Fact-checked by Grok 2 weeks ago

Windows CE

Windows CE is a discontinued, modular developed by for embedded and mobile devices with limited resources, providing a compact , a subset of Win32 APIs, and components for graphics, networking, and persistent storage. First released in 1996, it was designed from the ground up as a multithreaded, preemptive OS to support handheld PCs, Palm-sized devices, smartphones, and industrial equipment, emphasizing portability across processors like , , and SH3. The operating system evolved through several versions, starting with Windows CE 1.0 in 1996 and advancing to Windows CE 2.0 in 1997, which introduced support for higher-resolution displays and enhanced connectivity features like for desktop synchronization. In 2006, it was rebranded as , featuring a redesigned with up to 2 GB per process, improved security through private s, and integration with tools for development. Later iterations, including (2011) and the final Windows Embedded Compact 2013 (version 8.0, released August 2013), focused on performance, modular customization, and support for modern embedded applications such as GPS and cellular technologies. Key architectural elements include a MB virtual per (expanded in later versions), the Graphics, Windowing, and Events Subsystem (GWES) for user interfaces, and the (GDI) supporting various color depths and fonts. It enabled preemptive multitasking with up to , FAT file systems for storage, and networking via TCP/IP and Winsock, making it suitable for devices requiring low power consumption and touch-sensitive inputs. provided Software Development Kits (SDKs) and Platform Builder tools to facilitate custom configurations. Support for ended under Microsoft's Fixed Lifecycle Policy, with mainstream support concluding on April 9, 2013, and extended support on April 10, 2018. The final version, Windows Embedded Compact 2013, followed the same policy, with mainstream support ending October 9, 2018, and extended support on October 10, 2023, after which no further security updates or technical support are provided. Despite its discontinuation, OEM license sales continued until at least 2028 for legacy deployments.

Overview

Core Architecture

Windows CE was introduced in as a 32-bit operating system tailored for resource-constrained devices, with an initial footprint under 1 MB to enable efficient operation on with limited memory and processing power. The core architecture centers on a modular, design, allowing of essential elements such as device drivers, file systems, and a subset of Win32 APIs to minimize overhead and for specific platforms. This modularity enables original equipment manufacturers (OEMs) to the OS by selecting or excluding components during the build process, ensuring a compact and targeted deployment without the full bloat of Windows systems. At the heart of the architecture is the kernel (Nk.exe), a multithreaded, preemptive scheduler that supports up to 32 processes in early versions (expanded to 32,000 in version 6.0 and later) with unlimited threads per process, using priority-based dispatching across 8 levels and a 25 ms time quantum for round-robin execution among equal-priority threads. The Hardware Abstraction Layer (HAL), often implemented as the OEM Adaptation Layer (OAL), facilitates portability across diverse processors including ARM, MIPS, SH-3/SH-4, and x86 architectures by abstracting hardware-specific details such as interrupt service routines (ISRs), timers, and power management, allowing the kernel to interface seamlessly with varying 32-bit, little-endian CPUs equipped with translation lookaside buffers (TLBs). Real-time capabilities are embedded through bounded interrupt latency, nestable ISRs paired with interrupt service threads (ISTs), and high-priority threads (e.g., THREAD_PRIORITY_TIME_CRITICAL) that run to completion without preemption, though the system lacks full POSIX compliance for real-time extensions. Memory management employs a virtual addressing scheme with a total 2 GB address space, allocating up to 32 MB per process in fixed slots (expanded to 2 GB per process in version 6.0 and later), and relies on demand paging for efficiency without support for swapping in early implementations to conserve resources and maintain predictability. The object store, limited to 16 MB, uses an internal heap with compression and transaction logging for persistent data in RAM, while execute-in-place (XIP) from ROM further reduces memory demands by allowing code to run directly from non-volatile storage. This design prioritizes deterministic behavior and low latency, distinguishing Windows CE from the NT kernel lineage by focusing on embedded constraints rather than general-purpose computing.

