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Warlander

Warlander is a free-to-play, third-person online multiplayer action game that blends elements of multiplayer online battle arena (MOBA), role-playing game (RPG), and hack-and-slash genres in a medieval fantasy setting. Developed and published by Toylogic Inc., it features large-scale battles involving up to 100 players divided into five armies, who compete to destroy the enemy's central "Core" within fortified castles using siege weapons, magical abilities, and coordinated team strategies. Players select from three distinct classes—Warrior (a tank focused on melee combat with sword and shield), Mage (an offensive spellcaster wielding fire and lightning magic), or Cleric (a support role emphasizing healing and buffs with a mace and shield)—and customize their loadouts with cards that enhance abilities and gear. The game incorporates dynamic environmental events called cataclysms, such as meteors, tornadoes, or giant robots, which can dramatically alter the battlefield and encourage adaptive tactics. Released initially for Windows PC via on January 24, 2023, Warlander expanded to and on May 15, 2023, supporting cross-platform multiplayer for 2 to 100 players. Originally published in partnership with , Toylogic assumed full publishing duties on July 1, 2024, to continue supporting the title's live operations. emphasizes squad-based roles in offense, defense, and special operations, with matches promoting chaotic, large-scale warfare over magical entities known as Cores, set in a stylish world of fantastical items and medieval-inspired environments. As of November 2025, Warlander remains operational but faces imminent closure, with servers scheduled to shut down on January 20, 2026, at 09:00 UTC across all platforms, after which the game will no longer be downloadable or playable online. This termination follows the discontinuation of in-game purchases starting July 18, 2025, and precedes a planned by Toylogic; an open for the reboot, originally scheduled for late summer 2025, has not occurred as of November 2025, with no further details announced.

Development

Announcement

Warlander was publicly announced on September 7, 2022, by Japanese developer Toylogic Inc. in partnership with publisher . The reveal introduced the game as a , third-person online multiplayer warfare title set in a medieval fantasy world, emphasizing innovative large-scale battles that support up to 100 players divided into teams for intense skirmishes and castle sieges. At launch, the marketing highlighted Warlander's genre-blending approach, combining elements of MOBA, , and hack-and-slash to deliver an action-packed experience unlike traditional multiplayer titles. Players would select from customizable classes such as warriors, clerics, and mages, wielding god-like abilities, siege weapons, and even fantastical robots to dominate the and destroy enemy . This pitch positioned Warlander as a live-ops game designed for ongoing community engagement through epic, chaotic multiplayer confrontations. Toylogic handled development, drawing on their expertise in multiplayer action games, while managed initial publishing and global distribution efforts. The announcement teased an upcoming PC open beta shortly after the reveal, with full launches planned for PC via and consoles in 2023.

Production

Toylogic, a studio founded in 2006 and headquartered in , , has built a reputation for creating engaging multiplayer experiences. The company specializes in online competitive and cooperative titles, with notable projects including (2012), a multiplayer , and Happy Dungeons (2014), which featured similar elements in a dungeon-crawling format. These efforts highlight Toylogic's expertise in designing accessible yet deep multiplayer systems, often in partnership with major publishers like and . Warlander's core design drew inspiration from merging MOBA-style strategic team-based objectives with fast-paced hack-and-slash , all within a live-ops framework to support continuous content updates and seasonal events. This fusion aimed to deliver large-scale medieval fantasy battles emphasizing player agency through class-based abilities and warfare, distinguishing it from traditional MOBAs by prioritizing action-oriented third-person . The live-ops model was integral from the outset, allowing for post-launch expansions like new weapons and armor to maintain long-term player retention. Development commenced prior to the game's public announcement in September 2022, with a strong emphasis on cross-platform compatibility to enable seamless multiplayer across PC, , and . Toylogic partnered with for publishing support during this phase. The production timeline progressed rapidly to an open beta on PC starting September 12, 2022, and running until November 18, 2022, followed by the full PC launch on in January 2023 and console debut in May 2023, incorporating full crossplay functionality from day one on consoles. The console release, initially planned for April 2023, was delayed and occurred on May 16, 2023. A key production focus was optimizing for massive 100-player battles, which necessitated advanced server infrastructure to manage synchronization of , player movements, and environmental interactions without compromising performance across platforms. This large-scale architecture supported modes with up to five armies clashing in sieges, ensuring stable connectivity for diverse player counts.

