Fact-checked by Grok 2 weeks ago

Play Framework

Play Framework is an open-source framework for building scalable, modern and mobile applications using and , featuring a lightweight, stateless, and web-friendly architecture based on the model-view-controller (MVC) pattern. It emphasizes high developer productivity through tools like type-safe routing, built-in testing, and a reactive, asynchronous model with non-blocking I/O, enabling efficient handling of high-traffic scenarios. Originally developed in 2007 as an internal project at Zenexity (later Zengularity, acquired by Fabernovel) to simplify , it was open-sourced in 2009 and has since grown with contributions from a community of over 10,000 members. Key features of Play Framework include native support for both Java and Scala, integration with Pekko (an Apache fork of Akka) for asynchronous processing and streaming in its latest version, and a powerful build system powered by sbt (Scala Build Tool). The framework promotes a "hit refresh" development workflow, where changes are automatically recompiled and reloaded without restarting the server, alongside robust support for RESTful services, JSON handling, WebSockets, and asset compilation. Its stateless design ensures minimal resource usage—low CPU, memory, and thread consumption—making it suitable for cloud-native deployments and . Play has evolved through several major releases: Play 2 introduced enhanced asynchronous programming and type safety in the early 2010s, while Play 3.0, released in October 2023, replaced Akka with Pekko and Pekko HTTP to address licensing changes and ensure long-term maintainability. It runs on the Java Virtual Machine (JVM), allowing seamless integration with existing Java ecosystems, and provides flexible datastore support without imposing rigid ORM assumptions, such as through its Anorm library for database interactions. Widely adopted in production by startups and enterprises for its scalability and performance, Play Framework continues to power innovative web applications with an active open-source community and comprehensive documentation.

Introduction

Overview

Play Framework is an open-source framework designed for building scalable web and mobile backends. It emphasizes high-velocity development by providing a , stateless, and web-friendly that facilitates rapid iteration and deployment of modern applications. The framework primarily supports and as its development languages, leveraging the (JVM) for execution to ensure compatibility and performance across diverse environments. At its core, Play promotes reactive principles to handle concurrency and scalability efficiently, incorporating non-blocking I/O operations that minimize resource usage while supporting high-throughput scenarios. In version 3 and later, Play integrates through Pekko, an actor-based toolkit that enables asynchronous processing without traditional thread-blocking mechanisms. It also employs the Model-View-Controller (MVC) pattern as its structural foundation, separating concerns to streamline application logic, user interfaces, and data handling. Builds are managed via sbt, a flexible tool that supports incremental compilation and dependency resolution tailored for JVM-based projects.

Key Principles

Play Framework adheres to the principles outlined in the Reactive Manifesto, emphasizing , , elasticity, and message-driven to build systems capable of handling modern web demands such as high concurrency and real-time interactions. This approach ensures that applications remain under load by using non-blocking I/O and asynchronous processing, while is achieved through fault-tolerant designs that isolate failures; elasticity allows for dynamic scaling to meet varying traffic, and the message-driven model promotes via actors and streams. A core tenet of Play's design is its stateless architecture, which avoids maintaining session state on the server by default, facilitating horizontal scaling across multiple instances and enhancing without the complexities of state synchronization. This stateless web tier minimizes resource consumption in terms of CPU, memory, and threads, making it well-suited for cloud-native deployments where predictability and simplicity are paramount. Play prioritizes developer productivity through features like hot reloading, which enables rapid iteration by automatically recompiling and reloading code changes without restarting the server, alongside strong in and minimal compared to traditional enterprise frameworks. Built-in testing tools and integrations further streamline development workflows, allowing developers to focus on rather than infrastructure concerns. The framework adopts a web-native orientation, providing out-of-the-box support for RESTful APIs, seamless serialization and deserialization, and real-time communication via WebSockets, ensuring it aligns closely with contemporary web standards and protocols. Additionally, Play integrates deeply with the JVM ecosystem, leveraging repositories like Central for dependency management and tools such as sbt for builds, which enables easy incorporation of existing libraries while benefiting from JVM performance optimizations.

History

Development Origins

The Play Framework originated in 2007 when Guillaume Bort, a software developer at Zenexity (later renamed Zengularity), sought to create a lightweight alternative to the cumbersome Java enterprise frameworks like and EJB, which were dominant but often overly complex for development. Bort, drawing from his experience in web-oriented architectures, aimed to streamline development on the (JVM) by prioritizing developer productivity and simplicity. Heavily inspired by , Play was designed to import Rails' emphasis on , rapid prototyping, and enjoyable coding experience to the JVM ecosystem, where such approaches were scarce. This influence manifested in Play's initial focus on as the primary language, with early support for to leverage the language's concise syntax, while avoiding the verbosity of traditional Java web stacks. The framework's core philosophy rejected XML-heavy configurations in favor of code-based conventions, enabling developers to build applications with minimal setup. Within Zenexity, Play saw early internal adoption for client projects, where its stateless architecture and full HTTP access proved effective for RESTful services. In 2009, and the team transitioned it to an open-source project under the Apache 2.0 license, releasing version 1.0 in October to invite contributions and broaden its reach beyond use. Version 1.x introduced key features that defined Play's early appeal, including built-in testing tools for and functional tests integrated directly into the development workflow, and hot reloading, which allowed code changes to take effect without full server restarts, accelerating iteration cycles. These innovations, rooted in Bort's vision for a "full-stack" , positioned Play as a productive choice for JVM developers seeking Rails-like agility.

Version Timeline

The Play Framework's version timeline reflects its evolution from a Ruby on Rails-inspired tool for rapid to a robust, reactive framework supporting modern and ecosystems. Initial versions emphasized simplicity and productivity, while later iterations incorporated asynchronous processing, , and compatibility with advancing JVM features. Major releases have addressed architectural rewrites, community transitions, and licensing adaptations, with ongoing maintenance ensuring where feasible. Version 1.x, launched with the full 1.0 release in October 2009 after initial code publication in May 2008, drew inspiration from to provide a lightweight, stateless MVC framework for developers. This series saw iterative updates through 2012, introducing features like improved database integration and modular extensions, but entered following the 2.0 rewrite. Community-driven patches continued sporadically until in 2016, after which support ceased entirely by 2022 with the final 1.7.1 release addressing security and compatibility issues. Play 2.x marked a significant overhaul, beginning with 2.0 in March 2012, which integrated Akka for actor-based concurrency and reactive programming, shifting from the synchronous model of 1.x to support scalable, non-blocking applications. Key milestones included Java 8 support in 2.3 (May 2014), dependency injection and HikariCP pooling in 2.4 (May 2015), Akka Streams adoption in 2.5 (March 2016), and Akka HTTP as the default server backend in 2.6 (June 2017). In late 2021, Lightbend handed stewardship to the independent Play Framework organization, enabling community-led development. The series culminated in 2.9.0 (October 25, 2023), adding Scala 3 and Java 21 compatibility, with maintenance extending to 2.9.9 (September 11, 2025) for dependency upgrades and bug fixes; support for 2.8 ended in 2024. Version 3.0, released on October 25, 2023, introduced minimal but critical changes from 2.9, primarily replacing Akka and Akka HTTP with the Apache Pekko fork to maintain open-source licensing amid Akka's shift to Business Source License (BSL) in 2023. It retained initial support for Java 17 and 21, ensuring feature parity with 2.9 while facilitating migration through updated dependencies and configuration guides focused on Pekko HTTP substitution. Post-release updates include 3.0.9 (September 11, 2025), which added official Java 25 compatibility, upgraded libraries like Scala 3.5, and resolved minor issues without breaking changes. Migration from 2.x to 3.x is straightforward for most applications, involving primarily the Pekko transition and groupId updates from com.typesafe.play to org.playframework, with comprehensive documentation preserving backward compatibility for core APIs.
Version SeriesRelease PeriodKey Changes and Support Notes
1.x2009–2012 (maintenance to 2016; final patch 2022)Rails-inspired MVC; deprecated post-2.0 ; fixes for and JDK up to 17.
2.x2012–2023 (maintenance to 2025)Akka integration for reactivity; Java 8+ support; 2.9.0 adds Scala 3/Java 21; 2.8 EOL 2024; 2.9.9 includes Java 25.
3.x2023–presentPekko switch for licensing; Java 17/21 initial, Java 25 in 3.0.9; parallel maintenance with 2.9.x.

