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Stargate

Stargate is a originating from the 1994 feature film Stargate, directed by and co-written by Emmerich and , which depicts the discovery of an ancient alien device known as the Stargate that enables instantaneous travel through wormholes to distant planets. The core narrative revolves around human military teams, such as SG-1, using the Stargate to explore extraterrestrial worlds, defend Earth from hostile alien threats like the Goa'uld and , and uncover ancient human histories tied to advanced civilizations. Produced primarily by (MGM), the has expanded across multiple media formats, including television series, movies, animated shows, novels, , and webisodes, amassing approximately 350 hours of live-action content by 2011. The franchise's television expansion began with Stargate SG-1, co-created by and Jonathan Glassner, which premiered on Showtime in 1997 and ran for 10 seasons (214 episodes) until 2007, becoming the longest-running one-hour episodic television series at the time. This series was followed by spin-offs such as (2004–2009, 5 seasons, 100 episodes), which explores a team based in the legendary city of in the Pegasus Galaxy battling , and (2009–2011, 2 seasons, 40 episodes), focusing on survivors stranded on an ancient spaceship. Additional entries include the films Stargate: The Ark of Truth (2008) and Stargate: Continuum (2008), which conclude major SG-1 story arcs, as well as the prequel miniseries (2018, 10 episodes) set in 1939 during the device's initial discovery. An animated series, (2002–2003, 26 episodes), was produced but is often considered non-canonical by fans due to its divergence from the live-action continuity. Stargate SG-1 achieved significant popularity in syndication and international markets, particularly in and , drawing millions of viewers weekly and earning critical acclaim for its blend of action, mythology, and character-driven storytelling. The franchise garnered numerous accolades, including five (three for Best Syndicated/Cable Television Series), twelve for technical and performance achievements, and two , reflecting its high production quality and influence on television. Culturally, Stargate has left a lasting legacy as a pioneering exploration of and human-alien interaction, inspiring references in broader pop and fostering a dedicated global fanbase; in November 2025, announced a new series for Prime Video, continuing the franchise as a new chapter.

Premise and Setting

Core Concept

The Stargate is an ancient, ring-shaped that serves as a generator, enabling instantaneous travel between paired gates located on distant planets across the galaxy. Activation requires dialing a unique sequence of coordinates represented by glyphs on the device's outer ring, with nine locks that progressively engage to establish the connection—typically seven for standard jumps. Once formed, the wormhole creates a stable, traversable vortex that dematerializes matter at one end, transmits it through , and reintegrates it at the destination, allowing explorers to step through as if crossing a threshold. At the heart of the franchise lies the premise of modern humans uncovering this long-buried artifact in and repurposing it for military and exploratory expeditions to alien worlds, where they confront existential threats from the Goa'uld—a parasitic species that inhabits human hosts and rules through advanced technology masquerading as divine power. Drawing initially from , the narrative posits that these s once enslaved early human populations, transplanting them to other planets as laborers, with the Stargate facilitating both the oppressors' dominion and humanity's eventual counteroffensives. This setup expands in later installments, such as Stargate SG-1, into a structured program of galactic defense and discovery. Central themes underscore the Goa'uld's imperialistic expansion, where they seed human civilizations across planets only to exploit them as hosts, soldiers, and slaves, echoing real-world critiques of through sci-fi . In contrast, the stories highlight human resilience, portraying societies that rise against technologically superior tyrants using ingenuity, alliances, and rediscovered ancient knowledge. These motifs are rooted in the 1994 film's reinterpretation of ancient astronaut theories, where extraterrestrials shaped early Earth cultures rather than mythical gods intervening. The franchise's foundational concept emerged from the 1994 film co-written and produced by and , who drew inspiration from , archaeological mysteries like the Giza pyramids, and Erich von Däniken's Chariots of the Gods?, which speculated that ancient aliens influenced human development. Emmerich, influenced by the 1970 documentary adaptation of von Däniken's book during film school, envisioned a portal device blending these historical enigmas with classic sci-fi elements of wormhole travel and adventure.

Universe and Mythology

The is a vast, interconnected fictional cosmos where ancient human civilizations on and across the are revealed to have been influenced by beings who masqueraded as gods from various mythologies. This posits that humans were seeded on many planets throughout the by the Ancients, an advanced precursor race, as part of a broader exploring themes of , , and . The franchise's mythology integrates elements from , , and Arthurian legends into a framework, portraying and advanced technologies as the true origins of these earthly tales. Central to the antagonistic forces are the Goa'uld, a race of parasitic symbiotes that bond with host bodies—primarily humans or —to achieve and control, often posing as deities like to demand worship and enslave populations. Originating from the planet P3X-888, the Goa'uld evolved from aquatic parasites into a tyrannical empire that dominated much of the galaxy for millennia, using stolen technologies to maintain their god-like facade. Their society is hierarchical, with System Lords vying for power through warriors and naquadah-enhanced weaponry, such as staff weapons and zat'nik'tel that draw energy from the mineral naquadah found in their hosts' blood. In contrast, the Ancients (also known as Alterans) represent the pinnacle of benevolent advancement, having constructed the Stargate network for instantaneous and seeded human life on many planets throughout the galaxy, after fleeing persecution in their home galaxy. As near-immortal beings capable of —a transcendent state where physical forms dissolve into pure energy, granting vast powers but bound by non-interference rules—they left behind artifacts like the Zero Point Modules (ZPMs), crystalline devices that harness zero-point energy from subspace to power entire cities or sustain wormholes across galaxies. The , another key ally, are diminutive, grey-skinned humanoids who inspired through their interventions on , employing for reproduction and beam-based technologies for defense, though their race ultimately faced due to genetic degradation. The Ori emerge as a later existential threat, a faction of ascended Alterans from a distant galaxy who rejected the non-interference doctrine, instead demanding worship from lower beings to amplify their power through faith-based energy. Unlike the pacifist Ancients, the Ori propagate their ideology via Priors and the Book of Origin, waging a crusade that introduces multiverse elements and ethical conflicts over ascension's rules. Naquadah-based technologies, integral to Goa'uld armaments, underscore the universe's resource-driven conflicts, while the overall lore evolves from the 1994 film's focus on Ra's rule over Abydos to the television series' broader explorations of alliances, plagues, and the Ancients' legacy as humanity's cosmic progenitors.

