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Pro Evolution Soccer 5

Pro Evolution Soccer 5 (known as World Soccer: Winning Eleven 9 in and ) is a football simulation video game developed by Computer Entertainment Tokyo and published by . Released in 2005 for , , PC, and , it represents the fifth installment in the series. The game launched in on August 4, 2005, followed by on October 21, 2005, and on February 7, 2006. The title emphasizes realistic gameplay with enhanced mechanics and improved AI. It features official licensing from organizations such as , the , the LFP, and clubs including and , allowing for authentic team representations in certain leagues. Pro Evolution Soccer 5 was praised for its fluid animations, tactical depth, and overall authenticity in simulating professional football, contributing to its status as a landmark entry in the series. The PC version holds a score of 89, reflecting strong critical reception across platforms.

Development

Production and team

Pro Evolution Soccer 5 was developed by Konami Computer Entertainment Tokyo, a division of Konami Digital Entertainment responsible for the Pro Evolution Soccer series. The production was led by the Winning Eleven Production team, with Shingo Takatsuka serving as the total producer and overall mastermind of the series. Key supporting roles included executive producer Shinji Enomoto, co-producer Toshiyuki Terada, technical producer Eiji Suzuki, and art producer Naoya Hatsumi, alongside a technical director in Kazuki Araki and motion director Shinichiro Yamazaki. The full credits encompassed approximately 198 contributors across programming, design, sound, and motion capture teams, reflecting a collaborative effort centered in Tokyo. Development sought to achieve greater realism in player behaviors on the aging hardware. The process involved extensive internal testing for online features, though full implementation was limited by infrastructure constraints at the time, with the team already planning transitions to next-generation consoles for future entries. Insights from the production staff, gathered through direct interviews, highlighted a focus on dynamic simulations without scripted outcomes, ensuring authentic .

Key innovations and features

Pro Evolution Soccer 5 introduced several refinements to its core gameplay engine, emphasizing tactical depth over the faster-paced wing play of its predecessor. Developers shifted focus to midfield control, requiring players to build attacks methodically rather than relying on quick flank runs, which enhanced realism and strategic . Tackling mechanics were overhauled for greater precision, with pressure tackles demanding accurate timing and positioning to avoid fouls, while slide tackles gained improved responsiveness against sprinting opponents. AI became stricter, penalizing minor infractions more consistently to simulate professional match discipline. A major technical advancement was the addition of online multiplayer support for the version, previously limited to , allowing up to four players in matches with enhanced lobbies, profiles, and statistics tracking. Controls saw minor but impactful tweaks, reducing interstitial animations for sharper response times during volleys, passes, and dribbles, while close ball control was intentionally limited to prevent unrealistic mazy runs. Player animations expanded with individualized moves, contributing to more fluid and varied on-pitch actions. Licensing expanded significantly, incorporating full Arsenal and Chelsea squads from the English Premier League, alongside complete national teams like Australia, broadening exhibition and mode options. A new sixth difficulty level was added for expert players, initially locked and unlocked through progression, increasing replayability. Master League mode received deeper management tools, including advanced training regimens, player trading, and performance analytics, alongside comprehensive tutorials to onboard newcomers to the series' intricate mechanics.

