Pro Evolution Soccer 5
Pro Evolution Soccer 5 (known as World Soccer: Winning Eleven 9 in Japan and North America) is a football simulation video game developed by Konami Computer Entertainment Tokyo and published by Konami. Released in 2005 for PlayStation 2, Xbox, PC, and PlayStation Portable, it represents the fifth installment in the Pro Evolution Soccer series. The game launched in Japan on August 4, 2005, followed by Europe on October 21, 2005, and North America on February 7, 2006.[1] The title emphasizes realistic gameplay with enhanced mechanics and improved AI. It features official licensing from organizations such as FIFPro, the Eredivisie, the LFP, and clubs including Arsenal FC and Chelsea FC, allowing for authentic team representations in certain leagues.[2] Pro Evolution Soccer 5 was praised for its fluid animations, tactical depth, and overall authenticity in simulating professional football, contributing to its status as a landmark entry in the series.[3] The PC version holds a Metacritic score of 89, reflecting strong critical reception across platforms.[4]Development
Production and team
Pro Evolution Soccer 5 was developed by Konami Computer Entertainment Tokyo, a division of Konami Digital Entertainment responsible for the Pro Evolution Soccer series.[4] The production was led by the Winning Eleven Production team, with Shingo Takatsuka serving as the total producer and overall mastermind of the series.[5][6] Key supporting roles included executive producer Shinji Enomoto, co-producer Toshiyuki Terada, technical producer Eiji Suzuki, and art producer Naoya Hatsumi, alongside a technical director in Kazuki Araki and motion director Shinichiro Yamazaki.[5] The full credits encompassed approximately 198 contributors across programming, design, sound, and motion capture teams, reflecting a collaborative effort centered in Tokyo.[5] Development sought to achieve greater realism in player behaviors on the aging PlayStation 2 hardware.[7] The process involved extensive internal testing for online features, though full implementation was limited by infrastructure constraints at the time, with the team already planning transitions to next-generation consoles for future entries.[7] Insights from the production staff, gathered through direct interviews, highlighted a focus on dynamic simulations without scripted outcomes, ensuring authentic football mechanics.[6]Key innovations and features
Pro Evolution Soccer 5 introduced several refinements to its core gameplay engine, emphasizing tactical depth over the faster-paced wing play of its predecessor. Developers shifted focus to midfield control, requiring players to build attacks methodically rather than relying on quick flank runs, which enhanced realism and strategic decision-making.[8] Tackling mechanics were overhauled for greater precision, with pressure tackles demanding accurate timing and positioning to avoid fouls, while slide tackles gained improved responsiveness against sprinting opponents.[9] Referee AI became stricter, penalizing minor infractions more consistently to simulate professional match discipline.[8] A major technical advancement was the addition of online multiplayer support for the PlayStation 2 version, previously limited to Xbox, allowing up to four players in matches with enhanced lobbies, profiles, and statistics tracking.[9][10] Controls saw minor but impactful tweaks, reducing interstitial animations for sharper response times during volleys, passes, and dribbles, while close ball control was intentionally limited to prevent unrealistic mazy runs.[9] Player animations expanded with individualized moves, contributing to more fluid and varied on-pitch actions.[8] Licensing expanded significantly, incorporating full Arsenal and Chelsea squads from the English Premier League, alongside complete national teams like Australia, broadening exhibition and mode options.[10] A new sixth difficulty level was added for expert players, initially locked and unlocked through progression, increasing replayability.[10] Master League mode received deeper management tools, including advanced training regimens, player trading, and performance analytics, alongside comprehensive tutorials to onboard newcomers to the series' intricate mechanics.[10]Gameplay
Core mechanics
Pro Evolution Soccer 5 emphasizes realistic football simulation through refined player interactions and ball dynamics, building on the series' foundation with slower, more tactical pacing compared to its predecessor. The game shifts from the rapid counter-attacks of Pro Evolution Soccer 4 toward deliberate build-up play, requiring players to manage possession carefully in midfield to avoid turnovers. This design promotes strategic depth, where physical confrontations and positioning play larger roles in match outcomes.[9][11] Controls in PES 5 are tight and responsive, with immediate execution of actions like volleys or directional changes, enhancing the sense of direct player agency. Player movement is slower and more grounded, reflecting real-world fatigue and physicality, which limits long mazy dribbles and encourages short, precise touches. The R2 button defaults to side-stepping for evasive maneuvers, while sprinting with R1 heightens vulnerability to tackles, adding risk to aggressive advances. New animations for shielding, turns, and close control further immerse players in authentic ball handling.