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Project CARS 2

Project CARS 2 is a racing developed by and published by . Released on September 22, 2017, for Microsoft Windows, , and , it serves as the sequel to the 2015 title and was delisted from digital storefronts in September 2022. The game features an extensive roster of over 180 licensed cars spanning various disciplines, including elite-brand race and road vehicles from iconic manufacturers. It includes the largest track roster in the series, with more than 60 real-world locations offering over 140 configurations. Key innovations encompass LiveTrack 3.0, a dynamic system that simulates evolving track conditions and weather impacts in real-time, such as rain affecting grip and surface temperature. Additional notable aspects include full support for headsets and 12K resolution rendering on PC, enabling immersive gameplay. The career mode provides real-world-derived progression, allowing players to advance from amateur to professional racer across multiple series. Online features highlight esports-ready championships and customizable multiplayer events, tested and tuned by professional drivers and gamers for authenticity.

Gameplay

Core Mechanics

Project CARS 2 employs an advanced that simulates realistic vehicle behavior, with a focus on accurate driving dynamics derived from real-world data and expert input. The game's tire physics are powered by the Seta Tire Model (STM), a full dynamic consisting of three coupled subsystems: one for the deformation, one for the tread , and one for the friction generation. This model accounts for through progressive degradation of the tread, which reduces grip over time during extended sessions, while temperature dynamics influence rubber compound performance—optimal temperatures maximize grip, but overheating leads to reduced traction and blistering. Grip is further modulated by variables such as load, , and , allowing for nuanced handling where drivers must manage pressures and temperatures to maintain optimal performance. The weather system integrates via LiveTrack 3.0, which dynamically alters track conditions across sessions using thousands of simulated sensors to model environmental impacts on and handling. Rain, for instance, drastically reduces surface traction by creating standing water that causes , while progressive drying forms lines with improved as rubber buildup occurs from vehicle passes. Sun angle and shading affect temperatures—cooler shaded sections exhibit lower compared to sun-baked straights—interacting with temperatures to influence pressure buildup, brake cooling, and aerodynamic efficiency. These changes persist across practice, qualifying, and race sessions, compelling strategic adaptations like choice and pit timing. Vehicle dynamics emphasize realism in , , and systems. Suspension modeling allows tunable parameters such as spring rates, dampers, and anti-roll bars to affect weight transfer, changes, and , enabling players to optimize for specific conditions or vehicle classes. simulate generation from wings and underbody elements, which varies with speed and , impacting cornering stability and straight-line drag, while dynamic elements like active spoilers respond to inputs. for controllers and wheels has been overhauled for enhanced detail, conveying texture, vibrations, and loss-of-grip cues through simplified settings that prioritize raw input from tire forces and suspension movements. The game supports (VR) for immersive driving via and headsets, providing out-of-the-box compatibility with head-tracking to simulate natural viewpoint shifts and 360-degree environmental awareness. This enhances spatial immersion by allowing players to lean into corners or check mirrors intuitively, with the ensuring consistent scale and motion fidelity in VR mode. Input methods include for basic navigation, gamepads with refined analog controls for and braking sensitivity, and extensive compatibility—including direct drive and belt-driven models—with force feedback tuned for realistic and self-aligning forces to mimic real steering loads.

Vehicles, Tracks, and Modes

Project CARS 2 features a roster of 180 vehicles from 35 manufacturers, spanning nine disciplines and 29 series for a diverse selection of racing experiences. The lineup includes categories such as GT cars, prototypes, touring cars, rally vehicles, and open-wheel racers, with notable additions like , , and models that were absent from the original game. Representative examples include the (1998) for GT racing, the P4 (1967) for prototypes, and the GT3 (2015) for modern grand touring. The game offers 60 unique locations encompassing over 140 track layouts, providing the largest track roster available on consoles at launch. These venues range from iconic circuits like the Grand Prix layout in the UK to off-road tracks such as Hell RX in , enabling competition across road, oval, dirt, and karting surfaces. Other highlights include the Azure Circuit for endurance racing and the for oval challenges, scanned with laser precision for authenticity. In single-player, the career mode allows players to progress from amateur to professional driver across six tiers and five disciplines, including GT, prototypes, and . Participants accept contracts from teams, customize championships to focus on preferred series, and undertake manufacturer-specific challenges to unlock rewards, fostering a structured path through 29 types. Multiplayer supports lobbies for up to 16 players, where users can create or join league-style championships with customizable rules, including , qualifying, and points systems. The mode integrates features, such as broadcasting tools and event scheduling, to facilitate competitive racing and community tournaments. Additional modes include time trials for personal bests, hotlaps for quick sessions, and runs, all incorporating dynamic weather and time-of-day variations to enhance replayability.

