Ready Player Two
Ready Player Two is a science fiction novel by American author Ernest Cline, published on November 24, 2020, by Ballantine Books, serving as the sequel to his 2011 debut Ready Player One.[1][2] The narrative continues in a near-future dystopian setting dominated by the OASIS virtual reality metaverse, where protagonist Wade Watts, now controlling the OASIS after inheriting its founder's fortune, discovers a hidden series of seven shards—puzzles embedded by James Halliday that unlock an advanced neural interface technology capable of uploading human consciousness.[3][4] This triggers a high-stakes quest to assemble the shards, pitting Wade and his allies against corporate adversaries seeking to monopolize the technology, amid explorations of immortality, identity, and the blurring lines between virtual and physical realities, all interwoven with extensive references to 1980s pop culture, video games, and music.[5] The novel debuted at number one on The New York Times bestseller list and achieved strong commercial performance, though it garnered mixed critical reception, with praise for its nostalgic elements overshadowed by critiques of formulaic plotting and underdeveloped character arcs compared to its predecessor.[2][6]