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E3 2015

The Electronic Entertainment Expo 2015 (E3 2015) was the 21st edition of the premier trade fair, organized by the and held from June 16 to 18 at the in , . It drew a record-breaking crowd of 52,200 attendees, including for the first time an invited group of 4,000 to 5,000 fans alongside industry professionals, exhibitors, and journalists, marking a shift toward greater public accessibility. The event spanned three days of exhibit hall demonstrations, playable demos, and networking, but its highlights centered on pre-show press conferences from June 14 to 16, where publishers unveiled major game titles, hardware innovations like prototypes, and industry trends such as for consoles. E3 2015 opened with ' inaugural standalone press conference on June 14, which focused on updates to its flagship franchises and new reveals. Key announcements included extensive gameplay footage and a November 10, 2015, release date for Fallout 4, a post-apocalyptic open-world set in a reimagined ; a rebooted Doom emphasizing fast-paced, gore-filled combat slated for 2016; and , a stealth-action sequel starring Emily Kaldwin, targeting 2016. Bethesda also debuted mobile title , a base-building simulator, alongside card game : Legends and multiplayer arena battler Battlecry. The conference underscored Bethesda's growing emphasis on cross-platform releases and digital distribution. Microsoft's June 15 briefing highlighted Xbox ecosystem enhancements and exclusive content, positioning the platform as forward-looking amid competition. A major reveal was Xbox One backward compatibility for over 100 Xbox 360 titles at no extra cost, launching with popular games like Fable Anniversary and Fallout 3, enabled through developer opt-ins. Hardware announcements included the premium Xbox Elite Wireless Controller with customizable components, priced at $150 and available November 2015, alongside integrations like Microsoft HoloLens for augmented reality experiences in Minecraft. Game lineup featured Xbox exclusives such as Rise of the Tomb Raider (timed exclusive, November 2015), Scalebound (a dragon-riding action-RPG by PlatinumGames), ReCore (an Armature Studio adventure), and Sea of Thieves (Rare's pirate co-op title), plus remasters like Gears of War: Ultimate Edition and compilations including Rare Replay. Other publishers at the event, like Electronic Arts, showcased Star Wars Battlefront (November 17, 2015, with single-player campaign details), a rebooted Mirror's Edge Catalyst (Spring 2016), and puzzle-platformer Unravel, while teasing the next Mass Effect. Ubisoft emphasized multiplayer titles including Rainbow Six Siege (October 2015), Assassin's Creed Syndicate (Victorian London setting, October 23, 2015), and new IP For Honor (medieval multiplayer combat), alongside Ghost Recon Wildlands and South Park: The Fractured but Whole. Sony's evening conference on June 15 delivered emotional highs and surprises, reinforcing 's narrative-driven strengths. Standouts included Uncharted 4: A Thief's End (March 18, 2016, release with Nathan Drake's final adventure), and (a robotic dinosaur-hunting by , 2016). Long-dormant received a 2016 release date and ethereal gameplay footage, while crowdfunded revival stunned attendees as its first major reveal. Third-party support shone with (June 2016, procedurally generated exploration), (horror interactive drama, August 2015), and demos for and Call of Duty: Black Ops III. also previewed (then ) with titles like Rigs and Robinson: The Journey. Nintendo opted for a digital Nintendo Direct presentation on June 16, avoiding a traditional stage show and focusing on Wii U and 3DS titles without a Western console successor reveal. Highlights encompassed Star Fox Zero (holiday 2015, cockpit-based space combat with PlatinumGames), Super Mario Maker (September 2015, user-generated levels via GamePad), and a new 3D Super Mario platformer for Wii U (2016). Other announcements included The Legend of Zelda: Tri Force Heroes (3DS co-op puzzle adventure, 2015), Fire Emblem Fates (tactical RPG with branching stories, 2016), Metroid: Federation Force (3DS multiplayer shooter, 2016), Yoshi's Woolly World (Wii U platformer, 2015), and Xenoblade Chronicles X (December 4, 2015). The event also introduced the PC Gaming Show, hosted by Valve and AMD, spotlighting indie and PC-exclusive games like The Witness and VR demos, while Oculus fully unveiled its consumer Rift headset with bundled titles. Overall, E3 2015 emphasized mature narratives, multiplayer innovation, and emerging technologies, setting the stage for the late 2010s gaming landscape.

