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Warframe

Warframe is a developed and published by the Canadian studio . First released in open beta for Microsoft Windows on March 25, 2013, it has expanded to platforms including (November 15, 2013), (September 2, 2014), (November 20, 2018), (November 26, 2020) and (April 13, 2021), and (February 20, 2024). Set in the expansive Origin System—a universe inspired by the System—the game follows the Tenno, an ancient race of cryo-sleeping warriors who pilot customizable biomechanical suits called Warframes to combat warring factions such as the militaristic Grineer, the technocratic , and the bio-organic Infested. Core gameplay revolves around fast-paced, parkour-enhanced action, where players undertake cooperative or solo missions involving objectives like extermination, defense, and resource gathering, utilizing a vast arsenal of modifiable s and Warframe abilities for tactical combat, stealth, or . The title emphasizes deep , including Warframe mods, crafting, and open-world zones like the Plains of Eidolon and Orb Vallis for exploration activities such as and . supports squads of up to four players, with ongoing updates introducing new story content, Warframes, and events to evolve the narrative-driven universe. As of November 2025, Warframe has attracted over 80 million registered players, establishing it as a landmark in live-service games through its model supported by optional cosmetic and convenience microtransactions.

Setting and Plot

Universe and Factions

The Warframe universe is a setting centered in the Origin System, the solar system of a distant future , where remnants of a once-dominant struggle amid the ruins of advanced and cosmic horrors. This backdrop encompasses a rich tapestry of conflict, , and biomechanical wonders, shaped by the legacy of the Orokin Empire, an autocratic society that achieved unparalleled technological and biological mastery during its . The Empire's expansion relied on exploiting the Void—a chaotic, extra-dimensional realm that granted immense power but carried unpredictable dangers—and led to the creation of artificial lifeforms and protocols that ultimately sowed the seeds of its downfall. The timeline of the universe begins with the Orokin Era, a period of prosperity and conquest where the Empire colonized the Origin System's planets, including , Mars, , and , transforming them into opulent towers and resource hubs. Facing overpopulation and resource scarcity, the Orokin developed the Sentients, adaptive machines sent to terraform the distant Tau System, only for these creations to evolve and rebel, igniting the Old War—a cataclysmic conflict that threatened total annihilation. To counter the Sentients' ability to adapt to Orokin weaponry, the Empire engineered Warframes, biomechanical suits infused with the parasitic Infested strain known as Technocyte, and harnessed the Tenno: a cadre of Void-empowered children survivors from the catastrophic Zariman Ten-Zero incident, a void-jump ship that exposed passengers to the Void's energies, granting them transference abilities to pilot Warframes remotely. The Orokin also implemented , a ritual allowing transfer to new bodies for effective immortality among their elite, reinforcing their hierarchical society divided by castes. Despite the Tenno's victories, the war's end precipitated the Empire's collapse, as internal purges—including the Tenno-executed "" against Orokin executors—shattered its structure. In the ensuing Collapse Era, the power vacuum birthed rival factions vying for dominance. The Grineer, descended from the Orokin clone armies originally designed as disposable soldiers, evolved into a brutish, expansionist empire ruled by the twin , their genetic causing mutations and fanatical loyalty; they control planets like Mars and , enforcing order through sheer military might. The , originating from the Orokin merchant caste, became a profit-obsessed technocratic worshiping consumerism as divinity, operating from fortified outposts on and , where they deploy robotic proxies and exploit ancient artifacts for commerce. The Infested represent an uncontrolled viral hive-mind born from Orokin bioweapon experiments with Technocyte, spreading across derelict sites like Deimos and , mutating life into , assimilating swarms driven by primal expansion. The Sentients, led by entities like Hunhow and Natah, persist as adaptive invaders from , their fragmented remnants seeking vengeance after the Old War's defeat, infiltrating the system through void rifts. Amid this chaos, the Tenno—ancient warriors in stasis, their Operators embodying Void-touched youth—emerge as enigmatic guardians, their hidden enclave in the Void's depths influencing the balance without fully aligning with any side. Key locations beyond the planets include the Void itself, a surreal concealing Orokin relics like (the Empire's moon-capital) and the liminal Duviri paradox, a dreamlike realm born from Void anomalies where time and reality fracture. The post-New War era, following a resurgence of Sentient aggression that briefly united unlikely allies against a puppet Orokin revival, marks a fragile recovery. Void energy remains a double-edged force, fueling Tenno abilities while spawning entities like the enigmatic Man in the Wall, blurring lines between ally and threat. This timeline—from Orokin's zenith of innovation to the fragmented, factional strife of the present—underscores themes of hubris, adaptation, and the perilous cost of transcendence, with the Origin System's diverse biomes and ruins serving as battlegrounds for ongoing existential struggles.

