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Project CARS 3

Project CARS 3 is a developed by and published by . Released on August 28, 2020, for , , and Windows via , it serves as the third main entry in the series, emphasizing an accessible yet realistic experience with over 200 elite-brand cars and 122 track layouts across more than 40 global locations supporting dynamic 24-hour cycles, seasonal variations, and weather conditions. The game introduces a revamped career mode that allows players to progress from amateur weekend drivers to professional racing legends, incorporating , performance upgrades, and extensive options for vehicles and personal liveries. Enhanced features include a redesigned controller handling model, scalable driving assists, and a dedicated first-time to cater to both novice and expert sim racers. Multiplayer supports up to 32 players online, alongside custom event modes that unlock all content immediately for quick races. Following the acquisition of by in 2019, Project CARS 3 shifted toward a more "simcade" style compared to its simulation-heavy predecessors, aiming to broaden appeal while retaining core authenticity. The title received mixed reviews upon launch, praised for its visuals, , and beginner-friendly progression but criticized for simplified physics and reduced depth for hardcore enthusiasts. In August 2025, Project CARS 3 was delisted from all digital storefronts, including , , and Store, five years after its release, likely due to expiring licenses for cars and tracks, with online servers scheduled to shut down on February 24, 2026. This decision was announced via store page updates, affecting new purchases while allowing existing owners continued offline access.

Gameplay

Driving Mechanics

Project CARS 3 introduces an arcade-style driving model that prioritizes accessibility over strict , eliminating wear, fuel consumption, and mandatory pit stops to allow uninterrupted focused on vehicle control and speed. This approach uses a simplified physics model where the bulk layer remains at optimal , ensuring consistent without , while dynamic heating in outer layers provides on oversteer and understeer. By removing these elements, the game shifts from tactical management in previous installments to a more forgiving experience suitable for a broader audience, though core physics like weight transfer and behavior retain sim-like . The dynamic weather system encompasses all-seasons conditions, including , integrated with a 24-hour day-night that alters track grip, visibility, and vehicle handling in . Rain creates slippery surfaces that demand precise braking and cornering to avoid , while snow further reduces traction, simulating winter driving challenges on select tracks. Day-night transitions affect lighting and shadows, requiring players to adjust to evolving environmental cues, such as reduced sightlines during or nighttime races. These effects are fully scalable, enhancing without overwhelming casual players. AI opponents feature enhanced behaviors designed for predictability and , executing maneuvers with spatial awareness and responding to collisions by adjusting speed or trajectory rather than unnaturally recovering. The AI maintains consistent pacing based on difficulty settings, promoting fair competition that mirrors human driver during races. This results in more engaging single-player encounters, where opponents can block passes or exploit mistakes without artificial difficulty spikes. Virtual reality support is exclusive to the PC version, offering best-in-class immersion through compatibility with major headsets like and , with rendering up to 12K resolution for sharp visuals and motion-tracked head movements. In , players experience heightened cockpit presence, feeling the nuances of G-forces, weather impacts, and track vibrations directly, which amplifies the arcade-sim hybrid feel during high-speed corners or wet conditions. Performance optimizations ensure stable frame rates, though adjustments may be needed for demanding setups. Vehicle customization includes extensive tuning options for performance upgrades—such as engine swaps, suspension tweaks, and aerodynamic kits—that directly modify handling traits like cornering stability and acceleration. Livery editors allow personalization with decals, rims, and colors, while driver suits and helmets add to the bespoke setup. These features enable players to adapt for specific tracks or styles, influencing everything from straight-line speed to wet-weather grip, and integrate with career progression to unlock advanced parts through successful drives.