Development History

Origins and Initial Film

The Stargate franchise originated in the early 1990s when German director and producer co-wrote the screenplay for a inspired by ancient and concepts. Initially conceived as two separate projects—a spaceship story by Emmerich and a portal idea by Devlin—the concepts merged into a single narrative about a mysterious ancient device. The script was acquired for production by Le Studio Canal+ in association with Centropolis Film Productions and the financially strained , which provided partial financing amid its impending bankruptcy. With a of $55 million, began in 1993, focusing on ambitious practical sets and location shoots to evoke an otherworldly atmosphere. Filming occurred primarily in the deserts of Yuma, Arizona, for exterior scenes depicting ancient Egypt and alien worlds, including the excavation of the Stargate device, while interior sequences, such as the massive Stargate command facility, were shot at the repurposed Spruce Goose Dome in Long Beach, California. These locations were chosen for their expansive, arid landscapes and large-scale soundstage capabilities, though the production faced logistical hurdles in coordinating desert heat with intricate set constructions. Casting emphasized contrasts between military grit and intellectual curiosity: Kurt Russell was selected as Colonel Jack O'Neil, a no-nonsense special forces leader; James Spader portrayed Egyptologist Daniel Jackson, bringing wry humor to the role; and Jaye Davidson, known from The Crying Game, played the enigmatic Goa'uld antagonist Ra, requiring extensive makeup and prosthetics. Additional key roles included Viveca Lindfors as archaeologist Catherine Langford and Alexis Cruz as the young Skaara. Visual effects posed significant production challenges, particularly the activation sequence of the Stargate, which required innovative blending of practical and techniques at a time when was emerging in . The effect, featuring a rippling vortex, was crafted by a team led by Jeff Kleiser at Kleiser-Walczak Construction Co., using digitized water ripple simulations and self-scanning to achieve a fluid, otherworldly motion without relying on major studios like . Early test screenings revealed audience confusion over the plot's complexity, prompting script revisions and reshoots that strained the timeline, though the effects ultimately became a highlight. Released on , , by MGM/UA Distribution Co., the film grossed $196.6 million worldwide against its budget, achieving commercial success driven by strong international appeal and visual spectacle. Critically, it received mixed reviews, praised for its ambitious effects and but critiqued for thin and pseudoscientific elements, earning a 53% approval rating on . Ownership of the Stargate intellectual property shifted over time, with acquiring distribution rights during production and retaining control of the following Carolco's 1995 collapse and Canal+'s library sales. In March , completed its $8.45 billion acquisition of , forming and gaining full rights to the , including potential for reboots or expansions. This film's foundational premise of a to alien worlds directly influenced subsequent television adaptations, establishing the core mythology for serialized storytelling.

Expansion into Television and Beyond

Following the success of the 1994 film, writers and Jonathan Glassner, who had been collaborating on 's revival of since 1995, pitched a television continuation titled Stargate SG-1 to leverage the established premise of interstellar exploration through ancient portals. The project was greenlit by MGM president John Symes, with Wright and Glassner serving as executive producers, and secured a deal with Showtime for its premiere in 1997 after arrangements for syndication to help cover the high production costs. This marked the franchise's pivot to episodic television, where the core concept of a U.S. team venturing through the Stargate enabled expansive storytelling; across all series, 390 episodes were produced, spanning adventures over two decades. MGM maintained a central role in the franchise's television expansion, producing Stargate SG-1 alongside its spin-offs (2004–2009) and (2009–2011). Showtime aired the first five seasons of SG-1, but in 2002, the Sci Fi Channel (later rebranded ) took over broadcasting duties starting with season 6, while co-producing Atlantis and Universe to capitalize on the growing fanbase. 's involvement helped sustain the through the mid-2000s, though production scales varied; for instance, the 2018 prequel series was a low-budget of ten short episodes produced by on its Stargate Command digital platform, funded through a subscription model amid tighter financial constraints. To bridge the end of SG-1's tenth season in 2007, released two films in 2008—Stargate: The Ark of Truth and Stargate: Continuum—as narrative capstones resolving major arcs like the Ori threat, allowing the series to conclude on a cinematic scale without network constraints. Diversification into other formats included the 2002 animated series , a non-canon production aimed at younger audiences that followed a team of cadets navigating alien worlds after a framing incident, airing one season of 26 episodes. Licensing agreements further broadened the universe starting in the , with ROC Publishing issuing novelizations and original stories based on the film and early SG-1 episodes, alongside comic series from publishers like Entity Comics and , and video games. The franchise encountered significant hurdles during its growth, notably the 2011 cancellation of after two seasons, attributed by to insufficient ratings performance despite a dedicated following and the highest viewership for its finale since mid-season. This contributed to a broader in the , exacerbated by MGM's financial instability, including widespread rumors of impending collapse that culminated in the studio's Chapter 11 bankruptcy filing in November , halting new projects like planned SG-1 films while prioritizing over franchise expansion.

Films

Stargate (1994)

