alternate Reality Games (ARGs) are immersive experiences that blend reality and fiction through collaborative gameplay, utilizing various media and ...
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[9]
performative play and relational art in Alternate Reality GamesThis Is Not A Game (TINAG) is a core aesthetic of the medium of Alternate Reality Games, creating a blurred space between the factious and the actual.
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[10]
[PDF] Worlding through Play Alternate Reality Games, Large-Scale ...In an ARG, no single player can experience every event, solve each puzzle, or know every narrative detail. This constraint encourages players to take ownership ...
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[11]
(PDF) Alternate Reality Games: Platforms for Collaborative LearningWe found that the jigsaw puzzle design of game challenges supported collaboration between groups; daily, whole-class discussions strengthened group processing; ...
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[13]
How Alternate Reality Gaming Works - Electronics | HowStuffWorksThe game that isn't a game begins with something known as a "rabbit hole. ... The first alternate reality game (ARG) is widely considered to be The Beast ...<|separator|>
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[14]
[PDF] 'This Is Not a Game': Immersive Aesthetics and Collective PlayThere were clues hidden that were gauged for us. It was *narrative*…. This is not a game. Do not go getting delusions of grandeur. Cloudmakers solved a story.
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[15]
Of Rabbit Holes and Red Herrings: Interactive Narratives of ARG ...Brief overview of history of Alternate Reality Games as well as live action role playing games. Discussion of overlap, contrasts and lessons to be learned from ...
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[16]
Alternate Reality vs. Augmented Reality Games - MakeUseOfJun 20, 2022 · A big difference is that alternate reality games don't need to be video games at all. Since ARGs only need to combine the game with real-life ...Missing: distinctions | Show results with:distinctions
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[17]
Alternate Reality Games - Transmedia StoriesAdmittedly, when ARGs first emerged in the early 2000s, they found greatest traction across immersive viral marketing campaigns.
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[18]
How Old-School Text Adventures Inspired Our Virtual Spaces | WIREDJan 14, 2021 · MMORPGs and even social media can trace their roots to games that used simple text commands to construct vivid, fantastical worlds.
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[19]
the beast - unfiction.comThe Beast was the first true Alternate Reality Game. It was set in the AI movie universe but at a time about 40 years after the movie.
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[20]
The Beast, A.I. Transmedia Experience (2001) - The Peabody AwardsThe Beast played out over a massive network of fictional websites and other forms of media that combined to tell a sprawling tale set in the world of AI.
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[21]
A CONCISE HISTORY OF ALTERNATE REALITY GAMES† A formal definition of an alternate reality game is: “A cross-media genre of interactive fiction using multiple delivery and communications media, including ...
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[22]
And Now, a Game from Our Sponsors - Frank Rose... 500,000 players. A London studio called Hi-Res used television ads and ... Weisman and Spielberg viewed the Beast as an extension of A.I. But the bill ...
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[23]
I Love Bees - Halo 2 - 42 EntertainmentAn immersive, endlessly intricate hybrid of scavenger hunts and role-playing adventures. -The New York TimesMissing: 2004 viral campaign details
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[25]
Sci-Fi Fans Are Called Into an Alternate Reality - The New York TimesNov 4, 2004 · I Love Bees is the latest in a series of so-called alternate reality games -- immersive, endlessly intricate hybrids of scavenger hunts and role ...Missing: ARG elements
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[26]
The Rise of ARGs - Game DeveloperMay 8, 2005 · This article will provide a short introduction to alternate reality games, looking at their short history and how in 2004, an ARG was used to ...
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[27]
Secret Websites, Coded Messages: The New World of Immersive ...songwriter behin d Nine Inch Nails, had been recording Year Zero, a grimly futuristic suite evoking an America beset ...
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[28]
Nine Inch Nails' Year Zero mural, London, March 2007May 8, 2013 · Year Zero mural, London, March 2007. The mural was part of the Year Zero Experience, containing multiple clues. Download: Hi-res wallpaper ...
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[29]
Digital Library: Communications of the ACMOne of the first successful ARGs was "The Beast," a murder-mystery problem-solving game launched in 2001 to promote the Steven Spielberg movie "Artificial ...Missing: details | Show results with:details
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[30]
The case of alternate reality games, 2001–2009 - First MondayThis paper presents five Alternate Reality Game (ARG) case studies which reveal common features and mechanisms used to attract and retain diverse players.Missing: foundational | Show results with:foundational
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[31]
Storytelling in New Media: The Case of Alternate Reality Games ...Aug 7, 2025 · In their analysis of five ARGs, namely The Beast, I Love Bees, Last Call Poker, Year Zero, and Free Fall, between years 2001, Kim et al.
