TimeSplitters
TimeSplitters is a series of first-person shooter video games developed by Free Radical Design, consisting of three main installments released between 2000 and 2005 for PlayStation 2, Xbox, and GameCube.[1] The franchise centers on a time-traveling narrative in which protagonists, primarily the marine Sergeant Cortez, battle the alien TimeSplitters—extradimensional creatures who manipulate human history by inciting conflicts across eras from the 1930s to the far future.[1] Known for its arcade-style gameplay emphasizing fast-paced action, diverse weaponry, and humorous, over-the-top elements, the series features single-player campaigns structured as episodic missions spanning multiple time periods, alongside robust multiplayer modes supporting up to 16 players with unlockable characters, bots, and a map editor for custom content.[1] Often hailed as a spiritual successor to Rare's GoldenEye 007 due to shared development talent, TimeSplitters cultivated a dedicated cult following for its replayability, vibrant art style blending sci-fi, horror, and noir genres, and innovative level design that encouraged speedrunning and challenge modes.[1] The inaugural title, TimeSplitters, launched in October 2000 for PlayStation 2, published by Eidos Interactive, and introduced the core formula with 9 single-player story missions set across different time periods, focusing on objectives like artifact retrieval to thwart the TimeSplitters' timeline alterations, alongside additional maps for multiplayer.[1]) It received strong critical acclaim for its fluid controls and multiplayer depth, earning an 8.4/10 from GameSpot, though some critiqued its simplistic story as reminiscent of early Doom clones.[2] The sequel, TimeSplitters 2 (October 2002, multi-platform, Eidos), expanded the narrative into a more cohesive co-op campaign across ten levels spanning various time periods, introducing vehicles, dual-wielding, and over 150 playable characters, which developers described as the "peak" of the series.[1] Praised for its polish and variety—scoring 9.1/10 on IGN—it became a benchmark for console FPS multiplayer, with features like the advanced map maker allowing extensive community creations.[3] TimeSplitters: Future Perfect (March 2005, multi-platform, Electronic Arts) concluded the trilogy by enhancing time manipulation mechanics, enabling players to "rewind" to past selves for cooperative puzzles and combat, alongside expanded co-op and versus modes.[1] Despite favorable reviews averaging 9/10 on IGN for its inventive gameplay and cinematic flair, it underperformed commercially, partly due to a crowded market and publisher shifts, leading to Free Radical's financial struggles.[4] The studio, founded in 1999 by ex-Rare alumni including David Doak and Steve Ellis—who had contributed to GoldenEye 007 and Perfect Dark—aimed to capture that era's multiplayer magic while innovating with time themes, but internal challenges and publisher relations, such as a naive switch to EA for better marketing, contributed to its closure in 2008.[1] Following years of dormancy, the franchise saw revival efforts after Koch Media (later Embracer Group) acquired the IP in 2018, with original creators rejoining to develop TimeSplitters 4 announced in 2021 as a free-to-play title blending retro aesthetics with modern battle royale elements.[1] However, the project, rebranded TimeSplitters Next, was canceled in December 2023 amid Free Radical's shutdown by Embracer, with leaked gameplay footage revealing Fortnite-like extraction shooter mechanics that divided fans.[5] [6] In 2024, the original trilogy was re-released for PlayStation 4 and PlayStation 5 as PS2 Classics on PlayStation Plus Premium in August, featuring trophy support, a rewind function, and improved loading times.[7] Additionally, as of November 2025, a fan-developed project, TimeSplitters Rewind, is scheduled for release on November 23 as a free compilation remastering elements of the series. These efforts underscore the series' enduring legacy as a high-water mark for early 2000s console shooters, influencing subsequent arcade FPS titles with its blend of accessibility, humor, and temporal storytelling.[8]Series overview
Franchise premise
