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References
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[1]
Jason Rohrer - Steam DeveloperSince 2004, I have designed, programed, and released 19 games. I almost always work alone, doing all the coding, visuals, sound, music, promotion, website, and ...Missing: notable | Show results with:notable
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Jason RohrerJason Rohrer. Currently parenting and making video games somewhere in New Hampshire. [worklog] [release log] [support my work]
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Passage: a Gamma256 video game by Jason RohrerPassage is meant to be a memento mori game. It presents an entire life, from young adulthood through old age and death, in the span of five minutes. Of course, ...
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Jason Rohrer. Passage. 2007 - MoMAA player encounters an entire lifetime of obstacles and choices. A character begins as a young adult, ages, and dies, all the while moving across the screen.
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The strange, sad anxiety of Jason Rohrer's The Castle DoctrineAug 5, 2013 · Jason Rohrer opens up about the private terror, social pressure and inner conflict that birthed his controversial new home defense game The ...
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The Jason Rohrer Interview – Critical InquiryAt the 2011 Game Developers Conference, he was awarded the annual Game Design Challenge with a creative Minecraft mod in which individual players passed a ...
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Jason Rohrer: First Video Game Designer to Have a Solo Museum ...Push Play artist Jason Rohrer will be the first video game designer to receive a solo museum exhibition. The exhibition is planned to open on February 10, 2016.Missing: developer biography
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In-Depth: Jason Rohrer's Chain World Meets ControversyMar 14, 2011 · On Twitter she criticized those who'd refer to fundraising for sick children as a "perversion" of Rohrer's intent, clarified that she was ...
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Claiming of second treasure creates controversial twist for Project ...Oct 22, 2024 · Rohrer has dismissed the allegations, saying he and his partner spent three years and $70,000 trying to create a fun game that would get people ...
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Gold Treasure Worth a Fortune Was Hidden in a Forest. Let the Hunt ...Sep 19, 2024 · For years, Jason Rohrer put out bizarre, beloved video games. Now, with Project Skydrop, he launches the real-world treasure hunt of his dreams.Missing: notable | Show results with:notable
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Jason Rohrer - Kill Screen - PreviouslyWe talk to Rohrer about his Ohioan roots, failing an NSA lie-detector test, night terrors, and remembering Winnie Cooper. Where were you born? Akron, Ohio.Missing: early | Show results with:early
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Jason Rohrer and the Art of the Video Game | The New YorkerJun 23, 2016 · Rohrer studied computer science at Cornell, in the late nineties. He started making games after programming for several years. At first, he said ...Missing: early childhood
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Jason Rohrer - Don't DieMay 17, 2017 · I'm 39 years old. I live with my spouse and three kids here in Davis, California. I've been making videogames pretty much full-time for about 10 to 12 years.Missing: developer | Show results with:developer
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Handmade Pixels: Interview with Jason RohrerJason Rohrer is an independent game developer of games such as Passage and One Hour One Life. This is part of the interview series for my Handmade Pixels book.Missing: biography | Show results with:biography
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Jason Rohrer: Design 'Unique Situation Generators,' Not ... - VarietyMar 19, 2019 · Rohrer landed on reductive analysis of the game market, suggesting that developers abandon the risk of “consumable games” and focus instead on ...Missing: critiques | Show results with:critiques
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Rohrer: Make fewer consumable games, more 'unique situation ...Rohrer's argument is simple enough that near the end of his talk he summed it up in a slide: “consumable” games players can finish and put aside are more risky ...Missing: procedural | Show results with:procedural
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Seeing Through the Diamonds: Jason Rohrer Continues to Make ...May 25, 2012 · But as with all of Rohrer's work, he was essentially a one-man show, from programming the game to designing the box art and cartridge stickers.<|separator|>
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Skipping Steam: Why Jason Rohrer independently distributes One ...Aug 29, 2018 · That said, Rohrer is quick to state that staying off Steam isn't going to solve any marketing and sales problems. Indie game development is hard ...Missing: critiques | Show results with:critiques<|separator|>
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The Slippery Slope of Video Game Sales - Jason Rohrer - Giant BombThere's a reason Rohrer titled his essay "Why Rampant Sales are Bad for Players." The culture of sales seems to be eroding his ability to sell games over the ...<|control11|><|separator|>
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Passage: a Gamma256 video game by Jason RohrerDec 13, 2007 · Try Jason Rohrer's latest game Inside a Star-filled Sky. This was selected for exhibition at Kokoromi's Gamma256 event.