Stargate (1994) is a directed by and co-written by Emmerich and , released by on October 28, 1994. The story revolves around the discovery of an ancient Egyptian artifact known as the Stargate, a massive ring-shaped device capable of creating a for . Egyptologist Dr. Daniel Jackson is recruited by the to decode the device's symbols after it is unearthed in in 1928 and stored at a secret facility. With the help of symbols resembling constellations, Jackson activates the Stargate, transporting a team led by Colonel Jonathan "Jack" O'Neil through to the desert planet Abydos. There, they encounter a human civilization enslaved by the alien being , who poses as the Egyptian sun and has ruled for millennia using advanced technology and his Goa'uld physiology to masquerade among humans. The team uncovers Ra's plot to harvest naquadah—a rare mineral abundant on Abydos—to build a capable of devastating , prompting O'Neil and Jackson to rally the Abydonians, including local leader Kasuf and his daughter Sha'uri, in a . The climax features a against Ra's forces, culminating in the destruction of his ship and the apparent death of Ra, with Jackson choosing to remain on Abydos to aid in rebuilding while the survivors return home. The film's central characters drive its narrative of exploration, conflict, and redemption. Colonel O'Neil, portrayed by , is a battle-hardened officer haunted by the suicide of his son, which initially renders him fatalistic and willing to sacrifice himself on the mission; his arc culminates in renewed purpose through protecting the Abydonians and preventing Earth's invasion. Dr. Jackson, played by , is an idealistic linguist dismissed by academia for his unconventional theories on ; his expertise in decoding hieroglyphs unlocks the Stargate's chevrons, and he forms a romantic bond with Sha'uri (), evolving from outsider to cultural bridge between worlds. Supporting roles include Kasuf (), the wise chieftain of the Abydonians who allies with the Earth team, and his son Skaara (), a young warrior who idolizes O'Neil and leads the youth in combat; Lieutenant Louis Kawalsky () and Lieutenant Porro (Steve Giannelli) represent the military contingent, highlighting themes of duty and loss. (Jaye Davidson), the enigmatic antagonist, embodies god-like arrogance, using his host body and Guards to enforce subjugation. Production emphasized practical effects and immersive world-building to evoke ancient mythology fused with sci-fi. The Stargate Command facility, inspired by the real but constructed entirely on soundstages in , featured a vast gate room with hydraulic ramps and control consoles designed by Holger Gross to convey War-era secrecy. For Abydos, exterior scenes were shot in the sweltering of during summer 1993, where Gross's team erected massive Egyptian-inspired pyramid structures and obelisks directly in the sand dunes, requiring constant sweeping to maintain an untouched alien landscape; prosthetic-enhanced horses served as the planet's "mastadges" beasts of burden. The score, composed by and performed by the Sinfonia of London orchestra under conductor Nicholas Dodd, blends orchestral swells with Middle Eastern motifs and electronic elements to underscore the film's epic tone, earning acclaim for its dynamic integration of cultural and futuristic sounds. The official novelization, credited to Devlin and Emmerich and published by Roc Books, expands on character backstories and includes minor deviations such as extended dialogues during the Stargate activation sequence and additional details on Ra's ascension to godhood, diverging slightly from the film's streamlined pacing to provide deeper mythological context. Initial marketing positioned as a gateway to a potential , leveraging tie-ins to broaden appeal. released a line of 3.75-inch action figures in , including articulated versions of O'Neil, Jackson, , and Abydonian characters with accessories like staff weapons and gliders, accompanied by playsets such as the Winged Glider vehicle to recreate battle scenes and promote imaginative play. The served as a key promotional tool, released concurrently with to offer fans an extended narrative experience and hint at unexplored lore, while early merchandise like trading cards and posters emphasized the Stargate's visual spectacle to build anticipation for sequels. These efforts, coordinated with MGM's theatrical rollout, grossed over $196 million worldwide against a $55 million budget, establishing the property's commercial viability.

Direct-to-Video Sequels

Following the conclusion of Stargate SG-1's tenth season in 2007, two films were produced to wrap up key storylines from the series: Stargate: The Ark of Truth (2008) and Stargate: Continuum (2008). These movies continued the adventures of the SG-1 team, including characters such as Colonel Cameron Mitchell (), Colonel (), (), Dr. (), and (), while incorporating elements that bridged to the ongoing series. Stargate: The Ark of Truth, directed by , picks up immediately after the SG-1 , with the team aboard the Odyssey pursuing the Ark of Truth—an Ancient device capable of revealing falsehoods—to end the war against the Ori in their home galaxy. The plot centers on SG-1's quest to locate the Ark on the planet Dakara, where they confront Ori forces, a resurgent Replicator threat, and ascension-related conflicts involving (Morena Baccarin), the Ori's human vessel, culminating in the Ancients' intervention to de-ascend and defeat the Ori leadership. Production began in April 2007 with a of approximately $7 million, featuring a cast that included as General Hank Landry alongside the core SG-1 ensemble. In contrast, Stargate: Continuum, directed by Martin Wood and written by , presents a standalone time-travel narrative diverging from the main . Ba'al (Cliff Simon), the last surviving Goa'uld System Lord, travels back to 1939 to assassinate the archaeologist who unearthed the Stargate on , preventing the Abydos and allowing a full-scale Goa'uld invasion of the planet; SG-1, alerted during Ba'al's execution ceremony, must navigate this altered reality—where the Stargate program never existed—and restore the original through a daring time jump to 1939. The film, also budgeted at around $7 million, reunited much of the SG-1 cast, with guest appearances by as General . These films served as intended finales for Stargate SG-1, resolving major arcs like the Ori conflict in The Ark of Truth and lingering Goa'uld threats in , while setting up narrative threads for seasons 4 and 5 without tying off every franchise loose end, allowing for potential future expansions. Released first as The Ark of Truth on March 11, 2008, followed by on July 29, 2008, both were produced by and as direct-to-DVD releases to capitalize on the series' fanbase.

Television Series

Stargate SG-1

Stargate SG-1 is a television series that expands on the premise of the Stargate, following a team of explorers who use an ancient alien device known as the Stargate to travel to other planets and defend Earth from interstellar threats. The core team, designated SG-1, consists of Colonel (Richard Dean Anderson), a pragmatic U.S. officer; Dr. Daniel Jackson (Michael Shanks), an archaeologist and linguist; (Christopher Judge), a Jaffa warrior who defects from the Goa'uld; and Captain (Amanda Tapping), an astrophysicist and military officer. The series centers on their missions through the Stargate, primarily battling the parasitic Goa'uld System Lords who pose as ancient gods and enslave human populations across the galaxy. Over its run from 1997 to 2007, the show produced 10 seasons comprising 214 episodes, making it one of the longest-running sci-fi series at the time. The narrative evolves through major story arcs that introduce escalating threats beyond the initial Goa'uld conflicts. Seasons 1 through 3 focus on the Goa'uld wars, including alliances with the Tok'ra resistance and confrontations with figures like Sokar. Seasons 4 and 5 shift emphasis to the Replicators, a mechanical nanite plague that overruns the and threatens the galaxy. From seasons 6 to 8, the half-ascended Goa'uld emerges as the primary antagonist, driving plots involving and the search for the of the Ancients. Seasons 9 and 10 pivot to the Ori, god-like beings from another galaxy who seek to conquer the through religious indoctrination and invasion. The series concludes with the two-part finale "," where SG-1 activates a time-dilation device aboard the Odyssey to evade an Ori attack, allowing them to resolve the conflict through temporal ingenuity. The main cast underwent notable changes to refresh the ensemble and accommodate actor availability. departed his role as Daniel Jackson at the end of season 5 due to creative differences but returned in season 7 after portraying Jonas Quinn, an alien ally, in season 6. reduced his involvement after season 8, transitioning O'Neill to a recurring command position at Stargate Command while appearing in fewer episodes. Production began with seasons 1 through 5 airing on Showtime, which provided creative freedom including more mature content in early episodes, before moving to the (later ) for seasons 6 through 10, broadening its audience reach. The series garnered critical acclaim, winning the Saturn Award for Best in 2000, 2004, and 2005, along with multiple nominations for its cast and visual effects.