Key Features

Windows CE provided a significant subset of the Win32 API to facilitate application portability across embedded and mobile devices, covering core functionalities such as process and thread management, synchronization, windowing, and graphics via the (GDI), while offering limited support for (COM) interfaces. This API subset, which expanded to approximately 1,500 functions by , enabled developers to leverage familiar Windows programming models without the full overhead of desktop-oriented features. Power management in Windows CE was optimized for battery-powered handheld devices, incorporating sleep states, idle timeouts, and OEM-customizable transitions through the OEM Adaptation Layer (OAL) to minimize energy consumption while ensuring data integrity via transaction logging on the internal heap. Features like automatic device shutdown after inactivity (e.g., three minutes) and support for low-power modes allowed efficient optimization tailored to resource-constrained environments. The system's modular loading mechanism further supported these capabilities by allowing selective inclusion of power-related components. The networking stack included a /IP implementation derived from , alongside support for (IrDA) protocols and later connectivity (from version 2.11), enabling wireless communication and remote access via Remote Access Service (RAS). File systems relied on the (FAT) as the primary storage mechanism, with extensible support through the File System Driver (FSD) Manager, and configuration was handled via a Win32-compatible Registry stored on the internal heap for persistent settings and system parameters. User interface elements featured for web browsing and offline content via Mobile Channels, complemented by capabilities in later iterations to accommodate touch-based input on handheld devices. Windows CE emphasized deterministic response times for applications through its preemptive, priority-based scheduler (with 8 levels in early versions, expanded to 256 levels ranging from 0 highest to 255 lowest in version 3.0 and later), which provided bounded and latencies in the range of tens of microseconds.

History

Origins and Development

Windows CE was conceived in the early amid Microsoft's efforts to enter the burgeoning market for portable computing devices, driven by the success of early handheld systems like those from Apple and , as well as the rising demand for operating systems in and PDAs. Initial explorations began with the WinPad project in 1992, which aimed to adapt Windows technologies for form factors but was canceled in late 1994 due to inadequate capabilities, such as limited battery life and processor performance. This paved the way for a strategic pivot toward a dedicated, OS that could address the needs of devices like set-top boxes and PDAs, independent of the resource-heavy Windows codebase. By the mid-, the competitive landscape, including the impending launch of Palm's Pilot in 1996, underscored the urgency for to offer a familiar yet efficient alternative to simpler operating systems like . Development of Windows CE formally commenced in fall 1994 under the codename , led by a small team reorganized by Brad Silverberg following the merger of remnants from the WinPad and projects. The Pegasus initiative sought to build a new 32-bit operating system from the ground up, targeting non-NT-based architectures for PDAs and information appliances, with a core team that expanded to around 40 temporary staff for initial testing phases. Key engineering efforts focused on portability across 32-bit processors, including early support for , , and architectures, though challenges arose in porting the kernel and drivers to ARM variants like the ARM720T, requiring the development of an OEM Adaptation Layer to handle hardware-specific integrations without compromising performance. This marked a deliberate departure from earlier DOS-based handheld concepts, such as 16-bit adaptations, toward a modular, Win32-subset system that emphasized desktop compatibility while avoiding the bloat of full Windows. The primary motivations for Pegasus included achieving a minimal resource footprint to fit constrained devices—such as under 1 MB of and for basic configurations, with a as small as 300 KB—while delivering capabilities like low-latency handling and bounded preemption for responsive applications. These features enabled scalability for diverse uses, from automation to military systems, and positioned Windows CE as a cost-effective targeting $500 devices with connectivity and ISV-friendly . The project's first public demonstration occurred at in November 1996, where prototypes of Handheld PCs showcased a Windows 95-like , web browsing, and features, highlighting the OS's potential despite ongoing refinements in support.

Evolution and Milestones

Windows CE was launched in November 1996 as version 1.0, specifically designed for (H/PC) devices, marking Microsoft's entry into the market with a compact operating system optimized for low-power processors. This initial release included integration with Pocket Internet Explorer, enabling web browsing and access directly on portable devices, which facilitated early connectivity features like synchronization via SMTP and POP3 protocols. A pivotal partnership with in 1996 accelerated device adoption, as Compaq became one of the first manufacturers to produce H/PC units powered by Windows CE, helping to establish the platform in retail markets. In the early 2000s, Windows CE expanded beyond handheld PCs into automotive and industrial applications, broadening its scope to embedded systems. The introduction of Windows CE for Automotive in 2000 supported in-car computing solutions, such as the Clarion AutoPC, which combined voice-activated interfaces with navigation and entertainment features. Simultaneously, adoption grew in industrial embedded devices, where Windows CE 3.0's modular design in 2000 targeted appliances and real-time systems, enabling scalable deployments in sectors like manufacturing and point-of-sale terminals. A notable milestone in gaming came with Sega's Dreamcast console in 1998, which incorporated a customized version of Windows CE to support DirectX-based development, though limited uptake highlighted challenges in console integration. By , Windows CE underwent a significant redesign in version 6.0, enhancing performance through support for up to 32,000 processes and 2 GB of per process, addressing limitations in embedded environments. This release coincided with a rebranding to Windows Embedded CE, shifting emphasis toward enterprise and industrial embedded uses rather than consumer handhelds. Further evolution occurred in with the rebranding to Windows Embedded Compact, reinforcing its focus on compact, systems for professional applications like medical devices and automation. In 2013, Windows Embedded Compact 8.0 introduced support for Silverlight, allowing developers to create richer user interfaces with multimedia capabilities in embedded scenarios. However, the platform's growth stagnated amid the rise of and , which dominated consumer mobile markets and influenced embedded adoption by offering broader ecosystems and developer support. Evolving SDKs paralleled these changes, providing streamlined tools for embedded customization without altering core compatibility.