Main Story Quests

The main story quests in Warframe form a linear narrative arc that chronicles the Tenno's awakening, self-discovery, and ongoing struggles against ancient threats in the Origin . These quests, developed by , progressively reveal the lore of the Tenno, their symbiotic relationship with Warframes, and the broader conflicts involving factions like the Sentients and Orokin remnants. Central themes of , , and perpetual cycles of underpin the progression, as the Tenno confront personal traumas and invasions. The foundational quest, The Second Dream (released December 2015), marks the Tenno's initial awakening from a protective known as the Second Dream. In this arc, the Sentient leader Hunhow allies with the vengeful to target the Tenno by locating the Orokin Reservoir on the , where the Operators—the true youthful forms of the Tenno—reside in cryogenic slumber. Key events include the Tenno's journey to the Reservoir, a confrontation with Hunhow's forces, and the Operator's emergence, shattering the illusion that Warframes are the sole wielders of Void powers. This quest develops the Operator's identity as a child survivor of the Zariman Ten incident, while hinting at the Lotus's hidden Sentient origins as Natah, setting up themes of concealed betrayal and the cyclical resurgence of the Old War between Orokin and Sentients. Hunhow emerges as a primary , embodying the unending vendetta against the Tenno who once defeated his kind. Building on this revelation, The War Within (released November 2016) delves into the 's internal and external maturation amid Grineer aggression. The , guided by the Red Veil's Teshin, ventures to the Kuva Fortress to rescue allies and confront the , who seek to exploit Tenno powers through Kuva rituals. Through trials on the and in the Void, the unlocks advanced abilities like and navigates moral choices via the Alignment system, reflecting personal growth from sheltered child to empowered warrior. The Lotus's guidance falters as her protective instincts clash with the 's independence, deepening themes of identity through self-mastery and betrayal via Orokin manipulations exposed in flashbacks. This quest solidifies the 's role in breaking cycles of control, while introducing the as opportunistic tyrants in the broader war. The Sacrifice (released June 2018) explores the origins of Warframes through the sentient prototype Excalibur Umbra, bridging the 's past with the Orokin era. Tasked by the Lotus to investigate Umbra's disturbances, the Operator delves into Umbra's memories, reliving the Orokin scientist Ballas's betrayal of his lover Margulis, an ally of the Tenno, and the creation of Warframes as biomechanical prisons for infested flesh to combat Sentients. The climax involves a sacrificial where the Operator frees Umbra's vengeful spirit from torment, allowing its autonomy. Ballas is established as a cunning , driven by and Orokin , while Umbra's arc highlights themes of through reclaimed and betrayal in familial and imperial contexts. The quest reinforces cycles of war by linking Sentient threats to ongoing Orokin legacies of exploitation. The epic The New War (released December 2021) escalates to a system-wide invasion by Sentients under Erra, Hunhow's daughter, and the resurrected Ballas, who reprograms the —revealed fully as Natah—into the tyrannical . The allies with the alternate-timeline , a non-Void-exposed survivor from the Zariman, to rally factions against the occupation of and other planets. Key events include guerrilla resistance on , a railjack assault on Sentient strongholds, and a climactic confrontation where the and thwart Ballas's plan to eradicate non-Sentient life. Erra's adds layers to Sentient motivations, portraying them as adaptive invaders scarred by the Old War, while the 's introduction explores dual identities and the 's reliance on others. Themes of betrayal peak with the Lotus's possession and redemption, underscoring cycles of war as invasions mirror ancient Orokin expansions. Post-New War arcs continue the narrative starting with Angels of the Zariman (released April 2022), where the derelict Zariman Ten Zero reemerges, haunted by Void entities and the enigmatic Man in the Wall. The confronts childhood memories of the ship's disaster, allying with survivors like the Holdfasts to purge infestations and seal rifts, uncovering the Void's corrupting influence on the Tenno's origins. This quest deepens identity themes through trauma revelation and betrayal by the Man in the Wall's manipulative whispers, perpetuating war cycles via the Zariman's role as a Void conduit. The Duviri Paradox (released April 2023) introduces a time-looped realm within the Void, ruled by the despotic yet childlike Dominus Thrax, as a manifestation of the 's unresolved trauma. The , empowered by Duviri's cycles of death and rebirth, leads a rebellion across shifting Orowyrms and landscapes to dethrone Thrax and escape the paradox. Revelations tie Duviri to the Zariman incident, with Thrax as a echo of Orokin authority. This quest develops the and 's intertwined identities, emphasizing resilience against eternal recurrence, and reinforces themes of cycles of war through Duviri's simulated conquests that echo real-system conflicts. Whispers in the Walls (released December 2023) shifts to a murder mystery in Albrecht Entrati's hidden labs on Deimos, investigating the Man in the Wall's escalating interference. The , aided by Loid Forun and the Entrati family, uncovers Albrecht's experiments with alternate realities and the Wall's bid for dominance, leading to alliances against Infested horrors. Ballas's lingering influence and the Wall's impersonations heighten betrayal motifs, while identity is probed through the Tenno's evolving purpose amid multiversal threats, tying into war cycles via Orokin hubris. The Lotus Eaters (released August 2024) serves as a prologue to Warframe: 1999, focusing on the Lotus's duality as Natah amid a disturbance in the Man in the Wall's domain. The aids in restoring her post-Narmer, confronting echoes of Sentient heritage and Tenno bonds. This short arc reinforces themes of identity through the Lotus's internal struggle and betrayal's aftermath. The (released December 2024) advances the narrative into a historical divergence, with the transported to Höllvania on December 31, 1999, during a lockdown by the alien Scaldra faction amid the Techrot infestation threat. Teaming up with the —a of Protoframes including , Aoi, Amir, Quincy, Leticia, and Eleanor—the searches for Dr. Albrecht Entrati while navigating a tied to an impending nuclear catastrophe. Key events involve combat against Scaldra forces and Infested, interrogations, and moral dilemmas centered on Major Neci , possessed by the entity known as the Indifference. The quest explores themes of sacrifice, time manipulation, and alternate histories, with the using powers from Duviri to attempt rewriting the loop and averting disaster for the members. The Old Peace (released December 2025) sees the Operator delving into long-forgotten memories of the Tau System to track Albrecht Entrati, uncovering the brief period of peace treaty between Sentients and Orokin during the Old War. Confronting Sentient threats such as the colossal Hunhullus war machine and the deadly Dactolyst, the Operator navigates moral choices involving characters like Valdur and Adis, including decisions about returning Adis to the Academy. This quest deepens themes of identity through the exploration of suppressed recollections and betrayal in the fragile alliances of the past, while highlighting cycles of war by illustrating the temporary and ultimately doomed nature of peace amid ancient interstellar conflicts.

