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Cuphead

Cuphead is a run-and-gun developed and published by studio Studio MDHR. Released on September 29, 2017, for Microsoft Windows and , it draws inspiration from cartoons with its hand-drawn cel , watercolor backgrounds, and original soundtrack. In the game, players control the anthropomorphic cup protagonist Cuphead—either solo or in local co-op as his brother Mugman—through side-scrolling levels filled with run-and-gun platforming and intense boss battles, all to repay a debt to after losing a bet at his casino. The game was created by brothers Chad and Jared Moldenhauer, who founded Studio MDHR in 2010 in , with a small team focused on recreating the style of classic cartoons. took over three years and emphasized traditional techniques, with all artwork penciled, inked, and scanned by hand before digital integration using the engine. Following its initial release as a timed console exclusive for , Cuphead was ported to macOS in 2018, in 2019, and in 2020, and received a co-op expansion titled The Delicious Last Course in July 2020, introducing new characters and areas. Cuphead garnered universal critical acclaim for its stunning visuals, meticulous animation, engaging soundtrack, and notoriously high difficulty, which rewards and precise controls. It won multiple awards, including Best Debut and Best Art Direction at , as well as Outstanding Achievement for in a at the 45th . Commercially, the title achieved strong success for an production, selling over five million copies by September 2019 and reaching six million units within two years of launch.

Gameplay

Combat and Progression

Combat in Cuphead revolves around run-and-gun mechanics, where control the titular or his brother Mugman, both of whom share identical abilities including jumping, dashing to avoid damage, and firing projectiles at enemies. The primary attack is the finger , which can equip different shot types purchased at Porkrind's using coins collected from run-and-gun levels; these include the default Peashooter for straight-line rapid fire, the for a wide fan of close-range bullets, the homing that automatically targets nearby foes, the arcing Lobber for hitting enemies behind cover, and the Charge for a powerful held-shot beam. A key defensive and offensive mechanic is the system, activated by pressing the jump button mid-air when touching pink-colored objects or projectiles, which destroys them, prevents damage, and rapidly fills the super meter for powerful special attacks known as Super Arts—such as energy beams or area blasts—while also contributing to higher performance grades like A+ by requiring at least three successful parries per fight. The charm system provides passive upgrades bought with vials of ink collected from defeated bosses, offering benefits like extra health from the Heart charm, reduced damage from the Smoke Bomb, or automatic parries via P. Sugar to ease difficulty without altering core challenge. Boss battles form the core of progression, structured in multiple phases with escalating attack patterns that demand pattern recognition, precise dodging, and strategic weapon swaps; transitions between phases often feature dramatic animations and new behaviors, such as a boss summoning minions or altering the arena, culminating in a final vulnerable state upon depleting health. Completing run-and-gun levels unlocks new areas on the Inkwell Isle map, while boss victories collect souls to repay the Devil and grant ink for charms, enabling players to customize loadouts for subsequent challenges. In local co-op mode, a second player controls Mugman with the same mechanics, each with their own independent health pool of three hit points (modifiable by charms like Twin Heart, which shares damage between partners); boss health is scaled up in co-op for balance. The Delicious Last Course introduces Ms. Chalice as a third playable character exclusive to its content, featuring unique abilities including a double jump for better aerial mobility, a rolling dash that parries on contact, and starting with four hit points instead of three.

