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References
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Early MUD History - Richard A. BartleThe very first MUD was written by Roy Trubshaw in MACRO-10 (the machine code for DECsystem-10's). Date-wise, it was Autumn 1978. The game was originally little ...Missing: MUD1 | Show results with:MUD1
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Multi-User Dungeon: MUD1 (1978) - MobyGamesApr 11, 2019 · Multi-User Dungeon: MUD1 or simply MUD is an online game where multiple players can simultaneously explore a dungeon using a text-based interface.
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A brief history - British LegendsMUD (also referred to as MUD1, to distinguish from its successor, MUD2) is the oldest virtual world1 in existence. Originally developed in and around 1978 ...
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[PDF] Designing Virtual Worlds - Richard A. BartleRichard Allan Bartle, Ph.D., co-wrote the first virtual world, MUD. (“Multi-User Dungeon”), in 1978, thus being at the forefront of the.
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Online World Timeline - Raph KosterMar 4, 2000 · Empire introduces annual tournaments. Final version of MUD1 completed by Richard Bartle--Essex goes on the ARPANet, resulting in Internet muds!
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Reviews - UK - Richard A. BartleThe Multi-User Galaxy Game project was begun in 1985 by CompuNet as a SF alternative to MUD1 , which then ran on the system. When the other programmer left ...
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Games on the Net Before the Web, Part 2: MUDDec 15, 2017 · The source code to Adventure fortuitously popped up on the University of Essex's PDP-10 the following year, while Trubshaw was still tinkering ...
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How to play - British LegendsOther useful commands include HELP, INFO, COMMANDS, SPELLS, and HINTS. Now that you know how to swamp treasure, it's time to explore! Don't hesitate to try ...1.2 Direct Connections · 2. The Basics · 4. Starting To PlayMissing: newbie guide<|control11|><|separator|>
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Mud, Mud, Glorious Mud - Richard A. BartleMUD has over 400 rooms, the other two are about 100 each. For this reason, I'll tend to talk about MUD most of the time. The reason for partitioning MUD in ...Missing: MUD1 | Show results with:MUD1
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Incarnations of MUD - Richard A. Bartle1984-1987, Compunet, 3A, Compunet MUD, This was the first commercial MUD. Compunet rented DEC-10s for their system (which was for Commodore users only), and at ...
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Mist - MUSE Ltd. - Richard BartleMist. noun A database written in MUDDL, popular at Essex University from its inception at Christmas 1987 until the DEC-10 upon which it ran was switched off ...Missing: derivative 1987-1991
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PDP-10/MUD1: Essex MUD1 by Trubshaw and Bartle - GitHubEssex MUD1 by Trubshaw and Bartle. This branch is the 1986 source for MUD including both BCPL, MACRO-10, and game source files.Missing: implementation | Show results with:implementation
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Published Articles - Richard A. BartleA Voice from the Dungeon Practical Computing , pages 126 to 130, December, 1983. This was the first article on MUDs published anywhere, although I put it ...
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[PDF] Virtual Worlds - F. Gregory Lastowka and Dan Huntersocial. Only one avatar could exist within the textual space. In 1979, Roy. Trubshaw and Richard Bartle created the first social textual world, MUD1, at ...
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[PDF] The Origins and Future of Gamification - Scholar CommonsThat year Roy Trubshaw and Richard Bartle created MUD1. (first Multi-User Dungeon game). The game was text-based, and its interfaces were tough to operate, but ...
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1980: MUD - by Aaron A. Reed - 50 Years of Text GamesMar 11, 2021 · Bartle acknowledges that the contribution he and Trubshaw made was as much an accident of timing as of pure innovation. He likes to tell a story ...
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MUD1: The abandoned edifice - Renga in BlueFeb 12, 2015 · Richard Bartle himself chimed in my last post to call MUD1 “essentially a museum piece” and the scoring seems to be engineered toward social ...
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Chapter Five: Multi-user Dungeons and Alternate IdentitiesIn the bloodiest of the worlds spawned by MUD1 from University of Essex and its descendants, beheading new, inexperienced players as a way of gaining experience ...
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None### Summary of MUD1 Derivatives and Influence on Genre
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Stanford acquires source code for first online worldMulti-User Dungeon (MUD1) was a text-based adventure in which individuals typed in commands to progress through the game.
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Stanford acquires MUD1 source - EngadgetApr 29, 2014 · Thirty-six years later, Stanford University Libraries has acquired the project's source code and has plans to provide public online access.
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Replay: The History of Video Games: Donovan, Tristan - Amazon.comBased on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the ...
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Museum of Art and Digital EntertainmentThe Bay Area's only all-playable video game museum. We are a 501c(3) non-profit focused on expanding access to digital entertainment as a valuable art form ...Visit · Event Calendar · Contact Us · ExhibitsMissing: MUD1 | Show results with:MUD1
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identities-in-MUDs - Stanford Computer ScienceThe social world of MUDs and MMOGs (Multi-User Dungeons and Massively Multi-Player Online Games) is particularly fascinating, and has a number of interesting ...Missing: MUD1 anonymous
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Introducing CybercultureDec 17, 2014 · The second stage, cyberculture studies,focuses largely on virtual communities and online identities and benefits from an influx of academic ...
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Multi-User Dungeon (British Legends) - The Mud ConnectorThe present incarnation is a high-fidelity port of the original MUD code base to a modern server platform. This accurate reimplementation faithfully ...Missing: emulations | Show results with:emulations<|control11|><|separator|>
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