The TimeSplitters franchise revolves around humanity's interstellar war against the TimeSplitters, a ruthless alien species capable of traversing time to alter historical events and eradicate the human race from existence. Originating from a distant future, these invaders deploy crystals that enable temporal displacement, seeding chaos across epochs to prevent humanity's evolution and dominance. The narrative pits diverse human protagonists—such as the elite space marine Sergeant Cortez—against this existential threat, as they commandeer time portals to intercept the aliens' incursions and restore the timeline.[9][10][4] Spanning 548 years from 1853 in the American Wild West to 2401 aboard orbital space stations, the series' plot weaves through 32 story levels set in 25 varied locations, including haunted cathedrals, neon-lit cyberpunk cities, and ancient ruins overrun by biomechanical horrors. Key antagonists include the TimeSplitters themselves, whose biomechanical forms and hive-mind tactics embody their genocidal agenda, often led by figures like the enigmatic Jacob Crow, a human scientist who allies with them to reshape reality. These conflicts explore themes of time manipulation and branching alternate timelines, where successes or failures ripple across history, forcing heroes to revisit eras in paradoxical loops.[11][12][13] Infused with humorous, pulp science fiction elements drawn from B-movies, the franchise satirizes over-the-top tropes like mad scientists, zombie outbreaks, and robot uprisings, blending campy dialogue and exaggerated character archetypes with high-stakes temporal warfare. This stylistic choice underscores the absurdity of battling cosmic extinction while evoking the schlocky charm of low-budget sci-fi classics, prioritizing fast-paced heroism over grim realism.[14][15][16]Development origins
Free Radical Design was founded in April 1999 in Nottingham, England, by former Rare developers David Doak, Steve Ellis, Karl Hilton, and Graeme Norgate, following their work on the acclaimed first-person shooters GoldenEye 007 (1997) and Perfect Dark (2000).[17] Discontent with profit distribution at Rare after the massive success of GoldenEye 007, which sold over 8 million copies, Doak and his team sought independence to create games on their own terms.[17] The studio's inception marked a pivotal shift for these developers, allowing them to leverage their expertise in fast-paced, console-optimized FPS gameplay while exploring new creative directions. The TimeSplitters series emerged as a spiritual successor to GoldenEye 007, retaining its emphasis on tight, arcade-style shooting mechanics but introducing a time-travel theme to distinguish it from Rare's sci-fi narratives centered on espionage and alien conspiracies.[1] This concept allowed Free Radical to craft varied historical and futuristic settings, enhancing the series' replayability through diverse environments. Development of the first TimeSplitters began secretly in 1999 alongside another project, utilizing a custom engine built from the ground up by the team, drawing on the technical foundations and lessons from their Rare tenure to support the PlayStation 2's capabilities.[]https://www.gamedeveloper.com/design/time-to-split-the-life-and-death-of-the-free-radicals) The focus was on multiplayer modes that rivaled PC giants like Unreal Tournament (1999), prioritizing accessible, pick-up-and-play action for consoles with features like a robust map editor.[1] Securing an initial publishing deal with Eidos Interactive proved challenging; the publisher initially rejected the prototype but relented, funding it as a PlayStation 2 launch title with a modest six-figure budget and a team of just 15-16 developers.[17][18] Key early milestones included playable prototype demos showcased at the Electronic Entertainment Expo (E3) in 2000, which generated buzz and confirmed the game's potential as a competitive multiplayer shooter.[1] This rapid 16-month development cycle culminated in the original TimeSplitters releasing in October 2000, establishing Free Radical's reputation for delivering polished FPS experiences under tight constraints.[17]Games
TimeSplitters (2000)
