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Endless Space 2

Endless Space 2 is a turn-based developed by and published by . Released on May 18, 2017, for Microsoft Windows, it serves as the sequel to the 2012 Endless Space and the third installment in the Endless series, set in a universe where ancient alien civilizations known as the Endless have vanished, leaving behind ruins and artifacts for emerging powers to discover. In the , players take command of one of several asymmetrical factions—eight in the base , expanding to twelve with —each featuring unique lore, homeworlds, ships, heroes, and technologies, to engage in galaxy-spanning empire-building through exploration, expansion, exploitation, and extermination. The core gameplay emphasizes strategic depth, with managing resources, researching technologies, constructing fleets and colonies, and navigating political systems including elections and approval ratings that influence stability. Endless Space 2 supports both single-player campaigns and multiplayer modes for up to eight , and it has been ported to macOS and in 2018, as well as in 2020 via the Deluxe Edition. The title has received several major expansions adding new playable s such as the Vaulters, Hissho, Umbral , and Nakalim, along with new mechanics; these are bundled in the 2020 Definitive Edition, and the game continues to receive updates and patches as of 2025. Critically acclaimed for its engaging "just one more turn" loop, visual design, and replayability, the game holds an 80% score on and has sold over one million copies as of 2020.

Setting

Universe and Lore

The Endless universe serves as the backdrop for Endless Space 2, presenting a post-apocalyptic sci-fi setting in a vast once dominated by the ancient, god-like known as the Endless. These beings, renowned for their unparalleled technological and cultural achievements, mysteriously vanished long ago, abandoning their sprawling empire and leaving behind a littered with , relics, and advanced remnants of their civilization. This disappearance has transformed the galaxy into a realm of rediscovery, where emerging navigate the shadows of a forgotten . Central to the lore is Dust, a rare and enigmatic crystalline substance that acts as the lifeblood of the galaxy, powering everything from interstellar travel to sophisticated weaponry and terraforming efforts. Originating as a byproduct or creation of the Endless, Dust holds quasi-mystical properties that influenced their empire's prosperity and may have contributed to its downfall through overuse or internal conflicts, such as the civil war among the Great Houses that fractured their society. The universe is characterized by recurring cycles of destruction and rebirth, with cataclysmic events periodically reshaping civilizations every few million years, echoing the Endless' own rise and abrupt collapse. Artifacts from this lost era—ranging from derelict structures to functional devices—dot planetary surfaces and space, serving as keys to unlocking forbidden knowledge and technologies that could tip the balance of power among contemporary inhabitants. The timeline of the universe spans eons, beginning with the Endless' emergence on their homeworld of orbiting the star Prime, where they evolved into a galactic over millennia before their peaked around 10 million years ago. A pivotal event occurred approximately 300,000 years ago, when the Endless civilization collapsed amid unknown cataclysms—potentially tied to Dust manipulation or the aforementioned Great Houses' strife—leading to their total extinction and the scattering of their legacy. In the ensuing void, new species arose from the ashes, evolving or migrating to exploit the remnants, culminating in the current era of interstellar colonization where diverse civilizations expand amid the ruins, seeking to reclaim or surpass the Endless' dominance. Narrative elements in Endless Space 2 frame this history through dynamic in-game events, branching quests, and an extensive codex system that progressively unveils the galaxy's shared backstory, emphasizing themes of , , and existential . These components reveal how modern factions, as inheritors of the Endless , grapple with the ethical and strategic implications of unearthing ancient secrets.

