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Temtem

Temtem is a massively multiplayer online creature-collection developed by the indie studio Crema and published by Humble Games. Released in on January 21, 2020, for Windows via , it achieved full release on September 6, 2022, for Windows, , Series X/S, and . In the game, players assume the role of a novice tamer in the Airborne Archipelago, a fictional world comprising six vibrant islands inspired by real-world cultures, such as the Mediterranean for the starting island of Deniz. The core revolves around capturing, , and battling 165 unique creatures called Temtem, each with distinct types, traits, and evolutions, in a system reminiscent of traditional monster-taming mechanics but emphasizing online multiplayer elements. Players can engage in turn-based battles against wild Temtem to add them to their squad of up to six, participate in co-operative story progression, trade creatures with others, and compete in ranked PvP arenas or tackle challenging endgame content like mythical Lairs. The narrative follows the protagonist's journey to become a master tamer by defeating eight Leaders and thwarting the antagonistic Belsoto, whose plot threatens the archipelago's harmony, all within a persistent online world that supports seamless interactions. Additional features include extensive customization, housing for and , and a competitive scene with seasonal updates that introduce new Temtem variants and balance changes. By November 2025, Temtem has fostered a dedicated , with major support for the base game having concluded in 2024 and now in , alongside the 2024 Temtem: Swarm, a co-op horde shooter that continues to receive updates.

Overview

Setting and plot

Temtem is set in the Airborne Archipelago, a vibrant chain of six floating islands where humans and the creature-like Temtem coexist peacefully in a diverse, wonder-filled world. Each island boasts unique biomes that shape its culture and environment, providing a rich backdrop for exploration. For instance, Omninesia features lush, verdant floating islands teeming with tropical flora, while Deniz is characterized by sun-drenched sandy beaches and coastal expanses, and Tucma presents harsh, volcanic landscapes covered in ash fields. These distinct ecosystems highlight the Archipelago's ecological variety, with the islands connected by airships and ferries that facilitate travel across the skies. The core plot centers on the , a young Tamer embarking on a coming-of-age journey across the Airborne Archipelago to master the art of taming Temtem and thwart a looming threat. The narrative revolves around combating the Clan Belsoto, an enigmatic antagonistic organization plotting to seize control of the entire Archipelago through subversive schemes and widespread influence. As the story unfolds, the protagonist uncovers ancient secrets intertwined with the origins and mysteries of the Temtem themselves, revealing deeper about the world's history and the creatures' role within it. Key antagonists include prominent Clan Belsoto leaders, who serve as formidable bosses in climactic confrontations that advance the overarching conflict. Progression in the narrative is tied to the system, a structured network of eight Dojos scattered across the islands, each led by a master Tamer whose defeat marks a milestone in the protagonist's growth and unlocks further regions of the . This journey emphasizes themes of friendship, discovery, and heroism, with the protagonist allying with fellow Tamers to challenge the Clan Belsoto's ambitions and restore balance to the islands. A notable element involves Luma Temtem, rare variants of standard Temtem characterized by altered colorations, glowing effects, and enhanced traits, akin to mythical that add wonder to encounters throughout the world.