TimeSplitters was developed by Free Radical Design as a launch title for the PlayStation 2, releasing in North America on October 26, 2000. The studio, founded in April 1999 by former Rare employees, completed the project in approximately 18 months using a custom-built engine optimized for the console's hardware. This debut entry in the series emphasized fast-paced first-person shooter action across multiple time periods, laying the foundation for the franchise's time-travel premise without a overarching narrative connecting the missions.[19][20] The game's story mode consists of nine levels set in diverse eras spanning 1935 to 2035, such as the ancient Tomb in 1935 and the orbital Spaceways station in 2035. In each level, players control one of 18 protagonists completing objectives like retrieving artifacts or documents while battling TimeSplitters aliens and human enemies. Armament includes 15 weapons, ranging from historical firearms like dual-wield Luger pistols to futuristic options such as the Sci-Fi Handgun and Rocket Launcher, with many supporting alternate fire modes for tactical variety. The custom engine targeted a consistent 60 frames per second, delivering smooth performance even in intense scenarios, though it occasionally dipped in larger areas with multiple enemies.[2][21] Multiplayer, centered on the Arcade mode, supports up to four human players via split-screen alongside ten AI bots, enabling matches with up to 14 participants total on console; the bots feature five difficulty levels and behaviors mimicking human tactics, such as pathfinding and target prioritization. Over 60 playable characters are available, drawn from the story missions and unlocked via challenges, allowing for varied team compositions in modes like deathmatch and capture the flag. Innovations include rapid weapon switching via a radial menu for fluid combat and limited destructible environments, such as breakable windows and crates that alter level layouts during play. The game lacks online multiplayer, focusing instead on local and offline experiences.[2][22]TimeSplitters 2 (2002)
TimeSplitters 2 was released in October 2002 for the PlayStation 2, Xbox, and GameCube, marking Free Radical Design's first cross-platform title.[23] Developed over approximately 23 months by an expanded team of around 30 developers—up from 15 for the original game—the sequel built on the foundation of its predecessor's multiplayer while emphasizing narrative depth.[18][24] The game's story mode spans ten chapters across diverse timelines, such as 1932 Chicago and the 2035 return to Earth, where players undertake objectives like retrieving artifacts and combating TimeSplitter forces.[25] This entry introduced cooperative play for the story mode, allowing two players to tackle these missions together, alongside a more structured narrative that unfolds through in-level briefings and cutscenes.[26] Over 30 weapons are available, including the flamethrower for close-range incineration and the time crystal for temporal disruption effects, with many featuring secondary fire modes that enable character-specific upgrades like explosive rounds or charged shots.[25] Multiplayer supports four-player split-screen matches and system link connectivity for up to 16 players in modes like deathmatch and capture the flag, enhancing the series' arcade-style combat.[25] Engine enhancements delivered larger, more intricate levels with improved enemy AI that exhibits tactical behaviors, such as flanking and cover usage, contributing to dynamic firefights.[25] TimeSplitters 2 debuted the MapMaker tool, enabling players to construct custom maps for both multiplayer and story-style scenarios complete with objectives, fostering community creativity without requiring external software.[25]TimeSplitters: Future Perfect (2005)
TimeSplitters: Future Perfect was released in March 2005 for the PlayStation 2, Xbox, and GameCube consoles.[27] Developed by Free Radical Design over approximately 23 months, the project faced significant pressures from publisher Electronic Arts, including conflicts over balancing single-player and multiplayer focus as well as limited marketing support amid shifting industry trends toward realistic shooters.[18] As the final entry in the trilogy, it built upon the series' arcade-style roots while emphasizing narrative depth.[28] The game's single-player story mode centers on protagonist Sergeant Cortez, a time-traveling space marine who battles the TimeSplitters across 13 levels set in diverse historical periods, from 1853 to 2401.[28] These levels incorporate innovative time-travel puzzles, such as controlling Cortez's past or future self to solve environmental challenges or assist in combat, alongside a branching narrative arc that culminates in confronting the villainous TimeAssassin, Jacob Crow.[28] The story unfolds through cinematic cutscenes with intentionally humorous, over-the-top dialogue, advancing Cortez's personal journey from a lone operative to a key figure in averting temporal catastrophe. Gameplay features an expanded arsenal of over 30 weapons, including futuristic options like the Dispersion Gun for charged area blasts and gadgets such as holographic decoys to distract enemies.