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Yo-yo

A yo-yo is a toy consisting of two disks or halves connected as one by an axle, with a string looped around the axle, enabling it to be thrown downward, spun at the end of the string, and returned to the hand through various manipulations. The basic mechanism relies on principles of physics, including rotational inertia and friction, as the string winds and unwinds around the axle during play. The yo-yo has ancient origins, with evidence of similar toys dating back to around 1000 B.C. in , where a diabolo-like object was used, and to 440 B.C. in , where terra cotta depictions show children playing with disk-shaped versions made of wood, metal, or clay. By the 1700s, the toy appeared in under names like incroyable and jou-jou, and in the 1800s, it was known as a bandalore in , even gaining popularity among before a U.S. was filed for it in 1866. In the early , the modern yo-yo gained prominence in the United States through Filipino immigrant Pedro , who began manufacturing and demonstrating hand-carved yo-yos in in the 1920s and trademarked the name "yo-yo," derived from the word meaning "come-come." ' efforts were soon acquired by entrepreneur Donald F. Duncan Sr. in 1928, who mass-produced the , hired demonstration teams to perform tricks, and organized national contests, turning it into a cultural by and trademarking the name in 1932. Duncan's innovations included improved designs for better (prolonged spinning) and responsiveness, solidifying the yo-yo's place in American history. Today, yo-yoing has evolved into a recognized with advanced materials like and metal, ball-bearing axles for smoother spins, and complex tricks involving string patterns, loops, and off-string techniques. The International Yo-Yo Federation (IYYF), a , promotes it globally by uniting national associations, standardizing rules, and organizing events like the annual , which features divisions for styles such as 1A (single-handed string tricks) and attracts competitors worldwide to showcase technical skill and creativity. Yo-yos have also been used in educational contexts, such as NASA's "Toys in Space" program to demonstrate physics in microgravity during Space Shuttle missions in 1985 and 1992.

History and etymology

Origins and early development

The term "yo-yo" derives from the spoken in the , where it translates to "come come" or "return," evocative of the toy's back-and-forth motion. This etymology reflects its indigenous roots in Southeast Asian play and utility, though the toy's conceptual origins may trace further to ancient East Asian influences, such as possible associations with early spinning devices. Archaeological evidence points to yo-yo-like toys emerging in ancient civilizations. In , a precursor known as the —a spool spun between two sticks—originated around 1000 BC, representing one of the earliest documented spinning playthings. The first explicit historical references appear in circa 500 BC, where vase paintings and terra cotta artifacts depict children manipulating disk-shaped objects attached to strings, often made of wood, metal, or painted clay. These examples, sometimes called discs or iynx, highlight the toy's role in youthful amusement and skill development, passed down through oral traditions without detailed written accounts until later centuries. In the , pre-colonial and early colonial records from the describe indigenous hunters employing a rudimentary version as a : a heavy stone (up to 4 pounds) tied to a vine or rope as long as 20 feet, thrown from treetops to stun or retrieve prey like . This practical application evolved into recreational use among local communities, blending utility with play. Across other non-Western cultures, similar string-wound disks appeared as simple toys; for instance, Native Yup'ik people in crafted the ""—ivory or balls on tethers—for dexterity training and , a tradition persisting into the . By the 17th and 18th centuries, yo-yo variants had spread to through trade and cultural exchange, known as l’émigrette or incroyable in and bandalore or in , where they were fashioned from wood or for street performances and childrens' . Lacking centralized invention by notable figures, these early developments relied on communal craftsmanship and , transitioning gradually toward formalized Western commercialization in the 1920s.

Commercialization in the West

The commercialization of the yo-yo in the West began in the late 1920s when Filipino immigrant Pedro Flores recognized the toy's potential as a mass-market product in the United States. In 1928, Flores founded the Yo-Yo Manufacturing Company in , becoming the first to produce yo-yos on a large scale under that name in the United States. Initially handcrafting the wooden toys, Flores quickly scaled production; by early 1929, his company had manufactured over 100,000 units and was selling approximately 300,000 annually. Flores pioneered key marketing strategies that drove early adoption, including public demonstrations of tricks and the organization of the first yo-yo contests in late 1928, which sparked widespread interest across and beyond. These events featured skilled performers, often fellow Filipino immigrants, showcasing techniques like basic spins and returns to captivate audiences and boost sales. His approach emphasized the toy's entertainment value, positioning it as an accessible skill-building plaything rather than a mere novelty. In 1928, Flores also introduced a significant design innovation for Western markets: a fixed- construction with the string looped around the axle instead of knotted, enabling the "" trick where the yo-yo spins freely at the end of the string. In January 1929, entrepreneur Donald F. Duncan Sr. acquired ' company and the "yo-yo" name for $250,000, transforming it into the dominant brand through aggressive national expansion. retained as a promoter, hiring him among the first wave of 42 "Yo-Yo Men"—trained demonstrators who traveled to cities, schools, and stores to perform tricks and host contests in . These promotions were highly effective; for instance, a 1931 month-long campaign in alone sold over three million units, contributing to 's rapid growth into a multimillion-dollar enterprise by the mid-. Under 's leadership, the company standardized production, reaching output of up to 60,000 yo-yos per day and establishing the yo-yo as a staple . This foundational commercialization laid the groundwork for later revivals, such as the resurgence.