Background and Planning

Historical Context

The Electronic Entertainment Expo (E3) originated in 1995 as a trade-only event organized by the Interactive Digital Software Association (now the ), aimed at providing a dedicated showcase for the separate from the (CES), where games were often marginalized. Held from May 11–13 at the , the inaugural E3 attracted over 40,000 attendees and 400 exhibitors, featuring major reveals such as Sony's and Sega's Saturn consoles, which highlighted the intensifying console wars of the era. Over the subsequent decades, evolved from a strictly professional into a more public-facing spectacle, driven by the growing mainstream appeal of and the rise of . By the early , the event's press conferences—streamed live online—began drawing millions of viewers, transforming into a global cultural event despite its continued restriction to industry professionals until 2017. A pivotal shift occurred following the 2013 , where unveiled the and revealed the [PlayStation 4](/page/PlayStation 4), marking the transition to the eighth-generation console cycle and amplifying 's role as a launchpad for next-generation hardware amid heightened media scrutiny and consumer anticipation. Entering 2015, the was in the midst of a mid-generation console cycle for the and , both launched in late 2013, with 51% of U.S. households owning a dedicated console and sales driven by titles like Call of Duty: Advanced Warfare. Concurrently, (VR) gained significant traction, with nearly $4 billion in investments since 2010 fueling developments like the and Sony's , positioning VR as a potential disruptor to traditional formats. Mobile surged, generating approximately $30 billion worldwide in 2015 through models, while PC experienced a resurgence via platforms like , where half of the top-selling titles exceeded one million units, often originating from programs. The 2014 E3 influenced expectations for its successor by showcasing ambitious open-world titles, including a gameplay demo of Red's during Microsoft's press conference and the reveal of ' Battlefield Hardline, a cops-and-robbers spin-off in the series presented by , underscoring the event's emphasis on narrative-driven and multiplayer innovations amid the maturing eighth-generation ecosystem.

Preparations and Expectations

The (ESA), the organizer of , confirmed in 2012 that the event would remain at the through 2015, ensuring continuity amid ongoing urban development plans in . This decision supported the ESA's broader planning efforts to maintain the venue's role as a central hub for the gaming industry, with preparations focusing on accommodating exhibitors and media while aligning with local infrastructure improvements. A key innovation in the 2015 planning was the expansion to include public access for the first time; the ESA enabled exhibitors to distribute up to 5,000 tickets to select fans, marking a shift from the traditionally trade-only format to broaden engagement with the gaming community. Anticipation built through pre-event rumors and leaks, particularly around emerging technologies and major game reveals. Oculus VR generated significant buzz with its announced pre-E3 press conference on June 11, 2015, where industry insiders expected demonstrations of the final Oculus Rift design and VR game experiences, positioning virtual reality as a centerpiece of the show. Similarly, leaks suggested Bethesda Softworks would unveil substantial updates or new entries in its RPG lineup, including potential Fallout and Elder Scrolls titles, fueling speculation ahead of the company's inaugural E3 press event. Media outlets amplified the hype, with and forecasting a spotlight on next-generation experiences that leveraged new hardware capabilities. Expectations centered on Microsoft's demonstrations of , already previewed in titles like , and ongoing discussions about enhancing console ecosystems through features such as to bridge generational gaps. These predictions underscored a broader industry shift toward interconnected gaming, with E3 2015 viewed as a pivotal moment for showcasing immersive, future-facing innovations.

Event Information

Dates and Location

The Electronic Entertainment Expo 2015 (E3 2015) took place from June 16 to June 18, 2015, at the in , . The venue, a prominent facility spanning over 720,000 square feet of total exhibit space across multiple halls including the expansive South Hall and West Hall, hosted the event's booths and demonstrations. E3 2015 specifically allocated approximately 350,000 square feet for exhibitor booths, enabling a layout that featured major publishers in central areas and smaller developers in surrounding sections. Press conferences commenced earlier in the week, beginning with on June 11, followed by on June 14 and the primary publisher events on June 15. The event followed a structured daily schedule, with the show floor open from 10 a.m. to 6 p.m. each day. was designated primarily for access, allowing professionals early entry to navigate booths and demos, while and 18 opened to broader attendance, including limited fan access introduced that year. This format facilitated focused business interactions on the first day before expanding to a more diverse crowd over the subsequent days.

Attendance and Access

The Electronic Entertainment Expo (E3) 2015, organized by the (ESA), achieved a record attendance of 52,200 participants from 109 countries, surpassing the previous year's figure of 48,900. This total encompassed roughly 48,000 industry professionals, including developers, publishers, analysts, and journalists, alongside approximately 5,000 fans who gained entry through limited public access initiatives. Traditionally restricted to trade professionals since its inception in , E3 2015 represented a pivotal shift toward broader inclusivity under ESA oversight, introducing access for the first time—albeit through invite-only distribution of passes by exhibitors and member companies rather than open sales. Full exhibitor badges for the three-day event were priced at $995, granting comprehensive floor access, while passes provided access to the show floor for all three days, excluding areas and certain restricted zones to maintain professional focus. The attendee demographic was predominantly North American, dominated by media outlets and game developers from the and , though the event drew a significant international contingent, particularly from and , reflecting the global expansion of the .