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Independent View: Passage's Jason Rohrer - IGNMay 21, 2008 · IGN: You got a lot of recognition for Passage. David Jaffe called out the game multiple times as something that really moved him. How did ...
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Passage - LibregamewikiNov 19, 2024 · Passage is an autobiographical RPG game by Jason Rohrer. It is his third game and the second to be released in the public domain.Missing: download numbers metrics
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Gravitation: a video game by Jason RohrerI originally built Gravitation as a 5-minute game, but during play-testing, I discovered that it wasn't enough time to explore the mechanics fully. 8 minutes ...Missing: 2009 | Show results with:2009
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Gravitation - LibregamewikiApr 28, 2023 · The game forces the player to choose between different actions in the game. The player can choose to play with his son or collect points for ...Missing: mechanics | Show results with:mechanics
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Gravitation as an Artistic Game - GBGamesMar 6, 2008 · To that end, the mechanics are brilliant. You can jump, and you can move left and right. Standard platforming fare, but there is also a resizing ...Missing: reception | Show results with:reception
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Games: 'Gravitation' - Seattle Post-IntelligencerOct 15, 2008 · Independent game designer Jason Rohrer says of his latest game that it "explores how a particular corner of my life feels, as only a game can." ...Missing: 2009 mechanics reception
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Sleep Is Death (Geisterfahrer)In this blocky technical artifact, I discovered something alarmingly dark, personal, and beautiful. And we had made it together.
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Sleep Is Death Turns Gamers Into Storytellers - WIREDApr 21, 2010 · Sleep Is Death, a multiplayer storytelling game released Tuesday, was developed by Jason Rohrer. He's the man behind 2007's intriguing Passage, ...
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Sleep Is Death was ahead of its time | Eurogamer.netFeb 5, 2018 · SID stands for Sleep Is Death, the name of Jason Rohrer's 2010 two-player storytelling game in which one person controls a single character and the other ...
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Sleep Is Death - LibregamewikiReportedly, 4000 copies of Sleep is Death has been sold as of April 30th, 2010, making 43,000 US dollars in revenue for the developer. This enables Jason Rohrer ...Gameplay · History · Critical receptions
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The Creator Speaks: Rohrer On Chain World - Rock Paper ShotgunMar 18, 2011 · He set the algorithms in motion that sculpt the raw, natural form of the world. He's the one who picked the number 128. RPS - Thanks for your ...
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GDC 2011: Rohrer Wins Game Design Challenge With Unique ...Inspired by the idea that chains of meaning and artifacts of those that preceded us are their own kind of spirituality, Jason Rohrer won GDC 2011's annual ...
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Chain World Videogame Was Supposed to be a Religion ... - WIREDJul 15, 2011 · When Jason Rohrer created Chain World, he intended it to be a religion. He didn't expect a holy war.Missing: critiques | Show results with:critiques
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The Castle Doctrinea massively-multiplayer game of burglary and home defense by Jason Rohrer ^ click ^Missing: 2013 | Show results with:2013
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Jason Rohrer's The Castle Doctrine burgles with friends, out nowMar 12, 2013 · The Castle Doctrine is a massively multiplayer indie game about home defense, burglary and the lengths a desperate man will travel to ensure ...
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Impressions, Part 1: Jason Rohrer's The Castle DoctrineMar 7, 2013 · The Castle Doctrine, the upcoming game from Passage and Sleep Is Death creator Jason Rohrer, is an indie MMO about criminals invading your ...
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One Hour One LifeThis game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite.