[29] Multiplayer supports up to 16 players online on Xbox with 16 arenas, alongside split-screen modes and cooperative play integrated into the story.[30] The title represents the final iteration of Free Radical's proprietary engine, delivering enhanced graphics with stylized character models, fluid animations, and detailed environments optimized for sixth-generation hardware.[28] Professional voice acting adds personality to characters through well-directed performances, while mini-games—such as 27 arcade-style challenges involving shooting galleries and races—are seamlessly woven into the story progression for added variety.[28]Re-releases and remasters
In August 2024, the entire TimeSplitters trilogy was re-released as PS2 Classics for PlayStation 4 and PlayStation 5 through the PlayStation Plus Premium subscription service.[31] These emulated versions retain the original gameplay while incorporating modern enhancements, including a rewind feature for revisiting recent actions, save states for quick pausing, and substantially reduced loading times enabled by the PS5's SSD hardware—dropping menu boot times from several seconds on original PS2 discs to about 4-5 seconds or less.[32][33] Trophy support was added via a patch in September 2024, providing achievement lists for each game, including platinum trophies that encourage completion of arcade modes, challenges, and story campaigns.[34][35] The re-releases are also available for individual purchase on the PlayStation Store, broadening access beyond subscribers.[36] On Xbox consoles, TimeSplitters 2 and TimeSplitters: Future Perfect gained official backward compatibility support for Xbox One and Xbox Series X/S starting November 15, 2021, as part of Microsoft's 20th anniversary updates to the program.[37][38] Players can insert original Xbox discs or download digital versions from the Xbox Store, benefiting from system-level improvements such as Auto HDR for enhanced visuals and potential FPS boosts on Series hardware, though the first game remains incompatible.[39] These efforts have no equivalent for Xbox 360, where none of the titles received official enhancements.[40] No official ports of the TimeSplitters series exist for PC or mobile platforms, limiting accessibility to console ecosystems despite fan interest in broader remasters.[8]Gameplay
Story mode
The story mode across the TimeSplitters series provides the core single-player experience, structured as level-based campaigns where players battle TimeSplitters aliens by completing objectives such as retrieving Time Crystals scattered through history to prevent temporal disruptions. Missions typically involve fast-paced shooting, exploration, and puzzle-solving elements tailored to diverse eras, from ancient tombs to futuristic space stations, all tied to the overarching premise of safeguarding humanity from the invaders' timeline manipulations. Each installment offers three difficulty tiers—Easy, Normal, and Hard—that modify enemy intelligence and aggression, expand available objectives and areas on higher settings, and determine post-mission unlocks like additional weapons or characters.[41][42][43] In the original TimeSplitters, the campaign comprises nine standalone episodes, functioning as loosely connected vignettes with simple fetch-and-return crystal objectives amid waves of foes, lacking a unified narrative thread beyond thwarting the aliens' incursions. TimeSplitters 2 evolves this format into a more cohesive 10-level progression across distinct time periods, introducing multi-part objectives—like deactivating facilities or investigating sites—while incorporating brief character backstories via mission briefings to add pulp-fiction flair to protagonists such as Sergeant Cortez. TimeSplitters: Future Perfect refines the structure further with 13 expansive levels, emphasizing time paradoxes where players control the protagonist in the future while aiding or directing their past self, creating moments of dual-protagonist coordination such as providing cover fire or handing off keys to resolve progression blocks.[44][42][45] Humorous cutscenes punctuate progression in all three games, delivering the series' signature pulp adventure tone through witty banter, exaggerated scenarios, and self-aware gags—such as Cortez's exasperated interactions with his alternate selves or absurd historical mishaps—that inject levity into the action. Completing story missions on varying difficulties unlocks playable characters for arcade mode, enabling bonus content like custom matches with newly acquired roster members, while higher difficulties often reveal hidden paths or elite foes for replay value. Overall, the trilogy's story modes total 32 levels, blending linear narrative delivery with escalating complexity to reward skilled play and exploration.[45][46][47]Arcade mode