Press Conferences

Oculus

Oculus VR held a pre-E3 event on June 11, 2015, at 10:00 a.m. PDT in , , designed as an invite-only gathering for media professionals rather than a conventional . The format emphasized hands-on () demonstrations, allowing attendees to experience prototypes and announcements in an immersive setting, with a livestream available for broader online viewing to generate public interest ahead of the main E3 show. This approach aligned with 's ongoing push to establish as a mainstream gaming technology, building on its earlier industry developments. The centerpiece of the event was the unveiling of the final consumer version of the headset, codenamed CV1, featuring refinements such as improved tracking cameras, a higher-resolution display, and integrated audio for enhanced immersion. Accompanying this reveal was the introduction of , a pair of motion-tracked controllers designed specifically for interaction, enabling natural hand gestures and precise input without traditional gamepads. These hardware advancements were positioned as key steps toward delivering accessible, high-fidelity experiences to consumers, with pre-orders opening immediately following the event. Software highlights included announcements of exclusive VR titles to showcase the Rift's capabilities, such as Lucky's Tale, a family-friendly platformer developed by Playful Corp that emphasizes intuitive controls and whimsical exploration. Another key reveal was Chronos, an atmospheric RPG from Gunfire Games where players age with each death, integrating time-manipulation mechanics with narrative-driven quests in a dark fantasy world. These games were presented as launch window exclusives, demonstrating Oculus's commitment to building a robust content ecosystem for the Rift.

Bethesda

Bethesda held its inaugural E3 showcase on June 14, 2015, at 7:00 p.m. PDT in Los Angeles, marking the publisher's first standalone press conference at the event. The event, hosted primarily by Bethesda Game Studios director Todd Howard, emphasized reveals for upcoming RPG and action titles, drawing significant attention due to the long-anticipated sequel in the post-apocalyptic Fallout series, which originated in 1997 as a critically acclaimed role-playing game developed by Interplay Productions. Howard's presentation style was characterized by his enthusiastic, detail-oriented delivery, blending narrative exposition with hands-on demonstrations to build excitement among attendees and viewers. The showcase opened with the full reveal of , Bethesda's next entry in the series, set in a ravaged known as the and powered by an upgraded [Creation Engine](/page/Creation Engine). conducted a live gameplay demo, showcasing settlement-building mechanics, crafting systems, and pre-war flashbacks, while confirming a release date of November 10, 2015, for , , and PC. To heighten engagement, the presentation included surprise merchandise giveaways, such as limited-edition replicas bundled with collector's editions of the game, distributed directly to the audience at the . Another major announcement was Dishonored 2, a stealth-action sequel developed by Arkane Studios, featuring returning protagonist Corvo Attano and new character Emily Kaldwin as playable options in a supernatural storyline set 15 years after the original. The reveal trailer highlighted enhanced mobility powers and non-lethal gameplay paths, with a planned release in 2016 for PlayStation 4, Xbox One, and PC, though no exact date was specified. The conference also featured the debut trailer for the rebooted Doom, a fast-paced first-person shooter from id Software emphasizing brutal combat and demonic hordes, scheduled for release in 2016 on multiple platforms. Additionally, Bethesda announced The Elder Scrolls: Legends, a digital collectible card game for PC, iOS, and Android, and Battlecry, a free-to-play multiplayer arena battler, both aimed at expanding the publisher's digital and mobile offerings. Bethesda also surprised audiences with the immediate launch of , a mobile vault management simulation tying into the Fallout universe, available for download on devices starting that evening and later for . briefly demonstrated its resource-gathering and dweller-overseeing mechanics during the conference, positioning it as an accessible entry point for fans ahead of Fallout 4. The event's informal yet high-energy format, including 's on-stage interactions and prop distributions, contributed to its reception as a fan-focused highlight of .

Microsoft

The Microsoft Xbox briefing at E3 2015 took place on June 15 at 9:30 a.m. PDT, led by Xbox head Phil Spencer, who opened by underscoring the company's commitment to enhancing the ecosystem through seamless integration across devices. Spencer highlighted the upcoming convergence with , teasing cross-platform play features that would allow gamers to share experiences between Xbox One and PCs, exemplified by titles like supporting multiplayer across both platforms. This emphasis on a unified gaming environment aimed to address past criticisms of platform fragmentation, positioning as a central hub in Microsoft's broader digital strategy. A major highlight was the launch of the backward compatibility program, enabling select titles to run natively on the newer console without additional hardware, with initial support rolling out in the coming months and publishers granting permissions for inclusion. Spencer described this as a direct response to community feedback, allowing players to access enhanced versions of legacy games with features like improved resolutions and achievements integrated into the interface. This initiative not only extended the life of the library but also reinforced 's appeal as an evolving platform in the eighth-generation console cycle. The briefing showcased several first-party titles, debuting ReCore, a sci-fi action-adventure game developed by Armature Studio and Comcept in collaboration with Microsoft Studios, featuring robotic companions and exploration on a distant planet, slated for a 2016 release. Multiplayer elements of Halo 5: Guardians were revealed, including the Warzone mode with objective-based gameplay and REQ system for dynamic loadouts, building anticipation for the full launch on October 27, 2015. Additionally, Gears of War: Ultimate Edition was announced as a remastered version of the 2006 original, rebuilt by The Coalition with 4K textures, 60 frames per second performance, and five new multiplayer maps, set to release on August 25, 2015, exclusively on Xbox One. Other exclusives included Rise of the Tomb Raider as a timed console exclusive in November 2015, Scalebound an action-RPG with dragon-riding mechanics by PlatinumGames for 2017, Sea of Thieves a co-op pirate adventure by Rare, and the Rare Replay compilation celebrating the studio's 30th anniversary with 30 classic titles, launching in August 2015. These reveals emphasized Microsoft's investment in exclusive content to bolster the Xbox One's holiday lineup.