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Official One Hour One Life WikiOne Hour One Life is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018.
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One Hour One Life on Steam$$14.99 Rating 3.5 (2,851) Nov 8, 2018 · Publisher. Jason Rohrer ; Released. Nov 8, 2018 ; OS *: Windows XP or newer ; Processor: 1.7+ GHz or better ; Memory: 2 GB RAM
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Jason Rohrer on the Emergent Game Storytelling of One Hour One ...Mar 27, 2020 · The Castle Doctrine (2014) explores Rohrer's anxiety about home invasion by forcing players to turn their homes into death traps before setting ...Missing: theories | Show results with:theories
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[PDF] One Hour One Life Governance V2 “A Dynamic Karma System” WorldOne Hour One Life (“OHOL”) currently suffers from two problems. Players often avoid doing tasks that are helpful or necessary to the survival of ...Missing: economies emergent
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CORDIAL MINUETCORDIAL MINUET A two-player ONLINE STRATEGY GAME played for REAL MONEY by JASON ROHRER. To make a husband faithful. Take the marrow from the left leg of a ...
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Losing $5 In Jason Rohrer's Cordial Minuet - ForbesOct 31, 2014 · Jason's work was a miracle in the landscape of invasively commercial videogames, each begging for attention with an array of quick-cut trailers ...Missing: critiques | Show results with:critiques
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Cordial Minuet | Rock Paper ShotgunGood As Gold: Jason Rohrer Launches Cordial Minuet. Probability cause. May 5, 2015 Philippa Warr. 17 comments. May I Have This Cordial Minuet? News ...
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How Jason Rohrer Won The Game Design ChallengeApr 4, 2013 · Rohrer won in 2011 with Chain World, a Minecraft map that only exists on a single USB key. Only those who have received the key know about the ...
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Game Design Challenge 2011: Bigger Than Jesus - ForbesMar 7, 2011 · At the end of the session, the GDC crowd voted via applause for their favorite game; Jason Rohrer's Chain World took the day. uncaptioned.
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Jason Rohrer wins GDC's last ever Game Design ChallengeMar 27, 2013 · Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC.
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Jason Rohrer buries a board game, wins Game Design ChallengeA Game for Someone was his entry in the last GDC Game Design Challenge, which carried a theme of "Humanity's Last Game," and it won. Rohrer has never played his ...
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Game designer Jason Rohrer designs a game meant to be played ...Mar 28, 2013 · The designer of Passage, The Castle Doctrine and Diamond Trust of London, Jason Rohrer, has developed a game designed to be played by people ...Missing: philosophy principles meaningful
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A developer built an AI chatbot using GPT-3 that helped a man ...Sep 8, 2021 · Rohrer set his sights on using the GPT-3 API to develop the most human-like chatbot possible, and modeled it after Samantha, an AI assistant who ...
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buy - Project DecemberTalk to the world's most advanced artificial intelligence. PROJECT DECEMBER is availble now for $5.00 ...
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How Businesses Can Leverage GPT-3 and The OpenAI API - Hyro.aiJan 20, 2022 · Rohrer named his chatbot creation “Samantha” and programmed her to be friendly and curious. He allowed others to customize his creation, ...
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He couldn't get over his fiancee's death. So he brought her back as ...Jul 23, 2021 · Last summer, using a borrowed beta-testing credential, Rohrer devised a “chatbot” interface that was driven by GPT-3. He made it available ...
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OpenAI Shuts Down GPT-3 Bot Used To Emulate Dead FiancéeSep 8, 2021 · Indie game developer Jason Rohrer created the chatbot last year as a pandemic project, he told The Register. He programmed the base chatbot, ...
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PROJECT SKYDROPWANT MORE TREASURE HUNT INNOVATION? CHECK OUT MAPDROP LABS. A REAL LIFE TREASURE HUNT BY JASON ROHRER and TOM BAILEY. Tap to unmute. Your browser can't play ...