Architecture

Core Design

Play Framework operates on the (JVM), leveraging its runtime environment to execute applications written in or . The framework's HTTP server backend defaults to Pekko HTTP in version 3.0 and later, which handles incoming requests using a non-blocking I/O model based on for efficient concurrency and scalability. Earlier versions prior to 2.6.x utilized Netty as the server implementation, while versions 2.6.x to 2.9.x used Akka HTTP; both emphasized non-blocking operations to minimize thread usage and resource consumption. The application model in Play Framework is fundamentally stateless, designed to promote scalability by avoiding server-side state management within the framework itself. There is no built-in session storage; instead, any required state, such as user sessions, must be handled externally through mechanisms like signed cookies, databases, or distributed caches to maintain the "share nothing" architecture across instances. This approach ensures that requests are processed independently, facilitating horizontal scaling without session synchronization concerns. Build and dependency management in Play Framework defaults to sbt, a flexible build tool optimized for and projects, which integrates seamlessly with Play's plugin system for tasks like compilation, testing, and packaging. The framework publishes its artifacts to the Maven Central Repository, enabling compatibility with alternative build tools such as or for dependency resolution, though full Play-specific features like hot reloading are best supported via sbt. Play Framework employs a modular through its system, using Guice as the built-in DI framework for both and , with optional support for compile-time DI in , allowing developers to extend core functionality with reusable modules. These modules can provide integrations for databases (e.g., via JDBC or Anorm), schemes, or other services, registered declaratively in the build without altering the core framework. For error handling and , Play includes built-in mechanisms centered on a configurable ErrorHandler component that intercepts exceptions and HTTP s, enabling custom responses such as error payloads or detailed stack traces in mode for diagnostics. is powered by with Logback as the default backend, providing hierarchical loggers with levels from to , configurable via application.conf for and in production environments.

MVC Implementation

The Play Framework structures web applications according to the Model-View-Controller (MVC) architectural pattern, promoting where the model manages data and , the view handles presentation, and the controller orchestrates interactions between them. This design enables developers to build scalable, maintainable applications by isolating application logic from rendering and HTTP handling. Play's MVC implementation is stateless and request-scoped, ensuring that each HTTP request is processed independently without shared mutable state across requests. In the model layer, data persistence is handled through integration with various database access libraries, including lightweight SQL and object-relational mapping () tools, allowing developers to interact with databases in a type-safe manner. Play provides Anorm, a lightweight library for direct SQL interaction in applications. For more advanced needs, Slick provides a functional relational mapping that integrates via , enabling database queries and operations within model classes. In applications, JPA (Java Persistence ) support facilitates entity management and transactions, with entity managers injected into controllers or services for database access. These integrations keep the model focused on domain-specific logic, such as data validation and retrieval, while abstracting underlying storage details. The view layer renders responses using Twirl, Play's templating engine, which compiles templates into efficient or functions for generating or other text formats. Twirl supports embedding or expressions directly into markup, allowing dynamic content insertion while maintaining and compile-time error checking. This approach ensures views remain declarative and focused on presentation, receiving immutable data structures from controllers for rendering. Controllers form the core of the MVC pattern in Play, processing incoming HTTP requests, invoking model operations, and coordinating with views to produce responses. Defined as classes extending AbstractController (in ) or implementing action methods (in ), controllers use to access components like database configurations. They handle request parameters, perform via models, and return results such as views or data. directs requests to specific controller actions, while controllers may incorporate reactive handling for asynchronous operations when needed. Action composition enhances the controller layer by allowing developers to build modular, reusable behaviors around core actions, such as , CSRF , and . In , this is achieved through ActionBuilder traits and combinators like andThen for chaining transformers and filters; for example, an action can wrap a business to verify user credentials before delegation. In , the @With applies custom actions to methods or classes, enabling similar composition for security checks like CSRF token validation. This mechanism promotes and maintainability by encapsulating cross-cutting concerns outside individual controller methods. The request-response cycle in Play emphasizes immutability to support concurrency and scalability. An incoming HTTP request is routed to a controller action, where an immutable Request object captures headers, body, and attributes without modification. The action processes the request by invoking immutable models for data operations, then generates an immutable Result—such as rendered views or redirects—which is transformed through composed actions before transmission. This cycle, powered by Pekko actors and streams, ensures thread safety and non-blocking I/O, completing per request without persistent state.

Features

Asynchronous and Reactive Programming

Play Framework emphasizes asynchronous and to handle high concurrency and in web applications. From its core design, Play processes HTTP requests in a non-blocking manner, leveraging event-driven I/O to avoid the traditional thread-per-request model that can lead to resource exhaustion under load. This approach allows a small number of threads to manage thousands of concurrent connections efficiently, improving throughput and reducing for I/O-bound operations. In Play Framework version 3 and later, integration with Pekko provides robust support for asynchronous operations through its and streaming capabilities. Pekko actors enable concurrent processing by encapsulating state and behavior, allowing developers to build scalable systems where messages are passed asynchronously without shared mutable state. Pekko Streams, in particular, facilitate reactive pipelines that handle continuous or bursty data flows, such as user interactions or external service calls, while maintaining system stability. Play's asynchronous APIs return Scala Future objects for handling deferred computations in both Scala and Java applications. These Futures support functional combinators like map and flatMap to chain operations without blocking, enabling composable asynchronous code that processes results as they become available. For Java developers, integration with java.util.concurrent.CompletionStage provides similar non-blocking composition, aligning with standard Java concurrency patterns. Non-blocking I/O is implemented via the Pekko HTTP server backend, which uses asynchronous network handling to process requests without tying up threads during waits for database queries, external , or file operations. This contrasts with blocking models by reusing a fixed pool of threads for event loops, optimizing CPU utilization for high-traffic scenarios. For handling large payloads and real-time updates, Play supports streaming through WebSockets and (SSE). WebSockets are modeled as bidirectional Flow elements in Pekko Streams, allowing continuous message exchange between client and server for applications like or live notifications. SSE enables unidirectional server-to-client streaming of events, ideal for progress updates or feeds, by producing chunked HTTP responses with formatted data chunks. Backpressure handling in Play is managed through Pekko Streams' adherence to the Reactive Streams specification, which signals producers to slow down when consumers are overwhelmed, preventing memory overflows in data-intensive pipelines. This mechanism uses demand-based protocols to regulate flow rates, ensuring reliable processing of streams like uploaded files or aggregated events without cascading failures.