Level Types and Modes

Cuphead features two primary level types: run-and-gun stages and boss battles, with the latter serving as the core emphasis of the experience. Run-and-gun levels consist of side-scrolling platforming segments filled with enemy encounters, environmental hazards, and mid-level checkpoints that allow players to respawn without restarting the entire stage. These levels encourage exploration through hidden objectives, such as collecting five coins per stage, which can be used to purchase upgrades at the in-game shop. There are six such levels in the base game, distributed across the first three Inkwell Isles. Boss battles form the majority of the content, accounting for approximately 75% of the playable material, and include over unique encounters characterized by multi-phase fights that evolve in complexity and visual spectacle. Each boss fight pits the player against a distinct, hand-animated adversary inspired by cartoons, requiring and precise timing to progress through escalating attack sequences. Certain run-and-gun and boss levels incorporate aircraft sections, where players control a in vertical scrolling aerial combat, dodging projectiles and enemy while maintaining momentum. The Delicious Last Course adds 12 new boss fights to the total. The game's world is structured around a overhead map divided into Inkwell Isle hubs—one, two, and three in the base game, with a fourth added in the —where players select levels from a branching path. Progression is gated by completing specific boss encounters, which unlock new areas, run-and-gun stages, and collectibles like mausoleums for practice. This hub-based design allows non-linear exploration within each isle while enforcing a overall sequence across the islands. Multiplayer is supported through a local co-operative mode for two players, enabling simultaneous control of Cuphead and Mugman across all levels and boss battles. In co-op, the second player joins by pressing a during , with both characters having independent health pools that scale boss health for balance; successful by either player can revive a downed partner, integrating the parry mechanic into cooperative survival. Combat tools like weapons and charms selected in single-player carry over, allowing independent loadouts for each character. Difficulty options enhance replayability, with Simple mode available from the start to reduce challenge by simplifying boss phases and attack patterns, though it omits some content like the final game's latter sections. Expert mode, which increases enemy speed, , and pattern density, is unlocked only after completing the main campaign by defeating the final . These modes apply globally to all levels once accessed, encouraging multiple playthroughs to master the content.

Story

Main Plot

Cuphead and his brother Mugman are anthropomorphic brothers with cup and mug heads, respectively, who live a carefree life in the vibrant, cartoonish world of Isles alongside their elderly mentor, Elder Kettle. Despite Elder Kettle's stern warnings against temptation, the impulsive Cuphead convinces the more cautious Mugman to sneak away to the Devil's Casino for a night of . There, the brothers enjoy an initial winning streak playing , but their luck turns when they foolishly wager their souls against himself and lose spectacularly. Amused by their plight, the Devil—a fiery, horned who rules the and collects souls from debtors—spares their immediate demise but strikes a ruthless bargain: Cuphead and Mugman must traverse Isles to reclaim soul contracts from the Devil's various debtors, or forfeit their own souls forever. These debtors include a of eccentric bosses, such as the suave, dice-headed casino manager King Dice, who serves as the Devil's right-hand enforcer, and Hilda Berg, a blimp-flying fortune teller who transforms into celestial forms during confrontations. Armed with Elder Kettle's parting gift of a magical that enhances their abilities, the brothers embark on this redemption quest, battling through run-and-gun levels and boss fights that evoke standalone cartoon episodes. The narrative weaves moral themes of , , and into its structure, with each debtor's hinting at their own fateful pacts with the Devil, mirroring the protagonists' folly. The game's signature 1930s style—featuring bouncy, black-and-white character designs, hand-drawn cel animation, and jaunty soundtrack—immerses players in a bygone era of whimsical yet perilous tales, where simple vices lead to high-stakes consequences. The soul contracts not only drive the plot but integrate with as collectibles that track progress across the isles. The journey builds to a climactic showdown at the Devil's lair, where player choices—particularly regarding the completeness of the contract collection—influence one of two possible endings, underscoring themes of and moral resolve.