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[32]
[PDF] Promotional Alternate Reality Games and the TINAG philosophyThe Beast integrated three simultaneous live meetings, which were well-received by the player community: “I just want to say that the rally night was amazing ...Missing: puppetry | Show results with:puppetry
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[33]
Serious Games - Video Game Studies - Research GuidesOct 27, 2025 · An alternate reality game (ARG) that lasted for 32 days in April-June, 2007. The game sought to make players understand how an oil crisis might ...Missing: disaster | Show results with:disaster
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[34]
[PDF] Defining and Evaluating Design Patterns to Increase "This is Not a ...Apr 18, 2022 · The Beast was designed by Elan. Lee, who hoped to provide a new experience for players, one in which players could suspend their reality, and ...
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[35]
I Love My Librarian Award ad available for download | ALANominations are open at www.ilovelibraries.org/ilovemylibrarian. Nominations for librarians in public libraries are open through Oct. 1.Missing: ARG | Show results with:ARG
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[36]
Why So Serious? THE DARK KNIGHT - 42 EntertainmentOver 11 million unique participants in over 75 countries fueled the rise of the Joker as henchmen, campaigned for Harvey Dent to get elected as District ...
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[37]
Most popular alternate reality game (ARG) | Guinness World Records... viral marketing campaign tied to the release of the movie The Dark Knight (2008). The game, which played out over 14 months and recruited more than 10 million ...Missing: participants | Show results with:participants
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[38]
Editorial: What happens after District 9? - MovieViral.comAug 12, 2009 · There's no question that the District 9 viral campaign has been the biggest campaign we've followed in 2009, but it needs to be stressed ...Missing: scale | Show results with:scale
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[39]
New focus for film marketing - VarietyDec 30, 2009 · “District 9,” an inexpensive pickup for the studio for which it spent roughly $20 million on marketing, turned into a phenom, grossing $115.6 ...Missing: ARG | Show results with:ARG
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[40]
TV Tropes Brought to Life Through Interactive Narrative - WIREDOct 3, 2012 · As might be expected from an alternate reality game based on a web series inspired by a wiki, Echo Chamber's alternate reality game can be a ...
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[41]
Are ARGs Dead? A Closer Look at a Common Refrain - ARGNetNov 14, 2012 · It's possible that fewer advertising and marketing dollars are being spent on ARGs these days, and it's certain that ARGs no longer command the ...Missing: decline | Show results with:decline<|separator|>
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[42]
How an alternate reality game helped build community during the ...Jul 9, 2020 · A Labyrinth, an alternate reality game that utilized the UChicago campus as the playspace for a series of interactive quests.Missing: examples | Show results with:examples
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[43]
Echo - Image - Transmedia StoriesAug 15, 2022 · ECHO was an alternate reality game developed in response to COVID-19 in fall 2020. The game was created to promote the physical and mental ...
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[44]
[PDF] This is Not a Game: A Guide to Alternate Reallity GamingThis Is Not A Game is dedicated first and foremost to my fam- ily, for always believing in me and for encouraging and reminding me to enjoy life.
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[45]
[PDF] A final draft of the following article will appear in the collection ...But puppet masters are granted a much more explicit and pervasive authority: they “control the game.” This shift in language, along with the metaphor for direct ...Missing: techniques | Show results with:techniques
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[PDF] Players and Puppetmasters - Royal Holloway Research PortalIn their simplest form, Alternate Reality Games (ARGs) are immersive, interactive ... Orson Welles' radio adaptation of War of the Worlds (1938), which presented ...<|control11|><|separator|>
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[47]
[PDF] This Might Be a Game: Ubiquitous Play and Performance at the Turn ...This is not a game. Do not go getting delusions of grandeur. Cloudmakers solved a story. This is real life" (Hon #44349). A flurry of concurring posts.
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[48]
'This Is Not a Game': Immersive Aesthetics and Collective PlayThese games often take on a secretive quality, known as the "This is Not a Game" (TINAG) aesthetic (McGonigal, 2003), whereby the game takes itself seriously ...
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[49]
Narrative paradox and the design of alternate reality games (ARGs ..."Narrative paradox and the design of alternate reality games (ARGs) and blogs" ... In ARGs characters are not so well As persistent entities, the puppet masters ...Missing: techniques | Show results with:techniques
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Towards an ethics of alternate reality gamesFeb 5, 2017 · Ruthanna Gordon's book Alternate reality games for behavioral and social science research discusses the application of ARGs as a research tools ...