Routing and Controllers

In Play Framework, routing is handled through a declarative (DSL) defined in the conf/routes file, which maps HTTP methods and URI patterns to specific controller actions. This configuration file is compiled during the build process, generating a router that translates incoming requests into calls to action methods. For example, a route like GET /clients/:id controllers.Clients.show(id: Long) associates the GET request to /clients/123 with the show method in the Clients controller, extracting the id parameter from the path. Supported HTTP methods include GET, , PUT, DELETE, HEAD, OPTIONS, and , with the first matching route taking precedence. Controllers in Play are classes or objects that group related action methods, typically extending play.mvc.Controller in Java or implementing action generation in Scala. Each action is a method that processes the HTTP request and returns an Action object, which ultimately produces a Result representing the HTTP response. For instance, in Java, an action might be defined as public Result index(Http.Request request) { return ok("Response body"); }, where ok is a helper from play.mvc.Results yielding a 200 OK status. Actions can access the request implicitly or explicitly, allowing manipulation of headers, body parsing, and session data before generating responses like redirects or error statuses (e.g., badRequest for 400 errors). Validation and error handling occur within the action logic, often using conditional checks or built-in result types to return appropriate HTTP statuses. Path and query parameters are automatically bound to typed parameters in action methods, converting string values from the URL to appropriate types such as Long, Int, Boolean, or custom models. This binding relies on PathBindable for path segments (e.g., :id in /user/:id) and QueryStringBindable for query strings (e.g., ?page=3), with support for optional values (e.g., page: Int ?= 1), lists (e.g., tags: List[String]), and custom types via binder implementations. If binding fails, such as due to type mismatch or invalid format, an IllegalArgumentException is typically thrown, which can be caught for custom error responses. Custom binders enable binding complex objects, like a User instance from an ID, by querying a database in the bind method and returning an error message if the object is not found. Reverse routing allows generating dynamically from action references, ensuring consistency without hardcoding paths. In both and , this is achieved through the generated controllers.routes package; for example, routes.Clients.show(123L) returns a Call object that can be used in redirects (redirect(routes.Clients.show(id))) or links (<a href="@routes.Clients.list()">List</a>). This approach supports parameter substitution and absolute generation when needed. Actions support composition for middleware-like functionality, enabling reusable layers for cross-cutting concerns such as , , or CORS handling. In Java, actions extend play.mvc.Action.Simple and can be stacked using the @With annotation (e.g., @With({AuthAction.class, LoggingAction.class})), where each layer wraps the next by invoking delegate.call(request). In , ActionBuilder traits facilitate composition, allowing custom builders for tasks like via token buckets or CORS by adding headers (e.g., Access-Control-Allow-Origin) before delegating. This modularity promotes clean separation, with filters applied globally via HttpFilters for application-wide concerns like CORS.

Templating and Views

Play Framework's templating system primarily revolves around Twirl, a Scala-based engine that enables type-safe generation of and other text formats. Twirl compiles templates into efficient functions, allowing developers to embed expressions directly within markup for dynamic content creation, while ensuring compile-time type checking to catch errors early. This approach draws inspiration from , promoting concise and expressive code that leverages existing and expertise. Twirl supports template inheritance through reusable blocks and parameters, facilitating where common layouts can be extended by child templates. For instance, a base template can define sections like headers or footers that derived templates override or fill. Built-in helpers, such as the defining construct, provide scoped access to values without polluting the template namespace, enhancing readability and maintainability. Template syntax uses the @ prefix for code injection, supporting control structures like loops (@for) and conditionals (@if/@else) to iterate over collections or render content conditionally. Internationalization (i18n) is integrated via imports of utility modules, allowing messages to be resolved dynamically based on . For handling static assets like CSS and JavaScript, Play employs an asset pipeline powered by sbt-web, which processes files in the public/ directory during builds. This pipeline supports compilation of preprocessors such as LESS for CSS and CoffeeScript for JavaScript, along with minification and concatenation via configurable plugins. Fingerprinting, implemented through sbt-digest, appends content hashes to asset URLs for aggressive caching and cache invalidation, ensuring browsers fetch updated files only when necessary. The built-in Assets controller serves these resources with support for ETags, gzip compression, and configurable cache headers. JSON serialization in Play differs by language. In Scala, it is facilitated by the play.api.libs.json library, which provides structures like JsValue for representing data and utilities for converting between and Scala types. For API responses, developers use Writes or Format implicits to serialize case classes into via Json.toJson, enabling seamless integration with views or direct HTTP outputs. Custom writers can be defined for complex types, supporting validation and transformation during serialization. In Java, Play integrates with the Jackson library via play.libs.Json, using JsonNode types and methods such as Json.toJson(myObject) to serialize plain old Java objects (POJOs) or Json.fromJson(json, MyClass.class) for deserialization. To optimize performance, Play offers caching mechanisms for view fragments through the Cached action wrapper or the AsyncCacheApi, allowing rendered template results to be stored and reused. For example, a controller can apply cached("key") to cache the entire response, including from Twirl templates, with optional duration or key generation based on request parameters. This in-process caching, backed by , reduces recomputation for static or infrequently changing fragments, while distributed options like are available via plugins.

Built-in Testing

Play Framework provides integrated testing support through its test helpers and compatibility with popular frameworks, enabling developers to perform unit, integration, and functional tests without requiring a full startup. For Java applications, testing is primarily based on 4, allowing straightforward assertion of controller actions and views using helpers from the play.test package. In Scala projects, integration with ScalaTest via the ScalaTestPlus-Play library facilitates expressive, BDD-style tests, while Specs2 offers a specification-based approach for organizing examples that exercise the application under various conditions. These frameworks support testing routes, actions, and views by simulating HTTP interactions and verifying outputs like status codes and content. A key feature is the FakeApplication class, which creates an in-memory testing environment loaded with a minimal configuration, avoiding the overhead of starting a real HTTP server. This allows tests to run quickly by providing an application context for dependency injection and configuration overrides, such as using an in-memory H2 database for data persistence during tests. Route testing is achieved by constructing FakeRequest objects to mimic HTTP methods (e.g., GET, POST) with headers, bodies, and query parameters, then invoking the route or controller action to inspect the resulting Result. Developers verify responses using helper methods like status(result) for HTTP status codes, contentAsString(result) for body content, and contentType(result) for MIME types, ensuring routes behave correctly without external network calls. For broader integration and reliability, Play supports mocking dependencies with libraries like , integrated through traits such as MockitoSugar in ScalaTestPlus-Play, to isolate components like services or repositories during unit tests. Code coverage is enhanced via ScalaTestPlus-Play's reporting capabilities, which can be configured in build.sbt to generate metrics on test execution. When testing asynchronous code, which is common due to Play's reactive model, best practices involve handling Future[Result] returns directly with helpers that block or compose futures, and using eventual consistency checks—such as ScalaTest's eventually construct—to assert outcomes in non-deterministic scenarios like database writes or external calls. This approach ensures robust of async behaviors without introducing race conditions in tests.

