Game Critics Awards
The Game Critics Awards were an annual set of awards recognizing the most impressive upcoming video games and hardware demonstrated at the Electronic Entertainment Expo (E3), held from 1998 until 2019.[1][2] Organized independently of E3's parent company, the Entertainment Software Association, the awards were judged by a panel comprising editors and critics from over 50 major global video game media outlets and influencers, who evaluated playable demos and presentations at the event for innovation, quality, and anticipation.[3][4] The selection process involved nominations shortly after E3 concluded, followed by voting among the panel to determine winners across various categories, with results announced in the weeks following the expo.[5][6] Key categories evolved over the years but typically included Best of Show for the overall standout, platform-specific honors like Best Console Game and Best PC Game, genre awards such as Best Action/Adventure Game, Best RPG, Best Racing Game, and Best Strategy Game, as well as recognition for originality (Best Original Game), multiplayer (Best Online Multiplayer), and hardware (Best Peripheral/Hardware).[7][8] Special commendations, like for outstanding graphics, were occasionally awarded to highlight technical achievements.[7][8] The awards gained prominence for spotlighting games early in their development cycle, often predicting commercial and critical successes; for instance, winners like Black & White in 2000 and Final Fantasy VII Remake in 2019 went on to receive widespread acclaim upon release.[7][8][9] With E3's discontinuation after 2019 due to the COVID-19 pandemic and shifting industry events, the Game Critics Awards have not been held since, marking the end of a 22-year tradition tied to the expo's showcase format.[5][10]History
Establishment
The Game Critics Awards were established in 1998 as an independent initiative organized by a coalition of video game journalists and critics from major media outlets worldwide. This effort aimed to formally recognize the standout video games and hardware demonstrated at the Electronic Entertainment Expo (E3), the industry's premier trade show at the time. Unlike awards for released titles, the focus was on previews, demos, and announcements that generated the most excitement and showcased innovation in gameplay, technology, and design.[11][12] Co-chaired by industry veterans Geoff Keighley and Rob Smith, the awards provided a unified voice for critics attending E3, drawing from approximately 30-40 editors and reviewers to vote on nominees observed during the event. The initiative filled a gap in the convention's programming by offering objective acclaim based solely on show floor impressions, independent of publishers or organizers. This structure emphasized anticipation and potential impact, helping to elevate promising projects amid the hundreds of reveals each year.[12][1] The inaugural ceremony occurred immediately following the 1998 E3 in Atlanta, Georgia, with winners announced via press release rather than a live event. Categories were deliberately broad and limited, including platform-specific honors like Best PC Game and Best Console Game, alongside genre awards such as Best Action Game, Best Adventure Game, Best Strategy Game (divided into real-time and turn-based), Best Fighting Game, Best Racing Game, Best Sports Game, and Best RPG. Additional nods went to emerging elements like Most Promising New Game, Most Promising New Peripheral, Best Booth, and Best Party, reflecting the diverse aspects of the expo experience.[13][14] A pivotal early achievement came with the double win for Half-Life (developed by Valve), which claimed Best PC Game and Best Action Game, signaling the awards' influence in highlighting PC gaming's narrative-driven and physics-based advancements. Other notable 1998 honorees included Metal Gear Solid for Best Console Game and Homeworld for Most Promising New Game and Best Real-Time Strategy Game, setting a precedent for celebrating cross-platform excellence and strategic depth in unreleased titles. These selections underscored the awards' commitment to innovation, as Half-Life's E3 demo foreshadowed its revolutionary impact on first-person shooters.[13][15]Evolution
Following their establishment, the Game Critics Awards underwent notable evolution in structure, categories, and scope from 1999 to 2018, adapting to technological advancements and industry shifts while maintaining a focus on E3-previewed titles. Initially featuring core categories such as Best of Show and platform-specific honors, the awards expanded to encompass emerging genres and formats, ensuring relevance amid the diversification of video gaming.[16] Category expansions began in the early 2000s with the introduction of genre-specific awards, including Best Action/Adventure Game in 2000, to capture the growing complexity of game design and player experiences.[7] By the 2010s, recognition of the indie sector led to the addition of Best Independent Game, first awarded in 2014 to No Man's Sky, reflecting the surge in innovative, smaller-scale developments showcased at E3.[17] Format adjustments enhanced the awards' rigor, transitioning from initial simple voting among critics to a structured process where judges nominate top entries post-E3, culminating in official shortlists and final votes for winners. In 2005, Special Commendation categories for outstanding graphics, sound, and innovation were introduced, allowing targeted praise for technical excellence, as seen with Killzone's graphics accolade that year.[18][11] Key milestones marked responsiveness to gaming trends: the Best Online Multiplayer category, which debuted in 2000, was awarded to Halo 3 in 2007 amid the proliferation of connected experiences.[19] In 2016, buoyed by high-profile E3 demonstrations of devices like the Oculus Rift, a Best VR/AR Game category was added, with Batman: Arkham VR claiming the inaugural win and underscoring virtual reality's ascent.[20] Participation grew alongside these changes, with the judging panel expanding from around 20 critics in 1999—primarily U.S.-based—to over 50 by 2018, incorporating international outlets like Eurogamer and Famitsu for a more global perspective.[3] This broadening enhanced the awards' credibility and diversity in evaluating E3's offerings.Discontinuation
