Fact-checked by Grok 2 weeks ago

Fallout 4

Fallout 4 is a post-apocalyptic action role-playing video game developed by and published by . Released on November 10, 2015, for Microsoft Windows, , and , it is the fourth major installment in the Fallout series, continuing the franchise's tradition of exploring a retro-futuristic world devastated by nuclear war. The game's narrative is set in the year 2287 within the , a ravaged region centered on the ruins of , , 210 years after the Great War of 2077. Players control the Sole Survivor, a pre-war suburban resident who, along with their family, sought refuge in Vault 111 only to be placed in cryogenic stasis. Awakening to find their spouse murdered and infant son Shaun abducted, the protagonist ventures into the wasteland to locate their child amid conflicts between factions such as the , the , the Railroad, and . Gameplay emphasizes open-world exploration in first-person perspective, combining shooting mechanics with role-playing elements like skill progression through the S.P.E.C.I.A.L. system, crafting, and moral choices that influence the story's outcome. A standout feature is the settlement building system, allowing players to construct and manage bases, recruit companions, and engage in side quests across a detailed filled with , mutated creatures, and remnants of pre-war . The game supports on PC and consoles, enhancing replayability. Upon release, Fallout 4 achieved critical acclaim for its immersive world-building, freedom of play, and technical advancements in open-world design, earning scores of 84 for the PC version, 87 for , and 88 for . It won over 200 "Game of the Year" awards, including at the 2016 and BAFTA Games Awards, and was commercially successful, selling 12 million units in its first 24 hours and generating over $750 million in revenue. Next-gen updates for and Xbox Series X/S in 2024, the Anniversary Edition released on November 10, 2025, and a port to 2 in 2026 have extended its legacy.

Gameplay

Exploration and World Design

Fallout 4 presents players with a vast, seamless open-world environment known as the , a post-apocalyptic rendition of the metropolitan area in , devastated by nuclear war in 2077. Released on November 10, 2015, by , the game allows continuous of the exterior without loading screens during travel between outdoor locations, enabling fluid navigation across ruined urban landscapes, rural outskirts, and hazardous terrains. The map encompasses roughly 4 square miles of playable area, densely packed with over 800 discoverable sites including crumbling skyscrapers, abandoned vaults, and makeshift settlements. Key landmarks define the region's geography and , such as Diamond City, a fortified trading hub constructed inside the remnants of , serving as a central hub for commerce and information in the irradiated ruins. To the southwest lies the Glowing Sea, an intensely radioactive zone marking the epicenter of one of the nuclear strikes, where perpetual green fog and mutated creatures create a foreboding atmosphere that demands protective gear for survival. These sites, alongside scattered pre-war relics like the airship and the glowing craters of atomic blasts, encourage scavenging for resources, weapons, and fragments while uncovering hidden stories through environmental . The world is enlivened by dynamic weather systems and a persistent day-night cycle, where clear skies can shift to overcast conditions, , or torrential that wets surfaces and alters visibility, impacting immersion and tactical decisions during traversal. Radiant quests, Bethesda's procedural quest generation system, dynamically populate the map with repeatable missions—such as clearing raider camps or retrieving lost items at randomized locations—fostering endless opportunities for side activities and reinforcing the sense of a living, reactive . Mobility options enhance player freedom, with standard available to any previously discovered landmark via the interface, allowing instant relocation across the expansive terrain. Upon allying with the , players gain access to Vertibird signal grenades, summoning an armed transport for aerial journeys to known destinations, which provides a cinematic alternative to on-foot and aids in distant or evading threats during long treks. This combination of mechanics promotes deliberate discovery, as undiscovered areas remain inaccessible via , incentivizing thorough scavenging and organic progression through the Commonwealth's perils.

Combat and Survival Mechanics

Fallout 4 features an action-oriented system integrated with game elements, allowing players to engage in intense real-time against various threats in the post-apocalyptic . The core mechanics emphasize tactical decision-making, where players can switch between first- and third-person perspectives for aiming and movement, incorporating iron-sights for precision shooting and environmental interactions like taking behind or to avoid enemy fire. Combat demands , as for effective weapons is scarce, encouraging players to scavenge and prioritize shots during encounters. A key feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which slows time to enable targeted strikes on specific enemy body parts, such as limbs to or heads for critical , while displaying hit probabilities based on distance and conditions. This dynamic system integrates with the framework by consuming action points, which regenerate over time or through items, adding a layer of strategic depth to fights by allowing players to exploit weaknesses without relying solely on manual aiming. V.A.T.S. proves particularly useful in outnumbered situations, turning chaotic skirmishes into calculated assaults. The game offers diverse weapon categories, including ballistic firearms like pipe rifles and combat shotguns, weapons such as laser rifles and plasma guns, melee options like the super sledge, and explosives like frag grenades and missile launchers. Damage falls into primary types—ballistic for conventional guns, for directed beams, and for certain hazards or weapons—each interacting differently with enemy resistances; for instance, synths are more vulnerable to damage while resist ballistic impacts better. Perks selected in the progression system enhance combat efficiency, such as increasing damage output for specific weapon types or improving chances, allowing customization of playstyles from stealthy sniping to aggressive close-quarters brawling. Players face combat against human raiders, who ambush with improvised weapons and traps; super mutants, hulking brutes wielding heavy firearms and melee tools in aggressive charges; and synths, synthetic humanoids from that employ coordinated tactics with laser armaments. Enemy AI demonstrates improved behaviors over prior entries, frequently seeking cover to peek and fire, forcing players to adapt by flanking positions or using grenades to flush them out, which heightens the tension in dynamic firefights. These encounters occur across ruined urban landscapes and irradiated wilds, where mutants like deathclaws add unpredictable ferocity with their speed and power attacks. Introduced via a free update in 2016, amplifies these mechanics by incorporating hardcore , where players must monitor , , , and that debuff health, action points, and accuracy if neglected. and build over time during exploration, requiring consumption of cooked food and sourced through scavenging or production, while diseases from contaminated sources or enemy attacks demand antibiotics for cure. Sleep is mandatory at beds in safe locations to avoid exhaustion penalties, promoting careful camp setup with beds, water purifiers, and cooking stations to sustain long expeditions. This mode transforms into a high-stakes endeavor, as unmet needs reduce combat effectiveness, compelling players to balance fighting with and rest.