The Delicious Last Course

The Delicious Last Course serves as a to the main Cuphead storyline, where Cuphead, Mugman, and the ghostly Ms. Chalice embark on a quest to Inkwell Isle IV to gather ingredients for a magical Wondertart. This confection, crafted by the reclusive Chef Saltbaker, is intended to cure Ms. Chalice's astral curse and restore her to full corporeality, allowing her to escape the ethereal plane where she has been trapped. The narrative unfolds through interactions with new denizens of the isle, emphasizing themes of friendship and redemption as the trio navigates perilous encounters to collect the required components, ultimately confronting the consequences of their deal with the chef. A key addition is Ms. Chalice as a fully playable character, who possesses unique abilities that differentiate her from Cuphead and Mugman, including a double jump for enhanced vertical mobility, a parry dash for horizontal evasion of pink projectiles, an invincible dodge roll to avoid attacks, and an extra hit point for greater durability. These mechanics, enabled via the new Astral Cookie charm—which temporarily swaps one of the brothers for Ms. Chalice—allow players to revisit base game levels with her toolkit or tackle content exclusively as her. Ms. Chalice also accesses six exclusive weapons, such as the homing Crackshot and the energy-restoring Twist-Up, alongside charms like the Heart Ring that rewards successful parries with health recovery, tailoring strategies to her agile playstyle. The expansion introduces Inkwell Isle IV, featuring six multi-phase boss fights against formidable new adversaries, including the aeronautical stunt performers known as the Howling Aces and the outlaw collective the Moonshine Mob. These encounters showcase elaborate 1930s-inspired animations and mechanics, such as dynamic phase transitions and environmental hazards. Complementing the es are three run-and-gun levels for platforming and shooting challenges, plus The King's Leap—a set of five parry-exclusive chess-themed platforming trials. Players can unlock a hidden via a graveyard puzzle involving the Broken Relic charm, leading to a secret ending that ties into Ms. Chalice's lore upon completion. Released on June 30, 2022, the expands the Cuphead universe without altering the base game's canon. Access to The Delicious Last Course integrates seamlessly with the base game, becoming available after completing the first level on Isle I, where a ferryman NPC appears to transport players to the new isle. While progress in the is tracked separately to avoid interfering with existing saves, Ms. Chalice and her associated items can be used in the original campaign once unlocked, encouraging replayability across both.

Development

Concept and Influences

Studio MDHR was founded in 2010 by Canadian brothers Chad and Jared Moldenhauer, who began developing Cuphead as a passion project inspired by their childhood love of 1930s-era cartoons. The brothers, who had previously worked on small animation and prototypes, sought to create a that captured the whimsical and exaggerated style of early animated shorts, drawing directly from the works of studios like , known for characters such as . The game's concept was heavily influenced by , a technique characterized by flexible, hose-like limbs and bouncy movements prevalent in cartoons, as well as the surreal humor and bizarre scenarios typical of that era's . To achieve authenticity, the Moldenhauers decided to emulate hand-drawn cel animation entirely, rejecting modern digital graphics and effects in favor of traditional frame-by-frame drawing scanned and colored digitally, ensuring the visuals and movements felt true to the source material. The audio design further reinforced this, incorporating original jazz compositions reminiscent of 1930s big band music to complement the era's playful yet chaotic tone. Early concepts centered on a boss rush format, where players would face a series of elaborate boss battles designed primarily to showcase the hand-animated sequences, with around eight or nine major encounters planned to highlight the animation without extensive platforming levels. This structure allowed the focus to remain on dynamic, cartoon-inspired fights that emphasized and quick reflexes. The game's difficulty was intentionally unforgiving, mirroring the trial-and-error challenge of classic titles from the and earlier, where limited continues and precise execution were standard, to evoke the era's demanding playstyle. Cuphead was first announced via a in October 2013, introducing its unique aesthetic to a niche audience. It gained wider attention with a playable demo at , where the hand-drawn and intense boss fights impressed attendees and secured publishing support from . This early showcase solidified the project's commitment to its retro influences while setting expectations for a challenging experience rooted in historical gaming and animation traditions.

