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Sly Cooper

Sly Cooper is a stealth-action franchise centered on the titular protagonist, an anthropomorphic and descendant of a legendary lineage of honorable master thieves who target corrupt criminals. The series follows Sly and his Cooper Gang—comprising the tech-savvy turtle and the brawny hippo —as they execute elaborate heists across the globe to reclaim family heirlooms, particularly the Thievius Raccoonus, an ancient tome containing the clan's thieving techniques and history, while evading inspector Carmelita Fox. Developed primarily by , the original trilogy consists of Sly Cooper and the Thievius Raccoonus (2002), Sly 2: Band of Thieves (2004), and Sly 3: Honor Among Thieves (2005), all released exclusively for the PlayStation 2. The fourth main entry, Sly Cooper: Thieves in Time (2013), was developed by for the and . All installments were published by Sony Computer Entertainment (now ) and feature remastered compilations like The Sly Collection (2010) for and . The games emphasize gameplay combined with platforming, puzzle-solving, and mini-games, set in vibrant, open hub worlds inspired by diverse global locales, and are distinguished by their cel-shaded evoking rubber-hose , witty humor, and notable voice performances including Kevin Miller as Sly and Chris Murphy as .

Overview

Gameplay

The Sly Cooper series is a third-person action-adventure franchise emphasizing stealth-based platforming, where players navigate levels by avoiding detection from guards and security systems while progressing through heists. Core progression involves acrobatic maneuvers such as crawling along narrow rails, swinging from poles using Sly's cane, and climbing spires, all designed to facilitate silent traversal of environments. Stealth is central, with players hiding in shadows or behind cover to evade patrols; detection triggers alarms that summon reinforcements, forcing quick escapes or fights. These mechanics encourage strategic pathfinding over direct confrontation, blending precise jumping and timing with environmental interaction. The Thievius Raccoonus serves as an in-game and progression system, a family heirloom book that unlocks thieving techniques developed by Sly's ancestors upon collecting pages or completing objectives. Techniques like the rail walk for balancing on wires or the cane spin attack are introduced progressively, teaching players new abilities through narrated entries from historical Coopers, which enhance mobility and combat options. This system integrates lore with practical skill acquisition, allowing players to revisit and practice moves in a dedicated menu. Starting with Sly 2: Band of Thieves, gameplay expands to include the Cooper Gang, enabling players to switch between Sly for stealthy infiltration, for hacking puzzles and gadget deployment, and for brute-force combat and vehicle sections. This team-based approach requires coordinating each character's strengths—Sly's agility for and sneaking, 's for disabling lasers or cameras, and 's for smashing obstacles—across interconnected missions. Levels often culminate in multi-phase boss fights that adapt to these roles, such as chasing foes on rails or engaging in rhythmic mini-games to exploit weaknesses. Collectibles drive exploration, including keys that unlock vaults, treasures sold for upgrades, and items scattered in hubs; gathering them fully reveals content like commentaries. Mini-games add variety, ranging from Bentley's helicopter navigation to Murray's brawling arenas or time-trial races, often tied to side objectives that reward skill upgrades. Controls originated with PS2 analog sticks for fluid movement and camera control, evolving in remasters like The Sly Collection (2010) to support PS3's motion for aiming and Vita's touch/motion inputs for puzzles, though traditional controls remain optional. This adaptation preserves the series' tight, responsive feel while accommodating newer hardware.

