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The Outlast Trials

The Outlast Trials is a first-person psychological survival horror video game developed and published by the independent studio Red Barrels. Set in the Cold War era, the game casts players as unwilling test subjects, or "reagents," recruited by the fictional Murkoff Corporation for experimental mind control programs involving grueling trials of endurance and sanity. It functions as a prequel to the earlier Outlast titles, expanding the series' lore through cooperative multiplayer gameplay supporting up to four players online, alongside a solo mode, where participants must complete objectives in hostile environments while evading grotesque enemies without weapons or combat mechanics—relying instead on stealth, hiding, and limited tools like bandages or lockpicks. The title entered early access on May 18, 2023, for PC, achieving full release across platforms including PlayStation 4/5, Xbox One/Series X|S, and PC on March 5, 2024. Gameplay centers on "trials," structured missions within procedurally influenced maps that test players' ability to sabotage facilities, rig explosives, or extract data amid pursuits by deranged pursuers and environmental hazards, with progression unlocking customizations, rigs (gadgets), and murkoff credits for further enhancements. Post-launch support has included seasonal updates introducing new modes like Experimental Therapy variants, like the 2025 Invasion mode allowing one player to impersonate enemies and hunt others, alongside limited-time events and an in-game store, maintaining its live service elements. Upon release, The Outlast Trials garnered generally positive for its tense dynamics and atmospheric fidelity to the series' roots, evidenced by "Very Positive" user ratings on from over 29,000 reviews, though some critics noted repetition in trial variety and technical issues in multiplayer sessions. It marked ' first foray into multiplayer, distinguishing itself from prior single-player entries by emphasizing shared vulnerability and emergent chaos among players, contributing to its status as one of March 2024's top-played new adventure releases.

Gameplay

Core Mechanics

The Outlast Trials is played from a first-person perspective, immersing players as vulnerable test subjects devoid of weapons or combat capabilities, forcing reliance on and flight for . Enemies, manifested as deranged former inmates or facility guards, patrol dynamically and pursue aggressively upon detection, with players unable to fight back effectively. Core survival tactics center on evasion through sprinting—limited by a depletable meter—and hiding in interactive environmental elements such as , under desks, inside vehicle trunks, or crawling through ducts. Closing doors during chases disrupts enemy line-of-sight and slows pursuit, providing brief respite. Detection triggers intense auditory and visual cues, amplifying tension as enemies exhibit persistent searching patterns. Trials structure gameplay around primary objectives like navigating facilities to activate mechanisms, collect items, or manipulate devices amid puzzles that demand environmental interaction, all while evading threats and traps such as electrified grates or noise-emitting hazards. These tasks simulate experiments, blending puzzle-solving with survival under duress in dimly lit, labyrinthine settings. Resource scarcity heightens peril: night-vision goggles, activated to pierce darkness and reveal enemies or obstacles, drain batteries that must be scavenged or rationed carefully from crates or the environment. Lockpicks, finite tools found similarly, enable access to locked doors and containers holding batteries or other aids, underscoring strategic inventory management. Depletion of these items forces risky exposure, reinforcing the game's emphasis on caution and planning.