The 22nd Annual Game Critics Awards, held in 2019 to honor the most anticipated games showcased at that year's Electronic Entertainment Expo (E3), marked the final edition of the event.[12] Among the winners was Final Fantasy VII Remake by Square Enix, which received the prestigious Best of Show award for its compelling reimagining of the classic RPG.[21] Other notable recipients included The Outer Worlds for Best Original Game and Star Wars Jedi: Fallen Order for Best Action/Adventure Game, reflecting the awards' focus on innovative previews from E3 exhibitors.[21] The discontinuation of the Game Critics Awards was directly linked to the collapse of E3, which served as the cornerstone of the awards' format since their inception in 1998. E3's cancellation began with the 2020 edition due to the COVID-19 pandemic, but subsequent years revealed deeper issues, including declining attendance, major publishers like Sony and Nintendo withdrawing participation years earlier, and an industry shift toward digital showcases amid evolving marketing strategies.[22][23][24] The Entertainment Software Association (ESA), E3's organizer, ultimately announced the event's permanent end in December 2023, citing insufficient interest to sustain it.[25] Without E3, the Game Critics Awards could not proceed, as they relied on evaluating hands-on demos and announcements from the convention. Post-2019, the awards entered dormancy, with planned 2020 nominees and winners never announced despite initial preparations on the official website.[26] The site has remained unchanged since around 2020, with application details frozen to that year's February window and no updates on revivals as of 2025.[27] This hiatus aligned with broader industry changes, including the rise of digital alternatives like Summer Game Fest, launched in 2020 to fill E3's void with online reveals and events.[12] The legacy of the Game Critics Awards endures in how they shaped early hype for upcoming titles, often spotlighting breakthroughs that later dominated end-of-year honors.[12] However, their role has been supplanted by expanded digital platforms and year-end ceremonies such as The Game Awards, which now incorporate preview elements alongside comprehensive retrospectives. No official revival efforts have been announced by 2025, leaving the awards as a hallmark of E3's influential but bygone era.[23][28]Organization
Administration
The Game Critics Awards were administered by an independent organization formed by leading video game journalists and editors from major publications, operating without affiliation to the Electronic Entertainment Expo (E3) or its organizer, the Entertainment Software Association (ESA).[3][29] This structure ensured the awards remained free from commercial influence, with explicit disclaimers stating no endorsement or association with the ESA or E3 management across all official communications.[7][30] Founded in 1998, the administrative body functioned as an umbrella group of over 50 North American and later global media outlets, coordinated primarily by co-chairs Geoff Keighley and Rob Smith in the early years.[31][32] Keighley, a prominent games journalist and producer, played a central role in overseeing operations, including nominee selection logistics and post-E3 announcements, while Smith, as editor-in-chief of PC Gamer and Official Xbox Magazine, contributed to early leadership.[33][34] No single dedicated director was appointed; instead, responsibilities were shared among committee members from outlets like IGN, GameSpot, and Electronic Gaming Monthly.[35] The awards received no formal sponsorship or funding from industry trade groups like the ESA, relying instead on the volunteer efforts of participating critics and minimal logistical support tied to E3's schedule.[27] This independence allowed the organization to promote E3 as a premier showcase without direct commercial ties to winners, focusing on editorial integrity; annual operations involved coordinating votes from a panel of approximately 30-50 judges, with budgets limited to basic administrative costs like email communications and result tabulation.[36][37] In later years, as E3 evolved, executives from participating media handled oversight, but the core structure emphasized autonomy from broader event management.[12]Judging Process
The judging panel for the Game Critics Awards comprised an independent group of over 50 critics from major global media outlets, including IGN, GameSpot, and Eurogamer, with annual invitations extended to ensure diverse representation across print, online, and international publications.[3][11] Nominees were selected following the E3 event, where judges submitted their top five choices per category from hands-on playable demos only; official nominees, limited to five per category, were those receiving the most submissions. Winners were then determined by a majority vote among the panel, with ties broken by the number of nominations a title garnered, and votes tabulated by independent parties for accuracy.[11] To uphold impartiality, the process emphasized evaluation of demo quality, innovation, and future potential over the complete game, restricting eligibility to real-time playable experiences on native platforms while excluding non-playable trailers or previews from major categories.[11] The judging process originated in 1998 alongside the awards' establishment and evolved over time, expanding the panel from North American-focused editors to a broader international cohort of around 65 outlets by 2019; early iterations relied on in-person or manual submissions, transitioning to online ballots by the early 2000s for efficiency.[11][35]Format
Event Integration
The Game Critics Awards were intrinsically linked to the Electronic Entertainment Expo (E3), functioning as the premier "Best of E3" honors for video games and hardware that debuted or were demonstrated at the annual conference. Established in 1998, the awards exclusively recognized products showcased during E3, with judges evaluating hands-on demos and reveals on the show floor to identify standout innovations and titles poised to influence the industry.[38][2] E3 conventionally occurred in May or June, aligning the awards process with the video game sector's peak announcement period. Following the event, judges from over 50 media outlets submitted nominations based on their E3 experiences, with the list of nominees publicly announced approximately one to two weeks after the conference concluded. Winners were then determined by a subsequent vote and revealed via press release shortly thereafter, typically within another week, ensuring timely recognition amid the post-E3 buzz.[39][40][33] Unlike ceremonial awards such as The Game Awards, the Game Critics Awards featured no live event or red-carpet presentation; results were disseminated digitally through the official website and amplified by media coverage. Winning entries gained promotional visibility, often through signage and branding at exhibitors' E3 booths, allowing developers to leverage the accolades during the show itself.[19][41] Special commendations for outstanding graphics, sound, or innovation have been awarded since the early years of the awards to highlight technical achievements in non-playable reveals or presentations.[42][7]Eligibility and Rules