Development

Announcement and Funding

Slightly Mad Studios initiated the development of through a crowdfunding campaign launched on June 23, 2015, via their World of Mass Development (WMD) Portal, which facilitated the Community Advance Release () program to engage fans directly in funding and shaping the project. The campaign sought contributions from the racing simulation community to support expanded features beyond the original , with backers able to select from various tiers starting at £50 for and digital rewards, aiming to raise up to £7 million in total. This approach built on the success of the first game's crowdfunding model, allowing community input to influence development priorities while providing financial backing for the studio's ambitious sequel plans. The official public announcement of Project CARS 2 occurred on February 8, , accompanied by an initial trailer that highlighted the sequel's broader scope, including over 170 cars, 60 tracks, and dynamic weather across varied terrains, positioning it as a significant evolution from its predecessor. The reveal emphasized community-driven testing and professional driver validation, teasing a late release and underscoring ' commitment to authentic . Bandai Namco Entertainment served as the publisher for , continuing their collaboration with established during the original game's distribution and confirmed in the 2017 reveal to handle global marketing and release. The studio, led by CEO , drew upon its expertise from developing and titles like : Shift to guide the sequel's production, focusing on enhanced realism and player engagement without relying on traditional venture funding.

Technical Innovations

Project CARS 2 utilized an upgraded version of the Madness Engine, the proprietary developed by , which enhanced graphical fidelity and performance capabilities compared to the first game. The engine supported resolutions up to 12K (specifically 11,520 x 2160 for triple monitor setups) and delivered stable gameplay at 60 frames per second on high-end PC hardware, enabling immersive experiences with integration out of the box. These upgrades incorporated advanced rendering techniques, including dynamic for more realistic lighting and shadows across varied environments. A cornerstone of the game's physics was the , an advanced dynamic simulation that coupled three interdependent systems: the , , and . The used finite element methods to model deformation influenced by speed, , and pressure, accounting for effects like sidewall buckling and gyroscopic forces. The tread simulation employed a brush model with approximations for the , simulating deformation, adhesion, and wear, while the component used equations to manage thermal flow between the rim, , and tread, incorporating the for pressure variations. coefficients varied dynamically with —optimal around 80-100°C for peak performance—and surface interactions, where factors like wetness, dirt, or altered adhesion for each tread component, enabling realistic hydroplaning and flat-spotting. This model was refined through collaboration with and input from professional drivers, addressing limitations in the predecessor by improving "over-the-limit" handling and long-stint wear . Tracks in Project CARS 2 achieved unprecedented accuracy through and , capturing real-world circuits with data for precise elevation, curvature, and surface details. New venues, including 20 added tracks, were scanned using drones or traditional methods to generate high-fidelity models, while legacy tracks like the Nordschleife were fully rebuilt from fresh scans to eliminate prior inaccuracies. This data capture process involved and photogrammetric tools to map millions of points per kilometer, ensuring collision meshes and visual geometry matched real circuits down to sub-millimeter precision. The game introduced off-road physics as a major expansion, simulating on mixed surfaces like , , , and with hundreds of contact points per for granular traction modeling. Studded tires interacted realistically by digging into frozen layers, while updated and logic handled jumps and slides, drawing from data provided by racing teams. simulation advanced via LiveTrack 3.0, which deployed thousands of virtual sensors across tracks to dynamically adjust grip based on localized , , or drying patterns—far surpassing the predecessor's system by incorporating seasonal variations, accumulation, and AI adaptations for wet conditions. Development entered full production in May 2016, following the successful campaign that secured additional resources in June 2015, allowing the team to focus on enhancements. Iterations targeted improvements in physics and content based on from the Community Assisted Racing () program, where backers tested early builds and provided insights on handling, , and track fidelity to refine the simulation.