Factions

Endless Space 2 includes twelve playable major factions, each defined by unique historical origins, guiding philosophies, and societal organizations that influence their role in the galactic narrative. These factions emerged from the remnants of ancient cataclysms and the legacy of the , an advanced precursor race whose disappearance shaped the cosmos. The base game launched with eight core factions in 2017, while expansions progressively introduced the remaining four, expanding the lore through new storylines and interactions. United Empire of Earth: Originating from Sol, this human faction embodies militaristic expansionism rooted in a history of global unification after near-extinction events, guided by a philosophy of ordered progress and collective security. Their society features a federal structure blending democratic elections with a strong military hierarchy, where citizens balance personal freedoms with imperial duties. Sophons (The Academy): These amphibious scholars hail from a world of endless curiosity, historically isolated until recent stellar exploration, driven by a that prioritizes empirical discovery over all else. is merit-based, governed by a council of elite scientists who foster a culture of intellectual competition and shared knowledge repositories. Cravers: Engineered eons ago by the Endless as bio-weapons, the Cravers are survivors compelled by an insatiable biological imperative to consume resources for propagation, philosophically embracing destruction as renewal. Their revolves around a dominant queen and expendable swarms, with no concept of individuality beyond survival instincts. Lumeris: Evolving in oceanic depths, this cephalopod-like race built commerce networks from ancient guilds, adhering to a where ensures prosperity and stability. Their society operates as a of houses and banking syndicates, emphasizing fluid alliances and wealth accumulation as social currency. Vodyani: Descended from a flesh-bound that uploaded their into immortal machines, the Vodyani are nomadic pilgrims sustaining their virtual by ritually harvesting the life essence of lesser races, guided by a of divine ascension. Society is rigidly theocratic, structured around virtual deities and ark-ships crewed by devoted followers. Horatio: Born from a solitary inventor's obsessive experiments with , this faction consists of successive generations of self-perfected duplicates, philosophically committed to transcending biological limits through iterative . Their lacks traditional , instead forming a loose of clones with diverse temperaments united by to the progenitor's vision. Riftborn: Extradimensional constructs dispatched to mend temporal anomalies in the galaxy, the Riftborn view reality as a flawed to be optimized, with a centered on imposing chronological order. manifests as a decentralized network of algorithms and overseers, prioritizing efficiency over emotion or . Unfallen: A symbiotic alliance of mobile plant-forms and subterranean mycelial networks from a lush homeworld, the Unfallen pursue a of organic interconnectedness and gradual expansion as natural . Their functions as a distributed , where decisions emerge from collective fungal signals rather than centralized leadership. Vaulters: Fleeing a dying through a rift, these humans carry the remnants of their advanced in massive generation arks, philosophically dedicated to reclaiming lost wonders while forging resilient communities. emphasizes cultural preservation and egalitarian councils, with artisans and explorers holding equal sway to warriors. Hissho: Storm-battered reptilians from a world of endless tempests, the Hissho are bound by an ancestral code of honor, philosophically seeking eternal glory through to appease their divine emperor's storms. Their feudal stratifies into houses and warrior castes, where personal valor determines status and legacy. Umbral Choir: Manifestations of cosmic echoes from a silenced , these shadowy collectives resonate through sound waves, philosophically aiming to weave the into a grand of balanced frequencies. Their dissolves individuality into a harmonious chorus, with "voices" emerging as temporary conductors for the whole. Nakalim: Awakened celestial sentinels from an ancient, fallen stellar empire, the Nakalim embody a of vigilant , sworn to safeguard the from repeating past cosmic hubris. Society follows a monastic order of warrior-priests, organized in cloistered chapters devoted to and prophetic duty. In addition to major factions, Endless Space 2 incorporates 27 minor factions as neutral entities scattered across the galaxy, representing niche civilizations with specialized cultural identities, such as the nomadic Pilgrims seeking enlightenment or the adaptable shapeshifters. These groups interact narratively through potential alliances, conflicts, or absorptions by major powers, often triggered by shared historical ties or philosophical alignments, such as spiritual minors gravitating toward the Vodyani's . Updates have refined these dynamics, introducing new minors in expansions to deepen diplomatic storytelling without altering core faction identities.