Comparisons

Differences from Traditional Java Frameworks

Play Framework distinguishes itself from traditional Java web frameworks, such as or those adhering to the Servlet API, through its adoption of a model. While servlet-based frameworks typically employ an imperative approach with blocking I/O and a -per-request model—where each incoming HTTP request occupies a dedicated from a fixed pool—Play utilizes non-blocking I/O powered by Pekko Streams. This enables efficient handling of high concurrency with minimal usage, promoting scalability without the risk of thread exhaustion under load. Another key divergence lies in HTTP processing and deployment. Traditional frameworks depend on servlet containers like or JBoss, which introduce overhead from the Servlet specification, including session management and standardized request lifecycles. In contrast, Play bypasses servlet containers entirely, implementing direct HTTP handling via the Pekko HTTP server backend built on Netty. This lightweight setup avoids container-specific complexities and allows for standalone or embedded deployment, streamlining production environments. Play's design philosophy emphasizes , reducing boilerplate compared to the annotation-driven and XML-heavy configurations prevalent in frameworks like . , for instance, is defined using a declarative DSL in a (conf/routes), which compiles to efficient handlers with type-safe parameter extraction, rather than relying on class-level annotations scattered across controllers. This approach fosters cleaner code and faster iteration. The framework's build and development workflow further sets it apart. Play integrates natively with sbt (Scala Build Tool), enabling incremental compilation and fine-grained tasks tailored for both and projects, unlike the more rigid, XML-based workflows common in traditional Java ecosystems. Additionally, Play's development mode offers automatic hot reloading—recompiling and restarting the server on file changes—and an interactive REPL console for live testing, providing a dynamic experience absent in many conventional Java frameworks that require manual rebuilds.

Advantages and Use Cases

Play Framework's asynchronous and reactive architecture enables high throughput for APIs by utilizing non-blocking I/O, allowing a single server to handle thousands of concurrent requests efficiently without dedicating a per . This is particularly advantageous for , where resource efficiency translates to lower operational costs and better performance under load. For instance, compiled templates and route files contribute to significant performance gains, making it suitable for high-traffic scenarios. Common use cases for Play Framework include building RESTful backends, real-time applications such as chat systems via WebSockets, and APIs for mobile applications. Its native support for JSON handling and WebSockets facilitates seamless integration with frontend frameworks and mobile clients, enabling responsive user experiences in modern web and mobile ecosystems. Real-time features like Comet and WebSockets make it ideal for applications requiring concurrent data integration, such as collaborative tools or live updates. The framework enhances developer productivity through features like hot reloading, which allows immediate viewing of code changes during , and built-in testing that streamlines validation cycles. This hit-refresh reduces time compared to traditional recompilation processes, fostering faster for startups and agile teams. Type and concise functional patterns further accelerate coding by catching errors at . Play Framework supports horizontal scalability in cloud environments such as AWS and Kubernetes, leveraging its stateless web tier and integration with Pekko (or Akka in earlier versions) for distributed systems. Examples include auction platforms handling thousands of concurrent requests through caching and asynchronous processing, achieving up to fourfold throughput improvements. This makes it well-suited for mission-critical, scalable applications deployed across clusters. While versatile, Play Framework does not rely on Java Enterprise Edition standards, favoring a lightweight, container-less deployment. For complex persistence needs, it supports integrations like JPA, Slick, and Anorm, though heavy enterprise transactions may require additional configurations to align with existing infrastructure, potentially increasing setup overhead.

Development Workflow

Setting Up a Project

To set up a Play Framework project, first ensure the necessary prerequisites are installed. Play 3.0.x requires Java Development Kit (JDK) version 11, 17, or 21, with Java 17 recommended as the long-term support (LTS) version, since support for Java 11 will be dropped in future releases. Additionally, the latest version of sbt (Scala Build Tool) must be installed, as Play uses sbt for building, running, and managing dependencies; sbt can be downloaded and set up via the official launcher script. Verify Java installation by running java -version in the terminal, and follow sbt's setup documentation for configuration. Project generation begins with creating a new application using sbt templates. Open a command prompt and run sbt new playframework/play-scala-seed.g8 for a Scala-based project or sbt new playframework/play-java-seed.g8 for a Java-based one; this command downloads the template, prompts for a project name, and generates the initial structure in a new directory. For older versions like Play 2.9.x, append --branch 2.9.x to the command (e.g., sbt new playframework/play-java-seed.g8 --branch 2.9.x). Note that the deprecated Activator tool is no longer used for new projects, having been replaced by sbt templates since Play 2.4. The generated project follows a standardized directory layout to organize code and resources. The app/ directory holds the main application sources, including subdirectories like controllers/ for handling HTTP requests, models/ for and data models, and views/ for templating files (e.g., Twirl templates in ). The conf/ directory contains configuration files, such as application.conf for runtime settings like database connections and routes for defining mappings to controllers. Static assets are placed in public/, with subfolders like stylesheets/ for CSS, javascripts/ for scripts, and images/ for media files, which are served directly by the . Build-related files include build.sbt at the root for specifying dependencies, / versions, and sbt settings, while the project/ subdirectory manages sbt plugins and properties like the sbt version in build.properties. Generated artifacts, such as compiled classes, appear in target/ after the first build. Key configuration files define the project's behavior and dependencies. The application.conf file, located in conf/, uses HOCON format to set properties like the application name, HTTP port (default 9000), and configurations; for example, it might include play.http.secret.key for . The build.sbt file declares dependencies, such as "com.typesafe.play" %% "play" % play.core.PlayVersion.current, and enables features like Play's library; it also specifies the version (e.g., 2.13.x or 3.x for supported projects). For IDE integration, Play projects leverage sbt compatibility with popular tools. In , install the , then create a new project by selecting "sbt" under the category and providing the project details, or import an existing one via the sbt model; no additional Play-specific is required, as sbt resolves dependencies automatically. To run or debug, configure an sbt task with the "run" command in the Run/Debug Configurations dialog. For , add the sbt-eclipse (version 6.2.0 or later) to project/plugins.sbt with addSbtPlugin("com.github.sbt" % "sbt-eclipse" % "6.2.0"), then run the eclipse task in sbt to generate project files; for support, install the . Debugging in involves starting sbt with -jvm-debug 9999 run and attaching a Remote Application configuration on port 9999. To compile and run the project for the first time, navigate to the project root directory and execute sbt run; this downloads dependencies, compiles the code, and starts the development server on http://localhost:9000.[](https://www.playframework.com/getting-started) In development mode, Play enables hot reloading: changes to source files trigger automatic recompilation and server restart upon the next request, improving iteration speed without manual restarts. Access the default welcome page at the localhost URL to confirm the setup.