Gameplay

Core Mechanics

Warframe's core mechanics emphasize fluid, high-mobility gameplay intertwined with strategic customization and resource management, allowing players to navigate dynamic environments and optimize their loadouts for various challenges. The movement system forms the foundation of player agency, enabling acrobatic traversal that rewards skillful positioning and evasion. Basic locomotion includes sprinting for increased speed, which varies by Warframe and can be toggled in settings, alongside crouching to reduce profile height for stealth or sliding under obstacles by combining crouch with directional movement. Jumping provides vertical mobility, with double jumps recharging upon landing, while rolling—activated by tapping sprint—mitigates 75% of incoming damage and grants temporary knockdown immunity. Advanced parkour elements elevate traversal into a core combat enabler. Bullet jumping, performed by crouching and then jumping, propels players forward with significant momentum and inflicts 100 Blast damage in a 3-meter radius on impact, facilitating rapid repositioning. Aim gliding slows descent for up to 3 seconds when aiming mid-air, enhancing precision during falls or pursuits, while wall latching—accessed via wall dash into aim—allows adhesion to surfaces for 6 seconds, sharing a cooldown with gliding for seamless transitions. Wall dashing itself, triggered by sprinting into a wall followed by jump, enables horizontal or vertical bursts along surfaces, promoting creative pathing in three-dimensional spaces. Specialized modes like Archwing provide 3D flight at 55 meters per second in zero-gravity environments, retaining momentum for agile maneuvering, whereas Railjack introduces vehicular space combat with similar fluid controls adapted for ship piloting. The modding system serves as the primary customization layer, allowing players to enhance Warframes, weapons, and companions through equippable cards that modify stats such as damage, health, or utility. Each mod occupies a single slot in an item's upgrade menu and imposes a "drain" cost that deducts from the equipment's total capacity, typically starting at 20 for base Warframes and scaling with rank. Upgrading mods via fusion increases their potency but also raises drain, necessitating careful balancing to avoid exceeding capacity limits. Polarity matching optimizes this economy: aligning a mod's polarity (e.g., Vazarin or Madurai symbols) with the slot reduces drain by 50%, indicated by a green glow, while mismatches increase it by 25%, encouraging players to use Forma—a crafting item—to reshape polarities for efficient builds. Orokin Reactors and Catalysts double capacity for Warframes/companions and weapons respectively, installed permanently via the Arsenal to accommodate more powerful mod configurations without removal. Resource management underpins progression through a multifaceted economy centered on Credits, , and upgrade components. Credits, the universal currency, are earned primarily through completions—yielding 1,000 base plus 100 per minimum enemy level—supplemented by enemy drops, container loot, and high-yield activities like The Index (up to 250,000 per round) or Arbitrations (50,000 daily). They fund purchases, crafting in the , and mod , with boosters doubling gains for efficiency. , essential for mod upgrades, drops from enemies (15-80 units) and rewards in arenas, Sorties (up to 4,000), or by dissolving unused mods/Rivens, with costs escalating by rarity (e.g., 30,690 Endo for a maxed rare mod). Farming occurs via standard missions for general resources and Void Fissures, where collecting 10 Reactant per run grants Void Traces to refine relics, indirectly boosting prime part acquisition that can be sold for Credits. Orokin Reactors and Catalysts, crafted from rare components like Neural Sensors or over 23 hours, or obtained via Nightwave (75 Creds each), are pivotal for capacity expansion, with s requiring 35,000 Credits for Reactors and 25,000 for Catalysts. Energy mechanics power Warframe abilities, fostering tactical depth in ability deployment and synergy with close-range combat. Each Warframe possesses four abilities with base energy costs up to 100, drawn from a limited pool that scales with rank and mods like (increasing capacity to 300+). Energy regenerates slowly but is primarily restored by collecting blue energy orbs dropped by enemies or generated via abilities, with mods such as , which converts 50% of Health Orbs picked up into Energy (or 75% for the Primed variant), and vice versa. Efficiency mods reduce casting costs by up to 75% (minimum 25% of base), while , , and Strength mods further tailor ability performance. Synergy with melee systems arises through combo mechanics: building a melee combo multiplier (up to 12x) via attacks and parries enhances certain ability damages at a 1:0.25 ratio without depleting the counter, and successful parries add combo points to sustain this boost, enabling seamless integration of powers like exalted weapons with fluid melee chains.