Gameplay

4X Mechanics

Endless Space 2's core gameplay revolves around the classic strategy framework of , , , and extermination, integrated into a turn-based system that emphasizes strategic depth across a procedurally generated . Players begin with a single home system and must navigate starlanes to uncover the , manage resources, develop technologies, and interact with AI-controlled empires or other players. The are universal across all , though individual faction traits may subtly influence their execution. Exploration forms the initial phase, where players deploy fleets or specialized probes to scan star systems and lift . Scanning reveals system details such as types, potential resources, and strategic nodes, while surveying individual planets uncovers hidden features like strategic deposits or curiosities. Anomalies and , often tied to the game's , trigger expeditions that yield resources, technologies, or events upon resolution; for instance, launching an expedition from an exploration ship on a curiosity can reveal planetary secrets or bonuses. This process encourages early to secure advantages before rivals encroach. Expansion involves claiming and developing systems to grow territorial control. Players colonize unclaimed systems by sending a colonization ship to a suitable , raising the faction's to establish an that evolves into a full over several turns; this process can be accelerated using resources like manpower, , or . System claiming extends the empire's , which grows with population and borders adjacent systems, while frontier management requires balancing construction with defenses against or rival incursions. Effective expansion demands careful route planning along starlanes to avoid overextension. Exploitation centers on resource management and technological advancement to sustain growth. The economy operates through the FIDSI system—Food for population growth, Industry for construction, Dust as currency for purchases and maintenance, Science for research, and Influence for diplomatic leverage—produced primarily by planetary populations assigned to specialized roles or improvements. Research progresses through a tiered tree spanning five eras and four domains (Military, Economy and Trade, Science and Exploration, Empire Development), where each technology unlocks new capabilities like advanced buildings or ship modules, with costs escalating as the tree advances. Population approval, influenced by living standards and events, affects output efficiency, while specialization allows tailoring planets to maximize specific resources, such as converting a fertile world into a food powerhouse. Extermination encompasses diplomatic and military interactions to secure dominance. , accessed via a dedicated screen, enables agreements for exchanges, alliances for mutual , or declarations of based on approval ratings and shared interests; peace treaties allow escalation to more complex pacts. resolves through tactical battles, where players modular ships—equipping hulls with weapons, defenses, and support modules—and manage fleets limited by command points. Battles occur in phases (short, medium, long range) with predefined plans dictating tactics, emphasizing fleet composition over , while ground invasions draw on manpower reserves for planetary assaults. The game employs a simultaneous turn-based structure, where all players issue orders concurrently before processing via the "End Turn" command, simulating parallel empire actions and reducing wait times in multiplayer. The strategic galaxy map handles high-level decisions like fleet movements and , contrasting with tactical views for battles or detailed planetary management. Quests—main storylines, side missions, or global events—integrate seamlessly, often triggered by exploration or diplomatic choices, providing narrative-driven objectives and rewards that tie into the loop.

Faction-Specific Features

Endless Space 2 features twelve major factions, each introducing asymmetries that modify core mechanics such as , , , and extermination through unique population management, economic systems, and military capabilities. These differences encourage diverse strategic playstyles, where players must adapt to faction-specific strengths and weaknesses rather than relying on universal tools. For instance, factions like the Vodyani emphasize harvesting resources from other civilizations, while others like the Cravers focus on rapid, destructive at the cost of sustainability. The Vodyani, a nomadic , revolve around "soul-harvesting" mechanics for population growth, using massive Arks as mobile citadels to capture and convert from lesser , bypassing traditional . This system allows them to expand without permanent settlements, relying on virtual population modules that generate instead of standard or , but it limits their ability to non-Vodyani populations and makes them vulnerable to prolonged wars without fresh harvests. Unique units include the Purifier carrier, which deploys fighters to drain enemy morale, and like church hierarchs who boost and approval through doctrinal affinities. Strategically, Vodyani players pursue aggressive and raiding to fuel growth, often allying temporarily before harvesting allies, though adjustments in post-release patches have addressed early-game essence conversion rates to prevent overwhelming mid-game advantages. In contrast, the Cravers embody a self-destructing war machine economy, where their insectoid swarms deplete planetary resources to fuel hyper-aggressive expansion, gaining bonuses to industry and military output from consumed worlds but suffering penalties as depletion accelerates population decay. Their "Leech" ability siphons production from occupied systems, enabling blitzkrieg tactics, while unique ground troops like the Brood excel in planetary invasions with self-sacrificing charges. Heroes, such as hive queens, enhance swarm regeneration and damage, tying into lore of endless consumption. This playstyle rewards constant warfare to offset internal decay, with players relocating depleted populations to frontiers; balance adjustments in post-release patches have moderated depletion speed bonuses to prevent excessive snowballing. The Lumeris, a trade-focused banking , alter economic exploitation through a sophisticated () system, featuring "Planet Brokers" for outright purchasing colonies and unblockable trade routes that generate massive via and . Their traits provide dust bonuses on fertile worlds and approval-driven multipliers, but they lack incentives, pushing players toward diplomatic pacts and for . Specialized ships like the Blockade Breaker frigate ignore enemy sanctions, and banker heroes amplify yields. Lumeris strategies center on economic dominance, funding mercenaries or buyouts for expansion. Other factions further diversify approaches, such as the Riftborn's time-manipulation via "Singularities"—deployable anomalies that accelerate and in bubbles, enabling rapid aggressive without traditional approval management. Their units, including phase-jump destroyers, exploit temporal rifts for , while overseer manipulate timelines for resource surges. This encourages high-risk, high-reward blitzes, though subsequent patches have adjusted to balance early-game potential. Across all factions, these features integrate with ' affinity-based abilities, like the Sophons' accelerating or the Unfallen’s vine-tethered troops for defensive sieges, ensuring replayability through tailored asymmetries. continues to evolve through , including the Re-Awakening update (2024) and Community Patch (2025), addressing , , and faction .