Gameplay

Core mechanics

Pro Evolution Soccer 5 emphasizes realistic through refined player interactions and ball dynamics, building on the series' foundation with slower, more tactical pacing compared to its predecessor. The game shifts from the rapid counter-attacks of toward deliberate build-up play, requiring players to manage possession carefully in midfield to avoid turnovers. This design promotes strategic depth, where physical confrontations and positioning play larger roles in match outcomes. Controls in PES 5 are tight and responsive, with immediate execution of actions like volleys or directional changes, enhancing the sense of direct player agency. Player movement is slower and more grounded, reflecting real-world fatigue and physicality, which limits long mazy dribbles and encourages short, precise touches. The R2 button defaults to side-stepping for evasive maneuvers, while sprinting with R1 heightens vulnerability to tackles, adding risk to aggressive advances. New animations for shielding, turns, and close control further immerse players in authentic ball handling. Passing demand , with short passes pinging accurately between teammates and long balls curving realistically to exploit behind defenses. Through-balls require adjusted and timing to succeed, as inaccurate inputs can lead to interceptions, reinforcing the need for patient play. Shooting is tied to build-up play and player attributes, where timing a run or volley yields powerful strikes from skilled forwards like Adriano, while fatigued players see diminished power and accuracy. This differentiation amplifies individual star power without dominating matches. Defending prioritizes positioning and anticipation over reckless pressing, with slide tackles proving effective against sprinting attackers but riskier in open play. Referees enforce stricter rules, penalizing outstretched legs or dangerous challenges, which heightens the intensity of duels. AI teammates can be instructed to shadow opponents via the square button, while defensive lines drop deeper during attacks, creating opportunities for counter-attacks if possession is lost. Ball physics have been enhanced for realism, allowing the sphere to ricochet off multiple players in crowded areas or cannon off defenders unpredictably. Overall, these mechanics foster a competitive, physical game that rewards tactical awareness and skill variation, making PES 5 a for at the time. Improvements in reaction times and animation fluidity over prior entries contribute to smoother matches, supporting up to four players with lobby systems for better connectivity.

Game modes

Pro Evolution Soccer 5 offers a variety of single-player and multiplayer modes that cater to different play styles, from casual matches to in-depth career simulations. The core modes include Exhibition for quick games, competitive League and Cup tournaments, the strategic Master League, and international challenges with national teams. Additionally, training options and multiplayer enhance replayability on supported platforms. The Exhibition mode allows players to engage in single, customizable matches between any two teams, with adjustable settings for difficulty, match length, and weather conditions to simulate various scenarios. This mode serves as an entry point for practicing core mechanics without long-term commitments. Master League is the career mode, where players manage a over multiple seasons, handling transfers, finances, training, and tactics to compete in domestic and competitions. It includes periods for player contracts and rewards for achievements like promotions or cup wins, emphasizing strategic depth over direct control. League mode pits players against AI-controlled teams in structured divisional play, such as Division 1 or 2, with standings determined by points from wins, draws, and losses; rewards include monetary bonuses based on final placement and performance metrics like goals scored. Cup modes, including the and WEFA Masters , feature tournaments with escalating difficulty, offering prizes for victories, draws, and individual goals to encourage aggressive play. International mode focuses on national team selections, enabling exhibition-style matches or tournaments with real-world squads, complete with player attributes tailored to their countries. This mode highlights global rivalries and is integrated with features for . Training modes provide objective-based drills and free-play sessions to build skills, starting at a three-star difficulty suitable for beginners to learn techniques like passing and shooting without match pressure. These are essential for mastering the game's 100+ moves. For multiplayer, the game supports up to four players online on , , and PC, including custom leagues for global competition with friends; it features improved lobbies, stat tracking, and preset chat options, though it lacks co-operative play and voice communication. The PSP version omits online but includes local wireless multiplayer.

Release

Platforms and dates

Pro Evolution Soccer 5 was developed for the , , Microsoft Windows, and platforms. In and , the game was released under the title World Soccer Winning Eleven 9. Release dates varied significantly by region and platform, with the earliest launch occurring in for on August 4, 2005. European releases for and followed on October 21, 2005, while the PC version arrived shortly after on October 24, 2005. The version launched in Europe on November 25, 2005. In , all platforms received the game on February 7, 2006, except for the PC edition, which launched later on April 28, 2006.
Platform
PlayStation 2August 4, 2005October 21, 2005February 7, 2006
N/AOctober 21, 2005February 7, 2006
Microsoft WindowsN/AOctober 24, 2005April 28, 2006
September 15, 2005November 25, 2005February 7, 2006