The Game Critics Awards recognize excellence among unreleased video games, hardware, and peripherals showcased at the Electronic Entertainment Expo (E3), with eligibility restricted to titles and innovations that have not yet been commercially shipped. This focus ensures the awards highlight upcoming content based on demonstrations at the event, rather than post-release performance.[43][44] To qualify for nomination in standard categories, games must be hands-on playable by the judging panel for a minimum of five minutes during E3, allowing evaluators to assess gameplay mechanics, controls, and execution directly from interactive demos. Non-playable trailers or presentations do not meet this threshold but may earn Special Commendations in areas such as graphics or sound design. The scope encompasses video games across all platforms (console, PC, handheld), innovative peripherals, and hardware advancements, prioritizing the quality and anticipation generated by the E3 demo experience.[45][39][3] Publishers facilitate eligibility by making their unreleased projects available for play at E3, with no formal self-nomination process; nominations arise solely from the judges' direct interactions with the demonstrated content. Each title is limited to one entry per category, though multi-platform releases may compete separately in console-, PC-, or handheld-specific awards. Over time, rules have adapted to technological shifts, such as permitting augmented reality (AR) and virtual reality (VR) prototypes starting around 2013, when the Oculus Rift earned Best Hardware/Peripheral for its innovative demo.[35][46][47]Categories
Best of Show
The Best of Show award represents the highest honor in the Game Critics Awards, bestowed upon the game or hardware that delivers the most outstanding overall presentation at the Electronic Entertainment Expo (E3), capturing the greatest excitement and praise from the panel of over 50 international media professionals. This category evaluates entries based on their innovation, demo quality, and potential impact, distinguishing it as the top accolade among all showcased products.[48] Introduced in 2000 with the Game Critics Awards, the Best of Show has been a staple category each year, reflecting the evolving landscape of video games and hardware from PC titles to consoles and innovative peripherals.[48] Over its history, the award has highlighted groundbreaking works, such as Black & White in 2000 for its ambitious god simulation and AI-driven gameplay on PC.[7] Subsequent standout winners include The Legend of Zelda: Breath of the Wild in 2016, acclaimed for its open-world exploration across Wii U and Nintendo Switch platforms, and Final Fantasy VII Remake in 2019, celebrated for its faithful yet modernized reimagining on PlayStation 4.[49][5] The significance of the Best of Show lies in its role as an early benchmark for excellence among upcoming releases, frequently foreshadowing titles that achieve widespread commercial and critical success upon launch. For instance, Fallout 4, the 2015 recipient, shipped over 12 million units worldwide on launch day, representing sales in excess of $750 million in revenue and topping sales charts for months.[49][50] Winners in this category often dominate year-end accolades and drive industry trends, underscoring the awards' influence in spotlighting future blockbusters.[51]Best Original Game
The Best Original Game award recognizes video games showcased at E3 that introduce entirely new intellectual properties, free from ties to existing franchises, sequels, or licensed content, thereby spotlighting bold creativity in design and execution.[7] This category underscores innovation in core elements such as gameplay mechanics, narrative structures, or expansive world-building, often elevating titles that push boundaries beyond conventional industry trends.[52] Introduced in 2000 as part of the evolving Game Critics Awards framework, the category debuted with Black & White by Lionhead Studios, a god-simulation game that exemplified fresh conceptual risks in interactive storytelling and moral choice systems.[53] Over the years, it has consistently highlighted breakthroughs from independent and mid-sized (AA) developers, providing a platform for underrepresented voices amid dominant sequel-heavy lineups at E3. For instance, smaller teams have leveraged the award to gain visibility for ambitious projects that might otherwise struggle against blockbuster franchises.[54] Among its notable recipients, No Man's Sky by Hello Games claimed the honor in 2014, celebrated for its procedurally generated universe enabling infinite exploration and survival mechanics, marking a pivotal indie triumph in scale and technical ambition.[55] Similarly, in 2019, The Outer Worlds by Obsidian Entertainment won for its satirical sci-fi RPG, featuring branching narratives and faction-based decision-making that critiqued corporate dystopias, demonstrating AA studios' capacity for narrative-driven originality.[56] These victories illustrate the category's role in championing diverse creative approaches, from vast procedural landscapes to intimate character-focused tales, distinct from iterative or adaptation-based entries.[57]Best Console Game
The Best Console Game category, introduced in 1998 as part of the inaugural Game Critics Awards, recognizes the most impressive video game demonstrated for home console platforms—such as PlayStation, Xbox, and Nintendo systems—during the Electronic Entertainment Expo (E3). This award has been a foundational element of the ceremony, honoring titles that leverage console hardware for immersive experiences, including seamless controller integration and optimized graphics rendering. From its inception, the category has spotlighted games that push the boundaries of what dedicated gaming consoles can achieve, often favoring multi-platform releases tailored for living-room play.[13][27] Judges, comprising editors from over 50 major international media outlets, vote based on hands-on demonstrations at E3, evaluating factors like intuitive control schemes suited to gamepads, visual fidelity on console-specific architectures, and potential for shared couch co-op sessions. Unlike the Best PC Game category, which emphasizes mouse-and-keyboard precision and modding ecosystems, Best Console Game prioritizes accessibility and family-oriented multiplayer dynamics inherent to console setups. This focus has consistently elevated titles that excel in these areas, contributing to the category's role in signaling upcoming console blockbusters.[58][59] Notable winners illustrate the category's emphasis on innovative console experiences. In 1998, Metal Gear Solid (Konami for PlayStation) claimed the first award for its cinematic stealth gameplay and adaptive controller inputs, setting a benchmark for narrative-driven console adventures.[13] The 2014 victor, Evolve (Turtle Rock Studios/2K Games for PlayStation 4, Xbox One, and PC), stood out for its asymmetric multiplayer hunts optimized for console controllers, winning alongside Best of Show.[54] Similarly, Marvel's Spider-Man (Insomniac Games/Sony Interactive Entertainment for PlayStation 4) triumphed in 2018, praised for fluid web-swinging mechanics and high-fidelity urban traversal on PS4 hardware.[60] Console launch titles frequently dominate, as seen with Super Mario Odyssey (Nintendo for Switch) in 2017, which showcased Joy-Con motion controls and platforming prowess on Nintendo's hybrid system.[61]Best PC Game