Multiplayer and Modes

Endless Space 2 supports multiplayer gameplay for up to eight players, allowing for both competitive and cooperative experiences in a shared galaxy. The mode features simultaneous turn-based mechanics, where all players plan and execute actions concurrently before advancing to the next turn, facilitating real-time coordination without sequential waiting. Sessions can be created as private (invite-only), protected (password-required), or public lobbies, with cross-platform support enabling play across different devices. opponents can be integrated into multiplayer games to fill slots or balance team compositions, enhancing accessibility for mixed human- matches. Game modes emphasize replayability through customizable setups and varied objectives. In sandbox mode, players face reduced approval requirements for political actions, promoting freer empire-building without the constraints of faction-specific governance hurdles, which applies equally in multiplayer for experimental strategies. Custom scenarios allow tailoring of galaxy size, shape, and parameters like resource distribution or starting positions, supporting everything from small-scale duels to expansive free-for-alls. The single-player campaign's branching narratives extend to multiplayer via shared quests that encourage alliances or rivalries, such as cooperative objectives requiring joint empire efforts. Achievement hunting remains viable in multiplayer, with progress tracking personal milestones amid group dynamics. Victory conditions adapt to multiplayer dynamics, promoting and social interaction. Elimination-based involves conquering or vassalizing all rivals, often leading to tense late-game alliances or betrayals in PvP settings. Score triggers after a set turn limit, awarding win to the highest-scoring based on approval, , , and metrics, which encourages balanced play in endless mode without a fixed endpoint. Other paths, like wonder construction or quest completion, integrate multiplayer elements such as diplomatic pacts for shared benefits, fostering co-op play where teams pursue collective goals against AI threats. Community features bolster long-term engagement and PvP . Steam Workshop integration provides extensive mod support, enabling players to download custom maps, faction tweaks, or overhauls that maintain competitive equity through community-vetted adjustments. Co-op elements shine in alliance systems, where players can form federations for joint or , though PvP relies on asymmetries—like the Vodyani's soul-harvesting mechanics—to create diverse, replayable interactions without dominating outcomes. These tools, combined with asynchronous lobby queuing, support ongoing matches that blend social strategy with the game's core loop.

Development

Concept and Design

Endless Space 2 was conceived as a direct sequel to the 2012 game Endless Space, aiming to expand the scope of the Endless universe by incorporating lessons from Amplitude Studios' intervening fantasy 4X title, Endless Legend, while returning to a space opera setting. The design philosophy emphasized blending systemic strategy with narrative elements to create emergent stories, drawing inspiration from classic 4X games such as Master of Orion for its galactic exploration and empire-building mechanics, and the Civilization series for its turn-based depth and replayability through procedural generation. Developers sought to shift from Endless Legend's grounded fantasy world to a vast, procedurally generated cosmos, allowing for "endless" variability in gameplay experiences via randomized star systems, events, and faction interactions. Core design goals centered on among factions to promote diverse playstyles, integrating depth into strategic decisions to make each feel personal and replayable. introduced heroes—trainable leaders from the in-game —who could influence politics, quests, and combat, adding layers of role-playing to the traditional formula of exploration, expansion, exploitation, and extermination. The team prioritized accessibility for newcomers through streamlined interfaces, such as the Amplified Reality scanning system, while maintaining depth for veterans via complex systems like population management and multiple victory paths. This approach was informed by community feedback mechanisms, ensuring the game balanced broad appeal with intricate mechanics. Early concepts emerged around mid-2015, focusing on enhancing replayability through procedural elements like dynamic political evolutions and faction-specific arcs, with the game publicly announced on July 30, 2015. Prototyping involved iterative testing with the Games2Gether community platform, where initial disjointed systems—such as the political senate reflecting population traits and approval ratings—were refined to integrate seamlessly with the economy, a resource central to trade, upgrades, and empire growth. Ship customization underwent similar iterations, evolving from modular designs in to tactical fleet-building phases that allowed strategic module selection for combat roles, ensuring balance across asymmetric factions without overwhelming players. These prototypes emphasized clean and minimal micromanagement to support long play sessions. Following the acquisition of by on July 5, 2016, development progressed toward .