Marketing and licensing

Konami promoted Pro Evolution Soccer 5 through a series of high-profile endorsements and campaigns aimed at soccer fans in . In 2005, the company announced that Arsenal captain had signed on as a promotional ambassador, appearing on the game's European packaging and in marketing materials to emphasize the title's realistic simulation of the sport. Shortly after, Chelsea captain , the Player of the Year, was also confirmed as a key face of the campaign, further leveraging rivalries to build hype. These endorsements were complemented by TV commercials in the UK featuring Henry and Terry in a competitive match scenario, underscoring the game's intensity with the tagline "Try Telling Them It’s Only A Game." An innovative outdoor advertising push launched on November 16, 2005, placed ads on Fleet Media trailers across the , showcasing close-up images of and to capitalize on their club and maintain visibility post-launch. This partnership with media firm Agripa aimed to deliver high-impact exposure to in urban areas through the end of the month. Additionally, included in-game marketing elements, such as a 4-page color flyer inserted into all copies, promoting related products and community engagement. Regarding licensing, Pro Evolution Soccer 5 secured full rights to three major European leagues: Spain's , Italy's (excluding ), and the Netherlands' , allowing authentic team names, kits, and stadiums for most clubs in these competitions. In England, licenses were limited to and , enabling accurate representations of these sides amid broader unlicensed content for other domestic teams. The game also featured licenses for numerous high-profile players, including , , , Adriano, and , enhancing realism through individualized animations and attributes. Individual club licenses extended to teams like Rangers, Dynamo Kyiv, Galatasaray, and , broadening the authentic experience beyond the fully licensed leagues. Following its initial success, with over one million units sold, reissued Pro Evolution Soccer 5 as a budget title for in April 2006, priced at a lower entry point to extend its market reach. This strategy capitalized on the game's critical acclaim and enduring popularity among soccer enthusiasts.

Reception

Critical reviews

Pro Evolution Soccer 5 received widespread critical acclaim upon release, particularly for its refined mechanics and realistic of . Aggregating 19 reviews for the equivalent Japanese release, World Soccer Winning Eleven 9, the game earned a Metascore of 89 out of 100 on , indicating "generally favorable" reception. Individual scores from major outlets were similarly high, with awarding 9/10 and praising its technical depth: "PES5 is harder and more technical. It's a genuine triumph of the series over the hype." VideoGamer also gave it 9/10, calling it "the best game in the series and the best football game of this generation" due to its joyous controls and nuances. Critics highlighted the game's improvements in player control, ball physics, and tactical as standout features. GamesRadar noted the more physical and competitive matches, stating that "the action may sometimes be scrappy, but it's wonderfully intense," while commending enhanced shooting mechanics and realistic ball behavior. The tackling system received particular acclaim for adding strategic depth, with VideoGamer observing that "tackling has seen the biggest change," making defensive play more challenging and rewarding. Master League mode was lauded for its depth, including player training, unlockables, and progression, which described as "ever-compelling." Online features, supporting up to four players, were also improved, with better lobby systems and stat tracking earning praise from for enhancing multiplayer engagement. Despite the strong gameplay focus, some reviewers pointed out shortcomings in and . criticized the AI for defensive positioning, noting that it "drops too deep, packing the area," and mentioned crude mechanics alongside unchanged commentary. VideoGamer echoed concerns about visuals resembling too closely and strict offside calls that could frustrate players, while also noting commentary that "lags or misreads situations." highlighted the game's slightly reduced compared to its predecessor, with average and "dire commentary" failing to match the on-pitch quality. Overall, these elements were seen as minor detractors from an otherwise exceptional entry in the series.
PublicationScorePlatform
9/10PS2
VideoGamer9/10PS2
4.5/5PS2
96%PS2
PSM293%PS2