Mid-20th century resurgence

Following , yo-yo sales declined, prompting the to revitalize interest through aggressive marketing in the . Under Donald F. Duncan Jr.'s leadership as president, the company launched television commercials featuring instructional tricks and demonstrations, such as the Duncan Lifesaver and Yo-Yo ads, which highlighted the toy's accessibility for beginners. These promotions, combined with in-store demonstrations by professional yo-yo experts, helped rekindle enthusiasm among children and positioned as the dominant brand, capturing about 85% of the U.S. market. The resurgence peaked in the early with the "Yo-Yo Craze," driven by intensified national advertising campaigns. In 1962 alone, Duncan sold 45 million yo-yos worldwide, fueled by heavy television exposure that struggled to meet surging demand from schools and stores. Cultural momentum built through appearances by yo-yo experts on variety shows, where performers showcased advanced routines to captivated audiences. Duncan further amplified this by establishing national contests, including the inaugural National Yo-Yo Contest in 1962, which drew thousands of participants and offered prizes like $5,000 to winners, turning yo-yoing into a competitive spectacle. Technical advancements supported the craze's tricks and longevity. In the 1950s, introduced the first yo-yos, such as the clear Tenite model, which were lighter, more durable, and easier to produce en masse compared to wooden predecessors. Complementing this, the company's looped slip-string design—refined for better performance—enabled longer "sleep" periods at the string's end, allowing complex maneuvers like extended spins without immediate return. These innovations, particularly the Butterfly-shaped variant, made advanced tricks more approachable, boosting playability during the era's promotional . By the late , the fad began to wane as competing toys and emerging entertainments, including fads like the from the prior decade's influence, diverted children's attention. Duncan's sales dropped amid financial strains and a court ruling that "yo-yo" had become a generic term, stripping protection. This period's popularity laid groundwork for later revivals, such as the ball-bearing innovations of the 1980s.

Late 20th and 21st century innovations

In the late and early , significant technological advancements transformed yo-yo design, particularly through the introduction of ball-bearing axles that enabled longer spin times and more complex tricks. Tom Kuhn, who established his yo-yo manufacturing business in , pioneered mass-produced ball-bearing models with the release of the 2 (SB-2) in 1990, featuring an aluminum that allowed for unresponsive play where the yo-yo would not automatically return to the hand without a . This innovation built on Kuhn's earlier patent for the No-Jive 3-in-1 yo-yo but marked the first commercially successful integration of bearings for extended "sleeping" spins, revolutionizing competitive and recreational play. The 1990s saw the rise of unresponsive designs, which became standard through systems that loosened the string around the axle for freer rotation. Yomega's mid-1990s models, identifiable by molded cross-ribs, further popularized this approach, shifting yo-yos from simple responsive returns to tools for advanced string tricks and contests. These developments coincided with a competitive boom, as the annual was revived in its modern format in 1992 by Dale Oliver under the International Jugglers' Association, fostering global participation and standardization of divisions like 1A (single-handed string tricks). Entering the 2000s, material innovations enhanced durability and performance, with polymer rims and composite constructions allowing lighter, faster-spinning yo-yos suitable for professional use. LED lights emerged as a novelty feature around 1999, with models like the Gealex Toys Supreme 2000 using harmless LEDs to simulate laser effects and create visual trails during spins, appealing to younger audiences and later integrated into competitive designs. Specialized brands proliferated, including YoYoFactory, founded in 2004 by Benjamin McPhee and Hans van Dan Elzen in , which focused on high-performance unresponsive yo-yos and sponsored multiple world champions. Similarly, YoYoJam released the Dark Magic in 2004 as the signature model for U.S. National Yo-Yo Master André Boulay, featuring a composite body with metal weight rings for stable grinding tricks and influencing hybrid designs. The International Yo-Yo Federation (IYYF), established in 2013 as a nonprofit , took over the World Yo-Yo Contest organization, expanding its reach with rotating international venues and promoting yo-yo as a . By the 2020s, innovations emphasized customization and digital integration, driven by the pandemic's disruptions to in-person events. enabled affordable custom designs, with models like Hollywood Modern Yoyos' The Drop in 2024 offering glow-in-the-dark resins and optimized geometries for competitive play, allowing enthusiasts to prototype unique shapes at home. Online competitions surged post-2020, adopting elements such as video submissions and live-streamed judging; for instance, regional events like the Yo-Yo Contest incorporated virtual formats in 2020, while global platforms hosted routines with real-time feedback, sustaining community engagement through 2025. The 2025 was held in , , from August 7 to 10.

Design and mechanics

Core components

A modern yo-yo consists of two primary body halves connected by an , with a looped around the axle and a response system to control and return. The body halves form the outer structure, often featuring weighted rims to increase rotational and duration. These rims vary in , such as rounded edges for smoother play or heavier outer weights for enhanced momentum in tricks. The serves as the central connector, typically a threaded metal that secures the halves and supports the bearing or system. Bearings reduce for prolonged spins; common types include standard ball bearings for general use, slim bearings for minimal interference in string tricks, transaxles (plastic or metal sleeves) for adjustable tension. Response systems, such as stickers, pads, or starburst patterns on the bearing seat, provide the grip needed to return the yo-yo via a tug or bind. The , usually made of or for durability and low , measures approximately 1 to 1.2 meters in length to allow full extension from hand to floor. It attaches via a at the finger and a loose loop around the , enabling the yo-yo to at the end of the string without immediate return. The width between the body halves, adjustable via spacers or shims, is a key factor; narrower gaps (under 2 mm) promote responsive play, while wider gaps (2-4 mm) support unresponsive styles by minimizing string . In , the halves are screwed onto the with the bearing seated in place, and the threaded through the ; this configuration allows independent rotation of the body relative to the , facilitating core techniques like . Materials have evolved from in the for basic construction to in the mid- for affordability and lightness, then to aluminum and metal alloys in the late for superior strength and spin. In the late 20th and 21st centuries, advanced yo-yos increasingly use bi-metal construction (aluminum bodies with or rims) and full for enhanced rim weighting and longevity in competitive play.