Stargate Atlantis

Stargate Atlantis is an American-Canadian science fiction television series that served as a from Stargate SG-1, premiering on July 15, 2004, on the Sci Fi Channel (later ) and concluding on January 9, 2009, after five seasons comprising 100 episodes. The series centers on the Atlantis Expedition, an international team of military personnel and scientists dispatched through the Stargate to the distant Galaxy to explore the ancient city of , a submerged technological marvel built by the highly advanced Ancients. Upon arrival, the team uncovers a vast network of Stargates connecting countless worlds, but their discovery awakens , a vampiric alien race that feeds on human life force, posing an existential threat to the expedition and the galaxy's human inhabitants. The narrative emphasizes themes of exploration, survival, and interstellar diplomacy, with the team leveraging Ancient technology to defend Atlantis while forging alliances with Pegasus civilizations. The core team includes Lieutenant Colonel John Sheppard, a U.S. Air Force pilot with an innate affinity for ; Dr. Elizabeth Weir, the civilian expedition leader focused on peaceful outreach; Dr. , a brilliant but acerbic astrophysicist; , an Athosian leader with a psychic sensitivity to ; and later additions like , a fierce Satedan warrior. Key story arcs drive the series' progression: Seasons 1 and 2 focus on the 's awakening from hibernation, initial culls of human populations, and experimental efforts like a to transform into humans, notably creating the antagonist . Seasons 3 and 4 escalate with Michael's vengeful campaigns using armies and the invasion of human-form Replicators—nanite-based machines mimicking —that threaten to overrun . The fifth season features ongoing conflicts with , including uneasy alliances and internal challenges, culminating in the finale "Enemy at the Gate," where the team obtains a Module from a ally, powers up , dials Earth, and flies the city through the Stargate to intercept a ZPM-powered hive ship approaching the planet; they destroy the hive in orbit using the city's drone weapons and nuclear missiles before landing safely in the off . Cast highlights include Joe Flanigan portraying the charismatic and resourceful Sheppard across all 100 episodes, Rachel Luttrell as the empathetic and combat-skilled Teyla in 91 episodes, David Hewlett reprising his SG-1 role as the indispensable McKay, and Jason Momoa as the brooding Ronon starting in season 2. Production milestones feature a shift to high-definition filming in season 4, enhancing visual effects for space battles and Ancient city interiors, alongside cast changes such as Weir's departure after season 3, replaced by Colonel Samantha Carter. The series maintains ties to Stargate SG-1 through shared universe elements, including recurring characters like and from the parent show, and dedicated crossover episodes such as season 5's "" and "The Lost Tribe," which feature Daniel Jackson aiding the Atlantis team during a Replicator crisis, as well as appearances by throughout the series and in episodes like "The Tao of Rodney." These connections reinforce the broader Stargate mythology involving the Ancients while allowing to develop its distinct Pegasus Galaxy lore.

Stargate Universe

Stargate Universe (SGU) is a television series that premiered on in 2009, serving as the third live-action installment in the Stargate franchise. The show follows a multinational team of and civilians who are accidentally transported via Stargate to the ancient Destiny, an automated vessel launched by the Ancients billions of years ago to explore the farthest reaches of the universe. Stranded billions of light-years from with no immediate way home, the crew must contend with the ship's automated systems, dwindling resources, and encounters with hostile alien species while unraveling the purpose of Destiny's mission. The series spans two seasons and 40 episodes, emphasizing a serialized format with ongoing character development and interpersonal drama, a departure from the more episodic structure of earlier Stargate shows. Central characters include Dr. Nicholas Rush (), a brilliant but self-serving scientist who dials the ninth chevron of the Stargate, leading to the evacuation; Colonel Everett Young (), the military leader grappling with command decisions; Eli Wallace (David Blue), an ordinary gamer thrust into genius-level problem-solving; and Chloe Armstrong (), a young civilian whose personal connections influence crew dynamics. The tone is notably darker and more morally ambiguous than predecessors like Stargate SG-1 and , exploring themes of isolation, betrayal, and human frailty in a high-stakes survival scenario. Season 1 centers on the crew's initial conflicts, including power struggles for leadership and efforts to understand Destiny's automated functions, such as its star-seeding program designed to deliver to life-bearing . Tensions escalate with internal coups and external threats from the Lucian Alliance, culminating in an invasion that forces uneasy alliances. Season 2 builds on these divisions, introducing potential allies like the Ursini, an alien species encountered on a derelict seed ship who seek Destiny's aid against robotic drones, while deepening personal arcs like Chloe's physiological changes from alien influence. The season ends on a with the crew facing overwhelming drone forces and debating extreme measures, including a potential sequence, to evade capture. Production began in early 2009 after ordered the series straight-to-air for a fall debut, with creators and aiming for a grittier, character-driven approach. The budget saw increases over prior Stargate series to support enhanced visual effects for Destiny's interiors and space sequences, filmed primarily in . Despite critical praise for its mature storytelling, canceled Stargate Universe on December 16, 2010, citing declining ratings—averaging around 1 million viewers per episode—despite the unresolved finale, marking the end of the original run without a planned resolution.