Combat and Missions

Combat in Warframe revolves around a fluid blend of and ranged engagements, where players utilize Tenno weaponry to execute , apply effects, and perform defensive maneuvers against waves of enemies. Melee systems emphasize close-quarters tactics, with normal attacks forming a looping pattern that advances the player forward, while attacks deliver spinning multi-target slashes for increased . Aerial and attacks extend combo potential, with heavy slams inflicting the Lifted to suspend foes, scaling in duration with the combo multiplier. Gunplay integrates seamlessly, allowing instant switching between firearms and melee via input triggers, where primary and secondary weapons fire projectiles that can proc status effects like , which amplifies damage by up to 325% through stacking, or , which deals ticking over 6 seconds while stripping armor and inducing panic. mechanics enable automatic blocking when aiming at incoming attacks, negating up to 100% within a weapon-specific angle, complemented by tactical dodges that maintain melee range without interrupting combos. Finishers provide high-damage executions on staggered or downed targets, featuring custom animations that render the player invulnerable during the sequence. Enemy factions present diverse tactical challenges, each with unique defensive and offensive traits that influence combat strategies. The Grineer, a cloned military force, excel as armored tanks, with units like Heavy Gunners and Bombards absorbing significant punishment through high armor and health pools, often requiring corrosive or impact damage to strip defenses effectively. proxies, such as MOAs and Ospreys, rely on energy shields for protection, deploying regenerating barriers that demand rapid shield-piercing weapons or abilities to expose their fragile robotic chassis beneath. Infested hordes swarm in mutated masses, coordinated by a hivemind that alerts nearby units upon detection, overwhelming players with aggressive chargers, leapers, and explosive ancients vulnerable to slash and for . Sentients adapt dynamically to threats, gaining up to 90% to four damage types at health thresholds, indicated by core color changes, though void damage resets these adaptations entirely. Missions structure player engagements around varied objectives, fostering replayability through procedural generation and faction-specific encounters. Exterminate tasks require eliminating a fixed number of enemies before extracting, emphasizing efficient clearing of rooms. Survival pits players against endless enemy waves, where life support capsules must be activated periodically by defeating foes to extend endurance. Defense involves safeguarding a mobile or static objective across escalating waves, with rotations every five minutes introducing new enemy types. Spy missions demand stealthy infiltration to hack multiple data vaults without detection, where alarms trigger reinforcements and void corrupted data. Assassination focuses on locating and defeating a prominent boss unit amid standard enemies, often culminating in unique fight mechanics. Alerts appear as time-limited nodes with enhanced rewards, lasting 30-70 minutes, while invasions allow players to align with Grineer or Corpus against the opposing faction in modified mission variants like exterminate or defense for territorial gains. Endgame modes elevate combat intensity for veteran players, introducing scaled threats and competitive elements. Steel Path augments all standard missions with level 100+ enemies, boosting health and shields by 250% for a grueling test of builds and coordination, accessible after completing the . Conclave offers PvP arenas in balanced environments, featuring modes like for free-for-all Oro collection or Cephalon Capture for team-based objectives across 21 maps, with restricted loadouts to emphasize skill. s deliver daily high-stakes challenges across three escalating missions at levels 50-100, incorporating modifiers such as radiation hazards or reduced Warframe energy, rewarding completion with Rivens and .

Progression and Customization

In Warframe, player progression is primarily tracked through the Mastery Rank system, which serves as an account-wide level reflecting experience with the game's equipment and content. Players earn Mastery points by gaining affinity—experience points—from leveling up unique Weapons, Warframes, Companions, and other gear to their maximum rank of 30, with each rank providing points toward the overall total (for example, Weapons grant 100 points per rank, while Warframes grant 200). Additional one-time points come from completing Star Chart missions. Upon accumulating sufficient points, players must pass a Mastery Rank test, often involving challenges like stealth eliminations or timed survivals, to advance ranks from 0 to 30; these tests can be practiced in Cephalon Simaris' Sanctuary Onslaught. Higher Mastery Ranks unlock practical benefits, such as additional loadout slots for quick equipment swaps (starting at Rank 2 and increasing periodically), access to advanced Weapons like the Acceltra at Rank 8, enhanced trading limits, and cosmetic items including emotes and color palettes. Reaching True Master status at Rank 30 grants exclusive perks, including the Umbra Forma for mod capacity boosts and daily blessings from the True Master's Font. Recent updates as of 2025, such as The Old Peace, introduce Operator remasters and new Warframes that expand customization and progression paths. Acquiring new Warframes forms a core part of progression, typically beginning with obtaining blueprints from various in-game sources before crafting in the using resources. Standard Warframes can be purchased as blueprints from the with Credits, rewarded from boss fights (e.g., the Lieutenant Lech Kril on War, Mars, drops component blueprints), or earned through quests and alerts. Prime variants, enhanced Orokin-era versions with improved stats and cosmetics, are obtained by cracking Void Relics in missions to reveal Prime part blueprints, which are then assembled like standard frames. factions offer augment mods that enhance specific Warframes as high-standing rewards, earned via daily standing from missions and medallion scans. These systems encourage and , with crafted Warframes requiring 12 to 72 hours of build time depending on components. Customization enhances personalization within the Orbiter's and other hubs, allowing players to tailor Warframes and gear for both function and aesthetics. Appearance options include recoloring with palettes (over 50 base colors plus premium sets), applying skins that alter textures and models (e.g., Deluxe skins like the Aoxakura for ), and attaching ornaments such as syandanas or helmets for visual flair. management in the enables saving up to 12 configurations per category (Warframes, primary Weapons, etc.), each with independent mod setups, colors, and attachments, facilitating rapid swaps during missions. The Orbiter serves as a central for these adjustments, integrating with the for crafting and the for purchasing , emphasizing "Fashionframe" as a community-driven aspect where TennoGen items—player-created designs—add unique attachments and patterns. Mods provide brief optimization ties, influencing builds without altering core visuals. Endgame content extends progression through challenging loops that reward specialized gear and resources. are elite, endless mission variants hosted by the Arbiters of Hexis, unlocked after completing the , featuring modifiers like no revives without Resurgence Burdens from Arbitration Drones and scaled enemy difficulty matching standard missions. Success yields Vitus Essence for the Arbitration Honor shop, offering items like Archgun Rivens, Aura Forma blueprints, and cosmetics such as the Atterax Telos Skin. Kuva Lich and Sisters of Parvos hunts introduce personal boss adversaries: Liches spawn from mercy-killing Grineer Larvlings in level 20+ missions (post-War Within), while Sisters emerge from Corpus Candidates in Granum Voids (post-Call of the Tempestarii); both invade planets, steal loot, and require Mod sequences—deciphered from relics and thrall kills—to weaken and confront in Railjack missions. Defeating them provides Kuva/Tenet Weapons (e.g., Kuva Hek with progenitor Warframe damage bonuses) or Ephemeras, with conversion options for allies. Incarnon weapons, introduced in the Angels of the Zariman update, evolve through a progression where players complete challenges with the base weapon to unlock Genesis adapters from Cavalero in the Chrysalith, granting alternate fire modes and evolutions like increased critical chance on headshots for enhanced lethality in high-level content. These loops integrate mission rewards to fuel ongoing advancement, focusing on build depth and replayability.