Arcade mode serves as the primary competitive component of the TimeSplitters series, enabling quick battles against AI bots or in split-screen multiplayer for up to four human players, with system link support for local area network play on compatible consoles.[48] It emphasizes fast-paced, non-narrative shootouts across selectable maps drawn from story levels, featuring over 100 unlockable characters by the third game and diverse game types such as deathmatch, team deathmatch, and capture the bag.[49] Bot opponents fill matches to a total of up to 16 participants in later entries, configurable in teams of red, blue, yellow, or green, promoting both solo practice and group sessions distinct from guided campaigns.[50] Customization options enhance flexibility, allowing players to adjust bot difficulty from one to five stars, select weapon sets like all snipers or explosives, and toggle features such as friendly fire, radar display, one-shot kills, and power-ups for added chaos.[48] Team setups permit balanced squads or handicaps to equalize skill levels, while time limits, score thresholds, and respawn rules tailor matches for short skirmishes or extended bouts; story mode progressions unlock additional assets, such as era-specific bots from the 2401 timeline in the first game.[51] Representative modes include bagtag, where holding a single flag longest secures victory, and escort, pitting attackers against defenders protecting a vulnerable VIP.[49] Innovations across the series bolster engagement, with TimeSplitters 2 introducing a free-roam planet exploration mini-mode on the alien world of Planet X for unstructured combat, alongside an Arcade League of pre-configured challenges that reward medals for unlocks.[50] Future Perfect expands this with up to 10 bots per map and novel variants like vampire—where eliminated players join the killer's team—and zones control for strategic base captures, supporting 15 maps with tactical depth.[49] Replayability stems from randomized power-ups, objective variety, and endless custom combinations, fostering diverse sessions without exhaustive listings of every metric.[52]Challenge mode
Challenge mode serves as a series of solo skill-based trials designed to test players' precision, speed, and strategy in TimeSplitters 2 and TimeSplitters: Future Perfect, distinct from the narrative-driven story mode and the competitive arcade battles.[53] Introduced in the original TimeSplitters but significantly expanded in its sequel, the mode features 21 standalone challenges organized into seven categories in TimeSplitters 2, each emphasizing unique gameplay elements such as target shooting or environmental interaction.[54] Examples include "Behead the Undead," where players score points by decapitating zombies with headshots in a confined arena, and "Silent But Deadly," a stealth-focused infiltration task requiring players to eliminate guards without detection in a dockside setting.[54] These challenges operate on timed or point-based mechanics, with no multiplayer support, encouraging repeated attempts to achieve escalating medal tiers—bronze, silver, gold, and platinum—based on performance thresholds like completion time or score.[54] Earning higher medals unlocks in-game rewards, including new characters, weapons, levels, and visual cheats, thereby incentivizing mastery.[54] TimeSplitters: Future Perfect builds on this foundation with another set of 21 challenges across seven categories, introducing greater variety and integration with the game's mechanics, such as time-attack variants of story levels completed under strict six-minute limits.[55] Notable examples encompass "Cut-Out Shoot-Out," a rapid-fire exercise in hitting pop-up cardboard targets for points while avoiding penalties, and "Cat Driving," a vehicular racing trial navigating obstacle courses with a robotic cat.[55] Other categories like "Super Smashing Great" involve destroying objects within time constraints using environmental hazards, while "Monkeying Around" presents puzzle-like tasks, such as activating mechanisms or precision shooting at moving fruits.[55] Like its predecessor, challenges award bronze, silver, gold, and platinum medals tied to scores or times, with unlocks extending to characters, weapons like the MAS-38 rifle, and access to bonus galleries; some become available only after progressing through the story campaign.[55] The mode remains strictly single-player, focusing on honing abilities through repetitive, high-pressure scenarios without narrative elements.[55] Overall, challenge mode functions as an intermediary between the structured story progression and freeform arcade play, promoting skill refinement through diverse, bite-sized tests that reward expertise with expanded content access, thereby extending replay value across the trilogy.[53][55]MapMaker