Stargate Origins

Stargate Origins is a 2018 American science fiction web miniseries that serves as a prequel to the Stargate franchise, set in 1939 during an archaeological excavation in Egypt led by Professor Paul Langford and his daughter, Catherine Langford. The series depicts the uncovering of the ancient Stargate device and the ensuing dangers faced by the team. Consisting of 10 short episodes, each approximately 10-15 minutes long, it stars Ellie Gall in the lead role as the young Catherine Langford, with supporting performances by Philip Alexander as Professor Langford and Aylam Orian as the antagonist, Nazi officer Wilhelm Brugger. The plot follows Catherine and her allies as they confront Brugger, a rogue Nazi seeking to harness the Stargate's power for the , which leads to an expedition through to an alien world where they encounter the Goa'uld System Lord Set, disguised as the ancient Egyptian goddess Aset. This narrative explores themes of , ancient mythology, and interstellar threats, while establishing key backstory elements such as the Langfords' involvement with the artifact. The story directly connects to the 1994 Stargate film by detailing 's discovery and Catherine's early experiences, including her father's pivotal role in its study. Produced by () in collaboration with New Form Digital as a low-budget digital project, Stargate Origins was created and written by Mark Ilvedson and Justin Michael Terry, with Brad Turner directing all episodes. Filming took place primarily in , , reflecting its constrained $1-2 million overall budget, which impacted the scale of sets and action sequences. It premiered exclusively on MGM's Stargate Command subscription platform, with the first three episodes released on February 15, 2018, and the final episodes concluding on March 7, 2018; as of 2025, it is available for streaming on . The canon's status within the broader Stargate universe remains debated among fans and creators; while MGM producers confirmed it as official canon, adhering closely to franchise lore during development, certain timeline adjustments—such as Catherine's direct involvement with the Stargate—deviate from implications in Stargate SG-1, positioning it as a semi-standalone entry with deliberate nods to the 1994 film's setup.

Stargate Infinity

Stargate Infinity is an animated television series produced as a from the Stargate franchise, specifically designed for a children's audience. Set roughly 30 years in the future after the original film, the series centers on Major Gus Bonner, a seasoned Stargate explorer voiced by Dale Wilson, who is framed for orchestrating a devastating attack on Stargate Command by the Tlak'kahn, a militaristic that has usurped much of the Goa'uld technology and influence. To evade capture and clear their names, Bonner leads a team of Academy cadets—including his niece Stacey (Tifanie Christun), tech-savvy R.J. Harrison (Mark Hildreth), and psychic Montoya (Bettina Bush)—through the Stargate network, joined by alien allies Ec'co, a shape-shifting Hrathi (Cusse Mankuma), and the enigmatic winged Draga (). The narrative simplifies the intricate mythology of the live-action series, introducing original elements like the Tlak'kahn as primary foes while briefly referencing the defeated Goa'uld as predecessors whose parasitic rule shaped galactic history. Episodes typically involve the allying with diverse cultures on uncharted worlds, resolving conflicts through ingenuity and collaboration rather than , and imparting moral lessons on topics such as trust, , and . This focus on educational content was mandated by U.S. regulations for children's programming, resulting in self-contained stories that prioritize character growth and over serialized plotlines. Developed by writers Eric Lewald and Michael Edens under , with executive producers and Michael Maliani, the series was co-produced by Entertainment and Les Studios Tex S.A.R.L., with outsourced to Hong Ying Universe in and in . It debuted on September 14, 2002, within Fox's FoxBox programming block (formerly ), airing 26 half-hour episodes through March 24, 2003. Budget limitations led to modest quality, and minimal oversight from the live-action producers contributed to discrepancies, such as reimagined ancient races and a divergent timeline, rendering Stargate Infinity non-canon to the broader franchise as confirmed by and Stargate SG-1 co-creator . The show concluded after one season in the U.S. due to insufficient ratings, though its full run aired in markets like on and . Critically, faced backlash from longtime fans for diluting the franchise's mature themes with juvenile tropes and inconsistent lore, earning a 3.6/10 rating on from over 800 user votes. Creators noted the challenge of balancing fan expectations with kid-friendly mandates, with Lewald stating, "Having to shoehorn 26 ‘age-appropriate lessons’ into what fans expected… was an unfortunate condition." Despite the poor commercial performance and cancellation, the series garnered modest appreciation for broadening access to the for younger demographics and fostering values like amid its exploration of . In November 2025, Amazon MGM Studios announced a series order for a new untitled Stargate television series to stream on Prime Video, with showrunner Martin Gero (executive producer on Stargate Atlantis) leading the project.

Expanded Media

Literature

The literature of the Stargate franchise encompasses novelizations of the original 1994 film and television episodes, as well as original prose stories that expand the universe through character backstories, unexplored missions, and crossovers with historical or sci-fi events. These works, primarily published under licenses from Metro-Goldwyn-Mayer (MGM), have contributed to the franchise's expanded media by providing deeper narrative explorations beyond screen adaptations, totaling approximately 50 titles across various imprints. The novelization of the 1994 film Stargate, written by and , was published by Roc Books (an imprint of Penguin) in November 1994, closely adapting the while adding minor details to the ancient and interstellar travel elements central to the story. For the television series, early novelizations under Roc Books included adaptations of Stargate SG-1 episodes, such as the 1998 novelization of the pilot "" by Ashley McConnell, which introduced the SG-1 team's dynamics and the Stargate program's military structure. McConnell authored three additional original novels for Roc between 1999 and 2001—The Price You Pay, The First Amendment, and The Morpheus Factor—focusing on standalone missions involving alien threats and ethical dilemmas, available exclusively in the United States. In 2004, UK-based Fandemonium Ltd. acquired the license to publish original Stargate SG-1 novels, producing over 30 titles by 2011 that tied into episode arcs while filling narrative gaps, such as James Swallow's (2006), which examined interstellar diplomacy with nomadic aliens during season seven. Other notable Fandemonium works include Do No Harm (2008) by , which delves into medical crises and Carter's scientific expertise amid a Goa'uld-induced , highlighting her backstory as an officer and astrophysicist. The publisher also ventured into crossovers, like Roswell (2007) by Sonny Whitelaw and Jennifer Fallon, where SG-1 time-travels to the 1947 to aid an ally, blending franchise lore with UFO conspiracy tropes. Fandemonium extended its catalog to Stargate Atlantis with 24 original novels starting in 2005, including the Legacy series, which continues the series post-finale; the inaugural book, Homecoming (2010) by Jo Graham and Melissa Scott, depicts Atlantis's return to the Pegasus Galaxy and the unification of Wraith factions under a new queen, expanding on expedition members' personal growth and alliances. A single Stargate Universe novelization, Air (2009), adapted the pilot miniseries, while eight anthology volumes under the SGX imprint featured short stories bridging SG-1 and Atlantis narratives. Publication shifted toward digital formats after 2010, with eBooks becoming the primary medium for new releases and backlist titles, enabling global accessibility amid declining print sales.