Electronic Arts

Electronic Arts held its E3 2015 press conference on June 15 at 1:00 p.m. PDT, preceding the main E3 show floor opening and focusing on previews for its portfolio of sports and sci-fi titles. The event adopted an extended showcase format, featuring cinematic trailers, onstage gameplay demonstrations, and interactive segments, while playable demos of highlighted games were made available at EA's booth throughout the convention. This approach emphasized hands-on experiences for attendees, aligning with EA's strategy to engage fans directly with upcoming releases across platforms including , , and PC. A centerpiece of the sci-fi announcements was the reveal of Mass Effect: Andromeda, developed by , presented through a cinematic trailer that depicted humanity's exodus to the roughly 100 years after the original trilogy's events. The story centers on a customizable protagonist leading the initiative, exploring new worlds with advanced exploration tools and companion dynamics built on the Frostbite engine. No specific release window was disclosed, but the reveal underscored EA's commitment to expanding the franchise's narrative scope beyond the . Star Wars Battlefront, DICE's multiplayer shooter leveraging EA's exclusive Star Wars licensing, received a prominent premiere during the conference, including a live demo of the 40-player Walker Assault mode set on . The title's November 17, 2015, release date for consoles and PC was reaffirmed, highlighting immersive battles with vehicles, heroes, and dynamic environments faithful to the Star Wars universe. Beta testing details followed later in 2015, with an open beta planned for early October to allow public access to select modes ahead of launch. Shifting to sports, FIFA 16 showcased innovations enhancing tactical depth and realism, such as contextual defending mechanics that enable smoother player tracking and jockeying without constant button inputs. New attacking tools included no-touch dribbling for precise ball manipulation and clinical finishing animations that reward skillful shots with varied outcomes based on power and accuracy. The game introduced playable women's national teams from 12 countries and the FIFA Trainer feature, an optional HUD overlay offering real-time tips on mechanics to assist both novice and expert players. These updates aimed to balance offense and defense while broadening representation in the series. Other showcases included Unravel, a puzzle-platformer by Coldwood Interactive featuring Yarny, a yarn-based character solving environmental puzzles, set for early 2016; the reboot Mirror's Edge Catalyst, an open-world parkour action game for spring 2016; a new Need for Speed title emphasizing customization and urban racing for November 3, 2015; and Plants vs. Zombies: Garden Warfare 2, a third-person shooter with new classes and modes launching February 23, 2016, on consoles.

Ubisoft

Ubisoft held its E3 2015 on at 3:00 p.m. PDT at the Orpheum Theatre in , hosted by for the fourth consecutive year. The event emphasized multiplayer and co-op experiences alongside adventure titles, aligning with broader industry shifts toward expansive open-world designs. Known for its high-energy production, the conference featured cinematic trailers, live gameplay demonstrations, and humorous segments, including developers reading critical tweets about their games. A major highlight was the world premiere of , a new multiplayer developed by , pitting knights, , and in intense, third-person . The reveal trailer showcased brutal, physics-based battles and seamless class-switching, emphasizing tactical team-based gameplay for up to 12 players. This marked Ubisoft's push into original IP focused on competitive multiplayer, distinct from its established franchises. South Park: The Fractured but Whole was fully revealed as a turn-based RPG sequel to The Stick of Truth, with creators Trey Parker and Matt Stone appearing onstage to unveil its superhero-themed narrative set in a comic-book style South Park. The game promised co-op elements and satirical adventure gameplay, targeting a fall 2016 release on multiple platforms. Complementing this, Tom Clancy's Ghost Recon Wildlands debuted with a trailer highlighting its co-op open-world adventure in a fictional Bolivia, supporting up to four-player squads in tactical shooter missions against a drug cartel. The conference included celebrity appearances to boost engagement, such as singer performing and actress revealing her voice role as the commander in Rainbow Six Siege. For , a live demo illustrated the Dark Zone's player-versus-player mechanics in a post-apocalyptic , underscoring its multiplayer survival elements ahead of a March 2016 launch. These segments, combined with interactive demos like Trackmania Turbo's custom track creation, created a lively atmosphere blending entertainment and gameplay showcases. also previewed , set in Victorian with dual protagonists Jacob and Evie Frye, confirming an October 23, 2015, release for consoles and PC.