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[51]
(PDF) Towards an ethics of alternate reality games - ResearchGateAug 6, 2025 · Back's transformative model applies well to work on co-design in Alternate Reality Games (ARGs), interactive transmedia narratives that strives ...
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[52]
[PDF] Users' Perspectives on Ethical Issues Related to Playing Location ...Jan 5, 2022 · Both gender and ethnic back- ground affect one's perceived safety level, as Pokémon GO players need to make real-life decisions about entering ...
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[53]
The Beast: Pioneering ARG Game | PDF - ScribdRating 4.0 (1) The Beast was a groundbreaking alternate reality game (ARG) created by Dreamworks and Microsoft to promote the film AI.
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[54]
ARG (Alternate Reality Games). Contributions, Limitations ... - ScipediaDec 31, 2014 · ... websites, e-mail addresses, phone numbers, QR codes, etc. ... Alternate Reality Games as Platforms for Practicing 21st-Century Literacies.
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Alternate Reality Games as Platforms for Practicing 21st-Century ...Aug 10, 2025 · This paper highlights the potential for ARGs to promote 21st-century literacy skills. We propose a meta-level framework for 21st-century literacies.
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[56]
Google Analytics in games - Game DeveloperHow to use Google Analytics and track events, usage patterns and other interesting information in a PC game.
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A Data-Driven Design of AR Alternate Reality Games to Measure ...In this paper, we introduce a new ARG we developed called LUX. LUX is developed as a new team-based Alternate Reality Game used to study the construct of coping ...
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Effect of an AI‐based chatbot on students' learning performance in ...Feb 27, 2024 · Alternate reality games (ARGs) enable students to interact with real-world contexts. The complexities of real contexts and ambiguities of ...Missing: responses | Show results with:responses
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[59]
[PDF] For ARGument's Sake! The pros and cons of Alternate Reality ...An Alternate Reality Game (ARG) does not have to use augmented or virtual ... • The Source: An ARG developed to introduce to public school students (aged.
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[60]
ARG 2.0 (Part One) — Pop JunctionsJul 7, 2010 · ... alternate reality game," refers to a very specific and well-defined form of interactive transmedia storytelling that "[takes] the substance ...
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[61]
Spotlight On: Alternate Reality GamesApr 23, 2024 · Alternate reality games (ARGs) are the closest that creatives can get to acting in live performances without physically getting on a stage.Missing: assisted responses
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[62]
Alternate reality games suck consumers into your brand's worldFeb 1, 2007 · The first mainstream ARG, called 'The Beast,' was developed by ... Weisman says the cost to build branded ARGs varies greatly, from ...
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[63]
[PDF] Evaluating Enjoyment Within Alternate Reality GamesAlternate Reality Games are interactive narrative experiences which work by layering a fictional world over the real world of the player. As the player ...Missing: "academic | Show results with:"academic
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[64]
[PDF] Alternate Reality Games For Behavioral and Social Science ResearchPlay for the same game may include live action, virtual interaction, and solo or collaborative puzzle-solving. Clues may be planted in movies, websites, CDs ...
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[65]
QAnon Is Like a Game—a Most Dangerous Game | WIREDSep 22, 2020 · After the online group solved The Beast, one member suggested “solving 9/11.” Hon and the other mods quashed that rearguard action. But it ...
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[66]
EXCLUSIVE: The Surprising Joy Of Pivoting Online — WXOThe I Love Beeds ARG (alternate reality game) was an incredible marketing campaign for a videogame. Then there were the independent interactive web series ...
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[67]
Alternate Reality Gaming - Communications of the ACMFeb 1, 2008 · Alternate reality games represent a new genre of digital gaming designed to blur the distinction between a player's experience in the ...Missing: assisted | Show results with:assisted<|separator|>
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[68]
How “I Love Bees” Revolutionized Game PR with Viral, Immersive ...Sep 8, 2025 · Discover how Halo 2's I Love Bees ARG revolutionized gaming PR with viral storytelling, payphone mysteries, and community collaboration to ...Missing: details | Show results with:details<|separator|>
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[69]
Audi's Art of the ARG | ARGNet: Alternate Reality Gaming NetworkApr 4, 2005 · ... ARG "The Art of the Heist" is most likely sponsored by Audi of America. Heist began with a bang on April 1st, with the supposed theft of a ...Missing: Hefe | Show results with:Hefe
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[70]
Year Zero - nine inch nails - 42 EntertainmentYear Zero was an ideology that couldn't be contained within traditional parameters, involving thumb drives, websites, and a concert for fans.
