Fact-checked by Grok 2 weeks ago

TrackMania

TrackMania is a series of arcade-style video games developed by Ubisoft , first released on November 21, 2003, and renowned for its innovative track editor that enables players to create and share custom tracks, fostering a massive community-driven ecosystem with over 48 million players (as of November 2023) across 14 installments. , founded in 2000 in , , and acquired by in 2009, pioneered the series' signature no-collision multiplayer technology, which allows vehicles to pass through each other without interference, emphasizing speed and creativity over realistic physics. The initial release introduced three environments—, , and —setting the foundation for diverse track-building possibilities using simple, modular blocks. Core gameplay revolves around time-trial challenges where players earn medals (bronze, silver, gold, and sometimes author) by beating target times on official and user-generated tracks, complemented by competitive online modes, seasonal campaigns, and events like the Trackmania World Tour. The series has evolved across platforms including PC, consoles, and , with notable entries such as TrackMania Turbo (2016) and the TrackMania (2020), and continues with regular seasonal updates; it maintains a focus on , (over 2,000 skins and 3,000+ blocks in recent versions), and cross-play functionality.

Overview

Series Premise

TrackMania is a racing video game series developed by Nadeo since 2003, renowned for its arcade-style driving mechanics centered on user-generated tracks constructed from modular building blocks in stylized, fantastical environments such as stadiums, canyons, and islands. The series' core gameplay loop revolves around racing on these custom tracks, utilizing a robust in-game editor to build and modify courses, and sharing creations via an integrated online platform to foster community interaction and competition. This design emphasizes pure speed and precision, omitting traditional racing simulations like vehicle damage or fuel management to maintain focus on fluid, uninterrupted play. Central to its appeal are elements of , where players optimize times on challenging layouts; executing stunts through loops, jumps, and drifts; and innovative track design that encourages creativity and replayability among millions of users. Spanning from its inaugural release in 2003 to a major in 2020 that revitalized the as a title, TrackMania continues to evolve with seasonal updates, including new campaigns and content in 2025, sustaining its legacy in and player-driven .

Development Origins

Nadeo, the original developer of the TrackMania series, was founded in 2000 in , , by Florent Castelnerac, who served as its managing director. The studio emerged from a group of independent developers aiming to create innovative racing experiences, with Castelnerac drawing from his college background in game development to establish a small team focused on accessible and community-oriented titles. The initial vision for TrackMania stemmed from inspirations in classic stunt driving games, particularly the 1989 title by , which featured roller-coaster-like tracks and high-speed physics that emphasized thrilling, physics-driven maneuvers. Nadeo sought to expand this concept by incorporating a desire for user-friendly track-building tools, influenced by the creative freedom and intuitive interface of , allowing players to construct environments with simple building blocks rather than complex modeling. This blend aimed to democratize , enabling quick prototyping of tracks that could range from basic loops to elaborate stunt courses. Development of the first TrackMania prototype began in 2002, with the team iterating on a robust to support off-road exploration and stunt-based , marking a departure from traditional linear racing paths. The project culminated in the 2003 release of TrackMania, which became Nadeo's breakthrough title by introducing real-time track editing and sharing capabilities. From the outset, the series emphasized PC exclusivity to leverage the platform's potential and integrated online features for seamless community-driven content distribution, fostering a player ecosystem where custom tracks could be uploaded and downloaded effortlessly.

Development History

Nadeo Era (2000–2015)

, a studio founded in 2000, developed the TrackMania series independently during its formative years, focusing on racing with innovative track-building features that emphasized and multiplayer engagement. The era began with the release of the original TrackMania in 2003, which introduced a modular track block system allowing players to construct custom races using simple, interlocking pieces, prioritizing accessibility over realism. This system evolved through subsequent titles, enabling rapid iteration and community-driven creativity while maintaining compatibility across low-end hardware. Key releases marked significant milestones in the series' growth. TrackMania Sunrise in 2005 enhanced the engine with improved visuals, larger environments, and new modes like Platform and Crazy, expanding the block library to include freeride elements such as obstacles and multi-lap circuits. In 2006, TrackMania Nations, a free-to-play title, debuted the Stadium environment—a clean, white-block aesthetic optimized for competitive racing—while TrackMania United consolidated previous content with additions like shadow mapping for better rendering. By 2008, updates in TrackMania Nations Forever and United Forever refined physics and introduced more Stadium blocks, responding to player demands for smoother gameplay. The transition to TrackMania 2 in 2011 with the Canyon environment represented a major engine overhaul, shifting to a more detailed, open-world feel with advanced lighting, followed by TrackMania 2: Stadium in 2013, which blended the new engine with the classic Stadium style; subsequent releases included TrackMania 2: Valley (2013) and TrackMania 2: Lagoon (2014), expanding environments further. The track block system underwent notable iterations, starting with basic road, dirt, and grass blocks in the original game and evolving to support skinned textures, time-of-day moods (e.g., sunrise to night), and specialized pieces like loops and jumps in Sunrise. Later engines in TrackMania 2 allowed for more complex interconnections, increasing environmental variety across separate installments like the urban-inspired and the rugged Canyon, while preserving the snap-and-build simplicity that defined the series. These changes enhanced replayability through diverse track designs. Development faced challenges, particularly with . Early titles employed , a driver-based system that installed silently and proved invasive, causing compatibility issues with hardware like DVD drives and drawing widespread criticism from players for damaging systems and hindering backups. In response, phased out StarForce in later releases like TrackMania Nations Forever, introducing a no-CD option and shifting toward online account-based verification to balance anti-piracy needs with user accessibility. Community feedback played a pivotal role in shaping updates, with Nadeo actively monitoring forums and beta tests to prioritize features like new multiplayer modes and anti-boosting measures in ladders. Player input influenced the addition of content, modes, and recognition systems such as ManiaTags, fostering a collaborative evolution that kept the series vibrant. A major milestone was TrackMania Nations' tie-in with the Electronic Sports World Cup (ESWC) in 2006, where partnered with organizers to create a dedicated version for the event, offering free access and optimized competitive features that attracted over a million registrations shortly after launch. This collaboration established TrackMania as a cornerstone of French esports, with ESWC tournaments featuring substantial prize pools—up to $40,000 USD in 2006—and setting records for simultaneous players, solidifying the series' competitive legacy.

Ubisoft Acquisition and Beyond (2016–Present)

In 2016, released TrackMania Turbo, marking the series' expansion to high-definition consoles such as and , alongside PC, with enhanced stunt-based racing and procedurally generated tracks designed for arcade-style play. This title represented a significant console-focused project under 's publishing umbrella following the studio's 2009 acquisition, emphasizing broader accessibility while retaining core creative tools for . The series underwent a significant in July 2020 with TrackMania, developed by Ubisoft Nadeo as a title accessible via , introducing tiered access models including a basic Starter edition for seasonal tracks and premium subscriptions for expanded campaigns and daily challenges. This model shifted the franchise toward a live-service structure, prioritizing ongoing content updates over one-time purchases to sustain player engagement through monetized progression and community-driven creations. Under Ubisoft's oversight, TrackMania (2020) evolved with and progression implemented across PC, consoles, and cloud services starting in 2023, enabling seamless matchmaking and shared unlocks via Ubisoft accounts to unify the player base. Seasonal content delivery became central, featuring quarterly campaigns with 25 new maps each, alongside events like the Summer Update 2025—which celebrated the game's fifth anniversary with prestige skins and special daily tracks—and the Fall 2025 Campaign launched on October 1, delivering fresh stunt and racing challenges. Ongoing support in 2025 included enhancements to the TrackMania World Tour (TMWT), with seasonal rankings, , and the event held at Games Week in October, where teams competed in duo formats for top honors, underscoring Nadeo's focus on competitive integration within the live-service ecosystem. This approach has maintained the series' emphasis on player creativity and multiplayer racing while adapting to Ubisoft's global distribution strategies.

Gameplay

Core Racing Mechanics

TrackMania employs an arcade-style physics model that prioritizes accessibility and high-speed action over realistic simulation, allowing vehicles to maintain momentum through exaggerated maneuvers such as prolonged airtime and exponential speed gains from sustained acceleration. This model features drift-based handling, where players initiate powerslides by combining sharp turns with acceleration, enabling precise control around corners and loops without the need for advanced braking mechanics. Collisions between vehicles do not inflict damage or cause interaction, as cars operate as non-interacting "ghosts" in multiplayer races. However, vehicles interact with environmental obstacles, which can halt progress by causing falls or stalls leading to checkpoint respawns, without damage. In single-player modes, the player's car interacts with the environment, while recorded ghosts do not. The series features distinct vehicle types tailored to specific environments, with each car tied to its respective environment and unable to be used in tracks from different environments in the traditional design of the series, such as the agile Stadium car designed for high-speed circuit racing on smooth tracks, which exemplifies the franchise's emphasis on responsive, low-friction handling. Environmental interactions add variety to gameplay, with tracks incorporating loops, jumps, and half-pipes that reward skillful aerial adjustments, such as mid-air braking to control descent and trajectory. Surfaces like introduce slippery that demand anticipatory to counter reduced traction, while imposes drag that slows acceleration, requiring players to build and maintain speed strategically across diverse terrains including countryside, , and snowcapped landscapes. A core progression mechanic is the checkpoint system, which enables instant respawns at the last passed point upon falling off the or stalling, facilitating without time penalties in time modes. This supports focused iteration on challenging sections during solo runs, where players aim to complete full laps or courses as quickly as possible against their own ghosts. Achievement is measured through a system tied to completion times: for basic finishes, silver for improved performances, gold for competitive targets, and author medals based on times set by creators, typically representing their personal best attempts, which advanced players can often achieve without significant difficulty, encouraging repeated attempts to unlock progression rewards across campaigns. True competition among dedicated players involves striving for even faster, optimal times, often shared on community exchange sites such as TrackMania Exchange and legacy-specific platforms like TMNF Exchange. Advanced players employ sophisticated techniques and strategies to further optimize their performance. These include exploiting bugs, such as the "Uberbug," which enables extreme speeds and unintended shortcuts by manipulating the game's physics. Another essential strategy is minimizing air time to maintain contact with the road and maximize acceleration periods, utilizing methods like airbraking, countersteering, and ride tricks. Central to competitive gameplay is the pursuit of shortcuts—routes on tracks not intended by authors, often involving altered checkpoint orders. These shortcuts are typically obscure and difficult to identify but provide significantly faster paths. Such discoveries on renowned tracks frequently occur years after release, resulting in the shattering of long-standing world records.