Role-Playing and Progression

Fallout 4 emphasizes player-driven through its flexible character creation and progression systems, centered on the S.P.E.C.I.A.L. attribute framework. This system comprises seven core attributes—Strength (affecting melee damage and carry weight), (influencing accuracy and detection), (determining health and resistance), (governing persuasion and leadership), (boosting experience gain and hacking), (enhancing and action points), and (improving critical hits and random events)—each starting at a base value of 1. Players distribute 21 points at the outset to customize their build, with a maximum of 10 per attribute, allowing for diverse archetypes from specialists to diplomatic negotiators without any predefined class restrictions. Character progression occurs via an experience-based leveling system where players earn one perk point per level, enabling the selection of over 70 perks organized into S.P.E.C.I.A.L. categories, each with up to five ranks requiring increasing attribute thresholds. There is no hard level cap, permitting indefinite advancement, though all base-game perks become accessible by level 50; subsequent DLCs, such as Nuka-World, introduce additional perks. The 2025 Anniversary Edition bundles all DLC and Creation Club content, including minor gameplay enhancements. This structure prioritizes long-term development, with perks enhancing role-specific abilities, such as Charisma-linked options for settlement management or Intelligence perks for technical expertise. Interactions with non-player characters utilize a dialogue wheel featuring four color-coded response types: aggressive (red, for confrontational tones), helpful (green, for supportive actions), sneaky (yellow, for deceptive or clever replies), and neutral (white, for straightforward commentary). Speech checks, which can unlock alternative quest resolutions or rewards, succeed based on the player's score and supporting perks like Cap Collector, providing probabilistic outcomes that encourage strategic attribute investment. Moral choices throughout the game influence faction standings—such as alliances with the , , Railroad, or —without a binary good/evil alignment meter, instead fostering nuanced consequences that reshape the narrative and world state based on cumulative decisions. Companions add depth to by responding to player actions through an system, where approved behaviors (e.g., honorable acts for idealistic followers) incrementally raise , while disapprovals lower it. Achieving maximum with a triggers unique dialogue and unlocks a personal perk, such as Codsworth's (increased carry weight and AP regeneration when traveling solo) or Piper's (bonus XP for discovering locations and completing quests). This mechanic rewards consistent role-playing styles, as companions like Cait favor violent or self-serving choices, reinforcing emergent character identities without dictating a singular path.

Crafting and Settlement Building

Crafting in Fallout 4 allows players to modify weapons, armor, and other items using components extracted from collected throughout the . Players access crafting stations such as armor workbenches, weapons workbenches, cooking stations, and chemistry stations to break down items into basic components like , aluminum, and , which are then used to apply mods that enhance damage, accuracy, or resistance properties. For example, —a critical component often in short supply—can be produced by crafting vegetable starch at a cooking station using three corn, three mutfruit, three tato, and one , yielding five units of when scrapped at a chemistry station. Chems and utility items, such as for , are also crafted at chemistry stations from similar -derived materials, enabling further customization of gear and survival aids. Settlement building introduces a workshop mode that enables freeform construction of bases using scavenged resources, transforming derelict locations into functional communities. Players gather food via crops like tato and mutfruit, water through purifiers, and power from generators to meet basic needs, while assigning settlers to tasks such as farming, guarding, or scavenging via the interface to maintain balance. Defenses like turrets and walls are essential, as insufficient —tracked through factors like , decorations, and resource surplus—can trigger raider attacks on underprotected settlements. The system supports creative builds, from simple farms to elaborate towers, with logical connections required for functionality, such as wiring lights to generators using copper-derived components. To expand across multiple settlements, the Local Leader perk (rank 1 required, in the tree) unlocks supply lines, allowing players to assign provisioners who connect workshops and share inventories between sites for streamlined . This mechanic, briefly tied to scavenging during exploration and advanced perks for complex mods, fosters interconnected networks without delving into faction-specific expansions.

Setting and Plot

Setting

Fallout 4 is set in an of the that diverged from real-world events following , around 1945, where technological development emphasized vacuum tube-based computing, , and retro-futuristic advancements rather than transistorized electronics or priorities. This divergence fostered a society steeped in American optimism, with persistent cultural elements like music, diners, and consumer goods advertising atomic-powered conveniences, even as global resource scarcity escalated tensions. Pre-war conflicts, including the European Resource Wars from 2052 to 2060 and the Sino-American War beginning in 2066, culminated in the Great War—a two-hour global nuclear exchange on , 2077—that devastated the planet and left humanity on the brink of extinction. The game unfolds 210 years after the Great War, in 2287, within the —a irradiated wasteland encompassing the ruins of and surrounding areas of . This post-apocalyptic region features overgrown , mutated wildlife, and scattered remnants of pre-war infrastructure, such as the skeletal remains of in and irradiated suburbs like Sanctuary Hills. Key locations include Vault 111, a cryogenic shelter in the northwest where the protagonist awakens, and , an advanced underground city beneath the that represents a pinnacle of surviving human ingenuity through synthetic humanoids known as synths. The underscores the series' central theme that "war never changes," blending nostalgic pre-war Americana with the horrors of and societal collapse. The Commonwealth is home to several major factions that shape its lore and conflicts, including the , a militaristic order arriving from the west via the airship to hoard advanced technology; the Railroad, a secretive group dedicated to freeing synths from Institute control; and the itself, whose experiments in and have profound impacts on the region's inhabitants. Historical records, often accessed via in-game terminals, reference pivotal pre-war events like the Anchorage Reclamation in January 2077, where U.S. power armor was first deployed to reclaim from forces, highlighting the military-industrial escalation that led to . This richly detailed world-building draws from anxieties, portraying a imagined in the mid-20th century where nuclear optimism turned to devastation.

Main Characters

The protagonist of Fallout 4 is the , a customizable vault dweller from Vault 111 who awakens from cryogenic stasis over 200 years after the Great War to search for their kidnapped infant child, , in the post-apocalyptic . The character can be played as male, voiced by , or female, voiced by , allowing players to shape their backstory, appearance, and moral alignment through dialogue and actions. This personal quest drives the narrative, emphasizing themes of loss, survival, and familial redemption amid the wasteland's dangers. The game features 13 recruitable companions, each with distinct backstories, personalities, and roles that enhance exploration and combat while offering unique personal quests to deepen their development. Notable examples include Dogmeat, a loyal dog who aids in tracking and scavenging without verbal dialogue; Piper Wright, an investigative reporter from Diamond City who champions free speech and uncovers corruption; , a synth with a pre-war emulating a 1940s gumshoe; and Preston Garvey, a member of the faction dedicated to protecting settlements. These companions can be romanced through the affinity system, where player actions—such as helping settlers or using chems—build rapport, unlocking flirtatious dialogue and relationships with 8 of them, including the chem-addicted brawler Cait, whose arc explores addiction and self-worth. Maxing affinity grants unique perks, like improved critical hits, and fosters emotional bonds that influence quest outcomes. Key antagonists include , revealed as the adult , who serves as the director of , a secretive underground organization advancing synthetic human technology at the expense of surface dwellers; , a cybernetically enhanced assassin hired by to kidnap , embodying ruthless pragmatism shaped by his tragic pre-war losses; and synths, the Institute's artificial humans designed as obedient laborers and infiltrators, often indistinguishable from genuine people and central to conflicts over and . These figures challenge the Sole Survivor's motivations, forcing confrontations that blend personal betrayal with broader ideological clashes in the .

