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Ys Origin

Ys Origin is a 2006 action role-playing video game developed and originally published by for Windows in . Set 700 years before the events of the first game, it follows three playable characters—a , a sorcerer, and an unlockable third protagonist—who descend into the Devil's Tower to search for the missing twin Goddesses after a demonic invasion forces the city of Ys to ascend to the heavens. The game combines fast-paced hack-and-slash combat with platforming and exploration elements reminiscent of Metroidvania-style design, allowing players to level up characters, acquire skills, and utilize a "Boost & Burst" system to enhance attacks during battles. Released on December 21, 2006, in , Ys Origin received an English localization by on May 31, 2012, for PC via platforms like . It was later ported to consoles, including and in 2017 by , and in 2020, expanding its accessibility with updated visuals and additional modes such as Time Attack, Boss Rush, and Arena challenges. Players can choose from five difficulty levels, from Very Easy to Nightmare, catering to both newcomers and veterans of the Ys series. The game's narrative delves into the lore of the franchise, exploring themes of prophecy, divine legacy, and the artifact, while each character's storyline offers unique perspectives and branching paths. Yunica Tovah specializes in close-range combat with heavy weapons, Hugo Fact employs ranged magic and agility, and the third character provides a berserker-style playthrough unlocked after completing the main stories. Ys Origin is praised for its engaging combat, atmospheric dungeon crawling across multiple environments, and multifaceted plot that enriches the overarching mythology without requiring prior knowledge of the series.

Gameplay

Playable Characters

Ys Origin features three playable protagonists—Yunica Tovah, Fact, and —each offering distinct playstyles that encourage multiple playthroughs to experience the game's full mechanical variety. Players select one character at the beginning of a new game, with no option to switch mid-playthrough, though becomes available after completing the story with either Yunica or . This choice significantly impacts approach, as the characters differ in range, speed, and attack types, allowing to adapt strategies to their preferred style while sharing core systems like the Boost Meter for temporary power enhancements. Yunica Tovah specializes in heavy combat, wielding an axe for initial encounters that delivers powerful, close-range swings ideal for and breaking enemy s. As she progresses, she acquires a greatsword, enabling broader sweeping attacks that emphasize strength and positioning to exploit enemy vulnerabilities, such as targeting weak points during boss fights. Her playstyle rewards aggressive timing and physical durability, with abilities like for area spins and Bolt Crash for charged electric strikes, tying into her role as a frontline whose lore-rooted physical prowess shines in direct confrontations. Stat-wise, Yunica boasts high strength (e.g., up to 251 at level 48) and moderate , making her suited for tanking hits but requiring careful evasion in faster encounters. Hugo Fact contrasts with a magic-focused, long-range playstyle, channeling energy-based attacks through his and the artifact known as the Eyes of Fact, which allow for projectiles resembling spear-like bolts in fire and lightning variants. These spells, including Force Shield for protection and Flames for high-damage bursts, enable him to maintain distance while chipping away at foes, particularly effective against shielded or distant enemies. His approach prioritizes management and strategic positioning over raw power, with abilities like Trap Mine for area denial adding defensive layers to his offensive toolkit. Hugo's stats lean toward balanced magic output (e.g., strength around 82-119 across levels) with lower physical speed, positioning him as a tactical caster who excels in controlled engagements. The Claw embodies an agile, close-quarters role, utilizing short-range claw strikes from dual metal gauntlets for rapid combos that build high damage through chaining attacks and mobility. His arsenal includes speed dashes for quick approaches and flaming punches for vertical reach, complemented by skills like leaps and Thunder Claw infusions for electric boosts against tougher foes. This high-speed playstyle demands precise dodging and combo execution, thriving in fluid, that punish slower enemies. With elevated agility and strength (e.g., 247 strength and 248 defense at level 48), The Claw offers the fastest movement among the trio but the shortest range, appealing to players favoring dexterity over endurance.