The MapMaker is a level editor tool introduced in TimeSplitters 2, enabling players to construct custom maps using a grid-based system composed of 30 pre-designed tiles that connect via color-coded edges for seamless assembly.[56] These tiles range from simple corridors and rooms to ramps and complex structures, supporting up to four floors in advanced mode, while placement of items, weapons, and up to 10 story enemies—with behaviors such as patrolling, stationary guarding, or spawning on triggers—is also possible.[56] Basic scripting via game logic allows triggers (e.g., switch activation or enemy kills) to activate actions like objective completion or key spawns, facilitating the creation of story-driven levels alongside arcade-style maps.[56] Completed maps are exported and shared offline via memory cards, with no native online upload functionality, though players often transferred designs to PCs for broader distribution.[56][57] TimeSplitters: Future Perfect refined the tool with enhanced usability, including universal connectors on all tiles for intuitive building, stackable elements to create drops and multi-level layouts, and support for expansive open maps featuring skies and weather effects.[57] Advanced scripting expanded to handle dynamic events, such as toggling doors with delays, controlling lighting and autoguns, and sequencing AI objectives for assault or challenge modes, while interactive objects like vehicles and remote devices added depth to designs.[57][58] Pre-made templates and sample maps, such as "Bunker Assault," provide starting points for users, streamlining the process from beginner-friendly grids to complex single-player scenarios.[58] Sharing evolved to include online map trading among friends, though community dissemination primarily occurred through forums and email exchanges due to console limitations.[57][58] Players primarily use MapMaker to generate custom arcade maps compatible with multiplayer deathmatch, capture-the-flag, or zones modes, as well as story and assault variants that integrate directly into the game's arcade play for replayable, personalized experiences.[56][58] The tool's accessibility fostered a vibrant community, where users shared hundreds of original maps via dedicated forums and sites, enabling fan modifications and inspiring level editors in subsequent console shooters.[57]Reception
Critical reviews
The TimeSplitters series received generally positive critical reception across its original trilogy, with aggregate scores reflecting praise for its arcade-style gameplay and multiplayer components. The first game, TimeSplitters (2000), earned a Metacritic score of 81/100 based on 23 critic reviews.[59] TimeSplitters 2 (2002) achieved a higher 90/100 from 33 reviews, lauded for its refinements over the original.[23] TimeSplitters: Future Perfect (2005) scored 83/100 across 54 reviews, maintaining the series' momentum with added narrative elements.[60] Critics commonly acclaimed the series for its fast-paced, fun action and diverse character designs, often highlighting the humorous tone and inventive level layouts that evoked the spirit of earlier Rare titles like GoldenEye 007.[61] Multiplayer modes were a standout, praised for their depth and replayability, with TimeSplitters 2 in particular seen as giving GoldenEye a strong run for its money through chaotic, bot-supported sessions that outshone more narrative-driven contemporaries.[62] The trilogy's arcade feel was frequently compared favorably to serious shooters like Halo, emphasizing TimeSplitters' superior emphasis on pure entertainment over realism.[63] Despite the acclaim, reviewers noted recurring criticisms, including repetitive story missions that prioritized objectives over cohesive narratives, rudimentary AI, and basic mission structures that could feel draining in extended play.