Pre-release testing

Warlander's pre-release testing consisted of two phases on PC via : an open in 2022 and a closed in December 2022. The open , launched on September 12, 2022, allowed players to test core gameplay elements including class-based combat and large-scale multiplayer modes, with the explicit goal of gathering input to shape the game's . This phase built initial hype and engaged players through the official server, following the game's announcement earlier that month as a key entry point for involvement. The closed ran from December 20, 2022, until the full on January 24, 2023, featuring an near-complete version of the game to focus on final refinements in balance and performance. Early during these tests highlighted issues with fluidity, particularly in ranged attacks that felt unintuitive and lacked a medieval heft, contrasting with more engaging hand-to-hand mechanics like shield breaks and combos. was criticized for relying heavily on bots in lobbies, reducing real-player interactions, while initial elements such as passes and microtransactions raised concerns over potential pay-to-win dynamics. In response, developers implemented balance adjustments and stability improvements during the open beta via patch 0.8.5.580, addressing player-reported issues to enhance overall performance and fairness. These iterative changes, informed by beta testers, refined server-side elements and tuning ahead of launch, ensuring a more polished experience without real-money transactions in testing builds.

Gameplay

Core mechanics

Warlander employs a third-person perspective, allowing players to engage in dynamic, that blends hack-and-slash elements with strategic maneuvering. The core combat system revolves around fluid and ranged attacks, where players execute through chained strikes, perform dodges to evade enemy assaults, and unleash area-of-effect attacks to handle groups of foes. This system emphasizes timing and positioning, with stamina management dictating the pace of engagements across all classes. A central mechanic involves towers scattered across the as key objectives. Capturing these towers provides army-wide buffs, such as enhanced attack speed or defensive resilience, which bolster the capturing team's overall effectiveness and encourage coordinated pushes toward enemy strongholds. These buffs scale with the number of towers secured, integrating resource control directly into tactical decision-making without relying on class-specific abilities. Player progression occurs match-to-match, with experience gained from kills, objectives, and survival contributing to leveling up a customizable of up to five characters. This system unlocks new , talents, and equipment slots progressively, but features no persistent individual characters—defeated players respawn as another deck member, promoting squad-based adaptability over single-hero investment. Duplicate skill acquisitions further upgrade existing abilities, ensuring steady improvement without long-term character attachment. Environmental interactions enhance strategic depth, with maps featuring destructible elements like walls and gates that can be breached using tools or cataclysmic events. Capturing control points, such as towers, not only grants redeployment advantages and ongoing buffs but also allows players to influence the by constructing or repairing defensive structures, turning the into a contested, ever-changing arena. The primary objective in matches is to destroy the enemy's central Magical Core located within their .

Character classes

Warlander features three distinct playable character classes—Warrior, Mage, and Cleric—each designed to fulfill specific roles in team-based battles, emphasizing a balanced interplay of , ranged, and support capabilities. These classes encourage strategic selection based on needs, with the serving as a frontline and damage dealer, the as a high-mobility ranged attacker, and the Cleric as a versatile supporter focused on ally sustain. The class is a melee-focused powerhouse, equipped with a , large wooden , and for close-quarters dominance, allowing players to block attacks, perform shield bashes, and execute sweeping combos like for . Key abilities include Barrier, which extends guard range to protect allies from projectiles and some unblockable strikes; Smash, an unguardable shield bash that launches enemies; and Lunge Slash, a gap-closing attack for pursuing foes. Ultimates such as Colossus Form reduce incoming damage and prevent staggering, while Fell Blade delivers devastating, resetting strikes on defeated enemies. Warriors excel at shielding teammates and finishing weakened opponents, boasting high defense but vulnerability to sustained ranged harassment. The class specializes in ranged magical offense, wielding spells like , Magic Arrow, and Ice Spear for area damage and slows, ideal for targeting siege weapons, gates, and distant enemies from safety. Signature abilities encompass for high-damage area strikes, Wind Trap to immobilize pursuers, Flash Step for quick evasion and repositioning, and Fire Wall to block advances with flames. Offensive ultimates include for widespread lightning barrages and for explosive rebirth effects, while defensive options like obscure vision. Mages deliver superior long-range output but suffer from low durability in , relying on mobility to avoid close engagements. The Cleric class functions as the primary support, clad in medium-heavy armor with a for and a for ranged pokes, enabling moderate combat contribution alongside team utility. Core abilities feature Area Heal to restore health to multiple allies, Holy Protection for temporary shields, and Resurrect to revive fallen teammates, ensuring prolonged team sustain during intense fights. Other skills include Warp Gate for rapid ally transport, to boost movement speed, and for defensive barriers, with ultimates like providing invulnerability zones. Clerics enhance siege and offer buffs but falter in direct duels, particularly against aggressive rushes. Customization allows players to tailor each through skill trees, selecting from 14 abilities per class (including three ) to adapt loadouts for offense, defense, or hybrid playstyles, such as prioritizing for or mobility for . Loadouts are organized into decks in the character tab, up to five customizable vessels per battle with unique appearances and ability configurations for versatile team composition. This system promotes experimentation while maintaining class identities. The classes embody a rock-paper-scissors , where the counters the by closing distances to disrupt ranged casting, the overpowers the Cleric with area denial and slows to hinder support positioning, and the Cleric undermines the through auras, shields, and to outlast tanky assaults. This dynamic integrates with core mechanics, such as shared buffs from objectives, to reward coordinated class synergies without overshadowing individual roles.