Multiplayer and Solo Modes

The Outlast Trials features multiplayer for teams of up to four players, enabling participants—known as —to collaborate on completing experimental trials set by the Murkoff Corporation. In this mode, players can assist each other by sharing limited resources like batteries for cameras, performing revivals on downed teammates using specific mechanics, and coordinating to solve objectives amid enemy pursuits, which heightens tension through reliance on human unpredictability rather than scripted behaviors. While primarily , group dynamics allow for hindrance via player errors, such as excessive noise alerting enemies or failing to support during chases, integrating social friction into the core experience without formal systems in standard trials. Solo mode adapts the trials for single-player execution, scaling aggression, complexity, and resource availability to preserve the series' emphasis on and without multiplayer dependencies. Unlike co-op, play eliminates teammate coordination, relying instead on individual and timing, with post-1.0 release adjustments in March 2024 reducing certain difficulties—such as rates—to make progression feasible while maintaining psychological dread through unassisted encounters. No companions accompany the player, ensuring the stems from environmental threats and rather than artificial support. In October 2025, developer introduced Invasion mode as a permanent experimental therapy, blending PvP elements into trials by permitting select players to invade as disguised "Imposters" who stalk and eliminate while mimicking their appearance to sow . Launched on October 21 via patch updates, this mode supports both solo and co-op sessions for 2–4 players, where Imposters leverage trial environments to ambush victims, amplifying horror through uncertainty over whether threats are enemies or human adversaries. Limited Imposter slots per session prevent overcrowding, focusing disruption on targeted interference that disrupts cooperative trust without altering core trial structures.

Progression Systems and Rigs

In The Outlast Trials, player progression occurs through Murkoff Corporation's structured "" program, where completing trials awards experience points (XP) to advance therapy levels, unlocking persistent enhancements separate from session-specific survival tools. This meta-progression emphasizes cumulative performance across multiple runs, enabling access to rigs, prescriptions (passive perks), and (temporary boosts purchasable mid-trial), which customize loadouts for replayability without altering core stealth-horror loops. Therapy levels, starting from novice intake and scaling to advanced regimens, require XP thresholds met via trial completions, with higher difficulties yielding more points for faster unlocks. Rigs function as selectable class-like systems, equipping players with one primary ability per trial to adapt strategies, such as the Stun Rig for launching electric projectiles that temporarily immobilize pursuers and create distraction opportunities, or the Blind Rig for deploying disorienting gas clouds to obscure vision and enable evasion. Additional rigs include the Heal Rig, which generates restorative items for self or team recovery, and the X-Ray Rig, allowing scans to reveal hidden items, weak points, or enemy positions through obstacles for informed navigation. Each rig unlocks sequentially at therapy milestones—typically the Stun Rig at level 5, followed by others at levels 10, 15, and 20— and can be upgraded to level 8 via further XP investment, enhancing capacity, duration, or recharge rates for specialized playstyles like aggressive disruption or reconnaissance. Post-trial evaluation assigns a (ranging from F to A+) based on metrics including objectives completed, damage taken, deaths incurred, and efficiency penalties like excessive hiding or rig misuse, directly influencing reward payouts in credits and tokens. Achieving A or higher—often by minimizing red-flagged categories (e.g., under three deaths and maximal black-flagged positives like quick extractions)—unlocks permanent upgrades such as baseline increases, extensions, or expanded slots, compounding across therapy progression for enduring character fortification. The rebirth mechanic, introduced as a endpoint, permits character reincarnation after amassing rebirth tokens from elite performances, resetting progress while inheriting select traits like enhanced starting stats or cosmetic markers for sustained meta-advancement. This allows reagent persistence beyond initial arcs, with inherited bonuses (e.g., minor ability multipliers) carrying forward to new cycles, encouraging repeated high-grade runs without full loss of prior investments. Rebirth requires or coordinated final trials under constraints, such as no rigs, to verify "cured" status before token expenditure.

Plot and Setting

Cold War Era Context

The Outlast Trials situates its narrative within the period, particularly the late and early , a time of heightened geopolitical tension between the and the . The Murkoff Corporation, a fictional private entity with ties to government interests, operates covert programs that mirror historical efforts in and behavioral conditioning. These initiatives involve subjecting unwilling participants—referred to as "reagents"—to rigorous trials designed to engineer resilience and obedience, ostensibly to counter foreign ideological infiltration. Central to this framework is the adaptation of Project MKUltra-like methodologies, where Murkoff's experiments prioritize the development of sleeper agents capable of withstanding interrogation and executing directives without detection. Real-world parallels, such as the CIA's documented use of , , and from 1953 onward, inform the game's depiction of unethical human testing, but Murkoff's role amplifies corporate overreach in what was historically a state-driven endeavor amid fears of communist mind control tactics. The emphasis lies on causal mechanisms of induction to reprogram subjects, reflecting era-specific anxieties over and loyalty in a bipolar world order. Aesthetic and atmospheric elements evoke institutional through representations of fortified, utilitarian facilities—evoking asylums, bunkers, and labs—stocked with period-appropriate like reel-to-reel recorders and rudimentary electroshock devices. Soviet threats thematically as the ideological foil justifying such extremes, with underscoring the need for unbreakable operatives against from the . This context establishes a backdrop of sanctioned atrocity, where individual agency erodes under the pretext of imperatives.