Track Editor and Creation

The TrackMania series is renowned for its integrated track editor, which employs a block-based system to enable players to construct custom tracks. This system allows users to place pre-designed s representing ramps, walls, pieces, and other environmental elements onto a grid-like framework, facilitating intuitive track building without requiring advanced modeling skills. s can be selected, rotated, and positioned in , with tools for copying, pasting, and deleting to streamline the creation process. modifications, such as shaping landscapes or adding underground elements, are handled through dedicated modes that complement the placement. The editor has evolved significantly since the series' inception, transitioning from simpler layouts in the original release to more sophisticated multi-layer designs introduced in TrackMania 2. In the early iteration, the focus was on straightforward block assembly inspired by toy-like , emphasizing for quick prototyping. By TrackMania 2, the editor incorporated advanced capabilities, allowing for multi-layered structures that support complex, gravity-defying layouts with greater verticality and depth. This progression enhanced creative freedom, enabling builders to craft intricate paths that leverage the game's more dynamically.) Export and features are central to the editor's , promoting community-driven . Completed tracks can be exported as files and uploaded directly to in-game servers or the Club platform, where users publish them for public access or club-specific campaigns. This supports validation checks to ensure playability before , with options to organize tracks into collections limited by weights for optimal performance. Such mechanisms have fostered a vast of user-generated tracks accessible across sessions. In later titles, community tools extend the editor's functionality through scripting and advanced customization. ManiaScript, a dedicated , allows developers to create plugins for the map editor, custom game modes, and interactive elements like triggers or enhancements. This enables deeper modifications, such as automated block behaviors or integration of imported models via tools like the Nadeo Importer, empowering advanced users to push beyond standard block placement.

Multiplayer and Modes

TrackMania offers a variety of single-player campaigns that serve as the foundation for offline progression, featuring structured sets of tracks unlocked through medal-based achievements. In the TrackMania 2 series, each environmental campaign consists of 65 tracks organized into five cups of 13 tracks each, where players must earn , silver, or medals—based on time thresholds—to advance and unlock subsequent content. These medals encourage repeated attempts to improve personal bests, fostering skill development in the game's core racing mechanics. Online multiplayer in TrackMania emphasizes competitive racing across dedicated rooms, supporting up to 16 players per session in earlier titles like TrackMania Nations and , with options for hotseat (turn-based local play) and split-screen multiplayer for up to four participants on a single device. can create or join customizable lobbies through the in-game menu, adjusting settings for fair and varied experiences. Local options like hotseat allow sequential play on one machine, while split-screen enables simultaneous racing, enhancing casual group play without connectivity. The series includes diverse game modes tailored to different playstyles, such as Time Attack, where participants compete to set the fastest lap times on a track within a time limit, often integrated into multiplayer rooms for direct comparisons. Stunt mode focuses on executing tricks like flips and drifts to accumulate points over a set duration, rewarding precision and creativity. Platform mode introduces puzzle elements, requiring players to navigate block-based environments with precise jumps and paths, distinct from standard racing. Custom lobbies permit hosts to select these modes alongside others like or Rounds, enabling tailored competitions. The track editor allows brief integration of custom modes into lobbies, though primary creation tools are detailed elsewhere. Later entries incorporate global leaderboards to track player performances across official and community tracks, enabling worldwide rankings based on times and medals earned. Daily challenges, such as the Track of the Day (TOTD), provide a fresh official track each day for time submissions, with dedicated leaderboards to foster ongoing competition and skill benchmarking. These features, evolving through updates, integrate seamlessly with multiplayer for persistent engagement.

Games

TrackMania (2003)

TrackMania, the inaugural entry in the long-running racing series, was developed by the French studio and released for Microsoft Windows on November 21, 2003, in , with a North American launch following in May 2004. Published by Focus Home Interactive in and Enlight Software in the , the game introduced players to an arcade-style racing experience emphasizing speed, stunts, and track construction on surreal, looping circuits. Its core mechanics revolve around time-trial racing without opponents on the track, encouraging precise driving and replayability through medal-based progression. The game spans three distinct environments—Desert (also known as Speed), (countryside), and (Alpine)—each offering unique visual themes, surface types, and vehicle handling characteristics that demand adaptive driving techniques, such as drifting on dirt roads or managing traction on icy paths. Across these environments, the solo campaign provides a total of 200 tracks divided among , Puzzle, and modes, where players collect medals by achieving time targets in increasingly challenging layouts featuring loops, jumps, and environmental hazards. This structure promotes exploration of the game's physics and encourages experimentation with shortcuts. A pioneering feature of TrackMania was its integration of an service for multiplayer and sharing, allowing players to and custom tracks directly from dedicated servers, fostering a vibrant community-driven ecosystem from launch. This system supported up to 10 players in sessions via or internet, with modes like Time Attack and races, and laid the groundwork for the expansive track exchange that defined the series. The game's modest made it accessible on early , with minimum specs including a 450 MHz processor, 64 MB RAM, and an 8 MB 8.1-compatible running or later, while recommended setups suggested a 800 MHz CPU, 128 MB RAM, and a 32 MB video card for smoother performance. TrackMania achieved notable commercial success, contributing to 's growth and the series' enduring appeal.

TrackMania Sunrise (2005)

, developed by Nadeo and published by Focus Home Interactive, serves as the direct sequel to the original TrackMania, emphasizing arcade-style racing with stunt elements across diverse environments. Released for Windows on April 6, 2005, the game introduced three new environments—, , and —each tailored with unique physics and designs that encourage high-speed maneuvers and creative layouts. These environments dynamic time-of-day cycles, including sunrise, day, sunset, and night, enhancing the visual immersion. The title significantly advanced the series' graphical fidelity through an overhauled , replacing the original's simplistic textures with brighter, more vibrant art styles, reflective , and detailed environments that better capture rollercoaster-like track designs with loops, ramps, and jumps. revolves around non-collision against ghost cars in modes such as , , and Puzzle, with a total of approximately 65 campaign tracks in the base game, expandable via user-created content. Multiplayer supports online time trials and rounds through a peer-to-peer system, alongside and hot-seat options for local play, fostering community-driven competition and track sharing. A free expansion pack, TrackMania Sunrise eXtreme, launched on November 14, 2005, integrated seamlessly with the base game by adding new modes like Stunts, Race, and Crazy, along with over 135 additional tracks and enhanced track-building tools. This update expanded the single-player campaigns and multiplayer variety, introducing more complex challenges such as precision platforming and chaotic endurance races. The track editor, inherited and refined from prior entries, allowed players to construct custom courses using environment-specific blocks, promoting extensive user-generated content sharing online.

TrackMania Nations (2006)

TrackMania Nations, also known as TrackMania Nations ESWC, was released on January 27, 2006, as a free download exclusively for Microsoft Windows, making it accessible to a global audience without cost. Developed by in collaboration with the Electronic Sports World Cup (ESWC), the game was specifically tailored for competition, introducing the environment—a versatile, modular track layout optimized for high-speed racing and precise maneuvers in a competitive setting. The core offering includes a solo campaign with 100 tracks across various difficulty levels, all set in Race mode within the environment, emphasizing skill progression through increasingly challenging layouts featuring jumps, loops, and obstacles. These tracks were designed to test players' mastery of the game's arcade-style physics, where cars maintain momentum without speed loss on straightaways, promoting replayability and record-setting attempts. incorporated ESWC branding throughout, including nation-themed car liveries, to foster international rivalry and align with the tournament's global scope. As the official title for the ESWC, held from June 27 to July 2 in , TrackMania Nations integrated seamlessly with the event's structure, enabling qualifiers and finals on its tracks and contributing to a prize pool that highlighted its role in early growth. The game's multiplayer functionality, including online servers supporting up to 20 players in modes like rounds and time attacks, was built to facilitate tournament play and community events tied to ESWC promotions.

TrackMania United (2006)

TrackMania United is a racing video game developed by and published by Focus Home Interactive for Microsoft Windows, released on November 16, 2006. It consolidates the core content from prior entries in the series—TrackMania (2003), (2005), and TrackMania Nations (2006)—into a unified package, allowing players to access all previous environments and gameplay styles within one installation. This merger aimed to provide a comprehensive experience for both new and returning players, building on the franchise's emphasis on arcade-style racing and track creation. The game includes seven environments—Stadium, , , , , , and —each featuring distinct visual themes, physics, and track layouts that influence vehicle performance. introduced the Beeper, a new dirt-racing car optimized for off-road terrains like those in the Rally and Stadium environments, expanding vehicle variety across modes. It ships with 189 official tracks in the classic solo campaign, supplemented by hundreds more through in-game downloads, enabling diverse challenges in , puzzle, , and formats. Enhanced online capabilities, such as multiplayer and the ManiaLink system for trading user creations like tracks and skins, foster . A key addition is United mode, which integrates vehicles from all environments into mixed-track races, promoting versatility and global competition through ranked leaderboards. This mode uses a limited-attempt system with in-game currency (coppers) to heighten stakes, while ManiaZones enable localized multiplayer lobbies. Overall, TrackMania United refines the series' core racing mechanics by emphasizing seamless transitions between environments and robust social features.

TrackMania United Forever (2008)

TrackMania United Forever is an expansion and definitive edition of TrackMania United, developed by and published by , released on April 16, 2008, exclusively for Microsoft Windows. It consolidates content from prior TrackMania titles into a comprehensive package, serving as the culmination of the first-generation series before the graphical overhaul in TrackMania 2. The game fully integrates the , , , and environments, alongside existing ones like , , and , enabling players to access all seven core settings with updated graphics in select areas, such as Rally. It includes over 420 official tracks distributed across an enriched single-player featuring four distinct modes: , for time-based competition; , emphasizing precision navigation; , focused on acrobatic maneuvers; and Puzzle, requiring strategic placement to progress. A key addition is the mode within the campaign, which allows tracks to incorporate mixed environments, fostering creative combinations of blocks and vehicles from across the series. The track editor receives significant improvements, including a simplified for broader while supporting advanced cross-environment block mixing, which permits designers to blend elements from multiple settings in a single track— a feature not fully available in earlier entries. This enhancement builds on prior tools, enabling more complex without delving into exhaustive customization details covered elsewhere. Multiplayer remains robust with connectivity and compatibility across environments. Complementing the paid release, Nadeo provided a free update titled TrackMania Nations Forever on the same date, offering a standalone Stadium environment variant with 65 new tracks, an improved solo mode, and enhanced multiplayer features like seamless online integration for larger player communities. Owners of TrackMania United could upgrade to United Forever at no additional cost, preserving progress and expanding access to the full suite.