[1] Technical issues, such as occasional frame rate drops on the PlayStation 2 hardware, were mentioned in some analyses, alongside the absence of online multiplayer in the first two installments, which limited its longevity compared to rivals.[21] The initial game's single-player campaign was sometimes described as underdeveloped, lacking the polish of its sequels.[64] In modern retrospectives following the 2024 PlayStation 4 and 5 re-releases as PS2 Classics—with enhancements like trophies, rewind functionality, and faster loading—critics have renewed praise for the series' timeless arcade appeal and its influence on indie first-person shooters. These updates have highlighted how TimeSplitters' blend of humor, customization, and frantic action laid groundwork for hero shooter mechanics in later titles, cementing its status as an overlooked gem that remains enjoyable in 2024 and 2025, with continued sales discounts and positive coverage as of November 2025.[65][66][67][68]Commercial performance
The TimeSplitters series experienced moderate commercial success during its original run in the early 2000s, driven by the PlayStation 2's market dominance. The debut title, released exclusively for the PS2 in 2000, sold more than one million copies at launch.[18] TimeSplitters 2, published by Eidos Interactive and launched in 2002 across PS2, Xbox, and GameCube, contributed to the franchise reaching two million units sold worldwide by early 2004.[69] Eidos' ongoing support was instrumental in enabling the completion of the original trilogy, as the publisher backed the first two entries despite competitive pressures in the FPS genre.[70] The third installment, TimeSplitters: Future Perfect, released in 2005 under Electronic Arts for PS2, Xbox, and GameCube, achieved lower sales than its predecessors, which impacted prospects for further sequels.[71] The series performed strongly in the UK and Europe, reflecting the British roots of developer Free Radical Design in Nottingham, with TimeSplitters 2 ranking among the early PS2 era's top-selling titles in the UK by crossing 100,000 units shortly after launch.[53] Penetration in Asia remained limited compared to Western markets.[72] The 2024 re-releases of the trilogy as PS2 Classics on PlayStation 4 and 5, available via PS Plus Premium, generated renewed interest, with TimeSplitters 2 and Future Perfect outperforming Sony's contemporary title Concord in UK digital sales charts during August.[73] This performance highlighted the enduring appeal of the series ahead of the TimeSplitters Rewind project.Awards and nominations
The TimeSplitters series has garnered several nominations from prestigious industry awards, particularly recognizing its innovative gameplay and audio design during the original trilogy's release period. The first game, TimeSplitters (2000), was nominated for the BAFTA Interactive Entertainment Award for Best Console Game, highlighting its strong debut as a launch title for the PlayStation 2.[74] TimeSplitters 2 (2002) received the most notable recognition, earning five nominations at the inaugural British Academy Games Awards in 2004, including for Sound, Original Music (composed by Graeme Norgate), Best PlayStation 2 Game, Best Xbox Game, and Best GameCube Game.[75][76] Although it did not win in any category, the nominations underscored the game's critical acclaim for its fast-paced multiplayer and level design. Additionally, the title was awarded GameSpot's Best Shooter on GameCube in their 2002 Game of the Year honors, praising its superior controls and replayability compared to contemporaries. The series as a whole has been retrospectively honored in editorial lists, such as IGN's Top 100 Shooters, where Future Perfect was included for its enduring influence on arena-style shooters.[77]| Game | Award Body | Category | Year | Outcome |
|---|---|---|---|---|
| TimeSplitters (2000) | BAFTA Interactive Entertainment Awards | Best Console Game | 2000 | Nomination |
| TimeSplitters 2 (2002) | British Academy Games Awards | Sound | 2004 | Nomination |
| TimeSplitters 2 (2002) | British Academy Games Awards | Original Music | 2004 | Nomination |
| TimeSplitters 2 (2002) | British Academy Games Awards | Best PS2 Game | 2004 | Nomination |
| TimeSplitters 2 (2002) | British Academy Games Awards | Best Xbox Game | 2004 | Nomination |
| TimeSplitters 2 (2002) | British Academy Games Awards | Best GameCube Game | 2004 | Nomination |
| TimeSplitters 2 (2002) | GameSpot Game of the Year | Best Shooter on GameCube | 2002 | Winner |