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Hitman 3

Hitman 3 is a action developed and self-published by as the eighth main entry in the Hitman series and the conclusion to the World of Assassination trilogy. In the game, players control the genetically engineered assassin , who undertakes a series of high-profile contracts across six new locations to dismantle the shadowy organization . The game's narrative follows and his handler Diana Burnwood as they partner with allies like Lucas Grey to target Providence's leaders, culminating in a dramatic finale that resolves the trilogy's overarching conspiracy plot. Gameplay emphasizes player freedom in expansive, densely populated levels powered by IO Interactive's engine, where up to 300 animated NPCs interact dynamically, allowing for creative approaches to objectives such as infiltration, disguises, environmental kills, and non-lethal resolutions. Released on January 20, 2021, for platforms including , , , Xbox Series X/S, PC, and later and mobile devices, Hitman 3 was initially an exclusive on PC before expanding to other launchers. In 2022, rebranded and integrated the game as HITMAN World of Assassination, bundling content from the first two trilogy entries into a single live-service title with ongoing seasons of new missions, elusive targets, and support. The game received critical acclaim for its level design, replayability, and technical achievements, earning scores around 87/100 on aggregate sites and surpassing 25 million units sold as of October 2025.

Gameplay

Core mechanics

Hitman 3 features expansive levels that serve as open-ended playgrounds for players to approach missions creatively. Each level is a densely populated, multi-layered environment inspired by real-world locations, such as a bustling Dubai or a rainy English , where must eliminate one or more targets while blending in and avoiding detection. Players can adopt disguises by subduing and swapping clothes with NPCs, enabling access to restricted areas and interactions that facilitate kills, such as poisoning drinks or staging accidents with environmental hazards like exploding barrels or falling chandeliers. Non-lethal options, including tranquilizer or sedatives, allow for incapacitating guards without raising alarms, emphasizing strategic planning over direct confrontation. The game's progression system revolves around mastery levels, which reward repeated playthroughs of each mission by unlocking new content. As players earn experience points through successful objectives and challenges, they advance in mastery tiers—ranging from Level 1 to 20 per location—gaining access to additional starting positions closer to targets, hidden weapons stashes, and unique opportunities like explosive golf balls or remote-controlled devices tailored to the level's theme. This encourages experimentation and replayability, as higher mastery reveals shortcuts, such as vent access points or availability, without altering the core mission structure. Stealth and combat mechanics prioritize subtlety, with silent takedowns allowing to subdue enemies from behind using bare hands or improvised objects, followed by hiding bodies in containers like closets or dumpsters to prevent discovery. mode, activated briefly, highlights interactive elements in blue—such as ledges for climbing or points of interest for assassinations—while outlining guards and civilians in red and white, respectively, to aid navigation in crowded spaces without revealing 's position. Combat escalates if stealth fails, enabling firearms use, but it carries high risk due to limited ammo and aggressive AI responses. Key tools enhance tactical depth, including the iconic fiber wire for garroting targets silently from afar, throwable to lure NPCs into isolated spots for distractions or ambushes, and level-specific improvised weapons like screwdrivers in a or ceremonial daggers in a compound. These items, often found organically in the environment, promote where players improvise based on surroundings rather than relying on an extensive .

Game modes

Hitman 3 features a single-player campaign mode that serves as the narrative core of the game, consisting of a tutorial mission set in the ICA Facility to introduce basic , followed by six main missions across diverse global locations including , , , , Mendoza, and . These missions emphasize Agent 47's pursuit of high-profile targets, allowing players to explore expansive environments with opportunities for , , or creative problem-solving. The campaign integrates seamlessly with the broader World of Assassination , enabling access to locations from prior games via optional content packs. Escalation mode extends replayability by presenting a series of chained challenges within existing levels, where players must assassinate the same target across multiple escalating segments with progressively stricter conditions, such as added security measures, restricted disguises, or new complications like surveillance cameras. Each contract builds in difficulty, requiring adaptation of core mechanics like infiltration and elimination strategies to achieve higher scores and unlocks. Contracts mode empowers players to generate and share custom assassination scenarios using in-game tools, selecting , kill conditions, and complications before uploading them for community competition on leaderboards. Enhanced search features and curated community highlights facilitate discovery, fostering ongoing interaction as players attempt to outperform others in efficiency and style. Elusive Targets mode introduces time-limited missions against unique, non-respawning NPCs, enforcing rules where failure or capture results in permanent loss of the opportunity, heightening tension without or aids in some variants. These rotating challenges, often featuring celebrity likenesses or story-tied characters, encourage repeated playthroughs of levels under high-stakes conditions. A post-launch Elusive Target Arcade variant, introduced in January 2022, allows practice replays of past in themed multi-level contracts, preserving the mode's intensity while enabling mastery without time pressure. Freelancer mode, added as a free post-launch update in January 2023, offers a campaign experience where players manage a persistent safehouse, select gear with limited capacity, and undertake procedurally generated missions against syndicate targets scattered across maps. Emphasizing over scripted aids, it incorporates randomized elements like target placements and risks of gear loss upon failure, promoting long-term progression through campaign and .