Production Process

Development of Cuphead began in 2010 as a by brothers and Jared Moldenhauer at the newly founded studio Studio MDHR, but full ramped up around 2013 and lasted until the 2017 , spanning approximately seven years overall with about four years of intensive full production. The started small, with just the two founders and a handful of early contributors, but expanded to more than 20 members, including remote animators and artists across , to manage the project's ambitious scope. This growth was necessary to produce over 60,000 hand-drawn frames, each taking an average of 25 minutes to create in a style mimicking 1930s rubber hose cartoons. Technically, Studio MDHR switched from Microsoft's XNA framework to Unity early in production to better support multi-platform development and handle the 2D assets. They developed a custom pipeline to import the hand-drawn animations: frames were penciled on , inked, colored digitally in Photoshop, and then integrated into Unity using built-in tools like the Sprite Renderer, Sprite Packer, and 2D Physics for smooth 24 FPS animation within a 60 FPS game. Backgrounds were crafted using traditional watercolor paints on , scanned for digital , and in Photoshop to achieve a vibrant, era-appropriate depth without modern CGI artifacts. The soundtrack, composed by Kristofer Maddigan—a childhood friend of the Moldenhauers—featured original jazz, big band, and ragtime pieces recorded live with a full ensemble at Canterbury Music Company in Toronto, ensuring an authentic 1930s sound that synced dynamically with gameplay levels and bosses. Key challenges included sourcing talent for the labor-intensive , leading to to remote freelancers skilled in classical techniques to preserve stylistic consistency amid a shortage of such experts. Balancing the game's high difficulty proved another hurdle, addressed through rigorous playtesting by a core group of four designers who iteratively adjusted hitboxes, efficacy, input responsiveness, and patterns to create fair yet punishing encounters. Initially self-funded through the founders' personal savings, job quits, and maxed-out loans, production gained crucial support in 2015 when invested after the game's demo, enabling expansion and securing console exclusivity at launch. Voice acting was minimal, consisting of grunts and short lines provided by performers such as Luke de Ayora as Cuphead and others for .

Release

Platforms and Dates

Cuphead was initially released on September 29, 2017, for Windows via and , and , as a timed console exclusive to Microsoft's platforms. Subsequent ports expanded availability to additional systems. A macOS version launched on October 19, 2018, through and . The port arrived on April 18, 2019, supporting both handheld and docked play with local co-op. The edition followed on July 28, 2020, completing the major console releases. The game's sole expansion, The Delicious Last Course, was released on June 30, 2022, for all supported platforms, available as a standalone or bundled with the base game in editions such as Cuphead – The Delicious Last Course. No additional expansions have been developed since. Post-launch updates have been limited to content enhancements and maintenance. To mark the seventh anniversary, Studio MDHR shared new behind-the-scenes music tracks and on October 2, 2024. A minor update was released on October 3, 2025.
PlatformRelease DateNotes
Windows (PC)September 29, 2017Via and Windows Store
September 29, 2017Timed console exclusive
macOSOctober 19, 2018Via and
April 18, 2019Supports local co-op
July 28, 2020Backward compatible on PS5

Marketing and Expansions

Cuphead's marketing efforts prominently featured its unique hand-drawn 1930s cartoon aesthetic, beginning with its reveal trailer at , which showcased the game's style and boss battles inspired by classic cartoons. Subsequent trailers at and further emphasized this visual fidelity, building anticipation through gameplay footage of challenging run-and-gun sequences. The game launched as a timed console exclusive for alongside its Windows release, a partnership that highlighted Microsoft's support for indie titles under the ID@Xbox program. A key promotional was the The Cuphead Show!, produced exclusively for and debuting in 2022, which expanded the game's universe with episodic adventures featuring the core characters. Physical editions of the game, bundling the base content with the expansion on a single disc, were published by in late 2022, including collector's variants with exclusive artwork and memorabilia. Merchandise collaborations, such as apparel lines and collectibles, were previewed through official announcements to extend the brand's reach. The Delicious Last Course, the game's sole expansion, was announced at as an add-on introducing a new island, playable character Ms. Chalice, and additional bosses, weapons, and charms. Developed by Studio MDHR following the base game's release, it underwent multiple delays before launching in June 2022 across all supported platforms. No further downloadable content has been announced or released since. Microsoft provided undisclosed funding to support the project's development from its early stages, enabling the small team at Studio MDHR to realize their ambitious vision without compromising creative control. Ports to additional platforms were managed through external development partnerships coordinated by Microsoft and Studio MDHR. To mark milestones, Studio MDHR shared promotions on their official blog, including behind-the-scenes tracks for the 7th in October 2024.