TrackMania 2: Canyon (2011)

TrackMania 2: Canyon, developed by and published by , was released on September 14, 2011, exclusively for Microsoft Windows. As the inaugural entry in the TrackMania 2 series, it introduced a rebuilt that emphasized enhanced visual fidelity and responsive vehicle handling. The title adopted a standalone purchase model, available digitally through platforms like and the Ubisoft store, allowing players to access core content without additional subscriptions, though integration with the optional ManiaPlanet platform enabled online sharing of custom creations. The game's canyon environment evokes rugged, red rock landscapes reminiscent of American Southwest terrains, featuring steep cliffs, dusty off-road sections, and dynamic dust effects that activate on uneven surfaces. This setting highlights verticality through elements like wall rides, quarter pipes for vertical drifting, and multi-level tracks that encourage aerial maneuvers and precise navigation of elevation changes. The solo campaign includes 65 tracks across five difficulty levels, progressing from straightforward races to complex puzzles that leverage the environment's topography for stunts and shortcuts. A new powers the gameplay, delivering superb drifting mechanics, consistent car behavior with a single vehicle type, and realistic responses to impacts, such as visible damage and momentum-based jumps. Track creation remains a core feature, with an intuitive editor that supports building on the canyon blocks, fostering off-road paths and vertical structures for player experimentation. Sharing occurs via ManiaPlanet's optional tools, where users upload tracks, replays, and themed packs to an online repository, promoting community-driven content without requiring it for basic play. Multiplayer integrates seamlessly for up to players in race modes, emphasizing competitive times on custom or official tracks.

TrackMania 2: Stadium (2013)

TrackMania 2: Stadium was released on February 27, 2013, exclusively for Windows platforms via the ManiaPlanet launcher. Developed by and published by , it revisits the iconic environment from earlier entries in the series, featuring clean white and blue racing tracks set within a minimalist stadium setting that emphasizes precision driving. The game includes a solo campaign with over 65 unique tracks, progressing from beginner-friendly layouts to highly technical challenges that test player skill and timing. The handling in TrackMania 2: Stadium refines the core mechanics with super-responsive that prioritize input over differences, ensuring all start on equal footing with consistent physics and controls familiar from prior iterations. This setup allows for smooth acceleration, reliable traction, and precise braking, making it accessible yet demanding for advanced maneuvers like drifts and jumps. As part of the ManiaPlanet ecosystem, the title integrates seamlessly with other TrackMania 2 environments such as Canyon and , where cross-ownership enables to access multiple settings from a single platform after purchasing them as add-ons. Additionally, a universal demo provided 48-hour free access to owned or unowned environments, facilitating trial periods akin to promotional weekends for broader exploration. Designed with competitive play in mind, TrackMania 2: Stadium emphasizes viability through its balanced track designs, which avoid environmental hazards and focus on pure to ensure fair, -based . Nadeo incorporated dedicated multiplayer tools, including team management features and built-in livestreaming support, building on the mode's legacy as a longtime staple from titles like TrackMania Nations. This approach fostered organized tournaments and leaderboards, where tracks reward consistent performance and strategic line choices over luck or power-ups.

TrackMania 2: Valley (2013)

TrackMania 2: Valley is an for the TrackMania 2 series, released on July 4, 2013, exclusively for Windows PC as a option for owners of the base TrackMania 2 game. Developed by and published by , it serves as the third environment in the TrackMania 2 lineup, following Canyon and , and emphasizes a shift toward more naturalistic racing experiences. The Valley environment features a lush, country-style inspired by countryside, complete with green hills, dense forests, flying birds, and detailed foliage that enhances visual immersion. It includes a solo campaign comprising 65 official tracks, blending high-speed platforming sections with slower, more technical rally-style segments to suit varied driving paces. Valley integrates directly with Nadeo's ManiaPlanet , enabling seamless updates, cross-environment multiplayer, and shared content distribution among TrackMania 2 titles without needing separate launches. This setup introduces more organic and flowing track designs, prioritizing rally-like curves and terrain interactions over the angular precision of prior environments.

TrackMania 2: Lagoon (2017)

TrackMania 2: Lagoon is a expansion for the ManiaPlanet platform, released on May 23, 2017, exclusively for Windows. Developed by and published by , it serves as the fourth and final environment in the TrackMania 2 series, building on the modular structure of its predecessors by integrating seamlessly with existing titles like Canyon, , and . The expansion introduces the environment, characterized by tropical islands featuring palm trees, crystal-clear bays, wooden platforms, and dynamic elements that create a vibrant, aquatic-themed landscape. It includes 65 solo campaign tracks designed for time-trial , emphasizing intense speeds, sky-high roller coasters, off-road beach driving, and absurd jumps, alongside six multiplayer modes for competitive play. A key technical highlight is the advanced physics, which incorporate slippery handling on wet surfaces, bouncing interactions with waves, and realistic effects that alter vehicle grip and , enhancing the puzzle-like challenges unique to this setting. Lagoon's launch coincided with updates to the broader TrackMania 2 suite on ManiaPlanet, addressing various bug fixes such as errors in environmental debris and lighting inconsistencies across tracks, improving overall stability and performance for users accessing multiple environments. For full ownership of the TrackMania 2 series, bundling options were available through platforms like and , allowing players to purchase Lagoon alongside the other three environments in combined packs, such as the Bundle or dedicated ManiaPlanet titlepacks that unify all content into a single experience.

TrackMania Turbo (2016)

TrackMania Turbo is a racing developed by and published by . It was released in March 2016 for Microsoft Windows, , and . The game emphasizes high-speed arcade racing with a focus on time trials and track creation, marking a shift toward console following Nadeo's acquisition by in 2009. The title features over 200 tracks distributed across four distinct environments—Canyon, , , and —each with unique vehicle handling and visual themes to encourage varied driving styles. A double-track system structures the single-player campaigns in parallel: one standard mode for solo play and a dedicated Double Driver campaign where two players cooperatively control a single vehicle using separate controllers, blending inputs for acceleration, braking, and steering. Ghost racing integrates into time trial challenges, allowing players to compete against ethereal replays of their own or others' best runs to improve lap times and climb global leaderboards. Complementing the core gameplay, TrackMania Turbo includes a simplified track editor designed for ease of use on consoles, enabling players to build and share custom courses with basic block-based tools without requiring advanced PC-level complexity. This iteration represents Ubisoft's first major simultaneous release of a TrackMania title across PC and current-generation consoles, broadening the series' reach beyond PC-centric predecessors.

Trackmania (2020)

Trackmania (2020), developed by and published by , was released on July 1, 2020, initially for Microsoft Windows via . The game later expanded to additional platforms, launching on on February 2, 2023, and arriving on , , , and Xbox Series X/S on May 15, 2023, with cross-play and cross-progression support across all versions. This adopts a model, where the base "Starter Access" provides unlimited play on official tracks but limits access to the first 10 tracks per seasonal campaign, weekly challenges, and basic multiplayer modes; paid tiers like Standard Access (now merged with Club Access as of 2024) unlock full seasonal content, a track editor, and advanced customization for an annual fee. The game features a single Stadium environment, a futuristic racing setting with updated physics and surfaces compared to prior entries, emphasizing arcade-style track building and racing without the multi-environment variety of older titles. Core gameplay revolves around seasonal track packs released quarterly, each containing 25 official tracks for solo and multiplayer modes, alongside weekly "Shorts" challenges to keep content fresh. The Clubs system allows players to form communities for organized events, custom challenges, and social racing, with tools for admins to manage members and activities. Since launch, Trackmania has received regular updates to evolve its live-service model, including console integration in 2023 and subscription adjustments in 2024 to balance free and paid access. In 2025, the Summer Update celebrated the game's fifth anniversary by introducing the 2v2 matchmaking mode inspired by the Trackmania World Tour, along with club folder organization for better activity management and new cosmetic packs. The Fall 2025 , launched on October 1, added 25 new tracks with thematic elements like prestige skins, while the Trackmania 2025 integrated 2v2 duo competitions at Games Week, culminating in a for team Solary. These updates maintain the focus on community-driven racing and seasonal progression.

Handheld and Console Ports

The TrackMania series expanded to handheld and console platforms in the late 2000s, adapting its core mechanics to portable devices and motion-controlled systems while prioritizing and touch or tilt inputs over the full PC feature set. These ports retained the franchise's emphasis on time-trial , platforming challenges, and puzzle-solving on stunt-filled tracks, but with simplified controls and environments tailored to hardware constraints. TrackMania DS, released for the on November 21, 2008, in and March 17, 2009, in , introduced a touch-based track editor that allowed players to construct custom courses using over 300 blocks across three environments: , , and . The game featured more than 100 tracks in total, including 75 in Race mode for high-speed competitions, 15 in mode for navigation-based challenges, and 15 in Puzzle mode for strategic block placement and timing. Developed by Firebrand Games and published by Focus Home Interactive, it supported single-player campaigns and local multiplayer but lacked online connectivity, limiting community sharing compared to PC versions. TrackMania Turbo for , a follow-up released on September 24, 2010, in and April 19, 2011, in , shifted focus to simplified racing across four environments—Stadium, , , and —with over 100 tracks emphasizing jumps, loops, and stunts. Unlike its predecessor, it omitted a full track editor, instead offering pre-built courses in Race, , and Puzzle modes to streamline gameplay on the portable hardware. This installment, also developed by Firebrand Games, maintained local multiplayer but similarly excluded online features, further highlighting the ports' reduced multiplayer scope relative to PC counterparts. TrackMania: Build to Race, launched for the on September 24, 2010, in and March 24, 2011, in , incorporated optional motion controls via tilting for steering, alongside traditional button inputs, across six environments including the setting. It included nearly 120 tracks in Race mode alone, plus additional content in Puzzle and modes, totaling over 200 courses, with a track editor unlocked progressively through medal collection. While supporting online multiplayer for up to four players and track sharing—features absent in the DS ports—the game still featured scaled-down complexity in track construction and vehicle physics to accommodate the console's motion-based interface. These adaptations preserved the series' stunt-driven racing essence but with hardware-specific tweaks for intuitive play.

Community and Esports

User-Generated Content

has been a cornerstone of the TrackMania series since its , enabling players to create and share custom tracks that extend the game's lifespan far beyond official releases. Platforms such as ManiaExchange, a community-driven repository, and the Club system integrated into TrackMania (2020), facilitate the upload, download, and organization of these creations. ManiaExchange, operational since the early days of the franchise, hosts a vast library where users contribute tracks compatible with various titles, fostering collaboration and discovery. Similarly, the Club allows players to form groups for sharing tracks directly within the game, including public uploads and club-specific campaigns composed of up to 25 user-made maps. As of November 2025, ManiaExchange features over 240,000 tracks, with 143 new additions in the preceding 24 hours, reflecting sustained community activity across the series. This figure represents only a portion of the total user-generated output, as additional platforms like the in-game services and separate for legacy titles (e.g., TrackMania Nations Forever) contribute to millions of tracks created since 2006. Community-driven daily challenges, such as the Track of the Day—where selects one user-generated track for global competition—and Weekly Shorts, further amplify engagement by providing fresh, short-form content that encourages replayability and skill-building. Tools like Maniaplanet, the underlying platform for TrackMania² and earlier entries, empower users to host dedicated servers and deploy custom campaigns, allowing seamless integration of player-made tracks into multiplayer environments. Maniaplanet supports the configuration of servers with custom content, including zipped track files, enabling organizers to curate experiences without relying solely on official modes. These capabilities, combined with the built-in track editor available in most titles, have democratized , turning passive players into active contributors. The proliferation of has profoundly impacted the series' longevity, sustaining a vibrant nearly two decades after the original release. Innovations like the "ice-block meta," where creators extensively use ice-surfaced blocks to design slippery, high-skill tracks emphasizing precise drifting and acceleration control, have spawned dedicated subcommunities and collaborative projects. Similarly, speedrun records, tracked on platforms like Speedrun.com, push technical boundaries on custom and official tracks alike, inspiring iterative improvements and record-chasing that keep veteran players engaged. This cycle of creation, sharing, and competition ensures TrackMania remains a living platform, with user content often outpacing official updates in volume and variety.