Versions and Releases

Early Versions (1.0–3.0)

Windows CE 1.0, released in November 1996, marked the debut of Microsoft's tailored for handheld devices, initially targeting the (H/PC) category. It supported 32-bit processors including , , and SH3 architectures, enabling compact, low-power computing. The H/PC reference design specified a minimum of 2 MB and 4 MB , with a resolution of 640x240 pixels (half-VGA) to balance portability and usability during the 1990s surge. Version 2.0, launched in September 1997, expanded on the foundational architecture with enhancements for broader device compatibility and . Key additions included support for color displays up to 32-bit depth across resolutions from to full VGA, allowing manufacturers flexibility in choices. Improved features, such as instant-on capabilities, and optimizations for task scheduling and demand paging contributed to more efficient operation on resource-constrained devices. Windows CE 2.1, released in 1998, introduced specialized editions for smaller form factors, including the Palm-size PC and 2000, which lowered hardware thresholds to a minimum of 4 ROM while maintaining compatibility with prior processor families. These variants targeted pocket-sized companions, emphasizing reduced power draw and simplified interfaces for mobile professionals. Windows CE 3.0, which powered the 2000 launched in April 2000 and was made officially available in June 2000, shifted focus toward consumer-oriented PDAs under the branding, enhancing multimedia capabilities with the integration of for 2D graphics acceleration. It continued support for and SH3 processors alongside , while introducing streamlined security through basic user authentication mechanisms, relying on file systems without native compatibility for lightweight performance. This version powered popular devices like the Compaq , which contributed to over 1 million units sold in its first year, underscoring early market traction.

Later Versions (4.0–6.0)

Windows CE 4.0, released in January 2002 and branded as Windows CE .NET, introduced significant advancements in developer support and connectivity for devices. A key addition was support for the .NET Compact Framework, enabling .NET-based applications to run on resource-constrained hardware with improved performance over prior versions. Enhanced driver support for USB and peripherals was also included, facilitating broader integration with and peripheral devices in and scenarios. These updates emphasized stability and capabilities, building on earlier iterations to better serve industrial and consumer applications. Subsequent minor releases, Windows CE 4.1 in July 2002 and 4.2 in April 2003, focused on refinements for remote access and specialized uses. Version 4.1 provided interim stability improvements and better compatibility with emerging , while 4.2 added optimizations for applications in gateways, voice-over-IP devices, and set-top boxes, enhancing integration for industrial environments. The Terminal Services client, enabling remote desktop access, became available during this period, allowing CE devices to connect securely to Windows desktops for administrative and operational tasks. These versions reduced development complexity and improved reliability for panel-based industrial systems. Windows CE 5.0, launched in July 2004, marked a maturation in core system efficiency and security. It featured improved registry handling through enhanced command-line tools like the reg utility, which allowed more precise manipulation of configuration data for developers and administrators. Native support for and image formats was added via the Imaging and related filters, enabling better handling in applications without third-party libraries. The core OS footprint was minimized to as small as 200 KB for headless configurations, optimizing it for ultra-low-resource devices while maintaining full functionality in larger builds. Additionally, CE 5.0 introduced the (DPAPI), providing secure storage through functions like CryptProtectData and CryptUnprotectData for encrypting sensitive data tied to user credentials. The pinnacle of this era, released in November 2006, underwent a major redesign that shifted system to kernel-mode DLLs, improved , and supported up to 32,768 processes with 2 GB per process. This redesign enhanced overall stability and performance, including faster graphics rendering through optimized GDI and components for embedded UIs. Integration with Silverlight was later enabled in the 6.0 R3 update, allowing rich media and in applications. 6.0 served as the foundation for 6, extending its reach to smartphones with improved and connectivity. On capable hardware, times were reduced to approximately 3 seconds for minimal images, underscoring advancements in embedded startup efficiency.