Combat Mechanics

Ys Origin features where players engage enemies in close-quarters battles within environments, emphasizing quick reflexes, positioning, and to survive encounters. The system revolves around a Meter that players must actively build and utilize to gain temporary advantages in damage output and survivability. The Boost Meter gradually fills by defeating enemies, with the rate accelerating when the character's health is low, encouraging aggressive play while managing risk. Once full, activating Boost Mode consumes the meter over time but grants enhanced attack speed and power alongside increased defense, allowing players to chain combos more effectively against groups of foes. For example, Yunica's heavy axe swings can further amplify damage during this state. The mode's temporary nature requires strategic timing, as it depletes steadily during use and cannot be reactivated until refilled. While in Boost Mode, players can trigger Burst Mode under specific conditions, such as repeated input of the Boost command, to release a powerful area-of-effect blast that deals massive damage to nearby enemies. This ultimate technique rapidly drains the remaining Boost Meter and enters a cooldown period, preventing immediate reuse and necessitating careful positioning to maximize its impact without leaving the player vulnerable. Burst is particularly effective for clearing clustered adversaries or interrupting boss patterns, adding a layer of high-risk, high-reward to flow. Progression in combat is tied to a leveling system where experience points (EXP) are earned primarily from vanquishing enemies, with continuous attacking building a temporary multiplier up to 1.99x to accelerate gains. Leveling up automatically improves core stats like health, attack power, and defense, enabling players to tackle tougher foes and bosses without excessive grinding. Complementing this, equipment upgrades occur via Skill Points (SP) collected from defeated enemies, which can be spent at in-game statues to enhance weapons for greater damage, armor for better protection, or special abilities like elemental attacks that consume mana points (MP). Boss encounters, often against formidable demon guardians, demand mastery of the combat systems through pattern recognition and adaptation. These fights feature telegraphed attacks that players must dodge or Boost through for reduced damage, with phases that may involve environmental interactions like climbing structures or exploiting weaknesses via Burst for breakthroughs. Preparation via leveling and equipment tuning is crucial, as even minor stat disparities can drastically alter outcomes, turning defensive struggles into dominant assaults.

Exploration and Progression

Ys Origin employs a dungeon-crawling structure centered entirely on the Darm Tower, also known as the Devil's Tower, which serves as the sole explorable area throughout the game. The tower consists of over 20 tiers organized into thematic biomes, such as the and , each introducing distinct environmental challenges like sections or slippery surfaces that require adaptive navigation. Without an in-game , rely on and environmental cues to traverse winding pathways, branching offshoots, and platforming segments, often solving puzzles involving key collection from chests or activating switches to progress. Progression emphasizes item and equipment acquisition to unlock new areas and enhance capabilities. Players collect ancient artifacts that grant elemental skills, such as wind or fire , which facilitate exploration by enabling actions like leaping across gaps or manipulating environmental elements. Accessories and equipment, including items like the Gold and Silver Bracelets, are found within the tower's nooks and provide stat boosts or utility, though many are area-specific and encourage thorough searching over exhaustive inventory management. becomes necessary after obtaining power-ups, as newly acquired skills or items allow access to previously unreachable sections, such as breaking barriers with combat mechanics like . Save points, manifested as purifiable Goddess Statues, play a crucial role in managing exploration risks. These statues fully restore upon interaction, serve as checkpoints for progress, and enable to any previously discovered statue, mitigating the frustration of the tower's vertical layout and supporting efficient backtracking for missed items or alternate paths. Health recovery is limited outside these points, relying on enemy drops like herbs rather than abundant consumables scattered throughout the environment, which promotes strategic pacing during extended delves. The game's metroidvania-like progression, though constrained to a location, rewards repeated ascents through multiple routes, each offering slight variations in due to unique skills. Completing a main story route takes approximately 11.5 hours, with full exploration of all three routes extending playtime to around 22 hours, including bonus content. Post-game unlocks, such as Time Attack mode accessed after one route and the Bonus Shop after all three, allow further progression by earning SP to purchase expansions like Adol Christin's playable mode for arena challenges, adding replay value without altering core tower navigation.