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CAMPFIRE / Work / Audi Art of the HeistAn immersive 24-hour-a-day alternate reality experience that used the target market's web-addicted tendencies to play out a mysterious storyline over multiple ...
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[72]
[PDF] 2006 Alternate Reality Games White Paper - IGDA ARG SIGJun 4, 2006 · Lockjaw catapulted. Grassroots ARGs into the media's eye with a short ... there has been renewed interest in the subscription model.
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[73]
YouTube and ARGs | Alternate reality games - The GuardianSep 22, 2006 · The YouTube lonelygirl15 ARG/art experiment has introduced game-like play to an audience most game companies can only dream of.
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[74]
The Black Watchmen GAME & COMIC BOOK - KickstarterAug 6, 2016 · The Black Watchmen were created by Human Equation in 2011 to feature in an ARG we ran as a marketing component for the launch of Funcom's game ...
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[75]
Fictional Press Releases and Fake Artifacts: How the Smithsonian ...The Smithsonian American Art Museum hosted the Alternate Reality Game (ARG) “Ghosts of a Chance” between July 18 and October 25, 2008. The project also included ...
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[76]
The Black WatchmenSince then, the game has raised over $45,000 on Kickstarter, has released two seasons on Steam, has two major DLCs available on Steam and is currently being ...
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[77]
An alternate reality game for language learning - ScienceDirect.comThis paper explores the use of one such technology – an Alternate Reality Game (ARG) that involves multiple media, interactive narrative among participants, and ...
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[78]
[PDF] Alternate Reality Games: Platforms for Collaborative LearningAn ARG is an immersive story-game hybrid whose core mechanics are collaborative problem-solving and participatory storytelling.Missing: "academic | Show results with:"academic
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[79]
World Bank Institute Launches Online Game EVOKE, a Crash ...Mar 3, 2010 · The World Bank Institute has launched an online multiplayer game, EVOKE, designed to empower young people all over the world, but especially in Africa.Missing: ARG 2009
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[80]
World Without Oil: HomeThe serious alternate reality game that started it all. 'If you want to change the future, play with it first'Missing: crisis simulation
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[81]
IFTF: Superstruct - Games - Institute for the FutureSuperstruct was a massively multiplayer forecasting game, created by the Institute for the Future, and played by more than 7000 citizen future-forecasters.Missing: ARG | Show results with:ARG
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Superstruct: (Re)Building Our Future - ARGNetJul 13, 2008 · IFTF recently announced Superstruct, “the world's first massively multiplayer forecasting game.” Scheduled to begin on September 22, 2008, ...
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[83]
A Case Study of Urgent: Evoke, An Educational Alternate Reality ...Aug 7, 2025 · Evoke, a game deployed by the World Bank in over-exploited economies, asks players to solve major natural catastrophes and epidemics, largely ...
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[84]
Alternate Reality Games for Corporate Training - eLearning IndustryFeb 18, 2025 · Alternate Reality Games (ARG) are a transmedia experience, an experience that takes place across multiple platforms, formats, and locations.Missing: Deloitte 2007
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[85]
Our Story | Invented by Jane McGonigal - SuperBetterJane McGonigal is a researcher and game designer. After a serious concussion, she experienced anxiety, depression and suicidal ideation.Missing: 2011 education ARG
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[86]
(PDF) The Pedagogical Application of Alternate Reality Games:Oct 2, 2025 · This study found that students in the experimental group showed higher behavioral engagement, which suggests that the immersive learning system ...
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[87]
[PDF] The Source: An Alternate Reality Game to Spark STEM Interest and ...This paper describes the development, content, and reception of this game-based, out-of-school STEM experience based on focus groups and in-depth interviews. It ...Missing: retention | Show results with:retention
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[88]
Educational Alternate Reality Games - GameTrain LearningAn educational alternate reality game (ARG) is a social learning experience consisting of a series of scenarios that lead students to collaboratively solve ...
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[89]
unfiction.com- **Origin of "Alternate Reality Game" Term**:
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[90]
ARGs Leverage Intelligence: Improving Performance Through ...Nov 4, 2009 · Alternate Reality Games can serve as excellent tools to encourage collective intelligence, collaborative play, and distributed storytelling ...