Primary Story Phases

The narrative progression in The Outlast Trials centers on the ' entrapment in Murkoff Corporation's Sinyala Facility, where experimental programs escalate from behavioral reprogramming to rebellion and regression, emphasizing the futility of resistance against institutional control. These phases unfold non-linearly through in-game documents, audio logs, and program sequences, revealing Murkoff's objective to engineer psychologically resilient operatives via trauma-induced compliance during the era. The Rebirth phase initiates the Reagents' transformation, commencing with their involuntary recruitment as test subjects and immersion in conditioning trials designed to dismantle personal identities and instill obedience. Abductees, selected for their societal expendability, endure introductory experiments that simulate societal reintegration as "perfect citizens," stripping away inhibitions through exposure to fear, pain, and moral ambiguity. This establishes the core thematic tension of rebirth as a false promise, with Murkoff's directives—voiced by overseer Dr. Easterman—framing the process as therapeutic purification for national security purposes. As trials advance, the Escape phase emerges amid accumulating revelations about Murkoff's deceptions, including falsified success metrics and hidden casualties from prior cohorts. A , spearheaded by the captured operative , coordinates a mass breakout from the facility, exposing layers of the corporation's conspiracy involving unethical human testing for mind-control applications. Despite partial successes by some , the attempt fractures group cohesion and invites brutal reprisals, heightening the narrative's focus on betrayal and the illusion of autonomy within a surveilled . Project Relapse constitutes the culminating phase, triggered by the escape's failure, wherein Murkoff halts Rebirth operations and enforces total containment to eradicate dissent. undergo accelerated psychological unraveling, manifesting as relapses into conditioned behaviors and hallucinations, with Easterman's protocols mandating indefinite over release. This denouement reinforces Murkoff's dominance, linking the trials to the broader lore through precedents for the corporation's variant mutations and Walrider pursuits, as failed subjects are repurposed for escalating experiments in dominance.

Development

Announcement and Pre-Production

The Outlast Trials was first teased by in October 2019 as a to the series, with its full reveal occurring during on December 12, 2019. The announcement positioned the game as an expansion of the franchise's into cooperative multiplayer, set amid War-era experiments by the fictional Murkoff Corporation on human test subjects known as "reagents." This shift marked ' departure from the series' traditional single-player focus, aiming to create shared terror experiences where up to four players endure randomized trials featuring traps, enemies, and moral dilemmas inspired by films like Saw. Pre-production emphasized prototyping core systems for replayability, including the "rig" mechanic—customizable wearable devices granting temporary abilities such as or , distinct from the series' prior reliance on handheld cameras. Early teasers and showcased grotesque facility environments and procedural elements in trial layouts to ensure variability across playthroughs, addressing the linear nature of prior titles. Red Barrels' co-founders, including creative director Philippe Morin, cited a desire to innovate beyond solo narratives by leveraging multiplayer dynamics for emergent horror, such as player betrayals and escapes, while preserving the studio's commitment to without . Development began shortly after 2's 2017 release, with the team of around 40 expanding from Montréal to explore these mechanics in closed prototypes before public demos.