Plot

Setting and Lore

Ys Origin is set approximately 700 years before the events of Ys I: Ancient Ys Vanished and Ys II: Ancient Ys Vanished, chronicling the mythological origins of the kingdom of during its separation from the mainland region of Esteria. The prosperous land of , initially grounded in Esteria, was ruled by the twin goddesses Reah and Feena, benevolent deities who governed alongside six devoted priests as retainers. These figures embodied the kingdom's divine and clerical leadership, fostering a of abundance through sacred treasures including the jewel and adamant bestowed by the goddesses. The narrative's lore centers on a catastrophic demon invasion orchestrated by the entity known as Dark Fact, which threatened to overrun and its inhabitants with forces from the demonic realms. In response, Reah and Feena harnessed the , a enigmatic artifact revered as the root of all magic, to perform a miraculous ascension that lifted the entire kingdom—anchored by the sacred Solomon Shrine—into the heavens, severing it from the demon-plagued Esteria below. This act of preserved but left lingering perils, including prophecies foretelling further conflicts between and infernal powers. Central to the lore is the Devil's Tower, also called Darm Tower, constructed by the demons under Dark Fact's influence as both a for malevolent entities and a gateway to assault the elevated . Originating as a manifestation of demonic ambition to reclaim the surface world, the tower stands as a solitary, ominous edifice on Esteria's island landscape, its architecture warped into a of cursed floors riddled with ancient , twisted habitations, and barriers infused with . These elements underscore the tower's dual role as a seal containing infernal threats and a conduit for invasion, embodying the eternal struggle between 's sacred legacy and demonic corruption. Within the broader Ys series mythology, the events of Ys Origin elucidate the twin goddesses' mysterious abduction from their heavenly realm, which propels the crises in Ys I and II, while establishing the foundational ethos for the Holy Knights—an elite order formed to safeguard Ys against recurring supernatural incursions. This prequel thus weaves the origins of key artifacts like the Black Pearl and locations such as Darm Tower into the series' overarching tapestry of divine protection, demonic ambition, and heroic guardianship.

Story Synopsis

Ys Origin is set approximately 700 years before the events of Ys I: Ancient Ys Vanished, in the ancient land of , where a devastating forces the twin goddesses Reah and Feena to lift the kingdom into the heavens for safety. As the goddesses mysteriously vanish into the looming Devil's Tower—a structure overrun by demonic forces—a desperate search party of elite warriors from the Romun and Yiren clans ventures inside to rescue them and reclaim their homeland. This core narrative arc revolves around the party's perilous ascent through the tower's labyrinthine floors, battling hordes of demons and uncovering fragments of a prophecy that foretells calamity. The story unfolds through multiple branching routes, determined by the player's choice of at the outset: Yunica Tovah, a determined wielding melee weapons, or Hugo Fact, a scholarly relying on ranged spells. Each route provides a distinct perspective on the events, emphasizing different interpersonal dynamics and revelations within the tower, while leading to varied endings that highlight the consequences of the characters' decisions. A third route becomes available after completing one of the initial paths, featuring an additional who bridges the narratives and offers deeper insights into the overarching conflict. Thematically, Ys Origin explores motifs of and amid a war-torn world plagued by ancient curses and the corrupting allure of demonic power. Key events include tense confrontations with enigmatic priests guarding and gradual revelations about the goddesses' fate, underscoring the high cost of wielding immense power and the fragility of faith in the face of existential threats. These elements weave a tale of heroism and loss, where the search party's journey tests their resolve against the tower's otherworldly perils. In addition to the main campaigns, later versions of the game include a bonus scenario featuring series protagonist Adol Christin, which ties into the broader Ys canon by depicting an early adventure that connects to the tower's lingering mysteries.