Story Synopsis

The story of Fallout 4 opens with a set in the year 2077, depicting the protagonist's idyllic pre-war life in suburban as the , a or war veteran, alongside their spouse and newborn son, . As nuclear war erupts between the and , the family seeks refuge in Vault 111, a cryogenic preservation facility promoted as a sanctuary, where they are placed in stasis pods. Centuries later, the awakens to a ravaged post-apocalyptic , discovering their spouse has been killed and abducted by a mysterious mercenary named . In Act 1, the player escapes the malfunctioning , navigates the hostile , allies with the local militia to aid survivors in , and pursues leads on trail, driven by the personal quest to reunite with their child. This initial arc establishes the core motivation of family amid survival challenges. Act 2 expands into broader conflicts as the engages with four major factions—the protective , the militaristic , the covert Railroad, and the enigmatic —through dedicated quest lines that uncover a deepening surrounding synthetic replicants known as synths infiltrating . These paths interweave personal stakes with larger ideological struggles over technology's role in humanity's future. The narrative concludes with multiple branching endings contingent on the player's faction allegiance, emphasizing themes of technological advancement, familial loss and redemption, and efforts to rebuild a fractured . The main questline typically requires 25 to 30 hours to complete, depending on player pace and exploration. Side quests like "The Silver Shroud," which involves embodying a pre-war radio superhero to combat crime in the settlement of Goodneighbor, tie into the overarching lore by highlighting cultural remnants from the old world that influence wasteland dynamics.

Development

Concept and Design

The development of Fallout 4 was led by Todd Howard, who served as director and executive producer at Bethesda Game Studios, with pre-production beginning in 2009 shortly after the release of Fallout 3's final DLC. Howard envisioned a narrative centered on player agency in a post-apocalyptic world, starting with the protagonist experiencing the nuclear bombs falling on pre-war America before entering Vault 111, which allowed for a deeply personal story of loss and rebuilding. This concept shifted the series further into first-person perspective, building on Bethesda's established style from Fallout 3 to emphasize immersive exploration and freedom, drawing inspiration from earlier works like Ultima VII for interactive environments where nearly every object could be manipulated. Key design choices aimed to enhance accessibility and engagement while maintaining the series' core identity. The dialogue system was simplified into a four-option , replacing more complex branching trees to accommodate a fully voiced and streamline choices for broader players, though later noted this approach was "less successful" in capturing the depth of prior entries. Survival elements were amplified through a robust crafting system inspired by , enabling players to scavenge everyday wasteland items—like desks and trash cans—for building and modification, fostering a sense of self-sufficiency in the harsh . World-building expanded the Fallout lore by delving into pre-war America through the protagonist's suburban life in Sanctuary Hills, evoking a retro-futuristic aesthetic influenced by artists like and filmmakers like to blend nostalgia with dystopia. Factions were crafted with inherent moral ambiguity, such as the militaristic , the isolationist , the idealistic , and the anarchic Railroad, allowing players to navigate conflicting ideologies without clear heroes or villains, a hallmark of the series' ethical complexity. The reveal trailer showcased the updated interface as a central hub for inventory, maps, and stats, highlighting its polished, in real-time. Settlement building was iterated upon following the positive reception to Skyrim's Hearthfire , evolving from basic to a comprehensive system where players could erect defenses, assign settlers, and manage resources across multiple outposts, promoting emergent storytelling through community management.

Technical Development

Fallout 4 was developed using an upgraded version of the , originally introduced with in 2011. This iteration featured significant enhancements to rendering and physics systems to support the game's open-world post-apocalyptic setting. Key upgrades included a new tiled deferred renderer that enabled (PBR) for more realistic material interactions and lighting, along with support for dynamic volumetric god rays, on character models, and screen-space reflections to improve environmental realism. The engine's physics system was expanded to allow for more interactive and destructible environments, particularly in combat and settlement-building mechanics, where objects like barricades, vehicles, and structures could be damaged or destroyed using weapons and explosives. This built on Skyrim's Havok integration but added greater variety in debris simulation and environmental feedback to enhance immersion in the dense, ruined urban landscapes of the Commonwealth. Texture resolution was also improved, with native support for 4K assets on PC to leverage high-end hardware capabilities. Bethesda Game Studios assembled a core team of just over 100 developers for the project, which began full production around 2013 and culminated in the November 2015 release. Programming efforts focused on optimizing the engine for the eighth-generation consoles ( and ) alongside PC, addressing challenges in maintaining stable frame rates and draw distances across varied hardware configurations. Techniques like occlusion culling and were implemented to balance visual fidelity with performance in large-scale outdoor areas. One notable technical hurdle involved pathfinding in the game's cluttered, debris-filled urban ruins, where navigation algorithms had to account for dynamic obstacles and player-altered environments without compromising responsiveness. Beta testing phases identified and resolved several issues, ensuring the engine could handle the simultaneous activity of numerous non-player characters (NPCs) across the expansive world—up to dozens in populated areas—while minimizing crashes and stuttering. These optimizations allowed for a more seamless experience, with the engine handling numerous non-player characters (NPCs) across the expansive world.

Audio and Music

The audio design of Fallout 4 features an original orchestral score composed by , who drew inspiration from radio recordings to create an organic, acoustic soundscape that evokes an alternate post-apocalyptic reality. Zur incorporated non-traditional techniques, such as bowed guitars, hand-struck strings, and everyday objects like garden chairs as percussion, to produce warm, intimate tones contrasting the series' earlier mechanical styles. The score blends orchestral elements with subtle lounge-like influences from mid-20th-century American music, enhancing the game's retro-futuristic atmosphere without overpowering ambient exploration. The soundtrack integrates licensed pre-War tracks, notably "I Don't Want to Set the World on Fire" by , which plays on in-game radio stations to underscore the cultural motif. encompasses over 111,000 lines of recorded , more than the combined totals from and , delivered by a including Wes Johnson reprising super mutant and robotic voices reminiscent of his role as Fawkes. Radio DJ characters, such as the anxious Travis Miles hosting Diamond City Radio, contribute to the immersive world-building through scripted broadcasts interspersed with era-appropriate songs. Ambient audio elements, including realistic gunfire echoes, guttural mutant roars, and static-laden radio signals, heighten environmental tension across the Commonwealth. Diamond City Radio exemplifies this by curating a playlist of 1950s hits, such as tracks by The Ink Spots and others, broadcast alongside news updates and DJ commentary to simulate a functioning post-nuclear media network. The game's dynamic music system triggers orchestral swells and intensified rhythms during combat, adapting to threat levels for heightened immersion. All includes optional displaying speaker names, aiding comprehension in complex conversations.