Production and Team

, fresh from the success of in 2014, significantly expanded its Paris-based team to handle the increased scope of the project. This growth was supported by its acquisition by , announced on July 5, 2016, which provided funding for more ambitious development while allowing the studio to retain creative control. The game utilized the Unity engine, chosen for its flexibility and alignment with Amplitude's iterative development style, building on its prior use in . Key technical features included algorithms for creating vast, varied galaxies, ensuring replayability through randomized star systems, planets, and resources. systems were enhanced with innovations like an "AI director" for combat, which dynamically scripted cinematic battles to avoid repetitive encounters and improve tactical depth, including advanced for fleet movements across large maps. Production milestones included the launch of on October 6, 2016, which facilitated alpha and beta testing phases integrated with community feedback via the Games2Gether platform, spanning four iterative updates to refine before the full release in May 2017. The soundtrack was composed by Arnaud Roy (under the alias FlybyNo), featuring orchestral and synthetic elements performed by the Scoring Orchestra and Metaboles Choir Ensemble, with lead vocals on select tracks provided by Gary Lawrence Soubrier. was limited but incorporated into faction narratives and key events for added immersion. Major challenges arose in balancing the game's eight core asymmetrical factions (later expanded to 12 via ), as their unique mechanics interacted across interconnected systems like , , and , requiring extensive iteration to prevent dominance by any single playstyle. Optimization efforts focused on handling large-scale simulations, such as simulating dozens of empires over hundreds of turns without performance degradation, achieved through efficient scripting and modular code design. planning was integrated early in production, with Sega's involvement enabling a roadmap for expansions from the outset to support ongoing content delivery post-launch.

Release

Launch Details

Endless Space 2 launched on May 18, 2017, for Windows PC via Steam, with simultaneous support for macOS. The game later received a console port for Xbox One on July 8, 2020, enabling cross-platform multiplayer with the PC version. While playable on Linux through compatibility layers like Proton since 2018, no native Linux port was released. The base game was priced at $39.99 for the standard edition, while the Digital Deluxe Edition, available during and at launch, cost $49.99 and included additional soundtrack, artbook, and faction skins. Prior to full launch, the game entered on October 6, 2016, at a discounted price of $29.99 for the standard edition to gather community feedback during its closed phase. Marketing efforts began with a released on July 30, 2015, introducing the game's universe, followed by gameplay reveals in to build anticipation. partnered with publisher in to handle distribution and promotion, including launch trailers showcasing faction mechanics and strategic depth. was emphasized through diaries on the official forums and Games2Gether , where contributed to balancing and feature ideas during . Upon release, Amplitude Studios deployed a substantial day-one patch addressing numerous bugs, including fixes for AI pathfinding issues, user interface glitches in fleet management, and imbalances in resource abundance generation. This update, version 1.0.1, resolved over 100 reported problems to ensure smoother gameplay from the outset, reflecting feedback from the early access period that concluded just before launch.