Reception

Critical Reviews

Cuphead received widespread critical acclaim upon its release, with reviewers frequently highlighting its artistic and technical achievements alongside its demanding gameplay. On , the game holds an aggregate score of 86/100 for the version based on 72 critic reviews, and 88/100 for the PC version. Critics praised the game's visual style, which meticulously emulates the of cartoons through hand-drawn cel animation and watercolor backgrounds, creating an immersive period-authentic aesthetic. The boss battles were lauded for their inventive designs, featuring multi-phase encounters with surreal, character-driven animations that blend whimsy and menace, often drawing comparisons to classic run-and-gun titles while innovating on pattern-based combat. Additionally, the original soundtrack, composed by Kristofer Maddigan with live big-band and performances, was commended for enhancing the era's atmosphere and providing dynamic cues that sync with gameplay intensity. The game's difficulty curve was a focal point of praise, described as challenging yet fair, rewarding player mastery through precise controls and responsive mechanics that encourage and quick reflexes. Local co-op mode was highlighted as a highlight, allowing a second player to join as Mugman for shared triumphs that mitigate solo frustration without diluting the challenge. However, some critics noted drawbacks, including high frustration levels for casual players due to the steep and lack of checkpoints in longer fights, which could lead to repetitive failures. The core content was occasionally critiqued for limited variety beyond rushes and run-and-gun levels, potentially feeling repetitive despite its brevity. options, such as simplified controls and adjustable damage, were introduced in post-launch updates to address these concerns. IGN awarded the base game an 8.8/10, calling it a "tough but beautiful" experience that stands out for its mastery. The expansion garnered even stronger reviews, achieving a score of 89/100 based on 38 critics, with praise centered on its expanded roster of elaborate new bosses and the introduction of Ms. Chalice as a playable character with unique abilities. rated the 9/10, emphasizing its "incredible boss fights" that build on the original's formula while adding fresh mechanics like divine charms.

Commercial Success

Cuphead achieved significant commercial success shortly after its release, selling over one million copies within two weeks and earning certification from Studio MDHR. By mid-2018, sales surpassed three million units, qualifying for triple status across platforms. The game's momentum continued, reaching five million copies sold by September 2019 and exceeding six million by July 2020, with the version attaining multi- certification due to strong performance on that platform. The Delicious Last Course expansion further bolstered the franchise's sales, moving one million units in less than two weeks following its July 2022 launch and reaching two million copies by December 2022, earning double platinum certification. Combined, the base game and contributed to over eight million units sold by late 2022, demonstrating sustained demand years after the original release. No official sales figures have been released since 2022. The game's accolades included wins at for Best Debut and Best Art Direction, recognizing its innovative design and visual style. At the 2018 BAFTA Games Awards, Cuphead received the award for Best Music, honoring composer Kristofer Maddigan's jazz-infused soundtrack. The Delicious Last Course earned additional recognition in the indie space, winning Best Game Expansion at the 2022 .

Legacy

Cultural Influence

Cuphead's distinctive hand-drawn style, emulating rubber hose aesthetics, has significantly influenced the development landscape by demonstrating the viability of retro-inspired visuals in modern titles. The game's success highlighted how small teams could achieve high production values through labor-intensive techniques, inspiring subsequent projects to incorporate similar vintage approaches for unique istic identities. In broader pop culture, Cuphead's notorious difficulty has generated widespread memes and online discussions, often portraying player frustration in humorous, exaggerated scenarios that underscore its challenging run-and-gun mechanics. This aspect has positioned the game as a benchmark for "Souls-like" hardship in gaming discourse. Its faithful recreation of cartoon tropes has educated audiences on early history, sparking renewed appreciation for Fleischer Studios-era techniques. The game's cultural footprint extends to institutional recognition, including a dedicated exhibit at the Australian Centre for the Moving Image (ACMI) in , where 3D-printed figures animate under strobing lights to mimic its hand-drawn motion. Cuphead has also fostered vibrant communities, with creators producing thousands of illustrations and animations that reinterpret its characters and bosses in diverse styles. Recent 2024 analyses continue to emphasize its enduring challenge, praising how the game's precise controls and pattern-based combat remain a test of skill years after release. Furthermore, Cuphead's original and soundtrack, composed by Kristofer Maddigan, revived interest in period-appropriate music for games, achieving the unprecedented feat of topping the Jazz Albums chart as the first video game OST to do so. Its diverse boss designs, ranging from whimsical to mechanical contraptions, have promoted creative variety in platformers, encouraging developers to blend visual flair with multifaceted mechanics.