Protagonists

Yunica Tovah is a determined apprentice knight from the priestly House Tovah, known for her cheerful and innocent personality despite lacking magical aptitude, which led her to pursue combat training instead. Born and raised in the temple, she volunteered to join the search party for the missing goddesses, driven by a strong sense of justice and loyalty shaped by her close, sister-like bonds with the twin goddesses Feena and Reah during her childhood visits to the Goddess Palace. As the granddaughter of Priest Tovah, one of the six high priests overseeing Ys, Yunica's family ties place her at the heart of the temple's hierarchy, motivating her quest to reclaim the land from demonic forces. Hugo Fact serves as a yet troubled , the son and heir of Priest Fact, possessing immense magical power that allows him to wield the ancient artifact known as the "Eyes of Fact." His cool and arrogant demeanor often makes him seem unapproachable, reflecting internal conflicts stemming from the expectations of his lineage and the isolation of his genius. Despite initial tensions, Hugo's participation in the search party highlights his underlying commitment to protecting and the goddesses, contrasting with Yunica's more direct approach and fueling a rivalry between their knightly and magical traditions. The is an enigmatic survivor within the search party, referred to only by his weapon—a clawed —and concealing his true identity from allies throughout the narrative. Operating as a lone warrior who transforms into a powerful demon-like state by unleashing latent "demonic factors," he blocks paths for others while pursuing his own objectives tied to the tower's mysteries. His hidden past and solitary nature create intrigue, positioning him as a wildcard whose actions intersect with the protagonists' efforts to rescue the goddesses, ultimately revealing deeper connections to and the land's fate.

Antagonists

Dark Fact emerges as the primary demonic overlord, commanding the forces that have overrun and constructed the Devil's Tower as a twisted stronghold, driven by a quest for power that corrupts the legacy of the priestly houses. As a descendant of the Fact lineage, his role embodies the perversion of the temple's magical heritage, opposing the search party's mission with ruthless ambition and ties to ancient evils threatening the goddesses. Key demons under his influence, such as the bull-headed Kishgal and the winged , feature unique designs emphasizing their monstrous forms and powers, serving as formidable bosses that guard the tower's depths and test the protagonists' resolve.

Supporting Cast

The six high priests form the foundational supporting cast, each governing a core aspect of Ys's divine order and guiding the Holy Knights in their defense of the land and service to the goddesses. Priest Tovah, overseer of "power," exemplifies steadfast leadership as Yunica's grandfather, instilling in her a of while maintaining unwavering to the twin goddesses amid the crisis. Priest Cain Fact, ruler of "mind," raises with high expectations, his own devotion to the divine fueling the family's internal struggles and the broader priestly commitment to restoring . Other priests, including Hadar ("earth"), Dabi ("light"), Messaart ("time"), and Gemma (""), contribute through their specialized roles, with personalities ranging from wise and contemplative to stern and resolute, all united in their spiritual ties to Feena and Reah. Tovah, Yunica's father and a prominent Holy Knight, embodies the knights' martial arm of the priests' will, his determined and protective nature driving frontline efforts against the demons and strengthening family bonds within the temple hierarchy. The Holy Knights, including figures like , , , and , support the protagonists with disciplined teamwork, their loyalties to the priests and goddesses creating a network of alliances that underscore themes of duty and sacrifice.

Development

Production History

Ys Origin's development was undertaken by , with Toshihiro Kondo involved in production, as a narrative set 700 years before the events of the original games to expand the series' foundational lore. It was developed on a tight schedule as mandated by company leadership. The core design centered on a format restricted to a single expansive location—the Devil's Nest and its central Darm Tower—enabling intensive exploration and layered storytelling that delved into mythological elements without the distraction of an open-world structure. To bolster replayability, Falcom released an expansion disc in March 2007 that added Adol Christin as a playable character in Time Attack and Arena modes, alongside boss rush features. On the technical side, the title employed character sprites overlaid on prerendered 3D backgrounds, using the engine from Ys: The Oath in Felghana. The game was re-released for compatibility with in 2007, in 2010, and in 2013.