Comics and Video Games

The Stargate franchise expanded into comic books through several publishers, beginning with adaptations of the original film and evolving to original stories tied to the television series. launched the first comic series in 2006 with Wraithfall, a three-issue written by Stuart Moore and illustrated by Mauricio Melo, which depicted the Atlantis expedition team confronting a siege on a besieged , directly continuing elements from the show's first . This marked the initial foray into visual storytelling for the , emphasizing high-stakes action against vampire-like race. Subsequent titles, such as P.O.W. and Fall of Rome, explored SG-1 team dynamics in over 15 issues across various arcs, including prisoner-of-war scenarios and Goa'uld confrontations, blending canon lore with new threats like Replicator incursions. Dynamite Entertainment picked up Stargate SG-1 licensing from 2009 to 2011, producing character-focused miniseries such as Stargate: Daniel Jackson #1-4 (2010), where archaeologist Daniel Jackson investigates ancient artifacts on a primitive world, and Stargate: Vala Mal Doran #1-4 (2010), highlighting the rogue agent's infiltration missions. These issues delved into post-television arcs, including time-displaced adventures reminiscent of "Back to the Future"-style temporal anomalies, expanding on unresolved SG-1 plotlines like alternate timelines and artifact hunts without altering core canon. American Mythology Productions revived the franchise in 2017 with post-cancellation continuations, notably Stargate Atlantis: Back to Pegasus #1-3, which followed the team's return to the Pegasus Galaxy to address lingering Wraith threats and internal conflicts, and Stargate Universe: Back to Destiny #1-6 (2017-2018), resolving the TV series' cliffhanger by depicting the Destiny crew's struggle against alien invaders and ship malfunctions. These comics shifted toward ensemble-driven narratives, incorporating over 15 issues of unexplored arcs such as Replicator-like self-replicating machines in isolated sectors, prioritizing visual tension over textual exposition. Video games in the Stargate universe began with early adaptations of the 1994 film, progressing from platformers to ambitious but often cancelled titles. The 2003 PC Stargate SG-1: The Alliance, developed by and published by JoWooD Productions, featured first- and third-person gameplay where players controlled SG-1 members combating Anubis's forces and Replicator invasions across multi-stage missions, including gate travels and base defenses; though announced with from the , it was cancelled in 2005 amid development disputes. Later entries included the 2013 mobile adventure Stargate SG-1: Unleashed for and , an episodic interactive story with voiceovers from the original , where players navigated missions against Sekhmet's plot in an alternate timeline, focusing on puzzle-solving and dialogue branches rather than combat. Fan-driven content proliferated through unlicensed mods, such as the Stargate Invasion overhaul for : Rebellion (2012 onward), which integrated Replicator invasions as adaptive AI threats in battles across and sectors. The franchise's gaming evolution reflects a transition from linear adventures in the —exemplified by the 1995 SNES —to modern digital formats, though commercial titles remained limited, with no comprehensive sales data publicly released beyond niche mobile downloads exceeding 100,000 for Unleashed. A more recent title, (2024), is a game developed by CreativeForge Games and published by Slitherine, featuring an original story-driven campaign set in the SG-1 universe.

Franchise Timeline and Continuity

In-Universe Chronology

The Stargate franchise's in-universe chronology spans millions of years, encompassing the ancient origins of and human seeding across galaxies, through to contemporary Earth-based explorations and conflicts with extraterrestrial threats. This timeline integrates events from the primary series Stargate SG-1, spin-offs like Stargate Atlantis and Stargate Universe, and related media, maintaining a shared where uncovers and utilizes ancient technologies left by precursor races such as the Ancients. Key events are presented below in sequential order, focusing on pivotal developments without revealing outcomes.
  • Millions of years ago: The Ancients, an advanced human-like race originating from the Alterans, develop the Stargate network—a system of wormhole-generating devices enabling instantaneous travel between planets—and seed human populations on Earth (designated Terra) and numerous other worlds in the Milky Way galaxy.
  • Approximately 10 million years ago: The Ancients form the Alliance of Four Races with the Asgard, Nox, and Furlings, establishing a utopian society on the planet Heliopolis to advance knowledge and technology.
  • Around 5-6 million years ago: A devastating plague ravages Ancient colonies in the Milky Way, prompting survivors to relocate to the Pegasus Galaxy, where they construct additional Stargates and continue seeding human life on planets.
  • Over 10,000 years ago: The Ancients wage a century-long war against the Wraith, a vampiric species in the Pegasus Galaxy; after initial successes, they suffer catastrophic defeats, leading to the submersion of their city-ship Atlantis on the ocean floor of Lantea around 8,000 BC Earth-equivalent time.
  • 1928: Archaeologists uncover the Stargate device buried beneath the Giza Plateau in Egypt, marking the first modern human contact with Ancient technology, though it remains dormant for decades.
  • 1994: The United States military activates the Giza Stargate, dispatching a team to the planet Abydos and confronting the Goa'uld System Lord Ra, resulting in his defeat and the device's temporary shutdown.
  • 1997 onward: The Stargate Command (SGC) establishes the SG-1 team for ongoing exploration and defense; over the subsequent decade, this leads to widespread engagements with the Goa'uld Empire across the Milky Way, culminating in their systemic defeat by 2007 through alliances with other races and the activation of ancient weapons.
  • 2004: The Atlantis expedition, launched from Earth via the Antarctic Stargate, arrives in the Pegasus Galaxy and uncovers the submerged city of Atlantis, initiating a new era of exploration amid ongoing Wraith threats (corresponding to approximately 10,000 years after the Ancients' withdrawal from the region).
  • 2009: Following an attack on Icarus Base, survivors flee through a Stargate to the Ancient starship Destiny, an automated vessel launched millions of years prior to seed life in a distant galaxy, stranding the crew in uncharted space with limited resources.