Sony

Sony's E3 2015 press conference, held on June 15 at 6:00 p.m. PDT, showcased the lineup with a focus on narrative-driven exclusives, blending cinematic trailers, live demos, and developer insights to evoke emotional engagement. The event highlighted 's strategy of prioritizing storytelling and innovation in gaming, distinguishing it from competitors through heartfelt presentations that resonated with fans. A major highlight was the reveal of , a new open-world action developed by , featuring protagonist in a post-apocalyptic landscape overrun by robotic creatures, where players hunt machines using , crafting, and tactical . The trailer emphasized exploration and narrative depth in a vibrant, reclaimed world, positioning it as a flagship PS4 exclusive set for release in 2016. Square Enix confirmed the long-anticipated for PS4, reimagining the classic RPG with updated graphics and gameplay while preserving its iconic story of rebellion against a corrupt corporation in the city of . Announced as a timed console exclusive to PlayStation, the cinematic trailer focused on Cloud Strife's journey, stirring nostalgia and excitement among attendees without a specific release date. The conference provided an update on The Last Guardian, the long-developed title from , confirming its PS4 release in 2016 as the to Ico and . Footage showcased the bond between a boy and his giant companion , navigating perilous ruins with puzzle-solving and emotional companionship at its core. A surprise reveal was The Last of Us Part II, Naughty Dog's sequel to the 2013 hit, featuring an extended demo of brutal combat and a darker narrative with as protagonist, though no release date was given. The crowdfunding success Shenmue III was announced by director , marking its first major reveal as a PS4 exclusive initially, aiming to continue Ryo Hazuki's story in a open-world adventure. Extended gameplay from Uncharted 4: A Thief's End demonstrated high-stakes action, including a intense vehicle chase and combat sequence, underscoring Naughty Dog's evolution in storytelling and technical prowess for the PS4. The demo highlighted Nathan Drake's adventure with fluid animations and environmental interactions, reinforcing the series' cinematic appeal. Third-party titles included , ' procedurally generated exploration game for June 2016 on PS4, , ' interactive horror drama releasing August 25, 2015, and demos for and Call of Duty: Black Ops III. The event's style incorporated orchestral elements to amplify emotional impact, with sweeping scores accompanying trailers to immerse audiences in the games' worlds. also previewed (then ), rebranded and scheduled for 2016, with demos of titles like Rigs (a mech-based sports shooter) and Robinson: The Journey (a dinosaur-filled VR adventure). Closing the show, president Andrew House reflected on the PS4's success, noting its role in redefining through , , and compelling narratives that foster cultural connections. This built on the console's mid-cycle enhancements, solidifying 's market position.

PC Gaming Show

The PC Gaming Show, the first dedicated press conference for PC gaming at , was held on June 16, 2015, from 5:00 p.m. to 8:00 p.m. PDT at the Belasco Theater in . Sponsored by and organized by , the event aimed to counter the console-centric focus of traditional conferences by showcasing a broad array of PC-exclusive and multiplatform titles, emphasizing the platform's versatility, modding capabilities, and growing market presence. Hosted by esports personality Sean "Day" Plott, the two-and-a-half-hour presentation adopted a talk-show format with on-stage interviews, trailers, and live demos, drawing an online audience via stream. Key announcements highlighted both AAA and indie developments tailored for PC gamers. and Antimatter Games revealed Rising Storm 2: Vietnam, a multiplayer depicting intense combat with authentic weaponry and large-scale battles, set for a 2016 release. confirmed the PC launch of Gears of War: Ultimate Edition, a remastered version of the 2006 original featuring enhanced visuals at and 60 frames per second, alongside support for mouse-and-keyboard controls. announced a simultaneous PC and release for , its procedurally generated title, underscoring PC's role in cross-platform accessibility. The event also spotlighted the PC version of , EA DICE's open-world reboot of the parkour franchise, confirming its multiplatform availability with PC optimizations for high frame rates and detailed environments. Indie spotlights emphasized innovative PC-native experiences, including Tacoma by Fullbright, a narrative-driven exploring interpersonal dynamics on a lunar through interactive recordings. Other featured were Planet Coaster from , a theme park management simulator promising deep customization tools, and Enter the Gungeon by Dodge Roll, a "bullet hell" dungeon crawler blending twin-stick shooting with randomized loot. Similar to the atmospheric puzzle-platformer Inside from —which had been teased earlier but received further buzz around —these titles showcased PC's strength in supporting creative, experimental games. A segment on demonstrated PC's community-driven ecosystem, with announcing Steam Workshop integration for DayZ, enabling players to easily install mods, create custom servers, and experiment with single-player modes for offline testing. Additional highlights included previews of Total War: Warhammer by , blending grand strategy with fantasy warfare, and 's expansion introducing the tropical Tanoa map for tactical simulations. The show concluded with AMD's tease of upcoming graphics advancements, reinforcing hardware-software synergy in PC gaming.