Art and

Ys Origin employs an anime-inspired direction characterized by vibrant character sprites that blend seamlessly with detailed gothic tower environments, evoking a sense of ancient mystery and peril throughout the game's labyrinthine structure. The tower's interiors feature varied atmospheric zones, including flooded prisons, lava-filled chambers, and sand-swept ruins, all rendered with intricate background details that enhance the exploration of its 25 floors. Enemy designs are notably elaborate, with colorful and dynamic sprites for foes ranging from shadowy minions to massive bosses, contributing to the game's intense action sequences. Animation in Ys Origin emphasizes fluid motion to support its fast-paced , with smooth frames allowing for responsive attacks and dodges that feel precise and engaging. sequences utilize animated portraits and transitional effects to convey moments effectively, maintaining a cohesive visual flow despite the game's 2006 origins. The soundtrack, composed and arranged by the Falcom Sound Team jdk, consists of 37 tracks blending orchestral elements with influences to underscore the game's epic tone. Notable motifs include the opening "The Guidance of a White Tower," which sets an ominous atmosphere, and energetic battle themes that amplify intensity. Sound effects are crisp and impactful, with satisfying clashes for weapon strikes in and ambient echoes during exploration that heighten immersion in the tower's depths. Voice acting is limited to the introductory sequence, delivered in French as a stylistic nod to the mythological origins of Ys, accompanied by English subtitles throughout the game. The original Japanese release similarly features no full voice acting beyond this intro, relying on text-based dialogue and sound design to drive the story.

Release

Original and PC Versions

Ys Origin was first released in Japan on December 21, 2006, exclusively for Windows XP by Nihon Falcom. The initial launch included a bundled expansion disc that added bonus content, notably playable segments featuring the iconic character Adol Christin in Time Attack and Arena modes. To ensure compatibility with evolving hardware and software, Falcom issued several re-releases of the game for PC. These updates supported starting in March 2007, from December 2010, and beginning in March 2013, each incorporating necessary patches for stable performance on the respective operating systems. Xseed Games handled the English localization, releasing the game digitally on on May 31, 2012. This version built upon the Japanese expansions with a polished English derived from a licensed fan effort, enhanced control schemes for better accessibility, and additional audio improvements. By January 2015, the Steam release had sold over 200,000 units. In December 2023, updated the PC version to add support for , , , and Spanish text localizations.

Console Ports and Localizations

handled the porting of Ys Origin to multiple consoles, beginning with the and releases in 2017. The PS4 version launched on February 21, 2017, followed by the PS Vita version on May 30, 2017. These ports featured optimized visuals and effects tailored for full HD displays, along with improved user interfaces and menus adapted for console navigation and controller support. The PS Vita edition additionally incorporated touch controls to leverage the handheld's touchscreen capabilities, enhancing accessibility for portable play. Subsequent ports expanded availability to other platforms. The Xbox One version arrived on April 11, 2018, introducing exclusive enhancements such as a speedrun mode for timed challenges and a blood option to toggle gore effects during combat. The port, released on October 1, 2020, included these same features while benefiting from performance optimizations suited to the hybrid console's hardware, maintaining smooth frame rates in both handheld and docked modes. Regarding localizations, Dotemu's releases supported multiple languages, including English, , , , and text, building on the original Japanese and English from ' PC version. Asian editions, particularly physical releases, offered dual audio options with Japanese voice acting alongside multilingual subtitles, including English and regional languages like and . No new story content or gameplay modes beyond the aforementioned enhancements were added in any port. As of 2025, no further updates or additional console ports have been released for Ys Origin, even as Nihon Falcom continues to develop and release new entries in the broader Ys series.