Setting and characters

The Sly Cooper series is set in a vibrant, anthropomorphic animal world that fuses elements of historical periods—such as feudal , the American Old West, and ancient Arabia—with contemporary technology like hacking gadgets and high-security vaults. This fictional universe revolves around the Cooper Clan's centuries-old legacy of honorable thievery, where master thieves operate by a that targets only other criminals, traversing continents to safeguard family artifacts like the Thievius Raccoonus, an ancient book of thieving techniques passed down through generations. The narrative emphasizes themes of familial honor, the preservation of thieving traditions against existential threats, and the tense cat-and-mouse dynamic between thieves and , all within globetrotting adventures that blend stealth, heists, and time-spanning lore. At the core of the series are the protagonists forming the Cooper Gang: Sly Cooper, a suave and the last direct heir to the Cooper lineage, renowned for his acrobatic stealth and cane-wielding prowess as a master thief committed to his ancestors' code. His childhood friends and partners include , a wheelchair-bound genius specializing in , strategy, and gadgetry to outsmart foes, and , a burly whose immense strength and driving skills provide the group's brawn and . The Cooper heritage extends to notable ancestors who embody the clan's diverse thieving expertise, such as Rioichi Cooper, a cunning from 17th-century who pioneered shadow camouflage techniques, and Tennessee Kid Cooper, a quick-draw from the 19th-century skilled in robberies and marksmanship. The primary antagonists in the inaugural title are the Fiendish Five, a ruthless syndicate of anthropomorphic crime lords led by Clockwerk, an immortal robotic owl harboring a millennia-old grudge against the Cooper Clan for outshining his own thieving ambitions; the group murdered Sly's parents and scattered the Thievius Raccoonus to eradicate the family legacy. Later installments introduce the Klaww Gang, a sophisticated international cartel of villains—including figures like the lizard nightclub owner Lousteau and the tiger industrialist Rajan—who scheme to reassemble Clockwerk's mechanical parts for , drawing in corrupt elements and rival thieves. These foes represent the chaotic greed that contrasts the Coopers' principled banditry. Supporting the gang are key allies who deepen the themes of found family and redemption. Inspector Carmelita Montoya Fox, a tenacious fox and elite agent armed with a shock pistol, serves as Sly's persistent pursuer and reluctant romantic interest, embodying the series' rivalry between justice and mischief while occasionally aiding the heroes against greater evils. , a brilliant orange mouse inventor from and Bentley's devoted partner, contributes remote-controlled gadgets and , evolving from a tech-savvy ally to a core gang member. The , a wise purple shaman from the Outback and Murray's spiritual guide, harnesses mystical Dreamtime powers for mind control and environmental manipulation, joining to protect his homeland and impart lessons on inner strength.

Development

Conception and early games

The Sly Cooper series originated at , an American founded in 1997 in , by Chris Zimmerman and Brian Fleming following their work on the Nintendo 64 title Rocket: Robot on Wheels. After completing that project with , Sucker Punch sought to create a new intellectual property that blended platforming adventure with stealth elements, drawing inspiration from classic 3D platformers like Crash Bandicoot and stealth titles such as Metal Gear Solid, while aiming for a whimsical, cartoon-like aesthetic reminiscent of Saturday morning animations. The studio pitched the concept of a raccoon thief navigating heists in vibrant, cel-shaded worlds, shopping the idea to multiple publishers before securing a deal with Sony Computer Entertainment in 2001. Development of the first game, Sly Cooper and the Thievius Raccoonus, began shortly after the publisher agreement, focusing on a linear structure where players used techniques inherited from Sly's ancestors, rendered in a distinctive cel-shaded graphic style to evoke hand-drawn . The art direction emphasized painterly, colorful environments to enhance the series' playful tone, with lead contributions from Dev Madan on character designs. Voice acting featured Kevin Miller as the suave Sly Cooper, Matt Olsen as the tech-savvy , and Chris Murphy as the brawny , bringing the Cooper Gang to life with charismatic performances recorded at Sucker Punch's studio. The game launched for on September 24, 2002, in , marking Sucker Punch's breakthrough title on hardware. Building on the original's success, Sly 2: Band of Thieves expanded the formula with ring-based open levels and cooperative gang mechanics, allowing players to switch between Sly, , and for specialized abilities during missions. This iteration introduced more complex AI for enemies and a globe-trotting narrative, but the broader scope presented challenges, including balancing expanded systems within the PS2's limitations; the team iterated on level design to maintain fluid stealth-platforming. Released on September 14, 2004, in , it retained the cel-shaded visuals while adding dynamic lighting and detailed animations to deepen immersion. The same core voice cast returned, with additional talent enhancing the ensemble of international villains. The trilogy concluded with Sly 3: Honor Among Thieves, which further innovated by incorporating customizable missions, recruitable allies, and vehicle-based segments, such as chases and piloting, to vary the dynamics. As Sucker Punch's final entry in the series, development emphasized replayability through job selection and skill trees, though the ambitious additions strained resources amid the studio's growing interest in more mature projects. The art evolved to include even more vibrant, painterly backdrops across diverse locales, maintaining the cartoonish charm. It was released on September 26, 2005, in , with the returning voice actors delivering heightened emotional depth to the gang's arcs.