Release and Marketing

Announcement and Promotion

revealed Fallout 4 on June 3, 2015, through a cinematic narrated by series veteran , which depicted idyllic pre-war life in a 1950s-inspired before transitioning to the nuclear devastation and the protagonist's desperate entry into Vault 111. The trailer's atmospheric tone and focus on the vault escape sequence generated immediate buzz among fans, setting the stage for the game's post-apocalyptic survival theme. The official full announcement came during Bethesda's E3 Showcase on June 14, 2015, where game director unveiled the title with a live demo emphasizing the emergence and initial wasteland exploration, including interactions with the robot companion Codsworth. This presentation confirmed a November 10, 2015, release date across PC, , and platforms. Select media outlets received hands-on access to early builds at E3, allowing previews of core mechanics like shooting and crafting. Subsequent promotional trailers delved deeper into gameplay elements, with one highlighting settlement building and customization options for player-created outposts, while others showcased the four major factions—the patriotic , militaristic , stealthy Railroad, and technologically advanced —each offering distinct narrative paths and alliances. Bethesda amplified pre-launch hype through channels, posting teasers of survival scenarios, character backstories, and environmental details to engage the community around the "survive the wasteland." A key was the limited Pip-Boy Edition, which included a functional wearable replica of the iconic wrist-mounted device complete with an AM/FM radio, priced at $120 and bundled with physical collectibles like a steelbook case and art book; it sold out within minutes of pre-orders opening at , underscoring strong fan demand. also partnered with Jones Soda Co. to release real-world Nuka-Cola Quantum bottles, a glowing blue variant tying into the game's lore, available as a limited-edition beverage to immerse consumers in the franchise's retro-futuristic aesthetic. The strategy proved effective, as major retailers reported Fallout 4 as their most pre-ordered game of the year, bolstered by exclusive incentives like Vault-Tec-themed apparel and perks in various editions.

Platforms and Release

Fallout 4 was released worldwide on November 10, 2015, for , , and Windows platforms. The game later became playable on and Xbox Series X/S via , with a dedicated next-gen update providing native support and enhancements released on April 25, 2024. Distribution included both physical and digital formats across platforms. On PC, digital purchases were primarily handled through , while physical copies required an initial Steam activation and download for full installation due to disc space limitations. Console versions were available digitally via the and Xbox Store, alongside retail physical discs. The Launcher also supported PC following its introduction, allowing access to the game and related content. A Season Pass was offered at launch, bundling all six official DLC expansions for a discounted price compared to individual purchases. Special launch editions enhanced the base Standard Edition, which included the core game for $59.99. The Pip-Boy Edition, priced at $119.99, featured a wearable 3000 replica with a stand, steelbook case, art book, and perk poster. Other collector's variants, such as the limited-edition set with a figurine and , were available through select retailers. A day-one patch rolled out on launch day, with version 1.1.30 for PC fixing crashes tied to XAudio audio drivers and improving overall stability; console equivalents addressed similar issues on and . On November 10, 2025, to mark the game's tenth anniversary, Bethesda released the Fallout 4: Anniversary Edition for , , , Xbox Series X/S, and PC, bundling the base game with all six DLC expansions and select content. A port for is scheduled for 2026. Bethesda reported that Fallout 4 shipped approximately 12 million units globally within its first 24 hours, marking the fastest-selling console title in the company's history and generating over $750 million in .

Post-Release Content

Updates and Patches

Following its launch in November 2015, released numerous patches for Fallout 4 to address technical issues, with over 20 updates deployed by the end of 2016 alone, including hotfixes for bugs such as infinite loading screens, quest progression failures, and settlement building corruption. These early fixes targeted limitations inherited from prior titles, improving overall stability without altering core gameplay mechanics. A significant high-resolution pack was made available for free to PC players in February 2017, enhancing visual fidelity with upgraded assets requiring approximately 58 GB of additional storage, while subsequent patches integrated similar improvements for consoles. The next-gen update, released on April 25, 2024, brought native support for and Xbox Series X|S, introducing Performance mode for up to 60 at dynamic and Quality mode for 40 at 120 Hz with ultra settings, alongside stability enhancements like reduced crashes during dialogue and improved save file handling. This update also added ultrawide support for PC (21:9 and 32:9 aspect ratios) and included free content, such as the Enclave Remnants questline "," featuring new power armor variants and weapons. A follow-up patch on May 13, 2024, further refined graphical options, allowing players to toggle between fidelity and performance priorities. By November 2025, the total number of patches exceeded 50 across all platforms, culminating in the November 10 update tied to the Fallout 4: Anniversary Edition release, which integrated the for streamlined , adjusted mod compatibility to prevent conflicts, and delivered performance tweaks such as stutter reduction and V.A.T.S. accuracy improvements for the enhanced edition. This patch extended ultrawide support to consoles, ensuring UI scaling and map functionality for 21:9 and 32:9 displays without crashes during crafting or interactions. A on November 17, 2025, addressed additional stability issues, particularly on and PlayStation 4.

Downloadable Expansions

Fallout 4's downloadable expansions, released monthly from March to August 2016, extended the game's post-apocalyptic world with new quests, areas, and building mechanics. The Season Pass granted access to all six add-ons for a bundled price, allowing to explore additional storylines that intertwined with the base game's factions and settlement systems. These expansions emphasized , moral dilemmas, and customization, adding substantial depth to the experience without requiring prior completion of the main campaign. The first expansion, Automatron, launched on March 22, 2016, and introduced a questline centered on the Mechanist, an deploying an of robotic enemies across the . Players join the Robotic Resistance to combat this threat, uncovering the Mechanist's identity and motives through investigation and combat encounters. A key feature is the robot workbench, enabling customization of robotic companions with modular parts, weapons, and behaviors, which integrates into defense and exploration. New enemy types, such as the Assaultron variants, and unique weapons like the Mr. Handy cannon enhance tactical combat options. Far Harbor, released on May 19, 2016, transports players to a fog-shrouded island off the coast, the largest new landmass added to the game with over 100 explorable locations including dense forests, irradiated waters, and coastal settlements. The main quest revolves around a missing family, drawing the into conflicts between human survivors, synth sympathizers in the Children of Atom cult, and a private security force, presenting moral choices that impact alliances and endings. New factions offer side quests exploring themes of , , and survival, while additions like the harpoon gun, armored suits resistant to the island's hazards, and settlement building options in areas like Echo Lake Lumber tie into the base game's mechanics, potentially affecting relations with groups like the or . Nuka-World, arriving on August 30, 2016, shifts focus to a pre-war overrun by raider gangs, offering players the role of Overboss in a lawless territory divided into themed zones like the Galactic Zone and Dry Rock Gulch. The central questline involves navigating alliances among three raider factions—The Pack, Operators, and Disciples—through power struggles, park reclamations, and extortion rackets that can expand raider outposts into the . With over 100 locations to discover, including hidden safes and star cores, the expansion introduces new weapons such as the Nuka-Nuke launcher, creature variants like the quantum X-01 power armor, and settlement features for raider bases, though aligning with raiders may provoke conflicts with heroic factions like the . Complementing these story-driven expansions are three smaller workshop packs that enhance base building. Wasteland Workshop, released April 12, 2016, adds creature pens, arenas for gladiatorial combats, and industrial traps to create coliseum-style . Contraptions Workshop, from June 21, 2016, introduces machinery like conveyor belts, sorting systems, and roller coasters for automated factories and logistics in player outposts. -Tec Workshop, launched July 26, 2016, allows construction of an underground 88 complete with experiment pods, medical bays, and an Overseer's office, tied to a short quest about managing test subjects and resources. These packs expand settlement creativity, with new items like greenhouses and armor displays that integrate seamlessly with the core game's crafting system.