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Project Skydrop's second treasure hunt ends with unexpected twistOct 26, 2024 · Jason Rohrer, the creator of Project Skydrop, and his creative partner, Tom Bailey decided to hide a jar of gold coins worth $87,600 after their ...
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I went on a real life treasure hunt. This is what I discovered - NPROct 4, 2024 · It's called Project Skydrop. The treasure? A golden trophy and pot of prize money, the value totaling more than $100,000. So, of course, I ...
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Jason Rohrer's $23,000 Treasure Hunt Kicks Off in New EnglandSep 19, 2024 · On Thursday, video game developer Jason Rohrer unveiled “Project Skydrop,” a treasure hunt in New England featuring a solid gold statue and a bounty of ...
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Project Skydrop: Meet treasure hunter who found prize in Mass.Oct 3, 2024 · Project Skydrop was the creation of New Hampshire-based game designer Jason Rohrer and California-based Tom Bailey. Every day, a map on ...
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Project Skydrop treasure hunt underway, area includes part of ...Sep 27, 2024 · Each day, Project Skydrop, a game created by New Hampshire game developer Jason Rohrer with help from creative partner Tom Bailey, updates a ...
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The Chain World Controversy: Jia Ji Speaks | Rock Paper ShotgunMar 18, 2011 · Before we set up the charity auction and ChainWorld.org, our main worry was if people would actually use the site and if we'd get any bids ...Missing: dispute | Show results with:dispute
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My response to the Chain World mutation - Tiny SubversionsMar 14, 2011 · Note: this won't make sense if you don't know about Jason Rohrer's entry to the Game Design Challenge and its subsequent mutation.
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I'm the guy in the news right now who built an A.I. chatbot of ... - RedditJul 26, 2021 · On Project December you can typically talk for no more than 15 minutes before the agent dies, by default, but you can inject more money at the ...
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'Deadbots' can speak for you after your death. Is that ethical?May 9, 2022 · A 33-year-old man who used a website called Project December to create a conversational robot – a chatbot – that would simulate conversation with his deceased ...
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Call for safeguards to prevent unwanted 'hauntings' by AI chatbots of ...May 9, 2024 · Artificial intelligence that allows users to hold text and voice conversations with lost loved ones runs the risk of causing psychological harm ...Missing: concerns | Show results with:concerns
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AI Developer Refutes 'Eternal You' Documentary, Calls Foul on Its ...Jan 25, 2024 · Jason Rohrer says the interactions with his AI model, based on a deceased person, were taken out of context in a new film screened at Sundance.
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Project December... Jason Rohrer · buy --|-- samples --|-- customer terminal --|-- discuss --|-- made by Jason Rohrer. Clicky.
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Ready or not, the digital afterlife is here - NatureSep 15, 2025 · Potential for harm. A disclaimer on the website of Project December, another AI-powered purveyor of digital clones, notes that interacting with ...
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[PDF] An Art World for Artgames - Public Knowledge ProjectThe specific textual and paratextual strategies at work in artgame development and distribution distinguish artgames from the mainstream game industry, as ...
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[PDF] A critical analysis of the metaphor discourse in game studiesSep 12, 2013 · In an interview Jason Rohrer describes Passage as. "very abstract ... As opposed to Koster and Rusch, Rohrer is more pessimistic and doubts that ...