Derivatives and Applications

Windows Mobile and Pocket PC

Windows Mobile was a discontinued mobile operating system developed by for smartphones and personal digital assistants (PDAs), built directly on the Windows CE kernel from versions 3.0 through 5.2 and active from 2000 to 2010. It extended the compact, modular CE kernel with consumer-focused enhancements, including the Today screen for at-a-glance views of appointments, tasks, and messages; for wireless or wired data synchronization with desktop PCs; and deep integration with Outlook Mobile for email, contacts, and calendar management. These additions transformed the embedded CE platform into a versatile ecosystem for mobile productivity, leveraging the kernel's real-time capabilities and low-resource footprint for battery-powered handheld devices. The initial release, Pocket PC 2000, launched in April 2000 as the debut of the lineage and was based on Windows CE 3.0. It emphasized stylus-based navigation on a 240x320 QVGA touchscreen, support for expandable storage through Type II slots, and compatibility with processors like the SA-1110 running at approximately 200-206 MHz. Representative devices, such as the iPAQ H3600 series, shipped with 16-32 MB of RAM and included preloaded applications like Pocket Word, Pocket Excel, Pocket Internet Explorer, and for multimedia playback. This version prioritized seamless integration with Windows desktops, enabling users to edit documents on the go and sync via USB or infrared connections. In 2002, Microsoft introduced the Smartphone edition of , optimized for voice-centric devices without touchscreen support to reduce costs and improve one-handed operation. It featured a non-touch navigated via hardware buttons and a jog dial, with integrated powered by the Windows CE 's native APIs for call handling, , and contact management. This edition shared the core CE architecture but tailored the shell for phone form factors, supporting monochrome or color displays and expandable memory while maintaining compatibility with applications through the common . Windows Mobile gained significant market traction in the mid-2000s, powering popular devices like the HTC Wizard (also known as the HTC ) released in 2005, which combined PDA features with 3G connectivity and a sliding keyboard. By fiscal year 2007, Microsoft had sold 11 million licenses across devices from over 40 manufacturers and 100 carriers worldwide, with projections to exceed 20 million in 2008 amid growing enterprise adoption. The platform's decline began as competitors like and emphasized intuitive touch interfaces; , released in 2009 on the kernel, responded with a redesigned tile-based and manufacturer-enabled support for capacitive multitouch displays to enhance finger-friendly navigation. However, the shift to in 2010, which adopted the full kernel for better security and app compatibility, effectively ended the CE-based era.

Embedded and Specialized Uses

Windows CE found extensive application in industrial , particularly in human-machine interfaces (HMIs) and programmable logic controllers (PLCs), where versions like CE 5.0 and later provided control capabilities and support for standards such as OPC for . Manufacturers integrated CE into panel PCs and operator interfaces for tasks like and , leveraging its compact footprint and reliability in harsh environments. For instance, Eaton's MICRO PANEL series utilized Windows CE 5.0 for enhanced engineering tools and device interconnectivity in setups. In the automotive sector, Windows CE powered early in-car systems, starting with the Auto PC introduced in 1998 on CE , which supported voice commands, , and audio controls via a dedicated shell. This platform enabled OEMs to build connected vehicle interfaces, evolving into later systems in portable devices that ran CE for GPS functionality and mapping. CE's adaptability to low-power hardware made it suitable for embedded automotive applications, including dashboard displays and . For gaming and media devices, Windows CE underpinned the Zune HD media player released in 2009, running on CE 6.0 with hardware for HD video playback, radio, and touch interactions. The OS included support for Mobile, allowing accelerated graphics and multimedia rendering in resource-constrained environments. Additionally, CE powered early networked media devices and set-top boxes, facilitating streaming and in . In medical and point-of-sale () applications, custom configurations of Windows CE, especially CE 6.0, were employed in rugged devices for secure data handling and compliance with industry standards. Medical monitoring equipment benefited from CE's dedicated single-purpose architecture, enabling real-time vital signs tracking without unnecessary overhead. In systems, handheld terminals running CE 6.0 integrated barcode scanning, wireless connectivity, and transaction processing in retail settings. Enhanced security features in CE 6.0, such as improved and access controls, supported these critical deployments. By 2009, over one billion devices with processors were produced annually, many of which used Windows Embedded technologies, including , in contexts such as and systems. Windows Embedded Compact 2013 (CE 8.0), released in 2013, continued this legacy but faced migration challenges following its end-of-life on October 10, 2023, prompting industries to transition to modern alternatives for ongoing security and support.