Later installments and spin-offs

Following the release of Sly 3: Honor Among Thieves in 2005, Sucker Punch Productions shifted its development focus to the inFAMOUS series, with work on the first inFAMOUS title beginning around 2006, effectively handing over the Sly Cooper franchise to a new studio for any future entries. Sanzaru Games, which had previously collaborated with Sucker Punch on remastering efforts, took on the responsibility, working closely with original team members to preserve the series' tone and style. Sanzaru's first project for the franchise was The Sly Collection, a remastered compilation of the original trilogy released for and on November 9, 2010. The collection included high-definition visual upgrades to resolution with , support for stereoscopic viewing, and integration of PlayStation 3 trophies for added replayability. Building on this, Sanzaru developed Sly Cooper: Thieves in Time, announced at 2012 and released for and on February 5, 2013, in . The game featured a time-travel structure and incorporated rhythm-based mini-games for sequences, alongside online multiplayer support for up to 16 players in party modes. To complement the main title, Sanzaru released Bentley's Hackpack as a mobile spin-off on January 17, 2014, for and devices, consisting of 60 puzzle levels drawn from the hacking mini-games, emphasizing 's gadgeteer role. The handover to Sanzaru introduced challenges in replicating 's cohesive vision, particularly in balancing stealth-platforming elements with new features, though the studio retained core voice actors like Matt Olsen as to maintain character continuity. No new mainline Sly Cooper games have been released since 2013, as Sanzaru shifted priorities following its acquisition by ( Studios, now part of ) in 2020, while continued focusing on the series. As of November 2025, no new Sly Cooper projects have been announced, with expressing limited internal interest in reviving the series.

Games

Sly Cooper and the Thievius Raccoonus (2002)

Sly Cooper and the Thievius Raccoonus is a 2002 stealth platformer video game developed by and published by Sony Computer Entertainment for the PlayStation 2. The story follows , a descendant of a legendary line of thieves, who teams up with his orphanage friends—brainy turtle and strongman hippo —to recover the Thievius Raccoonus, a sacred book of Cooper clan thieving techniques stolen by the Fiendish Five, a gang of criminals responsible for murdering Sly's parents. The Cooper Gang pursues the villains across diverse locales, starting in where they evade inspector Carmelita Fox, then traveling to the Isle of Wrath off to confront frog pirate Sir Raleigh, Mesa City in to battle bulldog gangster Muggshot, a swamp in against practitioner Mz. Ruby, and finally an ancient Mesopotamian temple for a showdown with the robotic owl Clockwerk, the Fiendish Five's leader who seeks to destroy the Cooper legacy. This linear narrative establishes the series' foundation, blending heist adventures with themes of and rivalry. The game features 24 main jobs spread across five hub worlds, each tied to a Fiendish Five member and filled with platforming challenges, guard patrols, and optional collectibles. Players collect 40 bottles per world to unlock puzzles, solving shape-based mini-games for keys that access safe deposits containing money and hints for blueprints. Core mechanics emphasize sneaking through shadows, using Sly's cane for rails and swinging from hooks, while involves staff strikes against enemies. A key innovation is blueprint stealing, where players photograph enemy patrol routes to buy upgrades like enhanced jumps or spins; after defeating each boss, recovered Thievius Raccoonus pages unlock missions from Sly's ancestors, teaching advanced moves such as wall- or distractions. These elements create a rhythmic mix of infiltration, puzzle-solving, and , with treasure hunts adding replay value through hidden keys and Challenges. The soundtrack, composed by Ashif Hakik, features jazzy, noir-inspired tracks that enhance the game's whimsical tone, though it was never officially released. Critics lauded the cel-shaded art direction for its vibrant, comic-book aesthetic and the humorous and , which infuse the heists with witty banter and cartoonish villainy. The title earned awards for Outstanding Achievement in and Art Direction at the 6th Annual Interactive Achievement Awards. It was later remastered with high-definition visuals and trophy support as part of The Sly Collection for and in 2010, and re-released for and in 2024.

Sly 2: Band of Thieves (2004)

Sly 2: Band of Thieves is the sequel to the original Sly Cooper game, continuing the adventures of Sly Cooper and his gang as they assemble to recover the disassembled parts of the robotic owl Clockwerk, which have been stolen from a museum by the criminal syndicate known as the Klaww Gang. Led by the parrot , the gang consists of five crime bosses—Rajan, Lousteau, Jean , the Contessa, and Neyla—who each possess one or more Clockwerk components, forcing Sly, , and to chase them across eight distinct global locations, from the streets of and the canals of to the frozen Canadian wilderness and ancient ruins. The narrative unfolds through themes of and , culminating in the betrayal by Constable Neyla, an officer who poses as an ally to both the Cooper Gang and Inspector Carmelita Fox before revealing her true ambition to reassemble Clockwerk for herself. Gameplay expands significantly on the first title with over 50 missions distributed across open hub worlds, allowing non-linear exploration and for heists, alongside new vehicle-based sections such as boat chases and driving sequences. Players can switch between the three core gang members, each with specialized abilities: Sly retains his stealthy thieving techniques, Bentley employs gadgets like sleep for non-lethal takedowns and mini-games to disable security, and handles brute-force combat and vehicle operation, including trucker simulation mini-games for ramming obstacles. A two-player co-op mode enables a second player to control supporting characters like during missions, adding cooperative elements to the stealth-platforming formula. The game's level design introduces diverse environments that emphasize environmental interaction and puzzle-solving, with iconic settings like the navigable canals during pursuits against Octavio and the treacherous Himalayan-like peaks in high-altitude episodes that test climbing and gliding mechanics. Technical advancements include improved cel-shaded graphics for more vibrant, detailed visuals and a dynamic camera system that adapts to action sequences for better immersion. Initially released exclusively for the on November 16, 2004, in , the title was developed by and published by Sony Computer Entertainment. It was later re-released for and in 2024.