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Living Inside and Outside Jason Rohrer's <i>Passage</i>Feb 27, 2014 · Rohrer is a huge success in the video game and developer community. He is widely perceived as the most successful independent video game maker ...Missing: biography | Show results with:biography
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Interview: Rohrer Talks IGF Innovation Award-Winning BetweenAfter his Innovation Award win at the Independent Games Festival this year, Gamasutra talks to feted indie designer Jason Rohrer about Between, inspiration and
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GDC 09: IGF Award Winners - IGNMar 25, 2009 · This award was given out by last year's Grand Prize winner, Petri Purho (Crayon Physics). Innovation (Nuovo) Award Between, by Jason Rohrer<|separator|>
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Death, and the Death of Indie Games - Game DeveloperFeb 8, 2017 · It was for me as if some unwritten rule was being broken. Perhaps one of my most important experiences was playing Jason Rohrer's Passage. I ...Missing: reject | Show results with:reject
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"Somewhat Interesting": Artgames and WarGames - Game DeveloperFeb 3, 2014 · However, Rohrer also said in his response that, "I think quitting as a meaningful player decision is somewhat interesting, but only somewhat." ...Missing: statistics | Show results with:statistics
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The Castle Doctrine Reviews - MetacriticRating 58% (12) The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family.Missing: statistics | Show results with:statistics
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The Castle Doctrine: in defence of 'the world's premiere wife-killing ...Mar 25, 2014 · Jason Rohrer's controversial indie game says if a man's home is his castle, then prove it. But what does that process turn us into?
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I'm Jason Rohrer, solo dev of One Hour One Life and 18 other ...Dec 14, 2018 · Along the way, I started a religion, got a game in the MOMA, created the longest game title in Nintend DS cartridge history, buried an $8000 ...Jason Rohrer is an indie game developer (who's been doing it since ...Jason Rohrer: "How I made $670K over the past 8 years with 100 ...More results from www.reddit.comMissing: notable | Show results with:notable
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An Exhibition That Proves Video Games Can Be ArtFeb 10, 2016 · “The Game Worlds of Jason Rohrer,” which is being touted as the first solo art museum retrospective for a video-game designer.Missing: IGF awards
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Voluntary SimplicityIn October of 2011, we moved from Las Cruces, NM to Davis, CA. Along with all the good things listed below about Las Cruces came bad things. Vicious dogs ...Missing: 2017 | Show results with:2017
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Spawn as another player's baby in survival game One Hour One LifeMar 4, 2018 · But, as Rohrer points out: "As a male character in this game, you feel your lack of importance acutely.
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“You Are Our Future” :: Ani-GamersApr 6, 2018 · Implicit in the game's design is a question: will the community self-organize into a productive society, or devolve into chaos? Rohrer ( The ...<|separator|>
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Jason Rohrer: "How I made $670K over the past 8 years with 100 ...Mar 16, 2018 · Jason Rohrer is an indie game developer (who's been doing it since before Braid) and his new game is an ARG thing called Project Skydrop. I ...I'm Jason Rohrer, solo dev of One Hour One Life and 18 other ...Jason Rohrer is an indie game developer (who's been doing it since ...More results from www.reddit.comMissing: independent biography
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Against Procedurality - Game StudiesThe goal of the article is to show the limits of procedural rhetorics for the design and analysis of ethics and politics in games. ... Designer Jason Rohrer ...
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Game Design Sketchbook: Immortality - The EscapistJun 13, 2008 · Immortality is a game about that question, and it's also about the converse of that question: Does death have some fundamental value that we ...Missing: theories behavior
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VIDEO GAMES AND THE TRANSHUMAN INCLINATION | ZygonDec 2, 2012 · By reducing the question of transhumanism to immortality, indie game developer Jason Rohrer created a binary opposition between death and life.
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Creativity and Game Design as Existential Meaning - Sage JournalsOct 19, 2021 · This article explores how the process of designing videogames may be meaningful–that is, accomplish a larger existential fulfilment or ...<|separator|>
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DevNews: Inside the Gpt-3-Powered Chatbot That Someone Used ...Aug 14, 2021 · In this episode, we chat with Jason Rohrer, game designer and creator of Project December, whose GPT-3-powered chatbot has been used by people ...
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Resurrecting Dead Loved Ones with AI Is Already a Thing - DecryptJan 22, 2024 · For AI developer Jason Rohrer, founder of Project December, the issue is more complex than a provocative soundbite. “I've always been an AI ...Missing: demos | Show results with:demos
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The most life-changing AI applications (so far…) - LifeArchitect.aiThe user was typing into a platform called ProjectDecember.net, powered by GPT-3 (implemented in that platform on 10/Sept/2020), and designed by Jason Rohrer.<|separator|>