The Best PC Game category of the Game Critics Awards recognizes the most impressive video game title showcased specifically for personal computers at the Electronic Entertainment Expo (E3), highlighting the platform's capacity for advanced technical demonstrations and innovative gameplay. Introduced in 1998 alongside the awards' inception, the category emerged during an era when PC gaming led in technological advancements and genre experimentation, with titles often pushing hardware limits through detailed environments and intricate mechanics.[13] Judges, comprising editors from over 50 leading video game media outlets worldwide, evaluate entries based on their E3 presentations, focusing on factors such as visual quality, technical performance, and the game's ability to leverage PC-specific features like precise input controls and scalability across hardware configurations.[62] Only playable or demonstrable games qualify, emphasizing anticipation and execution in the PC version.[9] The inaugural winner, Half-Life by Valve and Sierra Studios, exemplified this by blending immersive storytelling with groundbreaking AI and physics, setting a standard for PC-exclusive innovation. Subsequent standout recipients include Black & White (2000) by Lionhead Studios and Electronic Arts, which impressed with its ambitious AI-driven god simulation suited to PC's computational depth, and Half-Life 2 (2003) by Valve, lauded for its Source engine's realistic graphics and interactive world-building optimized for high-end rigs.[13][7][63] In later years, the award has favored titles across genres that benefit from PC strengths, such as strategy epics and fast-paced shooters; for instance, Civilization VI (2016) by Firaxis Games and 2K won for its expansive turn-based empire-building, enhanced by mouse-driven interfaces and modding potential, while Doom Eternal (2019) by id Software and Bethesda triumphed with its high-frame-rate combat and detailed id Tech 7 rendering tailored for PC performance. These selections often include strategy simulations and online multiplayer experiences that thrive on PC's customization and connectivity, distinguishing the category from genre-specific honors.[64][5]Best Handheld Game
The Best Handheld Game award recognizes the most promising video game demonstrated at the Electronic Entertainment Expo (E3) that is specifically designed for portable platforms, such as the Nintendo 3DS, PlayStation Vita, or hybrid systems like the Nintendo Switch when emphasizing undocked play. This category underscores titles that deliver high-quality gaming experiences optimized for mobility, distinguishing them from stationary console or PC games by prioritizing compact, intuitive designs suitable for short or spontaneous sessions.[54] Introduced in the mid-2000s amid the rise of advanced portable hardware, the category evolved from broader mobile and handheld recognitions in the early 2000s—such as the Sony PSP's Best of Show win in 2004 for revolutionizing portable gaming—to a dedicated focus on software by 2006. In the 2010s, it occasionally appeared as "Best Handheld/Mobile Game" to encompass emerging mobile titles but primarily highlighted dedicated handhelds, reflecting the industry's shift toward versatile portable devices like the Nintendo DS and 3DS families.[30][65] Prominent recipients include Super Smash Bros. for Nintendo 3DS in 2014, which earned acclaim for its seamless adaptation of the franchise's chaotic multiplayer battles to the 3DS's dual screens and portability, enabling quick pick-up-and-play sessions anywhere. Similarly, Metroid: Samus Returns in 2017 stood out for its innovative 2.5D side-scrolling action and touch-based aiming mechanics tailored to the 3DS, revitalizing the Metroid series for handheld exploration and combat. These examples illustrate the category's emphasis on games that innovate within hardware constraints to offer immersive, accessible adventures.[54][66][67] Judging occurs via votes from over 50 international media editors who evaluate E3 demos based on innovation, graphics, sound, gameplay, and controls, with handheld entries particularly assessed for their exploitation of platform-specific features like touch interfaces and ergonomic portability. This ensures winners not only impress in the moment but promise exceptional on-the-go accessibility, free from the need for traditional setups.[68]Best Hardware Innovation
The Best Hardware/Peripheral award recognizes innovative hardware devices, controllers, and systems showcased at the Electronic Entertainment Expo (E3) that advance gaming through novel technological features enhancing user interaction and immersion. Introduced in 2000, the category initially distinguished between PC and console peripherals but evolved to encompass a broader range of hardware innovations, including full consoles and virtual reality headsets, reflecting the growing integration of cutting-edge tech in gaming ecosystems.[7] Voted on by a panel of leading video game journalists from over 30 publications, the award emphasizes breakthroughs that redefine gameplay mechanics, such as motion-sensitive controls or adaptive accessibility features, rather than mere performance upgrades. For instance, Nintendo's Wii console won in 2006 for its revolutionary Wii Remote, which introduced intuitive motion-based input that broadened gaming appeal to non-traditional audiences.[69] Similarly, the Oculus Rift virtual reality headset secured the honor in both 2013 and 2014, pioneering affordable immersive VR experiences that influenced the mainstream adoption of headset technology.[70][68] Other standout recipients highlight the category's focus on accessibility and precision, including Microsoft's Xbox Adaptive Controller in 2018, which customizable inputs for players with disabilities, promoting inclusive design in gaming hardware. In 2019, the Xbox Elite Wireless Controller Series 2 was recognized for its modular components and advanced haptic feedback, setting new standards for professional-level control customization. The award has also celebrated portable systems like Sony's PlayStation Portable in 2004, which innovated handheld gaming with multimedia capabilities and high-fidelity graphics on the go.[33][5][71] Through these selections, the Best Hardware/Peripheral award underscores hardware's role in driving industry evolution, prioritizing innovations that improve accessibility, immersion, and interaction over incremental improvements.Best Action Game