Story

Plot summary

Hitman 3 serves as the concluding chapter of the World of Assassination trilogy, where the genetically engineered assassin , guided by his handler Diana Burnwood, embarks on a mission to dismantle the secretive organization by targeting its elite partners across the globe. The narrative unfolds as a globe-trotting pursuit, emphasizing themes of loyalty, betrayal, and the unraveling of a vast international conspiracy that has manipulated world events from the shadows. This overarching story ties together the trilogy's arc, building on prior revelations about 's influence while delivering a sense of finality to 's campaign against hidden power structures. The campaign adopts an episodic structure, with six self-contained missions that each propel the central plot forward through interconnected objectives, while offering players flexible, sandbox-style approaches to completion. It opens with an infiltration at a opulent gala atop the Burj Al-Ghazali skyscraper in , , during the unveiling of the world's tallest building, where navigates lavish interiors and precarious heights to reach his marks. The journey then shifts to Thornbridge Manor in , , for an investigative assignment laced with a classic murder mystery, requiring to impersonate a private detective amid the estate's gothic halls and foggy grounds. Subsequent beats escalate the tension in , , at Club Hölle—a pulsating housed in a derelict surrounded by dense woods—demanding a direct confrontation amid the rave's chaotic energy and hidden bunkers. In , , the focus turns to a high-stakes data extraction within a neon-drenched hub of narrow alleys, bustling markets, and towering corporate facilities. The penultimate mission unfolds in , involving sabotage at a sprawling estate nestled in the Andean foothills, blending serene vineyards with underlying peril. The trilogy culminates in a climactic showdown aboard a speeding train through the stormy in , Agent 47's birthplace, where the conspiracy's threads converge in a relentless, motion-bound finale.

Characters

Agent 47 is the central protagonist of Hitman 3, a genetically engineered assassin designed for precision and efficiency. Bald with a on the back of his head, he wears a signature black suit and red tie, embodying an emotionless demeanor that masks a subtle curiosity about his existence and humanity. Created in a secret laboratory, 47 operates under a strict personal code, eliminating only those deemed deserving, and serves as a contract killer for the International Contract Agency (ICA). In the game, he pursues a globe-trotting to dismantle a shadowy , leveraging his unparalleled , , and combat skills in sandbox environments. Diana Burnwood acts as 47's primary handler within the ICA, delivering mission intelligence, objectives, and real-time guidance through earpiece communication. Portrayed as sophisticated and unflappably composed, she possesses nerves of steel and a strategic mind honed by years of managing high-stakes operations. Her relationship with 47 evolves from professional detachment to a deeper, almost maternal care, influenced by her own hidden backstory tied to family tragedy and opposition to the game's central antagonists. In , Diana's presence becomes more tangible, highlighting her role in nurturing 47's path toward self-determination. Lucas Grey, also known as Subject 6, is 47's longtime ally and fellow lab-engineered assassin from their shared childhood in the same facility. Driven by a quest for after years under control, Grey partners with 47 to target the elusive organization, bringing his own expertise in covert operations and tactical planning to their joint efforts. Olivia Hall supports 47 and Grey as a brilliant specializing in digital infiltration and evasion tactics. Operating from hidden safehouses, she provides technical aid, such as smuggling equipment and disrupting enemy surveillance, proving essential to their off-grid campaign against . The primary antagonists in Hitman 3 are key figures within , a secretive manipulating global events. Carl Ingram serves as a trusted advisor to the group's inner circle, embodying quiet dominance and sharp intellect as an old-money elite. Alexa Carlisle is a founding partner and de facto leader, known for her regal poise, blunt demeanor, and unyielding control over family legacies. Tamara Vidal functions as a security chief, handling enforcement with ruthless efficiency. Marcus Stuyvesant, a young heir to vast fortunes, represents the next generation of Providence's influence. Overseeing them is the Constant, Arthur Edwards, a manipulative operative who maintains the organization's stability through cunning and loyalty. Supporting roles include minor targets such as tech executives Hush (a shadowy operative) and Imogen Royce (a corporate innovator), whose eliminations advance the protagonists' objectives in specific missions.