Creation Club and Mods

The Creation Club was introduced by on August 29, 2017, as a platform for purchasing premium, officially sanctioned content packs for Fallout 4, including new items, armor skins, weapons, quests, and gameplay mechanics created both in-house and by select third-party developers. These paid assets, typically priced between $1 and $10 individually or bundled, expanded the game's customization options without altering core mechanics, such as the "Holidays" pack featuring seasonal apparel and decorations. Over time, the system grew to include dozens of creations, integrating seamlessly with the base game and encouraging player experimentation with lore-friendly additions. The was rebranded to the Creations system on December 5, 2023. In November 2025, the Creations system was further evolved, coinciding with the release of the Fallout 4: Anniversary Edition on November 10, which bundles all prior content alongside the base game and six major expansions. The new Creations Menu provides an in-game interface for browsing, installing, and managing over 150 free and premium items on PC and consoles, including support for Bethesda's Verified Creator Program to highlight community-approved content. This update aims to streamline access while phasing out the original microtransaction model, offering existing owners of the game or expansions free upgrades to the full suite. The broader modding ecosystem for Fallout 4 has flourished, particularly on PC, where hosts over 68,000 user-created modifications as of late 2025, ranging from graphical overhauls to new quests and mechanics. Essential tools like FO4Edit—a Fallout 4-specific variant of the framework—enable advanced editing of game files, conflict detection, and plugin cleaning, making it a staple for mod authors and troubleshooters. Popular examples include Sim Settlements 2, which automates settlement building through dynamic NPC-led construction and questlines, transforming the base game's system into a more hands-off, story-driven experience. Console modding, while more restricted, saw partial expansions following the 2024 next-gen update, which increased storage limits to 2GB on and but retained caps of 150 and 100 mods respectively; in 2025, the storage limit was further increased to 100 GB on Series X/S, with plans for . PC has thrived post-update with enhanced stability and , allowing seamless integration of high-fidelity assets, whereas console versions continue to lag due to mandatory patches that prioritize performance over mod flexibility. In preparation for the 2025 Anniversary Edition patch, issued warnings on 5 about compatibility issues, noting that mods altering the main menu or —common in both PC and console setups—would break and require disabling or updates during the November 6-10 maintenance window. This has prompted community efforts to backport assets and develop patches, ensuring the remains vibrant despite ongoing disruptions.

Reception

Critical Response

Fallout 4 garnered generally positive critical reception upon its November 2015 release, celebrated for its immersive post-apocalyptic world and emphasis on player freedom. Reviewers frequently praised the expansive Commonwealth setting, which fostered deep exploration and emergent gameplay through settlement building, scavenging, and dynamic encounters with factions and creatures. IGN awarded the game 9.5 out of 10, highlighting its "outstanding world, great crafting system, strong story and characters" as key strengths in world-building. GameSpot echoed this sentiment with a 9 out of 10 score, lauding the "engrossing" combat and the wasteland's capacity to captivate through mystery and adventure. These elements contributed to Metacritic aggregate scores of 87 for PC, 88 for PlayStation 4, and 87 for Xbox One, underscoring the game's success in delivering a sense of scale and agency. Despite these accolades, critics identified notable shortcomings in the game's RPG mechanics, particularly its simplified dialogue system, which was seen as diminishing role-playing depth. The four-option dialogue wheel—categorized as yes, no, sarcasm, and inquiry—often provided misleading paraphrases, limiting meaningful choices and player expression compared to the branching trees of prior Fallout titles. IGN described it as a "mixed bag," appreciating the voiced protagonist but critiquing how it constrained nuanced interactions and quest outcomes. This shift toward streamlined, action-oriented progression was faulted for making character development feel superficial, with some reviewers arguing it prioritized accessibility over the series' traditional emphasis on moral ambiguity and skill-based persuasion. Exploration remained a highlight, however, with the open world's verticality, hidden locations, and environmental storytelling earning consistent praise for encouraging unscripted narratives. Technical issues at launch also tempered enthusiasm, as numerous bugs—ranging from crashes and AI glitches to quest failures—plagued the experience, with IGN reporting "occasional crashes" and frame rate issues on consoles. Subsequent updates addressed many of these, but initial reviews noted significant glitches impacting stability. The 2024 next-gen update revitalized interest by enhancing visuals and performance, with IGN's technical analysis commending the improved fidelity and 60fps options that elevated the game's immersion on PS5 and Xbox Series X/S. The 2025 Anniversary Edition, released on November 10, faced significant backlash for introducing new bugs, breaking mod compatibility, and lacking substantial new content beyond integrating all DLC and over 150 Creation Club items, resulting in "mostly negative" user reviews on platforms like Steam and criticism for undermining the game's longevity.

Commercial Performance

Fallout 4 achieved unprecedented commercial success at launch, shipping 12 million copies worldwide within the first 24 hours and generating over $750 million in revenue, marking it as ' fastest-selling title to date. The game dominated sales charts in 2015, topping or ranking among the top three titles in major markets including the and , with strong performance across platforms—1.2 million units sold on alone in the initial day and significant console sales bolstered by holiday bundles. As of 2020, Fallout 4 had sold 25 million copies lifetime, generating approximately $1.5 billion in revenue across all platforms. The game's downloadable expansions, including Far Harbor and Nuka-World, were commercially successful, contributing significantly to the game's ongoing revenue. Subsequent boosts from the 2024 next-gen update and the Fallout TV series propelled sales further, adding an estimated 2 million copies and $35–40 million in revenue in the months following the show's premiere.