The Best Action Game category recognizes video games that prioritize fast-paced, combat-focused gameplay, encompassing genres like first-person shooters, third-person brawlers, and titles emphasizing reflex-driven mechanics such as rapid enemy engagements and dynamic movement systems.[5] This award was introduced in 1998 as part of the inaugural Game Critics Awards.[72][62] Notable winners include Doom Eternal in 2019, praised for its high-octane demon-slaying sequences and seamless weapon switching showcased at E3, and Titanfall in 2013, lauded for its fluid integration of pilot agility and massive titan battles.[5][73] Other standout recipients feature Battlefield 1 (2016) for its intense World War I trench warfare simulations and Gears of War 2 (2008) for its cover-based third-person shooting mechanics.[20][51] Judges, comprising over 50 international media outlets and influencers, select winners based on playable E3 demonstrations lasting at least five minutes, prioritizing elements like smooth combat flow, diverse enemy designs, and the capacity to deliver thrilling, high-adrenaline experiences in limited showcase time.[5][3] While some titles may share mechanics with action/adventure games, this category emphasizes unadulterated combat intensity over story progression or world traversal.[74]Best Action/Adventure Game
The Best Action/Adventure Game category in the Game Critics Awards recognizes video games that blend intense combat mechanics with exploratory elements, such as puzzle-solving, narrative progression, and open-world navigation, often showcased through compelling E3 demonstrations. Introduced in 1999 alongside the awards' early categories, it emerged as action and adventure genres converged in the late 1990s, allowing critics to honor titles that deliver immersive, story-rich experiences beyond pure action or traditional adventure fare.[16][13] The category evaluates playable demos or trailers for their ability to integrate seamless world traversal, character-driven storytelling, and dynamic gameplay loops that encourage player agency in vast environments.[3] Winners are selected by a panel of over 30 international media outlets based on impressions from E3 exhibits, emphasizing innovation in hybrid design that balances adrenaline-fueled action sequences with thoughtful exploration and emotional depth.[3] Early recipients like Oni (1999) highlighted fluid combat in sci-fi settings, while later standouts such as The Legend of Zelda: Breath of the Wild (2016) showcased revolutionary open-world freedom, influencing the genre's emphasis on non-linear discovery.[16][75] The category underscores cinematic presentation in demos, where strong character development and environmental interactivity often tip the scales for voter approval.[76] Notable winners reflect the category's evolution toward larger-scale productions with photorealistic graphics and branching narratives. For instance, Uncharted 4: A Thief's End (2015) was praised for its acrobatic traversal and emotional storytelling in a treasure-hunting adventure, securing the award through its polished demo.[77] Similarly, Marvel's Spider-Man (2018) triumphed with web-slinging mechanics across a detailed New York City, blending superhero action with personal drama.[60] These examples illustrate how the award favors games that prioritize player immersion over isolated combat, distinguishing them from pure action titles.[3]| Year | Winner | Developer/Publisher | Platforms |
|---|---|---|---|
| 1999 | Oni | Bungie/Bungie West | PC, Mac |
| 2000 | Escape from Monkey Island | LucasArts/LucasArts | PC |
| 2001 | Metal Gear Solid 2: Sons of Liberty | Konami Computer Entertainment Japan/Konami | PlayStation 2 |
| 2002 | Splinter Cell | UbiSoft Montreal/Ubisoft | Xbox, PC |
| 2003 | Prince of Persia: The Sands of Time | Ubisoft Montreal/Ubisoft | Multi-platform |
| 2004 | Splinter Cell 3 | Ubisoft Montreal/Ubisoft | PC |
| 2005 | The Legend of Zelda: Twilight Princess | Nintendo EAD/Nintendo | GameCube, Wii |
| 2006 | Assassin's Creed | Ubisoft Montreal/Ubisoft | PlayStation 3, Xbox 360 |
| 2007 | BioShock | 2K Boston/2K Games | PC, Xbox 360 |
| 2008 | Dead Space | EA Redwood Shores/EA | PC, PlayStation 3, Xbox 360 |
| 2009 | Uncharted 2: Among Thieves | Naughty Dog/Sony | PlayStation 3 |
| 2010 | Portal 2 | Valve/Valve | PC, PlayStation 3, Xbox 360 |
| 2011 | BioShock Infinite | Irrational Games/2K Games | PC, PlayStation 3, Xbox 360 |
| 2012 | The Last of Us | Naughty Dog/Sony | PlayStation 3 |
| 2013 | Watch Dogs | Ubisoft Montreal/Ubisoft | PC, PlayStation 3/4, Xbox 360/One, Wii U |
| 2014 | Batman: Arkham Knight | Rocksteady Studios/Warner Bros. | PC, PlayStation 4, Xbox One |
| 2015 | Uncharted 4: A Thief's End | Naughty Dog/Sony | PlayStation 4 |
| 2016 | The Legend of Zelda: Breath of the Wild | Nintendo EPD/Nintendo | Wii U, Nintendo Switch |
| 2017 | Super Mario Odyssey | Nintendo EPD/Nintendo | Nintendo Switch |
| 2018 | Marvel's Spider-Man | Insomniac Games/Sony | PlayStation 4 |
| 2019 | Watch Dogs: Legion | Ubisoft Toronto/Ubisoft | PC, PlayStation 4, Stadia, Xbox One |
Best Role-Playing Game