Development Tools

Integrated Development Environments

Development of applications and operating system images for Windows CE relied on several specialized integrated development environments () and build tools provided by , tailored to the embedded nature of the platform. eMbedded Visual C++ tools, resembling Visual Studio 6.0, were used for early Windows CE development up to version 4.0 and served as a standalone . Starting with Windows CE 6.0, Platform Builder and other tools were integrated into 2005 and subsequent versions including 2008 and, for Windows Embedded Compact 2013, 2013. These versions included CE-specific emulators for testing applications without physical hardware, such as the emulator and standard SDK emulators that simulated device behaviors like constraints and input methods. Debugging capabilities were enhanced with support for remote connections over Ethernet for high-speed kernel-level or USB for simpler setups, allowing developers to step through , inspect , and monitor events directly from the host machine. A key standalone tool was Platform Builder, designed for customizing Windows CE OS images to fit specific hardware requirements. It enabled configuration of Board Support Packages (BSPs), which are collections of drivers, bootloaders, and hardware abstractions tailored to particular processors and peripherals, such as or x86 architectures. Once configured, Platform Builder compiled the selected components—ranging from core kernel modules to optional features like networking stacks—and invoked the ROM Image Builder (Romimage.exe) to generate a compact run-time image, typically in .nb0 or .bin format, ready for to target devices. This process ensured the OS image was optimized for size and performance, incorporating only necessary elements to meet constraints. For native C/C++ application development targeting Windows CE APIs, eMbedded Visual C++ provided a dedicated toolkit, available in versions up to 4.0, which was eventually discontinued in favor of full integration. This supported Win32 API calls, for user interfaces, and for components, with built-in remote tools like the and Spy++ utility for inspecting device states. It included project wizards for console, static/dynamic libraries, and Windows applications, emphasizing cross-compilation to CE's reduced instruction set environments. Remote via the Kernel Debugger allowed attachment to running processes or the OS kernel itself, facilitating troubleshooting of drivers and system-level code. Language support in these environments primarily focused on C/C++, with extensions for managed code in later releases.

Programming Languages and Frameworks

Windows CE primarily supported native development using C and C++ languages through the Embedded Visual C++ (eVC++) toolchain, which provided access to a subset of the Win32 API tailored for embedded systems. Developers utilized WinCE API headers to implement core functionalities such as multithreading via the Thread API, network communication through Winsock sockets, and graphics rendering with the (GDI). This approach enabled the creation of compact, performance-optimized applications directly interfacing with the operating system's and device drivers. Starting with Windows CE 4.0 (also known as Windows CE .NET), managed code development became available via the .NET Compact Framework, allowing applications in C# and other .NET languages. The framework offered a subset of the full .NET Base Class Library (BCL), including essential classes for , data access, and networking, but omitted advanced features like full reflection or remoting to conserve resources on resource-constrained devices. This enabled rapid development of managed applications with garbage collection and , integrated briefly with tools like for deployment. Third-party options expanded development flexibility, including and the for building cross-platform graphical user interface (GUI) applications compatible with Windows CE's and x86 architectures. support was not natively integrated but achievable through third-party implementations like the Jeode (JVM), introduced in the late 1990s for early Windows CE versions such as 2.0 and 3.0. Windows CE lacked full native support for ME, leading developers to rely on such ports for and Java workloads. Key frameworks complemented these languages, with a subset of the Microsoft Foundation Classes () available for C++ developers to simplify window management and dialog creation in native applications. For graphics-intensive tasks, DirectX Mobile offered APIs for 2D and 3D rendering, audio, and input handling, enabling multimedia experiences on Windows CE devices. Local data storage was facilitated by SQL Server CE, a lightweight engine that supported SQL queries and with desktop SQL Server instances for offline-capable applications. By Windows CE 6.0, the platform's ecosystem had expanded, encompassing broader support for security, networking, and device I/O compared to earlier releases.