Canon Status and Crossovers

The Stargate franchise establishes its primary canon through live-action media, including the 1994 feature film and the television series Stargate SG-1, Stargate Atlantis, Stargate Universe, and Stargate Origins. These works form the core narrative continuity, with the film serving as the foundational timeline and the subsequent series expanding upon it while occasionally introducing minor retcons or divergences. Supplementary media such as novels, comics, and video games are officially licensed by MGM but are not considered part of the primary canon unless explicitly integrated into live-action productions, allowing for creative exploration without binding the main storyline. For instance, Stargate Origins (2018), a prequel series, is treated as canon despite minor timeline adjustments, such as alterations to the historical context of Ra's arrival on Earth, which producers confirmed were intentional to align with broader franchise lore while resolving potential contradictions with SG-1. Notable divergences arise from production choices and stylistic differences across media. The 1994 film's protagonist is spelled "Jack O'Neil" (with one "L"), reflecting a more stoic portrayal by Kurt Russell, whereas the television series adopts "Jack O'Neill" (with two "L"s) for Richard Dean Anderson's character, who incorporates humor and references the spelling variation in-universe as a distinguishing trait—implying a subtle separation from the film's continuity to accommodate the recasting. Similarly, Stargate Infinity (2002–2003), the franchise's animated series aimed at younger audiences, is explicitly excluded from canon due to its lack of involvement from key creators like co-producer Brad Wright, who stated it does not belong to the official universe, compounded by its distinct animation style and deviations from established lore such as altered team dynamics and unexplored galactic regions. These exclusions maintain narrative coherence in the live-action core while permitting experimental spin-offs. Crossovers primarily occur within the live-action canon to interconnect series, enhancing shared universe elements without disrupting individual timelines. Stargate SG-1 and Stargate Atlantis feature direct overlaps, such as the season 10 SG-1 episode "The Pegasus Project" (2006), where SG-1 members travel to Atlantis to address an Ori Supergate threat, involving characters like Rodney McKay and Samantha Carter in joint operations. The direct-to-video film Stargate: The Ark of Truth (2008) serves as a major crossover conclusion, uniting SG-1 and Atlantis ensembles against the Ori, while Stargate: Continuum (2008) focuses more on SG-1 but acknowledges broader franchise ties. Meta-elements appear in SG-1's "Wormhole X-Treme!" (2001), the 100th episode, which parodies the franchise itself as a fictional TV show created by an alien refugee, blending in-jokes with canon events like an impending alien incursion. Ties to expanded media remain limited, with comics and games offering non-canon adventures that occasionally reference live-action events but lack official integration. MGM has maintained a loose canon policy throughout the franchise, granting spin-off creators significant autonomy to foster innovation while prioritizing live-action as the authoritative baseline, as evidenced by approvals for divergent projects like Origins despite fan debates over timeline tweaks. This approach, articulated in producer interviews, allows supplementary works to explore "what-if" scenarios without obligating adherence to primary continuity, though it has drawn criticism for inconsistencies. Post-2011, following Stargate Universe's cancellation, official efforts focused on aligning loose ends through licensed comics attempting to extend Universe's storyline, but these remain non-canon; fan communities and creators like Wright advocate for stricter guidelines in potential revivals to preserve the established hierarchy.

Reception and Legacy

Critical and Commercial Response

The 1994 film Stargate received mixed critical reception, earning a 53% approval rating on based on 49 reviews, with critics praising its visual effects and adventure elements but criticizing the script and character development. The direct-to-video sequels Stargate: The Ark of Truth (2008) and Stargate: Continuum (2008) fared better with critics, each achieving a 79% score from audience and limited critic feedback, lauded for tying up loose ends from the television series while maintaining action-oriented storytelling. These films performed strongly in the home video market, with combined domestic video sales of approximately $18.5 million. The television series Stargate SG-1 (1997–2007) achieved solid viewership in the United States, peaking at approximately 2.4 million weekly viewers during its syndication run, bolstered by its expansion to international markets where it reached up to 10 million viewers per week worldwide on average alongside its spin-offs. (2004–2009) averaged around 2 million U.S. viewers per episode, with its series premiere drawing 4.2 million and the finale attracting 2.02 million, reflecting sustained but gradually softening interest. (2009–2011), however, saw declining U.S. viewership averaging 1.367 million live viewers over its run, which contributed to its cancellation by due to insufficient ratings amid rising production costs. Stargate SG-1 garnered significant industry recognition, winning 18 awards overall, including multiple for Best Syndicated/Cable Television Series in years such as 2004 and 2005, as well as supporting actress honors for . The series also received nominations for Best Dramatic Presentation – Short Form for episodes like "Heroes" (2005) and "200" (2007), highlighting its blend of storytelling and humor. Commercially, the Stargate franchise has been highly successful, generating billions in revenue through television , , and licensing. The original film's worldwide of $196.6 million laid the foundation, while the combined 354 episodes across the main series drove extensive syndication earnings and strong DVD performance. Merchandise, including and collectibles, further amplified profitability, though specific figures remain proprietary; the franchise's enduring appeal supported diverse product lines from action figures to apparel.