Awards and Accolades

Fallout 4 received widespread recognition following its release, earning multiple Game of the Year honors and numerous nominations across major industry awards ceremonies. At the 19th Annual in 2016, the game won Game of the Year, Role-Playing Game of the Year, and Outstanding Achievement in Game Direction, highlighting its impact on and design. Similarly, it secured the Best Game award at the 12th in 2016, marking ' first win in that category. These victories underscored the game's critical acclaim for its open-world exploration and post-apocalyptic setting. The title also claimed Best Audio at the 2016 , praising its immersive sound design that blended ambient wasteland noises with a nostalgic radio . Prior to launch, Fallout 4 dominated the 2015 for , winning Best of Show, Best Original Game, Best , and Best Game, reflecting strong anticipation from journalists. In total, Fallout 4 garnered 31 nominations across various ceremonies, including bids for Game of the Year and Best Score/Soundtrack at , as well as additional categories at the BAFTA Games Awards such as Artistic Achievement and Audio Achievement. It was also nominated for Best in IGN's 2015 awards, though it did not win the overall Game of the Year title there. These accolades, drawn from peer-voted and critic-driven events, cemented Fallout 4's status as a RPG, even as its nominations spanned diverse aspects like narrative, visuals, and technical innovation.

Controversies

In 2019, the X-Law Group filed a class-action lawsuit against Bethesda Softworks and its parent company ZeniMax Media, alleging false advertising related to the Fallout 4 Season Pass. The suit claimed that the Season Pass was marketed as providing access to "all future add-ons" and downloadable content, but excluded items from the Creation Club, which launched in 2017 as a paid microtransaction system for premium assets. Plaintiffs accused Bethesda of breach of contract, unjust enrichment, fraud, and negligent misrepresentation, seeking damages potentially exceeding $1.1 billion including punitive awards. The case entered the discovery phase in early 2021 amid Bethesda's acquisition by Microsoft, but no public resolution or trial outcome has been reported as of 2025. Prior to Fallout 4's 2015 release, engaged in a protracted and dispute with over rights to the Fallout franchise. The conflict originated from Bethesda's 2007 acquisition of the Fallout from Interplay, which retained limited rights to develop a based on the series. Bethesda sued Interplay in 2009, alleging failure to meet development milestones and unauthorized use of Fallout , including in the canceled Project V13. The dispute was settled out of court in January 2012, with Interplay relinquishing all Fallout rights to Bethesda for a $2 million payment, granting Bethesda full control over the . This resolution solidified Bethesda's exclusive ownership, influencing the legal framework for Fallout 4 by establishing strict boundaries against unauthorized commercial use of franchise elements. In June 2018, Bethesda filed a copyright infringement lawsuit against Warner Bros. Interactive Entertainment and developer Behaviour Interactive, claiming their mobile game Westworld, based on the HBO series, copied code and assets from Fallout Shelter—a free-to-play companion app to Fallout 4 released in 2015. The suit highlighted identical bugs and gameplay mechanics, such as resource management and vault-building simulations, alleging Behaviour breached a non-compete clause from prior work on Fallout Shelter. Warner Bros. was accused of inducing the infringement. The case was amicably settled in January 2019, with Westworld shutting down shortly thereafter, though terms were not disclosed. This action underscored Bethesda's aggressive IP enforcement, indirectly shaping Fallout 4 mod policies to prohibit content infringing third-party rights, as reinforced in Creation Club guidelines introduced in 2017. As of November 2025, no major new legal actions have arisen concerning Fallout 4, despite ongoing technical issues with recent updates.

Gameplay and Design Criticisms

Critics have pointed out that Fallout 4's main questline feels railroaded, with limited branching paths that constrain player agency compared to earlier entries in the series. The narrative prioritizes a linear progression toward confronting , often sidetracking the protagonist's personal motivation of rescuing their child with unrelated tasks like defense, which undermines the story's focus. This structure lacks the skill-based checks and meaningful choices that defined in previous Fallout games, leading to frustratingly predictable outcomes where dialogue options fail to reflect player intent or background. The introduction of a fully voiced , while adding immersion through over 13,000 lines of , has been criticized for reducing depth by limiting options to four vague categories that do not accurately preview responses. This system turns conversations into a "Charisma-based random numbers game," where outcomes rely on guesswork rather than character development, diminishing the immersive freedom fans expected from the series. Radiant quests, intended to provide endless procedural content, have drawn complaints for their repetitive and formulaic nature, often boiling down to generic tasks like clearing out enemies or fetching items without tying into the broader narrative. These quests, such as endless requests from Garvey, create a sense of filler that halts momentum and fails to offer meaningful progression or variety. The settlement building system, a pillar, has been faulted for being underutilized and half-baked, offering rewarding in base construction but lacking with the main or meaningful consequences for player choices. Without extensive , settlements often feel isolated from the wasteland's conflicts, turning the mechanic into an optional diversion rather than a transformative feature. At launch in 2015, Fallout 4 suffered from numerous technical flaws, including frequent crashes, clipping through environments, poor companion , and sub-par animations powered by Bethesda's aging . These bugs, such as characters getting stuck in elevators or erratic physics, marred the exploration of the Boston Commonwealth and required multiple patches to stabilize. The game's world design has faced scrutiny for internal contradictions, particularly the coexistence of advanced, functional technology—like glowing terminals and buzzing radios—with a primitive post-apocalyptic setting after 210 years of decay. Skeletons remain posed in everyday scenes without disturbance, and structures show implausible preservation, such as intact neon signs and minimal rust, which strain the lore's credibility. Subsequent updates, including the 2024 next-gen patch, addressed some longstanding bugs but initially introduced new conflicts, especially with mods, breaking essential tools like the Fallout 4 Script Extender (F4SE)—which was later made compatible via an update in May 2024—and corrupting save files reliant on custom content. While performance improvements were promised for consoles, many original issues persisted, and the update's approximately 14 GB size amplified mod incompatibility problems for PC players. The 2025 Anniversary Edition, released on November 10, 2025, reignited similar criticisms, with players reporting severe mod incompatibilities, performance degradation on PC, stability crashes particularly on older consoles like and , and the unexpected removal of the song "The Wanderer" from Diamond City Radio due to licensing concerns from a prior 2017 dispute. These issues led to a surge of negative reviews on platforms like as of November 2025, with acknowledging the problems and promising hotfixes for stability (deployed November 15, 2025) and further patches including expanded mod storage on by November 24, 2025. Despite these efforts, the edition's focus on integrating the Creations for paid mods drew accusations of prioritizing monetization over quality-of-life improvements. Fan-created mods, such as Better Dialogue, have attempted to mitigate these design shortcomings by muting the protagonist's voice and expanding conversation trees to restore flexibility absent in the base game.