Development

Conception and early design

Following its separation from Square Enix in June 2017, IO Interactive transitioned to independence through a , retaining full ownership of the Hitman and enabling the studio to self-publish future titles while prioritizing the completion of 47's narrative arc against the shadowy . This newfound autonomy allowed IO Interactive to refine its vision for the World of Assassination trilogy, originally conceived in as an ever-expanding but adapted into a three-part structure after the episodic format of Hitman (2016) underperformed commercially. With Hitman 2's full upfront release in November 2018—marking a deliberate shift away from the prior episodic model— positioned the series as a connected , setting the stage for Hitman 3 as its conclusive chapter, officially announced in June 2020. The studio's of Hitman 3, launched in January 2021, fulfilled this plan by integrating all prior content into a single executable, ensuring seamless access to the evolving story without additional barriers. Early design goals for Hitman 3 emphasized crafting larger, more interconnected levels to heighten player agency and environmental , building on the trilogy's foundation of non-linear opportunities. Deeper integration was a core focus, with story elements woven directly into level designs to provide closure for the conflict while maintaining the series' emphasis on . To improve accessibility for newcomers, incorporated features like a free starter pack and streamlined progression systems, allowing players to unlock legacy content progressively without prior purchases. Fan feedback from Hitman 2 significantly shaped these priorities, with responding to community demands for enhanced replayability by expanding live updates and escalation contracts that encouraged diverse, improvised approaches over scripted paths. This iterative process reinforced as the trilogy's hallmark, where player-driven discoveries in dense, reactive worlds took precedence, fostering long-term engagement beyond linear storytelling.

Level and story development

The level design process for Hitman 3 involved crafting six diverse locations—Dubai's opulent skyscrapers, Dartmoor's gothic manor, Berlin's underground , Chongqing's neon-lit streets, Mendoza's vineyard estate, and the ' train—each hand-built to evoke specific emotional tones and support progression. Under game director Mattias Engström, developers at utilized techniques for environments and behaviors, enabling scalable player interactions and moments, such as dynamic trespassing zones that lead to humorous or chaotic outcomes. Across these levels, numerous unique opportunities for assassinations were integrated, including creative kills like ringing a or using an explosive , to emphasize player freedom while tying into mission objectives. Story scripting centered on a collaborative effort among IO Interactive's writers to conclude the World of Assassination trilogy by unraveling the Providence conspiracy, incorporating callbacks to prior games like Agent 47's engineered origins and alliances with Lucas Grey. This narrative arc explored themes of and empowerment for 47, with mission-specific stories enhancing immersion, such as the murder mystery in where players impersonate a to investigate clues and accuse suspects before eliminating the target. played a key role, with reprising his role as and Jane Perry as Diana Burnwood, delivering performances that deepened character dynamics in scripted cutscenes and dialogues, including the tango sequence in Mendoza's "The Farewell" mission. Iteration focused on synergizing and story through extensive playtesting, ensuring emergent narratives arose from player choices while guiding progression, as seen in Berlin's "" where 47 operates without intel, forcing independent target identification among 11 hitmen. Developers refined levels from initial prototypes—described as "crap" until functional—by incorporating feedback to support multiple completion paths, reducing guided mission stories to about three per level for deeper integration rather than exhaustive lists. Challenges arose in balancing sandbox freedom with linear plot elements, such as the final "" mission's train setting, which prioritized narrative closure over open exploration but allowed varied approaches like or combat. addressed this through rigorous playtesting to mitigate risks of player frustration, ensuring story beats like 47's character revelations felt earned without restricting creative assassinations, ultimately fostering replayability across 20-30 discarded ideas per level.

