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References
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[1]
Impulse-based simulation of rigid bodies - ACM Digital LibraryThe method is well suited to modeling physical systems with large numbers of collisions, or with contact modes that change frequently.
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[2]
Collision Detection and Response for Computer AnimationThis paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies ...
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[3]
[PDF] Impulse-based Simulation of Rigid BodiesAfter giving an overview of impulse-based dynamic simulation, we discuss collision de- tection and collision response in this context, and present results from ...
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[4]
Rigid Body Dynamics - Brown CSCollision Response - When we know a collision has occured how do we change the state of the 2 objects that collided. Basic Formulas from Physics. Simulating the ...
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[5]
[PDF] Rigid Body Collision ResponsePhysically based collision response together with dynamics simulation (via numeric solution of differential equations) is explained in excellent tutorial. [3, 4] ...
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[6]
Rigid Body Physics Engine### Summary of Collision Response from https://www-cs-students.stanford.edu/~eparker/files/PhysicsEngine/
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[7]
The Law of Action-Reaction (Revisited) - The Physics ClassroomCollisions are governed by Newton's laws. The law of action-reaction (Newton's third law) explains the nature of the forces between the two interacting objects.
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[8]
(PDF) Evaluation of Physics Engines for Robotic Simulations with a ...Mar 21, 2014 · occurs, and failed (f) if bodies get stuck or tunnel. A flawless collision detection would not allow tunneling or. penetration of any body at any ...
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[9]
Toward Real-Time Scalable Rigid-Body Simulation Using GPU ...The primary objective of collision response is to ensure physically plausible behavior by enforcing conservation principles, such as the conservation of ...<|separator|>
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[10]
10.2: Surface Collisions and the Coefficient of RestitutionJul 28, 2021 · The coefficient of restitution is a number between 0 and 1 that measures the "bounciness" of the body and the surface in the collision.
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[11]
None### Summary of Rigid Body Content from https://physics.uwo.ca/~mhoude2/courses/PDF%20files/physics350/Rigid_bodies.pdf
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[12]
[PDF] Classical DynamicsSo we find the conservation law of total linear momentum for a system of ... Since the body is free, its angular momentum must be conserved. This gives ...
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[13]
[PDF] RIGID BODY COLLISIONS: SOME GENERAL CONSIDERATIONS ...Jan 6, 1997 · This thesis attempts to present a uni ed view of the subject of rigid body collisions. This includes discussion of basic assumptions, ...
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[14]
[PDF] Contact Manifolds - Box2DContact Manifolds. Erin Catto. Blizzard Entertainment. Page 2. Executive Summary. ☢ Constraint solvers need contact points to prevent penetration. ☢ We can use ...Missing: rigid | Show results with:rigid
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[15]
[PDF] Distance and Collision DetectionWitness Points and are the witness points - realize the minimum distance. Each is a surface point on and resp. Witness points are not necessary unique is the.
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[16]
[PDF] Geometric Primitives & Proximity Detection | GameDevs.orgSphere-Sphere Collision. » Compute distance d between centers. » If d < r. 1. + r. 2. , colliding. » Note: d2 is not necessarily < r. 1. 2 + r. 2. 2. ☢ want d2 ...Missing: midpoint | Show results with:midpoint
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[17]
[PDF] An Introduction to Physically Based Modeling: Rigid Body ...David Baraff. Robotics Institute. Carnegie Mellon University. Introduction. This portion of the course notes deals with the problem of rigid body dynamics. To ...Missing: seminal | Show results with:seminal
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[18]
[PDF] Constraints Derivation for Rigid Body Simulation in 3DNov 13, 2013 · Constrained dynamics can be used to simulate the dynamics of rigid bodies when their motion is restricted by some constraints like contacts, ...
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[19]
[PDF] Interactive Simulation of Rigid Body Dynamics in Computer GraphicsThis paper is a self contained state-of-the-art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body ...Missing: seminal | Show results with:seminal
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[20]
[PDF] Rigid Body Contact: Collision Detection to Force ComputationDec 1, 1998 · The major advantage of an impulse-based method is that only a single pair of contact points is handled at a given time; many of the ...Missing: assumptions | Show results with:assumptions
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[21]
[PDF] Coefficient of restitution interpreted as damping in vibroimpact - HALJun 19, 2016 · The coefficient of restitution (e) is the ratio of relative speed after impact to before. It decreases as impact velocity increases. e = v0/v1.