Reception

Critical Reviews

Ys Origin received generally favorable reviews from critics, with Metacritic aggregates reflecting scores across platforms that highlight its strengths in action gameplay while noting some dated elements. The PC version earned a 76/100 based on 22 critic reviews, the PlayStation 4 port scored 77/100 from 7 reviews, the Xbox One version achieved 81/100 from 5 reviews, and the Nintendo Switch release garnered 82/100 from 27 reviews. OpenCritic compiled an average of 80/100 from 64 critics across versions, positioning it as a strong entry in the action RPG genre. Key reviews emphasized the game's engaging combat and narrative depth. PC Gamer awarded the PC version 71/100, describing it as a "cute, quirky anime dungeon crawl" with arcade-style hack-and-slash action that serves as an accessible prequel, though it critiqued occasional vague puzzles and excessive backtracking. Destructoid gave the PC release 8.5/10, praising the fast-paced close-range combat, challenging boss battles, excellent soundtrack, and strong localization that provides rewarding backstory to the Ys series, while noting the story lacks deeper emotional pull and mouse/keyboard controls feel suboptimal for platforming. For console ports, reviews like Nintendo Life's 8/10 for the Switch version lauded its brisk pacing and intuitive dungeon design, calling it one of the "easy-going" action RPGs that avoids overstaying its welcome in any room or encounter. Critics commonly praised Ys Origin's tight controls, replayability through multiple character routes and extra modes like Boss Rush, and the depth of its lore as a prequel set 700 years before Ys I and II. The combat system, featuring character-specific abilities such as Yunica's melee focus or Hugo's ranged attacks, was highlighted for its fluidity and strategic variety, often compared favorably to classic action RPGs. The Falcom Sound Team jdk's soundtrack also drew consistent acclaim for its energetic battle themes that enhance the exploration of the Demon Tower. On the criticism side, reviewers frequently pointed to the game's dated graphics reminiscent of mid-2000s titles, its relatively short length of 6-10 hours per route, and occasional technical hiccups in ports, such as loading times or minor glitches in the PS Vita version. Some noted the linear structure limits exploration compared to later Ys entries, though this was often offset by the satisfaction of boss fights and progression. In modern retrospectives up to 2025, Origin has been appreciated for its enduring appeal in the space, particularly the 2020 Switch port which benefits from portability and smooth performance in handheld mode, making it an ideal for newcomers to the series. Reviews from this period, such as those on Hey Poor Player and WayTooManyGames, underscore how its simplicity in combat and level design holds up against contemporary titles, emphasizing the addictive loop of scaling the tower and uncovering lore without unnecessary complexity. Critics have increasingly viewed it as a valuable that enriches the broader narrative, with its replayability and boss encounters maintaining relevance in a genre favoring fast-paced experiences.

Commercial Performance and Legacy

Ys Origin achieved notable commercial success, particularly through its . The Steam version sold over 200,000 copies worldwide by January 2015, as announced by developer . While comprehensive official sales figures for console ports remain unavailable post-2020, the game has maintained steady performance via digital storefronts like the , , and Xbox Store, bolstered by frequent sales and bundles. The title played a pivotal role in enhancing the Ys series' visibility in Western markets. ' 2012 PC localization introduced the prequel to English-speaking audiences, marking one of the earliest modern Western releases for the franchise and helping establish its foothold among JRPG enthusiasts on PC platforms. Subsequent console ports by , starting with and in 2017, expanded accessibility and utilized XSEED's translation, contributing to broader adoption across handheld and home consoles. This success aligned with Nihon Falcom's strategic shift toward multi-platform releases, transitioning from PC-centric development in the mid-2000s to emphasizing console ports for global reach. In the Ys series' lore, Ys Origin serves as a foundational prequel, elucidating critical backstory elements such as the origins of the Black Pearl—an ancient artifact central to the kingdom's magic—and the historical conflicts involving the Red Clan knights. Set 700 years before Ys I, it provides essential context for the series' mythology, including the twin goddesses' exile and the demonic invasion of Darm Tower, which underpin events in subsequent entries like Ys VIII: Lacrimosa of Dana. The game has cultivated a dedicated within the JRPG community, prized for its three distinct character routes offering replayability and its intense, streamlined dungeon crawler mechanics. A niche scene has also emerged, with community efforts focusing on enhancements, restorations, and quality-of-life improvements for PC and console versions. As of 2025, retrospectives continue to highlight its enduring appeal as a pure action , with no remakes or sequels announced to date.

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