Competitive Scene and Tournaments

The competitive scene of TrackMania originated with its integration into the Electronic Sports World Cup (ESWC) starting in , when TrackMania Nations ESWC was developed as the official tournament edition, featuring 100 tracks in the environment and offered free to players worldwide. This marked the first inclusion of TrackMania in a major international event, held in with a $40,000 prize pool, establishing the game as a viable competitive title focused on time trials and multiplayer racing. Subsequent ESWC editions from 2007 to 2015 continued to feature TrackMania variants, solidifying its presence in organized play and attracting a dedicated player base in , particularly . The TrackMania World Cup, launched in 2020 as part of the TrackMania Grand League (TMGL) circuit, revived the tradition of world championship tournaments following earlier events like the Maniaplanet World Cup in 2016. Evolving into the TrackMania World Tour (TMWT), the event has become the premier annual competition, with the 2025 edition hosted at Paris Games Week on November 1, drawing top international teams for a €18,000 prize pool. Solary's duo of CarlJr and clinched the title, defeating finalists Jetlag, BIG, and Team Nemesis in a high-stakes 2v2 format, highlighting the event's emphasis on coordinated team performance. This victory marked Solary's continued dominance, with CarlJr securing his seventh win. Community-driven leagues, such as the TMGL qualifiers and regional cups feeding into the TMWT, form the backbone of the ecosystem, enabling amateur and semi-pro teams to compete for advancement. These leagues, including historical community-organized events from the TrackMania United era, have collectively distributed prize pools exceeding $100,000 annually in peak years, with 2023 totaling $271,223 across major tournaments. Examples include the Ascension Tournament in 2023, which awarded $94,724, underscoring the scene's financial viability and broad participation. The professional landscape features established teams like Solary, BIG, and Jetlag, alongside standout players such as CarlJr—a Canadian record-holder with over $160,000 in career earnings—and , known for their precision in and track adaptation. In 2025, the competitive format shifted back to 2v2 team play for the TMWT season, a return from solo formats to promote duo synergy and strategic driver swaps, applied across eight months of global qualifiers and playoffs. This evolution, open to both and amateur squads, has revitalized team dynamics and increased accessibility, with ranked matchmaking also adopting the 2v2 structure to align with standards.

Tool-Assisted Speedruns (TAS)

The tool-assisted speedrun (TAS) community in TrackMania emerged prominently with the release of TMInterface around 2010, a specialized program that enables the creation of theoretically perfect runs by automating precise inputs and allowing frame-by-frame analysis and modification of gameplay. This tool, primarily used for titles like TrackMania Nations Forever, has fostered a dedicated subcommunity that produces and shares TAS videos, pushing the limits of the game's physics and mechanics. The TAS community interacts with non-TAS players through shared analyses, influencing standard speedrunning strategies and inspiring human attempts to approach theoretical optima. Additionally, TAS content is frequently covered by prominent TrackMania YouTubers such as Wirtual, who reacts to and discusses these runs, contributing to their visibility within the broader player base.

Reception

Critical Reviews

The TrackMania series has generally received positive critical reception, with aggregate scores on ranging from 74 to 81 across major installments. The original TrackMania (2003) earned a score of 74/100 based on 29 critic reviews, praised for its innovative fusion of , , and puzzle elements that encouraged creative building. TrackMania Turbo (2016) achieved a higher critic score of 79/100 on PC from 13 reviews, lauded for its high-speed time-trial focus and expansive variety. The 2020 reboot, Trackmania, scored 74/100 from 27 reviews, maintaining the series' core appeal while introducing modernized visuals and editors. Critics consistently highlighted the addictive nature of the gameplay loop, emphasizing the "easy to learn, hard to master" that reward precise and replayability through time attacks. The in-game track editor was a standout feature, often described as a powerful tool for user creativity that extended the game's longevity beyond standard campaigns. For instance, awarded TrackMania United an 8/10 in 2007, commending its "mind-blowing speed" and vast content that appealed to enthusiasts. Common criticisms focused on repetitive track designs that could lead to gameplay after extended play, as well as occasional technical issues in online multiplayer modes. gave TrackMania Turbo a 7/10, noting that while the thrills were evident, the emphasis on solo time trials sometimes lacked depth in competitive elements. The 2020 version faced backlash for its subscription model, which critics argued restricted access to creative tools and contributed to content scarcity in the base game. Over time, evolved from acclaim for the series' early in user-generated experiences to more tempered views on later entries, where the and subscription shifts led to fatigue among reviewers accustomed to the original's straightforward accessibility.

Commercial Success

The TrackMania series has achieved significant commercial success through a combination of paid releases, models, and ongoing monetization strategies, attracting millions of players worldwide since its inception in 2003. Early installments, such as TrackMania United Forever released in , contributed to the franchise's foundation with estimated gross revenue exceeding $2.5 million from digital sales alone, reflecting strong initial among PC gamers. By 2023, the cumulative player base across the series had surpassed 48 million, driven largely by free distributions like TrackMania Nations Forever, which garnered widespread adoption as a no-cost entry point. The 2020 reboot, developed by and published by as a free-to-play title, marked a pivotal expansion in accessibility and scale. It rapidly amassed over 5 million players across PC and consoles within its first three years, leveraging seasonal updates and to sustain engagement. It reached a peak of over 22,000 concurrent players on as of November 2023, highlighting sustained popularity. This model transitioned the series toward live-service revenue, with starter access free and premium tiers unlocking advanced features. Under Ubisoft's oversight since 2015, TrackMania has generated substantial income beyond base sales through (DLC) packs and integrations. Seasonal DLC expansions, including track bundles and customization options, have contributed over $4.7 million in Steam revenue for the 2020 edition alone, supporting continuous development. sponsorships and tournament prize pools have further bolstered finances, with over $1 million awarded across 900+ events by 2025, attracting brands to high-profile competitions like the Trackmania World Tour. Regionally, the series enjoys its strongest foothold in , particularly , where developer is based and where it originated as a national staple. French players dominate leaderboards and tournaments, with events like the ZrT Trackmania Cup drawing peak viewership in the tens of thousands and underscoring local cultural resonance. This European emphasis, amplified by Ubisoft's headquarters, has fueled over 70% of the franchise's competitive player base and sponsorship deals.

Copy Protection System

Implementation Details

The copy protection system employed in early TrackMania releases from 2003 to 2008 was based on the suite, developed by Protection Technology Ltd. This solution bound the game to the physical , requiring the original CD or DVD to remain inserted in the optical drive at all times during , including for online multiplayer sessions, to verify authenticity through periodic integrity checks. StarForce operated via low-level kernel-mode drivers installed silently during setup, which interfaced directly with the Windows operating system to enforce these checks and prevent circumvention attempts such as or debugging. These drivers, such as sfdrv01.sys, could conflict with other hardware or software components, leading to system instability, including (BSOD) errors on Windows platforms, particularly when interacting with optical drives or . In response to reported compatibility issues, particularly with emerging operating systems like , released post-launch patches and recommended driver updates from to address kernel conflicts and improve stability, though these did not eliminate the core requirements or all potential hardware interactions. Due to widespread backlash over security vulnerabilities and hardware risks associated with , including a $5 million class-action against major publishers for compromising PC security, transitioned away from the suite after , notably removing it entirely in the TrackMania United Forever update, which introduced a no-disc-check system for upgraded installations.

Controversies and Impact

The copy protection system employed in early TrackMania titles, including the original 2003 release and TrackMania Nations, drew significant user backlash due to reports of system instability such as CD/DVD drive failures, audio glitches, and frequent crashes on Windows systems. Between 2003 and 2006, these issues fueled widespread outrage among players, manifesting in online campaigns and heated forum discussions that highlighted the protection's interference with legitimate . Media coverage amplified the criticism, with outlets describing as part of overly draconian measures that prioritized anti-piracy over user experience; for instance, a 2006 review of TrackMania United awarded the game a 0/10 score exclusively because of the protection's intrusive nature, despite praising the core mechanics. In response, developer provided patches to address some compatibility problems and ultimately abandoned , releasing TrackMania Nations Forever in as a download without any to restore accessibility. The controversies surrounding 's use in TrackMania contributed to a broader rise in , as frustrated users turned to cracked versions to bypass the problematic system, while sparking industry-wide debates on ethics that influenced publishers like to drop it entirely by mid-2006. This shift also paved the way for models in later TrackMania iterations, emphasizing community-driven content over restrictive protections.

Spin-offs

Virtual Reality and Mobile Titles

TrackMania Turbo received a virtual reality update in November 2016, adding support for , , and . This VR mode, known as the TrackMania Turbo VR Experience, introduced 40 exclusive tracks divided into four themed sets—Rollercoaster Lagoon, Canyon Grand Drift, Valley Down & Dirty, and International Stadium—designed specifically for immersive play. Players used motion controllers for intuitive steering and acceleration, enhancing the sensation of high-speed maneuvers like loops and wall-rides, though the experience was limited to a demo-like format without full integration into the base game. A free VR demo was made available on and other platforms, allowing users to sample the four-track introductory set in both arcade and double-driver modes. The implementation emphasized experimental gameplay, with third-person views to mitigate during intense races, but it faced challenges in control precision and hardware accessibility, resulting in low adoption compared to PC version. Reviews noted the thrilling for short sessions but criticized the lack of depth and occasional view-switching issues on loops and jumps. No further VR expansions were developed for the series until potential integrations in later titles, underscoring the prototype nature of this . Mobile adaptations of TrackMania have been sparse and experimental, with the first official entry arriving as TrackMania Blitz in November 2020, a browser-based elimination racer accessible on and devices without downloads as part of the Nano initiative. Developed by Da Nang, it simplified core mechanics for touch and tilt controls, focusing on 60-player showdowns on wacky tracks with cross-play support, but it prioritized casual play over the series' traditional track-building depth. The title was discontinued along with other Nano games in August 2024. Earlier mobile efforts were unofficial or limited, such as community ports of TrackMania Nations to around 2013, which offered splitscreen and multiplayer but suffered from performance issues on mobile , leading to discontinuation by the mid-2010s. These adaptations highlighted ongoing challenges in translating the series' high-speed, block-based racing to touch interfaces, resulting in low long-term adoption and no sustained mobile presence after the 2024 discontinuation. The experimental focus on mobile has kept these titles as niche extensions rather than core releases.