The Best Role-Playing Game category, introduced in 1998 during the inaugural Game Critics Awards following the Electronic Entertainment Expo (E3), recognizes the most compelling role-playing game showcased at the event, as determined by votes from over 50 international video game journalists and influencers.[13] The first winner, Baldur's Gate by BioWare and Interplay Productions for PC, exemplified the genre's focus on deep character progression, intricate quests, and choice-driven narratives through its demo presentation.[13] This category was established to spotlight RPG staples that demonstrate potential for immersive player experiences, setting it apart from other genre awards by prioritizing elements like leveling systems and story branching. Notable recipients have included influential titles that pushed RPG boundaries in their E3 showings. In 2011, The Elder Scrolls V: Skyrim by Bethesda Game Studios won for its expansive world-building, extensive character customization, and emergent storytelling, captivating critics with playable segments highlighting skill trees and quest variety.[78] Likewise, Dragon Age: Inquisition by BioWare secured the award in 2014, praised for its tactical combat, companion-driven plots, and moral decision-making mechanics displayed in the demo.[54] These winners illustrate the category's emphasis on games fostering long-term engagement through narrative depth and personalization. Judges evaluate entries based on the strength of their E3 demonstrations, focusing on how well they convey RPG core mechanics such as player agency in story outcomes, loot and stat progression, and richly detailed worlds.[19] While some hybrid action RPGs may compete in the Best Action/Adventure Game category if real-time elements dominate, this award centers on traditional RPG hallmarks like quest logs and role customization.Best Racing Game
The Best Racing Game category recognizes exceptional racing titles previewed at the Electronic Entertainment Expo (E3), encompassing both arcade-style and simulation-based games that emphasize vehicular competition on tracks and circuits. These awards highlight innovations in gameplay mechanics, such as vehicle dynamics and environmental interaction, as demonstrated through hands-on demos and trailers.[79] Established as a foundational category in the inaugural Game Critics Awards of 1998, it has remained a staple for over two decades, reflecting the enduring popularity of the racing genre within the industry. The awards are determined by votes from more than 50 international video game journalists and outlets, who evaluate entries based on the immediate impact and promise shown during E3 presentations. This process prioritizes elements like realistic physics simulations, diverse track layouts, and compelling multiplayer racing features evident in the previews.[27][79] The Need for Speed franchise holds the record for the most wins in this category, with six victories, beginning with Need for Speed III: Hot Pursuit in 1998, which set a benchmark for high-speed pursuits and accessible arcade racing. Other prominent recipients include Gran Turismo 4 in 2003, praised for its advanced vehicle modeling and expansive car collection showcased at E3.[80][79] In more recent years, the Forza series has dominated, with Forza Horizon 3 earning the award in 2016 for its seamless blend of open-world exploration and dynamic racing events. Forza Motorsport 7 followed in 2017, lauded for its precise handling and photorealistic weather effects in the demo. Forza Horizon 4 continued the streak in 2018, impressing with seasonal track variations, while Crash Team Racing Nitro-Fueled took the honor in 2019, revitalizing the classic kart racer with modern online multiplayer capabilities. These selections underscore the category's focus on demos that deliver thrilling, technically proficient racing experiences.[20][67][60][5]Best Sports Game
The Best Sports Game category in the Game Critics Awards recognizes exceptional athletic and team-based simulation titles demonstrated at the Electronic Entertainment Expo (E3), focusing on realistic or arcade-style representations of sports such as football, basketball, and soccer. Established in 1998 as part of the awards' inaugural lineup, the category evaluates games based on their E3 presentations, emphasizing innovative gameplay, visual fidelity, and engaging mechanics showcased in playable demos.[13] Judges, comprising over 30 editors and journalists from major gaming publications, select winners by majority vote after hands-on sessions at the event, prioritizing titles that demonstrate authentic sports experiences through features like motion capture for realistic player movements, immersive career progression modes, and demoed updates to player rosters reflecting current professional athletes. This focus ensures the award highlights advancements in sports gaming technology and simulation accuracy as presented during the show. For instance, early winners often showcased groundbreaking console debuts with enhanced graphics and physics.[7] The Madden NFL series has been a dominant force in the category, securing multiple victories for its detailed American football simulations, including John Madden Football 99 in 1998 and Madden NFL 2001 in 2000, both lauded for pioneering next-generation console features like improved AI and playcalling systems in their E3 demos.[13][7] Similarly, the FIFA series from EA Sports has frequently prevailed, with FIFA 16 winning in 2015 for its refined ball physics and tactical depth, FIFA 18 in 2017 for HyperMotion technology enabling lifelike team movements, and FIFA 19 in 2018 for expanded global leagues and player customization options.[77][66][60] Other standout recipients include NHL 15 in 2014, praised for its innovative puck physics and goaltending mechanics, underscoring the category's emphasis on genre-defining innovations in team sports simulations.[54]Best Fighting Game
The Best Fighting Game category in the Game Critics Awards recognizes competitive versus fighters, typically featuring martial arts or character-based brawlers with diverse rosters, intricate combo systems, special moves, and emphasis on balanced 1v1 or team-based gameplay suitable for tournaments and online competition.[27] These titles are selected from games showcased at the Electronic Entertainment Expo (E3), highlighting upcoming releases that demonstrate technical innovation in fighting mechanics, such as responsive controls, frame data precision, and netcode optimized for low-latency matches.[27] The category debuted with the inaugural Game Critics Awards in 1998, coinciding with the event's founding to honor E3's standout previews.[13] Early winners underscored the genre's evolution from arcade roots to console dominance, prioritizing depth over spectacle. For instance, Tekken 3 earned the 1998 award for its groundbreaking 3D movement, juggling mechanics, and expansive move sets that influenced subsequent fighters.[13] By the mid-2000s, the focus shifted toward weapon combat and customization, as seen in 2005's winner, Soulcalibur III, lauded for its ring-out system, eight-way run animations, and character creation tools that enhanced replayability.[81] Subsequent years highlighted technical realism and crossover appeal. Virtua Fighter 5 won in 2007 for its motion-captured animations, counter-based offense, and emphasis on ring positioning, setting a benchmark for simulation-style fighters.[82] Street Fighter IV revitalized 2D traditions in 2008 with the introduction of focus attacks for parries and cancels, alongside vibrant visuals that broadened its esports viability.