Release and Post-Release

Platforms and Launch

Project CARS 2 was released worldwide on September 22, 2017, for , , and Windows platforms. The game launched in multiple editions to cater to different player preferences. The Standard Edition included the full base game along with a pre-order bonus pack featuring four (JDM) cars from manufacturers like and . The Deluxe Edition expanded on this by bundling the base game, the Japanese Cars Pack, and the full Season Pass, which provided access to four packs with additional cars, tracks, and events. The Collector's Edition offered a premium physical package, including the base game, a 1/43-scale die-cast model of the , a 200-page art book with development insights, a digital soundtrack, a steelbook case, and an Live VIP Pass for exclusive online events. Marketing efforts highlighted the game's , "the ultimate driver journey," through a series of trailers that showcased dynamic weather, diverse vehicle classes, and realistic physics. Namco partnered with esports organizations to position the title as esports-ready from launch, incorporating full ranking systems, broadcasting tools, and dedicated online championships to foster competitive play. Prior to release, beta testing was conducted via the Community Assistance and Resources () program, allowing selected community members to provide feedback on and technical elements. Initial pricing set the Standard Edition at $59.99 for PC and $69.99 for consoles, with the Deluxe Edition at $99.99 and the Collector's Edition at around $149.99, reflecting added content and physical items. Distribution occurred through Bandai Namco's digital storefronts and physical retailers such as and , supporting both disc-based and download options across platforms. At launch, the game received day-one patches to address reported bugs, including frame rate stuttering during online sessions and input calibration issues on consoles, ensuring smoother initial play despite some persistent technical hiccups.

Updates, DLC, and Delisting

Following its launch, Project CARS 2 received several patches addressing key issues in gameplay and performance. These updates focused on bug fixes for behavior, network code stability, and compatibility, enhancing overall user experience across platforms. The final major update arrived in early 2019, introducing minor features such as improved tool usability and additional stability enhancements without overhauling core mechanics. The game was supported by five major downloadable content packs, each expanding the vehicle roster and introducing new career events while integrating seamlessly with the title's LiveTrack 3.0 weather system. The Japanese Cars Pack, released in November 2017, added vehicles like the 1991 R32 GT-R and the 2015 2&4 Concept, emphasizing Japanese motorsport heritage. In December 2017, the Fun Pack arrived with a focus on and vintage-style cars for casual, high-drift racing, including additions like the 1969 Boss 302 and new rally tracks at . The Porsche Legends Pack followed in March 2018, featuring iconic models such as the 919 Hybrid and 917/30 for historical racing enthusiasts. Released in June 2018, the Spirit of Le Mans Pack brought endurance racing staples like the 2017 , tailored for long-haul simulations. The series concluded with the Ferrari Essentials Pack in September 2018, incorporating classic and modern Ferrari vehicles including the 312T and FXX-K, alongside a companion patch for broader stability. On August 22, 2022, announced the delisting of Project CARS 2 from digital storefronts due to expired licenses for cars and tracks, with removal effective September 21, 2022, on , , and . Existing owners retained full access to the base game and all purchased , with no content revoked. As of November 2025, the game's offline and single-player modes remain fully functional for owners, while online multiplayer continues to operate via connections without centralized servers, and no shutdown has been announced. This delisting has prevented new purchases, though second-hand physical copies and residual activation keys from prior promotions offer alternative acquisition paths.

Reception

Critical Reviews

Project CARS 2 received generally positive reviews from critics, earning aggregate scores of 86/100 on for the PC version based on 25 critic reviews, 84/100 for the version based on 44 reviews, and 82/100 for the version based on 44 reviews. On , the game holds a "Strong" rating with an average score of 82/100 from 97 critics, with 76% recommending it. These scores reflect broad acclaim for its technical achievements in simulation racing, though tempered by some concerns over and polish. Critics frequently praised the game's depth as a simulation, highlighting its realistic vehicle handling and dynamic weather system that significantly impacts , such as tire wear and track conditions during or . The sheer volume of content was another standout, with over 180 cars and 60 tracks spanning various disciplines, offering extensive and progression options that catered to both casual and hardcore players. (VR) implementation received particular acclaim, with reviewers noting seamless integration that enhanced immersion without compromising performance; described it as "the best sim" available, awarding 9.2/10 for its refined physics and VR support. However, the game faced criticism for launch-day bugs, including crashes and graphical glitches, particularly on consoles, which detracted from the overall experience. AI opponents were often described as inconsistent, exhibiting erratic behavior like overly aggressive passing or poor adaptation to weather changes, leading to frustrating races. The steep learning curve, driven by its simulation-focused controls, was seen as a barrier for newcomers, requiring significant practice to master without assists. noted these technical issues and AI shortcomings in its 7/10 review, stating the game "still suffers from unruly AI and a slew of bugs" despite its strengths. Specific reviews underscored these themes. awarded 89/100, lauding the "extraordinarily convincing" realism in car physics and track replication, positioning it as a benchmark for . rated it 3/5 stars, praising the "unprecedented scope" of track variety and multiplayer modes that supported integration. In contrast, some outlets like scored it lower at 7.75/10, citing the career mode's repetitiveness despite the robust simulation elements. Compared to contemporaries like and , Project CARS 2 was often favored for its superior simulation depth and weather variety, including dynamic snow effects absent in Forza's more arcade-oriented handling. Reviewers noted it offered more tracks and vehicle disciplines than Gran Turismo Sport's launch content, though the latter excelled in visual polish and controller accessibility. highlighted how Project CARS 2's tire model and force feedback provided a more authentic feel than Forza's, making it the choice for dedicated sim enthusiasts.