Deployment and Production

Play applications are prepared for production by generating distributable packages using SBT tasks, ensuring they can run independently without a local development environment. The sbt dist task creates a archive (or tar.gz via Universal / packageZipTarball) containing the application and its dependencies, which can be extracted and run with ./bin/<app-name> on a equipped with a compatible . Alternatively, the sbt stage task prepares files for in-place execution, allowing the application to start directly from the target/universal/stage directory. For a single , developers can integrate the sbt-assembly to bundle everything into one file, executable via java -jar <app>.jar. These packaging methods support both and Scala-based Play projects, producing self-contained artifacts suitable for various deployment s. In production, Play applications can operate in standalone mode by launching the packaged artifact on a dedicated server with Java 11 or later, configuring the HTTP port via system properties like -Dhttp.port=8080. For containerized environments, the sbt-native-packager plugin enables Docker image generation, allowing deployment as lightweight containers that encapsulate the application, JVM, and dependencies. Cloud platforms such as Heroku simplify deployment through Git-based pushes or plugins like sbt-heroku; for instance, after initializing a Git repository and creating a Heroku app, developers push the code with git push heroku main, automatically triggering builds and runs, with configurations like database URLs bound via environment variables in a Procfile. Other clouds like AWS or Google Cloud can leverage similar universal packages or Docker images for scalable hosting. Production configurations distinguish Play's operational modes from development, enforcing optimizations like disabled file watching and enhanced error handling. The application secret key, essential for signing cookies and sessions, is set via play.http.secret.key in application.conf or as a JVM option like -Dplay.http.secret.key=<generated-key>, generated using tools like for security. Database connections are configured similarly, with URLs, credentials, and pools defined in HOCON format (e.g., db.default.url=jdbc:postgresql://host/db), overridable by environment variables or system properties to adapt to production without code changes. Additional settings include HTTP/HTTPS ports (default 9000/9443), SSL keystore paths, and thread pool sizes, all tuned via configuration files or flags to match server resources. Performance tuning in production involves JVM optimizations, caching strategies, and load distribution to handle high traffic. JVM options such as -Xms and -Xmx for heap sizing, -XX:+UseG1GC for garbage collection, and -server mode are recommended to allocate memory efficiently and reduce latency, tailored based on application profiling. Play's built-in caching, powered by Caffeine or the legacy Ehcache for in-process storage, with third-party plugins available for distributed caching such as Redis, mitigates database load by storing frequently accessed data; configurations like cache size and expiration are set in application.conf (e.g., play.cache.caffeine.config.maximumSize=512m). For scalability, load balancing is achieved by fronting multiple Play instances with proxies like Nginx or HAProxy, distributing requests across servers while sharing session data via external stores like Redis. Monitoring production deployments integrates with tools to track metrics, errors, and performance. Play supports built-in metrics exposure through Kamon, which instruments requests, database queries, and JVM metrics for visualization in backends like or APM, enabled by adding the Kamon bundle to the build. Commercial agents like can hook into Play's filters for end-to-end tracing, with compatibility ensured through framework updates. These integrations provide insights into response times, throughput, and resource usage, facilitating proactive issue resolution in live environments.

Community and Adoption

Ecosystem and Plugins

The Play Framework ecosystem encompasses a range of official modules and third-party libraries that extend its core capabilities, enabling developers to integrate additional functionalities such as data persistence, , and enhancements without altering the framework's foundational . Official modules are maintained by the Play team and distributed via Maven Central, while third-party contributions are often hosted on and integrated through the same dependency system. This modular approach allows for seamless extensibility, with plugins registered via or sbt configurations. Core official modules include Play WS for asynchronous HTTP client operations, which supports features like connection pooling and SSL configuration to facilitate external API integrations. The caching module provides synchronous and asynchronous APIs backed by implementations such as or Ehcache, enabling efficient data storage and retrieval with expiration policies. Internationalization (i18n) is handled through built-in support, allowing language-specific files and detection based on request headers or . Third-party integrations expand database access, with Anorm serving as the official lightweight SQL parser for applications, emphasizing plain SQL queries and type-safe result mapping. For Java users, the Ebean module offers capabilities with entity mapping, query enhancement, and bytecode instrumentation via an sbt plugin. is commonly implemented using , a library supporting OAuth1, OAuth2, , , and credentials-based methods, with extensible providers for social logins. Frontend enhancements include Play Bootstrap, which provides input helpers and field constructors to generate Bootstrap-compatible forms directly in Twirl templates. Dependency management in Play relies on sbt, where libraries are declared in the build.sbt file under libraryDependencies. For JSON handling, developers typically add "com.fasterxml.jackson.core" % "jackson-databind" % "2.15.2", which underlies Play's module for and deserialization of case classes or POJOs. Common configurations also include resolvers like Central for artifact resolution, ensuring compatibility with Play's or APIs. Documentation resources include comprehensive official guides covering module integration and best practices, available at the Play website. API documentation provides detailed class references for and , with searchable indexes for modules like WS and Cache. Migration tools consist of version-specific guides that outline API changes and updates, such as transitioning from Play 2.x to 3.x. To contribute plugins, developers follow guidelines outlined in the Play contributor covenant, submitting pull requests via for review and integration. Plugins are built as standard sbt projects and published to Central using the sbt-sonatype plugin with commands like publishSigned, requiring GPG signing and Sonatype OSSRH credentials for deployment. This process ensures wide accessibility, with artifacts resolvable directly in Play projects.

Notable Users and Projects

Play Framework has been adopted by several prominent companies for building scalable web applications and services. was an early since 2013 and utilized the framework for developing high-performance -based web services, enabling the company to handle large-scale traffic while maintaining developer productivity through its model. powers its frontend platform with Play Framework 2 in , supporting content delivery for millions of users daily, and has been a premium sponsor since 2022. Other notable commercial users include for backends. In open-source projects, Play Framework underpins several community-driven initiatives. The Guardian's open-source frontend repository exemplifies its use in production-grade content systems, integrating with Scala for modular web components. Official Play samples on GitHub serve as foundational examples for developers, demonstrating integrations with databases, APIs, and testing tools to build full-stack applications. Community modules, such as those for Google App Engine integration with Objectify, extend Play's capabilities for cloud-native projects. Case studies highlight Play's role in enabling . At , the framework supported the transition to , reducing development cycles and improving reliability for services handling billions of requests. For the , a custom platform built with Play and streamlined administrative workflows, emphasizing user-centric design and feature extensibility. Adoption of grew alongside the trend post-2015, as organizations shifted from monolithic architectures to distributed systems, leveraging Play's for efficient resource use. Recent surveys indicate steady, niche usage; the 2024 Stack Overflow Developer Survey reported 0.7% of respondents using Play, positioning it as a specialized tool for JVM-based amid broader framework diversity. As of 2025, the community remains active through Open Collective, which manages funding for maintenance and contributions. Community events underscore Play's relevance in the Scala ecosystem. Scala Days conferences have featured presentations on Play, such as the 2017 talk on full-stack development with Play and , exploring type-safe frontends and backend integration. More recent discussions, like the 2024 Functional Scala session on framework landscapes, reference Play's enduring role in end-to-end Scala applications.