Nintendo

Nintendo opted for its established digital format at E3 2015, presenting a livestream on June 16 at 9:00 a.m. PDT instead of a live onstage conference. The approximately 40-minute pre-recorded video highlighted upcoming content for the and , focusing on accessible, imaginative experiences suitable for families. Hosted by Nintendo of America president , the event opened with a whimsical segment featuring Fils-Aimé alongside company executives and , underscoring Nintendo's emphasis on fun, inclusive gameplay that appeals across generations. Fils-Aimé guided viewers through trailers and updates, promoting the company's philosophy of transforming classic franchises into fresh, interactive adventures for players of all ages. A major highlight was the full reveal of for , developed in partnership with and set for a holiday 2015 release. The game reimagines the series with innovative dual-perspective controls: the displays an immersive cockpit view for piloting the Arwing, while the TV screen offers a third-person overview, incorporating new vehicles like the walker-mode Arwing and Gyrowing for varied exploration and combat. This approach aimed to blend nostalgic rail-shooter elements with open-ended 3D action, enhancing family co-op play. While no new details emerged for the previously announced open-world Legend of Zelda title on —delayed earlier in the year to 2016— showcased The Legend of Zelda: Tri Force Heroes for as a complementary release. This multiplayer-focused adventure, launching in fall 2015, supports up to three players collaborating in puzzle-solving dungeons, with customizable outfits and totem-stacking mechanics to promote cooperative, lighthearted experiences on the portable system. The event also expanded on amiibo support for Super Smash Bros. on Wii U and 3DS, announcing that amiibo figures would eventually cover all 51 fighters, including DLC characters like and future additions. A new wave of figures was revealed, featuring R.O.B., Duo, , and , set for September 2015 release; these enable players to level up customizable Smash fighters that can then be shared across compatible titles, fostering deeper integration and replayability in Nintendo's ecosystem. Other announcements included for Wii U in September 2015, allowing user-generated levels with the ; a new 3D platformer for Wii U in 2016; , a tactical RPG with branching narratives for 3DS in 2016; Metroid: Federation Force, a 3DS multiplayer shooter for 2016; , a Wii U platformer in 2015; and for Wii U on December 4, 2015.

Square Enix

The presentation at E3 2015 took place on June 16 at 10:00 a.m. PDT, serving as a platform to showcase updates and reveals for its portfolio of Japanese role-playing games (JRPGs) and action titles. The event emphasized narrative-driven experiences, highlighting the company's commitment to deep storytelling within its franchises. A major highlight was the surprise reveal of NieR New Project (later titled NieR: Automata), a third-person action RPG developed in collaboration with and directed by , who returned from the 2010 original NieR. Taro's onstage appearance, marked by his signature eccentric style—including wearing a custom mask resembling the character from the prior game—added a quirky, memorable flair to the announcement, underscoring the game's unconventional tone. The reveal trailer introduced an protagonist in a post-apocalyptic world, with official statements stressing the project's focus on narrative depth through a non-linear story, multiple endings, and a mature universe designed to provoke thought. This emphasis on philosophical and emotional storytelling aligned with Square Enix's broader push at the event to elevate JRPG elements in its action-oriented lineup. The presentation also provided an update on Kingdom Hearts III, the long-awaited installment in the Disney-Square Enix crossover series, featuring a new gameplay trailer that debuted the Tangled world. The footage showcased Sora wielding transforming Keyblades inspired by Disneyland attractions, alongside interactions with Rapunzel and Flynn Rider, reinforcing the game's blend of action combat and heartfelt narrative arcs drawn from Disney properties. Director Tetsuya Nomura highlighted ongoing refinements to the game's engine, ensuring seamless integration of story and exploration in this epic JRPG conclusion. Additionally, premiered a cinematic trailer for Deus Ex: Mankind Divided, the sequel to Deus Ex: Human Revolution, set for release in early 2016. The trailer depicted protagonist navigating a dystopian 2029 where augmented humans face , teasing themes of and cybernetic augmentation that drive the game's immersive, choice-based narrative. This reveal complemented the event's action franchise focus, promising player agency in a richly detailed world.

Exhibitors

Video Game Publishers and Developers

The Electronic Entertainment Expo 2015 (E3 2015) featured over 300 exhibitors, including a substantial presence from publishers and developers who showcased upcoming titles through interactive booths on the show floor. These companies occupied prime spaces in the South Hall, offering hands-on demo stations, live stage demonstrations, and thematic displays to engage attendees, with activities extending beyond gameplay to include contests and merchandise sales that drew crowds throughout the event. Activision Blizzard highlighted its tentpole franchises at booth #1647 in the South Hall, with a prominent Call of Duty: Black Ops III area providing the first public hands-on multiplayer experience for the title, complemented by sections for Destiny: The Taken King and . dedicated significant space to following its press conference reveal, featuring a demo area with large-scale props like oversized replicas and live stage shows demonstrating gameplay mechanics. operated a multi-title lounge in the West Hall, including a Hoth-themed installation for Star Wars Battlefront that allowed visitors to interact with recreated Rebel base environments and try sports titles like and in casual play zones. Ubisoft's booth #1023 in the South Hall emphasized playable demos of , where attendees could explore Victorian London alongside characters Jacob and Evie Frye, alongside events and previews for Rainbow Six Siege. mounted a exhibit centered on , offering hands-on sessions that showcased Lara Croft's expeditions and integrating displays for other properties like and Deus Ex: Mankind Divided to highlight the publisher's diverse portfolio. Smaller developers found visibility in the dedicated IndieCade pavilion, which spotlighted over 30 independent titles such as , Cloud Chasers, and Butt Sniffin' Pugs, providing a platform for innovative prototypes and fostering networking amid the larger publisher dominance. This area emphasized creative experimentation, contrasting the high-production booths while contributing to E3's role as a hub for emerging talent.