Physical principles of operation

The operation of a yo-yo involves coupled translational and rotational dynamics, where the toy descends under gravity while rotating about its axle as the string unwinds. This motion exemplifies a variable moment of inertia system, as the effective radius at which the string unwraps changes slightly with the string's thickness and winding, influencing the distribution of mass relative to the rotation axis. The total kinetic energy comprises both translational and rotational components, with the moment of inertia I typically dominated by the yo-yo's disk-like structure, approximated as I = \frac{1}{2} M R^2 for uniform disks of mass M and radius R. During descent, gravitational potential energy Mg h—where h is the height fallen—is converted primarily to rotational kinetic energy \frac{1}{2} I \omega^2, with a smaller translational component \frac{1}{2} M v^2, where v = R \omega for no slip. The descent velocity at the end of the string of length l is given by v = \sqrt{\frac{2 M g l}{M + I / R^2}}, assuming constant effective radius R; for real yo-yos, adjustments account for the decreasing unwrap radius, yielding fall times around 0.5–1 second depending on design. This energy transfer accelerates the yo-yo rotationally, reaching angular speeds of 300–500 rad/s at the bottom. The string tension T provides the torque \tau = r T that drives \alpha, related by \tau = I \alpha, where r is the from the to the point of string attachment (typically near R). Balancing forces vertically gives Mg - T = M a, with linear a = r \alpha; solving yields a = \frac{g}{1 + I / (M r^2)} and \alpha = \frac{M g r}{I + M r^2}, illustrating how larger I slows descent but builds higher \omega. Horizontally, when performing looping tricks, the string tension supplies the T \sin \theta = M v^2 / \rho toward the loop's \rho, maintaining . Friction at the axle- determines whether the yo-yo "responds" by winding up or continues "." In responsive yo-yos, a narrow (typically 1–2 mm) allows the string to via when slackened, generating to reverse rotation and ascend. Unresponsive designs feature a wider (3–5 mm) and low- bearings (e.g., ball bearings with minimal lubricant), reducing engagement and enabling prolonged until a deliberate . Conservation of governs , where once the string fully unwinds, \tau = 0 (no external about the ), so L = I \omega remains constant, allowing sustained without climbing. This principle underpins the sleeping technique, where initial throw imparts sufficient \omega for stability at the string's end. In looping and horizontal play, gyroscopic effects emerge: the high resists tilt, providing stability, while applied (e.g., from string pull) induce —a slow of the spin perpendicular to the vector—allowing sustained orbits without falling. For instance, in vertical loops, counters gravitational , maintaining the yo-yo's plane.

Basic techniques

Sleeping and waking

Sleeping is a fundamental yo-yo technique where the toy spins freely at the end of the string without automatically returning to the hand, allowing time to perform subsequent tricks. To execute a , the player throws the yo-yo downward with a firm snap or flick to impart sufficient rotational speed, while slightly pulling the hand upward just before the string fully extends to cushion the landing and prevent an immediate response. This action relies on the conservation of to maintain the spin. The duration of the sleep depends on the yo-yo's bearing type, string condition, and throw strength; traditional responsive yo-yos sleep for only a few seconds due to high friction, whereas modern unresponsive models with ball bearings can sustain spins for 1 to 3 minutes or longer under optimal conditions. To wake the yo-yo and initiate its return, the player performs a short, sharp jerk or tug on the string, which tilts the bearing races to increase friction and cause the string to wind around the axle. Common errors include insufficient throw power leading to quick stops or string tangles from improper tension, often resolved by loosening the string loop around the axle. This technique is essential as a prerequisite for more complex string-based tricks, marking a key skill in advancing from basic play. Historically, yo-yos were predominantly responsive with quick returns until the late , when experimentation with ball bearings and wider gaps enabled unresponsive , shifting competitive play toward longer spins by the early . Variations include long sleeper contests, where participants compete for the longest sustained spin using unmodified commercial yo-yos; these events are featured at major gatherings like the World Yo-Yo Contest, with the current record standing at 30 minutes and 28.30 seconds, set using a specialized bi-metal model.