Sly 3: Honor Among Thieves (2005)

Sly 3: Honor Among Thieves is the third installment in the Sly Cooper series, developed by and published by exclusively for the on September 13, 2005, in . The game serves as the narrative conclusion to the original trilogy, expanding the series' stealth-platforming formula with deeper team-based mechanics and a globe-trotting adventure centered on the Cooper family's legacy. Players control Sly Cooper and his expanding gang as they pursue the mythical Cooper Vault, a repository of generational treasures amassed by Sly's thieving ancestors, while contending with a formidable new antagonist. The plot opens with the Cooper Gang—Sly, , and —receiving coordinates to the Cooper Vault from McSweeney, a former associate of Sly's late father, Conner Cooper. Located on the remote Kaine Island, the vault is under siege by Dr. M, a brilliant but vengeful scientist intent on plundering its contents to fuel his experiments. To breach the island's defenses, the gang embarks on a worldwide quest, recruiting historical Cooper ancestors such as the sharpshooting Tennessee Kid Cooper from the American Old West and the agile from feudal , accessed via the magical Thievius Raccoonus book. Missions unfold across diverse locales, including the canals of , the arid , the windmills of , and the mountainous regions of , where the team confronts villains like Octavio, the singer, in and the mask-wearing General Tsao in . These recruitments emphasize themes of and thievery tradition, with allies like the reformed Panda King providing fireworks expertise and contributing gadgetry. Gameplay innovations include the job system, a series of mini-game challenges that allow to train and customize gang members' skills for heists, such as improving Bentley's precision or Murray's brawling strength through targeted exercises. emerges as a new puzzle mechanic, requiring rhythmic timing to align tumblers and unlock vaults, adding tension to infiltration sequences. The introduces multiplayer modes supporting up to eight in split-screen, featuring competitive mini-games like "Cops and Robbers" where one steals treasures while the other pursues, enhancing replayability beyond the single-player campaign. These elements build on the gang's dynamics by enabling strategic ally selection for missions, fostering a sense of collaborative thievery. The endgame culminates in intense confrontations on Kaine Island, revealing Dr. M's personal grudge against the Cooper lineage—he was once Conner's trusted mechanic before a soured their partnership, motivating his vault obsession. Family revelations unfold, including insights into Sly's heritage and the Thievius Raccoonus's deeper powers, culminating in a multi-phase final boss battle against Dr. M's chimeric guardians and himself. The delivers an ambiguous close, with Sly feigning amnesia to evade capture by Inspector Carmelita Fox, allowing a romantic reconciliation while hinting at future adventures for the gang. The game's audio is elevated by composer Peter McConnell's orchestral score, blending jazz-infused themes with world-music influences to match the global settings; the was officially released in , featuring 29 tracks that underscore the trilogy's emotional closure. It was later re-released for and in 2024.

The Sly Collection (2010)

The Sly Collection is a remastered compilation of the first three games in the Sly Cooper series—Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves, and Sly 3: Honor Among Thieves—developed by in collaboration with original creator . Released on November 9, 2010, for and , the package was positioned as an accessible entry point for new players to the franchise, bundling the trilogy on a single disc or UMD with enhancements to modernize the experience. The PlayStation 3 version features high-definition remastering, including upscaled textures, full 16:9 rendering, and a native resolution with for improved visual clarity over the original releases. Additionally, Sly 3: supports stereoscopic viewing on compatible televisions, enhancing depth in its environments and action sequences. adapted the controls for the DualShock 3 controller, incorporating precise mapping and vibration feedback, while introducing a new trophy system with three trophies—one for each game—to encourage completionist play. The PlayStation Portable edition mirrors the core remastering efforts but optimizes for handheld play, including all from the original games and ad-hoc multiplayer support for select mini-games. Minor updates across both platforms include refreshed menus, streamlined loading screens, and a unified collection interface that allows seamless navigation between titles, preserving the original narratives while improving usability. These adaptations by Sanzaru ensured compatibility with contemporary hardware without altering the core or story elements from the trilogy.