References

  1. [1]
    [PDF] Microsoft' Windows®CE Programmer's Guide
    Chapter 1 Overview of the Windows CE Operating System 3. Summary of the Windows CE Operating System 5. Kernel 7. Processes and Threads 7.
  2. [2]
    Mobilize: Explore The New Features In Windows Embedded CE 6.0
    Windows Embedded CE 6.0 (CE 6.0) introduces a new kernel that overcomes limitations of earlier kernels, while squeezing more performance out of those tiny CPUs.
  3. [3]
    Windows Embedded Compact 2013 - Microsoft Lifecycle
    ### Summary of Windows Embedded Compact 2013
  4. [4]
    Windows Embedded CE 6.0 - Microsoft Lifecycle
    Windows Embedded CE 6.0 follows the Fixed Lifecycle Policy. Support for this product has ended. Support dates are shown in the Pacific Time Zone (PT) - Redmond ...
  5. [5]
    What is Windows CE? – TechTarget Definition
    Apr 6, 2023 · But unlike regular Windows, Windows CE could run on less than 1MB of ... footprint mobile and embedded devices. From its earliest ...
  6. [6]
    Windows CE 1.0 - BetaArchive Wiki
    Sep 22, 2021 · Windows CE 1.0 is the first version of the Microsoft Windows CE embedded operating system. It was released on the 16th of November 1996 for Handheld PC devices ...
  7. [7]
    [PDF] Inside Microsoft Windows CE 1998 - vtda.org
    Windows CE is a new, portable, real-time, modular operating system that features popular Microsoft programming interfaces and that is supported by tools ...
  8. [8]
    Microsoft Announces Intel Architecture to Support Windows CE ...
    Microsoft previously announced Windows CE support for the SH-3 processor from Hitachi Ltd.; MIPS-based processors from NEC Electronics Inc. and Philips ...
  9. [9]
    Windows CE 3.0: Enhanced Real-Time Features Provide ...
    Oct 25, 2019 · The benefits include saved memory usage and faster context switch time. A process switch is much faster on Windows CE than on Windows 2000. This ...
  10. [10]
    The History of Microsoft Windows CE: Introduction - hpcfactor.com
    To discuss the development of Windows CE we have to look back to the Summer of 1992. The inaugural steps of some of the technologies that would later dominate ...
  11. [11]
    History of Windows CE: A Diminutive System for Microsoft's Grand ...
    Feb 9, 2021 · The first batch of Windows CE devices was released in the United States in October 1996. By that time, the mobile computing market was upended ...
  12. [12]
    Microsoft Announces Broad Availability of Handheld PCs With ...
    Nov 19, 1996 · Windows CE desktop compatibility enables simple information synchronization between the handheld PC and Windows-based PCs, allowing users to ...Missing: DOS shift
  13. [13]
    New Microsoft Windows CE for Automotive - Reliable, Flexible and ...
    Oct 16, 2000 · Windows CE for Automotive is an open platform that allows developers to quickly create powerful in-car computing solutions. It offers ...
  14. [14]
    Microsoft Announces Windows CE 3.0 and New Development Tools ...
    Apr 25, 2000 · Built from the ground up for the embedded and appliance market, Windows CE 3.0 is a highly modular platform designed for the new generation of ...
  15. [15]
    Windows CE - Sega Retro
    The limited adoption of Windows CE is often blamed on console programmers lacking the experience to deal with the OS, and a lack of advantages that Windows CE ...
  16. [16]
    Microsoft Announces Worldwide Availability of Sixth Generation ...
    Nov 1, 2006 · With the introduction of new cell core data and voice components, Windows Embedded CE 6.0 will enable devices to establish data connections ...
  17. [17]
    Windows Embedded Compact 7 - Microsoft Lifecycle
    Windows Embedded Compact 7 follows the Fixed Lifecycle Policy. Support dates are shown in the Pacific Time Zone (PT) - Redmond, WA, USA. Support Dates.
  18. [18]
    Windows Embedded Compact 2013 - Avnet EMEA
    Windows® Embedded Compact 2013 provides a 32–bit native hard real-time, small footprint operating system with multi-core support (SMP), Silverlight support and ...Missing: 8.0 | Show results with:8.0
  19. [19]
    Windows CE is dead. Now what? - Baramundi
    Windows Mobile and Windows Embedded Compact used to be standard in the industry, but will now soon be discontinued. Choosing the right operating system for ...
  20. [20]
    The History of Microsoft Windows CE - Windows CE 1.0x - HPC:Factor
    ... Microsoft unveiled Windows CE Mercury (2.0), spelling the end of the inaugural version of Windows CE. Windows CE 1.0 was plagued with interpretability problems.
  21. [21]
    Windows CE - Operating-system.org
    Apr 3, 2004 · The minimum requirements are stated as 4 MB ROM and 2 MB RAM. Windows CE 1.0 has been presented at the COMDEX, Las Vegas in November 1996. One ...Missing: footprint size
  22. [22]
    Microsoft Announces Release of Windows CE 2.0 - Source
    Sep 29, 1997 · Windows CE 2.0 provides support for real-time deterministic task scheduling. Demand paging allows execution of programs larger than ...Missing: boot | Show results with:boot
  23. [23]