Other Derivatives

In addition to major spin-offs, the TrackMania series has featured crossover content within other Ubisoft franchises. A notable example is the 2012 DLC pack for TrackMania²: Canyon, which introduced Rabbids-themed carts and skins, allowing players to race using characters from the Raving Rabbids series. This integration blended the high-speed racing of TrackMania with the humorous, chaotic elements of the Rabbids, providing cosmetic variety without altering core gameplay mechanics. Official soundtracks have also emerged as derivative media tied to the franchise's events and releases. The 2020 TrackMania game received a dedicated original soundtrack composed by artist Ramova, featuring eight tracks such as "" and "," released digitally to accompany in-game racing and community campaigns. Earlier entries, like the TrackMania original, had soundtracks by H-Pi, including upbeat pieces used in promotional materials and live broadcasts. These albums, often highlighted during seasonal events and tournaments, enhance the auditory experience of player-created content and official campaigns. Merchandise lines have been developed in connection with TrackMania's competitive events and anniversaries. The official TrackMania Store offers apparel, accessories, and collectibles featuring game motifs, with items like t-shirts and phone cases promoted during major tournaments such as the TrackMania World Tour. Limited-edition products, including event-specific hoodies and posters, were available through Ubisoft's former merchandise portal and continue via community-supported outlets tied to milestones like the 20th anniversary celebration in 2023. These items primarily target esports enthusiasts and are sold online to commemorate tournament wins and seasonal updates. Fan-driven derivatives include unofficial remakes of TrackMania² tracks ported to newer iterations like TrackMania (2020), preserving classic layouts without developer endorsement. Community creators on platforms like TrackMania Exchange have recreated environments from TrackMania²: Canyon and , adapting them for modern block sets and sharing them via mappacks for casual play and informal competitions. These efforts, often shared in forums and showcases, foster nostalgia while extending the series' legacy through player ingenuity, though they lack official support or integration into ranked modes.