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[91]
Emerging Participatory Culture Practices - Christy Dena, 2008Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games. Christy DenaView all authors and affiliations. Volume 14, Issue 1.
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[92]
ARGs Around the World – Part 1 - Christy Denathe countries their players participate from, multi-lingual and non-English ARGs.
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[93]
And the Emmy® Goes to… | ARGNet: Alternate Reality Gaming ...Oct 11, 2007 · The team got the nod for “The Ocular Effect,” the alternate reality game tied in to the ABC Family television movie, Fallen.
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[94]
“I Love Bees” and Elan Lee to Receive 2005 Innovation AwardFeb 15, 2005 · Inside word comes to us today that “I Love Bees” and lead designer Elan Lee will receive a 2005 Innovation Award from the International Game ...Missing: PromaxBDA | Show results with:PromaxBDA
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[95]
Case Study 1 - I Love Bees/42 Entertainment - Alternating RealityJul 29, 2013 · I Love Bees was designed as a radio drama in which players use pay phones and activation codes to unlock audio messages and other players would solve problems ...Missing: details | Show results with:details
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[96]
12th Annual Webby Awards Unveil Winners for Best Interactive ...New York, NY (May 6, 2008) ... 42 Entertainment won the first-ever Best Integrated Campaign award for its campaign for the Nine Inch Nails album “Year Zero”.
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Award - 42 Entertainment42 Entertainment has won awards including a 2012 Cannes Lions Silver, a 2011 THEA Award, a 2009 Cannes Lions Cyber Grand Prix, and a 2008 One Show ...Missing: media | Show results with:media
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42 Entertainment Wins Prestigious Grand Prix Award at CannesJun 27, 2009 · Congratulations are in order to 42 Entertainment and all of the staff involved in the alternate reality game 'Why So Serious?
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[99]
Narrative Friction in Alternate Reality Games: Design Insights from ...Jan 1, 2011 · Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with ...
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[100]
Motivational Landscapes of ARG Players: A Self-Determination ...Sep 30, 2024 · Abstract. This study introduces a taxonomy for categorizing participants based on Self- determination theory in Alternate Reality Games (ARGs).
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[101]
More Awards for Alternate Reality Games | ARGNetApr 24, 2005 · Recognition for Alternate Reality Games is continuing to build with yet more media-related awards and nominations announced this week.
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[102]
[PDF] Henry Jenkins - Convergence Culturenovelists serialize their work via instant messenger, and as game play- ers have used mobile devices to compete in augmented and alternative reality games.
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[103]
Alternate reality gaming and convergence culture: The case of AliasARGs have roots older than that, for example in the 1994 Pink Floyd album/cross-media project Publius Enigma, text-adventure computer games of the 1980s and ...<|control11|><|separator|>
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[PDF] Why Games Make Us Better and How They Can Change the WorldReality is broken : why games make us better and how they can change the world / Jane McGonigal. p. cm. Includes bibliographical references and index. ISBN 978- ...
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Jane McGonigal: Gaming can make a better world | TED TalkMar 17, 2010 · Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes.Missing: ARG thesis
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[106]
Transmedia Storytelling | Oxford Research Encyclopedia of LiteratureJul 16, 2025 · Transmedia storytelling is a narrative strategy in which integral elements of a story are distributed across multiple media platforms, ...
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[107]
[PDF] A Typology to describe Alternate Reality Games for Cultural ContextsFeb 5, 2024 · Jenkins, Henry. 2006. Convergence Culture: Where Old and New Media Collide. Media Studies/ Cultural. Studies. New York, NY, USA: NYU Press ...<|separator|>
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[108]
It's been 5 years since The White Door ARG | Rusty LakeJan 23, 2025 · It's hard to believe it's been five years since we released our first ARG, The White Door's Mental Health and Fishing.
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The White Door | Rusty Lake Wiki - FandomThe White Door is the fourteenth game by Rusty Lake and the first spin-off game of the series, released on January 9th, 2020.
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[110]
Wyatt Sicks Timeline: Bray Wyatt, Uncle Howdy, Members and LoreAug 26, 2024 · The Nightbird ARG. At the start of 2024, WWE launched an alternate reality game (ARG) dubbed “Nightbird.” This ARG featured vignettes and ...
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[111]
"A Massacre Is Coming" - WWE Website Hacked With Cryptic MessageJun 1, 2024 · During WWE SmackDown this week, a QR code went to a link on WWE's website, which included video links to a variety of different messages from ...