Walk the dog and basic mounts

The "Walk the Dog" is a foundational yo-yo trick that introduces forward motion to the sleeping yo-yo, simulating a dog walking on a leash while maintaining spin. Performed after achieving a stable sleep, the trick involves gently lowering the sleeping yo-yo to the ground with a slight forward tilt of the hand, allowing partial unwinding of the string as it rolls forward under its own momentum. To execute, first throw a strong sleeper to ensure prolonged spin; then, position the yo-yo just above the ground in front of the body and release it to roll at least one foot, keeping the string taut for control. Tips for beginners include practicing on a smooth surface to avoid tangles and using a quick upward jerk on the string to rewind the yo-yo once the roll is complete, preventing over-unwinding. This trick emphasizes timing and gentle pressure to control speed and distance, building hand-eye coordination essential for motion-based play. Historically, "Walk the Dog" appeared in promotional materials from the late 1920s and was prominently featured in 1930s Duncan trick manuals as one of the earliest accessible demonstrations of yo-yo dynamics, helping popularize the toy during its commercialization in the West. Basic mounts are simple string configurations that position the yo-yo on the string during sleep or partial unwind, serving as entry points for trick combinations without requiring advanced transitions. The front mount, also known as the basic or index finger mount, involves the string looping over the index finger of the non-throw hand while the yo-yo rests in front, creating a stable platform for forward-style tricks. To perform from a sleep, lower the spinning yo-yo toward the string held taut over the index finger, then guide it onto the loop with a gentle push using the throw hand; this setup allows easy access to combos like simple binds or extensions. The double or mount, often executed as part of the "Double or Nothing" configuration, positions the string under the index and middle fingers of the non-throw hand, forming a double loop that cradles the yo-yo more securely for balanced spins. Execution begins with a breakaway throw into sleep, followed by swinging the yo-yo around the non-throw thumb and landing it under the two fingers, providing a versatile base for beginner sequences such as gondola variations. These mounts prioritize stability over complexity, enabling learners to experiment with string tension and yo-yo placement directly from sleeping positions.

String tension adjustments

String tension in yo-yo play refers to the tightness of the string's loop around the , which determines the yo-yo's responsiveness to tugs during or tricks. Loose tension promotes extended spins and facilitates advanced maneuvers, while excessive tightness causes premature returns, disrupting . Maintaining proper tension is crucial for unresponsive yo-yos, as it prevents unwanted climbs and supports fluid transitions. A key technique for both returning the yo-yo and adjusting is the bind return, essential for unresponsive models where a simple tug fails to wind the . This involves forming a with the non-throw hand and inserting it into the yo-yo's opposite the direction of spin, allowing the rotating to catch and wind the , effectively "waking" the yo-yo back to the hand. The bind loops excess around the , loosening overall for the next throw and avoiding a full dismount. Performed correctly from basic mounts, it enables seamless continuations into complex sequences. However, loose or oversized loops risk tangling the into knots, potentially halting play. Slack tricks deliberately introduce temporary looseness by manipulating the 's configuration, creating dynamic effects like swings or repositions. In the "" technique, the player pulls the string segments between to generate , causing the yo-yo to drop and oscillate briefly before being caught or transitioned. This method supports intricate regenerations by resetting mid-combo and circumvents traditional dismounts, enhancing trick versatility in styles like 1A. Risks include string knots from abrupt pulls, necessitating precise . Common methods for tension adjustments include finger pulls, where the non-throw hand tugs the string downward to untwist it, or yo-yo flicks, flicking the to rotate and alter the string's . These on-the-fly techniques evolved with modern yo-yos' wider gaps, which accommodate greater without accidental binds, revolutionizing unresponsive play. For instance, the breakaway mount in 1A style shifts by offsetting the , allowing quick flicks for looseness during horizontal-oriented tricks.

Advanced tricks and notation

Mounts, transitions, and dismounts

Mounts refer to specific configurations of the yo-yo that position the yo-yo for intermediate tricks, building on basic techniques. The trapeze mount, also known as the side mount, creates a horizontal orientation across the back of the non-throw hand, with the yo-yo suspended below in a state. To execute it, throw the yo-yo forward , then pass the over the non-throw hand's fingers to form the horizontal "trapeze" shape, allowing the yo-yo to hang stably for subsequent maneuvers. This mount serves as an for many tricks due to its simplicity and stability. Transitions involve shifting between these mounts using the yo-yo's to maintain and flow. For example, transitioning from a front mount to a UFO— a horizontal spinning position—requires swinging the yo-yo outward while releasing , allowing it to rotate parallel to the ground. Timing is critical: the throw must align with the yo-yo's to avoid tangles, typically by pulling the sharply after the swing to recapture vertical . This move adjusts on the and adds flair to routines, especially in responsive yo-yos. Dismounts are techniques to release the yo-yo from a and it to the hand or for the next trick. The breakaway dismount, a side-directed throw, involves flinging the yo-yo laterally from the while maintaining , then swinging it back to or remount. Performed by opening the hand and snapping the wrist sideways, it prevents abrupt stops and preserves for ; safety tip: keep the throw controlled to avoid hitting nearby objects or losing of the . The slackicide dismount, a more dramatic full drop, entails releasing the trapeze entirely, swinging the yo-yo under the hand, and catching the loop on the finger as it passes, followed by a to stop the . This requires loose tension to open the easily—adjust by rolling the yo-yo if needed—and to avoid finger strain or dropped yo-yos; always start with short swings to build confidence. Building combos relies on seamless transitions to link mounts and dismounts into fluid routines, leveraging the yo-yo's to chain tricks without pausing. For instance, a trapeze mount can transition to a UFO for adjustment, then dismount via breakaway into a new front mount, creating a repeating sequence that emphasizes flow over isolated moves. Practitioners often practice modular elements like these to construct longer performances, ensuring each shift exploits the yo-yo's spin direction for natural progression. adjustments can aid smooth execution during these shifts by preventing binds mid-combo.