Core gameplay mechanics

Temtem's core revolves around a creature-collection adventure where players tame and train Temtem to engage in strategic battles and explore a vibrant world. The primary loop combines single-player progression through story-driven quests with optional cooperative elements, allowing players to team up with a friend for shared battles and exploration. Central to the experience is building a squad of up to six Temtem, capturing new , and utilizing them in turn-based combat to overcome challenges like wild encounters and dojo trials. Creature Collection
Players capture wild Temtem using Temcards, consumable items analogous to capture devices in similar games, which are thrown during or after battles to add the creature to their . There are 165 Temtem across 12 types, each with unique traits and evolutions, encouraging comprehensive collection to cover type weaknesses. Capture success depends on the target's health—lowering it increases rates—and additional techniques like , where consecutive encounters with the same boost odds, or applying status effects such as to immobilize the target. further enhances collection by allowing players to pair compatible Temtem at the game's , inheriting traits like speed or special attack from parents to produce offspring with optimized stats, though fertility limits the number of eggs per session.
Turn-Based Combat System
Battles form the strategic heart of Temtem, employing a turn-based system in a 2v2 format where players pit pairs of Temtem against opponents, whether wild creatures, NPCs, or co-op allies' foes. Each Temtem executes techniques—offensive, defensive, or supportive moves—categorized by 12 elemental types including , , , , , , , , , , , and , with a type chart dictating super-effective (1.5x damage), resisted (0.5x), or immune matchups to promote team composition planning. Techniques consume , and overexertion when stamina depletes leads to the exhausted , preventing further actions until healed; other statuses like asleep, poisoned, or paralyzed add layers of tactics, such as prioritizing cures or exploiting vulnerabilities. Synergies between paired Temtem allow combo moves, like a follow-up strike after a setup , enhancing depth in single-player routes or duo play.
Progression Mechanics
Temtem advance through leveling, gaining experience points (XP) primarily from victorious battles, with shared XP distribution among the active squad to balance growth. Upon reaching species-specific thresholds—typically between levels 8 and 25—a Temtem evolves into a more powerful form, boosting base stats like HP, attack, defense, special attack, special defense, and speed, often altering type affinities or unlocking new techniques. Gear items, equippable to individual Temtem, provide stat modifiers such as increased evasion or stamina recovery, and can be crafted or purchased to tailor builds for specific roles like tanking or sweeping. Training values (TVs), accumulated passively from battles against certain enemies, fine-tune individual stats over time, allowing for specialized progression without excessive grinding.
Exploration Elements
The Airborne spans six islands—Arbury, Cipanku, Deniz, Kisiwa, Omninesia, and Tucma—connected by airships accessed at docks throughout the islands. Players unlock via the Matter-Transfer Drone to access new regions and story content. emphasizes traversing linear routes filled with wild Temtem encounters, environmental puzzles like platforming or switch-based barriers, and dojo challenges where players battle leaders using type-themed teams to earn badges and advance the narrative. Saunas serve as facilities for trait swapping, enabling players to transfer beneficial between compatible Temtem of the same via , adding a layer of customization during downtime between adventures. This interconnected world encourages repeated visits to islands for rare spawns or side quests, blending collection and combat seamlessly.

Development

Concept and early production

Crema, an independent studio headquartered in , , was founded in by Guillermo Andrades and Paños, initially concentrating on development with titles like Instant Buttons, which achieved over 20 million downloads. The studio transitioned toward PC and console projects in the mid-2010s, marking Temtem as its first major entry in the (MMORPG) genre. Development on Temtem commenced in August 2017, with the team focusing on establishing core foundations such as world-building and basic mechanics before public announcement. A closed alpha phase from 2018 to 2019 allowed limited testers to provide early feedback on core mechanics. The game's concept centered on a creature-collection adventure set in the Airborne Archipelago, a chain of six vibrant, floating islands where players tame and battle over 160 unique creatures known as Temtem. Drawing direct inspiration from the Pokémon series for its taming, collection, and turn-based combat systems, Temtem differentiated itself by integrating persistent online multiplayer elements to foster social interactions, trading, and group activities among players. Early design emphasized a open-world environment for exploration, where players could traverse diverse biomes and cultures influenced by real-world locales, such as Mediterranean-inspired Deniz and British-themed Arbury. Prototypes prioritized cooperative gameplay in the single-player campaign, enabling seamless 2v2 battles and joint progression against antagonistic groups like Clan Belsoto, while de-emphasizing random wild encounters in favor of visible, strategic creature sightings to promote thoughtful decision-making. This co-op focus extended to systems and customization, aiming to create shared experiences over solitary or highly competitive ones. Initial depicted colorful, modular Temtem designs tied to island ecosystems, with experimental digital variants hinting at narrative themes of technological evolution. To fund expanded production, Crema launched a Kickstarter campaign on May 29, 2018, seeking $70,000 but ultimately raising $573,939 from 11,716 backers over 34 days. The overwhelming support validated the concept and provided resources for additional features, including more Temtem variants and refined multiplayer infrastructure. This crowdfunding success paved the way for a publishing partnership with Humble Bundle announced in July 2019, which handled distribution across platforms and marketing efforts leading into early access.