Sly Cooper: Thieves in Time (2013)

Sly Cooper: Thieves in Time is a stealth action-adventure game developed by and published by Sony Computer Entertainment exclusively for the and . It serves as the fourth main installment in the Sly Cooper series, released on February 5, 2013, in and March 28, 2013, in PAL regions. The game introduces mechanics, allowing players to explore historical eras while preserving the series' core platforming, stealth, and heist elements. The plot centers on Sly Cooper and his gang discovering anomalies in the Thievius Raccoonus, the ancestral book of thieving techniques, which are fading due to interference in the Cooper family timeline. constructs a time machine, enabling the team to journey through history to rescue Sly's ancestors and thwart Cyrille Le Paradox, a vengeful and descendant of the series' original Clockwerk, who seeks to eradicate the Cooper legacy by framing the ancestors for crimes. The story unfolds across five episodes set in diverse locales: Feudal for ancestor Rioichi Cooper, the Old for Tennessee Kid Cooper, prehistoric times for Bob Cooper, Ancient Arabia for Salim al-Kupar, and Medieval for Galleth Cooper, culminating in a in modern-day . Gameplay expands on the series' traditions with approximately 42 story missions structured as heists, incorporating stealth, combat, and puzzle-solving tailored to each character's abilities and era-specific challenges. Players control Sly and his ancestors, each with unique moves like Rioichi's stealthy shadow leap or Tennessee Kid's whip-based combat, alongside rhythm-based mini-games for rescuing ancestors—such as syncing button presses to a beat during escapes—and on-rails shooting sequences, notably Tennessee Kid's high-speed train shootouts against enemies. The game supports cross-play between PS3 and PS Vita, allowing seamless progression and shared saves, while featuring 16-player asynchronous multiplayer "jobs" where participants compete indirectly by stealing treasures from one another across time periods. The voice cast includes returning performers such as Kevin Miller as Sly Cooper, Matt Olsen as , Gary Basaraba as , and Grey DeLisle-Griffin as Carmelita Fox, with new actors for the ancestors: as Rioichi Cooper, as Sir Galleth Cooper, as Tennessee Kid Cooper, and as Salim al-Kupar. The narrative concludes on a , with Sly seemingly trapped in the past alongside Le Paradox after a final , teasing potential future adventures that ultimately went unrealized as no was produced.

Bentley's Hackpack (2013)

Bentley's Hackpack is a minigame compilation developed by and published by Sony Computer Entertainment, released initially on February 5, 2013, for and as a promotional to Sly Cooper: Thieves in Time. A mobile version followed on January 16, 2014, for and devices, expanding accessibility to tablet users. The game centers on , the technologically adept turtle member of the Cooper Gang, who handles tasks in the series. The core gameplay consists of 60 touch- or controller-based puzzles divided across three retro-styled minigames: System Cracker, , and Spark Runner, each offering 20 levels with additional challenges like high-score pursuits and collectible hunts. In System Cracker, players crack codes by selecting sequences to bypass security before a timer expires, emphasizing quick . involves sorting colored gems into matching slots to evade detection, testing organizational speed under pressure. Spark Runner requires guiding a spark through circuit-board mazes to reach endpoints, navigating obstacles in time-limited runs that mimic electrical tracing. These mechanics draw directly from the segments in Thieves in Time, adapted into standalone experiences with leaderboards and unlockable Sly Cooper-themed memorabilia as rewards. Interwoven with the puzzles are brief narrative snippets depicting Bentley in his arcade lair, analyzing artifacts collected during the gang's time-travel escapades from Thieves in Time, providing contextual ties to the broader series without advancing the main plot. The mobile edition includes nine initial levels for sampling, with in-app purchases unlocking the full content for $2.99, mirroring the console pricing model that supported Cross-Buy between PS3 and . Both versions have since been delisted from major digital storefronts, limiting new access primarily to existing owners or archived downloads on compatible devices. Visually, Bentley's Hackpack employs the same cel-shaded art style as the console Sly Cooper titles, featuring detailed environments and character models that maintain series continuity within the compact arcade setting. Reception praised its puzzle variety and portable format, particularly on and mobile, for offering bite-sized, replayable challenges that extend the appeal of Thieves in Time's hacking elements without requiring the full adventure; awarded it a 7/10 for its solid execution and fan-service nods.