Loops, regens, and horizontal tricks

Loops are a category of yo-yo tricks characterized by continuous circular motions around the performer's hand, where the yo-yo reaches the end of the and is propelled back out to form loops rather than . These tricks demand sustained to maintain the yo-yo's trajectory and prevent it from stalling, typically performed with specialized looping yo-yos that have narrow, rounded bodies for optimal string contact and reduced . A representative example is the forward pass, in which the yo-yo circles the hand in a forward direction, often repeated multiple times to build complexity, as seen in one-handed variations like the in/out requiring at least 10 repetitions for proficiency. Regenerations, or regens, extend trick sequences by re-throwing the yo-yo from a dismount without fully stopping its , thereby adding and allowing seamless continuation. This involves swinging the yo-yo around the hand while pushing it in the desired direction, with the string aligned to the yo-yo's gap to minimize tangles. Common types include inside and outside regens, differentiated by their relative to the wrist: inside regens occur on the inner side (similar to an inside ), while outside regens happen on the outer side (resembling an outside or hop the fence), each adaptable to frontstyle or sidestyle orientations. Additional variants, such as same-side regens, maintain the yo-yo's direction without flipping, enabling prolonged sidestyle play but requiring precise hand movement to avoid reversal. Horizontal tricks shift the yo-yo's to the standard vertical , emphasizing off-axis control and for dynamic displays. The UFO, also known as , exemplifies this by throwing the yo-yo horizontally and using a thumb-lifted string to create a spinning, saucer-like effect, often stabilized through pinwheel motions to manage and speed. spins build on similar principles, where the yo-yo is launched sideways and balanced via banana turnover techniques—catching and rotating the string—to align it for mounting while countering gravitational tilt. is achieved by adjusting hand height: positioning too low levels the yo-yo excessively, while too high risks it falling out of , necessitating shorter strings for quicker corrections and safer practice with responsive yo-yos initially. These techniques present challenges such as managing string wraps and recoveries, particularly in (vertical looping) and 3A (dual-handed string) styles where loops and regens form the core of routines. In looping, unwanted wraps occur if the yo-yo's allows excessive , requiring through precise dismounts or regens to unwind without halting spin. Regens add difficulty in controlling flip direction and spin consistency, as the yo-yo may unpredictably reverse or go sideways, demanding repetitive practice to master timing and alignment. play amplifies these issues with added from off-axis forces, making recoveries more intricate but essential for fluid transitions in advanced combinations like or reach for the moon.

Yo-yo trick notation systems

Yo-yo trick notation systems provide standardized methods to describe and document complex string configurations, mounts, transitions, and sequences, enabling players to share and replicate tricks precisely without relying solely on visual demonstrations. These systems emerged in the late to address the challenges of communicating the intricate, three-dimensional aspects of yo-yo play, particularly in string trick styles like 1A. Early notations focused on textual descriptions of string paths, while more recent developments incorporate geometric and rotational frameworks to enhance clarity and universality. One of the foundational systems is TFY notation, developed by yo-yo innovator Mark McBride as part of his Quantum Yo-Yo Theory outlined in the Yonomicon, which saw a second edition re-release in 2024. TFY stands for Throwhand, Freehand, and Yo-yo, using these three reference points to map string configurations and movements. The system employs abbreviations to denote connections between these points, such as "YF" to represent a string path from the yo-yo to the freehand (often implying a front mount when throwhand and yo-yo positions are assumed at the start and end). For instance, the trick is notated as "FTYF," indicating a loop from freehand to throwhand, then yo-yo, and back to freehand. This text-based approach, popularized in the through McBride's writings and tutorials, allowed for concise documentation of basic to intermediate tricks but struggled with capturing dynamic elements like slacks or multi-plane rotations in advanced play. In the 2020s, Ross Levine introduced Modern Yoyo Notation to build on earlier systems, emphasizing and precise angular descriptions to overcome biases in traditional notations. This framework uses a coordinate system with the X-axis aligned to the throw hand, Y-axis forward, and Z-axis upward, combined with the for rotations (positive or negative spins relative to the non-throw hand). It distinguishes hub spin (yo-yo rotation around its axis), hand spin (yo-yo orbiting the hand), and shoulder spin (hand movement around the shoulder), governed by the Law of Matched Spins, which requires the product of hand and hub spins to be positive for stability. An example is the trick, notated as a negative Y hand spin paired with a positive Y shoulder spin, facilitating anti-spin flowers without orientation-specific terms like "." This system draws inspiration from and notations, promoting reproducibility in tutorials and competitions by reducing ambiguity in motion. Complementing textual notations, pictorial guides have been a staple since the , particularly from manufacturers like Yomega, whose trick books use diagrams to illustrate string setups and step-by-step transitions alongside simple textual cues. These visual aids, often included in beginner resources, depict mounts and basic combos (e.g., from sleep to front ) to aid learners without requiring advanced literacy in notation. Over time, notation has evolved from 1990s print-based text and illustrations to 2020s digital formats, including apps and video breakdowns that overlay notational labels on footage, though all systems face inherent limitations in fully conveying the tactile and spatial nuances of three-dimensional yo-yo dynamics. In practice, these notations are essential in contests for judging consistency and in online tutorials for enabling global players to learn and innovate collaboratively.