    Microsoft Windows CE: The New Choice for Dedicated Systems
    The HAL allows embedded systems designers to adapt Windows CE to their hardware platform and to provide hardware-specific power management functions. Windows CE ...Missing: core | Show results with:core
  24. [24]
    Windows CE 2.0, 2.10. 2.11 & 2.12 - HPC:Factor
    An exploration of the History of Windows CE: Windows CE 2.0, Windows CE 2.10, Windows CE 2.11 & Windows CE 2.12.
  25. [25]
    Microsoft Announces Availability of Windows CE 3.0 - Source
    Jun 15, 2000 · The release of Windows CE 3.0, a modular embedded operating system for the new generation of connected 32-bit devices, represents a major milestone for ...Missing: Pocket | Show results with:Pocket
  26. [26]
    Pocket PC Takes Off Past 1 Million Mark - Microsoft Source
    Microsoft Corp. today announced that the Pocket PC platform surpassed worldwide sales of 1 million units.Missing: 3.0 | Show results with:3.0
  27. [27]
    Microsoft Launches Windows CE .NET - Source
    Jan 7, 2002 · ... processor families, including x86, Xscale, ARM, MIPS and the SH series. Device bring-up is now faster than ever with Windows CE .NET ...
  28. [28]
    http://www.microsoft.com/windows/embedded/ce.net/Microsoft ...
    Apr 23, 2003 · Windows CE .NET 4.2 adds new features for creating innovative solutions in gateway, voice over IP (VoIP) and set-top box (STB) devices along ...
  29. [29]
    Availability of the Windows CE Terminal Server (Remote Desktop ...
    Jul 27, 2004 · This article discusses the availability of the Microsoft Windows CE Terminal Server Client (TSC) also known as the Windows CE RDP Client.
  30. [30]
    reg (Windows CE 5.0) - Microsoft Learn
    Sep 13, 2012 · The `reg` command returns a string of a registry value, using `reg [key] [value]`, and is typically used within backticks for command ...
  31. [31]
    CryptProtectData (Windows CE 5.0) - Microsoft Learn
    Sep 13, 2012 · CryptProtectData encrypts data in a DATA_BLOB structure, typically requiring the same logon credentials for decryption, usually on the same ...
  32. [32]
    Windows CE 5.0 promises improved development support and ...
    Mar 28, 2004 · For headless systems, the modularized operating system can be sized as small as 200 kilobytes. Full-blown systems have a footprint up to two ...Missing: core | Show results with:core
  33. [33]
    Windows CE 6.0 boots in 3 sec and streams camera - e-con Systems
    Oct 7, 2011 · Windows CE 6.0 boots in 3 seconds with a 4.3 MB image, and starts the camera application to display the picture.
  34. [34]
    [PDF] What's New in Windows Mobile 6.5 - Microsoft Download Center
    The. Windows Mobile Professional Today screen is now similar to the Home screen in. Windows Mobile Standard. Windows Mobile Standard had no major feature work ...
  35. [35]
    Microsoft Releases Next-Generation PDA, the Pocket PC - Source
    Today in New York's Grand Central Station, Microsoft Corp. announced immediate availability of the Pocket PC and ...
  36. [36]
    Compaq iPAQnet Mobile Internet - Review 2001 - PCMag UK
    Rating 3.0 · Review by PCMag UKApr 24, 2001 · We tested the 6-ounce Compaq iPAQ H3600 PocketPC, which features a bright, crisp, 240-by-320 resolution, color, TFT screen that's readable even ...
  37. [37]
    Microsoft launches Windows Mobile 6 - CNET
    Feb 7, 2007 · The company sold 3 million licenses of Windows Mobile last quarter, up 90 percent from a year earlier. Because it uses the same core ...<|control11|><|separator|>
  38. [38]
    HTC HD2: First Windows Mobile with capacitive touchscreen - CNET
    Oct 6, 2009 · The HTC HD2 promises to make Windows Mobile 6.5 more user-friendly with a new phone with an epic 109mm capacitive screen, social-networking ...Missing: support | Show results with:support
  39. [39]
    Windows Everywhere? - Forbes
    Worldwide, Microsoft sold 9 million Windows Mobile licenses last year, on devices from 47 different manufacturers and 115 mobile operators in 55 countries.
  40. [40]
    [PDF] windows-ce-mn05010007z-en.pdf - Eaton
    The name resolution is absolutely necessary in order to access enabled resources (drives, directories, printers) of a computer with the Windows operating system ...
  41. [41]
    Latin-Tech. Inc. Windows CE PLC
    Intuitive scripting language with more than 100 standard functions is provided. Conform to industry standards such as Microsoft.NET, OPC, DDE, ODBC, XML; Full- ...Missing: HMIs | Show results with:HMIs
  42. [42]
    [PDF] Maple Systems Light Industrial Panel PCs | Saddle Brook Controls
    (also known as Windows® CE 5.0 or later). Web Studio© is completely scalable ... Efficiently download or print product specification sheets for our HMIs, HMI+PLCs ...
  43. [43]
    Microsoft Announces Auto PC, PC Companion Powered by ...
    Jan 8, 1998 · Microsoft Corp. today announced the Auto PC, the latest member of its PC Companion line of products powered by the Microsoft® Windows® CE operating system ...Missing: Garmin | Show results with:Garmin
  44. [44]
    Microsoft introduces Auto PC - ITPro Today