Technology and production

Hitman 3 was developed using an updated version of IO Interactive's proprietary Engine, which had powered the previous two entries in the World of Assassination . The engine supported dynamic behaviors for responsive non-player characters (NPCs), including bodyguards and civilians that react to environmental changes and player actions in . Physics-based interactions were enhanced, such as cloth simulations for dynamic elements like curtains and clothing, contributing to more immersive environmental responses. also handled large-scale crowds, enabling up to 300 active NPCs in a single location, as demonstrated in levels like , where dense urban simulations maintained performance across platforms. Development spanned from 2017 to late 2020, aligning with 's commitment to the trilogy following the 2016 reboot's episodic rollout and 2's 2018 release. The project involved over 200 staff members across the company's studios in (headquarters) and Malmö (established in 2019 to bolster production capacity). Audio featured context-aware scripted NPC conversations to enhance immersion. Visually, the engine incorporated for realistic animations, capturing performances to refine Agent 47's movements and interactions. Next-generation consoles received ray-tracing support as a planned post-launch feature, with confirming integration for Xbox Series X/S alongside PC updates to improve lighting and reflections. The overlapped with the final production phase in 2020, prompting to shift to across studios to maintain progress without delays. This approach allowed for continued polish and testing, enabling the game to launch on schedule in January 2021 while avoiding crunch periods, as emphasized by studio leadership's focus on practices.

Release

Announcement and marketing

Hitman 3 was publicly revealed on June 11, 2020, during Sony's Future of Gaming digital event, marking the first major showcase for the console. The announcement trailer introduced the game's debut level set in a towering in , , emphasizing expansive verticality, intricate layouts, and multiple assassination opportunities. positioned the title as the climactic finale to the World of Assassination trilogy, promising a narrative resolution for while expanding on the series' gameplay. The marketing campaign built pre-launch excitement through targeted reveals and community engagement. In August 2020, a location trailer unveiled , , highlighting its gothic and a central murder mystery objective that encouraged detective-style play. Subsequent trailers focused on gameplay mechanics, such as improved crowd AI and new gadgets, while developer livestreams provided deeper insights into level design. To generate buzz, partnered with influencers and content creators for challenge runs, where participants demonstrated creative kills and speedruns in preview builds. In early January 2021, select media outlets and streamers received hands-on access to the mission, fostering viral videos and discussions on social platforms ahead of the January 20 launch. The game launched in two main editions to cater to different player preferences. The Standard Edition, priced at $59.99 USD, included the core campaign across six locations and access to online modes like Contracts. The Deluxe Edition, at $79.99 USD, added premium content such as six Deluxe Escalation contracts, exclusive suits and items including the Iceland suit and Bartoli Woods suit, the digital soundtrack, a making-of documentary, and a digital artbook. Pre-orders across both editions granted the Trinity Pack, featuring cosmetic items—a white , red , and gold-embossed inspired by Hitman (2016); a red , black , and silver from Hitman 2; and a black , white , and black for Hitman 3—celebrating the trilogy's interconnected legacy. IO Interactive's decision to self-publish Hitman 3 represented a pivotal shift, allowing full creative and commercial control following their independence from Warner Bros. Interactive Entertainment. This enabled strategic digital storefront exclusives, notably a one-year PC launch window on the Epic Games Store, which included bonuses like free access to the original Hitman (2016) for pre-orders. The campaign leveraged the Hitman franchise's 20th anniversary in November 2020—commemorating the 2000 release of the first game—for cross-promotions, such as highlighting legacy content integration and encouraging players to import progress from prior titles into Hitman 3's unified platform.