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[22]
[PDF] Non-penetrating Rigid Body SimulationThe Coulomb friction model specifies a relationship between the constraint force and the friction force. The relationship of these forces at each contact point ...
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[23]
(PDF) Rigid Body Collisions with Friction - ResearchGateAug 9, 2025 · An energetically consistent theory is presented for dynamics of partly elastic collisions between somewhat rough rigid bodies with friction that opposes slip.
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[24]
[PDF] On Dynamic Multi-Rigid-Body Contact Problems with Coulomb FrictionSep 28, 1995 · This paper is a summary of a comprehensive study of the problem of predicting the accelerations of a set of rigid, three-dimensional bodies in ...Missing: dynamics seminal
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[25]
[PDF] Unified Simulation of Rigid and Flexible Bodies Using Position ...The PBD framework with the added viscoelastic and friction mod- els is a very versatile method that allows the simulation of both rigid and soft bodies in the ...<|control11|><|separator|>
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[26]
[PDF] The Matchstick Model for Anisotropic Friction ConesMany rigid body simulators use friction models expressed as cones, or as generic sets of feasible friction forces. Combining feasible set descriptions with ...
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[27]
[PDF] Impulse-based Dynamic Simulation of Rigid Body SystemsThe processing of collisions is a critical aspect of the impulse-based approach. Effi- cient algorithms are needed for detecting the large number of collisions ...
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[28]
[PDF] Constraints and Collisions - UCSD CSE• An impulse can be applied to a rigid body at relative offset r resulting in an instantaneous change in momentum p and angular momentum L of the body.
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(PDF) An Implicit Time-Stepping Scheme for Rigid Body Dynamics ...Aug 7, 2025 · In this paper a new time-stepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method ...Missing: response | Show results with:response
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[30]
bulletphysics/bullet3: Bullet Physics SDK - GitHubBullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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[31]
[PDF] Iterative Dynamics with Temporal Coherence - Box2DJun 5, 2005 · The collision system needs the ability to compute a contact manifold be- tween two boxes. The manifold can be computed from scratch each ...<|control11|><|separator|>
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[32]
[PDF] Fast and Simple Physics using Sequential Impulses - Box2D☢ Impulses are good at making things bounce. ☢ Many attempts to use impulses leads to bouncy simulations (aka jitter). ☢ Forget static friction.Missing: response | Show results with:response
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[PDF] Rigid-Body Dynamics with Friction and Impact - HALJul 31, 2017 · The rigid body model with Coulomb friction has been subject to a great deal of controversy, mostly due to a simple model problem of Painlevé ...
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[PDF] Physics-Based Animation - Computer Graphics and SimulationThis book is printed on acid-free paper. Kenny Erleben, Jon Sporring, Knud ... Collision ...
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[PDF] Contact Graphs in Multibody Dynamics SIMULATION - Kenny ErlebenFor instance to pre-process the complementarity formu- lation with a sequential collision method truncat- ing impulses, this was used for a sequential impulse.
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[PDF] Fast Contact Force Computation for Nonpenetrating Rigid BodiesThe original printed paper is c 1994 by the ACM. Author address (May 1994): David Baraff, School of Computer Science,. Carnegie Mellon University, Pittburgh ...Missing: seminal | Show results with:seminal
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[PDF] Collision Detection - Stanford Computer Graphics Laboratory○ Important for simulation of cloth and thin objects. ○ Less common for volumetric simulations. Discrete vs continuous time collision checks t=0 t=Δt. Page ...
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[PDF] Continuous Collision - Box2DThe only restriction is that it be smooth and be guided by a single parameter (time). We also assume the point is fixed in the moving frame (like a rigid body).
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Advanced Collision Detection — NVIDIA PhysX SDK 3.4.0 ...Collision detection is able to generate contact points between two shapes when they are still a distance apart, when they are exactly touching, or when they ...
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[PDF] Fast Continuous Collision Detection for Articulated ModelsA classic approach to check for collisions for a continuously moving object is to calculate the swept volume (SV) of the ob- ject along the trajectory and test ...
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[PDF] Small Steps in Physics Simulation - Miles MacklinJul 26, 2019 · A key idea that makes our substepping approach feasible is to amortize this cost by performing collision detection once per-frame and re-using ...