Game Modes

Project CARS 3 features a career mode that guides players from novice weekend warriors to professional legends through a tiered progression system spanning 10 classes divided between Road and Race cars. Players begin in entry-level Road Car classes such as E and D, advancing through C-class supercars, HyperCars with advanced technology, and culminating in GT classes like A and Open, where racecraft is rigorously tested. Each class includes four branches of events leading to a championship race, supplemented by 16 invitationals and 16 mini-championship challenges, creating over 40 hours of structured content. Legendary rivalries, such as versus Ferrari showdowns, add narrative depth to key events. Within career mode, players earn in-game Credits and XP by completing events, which can be spent to purchase new vehicles, apply performance upgrades affecting power and handling, or install race conversion kits to adapt cars for specific challenges. This element enables garage building, where players customize a collection of cars tailored to upcoming s, with options to skip difficult events using accumulated Credits if needed. XP contributes to overall driver progression, unlocking higher tiers and enhancing accessibility for newcomers while rewarding skill development. The mode emphasizes circuit-based racing without open-world exploration, focusing on objective-driven events that utilize the game's driving mechanics for varied race types. Multiplayer options in Project CARS 3 include online races supported by , custom lobbies for hosting personalized sessions with adjustable weather, AI difficulty, and aggression, and community modes for social engagement. Players can join scheduled races or daily fun events set by developers, where they register, qualify, and get matched with similarly skilled opponents. The asynchronous Rivals mode provides ranked competition through hourly, daily, and monthly challenges, allowing players to benchmark performances against global leaderboards in a season-based format. Online features will be discontinued on February 24, 2026, following the game's delisting from digital storefronts in August 2025. For casual play, Quick Race mode offers fun and accessible sessions where players select from available cars and tracks for immediate races, often with minimal setup. Custom Events extend this by enabling practice laps or short races in a solo or AI-controlled environment. functionality is integrated into Rivals, where players set lap times on specified circuits to climb rankings, with replays facilitating personal and improvement against previous attempts or top scores. These modes draw from the content library for circuit selection but prioritize structured engagement over free roaming.

Content Library

Project CARS 3 features a comprehensive content library centered on licensed vehicles and tracks, emphasizing authenticity and breadth to deliver an extensive racing simulation experience. The game includes over 200 officially licensed cars, drawn from prestigious manufacturers and spanning diverse categories such as road-going vehicles, GT racers, and prototype/open-wheel machines. Notable examples include high-performance road cars like the and , alongside GT staples such as the R and prototype entries like the Dallara IR18. These vehicles support extensive personalization through upgradeable parts, including engines, suspensions, and , enabling players to tailor performance for specific racing scenarios. The track roster exceeds 120 configurations across more than 40 real-world locations, with additional layout variations expanding the total to over 140 racing lines globally. Iconic circuits like Italy's , Germany's , and the ' Road America are faithfully recreated, complemented by lesser-known venues such as the Australian Bathurst Mount Panorama and Japanese Suzuka. While predominantly based on licensed real-world tracks, the library incorporates fictional additions and historical variants, such as alternative configurations at and , to broaden competitive options. Locations span continents including , , , , and , fostering a worldwide sense of racing heritage. Every track integrates dynamic environmental elements, including seasonal transitions (e.g., spring blooms or winter snow) and variable weather conditions like rain, fog, and day-night cycles, which affect grip, visibility, and strategy. To ensure equitable multiplayer competition, the content library organizes vehicles into performance-based classes and tiers, such as , Touring, GT, and divisions, which inform algorithms for events like online races and time trials. This structure promotes balanced pairings by grouping cars with similar speed and handling profiles. The core library remains self-contained, with no additional tracks added post-launch via ; however, four car-focused DLC packs (Legends, Style, , and Electric) were released between 2020 and May 2021, expanding the vehicle roster by 48 cars without altering the base track selection. This asset variety integrates with the game's driving mechanics to simulate realistic physics across surfaces and conditions, while supporting career mode progression by unlocking higher-tier content as players advance from novice street racing to elite prototype challenges.

Development

Announcement and Pre-production

Slightly Mad Studios began pre-production on Project CARS 3 in late 2018, shortly after the release of Project CARS 2 in 2017, with the goal of evolving the series toward greater accessibility while retaining simulation elements. The studio, led by CEO Ian Bell, conducted market analysis to expand beyond core sim racing fans, emphasizing fun and engagement to attract a wider audience, including casual players interested in arcade-style progression. The project was first teased publicly in December 2018 when confirmed a new entry in the series was in development, positioning it as a more focused evolution from the open-ended of prior titles. continued as publisher, building on their distribution agreement with the studio established in 2014 for the original . The official announcement came on June 3, 2020, via a reveal trailer that highlighted the game's shift toward broader appeal through enhanced customization options and a structured career mode. Early promotional materials, including the 2020 teaser trailer, showcased concept visuals of vehicle upgrades and progression systems, underscoring deep personalization of cars and a narrative-driven driver journey to differentiate from pure competitors. This direction drew direct inspiration from : Shift, a 2009 title also developed by , serving as a spiritual predecessor in blending accessibility with sim-like handling. The design philosophy aimed to reuse core elements from the studio's Madness Engine across the series for continuity, with further refinements explored in later development phases.