Early access phase

Temtem entered on Steam on January 21, 2020, featuring the initial islands of Deniz and Omninesia along with the introductory portions of a third island, and approximately 50 catchable Temtem species out of a planned total exceeding 160. The release provided around 40% of the full story content, core single-player progression, basic co-op multiplayer, and PvP battles, allowing players to explore the Airborne Archipelago while the developers iterated on mechanics. Throughout the early access phase, which spanned over two years until the full release in September 2022, the game progressed through multiple major updates that enhanced gameplay depth and stability. Early patches under version 0.5, starting from launch and extending into spring 2020, introduced refinements to combat systems, including ranked matchmaking, technique reworks for greater strategic variety, and initial balance adjustments to deepen battle dynamics. Version 0.7, released on April 13, 2021, expanded the world with the new island of Cipanku, added new Temtem species, and included optimizations for multiplayer connectivity to reduce lag and improve co-op reliability. Later, version 0.9 arrived on April 21, 2022, focusing on content polish with dojo wars for guild-based PvP, mounts for traversal, the auction house for trading, and final tuning to story quests and UI elements in preparation for launch. Community involvement played a central role in shaping the early access development, with developers at Crema actively soliciting feedback through forums, , and in-game reporting tools to drive iterative improvements. Players reported widespread issues such as server crashes and desyncs, leading to rapid hotfixes that stabilized core systems; for instance, launch-week patches addressed frequent disconnects during co-op sessions. Balance adjustments to type matchups and technique effectiveness were frequently updated based on player data and discussions, refining interactions like Mental and types to prevent overpowered combinations and promote diverse team-building. A notable example of community-driven features was the Auction House, introduced in version 0.9, which enabled player-to-player trading of Temtem and items after repeated requests for a robust system to complement and collection mechanics. The launch faced significant technical challenges, particularly overloads that impacted accessibility for a surge of . Shortly after release, Temtem achieved a peak of 39,572 concurrent users on on January 26, 2020, resulting in queues exceeding 14,000 and widespread crashes that prevented many from accessing . Crema responded swiftly with emergency scaling of capacity and a within hours, which reduced wait times and resolved most stability issues, allowing the community to engage more fully in testing and feedback.

Full release preparation

As Temtem approached its full release, the development team at Crema focused on finalizing core content, with the Arbury update on December 16, 2021 (version 0.8), marking a pivotal milestone by introducing the sixth and final main island, Arbury, along with the concluding portion of the main campaign. This update completed the Airborne Archipelago's primary regions—Omninesia, Deniz, Tucma, Kisiwa, Cipanku, and Arbury—allowing players to experience the full narrative arc in co-op mode for the first time. Concurrently, the update incorporated the last batch of new Temtem species, bringing the total to 164 across all types, including evolutions and variants, though the final mythical Temtem, Galios (#164), was reserved for integration in version 1.0. Technical preparations emphasized optimization for the upcoming console ports on PlayStation 5, Xbox Series X|S, and Nintendo Switch, ensuring cross-play and cross-progression functionality across all platforms while addressing performance challenges from the PC early access phase. The team refined the user interface to enhance accessibility, incorporating features like customizable body types, pronouns, outfits, mounts, and emotes to promote inclusivity and player expression. Endgame content was polished and expanded, including the integration of Mythical Lairs—dungeons for group raids yielding rare mythical Temtem—with the third lair, Pansun Sanctum, added alongside the new endgame island, Tamer's Paradise, to provide post-story activities such as daily quests and competitive arenas. Internal milestones included bolstering the team's capacity through targeted hires, such as a dedicated specialist for the competitive scene to support ongoing and improvements, and expanding localization efforts to support multiple languages including English, , , , , Simplified , Traditional , , , and others for broader global accessibility. , composed by Damián Sánchez, was finalized to accompany the expanded world, blending orchestral elements with regional influences from the game's islands. Pre-launch activities encompassed final updates in December 2021, such as hotfixes following the Arbury rollout, alongside console-specific phases—like the PS5 version starting December 8, 2020—to gather platform-tailored feedback without full closed betas. These efforts, informed by community input from forums and , ensured the game met quality standards for its September 6, 2022, 1.0 launch across all platforms.

Release

Launch platforms and dates

Temtem exited and launched its full version on September 6, 2022, for Microsoft Windows via , , Xbox Series X/S, and . The game did not receive a release on , , or mobile platforms, focusing instead on PC and current-generation consoles to optimize performance and features like cross-play. On , the title runs at a 30 cap with dynamic resolution scaling to maintain stability during exploration and battles. Cross-progression is supported across all launch platforms through linking a free Crema account, allowing players to transfer saves, Temtem collections, and progress seamlessly between PC, , , and . The base game retailed for $44.99 USD at launch, with no additional microtransactions required for core gameplay, though an optional Temtem Plus —priced at $19.99 USD—unlocks expanded features such as increased Tempedia storage and squad capacity for secondary accounts on consoles.