Merchandise and Tie-ins

The official soundtrack for Cuphead was released in 2017 by Studio MDHR, featuring and compositions by Kristofer Maddigan, and is available digitally on platforms including and . A deluxe 4xLP edition of the original soundtrack was produced by that same year, pressed on 180-gram colored vinyl with artwork inspired by cartoons. In 2025, reissued a deluxe 4xLP edition on black as part of their 20th anniversary collection. The soundtrack for the The Delicious Last Course followed in 2022, also composed by Maddigan with contributions from over 110 musicians, and released digitally on June 30, 2022, via and on July 4, 2022, via . A 2xLP version of the DLC soundtrack was issued by on black 180-gram vinyl, including recipe cards with family recipes from Studio MDHR. Merchandise expanded to apparel and collectibles through partnerships with and . offers game-themed items such as character shirts, socks, and premium enamel pins featuring Cuphead and Mugman, designed in a retro style to match the game's aesthetic. produced a series of Pop! figures starting in 2017, including stylized 3.75-inch depictions of Cuphead and other characters like the , with subsequent waves released through 2018 featuring exclusives such as Mr. Chimes available at retailers like . Physical editions of the game were released in December 2022 by for , , and , including the base game and The Delicious Last Course expansion, bundled with collectibles like six "Cuphead Funnies" cards, a membership card, and a porcelain music box. A premium Collector's Edition added an operable puppet and exclusive interior art. Microsoft offered digital bundles on , combining the original game with the for enhanced accessibility. In 2024, Books published The Art of Cuphead: The Delicious Last Course, a art book showcasing , character designs, and insights from the , available in ($39.99) and deluxe editions ($150) with foil covers and acetate cels. Collaborations included Comic-Con exclusives, such as limited figures debuted at events like . The enduring cultural popularity of Cuphead has sustained these merchandise lines, with ongoing releases tied to the game's hand-drawn animation style.

Other Media

Animated Series

The Cuphead Show! is an animated web television series based on the Cuphead, developed by Studio MDHR. The series premiered on on February 18, 2022, and consists of 36 episodes across three seasons, presented in an anthology format featuring episodic misadventures of the titular character and his brother Mugman, infused with 1930s style and comedy. The show was created and executive produced by , with consultation from Studio MDHR's founders and Moldenhauer to ensure fidelity to the game's aesthetic and characters. Production involved and , emphasizing hand-drawn animation to replicate the game's retro visuals. The voice cast includes Tru Valentino as the impulsive Cuphead, as the more cautious Mugman, and guest stars such as voicing King Dice. Season 1 debuted with 13 episodes on February 18, 2022, followed by Season 2 on August 19, 2022 (13 episodes), and Season 3 on November 18, 2022 (10 episodes), concluding the initial run. Netflix canceled the series after three seasons, with no fourth season produced as of late 2024. However, at San Diego Comic-Con 2025, a panel titled "The Cuphead Show!: Inkwell Isles Revisited" featured the cast and crew, teasing potential revival projects or specials. The series received praise for its faithful recreation of the game's animation style and vibrant visuals, earning a 75% approval rating on for Season 1 based on 16 reviews. Critics and audiences lauded the humor and character dynamics, though some expressed mixed reactions to deviations from the game's lore and more lighthearted tone compared to the original's difficulty and .