References

  1. [1]
    Fallout 4 given November 2015 release date - BBC News
    Jun 15, 2015 · Fallout 4, the popular post-apocalyptic video game, will be released on 10 November this year. Publisher Bethesda made the announcement at ...
  2. [2]
    Fallout 4
    From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design ...
  3. [3]
    Fallout 4 Game of The Year Edition - PlayStation 4 - Amazon.com
    Game of the Year - Fallout 4 is the studio's most ambitious game yet. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every ...
  4. [4]
    Fallout 4 Release Date Is November 10th, 2015 - GamingBolt
    Jun 15, 2015 · Bethesda confirmed that Fallout 4 will be available on the PlayStation 4, Xbox One, and PC this holiday season. To be specific, it will be out on November 10.
  5. [5]
    Fallout 4 on Steam
    $$19.99 In stock Rating 4.5 (169,690) Welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.Fallout · Game of the Year Edition · Automatron · Season Pass
  6. [6]
    Fallout 4 Reviews - Metacritic
    A strong return for the franchise, boasting incredible customisation, a fascinating world and brutal yet brainy shooting, slightly tarnished by lacklustre AI.Critic Reviews5.7
  7. [7]
    Fallout 4 Sets Record Sales - Bethesda.net
    Nov 13, 2015 · Bethesda Softworks announced that Fallout 4 launched with approximately 12 million units worldwide, representing sales in excess of $750 million.
  8. [8]
    Fallout 4 - What's the Situation with Loading Screens? - NeoGAF
    Aug 24, 2015 · The open world itself doesn't really have any loading screens, but then buildings and other places you 'enter' will have loading screens just like Skyrim/ ...
  9. [9]
    Fallout 4's Map Size Compared to Fallout 76's - Game Rant
    May 5, 2023 · The overall area of the Commonwealth is measured to be nearly 4 square miles, not taking into account any verticality or other spaces connected ...
  10. [10]
    Fallout 4 Map | Interactive Map of Fallout 4 Locations
    Interactive map of Fallout 4 locations. Over 800 locations including Vaults, Bobbleheads, Perk Magazines, quests and more! Sign in to track your progress.
  11. [11]
    Locations - Fallout 4 Guide - IGN
    Nov 10, 2015 · Making up the bulk of the Commonwealth, and indeed the Wasteland at large, are the many building and ruins that mak up the skeleton of pre-war ...
  12. [12]
    The Graphics Technology of Fallout 4 - Bethesda.net
    Nov 4, 2015 · When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, ...
  13. [13]
    How To Fix Fallout 4's Maddening, Never-Ending Radiant Quests
    Jan 11, 2016 · Radiant Quests make this impossible. You will always have active quests, unless you manage to complete them then never return to talk to the ...
  14. [14]
    How does Vertibird fast travel work? :: Fallout 4 General Discussions
    Nov 12, 2015 · You use it just like you use Fast Travel. Pick a location *you've been to already* and hit Fast travel to it. Not as fast as actually fast traveling but it's ...
  15. [15]
    Fallout 4 Review - Strong Mechanics with Bethesda's Signature ...
    Nov 9, 2015 · The changes to combat and FPS mechanics create a real challenge in combat. Fallout 4 isn't just a roleplaying game with the FPS being treated as ...
  16. [16]
    E3 2015: Fallout 4 demo atomizes minds, dated for November 10 ...
    Jun 14, 2015 · Bethesda's Todd Howard showed off Fallout 4 in all its radioactive glory earlier this evening, detailing all new game features and systems.
  17. [17]
    Which Damage Type Is Best In Fallout 4? - TheGamer
    May 3, 2024 · Energy damage in Fallout 4 can be considered a large umbrella that ... Normal, physical, or ballistic damage encompasses most mundane sources of ...
  18. [18]
    Fallout 4 Review - WellPlayed
    Rating 8/10 · Review by Jordan GarciaNov 22, 2015 · Fallout 4 Review. Resident Guardian Lord Jordan scours the ... energy damage, but not so much to ballistic damage. With all of this ...
  19. [19]
    Our First Real Look At Fallout 4 - Kotaku
    Bethesda closed their E3 presentation with a bang today: a demo of Fallout 4, which shows us a whole lotta gameplay footage.
  20. [20]
    Fallout 4's All New Survival Mode - Bethesda.net
    May 5, 2016 · Wellness – Exhaustion, Hunger, Thirst: You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed ...
  21. [21]
    Fallout 4's Character System - Bethesda.net
    Sep 24, 2015 · The first choice you make, early in the game, is the starting value from 1 to 10 of your 7 SPECIALs: Strength, Perception, Endurance, Charisma, Intelligence, ...
  22. [22]
    No Skills, All Perks: Fallout 4's New Progression | Rock Paper Shotgun
    Sep 25, 2015 · It has a big chart of 70 perks - each level of S.P.E.C.I.A.L. attribute unlocks another - each of which has five ranks.
  23. [23]
    What is the Max Level? Fallout 4 Level Cap Explained - Game8
    May 21, 2024 · Fallout 4 has no level cap, as confirmed by Bethesda themselves. However, 65,535 is the max level you can play until the game crashes, as per ...
  24. [24]
    Fallout 4: Anniversary Edition Announced - Bethesda.net
    Oct 23, 2025 · This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions.
  25. [25]
    Persuasion Chances and How to Pass Speech Checks
    Jul 14, 2023 · In addition to Speech Check options, persuasion checks in Fallout 4 reference your Charisma stat and various associated perks. This means you ...
  26. [26]
    Companion Perks - Fallout 4 Guide - IGN
    Nov 10, 2015 · Companion Perks allow players to gain special abilities by maxing out relationship levels with Companions, typically through performing actions that Companion ...Missing: system | Show results with:system
  27. [27]
    Fallout 4 Companions, Affinity and Romance | Eurogamer.net
    Apr 19, 2024 · How to locate every Companion in Fallout 4, increase your Affinity with each one, and gain access to their powerful bonus Perks.
  28. [28]
    How to Farm Adhesive in Fallout 4 - Escapist Magazine
    Jan 28, 2025 · The trick to making Adhesive in Fallout 4 is to start with Vegetable Starch, which requires four ingredients: 3 Corn, 3 Mutfruit, 3 Tato, and 1 ...
  29. [29]
    Fallout 4 crafting guide - PC Gamer
    Dec 11, 2015 · This guide is spoiler free, so check it if you need help with any crafting job. In this guide we cover weapons, armor, looting, settlements, and power armor.
  30. [30]
  31. [31]
  32. [32]
    Fallout 4's crafting system explained by Bethesda's Pete Hines