Early Access Development

The Outlast Trials launched in on May 18, 2023, exclusively for Microsoft Windows through and the , enabling initial testing of multiplayer trials, co-op dynamics, and survival mechanics within the Murkoff facility setting. The version achieved rapid commercial success, selling over 500,000 copies within its first week, which reflected strong player interest in the game's elements and features despite ongoing development. Developer released multiple patches throughout 2023 to iterate on gameplay based on community feedback gathered via forums, Steam discussions, and direct input channels. Update #2, deployed on June 13, 2023, focused on bug fixes, quality-of-life enhancements such as improved rig accessibility, and balance adjustments to player rigs—including requirements to purchase them from in-game vendor Cornelius Noakes, introduction of upgrade systems, and icon revisions—to address complaints about usability and progression pacing. Subsequent updates continued this feedback loop, with October 2023's Update #3 incorporating substantial refinements like new trial maps (e.g., ), MK-Challenges, and enemy behavior tweaks derived from player reports on difficulty spikes and content variety, while maintaining emphasis on core trial integrity over expansive narrative additions. These changes prioritized mechanical stability and balance for rigs and encounters, fostering iterative testing of co-op synergies without preempting full-release content expansions.

Full Release Preparation

In preparation for the full 1.0 release on March 5, 2024, developer integrated the final major content updates drawn from over eight months of player feedback, including refinements to trial progression, level organization, and balance adjustments to core horror mechanics such as enemy behaviors and environmental hazards. This phase emphasized stabilizing multiplayer infrastructure to handle larger player lobbies and cross-platform interactions, addressing reported desynchronization issues and server latency from PC-only testing. A key milestone was the implementation of full cross-play functionality, enabling seamless multiplayer sessions across PC (Steam and Epic Games Store), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, which had been limited to PC during early access. Console ports incorporated hardware-specific optimizations, such as full controller support with haptic feedback and vibration, alongside performance tuning to mitigate frame rate drops and input lag observed in early access benchmarks on lower-end PCs, ensuring parity with the horror intensity of solo and co-op modes. Story mode refinements culminated in a new narrative ending and expanded single-player options, enhancing the Cold War-era Murkoff experiments without altering core plot beats, while pre-release hotfixes polished audio cues and visual terror elements like dynamic lighting in new areas such as the Toy Factory trial. These updates, announced in a February 2024 developer log, aimed to deliver a cohesive experience syncing expansions with console debuts, prioritizing empirical stability over experimental features.

Release and Marketing

Early Access Launch

The Outlast Trials launched in on May 18, 2023, available exclusively for PC through and the . The initial release was priced at $29.99, positioning it as a paid title focused on core trials in a multiplayer context. intended this phase to enable community-driven testing of the game's cooperative mechanics and horror elements, gathering player data to assess co-op dynamics and pacing before broader expansions. Launch-day operations faced immediate challenges, including server overloads and connection errors that disrupted multiplayer sessions and . High player concurrency strained backend infrastructure, leading to frequent disconnects and failed joins, particularly in co-op modes. These issues compounded perceptions of the build's unpolished nature, with content limited to a subset of trials and rigs, prompting criticism over incomplete features and optimization gaps. Despite technical hurdles, the rollout provided initial validation for the game's shift to multiplayer horror, allowing to collect empirical on team-based viability amid the series' signature tension. reports highlighted effective scares in controlled groups but underscored the need for server scalability and content depth to sustain engagement.

Full Release and Platforms

The Outlast Trials achieved full release status on March 5, 2024, transitioning from with a simultaneous digital launch on PC via and , , , , and Xbox Series X/S. This rollout followed console certification processes by and , which required platform-specific optimizations including enhanced graphical fidelity on PS5 and Xbox Series X/S hardware, alongside full controller integration for seamless input across devices. was enabled from launch, permitting multiplayer sessions between PC and console users, though cross-progression between accounts remained unavailable at that time. The standard edition retailed at $39.99 across major platforms, positioning it as a mid-tier priced title in the genre, with no physical editions announced for the initial global rollout. was worldwide digitally, subject to regional restrictions such as gating in certain territories, but without platform-specific delays beyond timelines. No port for was included at launch, owing to constraints on the for the game's resource-intensive environments and multiplayer features. A day-one addressed minor launch stability issues, including server synchronization for co-op trials, but did not introduce new content or progression systems.