References

  1. [1]
    Play 3.0.x documentation
    Play is a high-productivity Java and Scala web application framework that integrates the components and APIs you need for modern web application development.Play for Scala developers · Akka's License Change · Play 2.6 · Latest Release
  2. [2]
    Philosophy - 3.0.x
    ### Summary of Play Framework History, Origins, and Key Principles
  3. [3]
    Play Framework - Build Modern & Scalable Web Apps with Java and ...
    Play Framework makes it easy to build web applications with Java & Scala. Play is based on a lightweight, stateless, web-friendly architecture.Getting Started with Play... · Documentation · Play Releases · Play Tutorials
  4. [4]
    How Play Deals with Akka's License Change
    We released Play 3.0 in October 2023. This release replaced Akka and Akka HTTP with Pekko and Pekko HTTP.Missing: website | Show results with:website
  5. [5]
    Scala Pekko - 3.0.x - Play Framework
    Pekko uses the Actor Model to raise the abstraction level and provide a better platform to build correct concurrent and scalable applications.
  6. [6]
    Introduction - 3.0.x - Play Framework
    Play was developed by web developers for web application development. You will find Play's Model-View-Controller (MVC) architecture familiar and easy to learn.
  7. [7]
    The Reactive Manifesto
    Sep 16, 2014 · Systems built as Reactive Systems are more flexible, loosely-coupled and scalable. This makes them easier to develop and amenable to change.Missing: Play | Show results with:Play
  8. [8]
    Play Framework: Democratizing Functional Programming for ...
    Sep 30, 2013 · The Play Framework is an open source framework for web application development created at Zenexity in 2007 and opened to the community in 2009.Missing: date | Show results with:date
  9. [9]
    Why did Typesafe select Play for their stack instead of Lift? - Quora
    Feb 27, 2012 · The open source Play framework was created in 2007 by Guillaume Bort, who sought to bring a fresh web development experience inspired by ...
  10. [10]
    Building a REST API in Java and Scala Using Play Framework - Part 1
    Jan 28, 2016 · ... Guillaume Bort set out to build Play Framework in 2007. He took inspiration from frameworks for other programming languages like Rails (for ...Missing: date | Show results with:date
  11. [11]
    Web application development using Play Framework (with Java) | PDF
    History Play 1 Created By Guillaume Bort at Zengularity SA in 2007 Play 2. Introduction • Inspired by Ruby on Rails and Django • Run on JVM (use java.<|control11|><|separator|>
  12. [12]
    (Ebook) Mastering Play Framework For Scala by Saxena, Shiti ISBN ...
    Play Framework was developed by Guillaume Bort while he was working at. Zenexity (now Zengularity). Its first full release was in October 2009 for version 1.0.
  13. [13]
    overview - 1.5.x - Play Framework
    The Play framework is a clean alternative to bloated Enterprise Java stacks. It focuses on developer productivity and targets RESTful architectures.
  14. [14]
    Typesafe Stack Adopts Play Framework - InfoQ
    Dec 8, 2011 · So, Guillaume Bort and the community decided to move Scala support from a separate module to the core of Play 2.0, which will be designed from ...
  15. [15]
    Play Framework - Wikipedia
    Play Framework is an open-source web application framework which follows the model–view–controller (MVC) architectural pattern. It is written in Scala and ...
  16. [16]
    overview - 1.0 - Play Framework
    The play framework was initially inspired by our own Java applications. It has all the tools needed to create a modern web application: Relational Database ...Play Framework Overview · Fix The Bug And Hit Reload · Simple Stateless Mvc...
  17. [17]
    Releases · playframework/play1 - GitHub
    Play 1.7.1 has been released of the master branch. The changes in this release are listed in the 1.7.1 on github including 13 resolved tickets.
  18. [18]
    Play framework for Java? version 1.x.x or 2.x.x - Stack Overflow
    Apr 10, 2013 · Start with Play 2+ reason is simple, Play 1.x is NO longer officially developed by Zenexity. It's only in maintenance mode now.Missing: deprecation | Show results with:deprecation
  19. [19]
    Scala and the Play Framework | Object Computing, Inc.
    Play follows the Model-View-Controller pattern, where controllers and models can be written in Java or Scala, but views are written as HTML with Scala (Java is ...
  20. [20]
    Java Akka - 2.0 - Play Framework
    You are viewing the documentation for the 2.0 release in the 2.0.x series of releases. The latest stable release series is 3.0.x. Search. §Integrating with Akka.
  21. [21]
    Play Change Log
    Play 3.0.9. *Released 11 September 2025. All changes · GitHub milestone. Play 2.9.9. *Released 11 September 2025. All changes · GitHub milestone. Play 3.0.8.Missing: history | Show results with:history
  22. [22]
    Play Framework - Open Collective
    Play 2.9.9 and 3.0.9 just got released - shipping official Java 25 support! You can check out the detailed release notes here:Play 2.9.9: https://github.co...<|control11|><|separator|>
  23. [23]
    Highlights30 - 3.0.x - Play Framework
    Play has decided to use Apache Pekko under the hood, instead of Akka. To emphasize all of these key changes, we have decided to mark the transition with an ...Missing: history handover
  24. [24]
    Releases · playframework/playframework - GitHub
    The Play Team is happy to announce the release of Play 3.0.9!. About this Release. This patch release upgrades dependencies, fixes minor bugs, ...
  25. [25]
    Play 3.0 Migration Guide
    This is a guide for migrating from Play 2.9 to Play 3.0. If you need to migrate from an earlier version of Play, you must first follow the Play 2.9 Migration ...
  26. [26]
    HTTP Server - 3.0.x - Play Framework
    Because Play is completely stateless you don't have to manage sessions between the 2 clusters. You can actually easily scale to more than 2 Play instances ...
  27. [27]
    Akka Http Server - 2.9.x - Play Framework
    Play uses the Akka HTTP server backend to implement HTTP requests and responses using Akka Streams over the network.Missing: architecture | Show results with:architecture
  28. [28]
    model - 1.2.7.2 - Play Framework
    Play is designed to operate in a 'share nothing' architecture. The idea is to keep the application completely stateless. By doing this you will allow your ...Missing: core | Show results with:core
  29. [29]
    Build Overview - 3.0.x - Play Framework
    The Play build system uses sbt, a high-performance integrated build for Scala and Java projects. ... version is the current Play version, i.e. "3.0.x". Note: ...
  30. [30]
    Requirements - 3.0.x - Play Framework
    Find the links on the sbt download page to install the sbt launcher on your system and refer to the sbt documentation for details about how to set it up.<|control11|><|separator|>
  31. [31]
    Requirements - 2.7.0 - Play Framework
    A build tool. Choose from: sbt - we recommend the latest version; Gradle - we recommend the latest version. §Verifying and installing Java.
  32. [32]
    Modules - 3.0.x
    ### Summary of Plugin/Module Architecture in Play Framework 3.0
  33. [33]
    Highlights29 - 3.0.x - Play Framework