Books and Comics

The official literature surrounding Cuphead encompasses art books that delve into the game's development process, a series of graphic novels featuring original short stories set in the Inkwell Isles, and middle-grade novels that expand the universe through prose adventures. These publications, primarily from Books and Little, Books for Young Readers, maintain the game's 1930s aesthetic while offering standalone tales that complement the core gameplay lore without directly retelling it. Art books provide in-depth explorations of the creative work behind the game. The Art of Cuphead, published by Books on March 17, 2020, features , character designs, and insights into the hand-drawn techniques used by Studio MDHR, spanning over 256 pages of curated visuals from the original 2017 release. A follow-up, The Art of Cuphead: The Delicious Last Course, released on November 5, 2024, focuses on the 2020 expansion, showcasing 272 pages of artwork for new characters like Ms. Chalice, boss designs, and production notes on the additional content. These volumes emphasize the meticulous craftsmanship that earned the game acclaim for its vintage style. The Art of the Cuphead Show!, published September 3, 2024, by , features 256 pages of artwork, character designs, and behind-the-scenes details from the . The graphic novel series, also published by Books, consists of anthology-style collections of short comics starring Cuphead, Mugman, and supporting characters in mischievous escapades. Cuphead Volume 1: Comic Capers & Curios, released August 11, 2020, includes 72 pages of all-new stories illustrated in the game's fluid, black-and-white animation-inspired art, written by and illustrated by Shawn McManus and Tina Kugler. This was followed by Cuphead Volume 2: Cartoon Chronicles & Calamities on September 21, 2021, continuing the format with additional chaotic tales. The most recent entry, Cuphead Volume 3: Colorful Crack-Ups & Chaos, arrived on August 20, 2024, introducing color elements while preserving the series' 72-page structure of self-contained adventures that echo the game's whimsical tone. In addition to visual media, the franchise includes prose novels aimed at younger readers, co-created by Studio MDHR and author Ron Bates. Cuphead in Carnival Chaos: A Cuphead Novel, published March 3, 2020, by Little, Brown Books for Young Readers, follows the protagonists on a carnival adventure gone wrong, featuring twenty original illustrations and interactive elements like a , across 272 pages. The sequel, Cuphead in A Mountain of Trouble: A Cuphead Novel, released December 8, 2020, shifts to a mining expedition mishap, maintaining the series' blend of humor, action, and Inkwell Isles lore in another illustrated 304-page installment. No full-length novels for adult audiences have been produced, and while digital strategy guides exist for gameplay walkthroughs, no official physical guidebooks have been released.

Tabletop Adaptations

The Cuphead: Fast Rolling Dice Game is a cooperative tabletop adaptation of the video game, released in November 2021 by USAopoly in partnership with Studio MDHR. Designed by Patrick Marino for 1-4 players aged 8 and up, it translates the game's intense boss battles into a fast-paced dice-rolling mechanic where participants race against a timer to defeat eight iconic bosses from Inkwell Isle. Players select from characters including Cuphead, Mugman, Ms. Chalice, and Elder Kettle, each with unique boards tracking health and abilities, and collaborate to roll custom dice within 10-20 second rounds to match symbols on enemy cards representing attacks, parries, jumps, and dodges. This setup mimics the original run-and-gun gameplay by requiring quick decisions to deal damage, parry pink projectiles for bonuses, and avoid hazards, with boss decks unlocked progressively in a campaign mode that includes weapon upgrades and a performance grading system. The inclusion of Ms. Chalice ties directly to the video game's The Delicious Last Course DLC, allowing players to use her abilities in the tabletop format ahead of the digital release. The game has received positive for successfully capturing the video game's challenging and frantic difficulty in an analog form, emphasizing and rapid reflexes without relying on elements beyond an optional timer app. Reviewers praised its thematic fidelity, high-quality 1930s-inspired artwork, and replayability through variable boss patterns, though some noted the short playtime (30-45 minutes) and potential frustration for solo players. On , it holds an average rating of 3.6 out of 5 from over 760 users, reflecting broad appeal among fans. Due to limited print runs, the game is now out of production and primarily available through secondary markets.