[83] The 2010 victor, Marvel vs. Capcom 3: Fate of Two Worlds, excelled in high-speed assists, aerial raves, and a 36-character roster blending Marvel heroes with Capcom icons, boosting the genre's accessibility for casual and pro players alike.[84] In the 2010s, winners reflected anime influences and hybrid formats while maintaining core versus integrity. Dragon Ball FighterZ claimed the 2017 prize for its cel-shaded aesthetics, 3v3 tag-team dynamics, and simplified inputs that lowered barriers without sacrificing combo complexity.[66] Super Smash Bros. Ultimate followed in 2018, winning for its 74-fighter lineup, stage hazards, and item-free competitive modes, though it incorporates platforming elements distinct from pure brawlers.[60] Injustice 2 in 2016 was noted for gear-based progression, environmental interactions, and a DC Comics roster that integrated superhero powers into fluid chain combos.[75] The category's selections prioritize games fostering long-term competitive scenes, differentiating them from solo-focused action titles by stressing matchup knowledge and execution precision.[27]Best Strategy Game
The Best Strategy Game category of the Game Critics Awards recognizes the strategy title whose demo most impresses attending critics at the Electronic Entertainment Expo (E3), highlighting games that emphasize tactical decision-making, resource allocation, and unit management in either turn-based or real-time formats. Established in 1998 as one of the inaugural categories when the awards began, it underscores the genre's focus on long-term planning and emergent gameplay challenges demonstrated during the event. Voters, comprising editors from over 50 international media outlets, base their selections on hands-on impressions from playable prototypes or trailers shown at E3.[11][66] Notable winners in this category often exemplify innovative approaches to strategic depth. For instance, Civilization V earned the award in 2010 for its refined turn-based empire expansion mechanics, where players balance diplomacy, technology, and warfare across vast maps in the E3 demo.[85] Similarly, Civilization VI secured the honor in 2016, lauded for introducing district-based city planning and enhanced AI behaviors that showcased evolving strategic layers even in a limited showcase.[75] These victories reflect the category's emphasis on titles that convey complex, replayable systems through brief but compelling demonstrations. Other standout recipients include XCOM: Enemy Unknown in 2012, which impressed with its high-stakes turn-based squad tactics and permadeath mechanics in the demo, blending tension with procedural elements.[86] And in 2017, Mario + Rabbids Kingdom Battle won for fusing Ubisoft's tactical combat with Nintendo characters, highlighting grid-based movement and ability synergies in a family-friendly yet challenging format.[66] Critics evaluate entries primarily on the demo's portrayal of core strategy features, such as AI responsiveness and map variety, to predict the full game's potential impact.[33]Best Casual/Social Game
The Best Casual/Social Game category in the Game Critics Awards honors video games showcased at E3 that emphasize accessibility, ease of entry, and appeal for short play sessions, often incorporating puzzle mechanics, social sharing features, or lighthearted, family-oriented gameplay.[78][54] This category was introduced as early as 2000, initially titled Best Social/Casual/Puzzle Game, coinciding with the growing popularity of browser-based and simple digital entertainment, though its scope expanded amid the rise of social platforms like Facebook in the late 2000s.[87] In the 2010s, the name evolved to Best Social/Casual Game and later Best Social/Casual/Family Game to better reflect inclusive, shareable experiences suitable for diverse audiences beyond dedicated gamers.[88][54] Judges evaluate entries based on approachability for non-expert players, potential for social engagement such as multiplayer sharing or community interaction, and suitability for brief, relaxing sessions that encourage repeated casual play.[89] Notable winners include Samba de Amigo (2000), a rhythm-based arcade title that highlighted fun, intuitive controls; LittleBigPlanet (2008), praised for its creative user-generated content and collaborative puzzle-solving; Fantasia: Music Evolved (2013), which blended music synchronization with accessible exploration; and Super Mario Maker (2015), celebrated for empowering players to design and share simple platforming challenges.[87][89][73][90] More recent examples like Luigi's Mansion 3 (2019) underscore the category's focus on whimsical, cooperative adventures that foster social bonding without requiring intense commitment.[5]Best Multiplayer Game
The Best Multiplayer Game category in the Game Critics Awards honors titles that demonstrate exceptional player-versus-player (PvP) or cooperative (co-op) gameplay, particularly those showcasing innovative online or networked experiences during hands-on demos at the Electronic Entertainment Expo (E3). This award focuses on games where multiplayer elements form the core appeal, evaluating how well they foster engaging interactions, competition, or collaboration among players.[27] Introduced in 1999 amid the expanding availability of broadband internet, which facilitated more reliable and expansive online play, the category—originally titled Best Online Multiplayer—recognized the growing potential of networked gaming beyond local setups. The inaugural winner was Team Fortress 2 by Valve/Sierra Studios, a team-based multiplayer shooter that impressed critics with its objective modes and modding support for community-driven expansions. Over time, the category evolved to encompass broader multiplayer designs, with media outlets occasionally referring to it as Best Multiplayer to reflect its emphasis on both competitive and co-op dynamics. By the 2010s, winners highlighted advancements in cross-platform play and live-service models, aligning with industry shifts toward persistent online worlds.[91][27] Notable winners illustrate the category's emphasis on groundbreaking mechanics. In 2000, Neverwinter Nights took the award for its innovative persistent multiplayer role-playing, allowing players to host custom campaigns and build shared narratives in a Dungeons & Dragons-inspired setting. Halo 2 claimed victory in 2004, revolutionizing console multiplayer with dedicated matchmaking, voice chat, and balanced arena-style combat that influenced a generation of shooters. Titanfall in 2014 stood out for blending fast-paced pilot-on-pilot action with AI-controlled Titans, delivering fluid movement and strategic depth in its E3 demo. Titanfall 2 followed suit in 2016, earning praise for refined netcode, varied modes, and single-player integration that enhanced multiplayer replayability. More recently, Battlefield V won in 2018 for its grand-scale warfare, featuring destructible environments and squad-based tactics that supported up to 64 players in immersive World War II settings, while Call of Duty: Modern Warfare secured the honor in 2019 with cross-play support and tactical modes emphasizing realism and teamwork. These selections underscore how winners often push technical boundaries in connectivity and balance.