[9][8] Passing mechanics demand precision, with short passes pinging accurately between teammates and long balls curving realistically to exploit space behind defenses. Through-balls require adjusted angles and timing to succeed, as inaccurate inputs can lead to interceptions, reinforcing the need for patient play. Shooting is tied to build-up play and player attributes, where timing a run or volley yields powerful strikes from skilled forwards like Adriano, while fatigued players see diminished power and accuracy. This differentiation amplifies individual star power without dominating matches.[9][11] Defending prioritizes positioning and anticipation over reckless pressing, with slide tackles proving effective against sprinting attackers but riskier in open play. Referees enforce stricter rules, penalizing outstretched legs or dangerous challenges, which heightens the intensity of duels. AI teammates can be instructed to shadow opponents via the square button, while defensive lines drop deeper during attacks, creating opportunities for counter-attacks if possession is lost. Ball physics have been enhanced for realism, allowing the sphere to ricochet off multiple players in crowded areas or cannon off defenders unpredictably.[9][8][11] Overall, these mechanics foster a competitive, physical game that rewards tactical awareness and skill variation, making PES 5 a benchmark for football simulation at the time. Improvements in reaction times and animation fluidity over prior entries contribute to smoother online matches, supporting up to four players with lobby systems for better connectivity.[9][8]Game modes
Pro Evolution Soccer 5 offers a variety of single-player and multiplayer modes that cater to different play styles, from casual matches to in-depth career simulations. The core modes include Exhibition for quick games, competitive League and Cup tournaments, the strategic Master League, and international challenges with national teams. Additionally, training options and online multiplayer enhance replayability on supported platforms.[6] The Exhibition mode allows players to engage in single, customizable matches between any two teams, with adjustable settings for difficulty, match length, and weather conditions to simulate various scenarios. This mode serves as an entry point for practicing core mechanics without long-term commitments.[6] Master League is the flagship career mode, where players manage a club over multiple seasons, handling transfers, finances, training, and tactics to compete in domestic and international competitions. It includes negotiation periods for player contracts and rewards for achievements like promotions or cup wins, emphasizing strategic depth over direct control.[6][9] League mode pits players against AI-controlled teams in structured divisional play, such as Division 1 or 2, with standings determined by points from wins, draws, and losses; rewards include monetary bonuses based on final placement and performance metrics like goals scored. Cup modes, including the Division 1 Cup and WEFA Masters Cup, feature knockout tournaments with escalating difficulty, offering prizes for victories, draws, and individual goals to encourage aggressive play.[6] International mode focuses on national team selections, enabling exhibition-style matches or tournaments with real-world squads, complete with player attributes tailored to their countries. This mode highlights global rivalries and is integrated with edit features for customization.[6] Training modes provide objective-based drills and free-play sessions to build skills, starting at a three-star difficulty suitable for beginners to learn techniques like passing and shooting without match pressure. These are essential for mastering the game's 100+ moves.[9] For multiplayer, the game supports up to four players online on PlayStation 2, Xbox, and PC, including custom leagues for global competition with friends; it features improved lobbies, stat tracking, and preset chat options, though it lacks co-operative play and voice communication. The PSP version omits online but includes local wireless multiplayer.[12][9]Release
Platforms and dates
Pro Evolution Soccer 5 was developed for the PlayStation 2, Xbox, Microsoft Windows, and PlayStation Portable platforms.[13] In Japan and North America, the game was released under the title World Soccer Winning Eleven 9.[14] Release dates varied significantly by region and platform, with the earliest launch occurring in Japan for PlayStation 2 on August 4, 2005.[15] European releases for PlayStation 2 and Xbox followed on October 21, 2005, while the PC version arrived shortly after on October 24, 2005.[16][4] The PlayStation Portable version launched in Europe on November 25, 2005.[17] In North America, all platforms received the game on February 7, 2006, except for the PC edition, which launched later on April 28, 2006.[18][19]| Platform | Japan | Europe | North America |
|---|---|---|---|
| PlayStation 2 | August 4, 2005 | October 21, 2005 | February 7, 2006 |
| Xbox | N/A | October 21, 2005 | February 7, 2006 |
| Microsoft Windows | N/A | October 24, 2005 | April 28, 2006 |