Commercial performance

Pro Evolution Soccer 5 achieved significant commercial success, particularly in key international markets, contributing to the series' growing popularity during the mid-2000s. Released in October 2005, the game quickly became a top seller across multiple platforms, driven by its strong reception among football enthusiasts in and Asia. In , Pro Evolution Soccer 5 was the best-selling of 2005, outperforming major titles in other genres and underscoring the cultural affinity for simulations in the region. In the , the version earned a "Double " sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), signifying at least ,000 units sold domestically. By April 2006, confirmed that the title had sold over one million copies in alone, prompting a to capitalize on sustained demand. In , released as World Soccer Winning Eleven 9, the edition sold 923,288 units in 2005, securing fifth place among the year's top-selling games according to data. Worldwide, the game sold approximately 7.08 million units. This performance highlighted the franchise's stronghold in its home market, where it ranked as one of Konami's strongest releases that year. Overall, the game's robust sales helped solidify as a viable competitor to rival series, boosting Konami's segment.

Legacy

Updates and ports

Pro Evolution Soccer 5 was initially developed for the before being ported to additional platforms. The Microsoft Windows and versions launched in on October 21, 2005, and in on February 7, 2006, offering gameplay largely faithful to the PS2 original with minor adjustments for hardware capabilities, such as enhanced resolution support on . The PC port utilized 8.1 and included 7 , but lacked in-game graphics configuration options, requiring edits via an external Settings.exe file; multiplayer servers for the PC version were later discontinued by . The () version, released in on September 15, 2005, on November 25, 2005, and on February 7, 2006, marked the series' debut on handheld hardware. This port retained core mechanics like exhibition matches, leagues, and training modes but omitted Master League due to storage limitations, and adapted controls to forgo / triggers in favor of double-taps on shoulder buttons or directional inputs. Load times were notably longer—up to 80 seconds for menus and 60 seconds to reach the pitch—compared to console counterparts, and commentary was removed to conserve battery life, though optional crowd chants remained available. A USB connectivity feature allowed to transfer Edit Mode , such as custom teams and player adjustments, from PS2 saves to , but did not support full game syncing. ad-hoc multiplayer functioned smoothly with minimal lag for up to six . No official post-launch updates or patches were released for any version of Pro Evolution Soccer 5, leaving rosters and data fixed to the 2005-2006 season at launch. Konami's focus shifted to the subsequent entry, , without providing content expansions or bug fixes for PES 5.

Influence on the series

Pro Evolution Soccer 5 marked a pivotal evolution in the series during the era, refining core gameplay mechanics to emphasize tactical depth, responsive controls, and realistic player interactions, which became foundational for subsequent entries. Building on the innovations of PES 4, it introduced enhanced player animations for smoother movements, new weather conditions like snow that affected ball physics and visibility, and additional tactical positions such as wing back and second top, allowing for more varied formations and strategies. These advancements elevated the simulation aspect, making matches feel more dynamic and unpredictable while maintaining the series' commitment to skill-based play over simplicity. The game's Master League mode received significant refinements, including deeper financial management, squad building, and performance tracking, which provided players with comprehensive data insights into team dynamics and individual contributions—features that were expanded in later titles like PES 6 to further immerse users in long-term career progression. Additionally, PES 5 pioneered online multiplayer for the version, introducing lobby systems, profile management, and stat tracking that improved accessibility and community engagement, influencing the series' growing emphasis on networked play through PES 2010 and beyond. Improved opposition and mechanics like thunderous distance shooting and precise tackling timing added layers of challenge, setting a benchmark for AI sophistication that iterated upon to sustain the franchise's competitive edge against rivals like . PES 5's critical acclaim as the series' peak solidified its role in shaping the franchise's identity, with its focus on "the in a of chaos" inspiring a continued prioritization of intricate, player-driven gameplay in future installments. By resisting over-commercialization and honing realism—evident in sharper input responses, better distribution, and adherence to rules like the clause—it pressured the PES series to evolve towards even greater technical fidelity, even as licensing challenges arose in later years. This influence extended culturally, as professional players like endorsed its authenticity, reinforcing PES's reputation as the premier football simulator into the next console generation.

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