Launch platforms and dates

Hitman 3 was released worldwide on January 20, 2021, for , , , Xbox Series X/S, , and PC via the , marking IO Interactive's first self-published title as an independent studio. The PC version was initially exclusive to the , with a release following on January 20, 2022. Unlike the episodic release models of (2016) and Hitman 2, which delivered content in installments, Hitman 3 provided full day-one access to all six core missions and locations upon launch. Players could import their progression from previous entries for seamless continuity, including XP, suits, items, unlocks, and mastery levels from Hitman 2 via official carryover system, which required linking an Account. This feature allowed owners of prior games to access imported locations and maintain their profile without restarting, enhancing the trilogy's interconnected narrative. The launch was entirely digital across all platforms, with IO Interactive prioritizing server infrastructure to handle online features like multiplayer contracts and progression syncing. However, high player demand led to temporary overloads, particularly affecting progression imports and connections, which the developer addressed through rapid patches in the days following release. Initial pricing included a Standard Edition at $59.99, offering the base game with all core content, and a Deluxe Edition at $79.99, which bundled additional cosmetic items, six exclusive contracts, a book, , and making-of video. Pre-order bundles on consoles and PC also featured the Pack, granting to three unique suits and items inspired by the series' first two games.

Post-release

Rebranding and game integrations

In January 2023, IO Interactive announced the rebranding of Hitman 3 to Hitman: World of Assassination, effective January 26, 2023, transforming the title into the central hub for the entire World of Assassination trilogy by integrating content from Hitman (2016) and Hitman 2. This unification allows all trilogy locations to be accessible within a single game environment, streamlining the experience for players across platforms. Existing owners of Hitman 3 received a free upgrade to the rebranded version, which automatically included the HITMAN 1 GOTY Access Pass and HITMAN 2 Standard Access Pass, providing permanent access to all locations, missions, and related content from the prior installments without additional purchases. For new players seeking the full trilogy, the structure requires purchasing the base Hitman: World of Assassination game alongside the separate access passes for Hitman 1 and Hitman 2 content, while standalone editions of the earlier games were delisted from digital storefronts to consolidate sales under the new model. The incorporates integration mechanics that enable players to locations, items, unlocks, and progression data from previous games via the account system, creating a unified menu interface and shared progression tracking across for seamless . This setup preserves veteran players' achievements, such as mastery levels and cosmetic items, while allowing newcomers to engage with the complete narrative from a single entry point. Prior to the rebranding, legacy content from Hitman 3's Year 1 post-launch season— including free updates like new missions and events—was available at no extra cost to base game owners until the season concluded in January 2022, after which shifted to a paid expansion model to fund ongoing and future developments. The changes have simplified access for newcomers by packaging the trilogy cohesively, while maintaining for long-time through carried-over , thereby broadening the series' appeal and ensuring sustained player engagement.

DLC and seasonal content

Following the launch of Hitman 3, IO Interactive outlined a Year 1 content plan in 2021 that delivered free updates alongside premium expansions, including a series of limited-time Elusive Targets such as The Collector in Dartmoor and The Politician in Hawke's Bay, which introduced new assassination opportunities and unlockable suits upon completion. These targets rotated through existing levels, emphasizing replayability with one-shot mechanics and fresh challenges. Complementing the free roadmap, the Seven Deadly Sins expansion served as a paid seven-part DLC series, each act themed around a sin and featuring bespoke Escalation contracts set in levels like Sapienza for Greed and Dartmoor for Wrath, alongside unique items like the Temper Suit and visually distinct missions exploring Agent 47's psyche in a mansion-like narrative framework. Year 2 in 2022 shifted focus to innovative gameplay modes, launching the free Freelancer roguelike system in early 2023, where players manage a safehouse, undertake procedurally generated campaigns against crime syndicates, and risk permanent losses on failed missions, integrating reworked story missions for non-linear progression. Additional free content included seasonal events like holiday-themed Escalations and returning Elusive Targets with Year 2 variants, such as updated versions of prior targets for broader accessibility, while non-canon experiments like train-based contracts tested dynamic environments without altering the core storyline. Extending into Year 3 from 2023 onward, content evolved into themed seasons under the rebranded HITMAN World of Assassination, enabling sustained free updates across . Notable 2025 seasons included the Season of the Dragon, featuring a limited-time Elusive Target "The Infiltrator" in with martial arts-inspired kills and a paid for exclusive items, available only until late . The Season of the High Stakes introduced the James Bond-themed Banker Pack in June, starring as in a infiltration in at the Casino Monarchique, complete with bespoke weapons like a silenced and poker chip distractions, alongside free Elusive Target runs and challenges. Other Year 3 updates encompassed free Elusive Target rotations like The Gunrunner and seasonal events with drops, while paid packs such as the Celebrity Pack bundled prior celebrity cameos and suits for enhanced customization. This hybrid model provided core roadmap elements at no cost, with premium offering narrative depth and cosmetics.