Promotional Campaigns

Red Barrels first promoted The Outlast Trials with a reveal trailer at on December 12, 2019, showcasing the game's co-op mechanics within a Cold War-era Murkoff Corporation facility, where players endure psychological experiments as test subjects. A subsequent gameplay trailer debuted at on August 25, 2021, demonstrating core features like character customization, team-based trials, and environmental hazards to generate anticipation for the multiplayer format. To build player engagement prior to , the developer conducted tests, including a closed from October 28 to November 1, 2022, and an open accessible via starting October 30, 2022, enabling participants to explore the lobby, rig customization, and introductory trials solo or in co-op. These sessions emphasized the game's tension without combat, relying on and , while demos and free weekends were periodically offered to broaden accessibility and hype. Merchandise efforts included the release of the original soundtrack composed by , available digitally in October and as a limited-edition double vinyl through Laced Records, featuring tracks that amplify the game's dread-infused ambiance to appeal to enthusiasts beyond . Seasonal promotions centered on Halloween, such as the Program Geister limited-time event launched October 26, which introduced event-specific challenges, catalogs, and discounts on platforms like and to leverage the holiday's affinity. Similar annual events, including returning catalogs and mini-games, continued to foster community participation through timed content drops. Promotional collaborations involved developer streams and partnerships with gaming platforms for live events, though direct ties with horror influencers were primarily community-driven via Twitch integrations for reward drops during seasonal updates. Trailers for major features, like the console announcement at , further sustained visibility by highlighting cross-platform expansion.

Post-Launch Updates

Major Content Expansions

The full release of The Outlast Trials on , 2024, was followed by immediate post-launch patches primarily focused on stabilizing cross-platform performance, fixing progression blockers, and tweaking balance for trials and enemy encounters to address launch-day feedback from PC and console players. These early updates included adjustments to rig effectiveness, such as reduced cooldowns on certain defensive tools, and refinements to enemy patrol patterns based on aggregated data showing uneven difficulty spikes in specific programs. A key balance patch in late March 2024 targeted multiplayer dynamics, nerfing exploitable stun-locking mechanics against primary enemies like the while enhancing their recovery speeds to promote more dynamic evasion . Subsequent minor content additions through incorporated variant trial modifiers, such as increased reagent vulnerability in environmental hazards, to extend replayability without overhauling core structures. The update, deployed on May 28, 2024, marked the first major content push post-release, introducing permanent special abilities for Prime Assets Sergeant Coyle and that integrated into standard trials beyond . These enhancements allowed Coyle to deploy area-denial traps with lingering effects and to summon temporary minions, escalating threat coordination and forcing players to adapt strategies mid-trial. Accompanying the update was a limited-time featuring themed MK-Challenges and programs with elevated enemy aggression, alongside exclusive earned through completion milestones, which ran until June 18, 2024. This expansion aimed to reinvigorate veteran player engagement by layering procedural horror elements onto existing maps.

2024-2025 Developments

In March 2025, marked the one-year anniversary of The Outlast Trials' full release with a developer update outlining future content and the release of Update 2.1 on March 25. This patch introduced limited-time anniversary rewards, including an E.S.O.P. skin, player border, player icon, and a legendary one-year cake cell item, accessible through special tasks in the Under Surveillance event. On April 22, 2025, Season 3: Project Relapse launched as a free update across platforms, featuring new trials such as , a custom mode for player-created challenges, and the introduction of the enemy type designed to heighten pursuit mechanics following the narrative fallout from prior seasons. The season incorporated a new map environment centered on suburban settings, expanding trial variety beyond industrial facilities. A major update on October 21, 2025, added the permanent experimental therapy mode, enabling player-versus-player interactions where one participant acts as an "Imposter" to stalk and disrupt a team of up to three Reagents during trials, blending cooperative horror with competitive hunting elements. The update also revived the Geister limited-time event with enhanced effects, increased aggression, and new trials, running in two phases through November 4 before transitioning to a second part; additionally, an in-game store was implemented for cosmetic purchases. Hotfixes on October 22 and 24 addressed issues like voice chat overlaps, result screen displays, and progression continuity in matches.