References

  1. [1]
    LET'S CELEBRATE TRACKMANIA'S 20TH ANNIVERSARY TODAY ...
    Nov 21, 2023 · On November 21st, 2003, Trackmania made its debut, introducing the gaming world to “fun and addictive” online races, fueled by player-created ...
  2. [2]
    Ubisoft Nadeo | Ubisoft (US)
    Founded in 2000 and acquired by Ubisoft in 2009, we are the creators of Trackmania, the cult multiplayer car racing game, and Shootmania, the FPS for everyone.Our Games · About · Our News
  3. [3]
    Ubisoft Nadeo Games
    Trackmania provides seasonal campaigns, playing solo and online with hundreds of opponents, team game modes, skin customization, daily live events, official ...
  4. [4]
    Welcome to the club - Trackmania
    Enjoy a new Track Of The Day (player-made track curated by Ubisoft Nadeo) every day, and play ingame Club activities created by players (campaigns, online rooms ...Trackmania documentation · Trackmania World Tour 2025 · News · Code of Conduct
  5. [5]
    Trackmania - Ubisoft
    Trackmania, created by Ubisoft Nadeo in 2003, is a racing game series known for its multiplayer, track creation, and competitive modes.
  6. [6]
    Trackmania: Willkommen im Club
    Genieße täglich eine neue Strecke des Tages (von Spieler erstellte und von Ubisoft Nadeo kuratierte Strecken) und spiele von Spielern erstellte Ingame-Club- ...Welcome to the club · Trackmania documentation · Kampagne anzeigen · News
  7. [7]
    Trackmania United Review - IGN
    Rating 8/10 · Review by Gord GobleJul 18, 2007 · Of course, no crashes also means no damage modeling, and that's a shame. Interestingly, Trackmania United isn't always about being first to the ...
  8. [8]
    Summer 2025: Update & Changelog - Trackmania
    Jun 27, 2025 · Added Trackmania World Tour 2vs2 game mode to matchmaking. It replaces the 3vs3 game mode. Added Prestige Skin unlock progression display to the ...
  9. [9]
    Trackmania 2020 Review - Is It Good or Bad? | Gamers Decide
    Feb 9, 2022 · Ubisoft Nadeo was known only as Nadeo from 2000 to 2009, when Ubisoft acquired them. Founded by Florent 'Hylis' Castelnérac and still run by ...
  10. [10]
    ShootMania - Interview with Florent Castelnerac, Managing Director ...
    Oct 23, 2012 · Florent Castelnerac, known in the community as Hylis, is the Founder and Managing Director of Nadeo. During his early years in college, ...Missing: origins | Show results with:origins
  11. [11]
    TrackMania Sunrise - Designer Diary #2 - Stunt Car Racer - GameSpot
    May 4, 2005 · For the sequel, French developer Nadeo has rebuilt the ... TrackMania drew inspiration from the classic 1989 racing game Stunt Car Racer.
  12. [12]
    TrackMania Sunrise Designer Diary #1 - The Spirit of SimCity
    May 4, 2005 · However, the simple and thrilling stunt driving remains completely intact. ... Nadeo drew inspiration for TrackMania from classic games. The easy ...
  13. [13]
    The future of Nadeo: creators of Trackmania, Shootmania and ...
    May 27, 2011 · Nadeo might be small, but TrackMania, the virtual Scalextric game they've been building since 2003, is made in a studio of almost cosmic proportions.
  14. [14]
    The Making of: Trackmania | Rock Paper Shotgun
    Apr 17, 2008 · With our audience with French developer Nadeo, specifically development director Florent Castelnerac, reveals that it's not only in the area ...
  15. [15]
    Building on TrackMania | Eurogamer.net
    Sep 14, 2004 · Building on TrackMania. We talk to TrackMania Sunrise developer Nadeo about the original game's success, and its plans for making the sequel ...
  16. [16]
    A History of the Trackmania Series Before its 2023 Reboot
    Sep 12, 2022 · Debuting in 2003, the Trackmania series has had over 15 entries over the last 19 years, each with its own unique game modes.
  17. [17]
    StarForce - PCGamingWiki
    Within the PC gaming community they are most known for their disc-based copy protection originally released in 2000 and used in hundreds of games during the ...
  18. [18]
    An actual interview with Nadeo ! | TMUF-X
    In this part of the interview we get to find out details about TrackMania Forever that many have been wanting to ask since we all saw the features list given in ...<|control11|><|separator|>
  19. [19]
    Trackmania Nations Remake Revealed - Ubisoft News
    Feb 28, 2020 · Announced at the Grand League Finals in Lyon, France, Ubisoft Nadeo took the wraps off its latest project: a remake of the popular Trackmania ...
  20. [20]
    ESWC – Electronic Sports World Cup
    First Esports Free-to-play. In 2006, ESWC and Nadeo became partners to give birth to Trackmania Nations ESWC. This first Esports F2P, with ...Missing: milestone | Show results with:milestone<|control11|><|separator|>
  21. [21]
    History of Trackmania esports scene
    Mar 12, 2021 · The first game in the Trackmania series was released in 2003. The title was developed by Paris-based studio Nadeo, and the title was clearly ...<|separator|>
  22. [22]
    New Trackmania Races to Consoles and PC - Ubisoft News
    Jun 15, 2015 · Ubisoft announced today that the development team at Nadeo is working on Trackmania Turbo, an all-new game in the popular arcade-racing ...
  23. [23]
    Ubisoft acquires TrackMania developer Nadeo - GamesIndustry.biz
    Oct 6, 2009 · French publisher Ubisoft is set to acquire developer Nadeo, the team responsible for hit PC title TrackMania. TrackMania has over 700,000 ...
  24. [24]
    Buy Trackmania Starter Edition for PC | Ubisoft Official Store
    Free delivery 14-day returnsWelcome to the Club! Download Trackmania Starter Access and start racing now in the renowned free-to-play franchise from Ubisoft Nadeo. seeMore.Missing: reboot | Show results with:reboot
  25. [25]
    Starter, Standard and Club access - Trackmania: Welcome to the club
    Starter access is free with seasonal tracks and weekly shorts. Club access includes full campaigns, 1500+ tracks, daily tracks, and more for 1 year.
  26. [26]
    Crossplay in Trackmania | Ubisoft Help
    Jan 10, 2024 · Trackmania supports cross-platform play, allowing you to matchmake with anyone, regardless of the platform they are playing on. Crossplay is enabled by default.Missing: Nadeo | Show results with:Nadeo
  27. [27]
    Trackmania Races to Consoles and Cloud Platforms in 2023 - Ubisoft
    Sep 10, 2022 · New versions of the free-to-play racer/track-builder will feature cross-play, cross-progression, and access to all of the PC version's content.
  28. [28]
  29. [29]
    Summer Update 2025: Trackmania turns 5! - Ubisoft
    Trackmania. Summer Update 2025: Trackmania turns 5! Junio 2025. Enjoy a new campaign, prestige skin, special TOTD & Weekly-Shorts, plus a game update!<|control11|><|separator|>
  30. [30]
    News - Trackmania
    Fall 2025 Season Arrives in Trackmania! Sep 29, 2025 Campaign. TMWT Season Update: Rankings, Playoffs and World Cup. Sep 16, ...
  31. [31]
    Trackmania (@Trackmania) / Posts / X
    Oct 17, 2025 · The Trackmania World Cup 2025 is over at Paris Games Week! Four duos battled for glory, but Solary crossed the finish line first…
  32. [32]
    About Ubisoft Nadeo
    At Ubisoft Nadeo, we develop online high-tech games powered by players. We foster a positive atmosphere at the studio (we earned the best place to work label)Missing: 2015 | Show results with:2015
  33. [33]
    TrackMania Sunrise review | Eurogamer.net
    Rating 9/10 · Review by Tom BramwellNov 28, 2012 · My personal favourite being the repeated time trial bit, where you continuously try and better you own lap on a track whilst other players ...
  34. [34]
    TrackMania Review - GameSpot
    Rating 8/10 · Review by Alex NavarroAug 10, 2004 · There is no collision between cars in the game (both in the single- and multiplayer modes), so essentially you're just racing against collision- ...
  35. [35]
    What is a Seasonal Campaign? - Trackmania documentation
    Each campaign map has 4 medals you can earn: Bronze, Silver, Gold, and the coveted Author medal. By earning medals on the campaign tracks, you can also ...
  36. [36]
    How to use the Map Editor | maniadoc - Maniaplanet Support
    It gives you the possibility to create maps for the game very easily thanks to the block system. This article will quickly explain the interface and lay out a ...
  37. [37]
    TrackMania2 Stadium Out Today - Ubisoft News
    Jun 20, 2013 · track editor to build your own gravity defying tracks and send them out for other players to enjoy. TrackMania2 Stadium Out Today Stadium ...
  38. [38]
    Track Uploads - Trackmania documentation
    The Track Uploads activity can be used to share tracks with either the public or members of the club.
  39. [39]
    ManiaScript | maniadoc - Maniaplanet Support
    Maniascript is a powerful scripting language for ManiaPlanet games, you can write new games modes, plugins for the map editor, or make your manialinks more ...
  40. [40]
  41. [41]
    Multiplayer in Trackmania | Ubisoft Help
    Trackmania multiplayer includes online/local modes with up to 100 players, various modes, and co-op sessions. Console online play may need a subscription.
  42. [42]
    Multiplayer in Trackmania | Ubisoft Help
    Multiplayer in Trackmania. You can enjoy Trackmania with up to 100 players ... medals and track your progression in regional rankings Get the best of ...<|separator|>
  43. [43]
    Stunt Mode Explained - Trackmania documentation
    The Stunt mode is all about car control and the execution of various tricks - jumps, flips, corkscrews, 360 noscopes, etc. - perfectly.
  44. [44]
    Trackmania.io - Track of the day
    Trackmania.io is not affiliated with or endorsed by Nadeo or Ubisoft. All relevant trademarks belong to their respective owners. Consider becoming a Patron!
  45. [45]
    Weekly Shorts and more! - Trackmania
    Dec 17, 2024 · Each Sunday at 6 PM CET, five new tracks will be released, allowing players to race for medals and climb both track and weekly rankings.
  46. [46]
    TrackMania [2003] - IGN
    Rating 5.9/10 · Review by IGNNadeo. Publishers. Enlight Software. Franchises. Trackmania. Features. Online, EAX, User-Generated Content. Initial Release. Nov 28, 2003. Platforms. PC. Genres.
  47. [47]
    TrackMania Download (2003 Puzzle Game)
    The TrackMania server is designed to promote a player community, where fans can enjoy more intense and exciting tracks, created by other gamers like themselves.<|control11|><|separator|>
  48. [48]
    TrackMania Sunrise - PCGamingWiki
    Sep 1, 2025 · Release dates. Windows, April 6, 2005 ... It's also known as TrackMania Sunrise eXtreme, which is a free expansion pack for the base game.
  49. [49]
    TrackMania Sunrise (2005) - MobyGames
    When announced in June 2004, the game was first revealed as a commercial expansion pack for the original Trackmania. However, the graphics engine had been ...
  50. [50]
    TrackMania Sunrise Review - GameSpot
    Rating 8.2/10 · Review by Alex NavarroMay 6, 2005 · This game is all about stunt driving, with loop-de-loops, huge ramp jumps, massive bursts of speed, and general track layouts that seemingly only the most ...
  51. [51]
    TrackMania Sunrise - IGN
    Rating 8/10 · Review by IGNTrackmania. Features. EAX, User-Generated Content. Initial Release. May 5, 2005. Platforms. PC. Genres. Racing, Editor. TrackMania Sunrise News. Latest · Videos.
  52. [52]
    TrackMania Sunrise eXtreme Reviews - Metacritic
    TrackMania Sunrise eXtreme. Released On: Nov 14, 2005.
  53. [53]
    Trackmania Sunrise Extreme Full Expansion : Nadeo - Internet Archive
    Apr 18, 2014 · This free expansion for the arcade-racing/track-building game Trackmania Sunrise includes new tracks, modes, and more track-building features.<|control11|><|separator|>
  54. [54]
    TrackMania Nations: Electronic Sports World Cup - IGN
    New environments, new cars and more, centered around an intense multiplayer feature designed for competition in the Electronic Sports World Cup.
  55. [55]
    TrackMania Nations ESWC (2006) - MobyGames
    Jan 29, 2006 · Trackmania Nations ESWC is a free edition in the TrackMania series, specifically developed for tournament play. It was used in the 2006 edition ...
  56. [56]
    TrackMania Nations ESWC is back! - Maniaplanet
    The TrackMania Nations ESWC pack includes 100 tracks from the solo campaign, re-validated in the TM² Stadium environment.
  57. [57]
    TrackMania Nations ESWC | Nadeo Wiki - Fandom
    Almost one million players registered for the game within weeks from its launch. In March 2007, the game has set a record with 132 players on the same track. ...
  58. [58]
    Electronic Sports World Cup 2006 - Liquipedia TrackMania Wiki
    ESWC 2006 is the fourth edition of Electronic Sports World Cup and the first to include Trackmania. It is held on the weekend of July 1st, 2006.
  59. [59]
    TrackMania United - PCGamingWiki
    Sep 1, 2025 · Release dates. Windows, November 16, 2006. Taxonomy. Monetization, One-time game purchase. Microtransactions, Currency , Free-to-grind. Modes ...
  60. [60]
    TrackMania United Q&A - New Features and an Enhanced Online ...
    Nov 16, 2006 · FC: TrackMania United combines all the gameplay and environments that made TrackMania such a success, plus a new dirt-racing style. Cars won't ...Missing: merger Beeper