Competition styles

1A: Unresponsive single-handed string tricks

The 1A division represents the primary competitive style in modern yo-yo play, emphasizing complex vertical string tricks performed with a single unresponsive yo-yo using one hand. This approach relies on the yo-yo's ability to maintain prolonged spins without automatically returning via string tension, enabling intricate mounts, slacks, and on the string ladder. Building briefly on foundational techniques like , where the yo-yo spins freely at the string's end, 1A elevates play through unresponsive mechanics that demand precise to retrieve the yo-yo. Unresponsive yo-yos used in 1A are characterized by their wide string gaps and designs optimized for long sleep times, often exceeding 2-3 minutes of stable spin on a single throw, which facilitates extended trick sequences without interruption. The butterfly shape, featuring a flared, wing-like profile, enhances and ease of landing on the string for advanced maneuvers, while ball-bearing axles and low-friction response systems like pads prevent premature returns. These attributes allow performers to execute dynamic transitions, such as whipping the string to create slacks or binding loops to dismount. Representative tricks in 1A highlight the style's focus on string manipulation and control. The plastic whip involves throwing a sleeper, lifting the string to create slack, and then whipping it forward to catch the yo-yo in a forward pass, often incorporating string lashes for visual flair and momentum. Similarly, the spirit bomb begins with a double or nothing mount around the fingers and thumb, followed by a toss and wrap that positions the yo-yo for a bind dismount through the back of the wrist mount, showcasing layered string configurations and precise retrieval. These examples underscore the emphasis on fluidity and innovation in unresponsive play. Competitions in the 1A division follow International Yo-Yo Federation (IYYF) standards, where contestants perform a 3-minute routine to music in the final round, with preliminary and semi-final rounds shortened to 1 and 1.5 minutes, respectively. Scoring combines technical execution (40% of total), evaluating difficulty, technique, and execution of tricks, with evaluation (60%), assessing musical synchronization, creativity, and overall performance quality; major deductions apply for drops or tangles exceeding 3 seconds. This system rewards both technical prowess and artistic integration. The 1A style gained prominence in the late alongside advancements in yo-yo design, such as wider gaps and bearing systems that enabled unresponsive play, evolving from earlier responsive tricks into a competitive staple by the early . Iconic figures like Gentry Stein, a four-time U.S. National 1A Champion (2013, 2015, 2016, 2019) and two-time 1A winner (2014, 2019), have elevated the division through innovative routines blending technical complexity with musical flow.

2A: Vertical looping

Vertical looping, also known as the style, is a yo-yo that utilizes two responsive yo-yos, one in each hand, to perform continuous circular motions in a vertical . Unlike string trick styles, 2A emphasizes perpetual motion through forward and backward loops, where the yo-yos trace or circular paths without sleeping at the end of the string; instead, they return immediately upon a slight tug due to their responsive setup. This style prioritizes rhythmic, flowing sequences over static mounts, with representative tricks including inside and outside loops for basic circular patterns, variations like the loop (a crossed inside loop), and more complex maneuvers such as loops or pauses within the motion, akin to a splash effect where the yo-yo momentarily halts before resuming its path. In competitive play, freestyles are judged on technical execution—focusing on precision, difficulty, and consistency of tricks—and freestyle evaluation, which assesses overall performance including speed, flow, and . Contestants perform to music in rounds of varying lengths, culminating in a 3-minute final routine for advanced divisions, where judges score each yo-yo separately to ensure balanced execution across both hands. The emphasis on speed and seamless transitions rewards performers who maintain high-velocity loops and intricate combinations without interruptions, distinguishing from slower, mount-based styles. The style traces its roots to , when demonstrators like Harvey Lowe incorporated two-handed looping into promotional routines for wooden yo-yos, establishing it as a pinnacle of skill in early modern yo-yo play. Though looping demonstrations were common in the mid-20th century, the style gained structured competitive prominence in the 1990s with the advent of international contests like the in 1992, where divisions formalized as a distinct category. Pioneering competitors from this era, such as Alex Garcia—known for high-speed looping freestyles—and later influencers like Takeshi Matsuura, elevated the style through innovative combinations and global performances, solidifying its place in yo-yo competitions despite the rise of unresponsive techniques. Equipment for 2A typically features narrow-gap yo-yos made of plastic or lightweight metal, designed for quick responsiveness rather than long spin times, often with fixed axles or transaxles to ensure immediate returns and tight string tension. These yo-yos, such as slim-profile models with a gap width of around 1-2 mm, allow for precise control during rapid loops, preventing unwanted while facilitating adjustments for flip tricks and hops; low-response setups with thin s further enhance the style's demand for constant motion and quick recovery.

3A: Dual-handed string tricks

Dual-handed string tricks, also known as 3A or Triple A style, involve performing complex string manipulations simultaneously with two unresponsive yo-yos, one in each hand, to create symmetrical or mirrored patterns. This style requires ambidextrous coordination and precise timing to maintain both yo-yos in long spins while executing mounts, transitions, and hops across dual string configurations. Representative tricks include the double front mount, where both yo-yos are landed on their respective strings in a parallel front-facing position, and the , which features crisscross string paths for rotational patterns. The style originated in the late 1990s when yo-yo innovator Mark McBride developed the first modern 3A trick, Velvet Rolls, in 1998, using two spinning yo-yos to roll along crossed strings in a pioneering demonstration of dual-handed play. Initially a novelty, 3A gained significant traction in the as unresponsive yo-yo advanced, enabling longer sleep times essential for sustained tricks, and as performers like Miura elevated the style through innovative routines in the . Miura, a competitor, has dominated the division, securing eight World Yo-Yo Championship titles by 2025, showcasing advanced synchronization in horizontal and vertical string interactions. Equipment for 3A consists of a matched pair of unresponsive yo-yos, typically featuring wide string gaps, ball bearings, and durable aluminum or hybrid construction to support extended spins and prevent premature returns. These yo-yos are strung with standard looped strings attached to each hand and yo-yo, allowing independent yet coordinated manipulation without counterweights. In competitions, 3A is a dedicated division under the International Yo-Yo Federation (IYYF), where performers execute 1- to 3-minute freestyles judged on technical execution (cleanliness, control, and difficulty of tricks) and freestyle evaluation (creativity, musicality, and form). Synchronization between the two yo-yos is a key criterion, emphasizing mirrored movements, balanced spin maintenance, and seamless transitions to avoid deductions for asymmetry or tangles. Unlike single-handed styles, 3A routines often integrate elements from 1A mounts but demand bilateral proficiency for high scores.