Development

Precursors

Warframe's origins trace back to ' 2009 third-person action game , which served as a key precursor by introducing core elements later refined in the title. In , protagonist Hayden Tenno wielded the —a throwable bladed weapon that could return to the user and be charged for explosive effects—directly inspiring the glaive class of melee weapons in Warframe, including dedicated skins like the Glaive Proto Skin that replicate its design. The game's protagonist also donned a biomechanical suit granting enhanced abilities, such as cloaking and energy blades, which echoed the powered exosuits and modular frames central to Warframe's Tenno warriors, establishing third-person action roots with a focus on fluid, acrobatic combat. has described Warframe as a to , evolving its isolated narrative into a expansive multiplayer sci-fi universe while retaining thematic ties like the "Tenno" name for Warframe's operators. The design of Warframe drew from various influences, blending ninja and assassin tropes with sci-fi storytelling to shape its fast-paced, ability-driven gameplay. Stylish action games like informed the melee combat system, emphasizing combo-heavy, aerial maneuvers and weapon switching for dynamic engagements that reward skillful play over pure shooting. Sci-fi elements were inspired by , particularly the third installment's multiplayer mode, which influenced Warframe's cooperative structure and player-driven progression in a vast, lore-rich universe, with BioWare's endorsement encouraging the co-op focus. These drew from earlier co-op shooter concepts at , evolving from work on titles like BioShock 2's multiplayer to prioritize team-based PvE missions against alien factions rather than competitive PvP. Early prototypes at further honed these ideas, building on internal projects that emphasized melee-centric action in sci-fi settings. A concept demo for what became —showcased at —featured space-suited operatives with high-mobility combat and persistent online elements, closely mirroring Warframe's eventual framework before publisher demands shifted it to a single-player horror title. By 2012, a more direct prototype emerged with functional and , testing co-op in a free-roaming sci-fi environment, though initial pitches were rejected by publishers wary of the genre. These efforts, led by Steve Sinclair, informed the game's signature blend of shooting and close-quarters melee. The transition to a model was pivotal, inspired by the success of titles like , which demonstrated sustainable revenue through cosmetics and convenience items without paywalls. This approach allowed [Digital Extremes](/page/Digital Extremes) to launch Warframe in open beta in 2013, funding development via optional Founder's Packages while enabling rapid iterations based on community feedback, contrasting traditional boxed releases that had constrained prior projects.

Production History

Digital Extremes, a Canadian studio founded in 1993 by James Schmalz in , initially gained prominence with shareware titles like and later co-developed the Unreal series with in the late 1990s and early 2000s. By the late 2000s, the studio shifted to work-for-hire projects such as and faced financial difficulties following the 2009 release of , which received mixed reviews and contributed to significant layoffs—reducing the workforce by about a third—amid the industry's move toward high-budget triple-A titles. In response, pivoted to a new project in 2012, repurposing elements from 's prototype to create Warframe as a , online , viewing it as the studio's "last shot" at survival. Key figures in Warframe's production included Steve Sinclair, who served as during the game's early development and shaped its core vision, drawing from influences like for its third-person action mechanics. Rebecca Ford, starting as an intern and rising to community director before becoming in , played a crucial role in live operations, including voicing the character and fostering player engagement. Geoff Keighley, a longtime acquaintance of Schmalz since the era, provided early advisory support by highlighting the studio's work in industry events. Development challenges centered on transitioning from a single-player focus in to a live-service model, which was unconventional for PC in and often associated with low-quality games at the time. The upgraded their Evolution Engine—originally built for —to support multiplayer features, dynamic environments, and ongoing content updates, enabling features like seamless co-op and expansive mission variety. Community-driven balancing emerged as a core practice, with player feedback directly influencing adjustments to weapons, abilities, and progression systems to maintain engagement without pay-to-win elements. Post-launch, production evolved into a continuous cycle, with annual TennoCon events in , serving as major reveals for new content and fostering direct interaction between developers and players. Monthly Devstreams provided transparent updates and solicited feedback, helping refine features like narrative quests and open-world expansions. In November 2023, closed its external projects and publishing division, leading to the of over 30 staff members and the transfer of publishing duties for third-party titles like to their developers, allowing greater focus on Warframe and internal projects such as Soulframe. The team expanded significantly, growing from a small group during early betas to over 450 staff across multiple studios by the mid-2020s, allowing sustained support for Warframe alongside new projects.

Release History

Initial Release

Warframe entered closed testing on October 25, 2012, exclusively for PC players, allowing to refine core mechanics such as third-person shooting and co-operative missions in a controlled environment. This phase focused on gathering feedback from a limited group of participants who opted in through the developer's , helping to stabilize server infrastructure and balance gameplay elements like Warframe abilities and weapon systems before wider access. The game transitioned to open beta on March 25, 2013, also PC-exclusive, marking the public rollout with integration to broaden accessibility and player engagement. During this period, introduced ongoing content expansions, such as new Warframes and enemy factions, while maintaining a model supported by the premium currency , which players could purchase to acquire , inventory slots, and blueprint rushes without enabling pay-to-win advantages—all core items remained earnable through in-game progression. Early post-beta support emphasized bug fixes and quality-of-life improvements to stabilize the live service, with no traditional "version 1.0" release, as the title adopted a perpetual approach of continuous updates directly from beta. Platform expansion began shortly after, with the port launching on November 15, 2013, in (followed by November 29 in PAL regions), bringing the full PC experience to consoles with optimized controls and cross-progression elements. The version followed on September 2, 2014, further solidifying the game's multi-platform presence while upholding the same monetization and update cadence to ensure consistency across systems. This initial phase up to stabilization highlighted ' commitment to iterative development, addressing launch-day issues like connectivity through regular hotfixes and community-driven refinements.