Expansions and Updates

Following its launch, Endless Space 2 received extensive post-release support from , including a series of paid expansions, packs, and free updates that expanded the game's factions, mechanics, and content. These additions significantly enhanced the and replayability, introducing new playable civilizations, systems, and quality-of-life improvements while maintaining balance through iterative patches. By 2020, the game had accumulated over 10 s, including major expansions and minor content packs, reflecting Amplitude's shift to an episodic release model that extended the title's lifecycle well beyond its initial release. The first major expansion, The Vaulters (January 2018), brought back the resilient Vaulters faction, emphasizing scientific advancement and defensive playstyles with unique hero abilities and technologies tied to their nomadic history. The Supremacy pack (February 2018) added tactical combat options, allowing players to pause and issue detailed orders during fleet battles, and introduced the Hissho faction with their honor-based warrior culture and new ship hulls for large-scale engagements. In 2019, the Penumbra expansion (January 2019) implemented mechanics, enabling covert operations like infiltration and , alongside the minor faction for diplomatic intrigue. Later that year, Awakening (September 2019) introduced the Nakalim major faction and ritualistic event mechanics. Dark Matter (September 2019) added the Vodyani faction rework, new quests, and quantum anomalies. Free updates complemented these additions, with balance patches addressing faction asymmetries and economy tuning; for example, in mid-2018 reworked approval systems and behaviors to improve late-game stability. Quality-of-life enhancements included streamlined quest tracking and mod support expansions in subsequent patches. Cross-play functionality was added with the release in 2020. Amplitude's content roadmap evolved from quarterly updates to episodic releases, culminating in the 2020 Definitive Edition that bundled all major expansions up to that point, adding eight major factions, multiple victory paths, and integrated systems like and into the core framework. Support continued with the Re-Awakening update in March 2024, which expanded Nakalim content and affinity choices, along with patches and hotfixes as of 2025.

Reception

Critical Response

Endless Space 2 received generally favorable reviews upon its release, with critics praising its depth of gameplay and stunning visuals. The game holds a score of 80/100 on PC based on 48 critic reviews. Reviewers highlighted the variety of factions, each with unique mechanics that encourage diverse playstyles and replayability, as well as the layered strategic elements involving , , and . The and narrative integration were also commended, with noting the game's "memorable personality that's seemingly calculated down to the pixel level" in its 7.9/10 review. Despite these strengths, early critiques focused on the predictability of the AI and the complexity of the , which could overwhelm newcomers. , in its 77/100 review, acknowledged the solid foundation but pointed out that the game felt incomplete at launch, predicting improvements through post-release support. echoed concerns about simplistic combat systems in its 8/10 assessment, though it lauded the overall strategizing and space-opera storytelling. Reception evolved positively with subsequent updates and expansions, addressing initial balance issues and enhancing depth. Post-launch content, including DLCs like Vaulters and Supremacy, was credited with refining mechanics and boosting replayability, as noted in a 2018 follow-up that described the game as "cruising along nicely." The July 2020 console port for received acclaim for adapting the experience to controllers while maintaining the core strategic appeal, though it has limited critic coverage compared to PC.

Commercial Performance

Endless Space 2 achieved significant commercial success within the strategy genre, with estimates indicating over 1.7 million units sold across all platforms as of late 2025. The game generated approximately $39.6 million in gross revenue, bolstered by frequent releases and bundle promotions that extended its market lifecycle. Early sales were driven by , where it reached a concurrent player peak of over 53,000 in May 2019, coinciding with major updates and sales events. The title's platform distribution is dominated by PC, accounting for the majority of its sales through and other digital storefronts. In July 2020, the port for was released, expanding accessibility and contributing to additional unit sales estimated in the low hundreds of thousands. Free weekends and deep discounts, such as 75% off during Steam promotions, further amplified visibility and drove bundle purchases within ' Endless series. As of November 2025, Endless Space 2 maintains a steady active player base on , with an average of around 500 concurrent players monthly and peaks exceeding 600 during promotional periods. This longevity is supported by ongoing revenue. In comparison to genre peers like Stellaris, which has sold over 8 million copies, Endless Space 2 demonstrates solid niche performance with consistent post-launch support sustaining its revenue stream through the Endless series ecosystem.

Accolades

Endless Space 2 received several nominations and one win in its launch year for its strategic depth and visual design. At the 2017 Unity Awards, the game won Best 3D Visuals, recognizing its immersive graphical presentation in the genre. In 2017, it was nominated for of the Year at the , highlighting its appeal among PC titles. The game also earned nominations at the Ping Awards for Best and Best Graphics, affirming its technical and artistic achievements. The following year, Endless Space 2 was nominated for Strategy/Simulation Game of the Year at the 21st Annual , underscoring its innovation in turn-based space strategy gameplay.

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