Multiplayer modes

Warlander's primary multiplayer mode is the 5-Army Battle, which supports up to 100 players divided into five armies of 20 participants each. In this mode, teams engage in large-scale siege warfare, with the central objective being to infiltrate enemy bases, capture strategic points such as towers for spawn control and valor accumulation, and ultimately destroy the opposing armies' castles by targeting their protective Cores. An army whose Core is destroyed is eliminated, with the last army standing declared the winner. A secondary mode, the 2-Army Battle, offers smaller-scale skirmishes accommodating up to 40 players split into two armies of 20. These matches emphasize tower control to secure points and deny resources to opponents, facilitating tactical pushes toward the enemy castle while building weapons for Core destruction. A variant, the 2-Army Great War introduced in September 2024, expands to 48v48 players for larger engagements. Additional modes include , a 4v4 elimination format where teams compete to reach three wins first, and Union War, a competitive mode for player unions (guilds) involving point accumulation and rewards. Victory in all modes is primarily achieved by destroying the enemy (s), though points from tower dominations, kills, and objectives contribute to scoring and can determine outcomes in stalemates (e.g., most towers controlled if no Core is destroyed). synergies enhance team performance in these group settings, allowing coordinated strategies like defender supports bolstering attackers during sieges. The game's matchmaking system employs dynamic team balancing based on player skill levels to ensure fair engagements, supplemented by AI-controlled bots that fill queues during low-population periods, particularly in off-peak hours for the 2-Army mode.

Release

Platforms and launch

Warlander was initially released as a title on Microsoft Windows via on January 24, 2023. The PC launch saw an immediate surge in popularity, with the game achieving a peak of over 23,000 concurrent players on within a week. Marketing efforts highlighted the game's epic scale, promoting massive multiplayer battles involving up to 100 players in castle sieges and skirmishes within a medieval fantasy setting. The game expanded to consoles with versions for and Series X|S launching on May 16, 2023. This release introduced full cross-play functionality, enabling seamless multiplayer across PC, , and Series X|S platforms from the console debut onward. Pre-release betas had helped refine the game for this broader rollout. The console launch further amplified the initial player interest generated on PC, supported by promotional trailers emphasizing large-scale, team-based warfare.

Post-launch updates

Following its launch on in January 2023, Warlander implemented a season pass system to provide ongoing progression and rewards, beginning with Season 1 on , 2023, which introduced new maps, mercenary customizations, and cosmetics accessible through the 100-level tracks. Subsequent seasons, such as launched on November 21, 2023, expanded this with redesigned season passes, a revamped shop lineup, and additional rewards tied to player progression. Balance patches were issued periodically to refine based on aggregated player data, targeting class abilities and core mechanics for fairness. These adjustments often focused on overpowered elements, such as nerfing high-damage spells and enhancing underutilized skills across classes like and , while preserving the strategic depth of team-based sieges. The game's monetization evolved as a structure emphasizing battle passes and cosmetic microtransactions, with premium tracks offering accelerated access to glamours, equipment skins, and character slots without impacting competitive balance or introducing pay-to-win mechanics. Major updates from 2023 through 2025 sustained player retention by incorporating new content, including the 5-team battle map "Victory Bell" and team skills like "Hymn of War" and "Battlecry" in October 2024, alongside limited-time modes such as the 4v4 and Union War events. These additions, culminating in Season 6 by late 2024, featured minor balance tweaks and feature improvements into mid-2025, such as the June 19, 2025 patch, before shifting to maintenance-only support.