Production and Technical Aspects

Project CARS 3 was developed by using their proprietary Madness Engine, the same cross-platform technology that powered the first two entries in the series, with several targeted upgrades to enhance rendering and environmental simulation. Key enhancements included the introduction of Clustered Forward Rendered (CFR) lighting to support more dynamic light sources without compromising frame rates, screen space reflections for improved visual fidelity on wet surfaces, and LiveTrack 3.0 for more realistic atmospheric and weather effects, particularly in low-light or rainy conditions. These optimizations were designed to maintain a stable 60 frames per second on current-generation consoles like the and , while prioritizing high-fidelity visuals at on PC. The engine also received refinements for (VR) support, described as "best-in-class" for PC platforms, enabling immersive headset compatibility without planned integration for console VR systems. In November 2019, during production, was acquired by , becoming a while continuing work on the game under the Mad About Racing banner. The development effort involved ' team of approximately 150 developers, who worked over roughly two years to incorporate community feedback from 1 and 2, aiming to broaden the game's appeal beyond hardcore simulation enthusiasts. This process emphasized creating a more "democratic, welcoming, and supportive" experience, with adjustments to handling and progression systems based on player input regarding accessibility. A notable design shift moved the game toward arcade-style elements to attract a wider audience, including simplified physics that eliminated , consumption, and pit stops, allowing races to focus on direct driving enjoyment rather than strategic management. In career mode specifically, the absence of mechanical damage—limited to only—further streamlined gameplay, preventing performance penalties from collisions and aligning with the emphasis on fun over realism. Securing licenses for over 200 elite-brand cars and more than 140 track layouts presented significant logistical challenges, requiring negotiations with manufacturers like Ferrari, , and to ensure accurate representations. Modern vehicles were modeled using full factory data for precise handling and aesthetics, while older models incorporated real-world scans to maintain fidelity. Tracks drew from global real-world circuits, with many benefiting from laser-scanning techniques inherited from prior titles to replicate surface details and cambers accurately, though not all locations received this treatment. Compared to 1 and 2, which prioritized deep elements like dynamic tire and complex setups, Project CARS 3 reduced overall depth to foster beginner-friendliness, featuring a more intuitive with scalable assists and streamlined menus. This differentiation included expanded customization options, such as extensive tuning for upgrades in power, handling, and aesthetics, integrated directly with the to provide tangible progression feedback without overwhelming newcomers.

Release

Platforms and Launch

Project CARS 3 was released on August 28, 2020, simultaneously across , , and Windows PC via . The game launched without native support or upgrades for the or Xbox Series X/S, relying instead on to enable play on those next-generation consoles. Two editions were available at launch: the Standard Edition, which provided the base game, and the Deluxe Edition, offering three days of starting August 25, 2020, along with the Season Pass for additional exclusive cars, tracks, and content packs. The initial pricing was set at $59.99 USD for the Standard Edition, with both physical and options through retailers like and official storefronts. A day-one patch, version 1.04, was deployed on launch day to address minor bugs, including improvements to AI behavior and reductions in loading times, alongside general gameplay and user interface fixes.

Marketing and Post-launch

The marketing campaign for Project CARS 3 centered on promotional trailers unveiled at key industry events, including the announcement trailer debuted on June 3, 2020, which highlighted the game's career progression under the tagline "Journey from weekend warrior to racing legend." The campaign culminated with the official launch trailer at Gamescom 2020 on August 27, showcasing gameplay footage of car customization and racing events to emphasize the title's accessible yet deep simulation experience. Additionally, the game incorporated partnerships with real-world automotive brands to feature authentic car models and liveries, such as those from Gulf, Advan, Bilstein, and Logitech, enhancing visual realism in multiplayer and career modes. Post-launch support consisted of free updates released through 2021, primarily addressing bug fixes, performance improvements, and minor additions like new events and adjustments to driving aids. These patches, such as Update 1.12 in May 2021, focused on stability enhancements without introducing major expansions, though paid packs like the Power Pack and Electric Pack added select cars and tracks later. The game's lifecycle was impacted by ' financial difficulties, exacerbated by ' decision in November 2022 to cancel further development of the series following its acquisition of , which left the studio in financial peril and shifted staff to other projects. This led to limited ongoing support and culminated in the announcement of the game's delisting from digital storefronts on August 24, 2025, with online modes remaining active until February 24, 2026, due to expiring licenses.