Ports and new features

Following its initial release, Hitman 3 received a dedicated adaptation titled Hitman 3 VR: Reloaded, launched exclusively for the on September 5, 2024. Developed by XR Games and published by R Games, this version rebuilds core missions from the game with full motion controls, dual-wielding mechanics, and immersive first-person interactions tailored for , while maintaining the assassination gameplay. In 2025, a free update was released for PC players of World of Assassination, adding support to the main game. In 2025, Hitman World of Assassination—encompassing Hitman 3 and its predecessors—expanded to additional platforms. The and port arrived on August 27, 2025, delivering the complete experience with all missions and locations optimized for Apple devices via touch controls and cloud integration; it is available for free play until November 20, 2025. It launched as a Nintendo Switch 2 title on June 5, 2025, under the Signature Edition, supporting the console's launch lineup with enhanced portability and performance adjustments for handheld play. A macOS version for is slated for release later in 2025, extending accessibility to Mac users with native optimizations. A major upcoming post-launch feature is the Stone & Knight co-op mode, announced at the IO Interactive Showcase on June 6, 2025. This mode will introduce two-player cooperative missions where players control the legacy ICA agents Stone and Knight—originally from Hitman: Contracts—to tackle shared targets in existing Hitman 3 levels, emphasizing synchronized and strategies. It will include drop-in co-op functionality for seamless joining in main campaign levels, broadening replayability without altering solo experiences. Ongoing updates focused on stability and refinements, with patch 3.240 released on September 25, 2025, as part of the Season of the Dragon roadmap, addressing bugs, improving performance across platforms, and adding minor content tweaks like quality-of-life adjustments. These ports and features fully support the game's seasonal content, ensuring consistent updates and access.

Reception

Critical reception

Hitman 3 received generally positive critical reception, earning aggregate scores of 87/100 on for the PC version based on 57 critic reviews and 84/100 for the version based on 36 reviews. Critics widely praised the game's innovative sandbox level design and high replayability, which encouraged multiple approaches to contracts. For instance, the level was highlighted for its exceptional player freedom, featuring a crowded environment with multiple targets, disorienting , and no mission handler, creating a sense of vulnerability and improvisation. The title was commended for providing satisfying story closure to the World of Assassination , emphasizing Agent 47's character development and the narrative's emotional depth. awarded Hitman 3 a 9/10, describing it as a superb installment with rich, rewarding . Similarly, gave it a 9/10, lauding the refined level design and the 's cohesive conclusion. Accessibility options, including colorblind modes, remappable controls, and adjustable difficulty settings, were also appreciated for making the game more approachable without compromising its core challenge. Despite the acclaim, some critics noted the core gameplay loop felt repetitive, relying on familiar mechanics like disguises and environmental kills without significant innovation. Launch technical issues, such as server instability that hindered progress transfers from previous games and multiplayer connections, frustrated reviewers and players alike. The PC version's year-long exclusivity to the sparked backlash over limited platform options and integration challenges with users' libraries. Additionally, the campaign's six main levels were criticized as shorter than anticipated compared to the broader scope of Hitman 2. Reception evolved positively with post-launch updates, as Year 1 content expansions addressed some launch shortcomings and enhanced . The 2023 introduction of Freelancer mode, a campaign featuring procedurally generated syndicates and persistent progression, was lauded for adding substantial depth and to the experience.

Commercial performance

Hitman 3 achieved strong launch sales, outperforming its predecessor by 300% and recouping its full development costs within the first week. This success was bolstered by positive , which helped drive initial player interest and contributed to the game's market momentum. Under the rebranding to Hitman: World of Assassination, the title has seen sustained commercial growth, reaching 25 million units sold and 80 million players worldwide by June 2025. It maintained robust engagement with 1 million active players in December 2024, supported by ongoing updates that introduced new content and features throughout 2025. Revenue streams have been diversified through DLC packs and access passes, which have provided consistent income beyond the base game sales. The game's strong performance across PC and consoles was further enhanced by the self-publishing model adopted by , allowing greater control over distribution and monetization strategies.