Cultural Impact and Fandom

The Stargate franchise has profoundly shaped by popularizing the , where ring-shaped devices enable instantaneous travel across vast distances, as exemplified by the titular Stargates connecting planets and galaxies. This concept has influenced depictions of interstellar gateways in other media, including , with fans and analysts noting conceptual parallels to the portals in , which feature glyph-based activation and travel reminiscent of Stargate mechanics. The series also represents a key evolution in , emerging in the post-Cold War era to portray optimistic themes of international collaboration through organizations like the fictional Stargate Command, blending exploration with defensive operations against alien threats. Stargate's dedicated has fostered vibrant communities since the late 1990s, with GateCon emerging as a cornerstone event; founded by fans in 2000 in , , it has hosted annual gatherings featuring cast appearances, set tours, and panels, establishing a model for franchise-specific conventions that continue to draw thousands. Fan engagement extends to creative works, including over 55,000 stories archived on , exploring alternate timelines, character backstories, and crossovers within the universe. The community's passion was evident in efforts to save spin-offs, such as the 2013 petition to revive Stargate Universe on , which amassed more than 100,000 signatures from global supporters. The franchise's legacy includes educational connections to , drawing on ancient for its Goa'uld antagonists and motifs; Stuart Smith consulted on the 1994 film, developing spoken ancient Egyptian dialogue and props that sparked interest in the discipline among viewers, with some crediting it for inspiring careers in and related fields. Diverse casting further amplified its impact, as Judge's portrayal of —a Jaffa warrior—provided prominent representation for Indigenous actors in sci-fi, leveraging Judge's own and heritage to challenge stereotypes in genre television. In November 2025, Amazon MGM Studios announced a new Stargate series in pre-production for Prime Video, with franchise veteran Martin Gero as showrunner, continuing the franchise's legacy. In contemporary fandom, online platforms sustain enthusiasm, with the r/Stargate subreddit serving as a hub for discussions, fan art, and episode analyses attended by over 250,000 members as of 2024. Cosplay remains popular at conventions, often featuring elaborate Jaffa armor or SG team uniforms, while memes drawn from episodes like "1969"—the season 2 time-travel adventure involving a 1969 solar flare mishap—circulate widely, humorously riffing on the team's hippie-era encounters and young General Hammond's appearance.

Future Developments

Planned Projects and Revivals

Following the cancellation of Stargate Universe in 2011, Metro-Goldwyn-Mayer (MGM) faced significant financial difficulties, including bankruptcy proceedings, which halted several planned continuations of the franchise. Co-creator Brad Wright had developed Stargate: Revolution as the third direct-to-DVD feature film for Stargate SG-1, envisioned to complete a trilogy alongside the produced The Ark of Truth (2008) and Continuum (2008). The script, co-written with Carl Binder and intended to be directed by Martin Wood, would have explored political intrigue on Earth involving the Stargate program, with the team confronting a new threat from an alien alliance. However, Wright publicly confirmed on April 17, 2011, that MGM had indefinitely shelved Revolution and all other Stargate projects due to the studio's instability. Plans for also included unproduced extensions to resolve lingering arcs, particularly the ongoing conflict with . A fourth direct-to-DVD movie, Stargate: Extinction, was announced by in August 2008 with a script by executive producers and Paul Mullie; it would have picked up after , depicting the Atlantis expedition stranded in space during a return to the Galaxy, allying with the Wraith king amid a time-travel crisis and an extinction-level threat. Intended to conclude the Wraith war storyline, the project advanced to script completion but was ultimately canceled in 2011 alongside other films due to MGM's issues and shifting network priorities. Rumors of a Season 6 revival circulated in the mid-2010s, fueled by producer insights into pre-cancellation plans from 2008–2009. These included the potential return of Dr. Elizabeth Weir (played by ), who had been written out in Season 4, possibly reintroduced via her consciousness from the Asurans or another plot device to resume leadership in . The season would have featured 10–13 episodes focusing on post-Wraith threats, character reunions like Aiden Ford, and a finale tying into the unproduced movie elements, but no formal pitch advanced beyond conceptual discussions amid the franchise's dormancy. Earlier in the , the 2002–2003 animated series was developed with expectations of multiple seasons to explore its future-set adventures of cadets navigating the galaxy after a Stargate mishap. However, poor ratings and fan backlash led to its abrupt cancellation after one season, abandoning any planned sequels or expansions. The acquisition of by in March 2022 for $8.45 billion brought renewed attention to the Stargate , with studio executives expressing interest in leveraging its established fanbase for potential TV or film revivals. Initial discussions highlighted the franchise's sci-fi legacy and cross-media potential, but budgetary concerns and strategic priorities delayed any greenlights through 2024.

Reboot Efforts

In March 2022, Amazon completed its acquisition of Metro-Goldwyn-Mayer (MGM) Studios for $8.45 billion, thereby assuming ownership of the Stargate franchise alongside other key intellectual properties. This move positioned Amazon MGM Studios to potentially revitalize dormant MGM assets, including Stargate, which had seen no major productions since 2018. The departure of Jennifer Salke as head of Amazon MGM Studios in March 2025 marked a significant leadership shift, with reports indicating she had previously obstructed development on a Stargate project in favor of other priorities. Salke's exit, announced via an internal memo from Prime Video head Mike Hopkins, transitioned her to a first-look production deal with the studio, leaving film and TV divisions to report directly to him. Industry observers suggested this change could accelerate stalled initiatives like Stargate, as Hopkins had advocated for expanding the franchise into a shared universe similar to the Marvel Cinematic Universe. Stargate co-creator expressed optimism about the franchise's revival in June 2025 during an appearance at FedCon 33, attributing his confidence to MGM's strategic interest in high-value IPs. Wright noted that the studio's acquisition of was partly motivated by assets like Stargate, and he anticipated a measured approach to development, potentially including a new series. He emphasized the enduring fan demand and the franchise's proven track record, stating that would "take their time" to ensure quality. On November 19, 2025, announced a series order for a new Stargate television series, in for Prime Video. Veteran franchise writer and producer Martin Gero will serve as and . Plot details remain under wraps, though the series is described as focusing on protecting from threats via the Stargate. No casting, episode count, or release date has been revealed as of November 20, 2025. Reports in 2025 surfaced regarding a potential , including plans for a trilogy directed by original filmmaker , though these remain unconfirmed by official studio channels and contradict Emmerich's recent statements abandoning such ideas due to rights complexities. Rumors also circulated of a companion TV series adopting a darker tone, with unverified fan concepts proposing casting such as in a lead role, but these stem from speculative trailers rather than developments. Key challenges for the reboot include reconciling the expectations of long-time fans attached to the established universe with the need to attract broader, newer audiences, potentially through multiverse elements that bridge old and new continuities. Fan reactions to reboot prospects are mixed, with enthusiasm for fresh storytelling tempered by preferences for continuations that honor existing canon over full resets.

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