4A: Off-string play

Off-string play, also known as 4A, is a yo-yo style in which the yo-yo detaches completely from the during performance, allowing for dynamic aerial maneuvers while the remains looped around the performer's finger. This detachment enables the yo-yo to travel freely through the air, emphasizing tricks that involve throwing, orbiting, and recapturing the yo-yo without constant tension. Unlike string-bound styles, off-string requires precise timing for bindings to re-engage the yo-yo, often using techniques like regenerations for re-attachment. Key characteristics include holding the string separately from the yo-yo, which facilitates tricks such as arm orbits—where the yo-yo circles the performer's arm in a continuous —and barrel rolls, involving rotational tosses and catches. Another example is the cast , a dismount where the yo-yo is whipped away and recaptured mid-air, highlighting the style's focus on momentum and spatial control. These aerial elements distinguish off-string from styles maintaining string contact, prioritizing height, speed, and fluid transitions over grounded string manipulations. The style developed in the late 1990s and early , building on innovations like the off-string bind technique credited to Jon Gates around 1998, which allowed reliable re-engagement after detachment. Its popularization is attributed to performers like Hironori Mii, who advocated for the 4A designation to reflect its evolution from earlier aerial experiments with plastic yo-yos, whose lightweight and durable construction influenced modern off-string designs by enabling longer spins and easier handling. Roots trace back to 1950s demonstrations with wooden yo-yos, but the competitive 4A division emerged prominently in the through events organized by the International Yo-Yo Federation (IYYF). Equipment for off-string play typically features lightweight, durable plastic models optimized for aerial durability and quick response, such as the YoYoFactory Flight, which has an oversized profile for stable catches and a responsive bearing for reliable binds. These yo-yos often weigh around 60-75 grams and include finger loops on the string for secure holding during throws, with materials like polycarbonate or POM plastic providing impact resistance during falls and tosses. The design emphasizes a wide string gap to prevent accidental snags while maintaining spin longevity for complex orbits. In competitions governed by the IYYF, 4A routines last 1 minute in preliminaries and up to 3 minutes in , performed to with judging focused on technical execution (60% of score), including proficiency in whips, tosses, orbits, and recaptures that demonstrate height and precise catches. Additional criteria cover technical evaluation (20%) for variation and cleanliness, and performance evaluation (20%) for showmanship and space utilization, with deductions for misses (-1 point per yo-yo) or discards (-3 points).

5A: Freehand with counterweight

Freehand with counterweight, also known as 5A, is a yo-yo style where the string is attached to a detachable counterweight rather than the player's finger, enabling the use of both ends of the string for dynamic aerial and ground-based tricks. This setup allows for enhanced mobility, as the player can release and manipulate the counterweight independently, facilitating complex maneuvers that blend yo-yo play with elements of juggling. Common tricks include the 360, where the yo-yo orbits around the counterweight in a full rotation, and the bee sting, an aerial wrap that emphasizes precise timing and counterweight control. Ground tricks, such as basic stalls, involve rolling the yo-yo across the floor while maintaining tension via the counterweight, adding variety to routines. The style was invented by Steve Brown in 1999, debuting at the Bay Area Classic that year with foundational tricks like the "slippery eel," which eliminated finger attachment for freer movement. Brown patented the method (US Patent 6,371,824), which was later sold to Duncan Toys, restricting commercial counterweight production until the patent expired in 2020. It evolved through the early with customizable counterweights, transitioning from simple shapes to discs and rings for better balance and trick adaptability. In competitions, 5A routines are typically three-minute freestyles judged on technical execution (cleanliness and difficulty of tricks), evaluation (creativity and flow), and major deductions for errors like yo-yo loss or tangles. The International Yo-Yo Federation (IYYF) established 5A as an official division at the in 2003, separating it from the broader to emphasize its unique focus. Performances prioritize innovative combinations over repetition, often incorporating multiple yo-yos or style switches within the . Equipment for 5A includes unresponsive yo-yos with wide bodies for stability during aerials, paired with longer strings (typically 120-140 cm) to accommodate throws. , often 10-20 grams and shaped as discs, rings, or custom forms like chainmail, attach via a for quick adjustments and are held in the non-throwing hand or released mid-trick. This configuration provides greater control than off-string play by anchoring the string end, enabling sustained tension without finger binding.