Reception

Critical Response

Project CARS 3 received mixed or average reviews from critics, with aggregating scores of 70/100 for the version based on 36 reviews, 70/100 for the PC version based on 36 reviews, and a similar 70 overall from across 73 critics, reflecting a blend of positive and negative feedback on its shift toward accessibility. Reviewers appreciated the game's approachable design, particularly its career mode, which guides players from novice to professional racer through structured progression and upgrades, making it welcoming for newcomers to the racing genre. The visuals were frequently praised for their vibrant tracks and detailed car models, enhanced by dynamic weather and lighting effects that add immersion without overwhelming complexity. Additionally, the deep options for vehicles, including and aesthetic modifications, were highlighted as a strong draw for players seeking personalization. Critics, however, pointed to several shortcomings that marked a significant departure from the series' simulation-focused roots established in prior entries. The handling model was described as more arcade-like, with forgiving physics that dilute the authentic simulation elements, leading to less challenging and realistic driving experiences compared to . was often called repetitive and predictable, failing to provide dynamic competition in races, while multiplayer modes were criticized for lacking depth and robust online features. awarded it a 6/10, noting it as "impossible to recommend to fans of " due to these compromises, and gave it a 7/10 but acknowledged an "" in blending sim and arcade elements. Many reviews drew comparisons to arcade racers like , positioning Project CARS 3 as a that prioritizes fun and broad appeal over hardcore , akin to the open-world excitement of Horizon but confined to track-based racing. User scores on averaged 4.0/10 based on 135 s, lower than critic aggregates, revealing a divide in the community: simulation enthusiasts expressed disappointment over the toned-down realism, while casual players found it more enjoyable for quick sessions. On , it holds a "Mixed" with 55% positive reviews from over 3,500 users, underscoring this split between sim purists and those favoring its accessible style.

Commercial Performance

Project CARS 3 experienced modest commercial success upon its launch in August 2020, particularly in physical sales markets. In the , the game debuted at number 17 on the physical sales charts for its launch week, marking an 86% decline compared to the launch performance of its predecessor, Project CARS 2. This underwhelming start was attributed in part to the ongoing , which disrupted retail distribution and consumer spending patterns for . In the United States, Project CARS 3 placed fifth on the NPD physical sales charts for August 2020 across all formats. Meanwhile, its debut in was even more subdued, with the version selling just 2,404 units in its first week, ranking it 24th on the retail charts. These figures highlighted the game's struggle to capture significant amid competition from established racing titles like , which benefited from stronger and more favorable release timing. On Steam alone, the game has sold approximately 106,000 units as of late 2025, reflecting sustained but low engagement over its lifecycle. The pandemic's impact on physical retail, combined with that dampened word-of-mouth promotion, contributed to this underperformance relative to the series' earlier entries. The game's commercial trajectory led to a long-term decline in support and availability. On July 24, 2025, publishers announced that Project CARS 3 was delisted from all storefronts on August 24, 2025, due to expiring licenses for in-game content such as cars and tracks. owners retain access to their purchased copies, but the delisting eliminates any resale value or future transfers, underscoring the game's fading market presence. Following the delisting, the has increased efforts on sites like , including content updates and enhancements that promote preservation. Online servers are scheduled to shut down on February 24, 2026, further limiting long-term playability.

Awards and Recognition

Project CARS 3 garnered several accolades upon its release, highlighting its simulation elements within the . It won the Best Simulation Game award at the Awards 2020, recognizing its blend of realistic driving mechanics and engaging gameplay. Additionally, the title secured the Best Racing Game award at the TIGA Games Industry Awards 2020, affirming its contributions to interactive entertainment. In retrospective analyses, has been credited with advancing the sim-arcade hybrid model, influencing subsequent racing titles by balancing accessibility for casual players with core simulation features, even as it marked the conclusion of the series. This recognition persists despite the franchise's end, underscoring the game's role in broadening the appeal of simulations. Serving as the final installment in the series, development halted after acquired the intellectual property via in 2021 and ceased further investment in November 2022, reassigning staff to other projects. The studio behind the series, , had been integrated into following its 2019 acquisition, shifting the IP's oversight to EA and effectively concluding official support. The game was delisted from all digital storefronts on August 24, 2025, five years after launch, ending new purchases while allowing offline play for existing owners and maintaining online functionality until February 24, 2026.

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