| PlayStation Portable | September 15, 2005 | November 25, 2005 | February 7, 2006 |
Marketing and licensing
Konami promoted Pro Evolution Soccer 5 through a series of high-profile endorsements and targeted advertising campaigns aimed at soccer fans in Europe. In July 2005, the company announced that Arsenal captain Thierry Henry had signed on as a promotional ambassador, appearing on the game's European packaging and in marketing materials to emphasize the title's realistic simulation of the sport.[20] Shortly after, Chelsea captain John Terry, the PFA Player of the Year, was also confirmed as a key face of the campaign, further leveraging Premier League rivalries to build hype.[21] These endorsements were complemented by TV commercials in the UK featuring Henry and Terry in a competitive match scenario, underscoring the game's intensity with the tagline "Try Telling Them It’s Only A Game."[22] An innovative outdoor advertising push launched on November 16, 2005, placed ads on Tesco Fleet Media trailers across the UK, showcasing close-up images of Henry and Terry to capitalize on their club rivalry and maintain visibility post-launch. This partnership with media firm Agripa aimed to deliver high-impact exposure to gamers in urban areas through the end of the month.[23] Additionally, Konami included in-game marketing elements, such as a 4-page color flyer inserted into all PAL region copies, promoting related products and community engagement.[24] Regarding licensing, Pro Evolution Soccer 5 secured full rights to three major European leagues: Spain's La Liga, Italy's Serie A (excluding Cagliari), and the Netherlands' Eredivisie, allowing authentic team names, kits, and stadiums for most clubs in these competitions.[25] In England, licenses were limited to Arsenal and Chelsea, enabling accurate representations of these Premier League sides amid broader unlicensed content for other domestic teams.[9] The game also featured licenses for numerous high-profile players, including David Beckham, Alan Shearer, Zinedine Zidane, Adriano, and Ronaldinho, enhancing realism through individualized animations and attributes.[9] Individual club licenses extended to teams like Rangers, Dynamo Kyiv, Galatasaray, and FC Porto, broadening the authentic experience beyond the fully licensed leagues.[26] Following its initial success, with over one million units sold, Konami reissued Pro Evolution Soccer 5 as a budget title for PlayStation 2 in April 2006, priced at a lower entry point to extend its market reach.[27] This strategy capitalized on the game's critical acclaim and enduring popularity among soccer simulation enthusiasts.Reception
Critical reviews
Pro Evolution Soccer 5 received widespread critical acclaim upon release, particularly for its refined gameplay mechanics and realistic simulation of football. Aggregating 19 reviews for the equivalent Japanese release, World Soccer Winning Eleven 9, the game earned a Metascore of 89 out of 100 on Metacritic, indicating "generally favorable" reception.[28] Individual scores from major outlets were similarly high, with Eurogamer awarding 9/10 and praising its technical depth: "PES5 is harder and more technical. It's a genuine triumph of the series over the hype."[9] VideoGamer also gave it 9/10, calling it "the best game in the series and the best football game of this generation" due to its joyous controls and nuances.[29] Critics highlighted the game's improvements in player control, ball physics, and tactical AI as standout features. GamesRadar noted the more physical and competitive matches, stating that "the action may sometimes be scrappy, but it's wonderfully intense," while commending enhanced shooting mechanics and realistic ball behavior.[11] The tackling system received particular acclaim for adding strategic depth, with VideoGamer observing that "tackling has seen the biggest change," making defensive play more challenging and rewarding.[29] Master League mode was lauded for its depth, including player training, unlockables, and progression, which GamesRadar described as "ever-compelling."[11] Online features, supporting up to four players, were also improved, with better lobby systems and stat tracking earning praise from Eurogamer for enhancing multiplayer engagement.[9] Despite the strong gameplay focus, some reviewers pointed out shortcomings in presentation and accessibility. Eurogamer criticized the AI for defensive positioning, noting that it "drops too deep, packing the area," and mentioned crude throw-in mechanics alongside unchanged commentary.[9] VideoGamer echoed concerns about visuals resembling Pro Evolution Soccer 4 too closely and strict offside calls that could frustrate players, while also noting commentary that "lags or misreads situations."[29] GamesRadar highlighted the game's slightly reduced accessibility compared to its predecessor, with average presentation and "dire commentary" failing to match the on-pitch quality.[11] Overall, these elements were seen as minor detractors from an otherwise exceptional entry in the series.| Publication | Score | Platform |
|---|---|---|
| Eurogamer | 9/10 | PS2 |
| VideoGamer | 9/10 | PS2 |
| GamesRadar | 4.5/5 | PS2 |
| GamesMaster | 96% | PS2 |
| PSM2 | 93% | PS2 |