    While Play is likely to remain compatible with various sbt 1.x versions, our official support is extended to sbt version 1.9.6 or newer. Consequently, we ...
  34. [34]
    Java Logging - 3.0.x - Play Framework
    Play uses SLF4J with Logback for logging. Loggers are hierarchical, log levels classify severity, and appenders route messages to different outputs.
  35. [35]
    Scala Logging - 2.9.x - Play Framework
    Play provides an API for logging which is accessed through the Logger object and uses Logback as the default logging engine.<|control11|><|separator|>
  36. [36]
    Play Slick - 3.0.x
    ### Summary: Slick Integration with Play Framework's Model Layer for Data Persistence
  37. [37]
    Java JPA - 3.0.x
    ### Summary: JPA Integration with Play Framework's Model Layer for Data Persistence
  38. [38]
    Scala Templates - 3.0.x
    ### Summary of Twirl Templates in Play Framework
  39. [39]
    Scala Actions - 3.0.x - Play Framework
    A play.api.mvc.Action is basically a (play.api.mvc.Request => play.api.mvc.Result) function that handles a request and generates a result to be sent to the ...
  40. [40]
    Anatomy - 3.0.x - Play Framework
    There are three packages in the app directory, one for each component of the MVC architectural pattern: app/controllers; app/models; app/views. You can add ...<|control11|><|separator|>
  41. [41]
    Scala Actions Composition - 3.0.x - Play Framework
    Let's start with the simple example of a logging decorator, we want to log each call to this action. The first way is to implement this functionality in the ...
  42. [42]
    Java Actions Composition - 3.0.x - Play Framework
    A guide how to enable action composition, including an example, can be found in the WebSockets documentation. §Defining custom action annotations. You can also ...
  43. [43]
    Scala Async - 3.0.x - Play Framework
    Play Framework is asynchronous from the bottom up. Play handles every request in an asynchronous, non-blocking way.
  44. [44]
    Pekko Integrations - 3.0.x - Play Framework
    This section covers some topics related to working with advanced features in Pekko. Integrating with Pekko Typed · Pekko Cluster Sharding for Pekko Typed ( ...
  45. [45]
    Pekko Http Server - 3.0.x - Play Framework
    Play uses the Pekko HTTP server backend to implement HTTP requests and responses using Pekko Streams over the network. Pekko HTTP implements a full server stack ...
  46. [46]
    Scala Web Sockets - 3.0.x - Play Framework
    Play's WebSocket handling mechanism is built around Pekko streams. A WebSocket is modelled as a Flow , incoming WebSocket messages are fed into the flow, and ...<|separator|>
  47. [47]
    Streams Migration25 - 3.0.x - Play Framework
    §Migrating Server-Sent events ( EventSource ). To use Server-Sent Events in Play you need to produce a chunked HTTP response with specially formatted chunks.
  48. [48]
    Basics and working with Flows · Apache Pekko Documentation
    Pekko Streams implement an asynchronous non-blocking back-pressure protocol standardised by the Reactive Streams specification, which Pekko is a founding member ...
  49. [49]
    Java Routing - 3.0.x - Play Framework
    Each route starts with the HTTP method, followed by the URI pattern. The last element of a route is the call definition.
  50. [50]
    Scala Routing - 3.0.x - Play Framework
    The router is the component in charge of translating each incoming HTTP request to an Action. An HTTP request is seen as an event by the MVC framework.
  51. [51]
    Java Actions - 3.0.x - Play Framework
    An action is basically a Java method that processes the request parameters, and produces a result to be sent to the client. ... An action returns a play.mvc.
  52. [52]
    Request Binders - 3.0.x - Play Framework
    PathBindable allows to bind business objects from the URL path; this means we'll be able to define routes like /user/3 to call an action.<|control11|><|separator|>
  53. [53]
    Scala Request Binders - 3.0.x
    ### Summary of Path and Query Parameter Binding in Play Framework 3.0 Scala
  54. [54]
    Scala Http Filters - 3.0.x - Play Framework
    Play filters apply global, cross-cutting concerns to all routes, like logging, after routing, and are implemented using the HttpFilters trait.Missing: composable | Show results with:composable<|control11|><|separator|>
  55. [55]
    Assets Overview - 3.0.x - Play Framework
    Play comes with a built-in controller to serve public assets. By default, this controller provides caching, ETag, gzip and compression support.
  56. [56]
    Scala Json - 3.0.x - Play Framework
    The play.api.libs.json package contains data structures for representing JSON data and utilities for converting between these data structures and other data ...
  57. [57]
    Scala Cache - 3.0.x - Play Framework
    For in-process caching Caffeine is typically the best choice. If you need distributed caching, there are third-party plugins for memcached and redis. §Importing ...Missing: view fragments
  58. [58]
    Java Test - 3.0.x - Play Framework
    Testing in Play is based on sbt, and a full description is available in the testing documentation. §Using JUnit. The default way to test a Play application ...Missing: built- | Show results with:built-
  59. [59]
    Testing your application with ScalaTest - Play Framework
    ScalaTest provides an integration library, ScalaTest + Play, to make testing your application as easy as possible.Missing: built- | Show results with:built-
  60. [60]
    Scala Testing With Specs2 - 3.0.x - Play Framework
    In specs2, tests are organized into specifications, which contain examples which run the system under test through various different code paths.Missing: frameworks | Show results with:frameworks
  61. [61]
    Java Functional Test - 3.0.x - Play Framework
    Play provides a number of classes and convenience methods that assist with functional testing. Most of these can be found either in the play.test package or in ...
  62. [62]
    Writing functional tests with ScalaTest - Play Framework
    Play provides a number of classes and convenience methods that assist with functional testing. Most of these can be found either in the play.api.test package ...Missing: hot reloading
  63. [63]
    Helpers (Play 3.0.8)
    Constructs a in-memory (h2) database configuration to add to a fake application. Returns: a map of String containing database config info. inMemoryDatabase.
  64. [64]
    Thread Pools - 3.0.x - Play Framework
    Play is configured with Pekko HTTP server backend by default, and so configuration settings from application.conf should be used to change the backend.<|control11|><|separator|>
  65. [65]
    Play Console - 3.0.x - Play Framework
    In this mode, sbt launches Play with the auto-reload feature enabled. When you make a request, Play will automatically recompile and restart your server if any ...Missing: built- | Show results with:built-
  66. [66]
    Scaling Play! to Thousands of Concurrent Requests | Toptal
    Async Support. Next in this Play! framework review, we will examine how Play! also shines in async(hronous) support. And beyond its native features, Play!
  67. [67]
    Frequently Asked Questions - Play Framework
    Play is built for a 'share nothing' architecture (think about it as a stateless framework), so it's very different from all these Java stateful and components ...