Adaptations and other media

The print media adaptations of the Sly Cooper franchise primarily consist of official strategy guides, a junior novelization, and promotional comic books that provide additional lore and backstory to the . These publications were produced by licensed partners such as , Scholastic, and DC Comics in collaboration with and Computer Entertainment, serving to deepen the narrative around Sly Cooper and his gang without introducing entirely new canonical events. The Sly Cooper and the Thievius Raccoonus Official , published by in 2002, offers comprehensive walkthroughs, enemy strategies, and collectible locations for the debut game, alongside concept artwork and developer insights into the Thievius Raccoonus artifact central to the plot. This 128-page guide includes a fold-out poster and emphasizes the game's stealth mechanics, with sections detailing boss encounters and hidden message bottles that expand on the Cooper family's thieving legacy. Similar guides were later released for subsequent titles, such as the BradyGames edition for The Sly Collection in 2010, which compiles strategies for the original trilogy with updated visuals. In 2006, Scholastic published Sly Cooper: by Michael Anthony Steele, a 96-page junior novel aimed at younger readers that bridges the events between the first and second games. The story follows Sly, , and as they pursue a new heist involving a corrupt , incorporating familiar elements like the Cooper Cane and Interpol agent Carmelita Fox while exploring themes of teamwork and cunning theft. This book marks the only official in the franchise, with no further full-length prose adaptations produced. Promotional comics form another key component, with The Adventures of Sly Cooper, a two-issue miniseries co-created by and illustrated by Comics artists. Issue #1, released in December 2003 as a free insert in GamePro magazine, serves as a to Sly 2: Band of Thieves and depicts a in where the gang recovers stolen blueprints, introducing side characters like the Contessa. Issue #2, distributed in 2005 via GamePro and at events like Wizard World, acts as a direct lead-in to Sly 3: Honor Among Thieves, focusing on a museum robbery in that hints at the Cooper Vault's importance and features flashbacks to Sly's ancestors. These 28-page issues blend action sequences with humor, maintaining the series' cel-shaded aesthetic in print form. Additional official tie-ins include instructional books like How to Draw Sly Cooper & Friends (2004) by Conrad Wells, published by Scholastic, which provides step-by-step guides to sketching characters and environments from the games. While no dedicated art books compiling concept sketches were released, strategy guides and incorporate illustrative content from the development process. Short stories or prose fiction beyond the novel remain limited, with occasional lore snippets appearing in promotional magazine features rather than standalone publications. Sony-sanctioned content, including these items, occasionally drew from fan feedback to refine character dynamics, though all remained under official oversight.

Film adaptation

In January 2014, Blockade Entertainment and Rainmaker Entertainment announced an animated adaptation of the Sly Cooper series, licensed from Sony Computer Entertainment America. The project was written and directed by Kevin Munroe, known for his work on the 2007 Teenage Mutant Ninja Turtles animated film. The film's plot was envisioned as an origin story centered on a young Sly Cooper, an orphaned raised in an who becomes a master thief alongside his childhood friends, the tech-savvy turtle Bentley and the brawny hippo Murray. Production aimed for a computer-generated style rather than the cel-shaded aesthetic of the games, as the team determined cel-shading would not translate effectively to a theatrical big-screen experience. A featuring early character designs and was released alongside the announcement, showcasing Sly's features and the group's dynamic in a stylized scenario. Initially targeting an early 2016 release, the project faced delays amid production challenges, with updates in 2016 confirming it would not arrive that year or in 2017. By December 2017, Rainmaker Entertainment departed the production, effectively shelving due to financial reconsiderations following the underperformance of a related animated project, . As of 2025, there have been no announcements of revival efforts, leaving the adaptation in indefinite limbo.

Television series

In June 2017, and announced a CG-animated television series based on the Sly Cooper franchise, with PGS Entertainment handling global distribution. The project was commissioned for 52 episodes, each approximately 11 minutes long, with an initial release targeted for October 2019. The series was designed as a family-friendly show aimed primarily at children, featuring a heist-of-the-week format that expanded on the adventures of Sly Cooper and his gang—Bentley the turtle and Murray the hippo—as they pulled off thefts to restore justice and honor to Sly's family legacy. Pilot concepts and promotional materials for the show were showcased at the MIP Junior market in October 2017, highlighting the charismatic raccoon thief's exploits in a modern-day Robin Hood style. Plans also included potential returns for the original video game voice cast, such as Kevin Miller as Sly, to maintain continuity with the franchise's established characters. By 2019, promotional content for the series had been removed from and PGS Entertainment's official websites, signaling potential delays or shifts in production. As of November 2025, no episodes have been produced or released, and the project's status remains unknown, with many sources presuming it has been quietly canceled amid Sony's focus on other adaptations.