  61. [61]
    Trackmania United PC Review - TweakTown
    Rating 90% · Review by Nathan DavisonDec 5, 2006 · Like the Trackmania's before it, United features three main modes of play - Race, Puzzle and Platform. These three modes are basically the same ...
  62. [62]
    Trackmania United Forever on Steam
    Rating 5.0 (1,409) · 14-day returnsTrackMania is the most entertaining car racing game ever. Millions of players play it in single or multiplayer modes.<|control11|><|separator|>
  63. [63]
    TrackMania United Forever Release Information for PC - GameFAQs
    TrackMania United Forever – Release Details ; Platform: PC ; Genre: Racing » Arcade » Automobile ; Developer: Nadeo ; Publisher: Ubisoft ; Release: April 16, 2008.
  64. [64]
    Trackmania United Forever
    Developer. Nadeo. Publisher. Focus Home Interactive. Genre. Racing, puzzle. Game mode. Single-player, Multiplayer. Platform. PC. Release date. April 15, 2008.
  65. [65]
    TrackMania Forever - Games
    Jan 29, 2022 · TrackMania Nations Forever offers a new complete 'Forever' version of the Stadium environment, a complete solo mode and 65 brand new, progressively difficult ...
  66. [66]
    Guide :: TMUF How to install the TMUnlimiter Mod - Steam Community
    Mar 20, 2016 · Originally with only blockmixing, the modification brought us oversized maps & cross-environment mixing; Tomek's updates added changing car ...
  67. [67]
    TrackMania Nations Forever on Steam
    Rating 9/10 (11,519) TrackMania Nations Forever will unite an even larger number of players than the original Nations thanks to its engaging multiplayer modes, innovative online ...
  68. [68]
    TrackMania Nations Forever | GamesIndustry.biz
    Apr 8, 2008 · Developer: Nadeo. Release date: April 16th. Price: FREE. PEGI: TBC. Format: PC. Genre: Racing. About Ascaron Entertainment. From Day One in 1989 ...
  69. [69]
    TrackMania United Forever - PCGamingWiki PCGW
    Sep 14, 2025 · TrackMania (2003) ... It features all content from TrackMania Nations Forever, and both games can play online together via Stadium environment ...
  70. [70]
    Trackmania 2 Canyon - Ubisoft Store
    In stock Free deliveryTrackMania Canyon Standard Edition ; Publisher: Ubisoft ; Developer: Nadeo ; Release date: September 14, 2011 ; Operating System: Windows 10.
  71. [71]
    TrackMania² Canyon on Steam
    Rating 4.5 (1,365) · 14-day returnsDeveloper. Nadeo ; Publisher. Ubisoft ; Released. Sep 14, 2011 ; OS *:Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  72. [72]
    Trackmania 2: Canyon - The People's Racer - Giant Bomb
    Sep 14, 2011 · Improved physics and damage - While it may not be the most realistic racer on the market, TM2does sport an impressive physics engine that is a ...<|separator|>
  73. [73]
    TrackMania 2: Canyon - PCGamingWiki PCGW
    Sep 14, 2025 · All versions require a ManiaPlanet account. Uplay is only used to activate the license, it actually provides the standalone Maniaplanet ...
  74. [74]
    TrackMania 2: Canyon Review - GameSpot
    Rating 8/10 · Review by Ashton RazeSep 21, 2011 · TrackMania 2: Canyon is an exciting arcade ... Solo play consists of 65 tracks, the majority of which are unlocked by obtaining medals.
  75. [75]
    TrackMania² Stadium on Steam
    In stock Rating 4.5 (2,046) Publisher. Ubisoft ; Released. Feb 27, 2013 ; OS *:Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  76. [76]
  77. [77]
    TrackMania 2: Stadium PC review - PCGamesN
    Jun 28, 2013 · There's also a little less flight to the new Stadium car despite assurances that it's the handling you all know and love. It's closer to ...
  78. [78]
    What TrackMania 2 games I need to buy? - Steam Community
    May 31, 2016 · But if you chose to have all existing Maniaplanet TrackMania titles, then I would recommend to register them all on the same Maniaplanet account ...Trackmania 2020 opinion thread :: TrackMania² Stadium General ...Key Already In Use? Every other TrackMania 2 game is working fineMore results from steamcommunity.comMissing: cross | Show results with:cross
  79. [79]
    The TrackMania² Universal Demo is released! - ManiaPlanet Blog
    Jul 11, 2014 · The demo includes 45 solo tracks, multi-environment access, full multiplayer, all editors, and 48h free access to environments you don't own.
  80. [80]
    [E-sports] A Guide to competitive TrackMania - Steam Community
    Apr 21, 2014 · This guide will explain the different competition formats, driving styles and techniques in TrackMania² Stadium.You will also find important ...
  81. [81]
    TrackMania² Valley on Steam
    $$19.99 Rating 3.5 (393) · 14-day returnsJul 4, 2013 · TrackMania² Valley is the third environment of TrackMania², the sequel to Nadeo Studio's online racing phenomenon TrackMania, ...<|control11|><|separator|>
  82. [82]
    Trackmania 2 Valley - Ubisoft Store
    In stock Free deliveryNadeo. Release date: July 4, 2013. Description: The third game of the TrackMania 2; series is taking place in a lush valley with a rally gameplay. Reaching a ...
  83. [83]
    TrackMania 2 Valley set for July 4 launch - Polygon
    Jun 27, 2013 · TrackMania 2 Valley has been given a July 4 release date by Ubisoft and subsidiary developer Nadeo. The auto-track construction racer ...
  84. [84]
    TrackMania 2: Valley dated July 4, developer reveals 65-track ...
    Jun 28, 2013 · TrackMania 2: Valley will launch July 4, developer Nadeo has confirmed. The follow-up to TrackMania 2: Canyon will deliver a 65-track ...
  85. [85]
    TrackMania 2 Valley Is Now Available - DSOGaming
    Jul 4, 2013 · Ubisoft and Nadeo announced tioday the release of the PC racing game TrackMania 2 Valley The game is downloadable through its official ...<|control11|><|separator|>
  86. [86]
    It's time to go in the Valley! - ManiaPlanet Blog
    Jul 4, 2013 · Welcome to the country-style environment with Valley where you'll be able to drive in a beautiful European landscape with birds flying near the ...
  87. [87]
    TrackMania 2 Valley Reviews - Metacritic
    Rating 79% (7) From high speed platform tracks to slow rally tracks, the Valley environment does it all. ... PC. Initial Release Date: Jul 4, 2013. Developer: Nadeo. Publisher: ...
  88. [88]
    TrackMania 2: Valley - PCGamingWiki PCGW
    TrackMania 2: Valley is a singleplayer and multiplayer third-person and first-person racing and tricks game in the TrackMania series. General information.
  89. [89]
    Trackmania² Lagoon on Steam
    May 23, 2017 · Publisher. Ubisoft ; Released. May 23, 2017 ; OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  90. [90]
    Buy TrackMania² Lagoon for PC | Ubisoft Official Store
    Publisher: Ubisoft. Developer: Nadeo ; Description: Trackmania² Lagoon has players racing on raised tracks above a tropical island filled with insane activities.
  91. [91]
    Trackmania 2: Lagoon is corkscrewing its way onto PC on May 23
    May 10, 2017 · Ubisoft are bringing Trackmania 2: Lagoon to Steam, Uplay, and Maniaplanet this month, letting players loose to tear across impossible tracks.<|control11|><|separator|>
  92. [92]
    Trackmania² Lagoon Launch Trailer - YouTube
    May 23, 2017 · Check out the tropical racing action across 65 solo tracks and 6 multiplayer modes on the island of Lagoon! Trackmania 2 Lagoon is available ...
  93. [93]
    Trackmania 2 going tropical with Lagoon this month
    May 9, 2017 · More splendidly silly timetrial racing is coming with Trackmania 2 Lagoon [official site] on May 23rd, Ubisoft have announced.
  94. [94]
    Experience TrackMania² with all environments combined
    Experience TrackMania² with all environments combined. This is a temporary substitute title, while official TrackMania² title by Nadeo is yet not available.Missing: cross | Show results with:cross
  95. [95]
    Trackmania® Turbo on Steam
    In stock Rating 3.0 (1,480) Developer. Nadeo ; Publisher. Ubisoft ; Released. Mar 24, 2016 ; OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  96. [96]
    Trackmania Turbo Reviews - Metacritic
    Rating 81% (52) Mar 22, 2016 · Platforms: PlayStation 4; Xbox One; PC. Initial Release Date: Mar 22, 2016. Developer: Nadeo. Publisher: Ubisoft. Genres: Auto Racing · Full ...
  97. [97]
    Nadeo acquisition | GamesIndustry.biz
    Oct 6, 2009 · LONDON, UK – October 05, 2009. Today, Ubisoft announced the acquisition of the development studio Nadeo, creator of TrackMania®, ...
  98. [98]
    Trackmania Turbo - PlayStation
    Rating and Reviews ; 11% ; Platform: PS4 ; Release: 3/21/2016 ; Publisher: Ubisoft Entertainment ; Genres: Driving/Racing.<|control11|><|separator|>
  99. [99]
    Buy Trackmania Turbo | PC Download - Ubisoft Store
    Test your skills in over 200 tracks, experience immediate fun by challenging your friends at home (offline splitscreen) or online, and share your own tracks' ...
  100. [100]
    Trackmania Turbo Review - GameSpot
    Rating 7/10 · Review by Jason D'AprileMar 28, 2016 · Trackmania Turbo delivers thrills online and off thanks to high speed, crazy tracks, and a unique time trial focus.
  101. [101]
    How's the track editor? :: Trackmania Turbo General Discussions
    Mar 24, 2016 · With TM turbo's editor building PFs isn't as simple as it was in TM united (I gave up), due to its simplicity (needed for ps4 and xbox one ...Editor question, edit parts of the track :: Trackmania Turbo General ...Limited Track Editor? :: Trackmania Turbo General DiscussionsMore results from steamcommunity.com
  102. [102]
    TrackMania Turbo - IGN
    Rating 8.4/10 · Review by IGNTrackMania Turbo Release Date Revealed. Feb 5, 2016. TrackMania Turbo Release Date Revealed. Feb 5, 2016 - Racing towards the release date. TrackMania Turbo ...
  103. [103]
    TRACKMANIA IS NOW AVAILABLE ON CONSOLES AND ON ...
    May 15, 2023 · From now on, you can play Trackmania FOR FREE on your favorite console: Xbox One, Xbox Series X | S, PlayStation®4 and PlayStation®5.<|control11|><|separator|>
  104. [104]
    Trackmania on Steam
    Rating 3.5 (12,211) · 14-day returnsFeb 2, 2023 · RACE SOLO OR WITH FRIENDS • Unlock medals, trophies, and prestige skins. • Climb the leaderboards in the intense versus-style Ranked mode.
  105. [105]
    Trackmania for PS5, Xbox Series, PS4, Xbox One, and Luna ...
    May 11, 2023 · Free-to-play racing game Trackmania will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and Luna on May 15 with cross-play and cross- ...
  106. [106]
    Available accesses for Trackmania | Ubisoft Help
    Locating in-game content for Trackmania. Updated on: 15 May 2023. Your content can be found in different places in-game: Any prestige such as medals, records ...
  107. [107]
    Trackmania Access to Change in 2024 - Mandatory
    Oct 11, 2023 · Starter access users will soon have to make do with just a few circuits in the seasonal campaigns. The levels Standard and Clubwill merge into a single offer.
  108. [108]
    Creating a Club in Trackmania | Ubisoft Help
    Jan 10, 2024 · To create a Club, from the main menu, select Clubs. In the My Clubs section, choose Create Your Club. In the General tab, on the Privacy line, select the ...
  109. [109]
    TrackMania DS &#x2013; AU Interview - IGN
    Jul 27, 2008 · Just as on the PC, TrackMania features a full 3D Track Editor that allows the player to build tracks in all 3 environments in TrackMania DS, ...
  110. [110]
    Review: TrackMania (Wii) - Nintendo Life
    Rating 8/10 Oct 17, 2010 · The recommended way is to simply use your Wii Remote sideways or your Remote and Nunchuk, but if you simply love motion control, you can also ...
  111. [111]
    TrackMania DS | GamesIndustry.biz
    Free 14-day returnsOct 13, 2008 · Release date: November 21st 2008. Price: £29.99. PEGI: 3+ (Expected). Format: Nintendo DS. Genre: Racing. About Ascaron Entertainment. From Day ...
  112. [112]
    TrackMania DS Release Information for DS - GameFAQs
    Rating 75% (38) Platform: DS · Genre: Racing » Arcade » Automobile · Developer: Firebrand Games · Publisher: Atlus · Release: March 17, 2009 · Franchises: Trackmania.
  113. [113]
    Trackmania DS - digitalchumps
    Mar 14, 2009 · There are a total 75 different race tracks in the race mode and 15 in each of the other two modes apiece making a total of 105 tracks. But don't ...
  114. [114]
    TrackMania Turbo for DS - GameFAQs
    Rating 77% (6) Over 100 tracks geared for blazing fast racing actionA each loaded with daring jumps, thrilling loops, crazy ramps, and a host of other insane stunts - are ...
  115. [115]
    TrackMania DS (2008) - MobyGames
    Race with over 100 tracks by yourself or with your friends. The new modes exclusive to the game are Platform, in which you must navigate through complex levels ...
  116. [116]
    TrackMania DS Review - Nintendo World Report
    Mar 23, 2009 · While there's a plethora of single and multiplayer game modes and a track editor, Trackmania's lack of online play makes it fall short of its ...
  117. [117]
    Trackmania: Build to Race Review - GameSpot
    Rating 7/10 · Review by Jane DouglasMar 15, 2011 · The tracks are divided across six environments (stadium, coast, island, desert, snow, and rally), with each offering a single car type--a racing ...
  118. [118]
    TrackMania: Build to Race Review - IGN