Sales and Awards

Project CARS 2 achieved solid commercial performance upon its September 2017 launch, selling an estimated 113,000 units at retail in its first week across and platforms, with the majority (75%) coming from . The game reached number 2 on the all-formats sales chart, trailing only , while securing number 3 positions in both and . On PC, it sold 265,000 copies in the first nine months after release, contributing to overall estimates exceeding 700,000 units on that platform alone over its lifetime. Sales were further supported by bundles, which extended the game's market presence through additional car and track packs. The title garnered several accolades recognizing its simulation quality and racing authenticity. It won Best Racing Game at the 2017 Gameblog Awards, praised for its immersive experience. Wired named it the Best Racing Game of 2017, highlighting its advanced handling and expansive content as standout features in the genre. Project CARS 2 also received nominations at major industry events. It was nominated for Best Sports/ at , competing alongside titles like and . At the 21st Annual , it earned a nomination for of the Year, underscoring its technical achievements in driving simulation. Following the expiration of car and track licenses, Project CARS 2 was delisted from digital storefronts in September 2022, halting new digital sales and associated revenue streams. However, physical copies continued to circulate in secondary markets, providing ongoing access for new players without impacting existing owners' ability to play or access online features.

Legacy and Sequel

Community Impact

Project CARS 2 fostered a dedicated community that continues to engage through specialized forums and chat platforms, including OverTake.gg for in-depth discussions on setups and events, and GTPlanet's dedicated board for photo mode sharing and strategy talks. The official server, opened in November 2017 by developer , remains a central gathering point for coordinating multiplayer sessions and . Community-driven leagues, such as those hosted on Project CARS Esports, have sustained competitive play. The game's modding ecosystem expanded significantly after its delisting from digital storefronts in late , prompted by expired car and track licenses, prompting fans to develop and share custom content to preserve and extend its library. Tools like the Custom Grid Tool enable modifications for skins, vehicles, and circuits, allowing players to recreate rally cars or add historical tracks not included in official packs. This surge in modding has democratized content creation, with repositories on sites like Drifted providing installation guides and packs that keep the title fresh for enthusiasts. As a in , Project CARS 2 earned praise for its accessibility, blending realistic physics with intuitive assists and a broad career mode that lowered barriers for newcomers while satisfying veterans, a model that influenced more focused simulators like in balancing depth and approachability. Its advanced dynamic weather system and integration set enduring standards for environmental and in the genre. Fan-led preservation initiatives have ensured the game's longevity, with community archives compiling delisted DLC assets like the Spirit of pack for offline access, and shared data via tools such as Sim Racing Telemetry optimizing setups for motion rigs and wheel bases. In 2025, despite no official updates, a sustained player base persists through purchased copies, evidenced by Steam's average of 147 concurrent players in October and active online lobbies for casual and ranked races. In late 2025, founder Ian Bell and alumni from Slightly Mad Studios announced Project Motor Racing, a new simulation-focused racing title set for release on November 25, 2025, which has been positioned as a return to the series' roots in realistic sim racing.

Project CARS 3

Project CARS 3, developed by Slightly Mad Studios and published by Bandai Namco Entertainment, was released on August 28, 2020, for PlayStation 4, Xbox One, and Microsoft Windows. The game marked a notable evolution in the series, introducing over 200 elite-brand race and road cars, alongside more than 120 track layouts across global locations. Key changes included a shift toward more accessible arcade-style racing elements, such as scalable assists and a new tire model optimized for controller play, while simplifying the setup and tuning options compared to the simulation-heavy approach of its predecessor. The career mode was streamlined into a progression from street cars to professional GT racing, emphasizing upgrades, customization, and quick events over complex management. Reception for Project CARS 3 was mixed, with a score of 70/100 across platforms, praised for its engaging career progression and visual fidelity but criticized for reduced simulation depth, particularly in physics and handling that felt less realistic than 's acclaimed authenticity. Reviewers noted the arcade lean as a double-edged sword, broadening appeal to casual players while alienating sim enthusiasts who preferred the series' prior focus on driving. In 2025, Bandai Namco announced the delisting of from digital storefronts, effective August 24, 2025, with online services scheduled to shut down on February 24, 2026. This followed the broader end of the franchise, as —after acquiring (which had bought in 2019) in 2021—shifted focus away from the series in 2022, canceling further development including any potential .

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