Merchandise and appearances

The Sly Cooper franchise has spawned a variety of merchandise, including collectible figures, apparel, and plush toys, primarily released around key anniversaries and game launches. In 2021, released an official Sly Cooper Pop! Vinyl figure (#783) as a exclusive, depicting the titular raccoon thief in his classic pose with cane, which became a sought-after item for fans. To commemorate the series' 20th anniversary in 2022, partnered with to produce a 9-inch plush toy of Sly, complete with a detachable magnetic cane accessory, alongside a limited-edition art print by original Dev Madan and a black t-shirt featuring new silhouette artwork of Sly, Bentley, , and Carmelita Fox. Apparel and accessories have included official and hats sold through PlayStation's online store and partners, such as the distressed logo t-shirt and embroidered skull caps in black or blue. These items, along with phone cases and stickers, represent sporadic releases rather than a continuous line, with no major ongoing merchandise program established after the 2013 game Sly Cooper: Thieves in Time. Comic-Con exclusives have been limited, though retailer-specific variants like the Pop have appeared at conventions as promotional tie-ins. Beyond physical goods, Sly Cooper characters have made cameo appearances in other PlayStation titles. Sly is a playable fighter in the 2012 crossover game , utilizing his cane for agile combos and stealth-based supers like a jetpack escape. In 2024's Astro Bot, Sly appears as a rescuable VIP Bot in the "Slo-Mo Casino" level, where players free him from a trap, nodding to his thieving heritage amid over 150 PlayStation character cameos. Digital extensions include the 2013 mobile app Bentley's Hackpack, a companion to Sly Cooper: Thieves in Time featuring three minigames—hacking puzzles, assembly, and safe-cracking—developed by for and devices. Earlier, featured themed spaces and avatars inspired by the series, allowing users to explore virtual hideouts and customize with Sly Cooper outfits during the service's run from 2008 to 2015.

Reception and legacy

Critical reception

The Sly Cooper series has been generally well-received by critics, earning Metascores ranging from 75 to 88 across its main installments, with praise centered on its distinctive cel-shaded art style, witty humor, and innovative stealth-platforming mechanics. The original Sly Cooper and the Thievius Raccoonus (2002) holds a Metascore of 86, lauded for its vibrant visuals that utilized cel-shading to create a comic-book aesthetic, as well as its introduction of elements blended with platforming, which felt fresh for the era. Critics highlighted the engaging humor in character interactions and the tight level design that encouraged exploration without frustration, though some noted occasional camera awkwardness during jumps. Sly 2: Band of Thieves () achieved the series' highest Metascore of 88, with reviewers commending its expanded level variety through mission-based heists and the addition of cooperative gameplay that allowed players to control different characters with unique abilities. The writing and were frequently praised for deepening the and humor, while the soundtrack's jazzy tunes enhanced the thieving atmosphere; minor criticisms included repetitive sections in longer missions. Sly 3: (2005) received an 83 Metascore, appreciated for further diversifying with sections and robust co-op modes, alongside strong writing that explored backstories and maintained the series' humorous tone. The music was noted for its memorable orchestral scores, but some critics pointed to difficulty spikes in boss fights and persistent camera issues that hindered navigation. Sly Cooper: Thieves in Time (2013) earned a 75 Metascore, valued for evoking nostalgia through its return to the franchise's roots in art and humor, but criticized for repetitive level structures and a lack of significant innovation compared to earlier entries. Reviewers appreciated the time-travel premise and character cameos, yet highlighted pacing issues and occasional difficulty imbalances. The Sly Collection (2010) remaster garnered an 85 Metascore, praised for improving accessibility with HD visuals, stereoscopic 3D support, and integration, making appealing to new audiences while preserving the originals' charm; criticisms were minimal, focusing on the lack of deeper updates to address legacy issues like camera controls. Across the series, common praises include the sharp writing and humor that infuse personality into the Cooper Gang, alongside an eclectic that complements the globe-trotting adventures, while recurring criticisms involve camera problems and abrupt difficulty spikes that could disrupt flow.

Commercial performance and sales

The Sly Cooper franchise has seen steady commercial performance, particularly in its early years, with the original trilogy collectively selling over 3 million units worldwide by the mid-2000s. The debut title, Sly Cooper and the Thievius Raccoonus (2002), achieved approximately 1.2 million units sold globally by 2005, driven largely by strong North American demand where it reached over 1 million copies. Sly 2: Band of Thieves (2004) followed with approximately 1.8 million units, benefiting from expanded features that appealed to platformer fans. Sly 3: Honor Among Thieves (2005) sold about 0.83 million units, maintaining momentum but showing a slight decline amid increasing competition in the genre. The series' fourth installment, Sly Cooper: Thieves in Time (2013), performed solidly at launch, selling over 500,000 units worldwide in its first month across and platforms, with total lifetime sales exceeding 850,000 copies. The franchise as a whole has sold approximately 5.5 million units worldwide as of 2025, reflecting cumulative growth including digital distributions. The Sly Collection remaster (2010) further boosted accessibility and sales, moving nearly 700,000 units on and combined, reintroducing the trilogy to new audiences. In contrast, the mobile spin-off Bentley's Hackpack (2013), a $2.99 collection, generated no significant revenue and remained a niche companion title. Regionally, the series excelled in , accounting for the majority of sales—over 70% for the PS2 titles—due to targeted marketing and alignment with Sony's lineup. Performance in was more moderate, with under 20% of total units, limited by localization efforts and competition from local titles. The franchise earned notable accolades for its commercial viability, including a BAFTA nomination for artistic achievement for Sly 2: Band of Thieves in and IGN's recognition of multiple entries as top s of their respective years.