Marketing and editions

Crema launched Temtem's pre-launch marketing with a campaign on May 29, 2018, featuring a debut trailer that introduced the game's massively multiplayer creature-collection adventure, co-op battles, and exploration of the Airborne Archipelago. The campaign exceeded its $70,000 goal, raising $573,939 from 11,716 backers, which helped fund development and generated early community buzz around the title's shared world and taming mechanics. Building on this momentum, a major gameplay overview trailer was released on December 5, 2019, announcing the launch on January 21, 2020, and spotlighting co-op gameplay, creature breeding, and the vibrant island-hopping setting to differentiate Temtem from single-player creature-collection games. This promotion, timed just before major industry events like , emphasized the elements and player interactions to attract fans of collaborative adventures. To incentivize purchases and reward supporters, Temtem offered special editions starting from the and continuing through . The Deluxe Edition, priced at $64.99, bundled the base game with exclusive cosmetics including the Top Tamer pack (featuring a swanky jacket and accessories), Stylish Suit pack, and emotes such as TemCard Brag and Suit Up, providing stylish customization options for tamers. Founder's Packs, available via tiers (e.g., $30 Alpha Hero pack) and sales, granted backers alpha/beta access, exclusive in-game items like the Original Tamer Cap cosmetic, and perks, with all benefits carrying over to the full release. For the full release, physical editions were available for , Series X/S, and . A Collector's Edition bundle, priced at $99.99, included a of starter Temtem and a set of enamel pins. Crema partnered with publisher Humble Games for distribution, which integrated Temtem into Humble Choice subscription bundles, such as the July 2023 edition, where a portion of proceeds supported charities like Extra Life for Children's Miracle Network Hospitals. These bundles tied access to charitable giving, enhancing while promoting Temtem's community-focused features through bundled promotions. Influencer collaborations further amplified hype, with streamers and content creators hosting co-op play sessions and tutorials during to demonstrate the 's social and competitive elements. Targeting a global audience, particularly in Europe given Crema's Spanish origins, Temtem featured full localization in multiple languages including English, , , , , , , , and . Regional promotional efforts included dedicated trailers, such as the Spanish-language release date trailer highlighting the Airborne Archipelago's adventures and taming system, to engage European and international players. English trailers complemented this by focusing on co-op and world-building for broader markets, ensuring cultural relevance and accessibility across continents.

Post-release

Updates and expansions

Following the full release of Temtem on , 2022, developer Crema continued to support the game with regular patches that enhanced endgame content, introduced balance adjustments, and added seasonal events. Patch 1.0 itself incorporated endgame raids through the new Tamer's , featuring co-op battles for teams of three to five players against bosses with randomized Temtem loadouts. Patch 1.2, released on December 5, , combined content originally planned for versions 1.1 and 1.2, adding the Temtem Showdown competitive simulator, a Beauty Center for character customization in Neoedo, elite rewards, and the game's first holiday event, Winterfest, which ran from December 12, , to January 2, 2023, offering festive cosmetics and furniture through point-based activities. Patch 1.3 followed on March 13, 2023, introducing three extreme modes—Nuzlocke, Randomlocke, and Speedrun—for co-op play with restrictive rules, a new Nanto Labs area, Luma Drops as a for shiny Temtem hunting, balance tweaks to like Freeze duration and efficiency, and new gear effects alongside the Leprechaun's Eve holiday event. Throughout 2023, Crema issued ongoing hotfixes, such as 1.3.1 in April, to resolve bugs in challenge modes and Luma systems while refining balance. In terms of expansions, Temtem Plus served as a paid launched during in April 2022 but remained available post-release, providing secondary accounts—common on shared family plans—with expanded inventory slots, unlimited , and access to premium features otherwise restricted. No large-scale story was developed, but free content updates emphasized seasonal and community events, including the Proud pride celebration in patch 1.4 (June 2023) with themed banners and rewards. Technical enhancements in 2023 focused on cross-platform integration and console stability. Full cross-play and cross-progression across PC, , , and were confirmed operational by May 2023, building on launch implementations to enable seamless account linking and multiplayer. Performance optimizations targeted consoles, particularly the Switch, with patches like 1.3 addressing drops and crashes through improved rendering and load times. Update cadence slowed in 2024 amid a shift toward maintenance and quality-of-life fixes rather than expansive features, as announced in March. Patch 1.7, released June 10, 2024, launched the final season , added an Arcade Bar minigame, removed premium monetization elements, and included balance tweaks for PvP. Patch 1.8 on September 2, 2024, marked the culmination of major development with endgame overhauls—such as adjusted Tamer's Paradise activities and increased Unique Temtem encounter rates—Ranked PvP refinements, and Saipark changes to eliminate weekly limits, after which Crema announced the completion of planned content. Subsequent hotfixes, like 1.8.1, maintained stability without new additions.