    The Auto PC features a Windows CE 2.0 shell that is operated by voice commands or via a couple of simple buttons on the unit itself. Navigationsoftware ...Missing: automotive Garmin
  45. [45]
    The Zune HD: a new hope for Microsoft? - Ars Technica
    Microsoft last night announced (officially) the Zune HD, even though the device won't be available for several months.
  46. [46]
    Microsoft Introduces DirectX for Windows CE - Source
    Feb 29, 2000 · This new DXPAK enables OEMs to create Windows CE-based devices that take advantage of the latest multimedia capabilities.Missing: Mobile | Show results with:Mobile
  47. [47]
    Consumer Electronics Device-Makers Are Embedded With Windows ...
    Apr 4, 2006 · The Windows CE 5.0 Networked Media Device Feature Pack is being launched with worldwide support from consumer electronics companies such as Amoi ...Missing: smart | Show results with:smart
  48. [48]
    TV set-top box uses Windows CE - CNET
    Jan 8, 1998 · The IGS prototype is meant to show that the set-top box application is possible using CE, a slimmed-down OS for handheld and other small ...
  49. [49]
    Win CE 6.0 Based Handheld Mobile POS Terminal
    Win CE 6.0 Based Handheld Mobile POS Terminal(POS-D018) ; Display. 3.5"TTL LCD with Touch screen,240×320 ; Memory. 1G NAND Flash,256MB DDRII RAM ; Communication.
  50. [50]
    Update rollup includes a security update for Windows Embedded ...
    Mar 28, 2018 · Update rollup includes a security update for Windows Embedded CE 6.0 (March 2018). An update rollup is available for Windows Embedded CE 6.0.Missing: medical point-
  51. [51]
    Microsoft Wants Gadgets to Run Windows - The New York Times
    Microsoft says that there are already one billion devices ... These include industrial robots, medical test equipment and digital signs, many of which already use ...
  52. [52]
    Windows CE reaches end of life, if not end of sales - The Register
    Oct 30, 2023 · Microsoft's dedicated OS for embedded and pocket devices, Windows CE, has reached the end of its support lifetime. People's reactions are very mixed.
  53. [53]
    Windows CE: eMbedded Visual Tools 3.0 Provide a Flexible and ...
    Oct 24, 2019 · Windows CE could more appropriately be considered a light version of Windows 2000 because it has a sophisticated memory manager, a scheduler ...
  54. [54]
    Windows Embedded Compact 7 Evaluation Edition - Microsoft
    Jul 15, 2024 · Developers can customize and build a broad range of small footprint specialized devices with real-time capabilities using Platform Builder, a ...<|separator|>
  55. [55]
    [PDF] Windows Embedded CE 6.0 - Microsoft Download Center
    Deploy a run-time image to target hardware. Estimated lesson time: 40 minutes. Build Process Overview. The Windows Embedded CE build process includes four ...
  56. [56]
    Just-in-Time Debugging | Microsoft Learn
    Jun 29, 2006 · Microsoft Windows CE . ... The kernel had to contain the static library Kernel Debugger Stub (KdStub) in order to work with the kernel debugger.
  57. [57]
    [PDF] Windows CE Programming For Pocket PC In A Nutshell
    Our Pocket PCs also support Bluetooth radio communication, and we will need to use it since the Motes do not speak 802.11 and the Pocket PCs don't (yet) speak ...
  58. [58]
    .NET Compact Framework | Toradex Developer Center
    Jan 11, 2024 · The Microsoft .NET Compact Framework (.NET CF) is a version of the .NET Framework that is designed to run on Windows CE based mobile/embedded devices.<|separator|>
  59. [59]
    Using the .NET compact Framework - C# Corner
    The .NET Compact Framework is for developing applications for smart devices, providing a managed environment and is a subset of the .NET Framework.Missing: BCL | Show results with:BCL
  60. [60]
    arm-wince - Lazarus wiki
    Aug 9, 2020 · This tutorial demonstrates how to build the arm-wince crosscompiler on Windows which allows you to compile Windows CE programs from your Windows desktop.
  61. [61]
    Windows CE Interface - Free Pascal wiki
    Aug 9, 2020 · The step-by-step guide below is all you need to install and configure Lazarus to compile wince applications.Introduction · Setting Up the Windows CE... · Debugging Windows CE...
  62. [62]
    Java-Based Technology Platform Now Supports Windows CE
    The Jeode product line includes the Java-compatible Embedded Virtual Machine (EVM) , which is a Java runtime environment that is small, fast, and predictable.Missing: Jeeode JVM 5.0
  63. [63]
    Can I run Java Program in Windows CE Operating System? [duplicate]
    Jan 3, 2018 · "Windows Embedded Compact" is not such a operating system that meets the minimum system requirements for running jdk and jre.Is it possible to run java programs on Windows CE? - Stack OverflowJava VM Best choice for windows CE [closed] - Stack OverflowMore results from stackoverflow.comMissing: Jeeode 5.0
  64. [64]
    SQL Server CE: New Version Lets You Store and Update Data on ...
    SQL Server 2000 Windows CE Edition allows you to build a traveling data store that can be displayed and run on a variety of devices.