Shutdown announcement

On July 18, 2025, developer Toylogic announced the termination of service for Warlander. The game's servers will shut down on January 20, 2026, at 09:00 UTC across all platforms, including PC, PlayStation 5, and Xbox Series X|S, after which the title will no longer be available for download or purchase from digital storefronts. In-game purchases of premium currency (Goldings) ceased immediately upon the announcement, though existing balances remain usable until the shutdown; no refunds are offered for prior transactions. Toylogic cited the decision as a strategic shift to develop a version of the game, aiming to enhance long-term sustainability through iterative improvements. The , currently under the Warlander Reforge, promises upgraded visuals, expanded mechanics, additional tactical options, and an open beta test originally planned for late summer 2025 but subsequently delayed, with no new date announced as of November 2025. Certain player progress, such as cosmetic items, Pickhammers, and Goldings, will carry over to the new iteration, while performance-enhancing items and obsolete assets will not.

Reception

Critical response

Warlander received mixed or average reviews from professional critics upon its release. On , the game earned an aggregate score of 62 out of 100, based on 17 critic reviews, placing it in the "Weak" category and the bottom 20% of games reviewed on the site. On , as of November 2025, it holds a 60% positive user rating from 8,241 reviews, though professional analyses focused primarily on its core design elements. Critics praised Warlander's innovative blend of MOBA strategy and hack-and-slash combat, noting its fluid mechanics that held up amid chaotic, large-scale battles involving up to 100 players. Reviewers highlighted the engaging in class roles—such as the melee-focused , support-oriented Cleric, and ranged —and elements like catapults and towers, which created epic, visually striking moments of destruction. The high-energy multiplayer skirmishes were often described as a fun, violent romp, with satisfying progression through character unlocks and rewards appealing to audiences. However, the game faced significant criticism for its predatory model, including pay-to-win elements like premium battle passes, character slots, and stat-boosting items that created imbalances between paying and free players. Reviewers pointed to repetitive modes and a lack of depth in progression systems, where grinding for gear felt tedious and unshareable across characters, leading to quick burnout after initial matches. Additional issues included occasional server lag disrupting online sessions and unpolished animations that reduced the overall sense of originality in its generic medieval setting. Notable reviews underscored these flaws: MMORPG.com awarded 4.5 out of 10, criticizing its unoriginal design and failure to justify the through unique features, while Gamereactor gave it 6 out of 10, acknowledging engaging variety in but lamenting the shallow depth and limited modes that made it ultimately forgettable.

Community impact

Warlander experienced significant initial engagement upon its launch in September 2022 and full release in January 2023, reaching an all-time peak of 23,365 concurrent on on January 31, 2023. However, player numbers declined sharply thereafter, with monthly averages dropping to around 860 in March 2023 and further to under 200 by mid-year, reflecting challenges in sustaining interest amid competition in the multiplayer action genre. By 2024, averages hovered between 50 and 150 concurrent , leading to frequent low queue times and difficulties that frustrated seeking reliable sessions. The game's community primarily gathered on platforms like Reddit's r/Warlander subreddit and Steam forums, where discussions highlighted both its appealing chaotic gameplay and persistent issues. Users praised the fast-paced, class-based battles for their fun and replayability, but common complaints centered on the prevalence of bots in matches, which often unbalanced s and diminished the competitive feel, especially in modes like castle defense. Additional frustrations included the lack of in-game or text , hindering coordination, and matchmaking imbalances that resulted in uneven player skill distributions. Despite its short lifespan, Warlander is remembered in community circles for its innovative class designs, blending , ranged, and roles in a medieval fantasy setting that encouraged creative builds and tactical depth. These elements have been noted as influential in discussions of similar multiplayer titles, contributing to its niche legacy among fans of MOBA-inspired skirmish games. The July 2025 announcement of the server's shutdown on January 20, 2026, elicited mixed reactions from the community, with widespread disappointment over the loss of progress, including non-transferable Silvings and character items, marking the end of an era for dedicated players. However, optimism emerged around the developer's plans for a planned of Warlander (: Warlander Reforge), featuring enhanced combat mechanics, with an open originally scheduled for August 2025 but later delayed and no updated timeline announced as of November 2025, which some fans viewed as a potential revival of the game's core appeal.

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    Aug 27, 2024 · All previous games have been shut down or support has been dropped within 2-3 years. It's really an insane thing.Warlander is being shutdown jan 20th 2026 : r/StopKillingGamesGoodbye, Warlander - RedditMore results from www.reddit.comMissing: fan reactions