Platform Expansions and Cross-Play

Warframe initially launched as a PC-exclusive title in 2013 before expanding to consoles to broaden its player base. The version released on November 15, 2013, shortly after the console's launch, providing to the shooter for users. The port followed on September 2, 2014, marking Microsoft's entry into the game's ecosystem after a period of platform-specific development. In 2018, ported Warframe to the on November 20, optimizing the game for the hybrid handheld console with adjustments to resolution scaling, input controls, and performance to accommodate portable play while maintaining core multiplayer features. Next-generation console upgrades arrived in late 2020 alongside the PS5 and launches. The PS5 version became available on November 26, 2020, supporting up to at 60 FPS with enhanced loading times via the console's SSD, and it offered free upgrades for existing PS4 owners to ensure seamless progression. Similarly, the next-generation optimization launched on April 15, 2021, delivering comparable visual improvements including /60 FPS support and compatibility for richer colors and contrast on compatible displays, also as a free upgrade from . These enhancements maintained update parity across generations, allowing players to benefit from ongoing content without platform fragmentation. Cross-platform features were introduced to unify the player experience across devices. Full cross-play launched on December 2, 2022, enabling players on PC, PlayStation, Xbox, and Nintendo Switch to join matches, visit relays, and interact in dojos together, fulfilling a long-requested community feature first teased in 2021. Cross-save functionality followed in phases starting December 13, 2023, with the Whispers in the Walls update, allowing account merging and linking for shared progression and inventory; a beta for Founders began on December 18, 2023, expanding to all players by February 2024 with ongoing support for trading and voice chat limitations. Efforts to reach mobile platforms began in 2024, extending Warframe's accessibility. The iOS version released on February 20, , as a full supporting cross-play and cross-save, optimized for touch controls and higher-end devices like , including all expansions and 60 performance. development progressed with pre-registration opening in 2024, leading to a closed beta that began in November 2025 and is ongoing as of late 2025, focused on performance tuning and control adaptations for diverse hardware. These s maintain compatibility with existing updates, allowing mobile players to integrate into the broader ecosystem.

Updates and Expansions

Pre-New War Expansions

The pre-New War expansions in marked a period of significant evolution, introducing expansive open-world landscapes, new faction interactions, and innovative gameplay systems that expanded the game's scope beyond traditional instanced missions. These updates, released between 2017 and 2021, emphasized exploration, resource gathering, and cooperative mechanics while building toward deeper narrative integrations with the Tenno's journey. The Plains of Eidolon, launched in Update 22 on October 12, 2017, represented Warframe's first open-world region on , a vast landscape featuring dynamic day-night cycles and weather effects. This update introduced the Ostron faction, a nomadic community of Orokin-era descendants residing in the settlement of , who provided quests, bounties, and crafting services centered around the region's . Players could engage in novel activities such as fishing for exotic species using spears and lures, mining ore deposits with the Nosam Cutter tool, and capturing wildlife through conservation tranq darts, all of which contributed to reputation gains with the Ostrons and unlocked unique rewards like the K-Drive hoverboard. Nighttime hunts targeted massive Eidolon Synovias, spectral bosses requiring coordinated team efforts with lures and void damage to capture or destroy, establishing a foundation for large-scale, persistent world events. Fortuna arrived in Update 24 on November 8, 2018, expanding the open-world formula to with the Orb Vallis, a frozen cavernous expanse controlled by the . Here, players allied with the faction, debt-bound workers in the underground city of , undertaking bounties against exploitative overseers and earning standing through activities like rare gems, in toxic pools, and conserving mechanical creatures. The update teased space combat via early Railjack concepts revealed alongside it, setting the stage for interstellar gameplay while introducing hoverboard racing in the Vallis and operator-focused enhancements like . These elements deepened resource economies and vertical , with day-night shifts altering enemy spawns and resource availability. Empyrean, in Update 27 on December 13, 2019, fully realized as a co-operative space combat system, allowing players to command customizable warships in Proxima missions against Grineer and fleets. This expansion integrated into the core loop, with boarding actions, turret gunnery, and engineering roles aboard the vessel, alongside new intrinsics progression for crew skills. It expanded to Proxima regions, featuring void storms and large-scale objectives like destroying shipwrights, and allowed clan dojos to incorporate Railjack drydocks for fleet management. Archwing abilities were adapted for zero-gravity combat, blending seamless transitions between ship interiors and exterior dogfights. The Old Blood update, released on October 31, 2019, overhauled melee combat in phase two of the system rework, introducing manual blocking, parrying, and a dedicated heavy attack state that emphasized tactical depth over automatic combos. This included new stances like for heavy blades, evoking a predatory, blood-draining aesthetic through fluid slashing animations, and launched the Kuva Lich system—persistent, player-specific Grineer bosses that invaded missions, required vanquishing through a cycle of murder, domination, and puzzles, and dropped exclusive Kuva weapons with randomized elemental bonuses. The update fostered rivalry mechanics, with evolving stronger over time and offering tradeable mods upon defeat. Heart of Deimos, Update 29 on August 25, 2020, unveiled the Cambion Drift as an Infested on Deimos, a fleshy, mutable shifting between overgrowth and extermination phases via isolation vaults. The Necralisk settlement housed the Entrati family faction, unlocking bizarre services like son-token trades and mutagens for weapon evolution into infested variants. Central to the expansion was the Helminth system, accessed in the Orbiter, enabling players to subsume Warframes for ability customization—replacing one innate power with another from the roster, such as infusing Saryn's Spores onto for hybrid builds. Additional activities included mining mutagens, fishing in bile pools, and conserving infested creatures, tying into the broader lore of Orokin experiments. Sisters of Parvos, in Update 30.5 on July 6, 2021, extended the adversary system to with Sisters—elite Tenno hunters wielding weapons and adaptive precepts that scaled with player progress. Similar to Kuva Liches, Sisters were created via kills on veiled operatives, invading across nodes and demanding cipher solutions to confront. The update added Ar pistols and synth-fiber armor customizations, alongside balance tweaks to archgun deployments, emphasizing evasion and status resistance in encounters. This mechanic provided mirrored progression for -focused players, with vanquished Sisters yielding tradeable and weapon blueprints.