Responsive and other variants

Responsive yo-yo play, often designated as 0A or modern responsive style, involves using yo-yos with a narrow gap or fixed that enables automatic return to the hand upon a gentle tug, without requiring advanced techniques like . This setup contrasts with unresponsive yo-yos used in 1A style, where a wider gap allows prolonged spinning but necessitates manual dismounts to retrieve the yo-yo. Responsive play emphasizes shorter sleep durations—typically 10-30 seconds—making it more forgiving for building foundational skills, as the yo-yo responds quickly to tension via mechanisms like pads or slim bearings. Historically, responsive yo-yos dominated play from ancient origins around 500 B.C. through the , with fixed-axle wooden or early plastic models enabling simple up-and-down motions and basic tricks until the . The introduction of ball-bearing unresponsive yo-yos in the , such as Tom Kuhn's 1990 2, shifted competitive focus toward longer spins and complex string manipulations, relegating responsive styles to beginners. A revival of modern responsive play emerged in the , blending narrow-bearing designs with contemporary tricks for extended performance while retaining auto-return functionality. Today, responsive yo-yos remain prevalent in educational settings, where they foster hand-eye coordination, persistence, and confidence through accessible activities like school programs and beginner workshops. Common tricks in responsive play include "Around the World," a foundational looping maneuver where the player swings the yo-yo in a full vertical circle, fully unwinding the string before tugging it back to the hand for a clean catch. This trick highlights the style's ease for novices, as the auto-return prevents tangles during the wind-up, unlike unresponsive setups that demand precise binds. Other responsive maneuvers, such as the or , prioritize rhythmic motion over extended spin time, reinforcing conceptual basics like throw stability and string control. Beyond core responsive techniques, niche variants expand yo-yo expression, including artistic performance (AP), which integrates , and for judged routines emphasizing over . In AP, performers choreograph up to four-minute shows using any yo-yo type, evaluated on creativity, emotional impact, and audience engagement at events like the . Hybrid offstring variants, blending responsive elements with 4A-style detachment, feature mixed-material constructions—like plastic bodies with metal rims—for enhanced stability in aerial tricks, appealing to players seeking versatile, non-competitive play.

Cultural and other aspects

Use as a purported weapon

Throughout history, the yo-yo has been the subject of purported claims regarding its use as a tool, particularly in the where it is said to have evolved from a weighted cord weapon employed in and eskrima martial arts for entangling opponents or delivering strikes. These assertions trace back to 16th-century accounts suggesting Filipino hunters and warriors used heavy stone or wooden weights attached to long vines or cords—resembling modern yo-yos—to ensnare game or foes from a distance. However, no archaeological or contemporary documents verify this application, and experts emphasize that such weapons in were more typically sticks, blades, or flexible implements like the , not yo-yo variants. Similar unverified traditions link yo-yo-like devices to ancient Asian practices, including rumored tools in early or contexts where weighted projectiles on cords aided in capturing prey. In the , military texts describe sling-based weapons with cords for launching stones, which some later interpretations have analogized to yo-yo mechanics for entangling or whipping motions, though no direct references to yo-yos as such exist. These claims parallel broader East Asian flexible weapons but remain speculative without confirmation. In the , modern myths amplified these ideas through films that portrayed yo-yos as improvised flails capable of disarming adversaries with rapid swings, fueling urban legends of their combat potential despite lacking historical basis. Physically, a yo-yo's descending motion builds linear (mass times ) combined with , enabling strikes with proportional to mvr (, , radius), yet this pales against dedicated weapons due to poor range, accuracy, and retrievability in battle. Ultimately, these purported uses are largely debunked, with the yo-yo confirmed as a recreational originating around 1000 BCE in , not a battlefield implement. No verified instances of its deployment in exist, and while 2020s hobbyists have tinkered with reinforced, spiked custom "combat yo-yos" for novelty demonstrations, they serve entertainment rather than practical weaponry. The , established in 1992 by the International Yo-Yo Federation (IYYF), serves as the premier global event for competitive yo-yo play, attracting participants from over 30 countries each year to showcase advanced techniques across multiple divisions. The contest features five main championship divisions—1A (single-handed string tricks), 2A (vertical looping), 3A (dual-handed string tricks), 4A (off-string), and 5A (freehand with counterweight)—along with additional categories like women's, junior, over-30, and art & performance to accommodate diverse skill levels and ages. Freestyles in these divisions are judged primarily on technical execution, which evaluates trick difficulty and precision, and freestyle evaluation, which assesses creativity, musicality, and overall performance. The 2025 edition, held August 7–10 in , , continued this tradition, emphasizing both technical mastery and artistic expression in a four-day format of preliminaries, semifinals, and finals. Yo-yos have permeated through notable appearances in film and music, often symbolizing childhood nostalgia, skill, or whimsy. In the 2001 film , directed by , the character Richie Tenenbaum (played by ) practices yo-yo tricks as part of his personal redemption arc, highlighting the toy's role in themes of regression and talent. Music references include songs like "Yo-Yo" by (1971), which uses the toy as a for an unstable relationship, and more contemporary tracks such as MIKA's "YoYo" (2022), evoking playful unpredictability. The sport's visibility has grown through media coverage of contests, positioning it as a niche yet captivating . In the , where the modern yo-yo gained prominence through inventor Pedro Flores in the early 20th century, the holds cultural significance as a symbol of dexterity and ingenuity, with "yo-yo" deriving from the word meaning "come back." This heritage underscores its role in fostering hand-eye coordination and community gatherings, evolving from a simple plaything to a marker of national pride. Beyond entertainment, yo-yos serve as educational tools in physics classrooms, illustrating concepts like rotational , , and through hands-on experiments, as explored in studies on their mechanics. The 2020s have seen a in yo-yo's popularity via social media, particularly , where viral challenges featuring tricks like the "" (a complex bind and spin maneuver) have amassed millions of views, inspiring beginners and reviving interest among younger audiences. In 2025, competitions have increasingly emphasized inclusivity, with expanded junior (under 12), women's, and senior (over 30) divisions at events like the to encourage participation across demographics. Brand collaborations, such as Yomega's partnership with YoYoJam on the model, blend classic designs with modern performance features, further boosting accessibility and innovation in the community.

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