Hardware and Accessory Manufacturers

At the 2015 Electronic Entertainment Expo (E3), hardware and accessory manufacturers occupied a significant portion of the show floor, with over 300 exhibitors presenting more than 1,600 products overall, many focused on peripherals, input devices, and emerging () technologies. The South Hall featured prominent booths dedicated to these innovations, emphasizing enhanced user interaction and immersion in gaming setups. Companies showcased prototypes and consumer-ready devices aimed at improving precision, comfort, and accessibility in , reflecting the industry's shift toward more sophisticated ecosystems. Oculus, a leading VR developer, maintained a substantial presence in the main exhibit hall with dedicated demo stations for the consumer version of the headset, allowing attendees hands-on experiences with the final design featuring improved ergonomics, integrated headphones, and a facial interface accommodating glasses wearers. These Rift demo pods highlighted early integration, including compatibility with controllers announced during Oculus's pre-E3 press event. Complementing this, Razer displayed updated peripherals at their booth, including the wireless Razer Mamba gaming mouse with 16,000 DPI optical sensor for high-precision tracking and up to 20 hours of battery life, alongside refreshed Kraken Pro headsets in multiple colors for enhanced audio immersion. Logitech G emphasized racing peripherals with booths featuring the G29 Driving Force wheel for and PC, and the G920 for and PC, both equipped with dual-motor force feedback, hand-stitched leather wheels, and steel pedals including a clutch for realistic simulation. These were integrated into console manufacturer stations, such as Microsoft's area, where the new Xbox Elite Wireless Controller was previewed with customizable components like interchangeable thumbsticks, adjustable triggers, and removable paddles to suit diverse player preferences. Sony's booth similarly offered hardware stations for testing updated 4 controllers alongside VR prototypes, underscoring a growing emphasis on modular and adaptable accessories. VR experiences dominated the hardware landscape, signaling peripherals' role in bridging traditional with immersive .

Major Console Announcements

At E3 2015, several major reveals highlighted first-party and exclusive titles across platforms, emphasizing immersive worlds and innovative mechanics. Bethesda showcased extensive details for , a post-apocalyptic available on , , and PC, during its inaugural press conference, including demonstrations of the V.A.T.S. targeting system and settlement-building features in a demo set in the wasteland. The title received a confirmed release date of November 10, 2015, underscoring its multiplatform focus on console players with enhanced crafting and companion AI systems. Sony's conference featured the world premiere of , a exclusive action role-playing game developed by , revealing a narrative-driven in a lush, robotic-infested post-apocalyptic landscape where protagonist hunts mechanical beasts using bows, traps, and combat. The trailer emphasized exploration and tribal lore, positioning it as a bold new IP with no immediate release window announced but promising deep elements like skill trees and dynamic ecosystems. Nintendo revealed Star Fox Zero for Wii U, a rail shooter reimagining the classic series in partnership with PlatinumGames, featuring dual-screen controls where the GamePad serves as a cockpit view for aiming and scouting in high-speed space battles against insect-like enemies. Demos at the event highlighted vehicle transformations between Arwing fighter and walker modes, with a release window set for holiday 2015, blending on-rails shooting with free-flight segments for varied combat impressions. Microsoft opened its briefing with Halo 5: Guardians, an Xbox One exclusive first-person shooter from 343 Industries, demonstrating 24-player multiplayer arenas in Warzone mode alongside campaign glimpses of Spartan Locke pursuing Master Chief through zero-gravity environments and vehicular assaults. The reveal stressed seamless co-op and REQ system customization for loadouts, with a fall 2015 release confirmed, focusing on competitive multiplayer depth over single-player narrative in early impressions. Sony also provided an extended gameplay demo for Uncharted 4: A Thief's End, a action-adventure exclusive from , showcasing Nathan 's climbing, gunplay, and puzzle-solving in ruins, with a refined grapple hook and stealth options enhancing traversal. The presentation confirmed a spring 2016 release window, highlighting cinematic storytelling and brotherly dynamics between Drake and as core to its genre-blending appeal. Platform-specific trends emerged, with announcements like and Uncharted 4 prioritizing narrative-driven single-player experiences and exclusive IPs to build emotional investment, contrasting Xbox One's emphasis on Halo 5: Guardians' expansive multiplayer modes and social features to drive ongoing engagement.