    Rating 7/10 · Review by Jack DeVriesMay 5, 2011 · There are three modes, all with a huge chunk of content. The normal Race mode alone has nearly 120 races. There's also a Platform mode that ...<|separator|>
  119. [119]
    TrackMania Exchange
    Welcome to TrackmaniaExchange! This is TrackmaniaExchange. Find here tracks, replays and community content. Log in or register to ManiaExchange to contribute!
  120. [120]
    Welcome to the club - Trackmania
    Create your own Club to share your creations, organize your events and offer your members a never-ending entertainment. Competitions for all levels. Join casual ...Missing: generated | Show results with:generated
  121. [121]
    A beginner's guide to Trackmania—just in time for the World ...
    Nov 23, 2023 · This Nadeo-developed, free-to-play racing title mixed the precision ... You can even jump into the game's Track Editor and build your own tracks ...
  122. [122]
    Using a custom content | maniadoc - Maniaplanet Support
    Once you have created or download a custom content it's normal to use it, to do it when you have the file (usually a "*.zip"), you have to place it on the ...
  123. [123]
    Getting started | maniadoc - Maniaplanet Support
    A dedicated server login is required for internet servers. You can start LAN servers without login. The dedicated login can be created on your Player page.
  124. [124]
    Ice Blocks Collab 1 - TMX - TrackMania Exchange
    Jan 1, 2024 · A little community project that was a fun pass along collaboration. Each mapper created a small ice route section continuing on from the previous section.
  125. [125]
    TrackMania COMPLETE Ice Tutorial. EVERY Trick in the Game!
    Aug 12, 2021 · On this video I tried to show you every common ice technique seperated into four levels! if you have any kind of question, feel free to ask ...
  126. [126]
    Trackmania Grand League World Cup: 2020-2021 - Liquipedia
    May 31, 2025 · It is a revival of past Trackmania world championship tournaments - ESWC (2006-08, 2010-15), the Maniaplanet World Cup (2016) and the ...
  127. [127]
    Trackmania World Cup 2025: The Last Drift Begins!
    Oct 26, 2025 · On November 1st, the world's fastest drivers will face off live from Paris Games Week, at the Dôme de Paris, for the ultimate title: Trackmania ...
  128. [128]
    Trackmania World Cup 2025 - Liquipedia
    Paris. Venue: Dôme de Paris. Prize Pool: €18,000 EUR (≃ $20,879 USD ). Date ... ↑ Solary (2025-10-26). "PuffBros becomes Solary, the two best players in ...
  129. [129]
  130. [130]
    Trackmania World Tour 2025
    CarlJr and Pac, representing Solary, are your 2025 World Champions ! Learn more. Round 1. Round 2.Register Team for TMWT 2025 · TMWT 2025 tournament... · About the tour<|separator|>
  131. [131]
    TrackMania Esports Viewership and Statistics
    TrackMania esports stats ▻ Summary, detailed TrackMania esports viewership, historical statistics, TrackMania esports records, TrackMania total prize pool, ...
  132. [132]
    Largest Tournaments By Prize Pool - Liquipedia TrackMania Wiki
    May 6, 2023 · Largest Tournaments By Prize Pool ; 1 · Ascension Tournament 2023 · Oct 28, 2023. $94,724.10 · France Gwen ; 2 · Red Bull Faster · Jan 24 - Mar 1, 2025.Missing: community leagues
  133. [133]
    Highest Paid Esports TrackMania Players
    Best Esports TrackMania Players by Total Winnings ; 1. us. Zapman. 1. TrackMania Zapman. Free Agent. us. $316 326. TrackMania. Free Agent. $316 326 ; 2. ca. Carl ...Missing: annual | Show results with:annual
  134. [134]
    Trackmania World Tour 2025 Is back in 2v2 - Ubisoft
    We are delighted to launch the 2025 esports competitive season of the Trackmania World Tour and announce the highly anticipated return of the 2-drivers team ...
  135. [135]
    Trackmania World Tour 2025 returns in 2v2 on Toornament
    Apr 3, 2025 · The new season sees the highly anticipated return of the 2-drivers team format. During the 8 months of competition, teams will defend their colors.
  136. [136]
    Trackmania Reviews - Metacritic
    Rating 74% (27) The ice and plastic surfaces were very unpleasant to play on. These additions make the game more difficult than its predecessors. But i liked the for what ...
  137. [137]
    Trackmania Review - IGN
    Rating 7/10 · Review by Alex Santa MariaJun 30, 2020 · You can play on official tracks and use a simplified map editor entirely for free, but most other things require either the “Standard” or “Club” ...
  138. [138]
    Trackmania United Forever - Steam Revenue Calculator
    We estimate that Trackmania United Forever made $2,496,127.68in gross revenue since its release. Out of this, the developer had an estimated net revenue of ...
  139. [139]
    How many copies did Trackmania sell? — 2025 statistics - LEVVVEL
    May 23, 2024 · Trackmania sold 333,000 units on Steam. · Trackmania has reached 5 million players across PC and consoles. · Trackmania has achieved over $4.7 ...
  140. [140]
    The only racing game series I've ever cared about has hit the 5 ...
    May 25, 2023 · The only racing game series I've ever cared about has hit the 5 million player milestone, now bring on the dubstep. Trackmania 2020 is a fun ...
  141. [141]
    Steam charts - Trackmania - SteamDB
    Rating 76% (18,119) · Free · WindowsSteam player counter indicates there are currently 2222 players live playing Trackmania on Steam. Trackmania had an all-time peak of 22128 concurrent players on ...
  142. [142]
    Trackmania (2020) Top Players & Prize Pools - Esports Tracker
    Release Date: 2020 ; Prize Money Awarded: $1,079,937.59 From 911 Tournaments ; Recorded Date Range: 2020-07-06 to 2025-11-02 ...Missing: annual | Show results with:annual
  143. [143]
    Top Player Rankings from France for TrackMania Nations
    Top Player Rankings from France for TrackMania Nations ; 1. France Carl · Dorian Vallet ; 2. France Dridrione · Adrien Auxent ; 3. France Lign · Simon Ferreira ; 4.
  144. [144]
    Software protection against copying and cracking. Anti-cheats for ...
    StarForce copy protection products provide reliable protection forthen application source code against reverse engineering and cracking.
  145. [145]
    Troubleshoot Sfdrv01.sys Issues (Free Download) - EXE Files
    Most of the issues concerning sys files involve Blue Screen of Death (BSOD) errors. These types of sfdrv01.sys errors can be cause by hardware ...
  146. [146]
    Windows Vista RTM Software Compatibility List | PDF - Scribd
    Rating 5.0 (1) o Run the Star-Force driver update tool for Vista Beta testers. o Restart your computer o Play the game using TrackMania Nations ESWC.exe. Use the launcher to ...
  147. [147]
    Ubisoft no longer using Starforce protection - GamesIndustry.biz
    Apr 18, 2006 · Last month, Ubisoft, which was the largest publisher of Starforce protected titles, was hit with a USD 5 million lawsuit relating to potentially ...
  148. [148]
    Ubisoft officially dumps Starforce - GameSpot
    Apr 14, 2006 · At the end of March, the company was slapped with a $5 million lawsuit by gamers who claimed that Starforce's DRM system compromised the ...
  149. [149]
    StarForce makes PC gaming hard... and it kills kittens - Yahoo Finance
    ... draconian DRM schemes or CD copy protection" offered by companies like StarForce, but they've incurred StarForce's juvenile wrath for their abstention.On ...
  150. [150]
    StarForce causes 0/10 review for game - Yahoo News Singapore
    Dec 12, 2006 · Apparently the company that produced Trackmania United didn't get the memo about StarForce copy protection being considered by many as malware.
  151. [151]
    Ubisoft Drops StarForce Protection From Upcoming Releases
    The news comes in the wake of a $5 million lawsuit against Ubisoft filed by gamers, who claim that StarForce's DRM system compromised the security of their PCs.
  152. [152]
    Trackmania Turbo now supports VR on PS4, Oculus Rift and HTC Vive
    In addition a free VR demo, offering four tracks, is available to those yet to pick up the Ubisoft racing game. The demo features the Rollercoaster Lagoon ...
  153. [153]
    Driver seat view In VR :: Trackmania Turbo General Discussions
    Nov 10, 2016 · You can't change your view in VR- the game decides on the odd occasion to change it from 3rd person to bumper cam on certain loops, jumps and walls.First person :: Trackmania Turbo General DiscussionsRunning in VR :: Trackmania Turbo General DiscussionsMore results from steamcommunity.com
  154. [154]
    Trackmania Turbo(VR Content) - THE VR GRID
    Rating 6.5/10 · Review by Ryan OuelletteDec 13, 2016 · The VR missions are comprised of 4 differently themed stages, each with 10 tracks to race in as well as 2 modes to try these courses out in.Missing: 2017 | Show results with:2017
  155. [155]
    Official Trackmania Mobile Game launched today - Reddit
    Jan 5, 2022 · Challenge your friends to a high-speed elimination race and show off your wheel skills on any devices and without download on Trackmania ...Tmnf on an android device : r/TrackManiaTrackMania on AndroidMore results from www.reddit.com
  156. [156]
    Trackmania Latest Version for Android/iOS APK - TapTap
    Free Now! Download the APK of Trackmania Latest Version. Read reviews and learn more about Trackmania. Enjoy the best Racing,eSports,Multiplayer experience.
  157. [157]
    TrackMania Android Port - APK Download [FREE] - YouTube
    Jul 9, 2013 · Trackmania ported to Android and running flawlessly on Nexus 4. The game features: - 2 player splitscreen mode - Multiplayer - 7 different ...Missing: iOS 2015
  158. [158]
    Rabbids Just Keep Invading - Lost Video Games - WordPress.com
    Feb 3, 2012 · Ubisoft is bring some Raving Rabbids over to the game TrackMania 2 in the form of DLC. So if you ever felt the urge to race as a Raving Rabbid ...
  159. [159]
    Rabbids Cart Trailer - TrackMania 2 Canyon - YouTube
    Jul 20, 2012 · Buy now: http://www.maniaplanet.com/store/trackmania To get all the news and updates, join the TrackMania community: Bookmark us: ...Missing: DLC | Show results with:DLC
  160. [160]
    Trackmania Soundtrack: Out Now!
    Jul 2, 2020 · If you enjoy the upbeat music you hear during your runs, we're pleased to announce that the Trackmania soundtrack is already out. To create the ...<|control11|><|separator|>
  161. [161]
    Trackmania (Original Game Soundtrack) - Album by Ramova
    Jul 1, 2020 · 1. Chassis · 4:50 ; 2. Duct Tape, Take the Wheel · 4:20 ; 3. Opening Ceremony · 3:28 ; 4. No Invites to This Party · 4:38 ; 5. Paradigm · 4:55.
  162. [162]
    Trackmania Original Soundtrack | H-Pi - Bandcamp
    Free deliveryTrackmania Original Soundtrack by H-Pi, released 21 November 2003 1. Trackmania Main Title 2. Trackmania Speed Edit 3. Trackmania Speed Race 4.
  163. [163]
    Trackmania Store - Official Trackmania Merchandise Shop
    Our collection includes high-quality apparel, accessories, collectibles, and home decor, all featuring the iconic designs and symbols from Trackmania. From ...Trackmania Cloth · Trackmania Accessories · Trackmania Cases
  164. [164]
    High/good quality tm merch? - TrackMania - Reddit
    May 19, 2024 · Since the Ubisoft merch store shut down, the only way to get official march is by contributing to the game in some way, winning a giveaway ...I am making some trackmania related merch designs and this one is ...Found this old trackmania shirt in my closet. It's official, from ... - RedditMore results from www.reddit.com
  165. [165]
    Plant B, I smoke mid - TMX - TrackMania Exchange
    Jul 5, 2020 · This is a remake of my old track from 2014, called "Plant B, I smoke mid". It is a technical league track that was played in ESL CPS 13 round 1 ...
  166. [166]
    TrackMania Turbo Review
    Review discussing how cars and handling are tied to the environment with no option for alternatives in TrackMania Turbo, exemplifying the series' traditional design.
  167. [167]
    TrackMania Exchange
    Official community platform for sharing tracks, replays, and records in Trackmania.
  168. [168]
    TMNF Exchange
    Community exchange site for TrackMania Nations Forever records and tracks.
  169. [169]
    TMInterface
    Official page for TMInterface, describing it as the de facto standard TAS tool for TrackMania Nations and United Forever, allowing replay, analysis, and modification of runs.
  170. [170]
    TMInterface - TrackMania Nations Forever Resources
    Speedrun.com resource page for TMInterface, detailing its use as a state-of-the-art TAS tool for achieving faster runs in TrackMania Nations Forever.
  171. [171]
    WirtualTV - YouTube
    YouTube channel of Wirtual, featuring videos reacting to and analyzing TrackMania TAS runs, highlighting their community impact.
  172. [172]
    A12 Tutorial: Uber Bug Secrets Revealed
    YouTube tutorial explaining the Uberbug exploit in Trackmania, including how it allows for shortcuts and extreme speeds.
  173. [173]
    Air-control in Trackmania
    Guide on mandatory.gg detailing techniques to control car flight and minimize air time, including airbraking and related strategies.
  174. [174]
    Obvious Trackmania Shortcut Discovered After A Decade
    YouTube video by Wirtual documenting a shortcut discovered over a decade after the track's release, impacting world records.