Reception

Critical Response

Upon its full release on March 5, 2024, The Outlast Trials garnered generally favorable critical reception, though scores reflected a mixed consensus on its depth relative to its innovations in multiplayer . reported a score of 75 for the version based on 27 critic reviews, while the PC version aggregated at 72; compiled an average of 72 from 65 reviews across platforms. assigned a 7 out of 10, highlighting the game's "really enjoyable and unique cooperative " mechanics that distinguish it in the genre. Reviewers frequently praised the atmospheric tension cultivated through dimly lit, labyrinthine environments and relentless enemy pursuits, evoking the series' hallmark sense of without weapons or . The customizable rig system—equipping abilities such as healing, stunning foes, or scanning with —enhanced replayability by permitting varied compositions and strategies across trials, encouraging multiple runs to experiment with loadouts and optimize survival. Critics commonly critiqued the repetitive structure of the core trials, which recycle objectives like evidence collection or trap navigation with insufficient procedural variety, leading to perceptions of content brevity despite post- expansions. Game Rant noted a "lack of polish and scares" in prolonged play, attributing diminished impact to formulaic enemy behaviors and predictable layouts. Overall, the game was seen as a successful adaptation of the single-player Outlast lineage into co-op territory, preserving the psychological dread of helpless evasion while leveraging multiplayer dynamics for emergent chaos and shared panic, though some argued it prioritized quantity of encounters over qualitative terror innovation.

Commercial Performance

The Outlast Trials sold over 500,000 copies during its first week in early access, launched on May 18, 2023. By July 2023, cumulative sales exceeded 1 million copies across platforms. The title reached 3 million players by March 11, 2025, as announced by developer Red Barrels. PC estimates indicate approximately 2.3 million copies sold (with a range of 1.4–3.3 million), generating $54.5 million in gross revenue from the base alone. On , the recorded a peak concurrent player count of 36,689 on May 21, 2023. Following its full release on , 2024, The Outlast Trials ranked 30th among adventure games by monthly active users that month.

Criticisms and Community Feedback

Players have frequently reported server instability and frequent disconnects, particularly during trials like the courtroom map, leading to lost progress and frustration in multiplayer sessions. Community discussions on highlight worsening server issues since Season 1, rendering the game borderline unplayable for some due to high and connection failures amid player traffic. These problems persist despite hotfixes addressing related bugs like invasion balancing and reward errors as of October 2025. Post-launch progression has drawn complaints for its grindy nature, especially in limited-time events requiring extensive repetition to unlock rewards, which players describe as excessive for those with limited playtime. forums echo this, noting the "insane" grinding demanded during events, which detracts from core enjoyment despite overall positive mechanics. The core campaign's brevity has been a point of contention, with players completing primary trials and maps in a limited number of hours before encountering repetition, though full collection extends playtime to around 40-45 hours including co-op tasks. Feedback on narrative depth criticizes its arcade-like focus over the series' traditional storytelling, lacking the immersion and plot progression of prior titles. Co-op mode, while central to the design, dilutes the solo horror intensity valued in the franchise, as multiplayer reduces scares through coordination and diminishes tension compared to isolated play. Steam discussions affirm that group play inherently lessens , prioritizing teamwork over psychological dread. Player counts peaked at 36,689 concurrent on in May 2023 but stabilized lower post-hype, averaging around 11,000 by late 2025, reflecting waning initial buzz yet sustained by updates like new trials that retain a dedicated base.

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