Awards and nominations

Hitman 3 garnered recognition from various industry awards bodies, earning praise for its stealth mechanics, level design, and overall culmination of the World of Assassination trilogy. The game won PC Game of the Year at the 2021 , as voted by the public. It was also named Best Stealth Game of 2021 by , highlighting its social stealth systems and sandbox creativity.
Award CeremonyCategoryResultSource
Golden Joystick Awards 2021PC Game of the YearWonGamesRadar
PC Gamer Awards 2021Best Stealth GameWonPC Gamer
Best VR/AR GameNominatedIGN
BAFTA Games Awards 2022Technical AchievementNominatedIGN
2022Best Visual ArtNominatedHollywood Reporter
Spilprisen 2022Game of the YearWonInput
Post-launch, the rebranded : World of Assassination received the Best Live Game (Premium Game) award at the 2023 Spilprisen, acknowledging its ongoing content updates and live service model.

Legacy

Future developments

announced the development of a two-player mode titled Stone & Knight in June 2025 during the company's first Showcase event. This mode revives the characters from the original : Sniper Assassin missions, allowing players to tackle select missions from the : World of Assassination in co-op, with plans for full integration into the live service ecosystem. As of November 2025, the mode remains in active development without a confirmed release date. The ongoing Season of the Dragon roadmap, which began in September 2025, introduces new content such as a celebrity Elusive Target mission featuring Bruce Lee, alongside additional contracts and challenges. IO Interactive has indicated plans for further seasonal updates following the Dragon season, building on the live service model with more Elusive Targets—potentially involving high-profile celebrities—and expansions to existing maps, extending support into 2026. In June 2025, IO Interactive released crossover DLC tying Hitman: World of Assassination to the James Bond universe, featuring actor Mads Mikkelsen reprising his role as Le Chiffre from Casino Royale in a limited-time Elusive Target event. This collaboration, revealed at Summer Game Fest, hints at deeper franchise synergies with IO Interactive's own Project 007 (now known as 007 First Light), though no additional crossovers have been officially confirmed beyond the initial 2025 content. IO Interactive has reaffirmed its dedication to the live service evolution of Hitman: World of Assassination, committing to quarterly content updates and events at least through 2026 to maintain player engagement and expand the World of Assassination universe. This approach follows the successful self-publishing transition and emphasizes sustained post-launch investment.

Cultural impact

Hitman 3's advanced level has significantly influenced the genre by prioritizing player agency and , allowing for diverse approaches to objectives within richly detailed environments. This emphasis on and mechanics has set a benchmark for subsequent titles, with critics noting how the game's systems encourage replayability and non-linear narratives that reward experimentation over linear progression. For instance, the trilogy's culmination in Hitman 3 refined these elements, inspiring developers to incorporate similar freedom in simulations and immersive . The game's rebranding as part of the World of Assassination in amplified its cultural footprint, leading to tie-ins for franchise's 25th in 2025, including special editions and developer reflections on its enduring legacy. IO released anniversary content such as a collector's box featuring celebrity DLCs, while interviews with veteran developers highlighted the series' evolution in level design and . This milestone has fueled discussions on potential expansions into other , with the trilogy's commercial success post-rebranding sparking interest in TV or adaptations that capture Agent 47's methodical world. The expansive player base of over 80 million for Hitman: World of Assassination has nurtured a vibrant community, particularly in and on platforms like and . Official events, such as the 2025 anniversary speedrun competition, underscore the genre's appeal for competitive play, where participants optimize routes and exploits across the trilogy's levels. This engagement has fostered memes, fan theories, and collaborative challenges, with streamers like popularizing high-level runs and community-driven contracts. Overall, Hitman 3 has solidified IO Interactive's reputation as innovators in level design, contributing to the trilogy's recognition as a modern classic in gaming. The studio's focus on depth and integration through has earned acclaim for pushing genre boundaries, with record financial success following the game's launch affirming its lasting impact.

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