The New War and Duviri

The New War, released on December 15, 2021, marked a major narrative expansion in Warframe, representing ' most ambitious cinematic quest to date and serving as a key progression milestone for players. This multi-hour, non-replayable story arc thrust the Tenno into a direct confrontation with ancient threats, including the Sentients led by Ballas and Erra, while introducing vehicle-based gameplay segments such as Railjack space combat and Necramech ground assaults. Central to the plot was the emergence of the cult, a brainwashed faction enforcing Sentient control across the Origin System, which challenged the fragile alliances among existing groups like the Grineer and . The quest also debuted the , an alternate version of the character, expanding the lore around the Tenno's origins and duality. Building on prior events, it required completion of quests like The Sacrifice, which had introduced the Umbra Warframe in 2018 and revealed critical backstory about the Lotus's influence, directly tying into the emotional and thematic threads of familial betrayal and redemption in The New War. Following The New War, the Veilbreaker update on September 7, 2022, extended the storyline through a Grineer rebellion mini-arc centered on Kahl-175, a fan-favorite character from the main quest who returns as a heroic agent sabotaging forces. This solo quest and subsequent weekly missions allowed players to control Kahl in tactical operations, liberating Grineer prisoners and battling Sentients on Deimos, while unlocking customizations and syndicate rewards at the Camp. Veilbreaker reinforced the post-invasion recovery narrative, introducing Hunts against leaders and emphasizing themes of resistance and unlikely alliances. Angels of the Zariman, launched on April 27, 2022, delved deeper into the Void's mysteries as a direct follow-up to The New War, requiring its completion to access a haunting exploration of the derelict Zariman Ten Zero ship. navigated new Void-based game modes, including Void Flood for resource management against corruption, Void Cascade for -Warframe hybrid combat, and Void Armageddon for defensive wave survival, all set within the ship's eerie tileset and customizable Dormizone hub. The update introduced Thrax enemies—resurrected horrors like Thrax Centurions that phase between realms—forcing adaptive strategies, alongside a complete overhaul of Focus Schools that refunded all points and enhanced arcanes for improved void abilities. The Duviri Paradox, arriving on April 26, 2023, shifted focus to a standalone, paradoxical realm outside the main Origin System, accessible to all players regardless of prior progress and featuring the as the protagonist in a cycle of emotional spirals. This open-world landscape hosted Spiral missions with randomized objectives across themes of , , , Sorrow, and , each altering the environment under the rule of Dominus Thrax, alongside side activities like horse-mounted exploration. New content included The Circuit, an endless, Warframe-exclusive mode in the for weekly rotating rewards, and Incarnon Genesis adapters that infused select weapons with evolvable Void powers, obtained through Duviri resources and Steel Path challenges. The update emphasized rebirth and introspection, providing narrative closure to Drifter-related threads from The New War while introducing experimental gameplay unbound by traditional mission structures.

1999 and Post-1999 Updates

Warframe: 1999, released as Update 38 on December 13, 2024, introduced a retro-themed expansion set in a 1990s-inspired version of known as Höllvania, where players confront a Technocyte (Techrot) outbreak amid primitive technology and cultural elements like early and aesthetics. The update features the "The Hex" quest, which explores the —a secretive tied to the era's events—and introduces Protoframes, playable variants of Warframes such as (a knight-inspired ) and (a ninja-themed Volt), allowing players to experience pre-Orokin era characters with unique abilities and romance mechanics. New weapons, including the Hexenon series of primal, era-appropriate firearms and melee tools, complement the expansion's focus on , new enemy factions like the infected Murox and Scaldra, and a expansive Höllvania tileset for missions. Following in 2025, Update 39: Isleweaver, launched on June 25, added a new open-world region within the Duviri landscape, expanding exploration with dynamic environmental interactions and story content centered on the Isleweaver's mystical islands. This update introduced the 61st Warframe, Oraxia, a fungal-themed frame with abilities emphasizing spore-based crowd control and growth mechanics, alongside three new weapons and quality-of-life improvements like updated combo animations for smoother mobility. It also included frame reworks, such as enhancements to Oberon's abilities for better synergy in open-world play, and a dedicated mod tutorial quest to guide players through customization systems. Update 40: The Vallis Undermind, released on October 15, 2025, expanded the hub with the Deepmines—a subterranean network infested by the Undermind, a hive-mind entity controlling new spider-robot enemies like the Scrofa Disc and Scrofa Crewman Eximus units. The update introduced Nokko, a ballistic mushroom-manipulating Warframe with explosive, seeking projectiles, and provided access to Prime through Update 39.1's concurrent release, including its signature weapons and cosmetics. Additional features encompassed a new for reputation grinding, damage attenuation tweaks for balanced boss encounters, and further reworks emphasizing nature-based ultimates. Throughout 2025, other enhancements included the Operator and Drifter remaster, integrated into the upcoming Update, which overhauls their visual models and animations to modern standards while preserving customization options from The Second Dream. The Kinemantik Instant Messenger (KIM) system, originally from the 1999 era, received expansions to support new companion interactions via advanced GIM (Global Instant Messaging) tech, enabling deeper narrative branching and chat-based progression. The Old Peace expansion, released on December 10, 2025, as Update 41, features a cinematic main story quest where the Operator dives into forgotten memories of the Tau System to track Albrecht Entrati, confronting Sentient threats such as the Hunhullus and Dactolyst while exploring a brief peace treaty period during the Old War between the Sentients and Orokin, including moral choices involving characters like Valdur and Adis. This lore-heavy narrative delves into ancient Orokin conflicts and themes of identity and war cycles, introducing new Warframes including the demonic Uriel with infernal abilities and Gyre, alongside weapons and new game modes with roguelite elements. The update builds on 1999's retro themes with customizable player profiles and significant story revelations accessible without prior expansions' narrative prerequisites.