PC and Multiplatform Titles

At E3 2015, the inaugural PC Gaming Show offered a spotlight for PC-centric and multiplatform titles, complementing announcements from major publishers and emphasizing the growing viability of PC as a primary gaming platform. One prominent multiplatform reveal was Star Wars Battlefront from , where showcased live PC gameplay of the Hoth battle, highlighting large-scale multiplayer modes and engine visuals optimized for high-end PCs. The title, set for release on November 17, 2015, across , , and PC, teased seamless integration for easy access and updates. Ubisoft's debuted as a multiplatform for PC, , and , featuring faction-based melee combat between knights, , and in both single-player campaigns and multiplayer battles. The E3 trailer emphasized responsive controls. Square Enix announced NieR New Project (later NieR: Automata) at its E3 2015 conference, a third-person for developed by , featuring android protagonists in a dystopian world. No PC confirmation at the time. Indie standout from Studio MDHR captivated attendees at Microsoft's E3 2015 showcase and on the show floor with its hand-drawn cartoon aesthetic and demanding boss-rush gameplay, confirmed for release on PC via and . Playable demos underscored tight controls and no system requirements beyond standard hardware, positioning it as an accessible yet challenging multiplatform experience without modding needs. Overall, E3 2015's PC and multiplatform showcases trended toward enhanced visual fidelity, including widespread support demonstrations, deeper ecosystem ties for distribution and community features, and initial teases of support to leverage PC's strengths.

Reception and Legacy

Media and Critical Response

The Electronic Entertainment Expo 2015 (E3 2015) received extensive media coverage, with over 52,000 attendees including journalists from thousands of outlets worldwide, representing 109 countries. Live streams of the event's press conferences and showcases drew massive online audiences, with viewership peaking at 840,000 concurrent viewers—16 times the number of physical attendees—while over 21 million unique viewers collectively watched nearly 12 million hours of content. Social media engagement also shattered records, generating more than 6.3 million posts on and 7.5 million likes related to the event. Media outlets and critics widely praised several standout announcements and demonstrations, particularly Sony's reveal of the , which elicited an ecstatic crowd response and was hailed as a landmark moment fulfilling long-held fan expectations. (VR) demos, including those for PlayStation's (later rebranded ), were another highlight, with reviewers noting their immersive potential and transformative gameplay experiences, such as turning players into first-person shooters or even animals in interactive scenarios. Publications like described the show as one of the best in years, emphasizing its strong emphasis on narrative-driven titles and diverse storytelling across platforms. Despite the enthusiasm, some critics pointed to shortcomings, including the absence of major next-generation hardware reveals, as the event focused primarily on software for existing consoles like the and without announcements of successor systems. Others noted a reliance on sequels and iterative franchises, which felt repetitive amid a sea of familiar IPs rather than bold innovations. Attendee feedback highlighted logistical issues, such as overcrowded exhibit halls and uncomfortable heat in the , exacerbating the challenges of navigating the high-traffic event.

Industry Impact

E3 2015 significantly boosted interest in technology within the gaming industry, positioning as a mainstream prospect through high-profile demonstrations from companies like and . The event featured extensive showcases, including updates to the and , which generated widespread media attention and helped accelerate developer investment in the technology. Although consumer adoption remained gradual, the hype from contributed to a surge in pre-order interest for devices like the following its consumer version announcement timeline revealed at the show. The introduction of limited public access at E3 2015 marked a shift toward greater fan engagement, allowing 5,000 invite-only attendees on the final day, a model that was expanded in subsequent years to include broader ticket sales. This approach enhanced the event's reach and influenced future iterations by blending elements with consumer-facing experiences, fostering a more inclusive atmosphere for the gaming community. Major game announcements also drove substantial commercial success; for instance, Bethesda's reveal of led to the title shipping 12 million units and generating over $750 million in its first 24 hours upon release later that year. Broader industry effects included the acceleration of mid-generation console updates, exemplified by Microsoft's surprise announcement of backwards compatibility with titles, which extended the platform's lifecycle without requiring new hardware. The debut of the PC Gaming Show at E3 2015 further elevated PC gaming's visibility, highlighting hardware innovations and exclusive titles that underscored the platform's growing competitiveness against consoles. These developments contributed to a gradual shift toward digital event formats in the years following, particularly after 2019, as the industry adapted to challenges like the by drawing on E3's showcase traditions. As a pivotal event for eighth-generation consoles, E3 2015 solidified the PS4, , and Wii U's dominance through key reveals like Uncharted 4 and Halo 5, shaping software ecosystems and sales trajectories for the remainder of the generation. Its emphasis on interactive previews and publisher briefings influenced emerging formats like , which adopted similar digital presentation styles to fill the void left by E3's eventual decline. E3 was permanently canceled by the in December 2023, marking the end of the event after nearly three decades.

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