Cultural impact and fanbase

The Sly Cooper series has significantly influenced the stealth-platformer genre by pioneering a blend of fluid platforming, heist-based objectives, and accessible mechanics that emphasized style and replayability over punishing difficulty. This approach, evident from the first game's innovative mix of and sneaking, set a template for subsequent titles that balanced , gadgetry, and narrative-driven thievery in three-dimensional environments. The series contributed to the of platformers during the 32-bit era and beyond. The fanbase maintains a vibrant presence through online forums, speedrunning events, and in-person gatherings. Enthusiasts engage in competitive play via dedicated leaderboards on platforms like Speedrun.com, where categories for individual games and the full series foster a community focused on optimizing routes and glitches for record times. At conventions, fans showcase elaborate cosplays of characters like Sly and his gang, participating in panels and photo opportunities that celebrate the franchise's art style and lore, as observed at events such as DreamCon and Gaming Classic. This dedication extends to creative expressions, including memes that parody iconic elements like the Thievius Raccoonus' ancient lore—often through humorous misspellings such as "Slyvius Raccoonus"—and the intense rivalry with Clockwerk, reimagined in fan animations and edits depicting exaggerated owl-thief showdowns. The series contributes to diversity in gaming through its portrayal of strong, multifaceted female characters, notably Inspector Carmelita Fox, a skilled INTERPOL agent whose competence, fiery personality, and central role in the narrative challenge stereotypes by positioning her as an equal adversary and romantic interest to the male protagonist. Carmelita's design, inspired by icons and emphasizing her marksmanship and determination, has been lauded for providing empowering in a male-dominated thief ensemble. Preservation efforts benefit from official re-releases, including the addition of the full PS2 trilogy to the Plus Classics catalog in 2024 (Sly Cooper and the Thievius Raccoonus in June, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves in December), enhancing accessibility on modern hardware as of November 2025. Community-driven projects, such as the emulator, enable high-resolution playthroughs of the collection at and 60 FPS for enthusiasts seeking enhanced performance. Sony's ongoing improvements to its PS2 emulation layer for PS Plus re-releases have further supported these initiatives by enhancing image quality and performance for Sly Cooper titles.

Revival discussions

In July 2022, Sucker Punch Productions issued a statement clarifying that the studio had no plans to revisit the Sly Cooper franchise, emphasizing their focus on a new intellectual property at the time. The release and commercial success of Ghost of Yōtei in 2025 prompted renewed discussions about potential revivals of older Sucker Punch series. In interviews following the game's launch, co-founder and studio head Brian Fleming acknowledged the studio's consideration of returning to past franchises like Sly Cooper, noting that decisions would be guided by team passion and market opportunities after wrapping up their current project. However, internal enthusiasm appears limited; in a September 2025 interview, Ghost of Yōtei co-creative director Nate Fox stated that only about 10% of the team would be "really excited" to develop a new Sly Cooper game, attributing this to the significant time elapsed since the last entry in 2013. Fan-driven efforts to revive the series have included ongoing petitions, such as a campaign launched in 2024 urging to greenlight new content, which garnered thousands of signatures by late 2025. Speculation intensified with Sly Cooper's cameo appearance in Astro Bot (2024), where the character featured prominently among icons, inspiring hopes for broader revivals of dormant IPs. Despite these developments, as of November 2025, and have made no official announcements regarding new Sly Cooper projects. Key challenges to a revival include Sucker Punch's commitment to a single-project development model, with Fleming confirming in October 2025 that the studio would prioritize a potential Ghost of Yōtei sequel over diversifying into legacy titles. Additionally, the viability of Sly Cooper's stealth-platformer formula faces hurdles in a modern gaming landscape favoring expansive open-world experiences, though the series' historical sales exceeding 5 million units worldwide provide some foundation for interest. Discussions around potential formats for a return have centered on a full of earlier titles, a narrative reboot to modernize the gameplay, or a new entry developed as a exclusive to leverage current hardware.

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