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[112]
Ministry of Lost Things Delivers a Box of Puns with a Side of PuzzlesOct 19, 2025 · PostCurious' newest project Ministry of Lost Things: Finders Keypers is crowdfunding on Kickstarter for a pun-laden puzzle game perfect for ...
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Ministry of Lost Things: Lint Condition - A Puzzletale - KickstarterPostCurious [Rita Orlov]. 4,059 backers pledged $208,416 to help bring this project to life. Last updated September 30, 2025 · Campaign.Campaign · FAQ 11 · Rewards · Creator New
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Return of the Duck Cult: A Doors of Divergence ARG? | ARGNetJun 30, 2025 · Return of the Duck Cult: A Doors of Divergence ARG? June 30, 2025 / Michael Andersen. The Paradox Bar: Doors of Divergence's in-universe ...Missing: 2020s | Show results with:2020s
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How Disney+ Uses Star Wars to Dominate Digital EntertainmentJan 4, 2021 · The Mandalorian earned Disney+ millions of subscribers—using a lucrative transmedia storytelling strategy that can be employed by other ...
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Challenges in Preserving Augmented Reality Games: A Case Study ...Feb 20, 2019 · We examine two popular ARGs, Ingress and Pokémon GO, as case studies and illustrate the additional challenges ARGs bring to preserving video ...
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[117]
The Future of Communication in the Metaverse - RobloxSep 2, 2021 · Roblox's vision for the metaverse is to create a platform for immersive co-experiences, where people can come together within millions of 3D experiences.
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A Case Study of User-Generated Virtual Worlds on RobloxHarmful Design in the Metaverse and How to Mitigate it: A Case Study of User-Generated Virtual Worlds on Roblox. Authors: Yubo Kou.
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[119]
The Wyatt Sicks News & Lore - SEScoopsWWE teased the group's arrival through an alternate reality game called “Nightbird,” which included mysterious vignettes and QR codes. The Wyatt Sicks made ...
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[120]
Multi-Agent Generative AI for Dynamic Multimodal Narratives - arXivSep 17, 2024 · This paper introduces the concept of an education tool that utilizes Generative Artificial Intelligence (GenAI) to enhance storytelling.
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[PDF] AI-driven adaptive narratives: Transforming dynamic storytelling in ...Apr 2, 2025 · Abstract. This paper explores the role of AI-driven adaptive narratives in transforming dynamic storytelling in immersive virtual worlds.
- [122]
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Proof of Concept for Ai-Driven Alternate and Augmented Reality ...Apr 9, 2024 · This study investigates the use of a multimodal large language model conversational assistant to generate real-time alternate and augmented ...
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Introducing the Alternate Reality Game AI Toolset - Kjartan AbelThis AI toolset simplifies the process of designing ARGs. It can suggest themes, plotlines, and puzzles that align with specific exhibits or collections.
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Ethical Considerations of Deepfakes - The Prindle Institute for EthicsDec 7, 2020 · Despite this current reality, much of the moral concern over deepfakes is grounded in their potential to easily spread misinformation. Criticism ...
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Researchers Find Ethical Risks Where Mixed-Reality Gaming Meets AINov 6, 2023 · Researchers at NJIT and Universidad Carlos III of Madrid wanted to know if mixed-reality games could be improved by handing control to artificial intelligence ...
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[127]
Accessibility and Inclusivity In AR Gaming - LinkedInJul 9, 2024 · Learn how can AR games be designed to be accessible and inclusive for players with different abilities and technological access.<|separator|>
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2025 | ARGNet: Alternate Reality Gaming NetworkPostCurious has a new narrative puzzle adventure called Emerald Echoes crowdfunding on Kickstarter, with the campaign running through August 14th. In many ways, ...
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[PDF] The role of narrative in misinformation gamesSep 26, 2024 · Misinformation and disinformation have many widespread and often harmful effects on society due to their ability to shape people's beliefs and ...
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YULI: The Web3 Location-Based Alternate Reality Game LeaderFeb 5, 2025 · YULI is an alternative reality game (AR) based on location and Web3 technology to provide users with a new interactive experience platform.
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Bringing Real World Adventure to Web3 Games - MediumApr 4, 2023 · We look at the potential of integrating alternate reality games (ARGs) and non-gaming tokens (NFTs) into Web3 games, discussing a unique and immersive gaming ...
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Mobile Augmented Reality: A Systematic Review of Current ...May 9, 2025 · Montola et. al. [45] emphasises the blending of real and virtual experiences, as seen in their exploration of Alternate Reality Games (ARGs) ...