Future Developments

Sequel Teasers

Since the release of Cuphead and its The Delicious Last Course , Studio MDHR has teased their next major project without confirming it as a direct under the title Cuphead 2. In a June 2022 interview, studio director Maja Moldenhauer described the possibilities as "the sky's the limit," noting that the team planned to retain the hand-drawn style central to Cuphead but could vary the , era, or gameplay mechanics. Further hints emerged through job listings in 2024 and 2025, emphasizing an -platformer in development. In October 2024, the studio advertised for a Senior Programmer with experience in 2D games "filled with character , enemies, and boss combat," signaling a project aligned with Cuphead's challenging run-and-gun formula. Earlier that year, in May 2024, Studio MDHR onboarded a new for a "brand new project," following a December 2023 hiring call for an experienced to shape its visual identity, inspired by 1980s/1990s games. These teasers intensified in May 2025 with openings for a Senior Unity Programmer and a Game Designer, both requiring expertise in 2D pipelines for hand-crafted experiences involving "character action, enemies, and boss combat," as well as unique problem-solving in action-platformers. This continued in October 2025 with further announcements for a Senior Programmer and a Game Designer, reinforcing the focus on 2D action-platformer development. While the listings evoke Cuphead's style, Studio MDHR has not disclosed whether the game will expand the existing universe or introduce a standalone title, maintaining focus on confirmed recruitment details amid the original game's enduring commercial success.

Ongoing Updates

Since its launch, Cuphead has received several post-launch patches focused on improving stability, adding content, and enhancing player experience across platforms. In April 2019, Studio MDHR released patch 1.2, which introduced the ability to select Mugman as the playable character from the start in single-player mode, fully animated cutscenes, new animations and artwork, visible weapon upgrade indicators, and additional phases for bosses such as the Root Pack, Djimmi the Great, and Sally Stageplay. A follow-up patch, 1.2.3, addressed specific crashes on macOS and minor animation tweaks. These updates supported the game's expansion to new ports, including Nintendo Switch, without altering core gameplay difficulty. Subsequent patches have primarily targeted bug fixes and compatibility. For instance, patches through 2022 fixed controller disconnections, infinite loading issues, and DLC-specific glitches following the release of The Delicious Last Course. In 2025, a minor update (build 20241530) was deployed to maintain compatibility with updated systems and depots, though no major features were added. No official features like color-blind modes have been implemented in the base game, though community-created mods have filled this gap for some players. Anniversary celebrations have provided ongoing content without new gameplay expansions. For the 6th in September 2023, an Xbox and Windows-exclusive update added over 100 archival photos, behind-the-scenes videos, unreleased music tracks, and concept art accessible via an in-game gallery, celebrating the game's partnership with . The 7th in October 2024 featured a free release of new behind-the-scenes music and footage on Studio MDHR's platforms, highlighting unused tracks and development insights to engage fans. For the 8th on September 29, 2025, Studio MDHR released special artwork and hosted giveaways throughout the week, including a contest offering free copies of the game, , or the official artbook. No additional DLC has been announced or released beyond The Delicious Last Course in , with Studio MDHR emphasizing maintenance over expansion for the original title. Community mods, such as assist modes that increase health and damage for easier play, exist but receive no or from the developers. Updates related to the animated series remain separate from the game, with no direct integrations like cross-promotional content or shared assets. for existing ports continues, ensuring smooth performance on PC, consoles, and macOS amid hardware advancements. The 2023 anniversary optimizations improved gallery loading and media playback on portable devices like handhelds, while the 2025 Steam patch included minor enhancements for newer hardware compatibility, such as updated controller mappings. These efforts underscore Studio MDHR's commitment to the game's longevity without shifting focus to new projects.