Reception

Critical Reception

Upon its initial release in 2013, Warframe garnered mixed critical reception, earning a score of 69/100 for the PC version based on 11 reviews. Critics commended the game's fluid third-person shooting mechanics and cooperative multiplayer action, which provided satisfying against varied enemies, but frequently highlighted drawbacks such as repetitive structures, a steep stemming from its intricate customization systems, and the overwhelming complexity for new players. Reception evolved positively with major updates, particularly following the 2017 Plains of Eidolon expansion that introduced open-world elements. IGN's 2018 review of the game as a whole awarded it an 8.6/10, praising how the addition of expansive landscapes and dynamic events enhanced exploration and long-term engagement, transforming the title into a more robust live-service experience. The 2021 New War quest further elevated opinions on narrative depth, with lauding its elaborate cutscenes, emotional twists, and high-stakes storytelling as a pinnacle of the game's cinematic ambitions. In 2025, the 1999 update, which shifted the setting to a retro-futuristic vibe, received strong acclaim for its innovative mechanics and cultural novelty, scoring 8.8/10 from Lords of Gaming for standout features like the romance system, syndicate overhaul, and evocative soundtrack, though minor technical glitches were noted. Conversely, the Vallis Undermind update drew mixed responses, with praise for its revamped bounty system, the new Warframe Nokko, and Oberon's rework improving accessibility in endgame content, but criticism centered on uneven pacing due to reputational grinds and progression hurdles that frustrated some players. Across reviews, recurring themes emphasized Warframe's equitable model, which prioritizes cosmetic and convenience purchases without pay-to-win elements, earning praise from outlets like for fostering fair progression through in-game effort. Critics often weighed the game's profound depth in and buildcrafting against its barriers, while its enduring live-service support—marked by frequent expansions—has been celebrated for sustaining over a , underpinning viability with over 85 million registered users as of mid-2025.

Community and Impact

Warframe has cultivated a substantial player base since its launch, surpassing 85 million registered users as of mid-2025. The game maintains high engagement, with peak concurrent players exceeding 300,000 across all platforms during major updates. Ongoing Prime Access releases, which provide exclusive premium content, contribute to sustained activity among veteran players by offering new Prime Warframes, weapons, and cosmetics on a regular rotation. The Warframe community thrives through dedicated platforms and events that foster interaction and creativity. Official forums hosted by serve as a central hub for discussions, , and player-driven initiatives like trading and recruitment. Annual TennoCon conventions, beginning in 2015, bring thousands of fans together in , for panels, live performances, and game reveals, with virtual access expanding global participation. Community contributions extend to artistic endeavors, exemplified by TennoGen, where selected fan-created designs for skins, syandanans, and armor are officially implemented and sold, with revenue shared among creators. The modding scene emphasizes strategic build crafting using in-game mods to optimize Warframes and weapons, supported by extensive player guides and tools shared across community sites. While Warframe lacks a formal league due to its PvE focus, a grassroots competitive scene has emerged around , the game's PvP mode, with community-organized tournaments testing player skill in duels and team matches. Official merchandise, available through the Warframe , includes apparel, figurines, and collectibles tied to in-game themes, enhancing fan immersion and generating additional revenue streams. Warframe has notably influenced the looter-shooter genre, with its deep progression systems and cooperative endgame activities inspiring elements in titles like Destiny 2, particularly in raid-like group challenges that emphasize coordination and replayability. The franchise expanded into tabletop gaming with the 2025 release of Warframe x Starfinder: Operation Orias, a standalone adventure module developed in collaboration with Paizo, allowing players to experience Tenno lore in a pen-and-paper format. In 2023, Digital Extremes announced Soulframe, a fantasy-themed spin-off that builds on Warframe's action foundations while exploring a new narrative in the same universe. Commercially, Warframe generated an estimated $700 million in revenue by 2023, driven primarily by microtransactions for and convenience items. The game also supports charitable causes, notably through the annual Quest to Conquer Cancer campaign in partnership with The Princess Margaret Cancer Foundation, which has raised over $1.3 million CAD since 2020 to fund .

References

  1. [1]
    The Old Peace - Official Warframe Page
    Official announcement and details of the "The Old Peace" update and quest from Digital Extremes.
  2. [2]
    The Old Peace - WARFRAME Wiki
    Community-maintained wiki page summarizing the quest plot and lore.
  3. [3]
    Warframe: The Old Peace
    Official page detailing the update's release, quest summary, and new content including Warframes like Uriel and Gyre, Sentient threats, and narrative elements.
  4. [4]
    Warframe's The Old Peace Update Available Today
    Digital Extremes news announcement confirming the December 10, 2025 release and key features like the main quest and moral choices.
  5. [5]
    Update 41: The Old Peace
    Warframe forums topic with hotfix notes and community-verified details on new weapons and game modes.