  68. [68]
    Getting Started with Play Framework
    Play Framework - The High Velocity Web Framework For Java and Scala.
  69. [69]
    New Application - 3.0.x - Play Framework
    After reading the documentation guidelines, please feel free to contribute a pull request. Have questions or advice to share? Go to our community forums to ...
  70. [70]
    IDE - 3.0.x - Play Framework
    Integration with Eclipse requires sbt-eclipse. Make sure to always use the most recent available version in your project/plugins.sbt file or follow sbt-eclipse ...
  71. [71]
    Deploying - 3.0.x - Play Framework
    The dist task builds a binary version of your application that you can deploy to a server without any dependency on sbt, the only thing the server needs is a ...Missing: tool | Show results with:tool
  72. [72]
    Production Configuration - 3.0.x - Play Framework
    Play's default HTTP server implementation is Pekko HTTP, and this provides a large number of ways to tune and configure the server, including the size of parser ...
  73. [73]
    Production Heroku - 3.0.x - Play Framework
    Using Play in production · Deploying your application · Production configuration · Setting up a front end HTTP server · Configuring HTTPS · Deploying to a cloud ...
  74. [74]
    Deploying Cloud - 3.0.x - Play Framework
    Deploying a Play application to a cloud service. Many third party cloud services have built in support for deploying Play applications. Deploying to Heroku ...
  75. [75]
    Java Cache - 3.0.x - Play Framework
    For in-process caching Caffeine is typically the best choice. If you need distributed caching, there are third-party plugins for memcached and redis. §Importing ...Missing: view fragments
  76. [76]
    Monitoring Play Framework Applications with Kamon | Installation ...
    This guide walks you through setting up Kamon with a Play Framework application and sending your first metrics and traces to Kamon APM.
  77. [77]
    Monitoring for Play Framework Backends and APIs - Kamon
    Kamon monitors Play Framework by measuring response times, tracing requests, investigating slow database queries, and tracking JVM components. It also provides ...
  78. [78]
    Module Directory - 3.0.x - Play Framework
    Play uses public modules to augment built-in functionality. To create your own public module or to migrate from a play.api.Plugin, please see ScalaPlayModules ...
  79. [79]
    Java Play Modules - 3.0.x
    A Play module is a class extending `play.inject.Module`, used to replace or augment built-in functionality, and can be registered without relying on a specific ...Missing: ecosystem | Show results with:ecosystem
  80. [80]
    Scala WS - 3.0.x - Play Framework
    Enabling HTTP Caching in Play WS. Play WS supports HTTP caching, but requires a JSR-107 cache implementation to enable this feature. You can add ehcache :
  81. [81]
    Scala I18 N - 3.0.x - Play Framework
    Internationalization with Messages. §Specifying languages supported by your application. You specify languages for your application using language tags, ...
  82. [82]
    Tutorials - 3.0.x - Play Framework
    Handling Exceptions and Errors in Play Framework: A tutorial on how to handle exceptions in Play Framework so that propper return codes are send back to the ...
  83. [83]
    Sbt Dependencies - 3.0.x - Play Framework
    Play uses Apache Ivy (via sbt) to implement managed dependencies, so if you're familiar with Maven or Ivy, you are already used to managed dependencies. Most of ...Missing: Jackson JSON
  84. [84]
    Repositories - 3.0.x - Play Framework
    All Play artifacts are published to the Maven Central at https://repo1.maven ... sbt-plugin you'd like to use in your plugins.sbt . To enable the ...
  85. [85]
    Play 2.9 Migration Guide
    At the time of this writing 1.9.6 is the latest version in the sbt 1.x family, you may be able to use newer versions too. Check the release notes for sbt's ...
  86. [86]
    Community process - Play Framework
    The purpose of this page is to make transparent the process by which decisions are made in Play Framework.Community Process · Definitions · Decision Making
  87. [87]
    sbt Reference Manual — Publishing
    This page describes how to publish your project. Publishing consists of uploading a descriptor, such as an Ivy file or Maven POM, and artifacts, such as a jar ...
  88. [88]
    The Play Framework at LinkedIn
    Feb 20, 2013 · Play is a modern web framework that combines the performance and ... productivity of full hot reload support. Play Framework. We've been ...
  89. [89]
    guardian/frontend: The Guardian DotCom. - GitHub
    Frontend is a set of Play Framework 2 Scala applications. It is built in two parts, using make for the client side asset build and SBT for the Play Framework ...
  90. [90]
    Play Framework - 2025 Company Profile & Competitors - Tracxn
    Notable companies using the framework are EA, Eero, Verizon, and LinkedIn. How many employees does Play Framework have? Play Framework has 71 employees as ...
  91. [91]
    9 Top Software Development Frameworks to Select From in 2025
    Play framework is based on the principles of Convention over configuration, and hot code reloading. Samsung, Verizon, EA Sports, Eero, and Linkedin are a few of ...Missing: notable | Show results with:notable<|separator|>
  92. [92]
    playframework/play-samples - GitHub
    Play Framework Sample Projects. Contribute to playframework/play-samples development by creating an account on GitHub.Missing: Twilio | Show results with:Twilio
  93. [93]
    Modules repository - Play Framework
    [ecss] Extended CSS by Guillaume Bort. This module allow you to use constants in the CSS files. It is very helpful when you work with large CSS files, ...Missing: origins | Show results with:origins
  94. [94]
    The Play framework at LinkedIn Case Study - NashTech
    Oct 25, 2022 · Play's hot reload capabilities can be extended to support new asset types. LinkedIn has a REST framework using Apache Avro. Java classes are ...<|control11|><|separator|>
  95. [95]
    WillDom's Success Story with Berkeley University
    By leveraging Play Framework and Java, implementing a comprehensive feature set, and focusing on user-centric design, WillDom empowered UC Berkeley to create a ...
  96. [96]
    Play Framework is reborn like a phoenix from the ashes.... and gets ...
    Nov 8, 2023 · The Play 2.9.0 and Play 3.0 releases are especially significant as they mark the end of nearly two years of community-led development.
  97. [97]
    Technology | 2024 Stack Overflow Developer Survey
    Azure has climbed from 26% to 28% usage and Google Cloud went from 24% to 25%. ... Play Framework 0.8% Elm 0.6%. Download. I acknowledge that the downloaded file ...<|separator|>
  98. [98]
    Full Stack Scala with the Play Framework and Scala.js by Greg Dorrell
    May 17, 2017 · ... talk, we will look at how to build rich web apps end-to-end with ... Scala Days Conferences•5.8K views · 47:36. Go to channel · The New Java ...
  99. [99]
    Where Are the Scala Frameworks? Functional Scala 2024 talk
    Dec 31, 2024 · This video is a conference talk held at Functional Scala 2024: Scala is an extremely expressive language, allowing us to write concise, ...