End of major support

On March 4, 2024, Crema announced that Temtem would cease receiving "feature-filled updates" following the release of patch 1.8 in summer 2024, transitioning the game into a maintenance-only mode. This decision marked the culmination of the game's primary development cycle, which had spanned over eight years since its . The shift was driven by several factors, including accumulated from unplanned features, the studio's limited resources as a small independent team, and on investment for new content additions. Crema cited the high cost of developing expansive elements like new islands and Temtem creatures—often requiring nine months of work but consumed by players in mere hours—as unsustainable, particularly after a post-launch dip in player retention and sales. Additionally, the studio aimed to reallocate resources toward new projects, such as the Temtem: spin-off and the broader Temtem universe expansion under Project Downbelow, while affirming that the core vision for Temtem had been achieved. As of 2025, Temtem's servers continue to operate indefinitely, allowing existing players to access all previously released content without interruption. Patch 1.8, released on September 2, 2024, served as the final major content update, incorporating the last outstanding features and refinements. Subsequent support is limited to irregular patches addressing critical bugs, balance adjustments, and quality-of-life improvements, with no plans for new features, islands, creatures, or monetization elements like battle passes; notable hotfixes include 1.8.2 in December 2024, 1.8.3 in March 2025, and 1.8.4 in April 2025. The announcement elicited mixed reactions from the , with many expressing disappointment over the end of active and unfulfilled promises, though Crema committed to long-term server stability to preserve player progress and social features. While some fans launched informal discussions and calls for revival on platforms like , the studio emphasized its dedication to maintaining the game as a stable, playable experience moving forward.

Reception and legacy

Critical and player reception

Temtem received mixed or average reviews from critics upon its full release, with an aggregate score of 73/100 for the PC version based on 11 reviews. The console versions, including and , also scored 73/100 based on 11 critic reviews each. Critics praised the game's vibrant world-building and multiplayer features, which added a social dimension to the creature-collection genre, while noting shortcomings in repetitive quest design and technical bugs at launch that affected performance and stability. An review from awarded Temtem a 7/10, commending the variety of over 160 unique creatures and the innovative 2v2 battle system that encouraged strategic depth beyond traditional one-on-one encounters. scored the full release 8.5/10, highlighting its engaging progression and challenging encounters but criticizing the underdeveloped elements, such as limited content and underwhelming online interactions that failed to fully realize the promised multiplayer scope. Player reception has been more positive, particularly on PC, where Temtem holds a "Very Positive" rating on Steam with approximately 80% of 39,000 user reviews recommending it as of November 2025. Community feedback frequently lauds the hand-drawn art style and immersive island environments for evoking a sense of exploration, though many players expressed frustration with the grindy progression system, including lengthy leveling requirements and repetitive fetch quests that slowed pacing. Temtem was recognized in the 2022 NYX Game Awards as Grand Winner for - Multiplayer, acknowledging its innovative blend of collection and multiplayer elements.

Commercial performance

Upon its full release on September 6, 2022, Temtem achieved significant initial commercial success, reaching 1 million players worldwide across all platforms within three weeks. This milestone encompassed sales of the base game and contributed to a of 39,572 concurrent players on during its phase in January 2020, with post-launch concurrency remaining lower but still reflecting strong launch interest. As of early 2025, Temtem had sold approximately 1.2 million units in total, generating an estimated $27–$41 million in gross from the base , Deluxe Edition upgrades, and Temtem Plus subscriptions. These revenue streams included premium cosmetics and exclusive content bundled in the Deluxe Edition, alongside ongoing subscription access to enhanced features like increased storage and faster progression. In January 2025, the reached 2 million total users. Sales were predominantly on PC, accounting for the majority of units through , while console platforms (, , and ) represented a smaller share with comparatively lower player engagement, partly due to the game's persistent online requirements. Following the 2022 launch, the player base experienced a steady decline, stabilizing at around 200 average concurrent players on by late 2025, with all-platform daily active users estimated under 1,000. charts indicate monthly average concurrent players around 150–200 in late 2025, underscoring a shift toward a dedicated but reduced .