[7][71][73][75][61][92] Judges, comprising critics from over 50 international outlets, vote based on E3 demonstrations, prioritizing server stability to ensure lag-free sessions, efficient matchmaking for quick player pairing, balanced gameplay to prevent dominance by any single strategy, and community features like customizable loadouts or social hubs that encourage long-term engagement. This process ensures the award spotlights not just raw fun but sustainable multiplayer ecosystems, distinguishing it from casual social play by favoring competitive or structured co-op depth. Quantitative aspects, such as frame rates during demos or player count scalability, inform votes only insofar as they impact overall experience, with no exhaustive metrics required beyond the event's showcase.[27]Best Independent Game
The Best Independent Game category recognizes video games developed by independent studios—typically small teams operating without significant financial backing from major publishers—that showcase innovative concepts and artistic ambition at the Electronic Entertainment Expo (E3). These awards highlight titles that push boundaries in gameplay mechanics, storytelling, and visual design, often leveraging limited resources to deliver experiences rivaling those of larger productions.[3] Introduced in 2014 amid the surging popularity of indie titles following platforms like Steam and the rise of digital distribution, the category underscores the growing impact of independent developers on the industry. Voters from over 50 international media outlets select winners based on the games' demonstrated potential for creativity and originality as presented at E3, focusing on how these projects overcome production challenges to offer fresh perspectives.[55] Notable winners exemplify this emphasis on bold innovation. In 2014 and again in 2015, No Man's Sky by Hello Games secured the award for its procedurally generated universe, which promised unprecedented exploration scale from a team of just four developers.[17][77] The 2016 winner, Inside by Playdead, was lauded for its tense, cinematic puzzle-platforming and atmospheric narrative, building on the studio's prior success with Limbo through meticulous environmental storytelling.[75][20] Subsequent years featured diverse indie triumphs. The Artful Escape by Beethoven & Dinosaur won in 2017, celebrated for blending rhythm-based gameplay with a psychedelic coming-of-age tale.[66] In 2018, Ori and the Will of Wisps by Moon Studios earned recognition for its fluid Metroidvania exploration, breathtaking hand-painted art, and emotional depth as a sequel to the acclaimed Ori and the Blind Forest.[33] The category concluded with 2019's 12 Minutes by Luis Antonio, an Annapurna Interactive production praised for its compact, top-down thriller format using time-loop mechanics to unravel a gripping mystery.[5] The awards ceased after 2019 due to E3's cancellation, but the Best Independent Game category remains a testament to how indie titles, through calculated risks and resourceful development, have enriched gaming with unique voices and experimental forms.[93]| Year | Winner | Developer | Platforms |
|---|---|---|---|
| 2014 | No Man's Sky | Hello Games | PC, PlayStation 4 |
| 2015 | No Man's Sky | Hello Games | PC, PlayStation 4 |
| 2016 | Inside | Playdead | PC, Xbox One |
| 2017 | The Artful Escape | Beethoven & Dinosaur / Annapurna Interactive | PC, Xbox One |
| 2018 | Ori and the Will of Wisps | Moon Studios / Microsoft Studios | PC, Xbox One |
| 2019 | 12 Minutes | Luis Antonio / Annapurna Interactive | PC, Xbox One |
Best VR/AR Game
The Best VR/AR Game category recognizes the most anticipated unreleased virtual reality and augmented reality titles demonstrated at the Electronic Entertainment Expo (E3), focusing on immersive experiences that leverage headset-based VR or overlay-based AR technologies for interactive gameplay. Introduced in 2016 amid surging interest in consumer VR hardware like the Oculus Rift, HTC Vive, and PlayStation VR, the category debuted as "Best VR Game" to highlight innovative software pushing the nascent medium's potential for presence and environmental engagement.[94][75] In 2016, the inaugural winner was Batman: Arkham VR by Rocksteady Studios and Warner Bros. Interactive Entertainment for PlayStation VR, lauded for its narrative-driven exploration and physical interactions within the Batman universe, setting a benchmark for story-focused VR titles.[75][20] The following year, Lone Echo by Ready at Dawn and Oculus Studios took the award for its weightless space adventure mechanics and emotional storytelling, emphasizing fluid zero-gravity movement tailored to VR motion controls.[66][95] The category was renamed "Best VR/AR Game" in 2018 to encompass emerging AR applications, though winners through 2019 remained predominantly VR-focused due to the medium's dominance at E3 showcases.[33] That year, Tetris Effect by Resonair, Enhance Inc., and Monstars Inc. for PlayStation VR prevailed for its synesthetic audiovisual effects and rhythmic puzzle gameplay that enhanced VR immersion.[60] The final E3 iteration in 2019 awarded Phantom: Covert Ops by nDreams and Oculus Studios for Oculus Rift, praised for its seated rail-shooter mechanics that reduced motion sickness while delivering tense stealth action.[5][96] Winners are determined by votes from over 50 international media editors and influencers who attend E3 demonstrations, prioritizing games that demonstrate technical synergy with VR/AR hardware, compelling interactivity, and potential to advance the platform's accessibility.[3] The category underscored VR's evolution during E3's peak, though it concluded after 2019 following the event's decline.| Year | Winner | Developer/Publisher | Platform |
|---|---|---|---|
| 2016 | Batman: Arkham VR | Rocksteady Studios / Warner Bros. Interactive Entertainment | PlayStation VR |
| 2017 | Lone Echo | Ready at Dawn / Oculus Studios | Oculus Rift |
| 2018 | Tetris Effect | Resonair, Enhance Inc., Monstars Inc. / Various | PlayStation VR |
| 2019 | Phantom: Covert Ops | nDreams / Oculus Studios | Oculus Rift |