Cultural impact and adaptations

Temtem's release in positioned it as a key entry in the creature-collecting genre, often highlighted alongside other titles for pushing boundaries beyond traditional single-player formats by incorporating persistent online worlds and multiplayer elements. This approach contributed to evolving the genre toward more social and live-service experiences, with developers citing Temtem's model as a reference for blending , collection, and community-driven progression in projects. The game's community fostered a vibrant legacy of creative output, including widespread and unofficial modifications that extended its universe, such as custom creature designs shared across platforms. Efforts to establish esports viability culminated in the official Temtem Championship Series (TemCS), launched in 2023 with regional tournaments offering prize pools up to $3,500, though the program concluded by early 2024 amid shifting development priorities. Official merchandise expanded Temtem's reach, with Crema partnering for items like the digital artbook released in September 2022, featuring over 230 pages of , developer commentary, and unpublished designs for creatures and environments. Plush toys followed, including the Oree plushie with early access in November 2023 and the Innki plushie in October 2024, both produced via Makeship to capture fan interest in tangible collectibles. Apparel options, such as embroidered patches and themed clothing, were bundled in collector's editions during this period. On a broader scale, Temtem underscored the sustainability challenges facing indie live-service games, where accumulating and player expectations for endless content strained small teams like Crema, leading to the end of major updates after version 1.8 in September 2024. The studio's pivot to reflects a maturation in the by diversifying the . See the Adaptations section for details on spin-off titles and the .

Adaptations

Animated series

In June 2023, Crema announced an of Temtem, developed in partnership with Kids & Family's Somewhere Animation and Los Angeles-based Marla Studios, with serving as . The series is a comedy-adventure set in the Airborne Archipelago, the game's world, where heroes from diverse cultures team up with Temtem creatures to engage in epic battles, emphasizing themes of friendship, teamwork, and the idea that "what makes us different makes us stronger together." It comprises 26 half-hour episodes targeted at children aged 6 and older, featuring a character-driven with a aesthetic inspired by animation styles blended with modern storytelling. As of June 2025, the project remains in development, with Somewhere Animation showcasing it at the Cartoon Forum following the , though no release date or streaming platform has been confirmed.

Spin-off titles

Temtem: Swarm is a title in the Temtem universe, developed by Crema as an bullet-hell game featuring auto-firing Temtem as player-controlled weapons. Announced on February 20, 2024, via an official trailer, the game entered on on November 13, 2024. It diverges from the original by offering a standalone, session-based experience focused on fast-paced survival against waves of enemies. Core gameplay involves procedural runs across themed arenas inspired by the Airborne Archipelago's islands, where players collect power-ups through Temtem synergies to enhance abilities and evolve their creatures mid-run. Players battle escalating swarms of wild Temtem, culminating in boss fights against powerful adversaries such as Gharunder and Nessla, requiring strategic builds and . The title supports online co-op for up to three players, allowing teams to share upgrades or compete for resources in intense, synergistic encounters. In 2025, the Endless Inferno Update (Patch 0.7), released on , introduced the new Kisiwa map with diverse biomes, additional minibosses, and a challenging stage boss to expand exploration and combat variety. This update also added Hacking Mode for customizable difficulty, including Endless Mode for prolonged survival runs and Hasty Mode for speed-focused challenges, alongside a new playable Temtem. It was showcased at the MIX Summer Game Showcase on June 3, 2025. Subsequent patches, such as 0.8 Shattered Eclipse in September 2025, further refined mechanics with new modifiers and boss markers. As a lighter alternative to the original Temtem, Swarm shares the same universe and creature roster but operates independently without MMO elements, allowing Crema to explore the franchise post the end of major support for the main game in 2024. The emphasizes accessible, replayable action, with ongoing development leading to a full 1.0 launch announced in October 2025. On November 12, 2025, Crema marked the one-year anniversary of the launch, stating that the game is gearing up for its 1.0 full release.

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