    Jun 23, 2015 · If you need to run something you need a pylon and wire to connect it to a power source. If you don't have any wire you need copper to make some, and so on.
  33. [33]
    How Do Supply Lines Work in Fallout 4? - Game Rant
    May 9, 2024 · How Do Supply Lines Work in Fallout 4? Fallout 4 - Supply Line ... They have Rank 1 in the Local Leader Perk (found in the Charisma ...Missing: mechanics | Show results with:mechanics
  34. [34]
    The Fallout timeline from 1945 to Fallout 76 - Polygon
    Nov 9, 2015 · Fallout 76 is the latest game in a 20-year franchise, but the alternate history of the Fallout universe dates back to the 1940s all the way past<|control11|><|separator|>
  35. [35]
    #Fallout25 Presents: The Fallout Timeline
    Oct 17, 2022 · 25 years after the Great War of 2077 that scorched the earth in nuclear flame, the fortunate few to take shelter in the Vaults of Appalachia ...
  36. [36]
    The Commonwealth - Fallout 4 Guide - IGN
    Nov 10, 2015 · The Commonwealth is the general location and setting for Fallout 4. Once known as the Eastern coast of the United States of America.
  37. [37]
    Fallout 4 VR | Bethesda.net
    As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can ...
  38. [38]
  39. [39]
    Fallout 4's Plot Explained - TheGamer
    Dec 22, 2024 · Fallout 4 places much more emphasis on a character-driven story than previous Fallout entries, resulting in a lengthier main quest.
  40. [40]
    Where to find all Fallout 4 companions and romance options - Polygon
    Jan 13, 2016 · There are 13 potential companions in Fallout 4. Romance options include Cait, Curie, Hancock, MacCready, Paladin Dance, Piper, and Preston ...
  41. [41]
    Companions - Fallout 4 Guide - IGN
    Fallout 4 has around a dozen companions, including Dogmeat, Mr. Handy, Piper, Preston Garvey, and others. Players can have one at a time.
  42. [42]
    12 Most Evil Characters In Fallout 4 - TheGamer
    For half of the game's plot, Kellogg is the main antagonist, a cold-hearted mercenary who had an unfortunate life and lost his ability to feel any remorse. He's ...
  43. [43]
    Walkthrough and Quest Guide - Fallout 4 Guide - IGN
    IGN's complete Fallout 4 Wiki Guide and Walkthrough will lead you through every Quest, Location, and Secret in Bethesda's newest post-apocalyptic adventure
  44. [44]
    Fallout 4 (Video Game 2015) - IMDb
    Rating 8.5/10 (17,279) Top Cast99+ ; Brian T. Delaney · Player Male ; Courtenay Taylor · Player Female ; Stephen Russell · Nick Valentine ; Courtney Ford · Piper Wright ; Peter Jessop.Full cast & crew · Brian T. Delaney · Fallout 4 · Parents guide
  45. [45]
    Fallout 4 Review - IGN
    No readable text found in the HTML.<|control11|><|separator|>
  46. [46]
    How long is Fallout 4? | HowLongToBeat
    Main Story. 27½ Hours. Main + Sides. 83 Hours. Completionist. 160 Hours. All ... When focusing on the main objectives, Fallout 4 is about 27½ Hours in length.
  47. [47]
  48. [48]
    How Fallout 4 Mastermind Todd Howard Builds His Epic ... - WIRED
    Dec 4, 2015 · Todd Howard knocked on Bethesda Softworks' door while he was still in college. Today, he's the creative catalyst behind gaming's most expansive worlds.
  49. [49]
    Fallout 4 lead Todd Howard: dialogue system "didn't work as well"
    Jun 16, 2016 · Many people took issue with the new, streamlined dialogue system, leading to a mod that replaced it with a hard list of the things the player ...
  50. [50]
    Fallout 4: Todd Howard on loss in the post-apocalypse world
    Jul 28, 2015 · Bethesda's VP of development and its marketing head, Pete Hines, reflect on how their team constructs a devastated future America.
  51. [51]
    E3 2015: Fallout 4's First Gameplay Details - IGN
    Jun 14, 2015 · The good old Pip-Boy interface makes a return as well, with more a polished visual representation of its buttons and moving parts. Aside from ...
  52. [52]
    Bethesda Details Fallout 4 Graphics Tech in Dev Blog | Digital Trends
    Nov 13, 2015 · ... technical upgrades to its Creation Engine as denoted below: Tiled Deferred Lighting; Temporal Anti-Aliasing; Screen Space Reflections; Bokeh ...<|separator|>
  53. [53]
    Fallout 4: how Creation Engine enhancements make the game shine
    Nov 4, 2015 · This new renderer allowed the team to add more dynamic lighting to every scene as well as paint surfaces with realistic materials.
  54. [54]
    How Composer Inon Zur Built the Acoustic Soundtrack of 'Fallout 4'
    Jan 15, 2016 · We discuss his source of inspiration, “alternate reality” instrumental techniques, and the challenge of writing cinematic music only indirectly linked with on- ...
  55. [55]
    Bethesda Game Studios on X: "Many years of #Fallout4 voice ...
    Sep 3, 2015 · Many years of #Fallout4 voice recording complete! Just over 111k lines. More than Fallout 3 and Skyrim combined.
  56. [56]
    Wes Johnson - IMDb
    Dremora(voice). 2011. Fallout 4 (2015). Fallout 4. 8.5. Video Game. Moe Cronin; Protectron; The Silver Shroud; Buddy; First Mate; Tin Man; Gus; Super Mutant( ...Fallout 4 · 6 of 67 · Overview · Biography
  57. [57]
    Fallout 4 - Brendan Hunt as Travis Miles, Perry - IMDb
    Fallout 4 (Video Game 2015) - Brendan Hunt as Travis Miles, Perry.
  58. [58]
    Fallout 4 accessibility review - Can I Play That?
    Jan 29, 2016 · The subtitles are labeled with the name of the speaker which assists with understanding conversations for players with disabilities who have ...Missing: music | Show results with:music
  59. [59]
    Diamond City Radio | Fallout Wiki - Fandom
    The station plays 42 tracks of music including pre-War and post-War tracks, with some of the post-War tracks written and performed by Magnolia from ...Characteristics · Broadcasts · News Stories · Announcing Songs
  60. [60]
    Dynamic Music Overhaul - Fallout 4 - Nexus Mods
    Mar 22, 2016 · Dynamic Music Overhaul's "high level threats" .esp edits the same Combat tracks and will conflict unless you select Combat music to play in SoS.
  61. [61]
    How can I turn on/off subtitles? - Bethesda Support
    Subtitles can be turned on and off in the Accessibility Settings which is found in the main menu under 'Settings." 1. Go to the main menu and select Settings.
  62. [62]
    Fallout 4 Accessibility Report - PC, PS4, PS5, Xbox One and Xbox X|S
    We've documented 28 accessibility features for Fallout 4, including Fully Voiced (Or No Speech), Large Subtitles, Large Text, Select Difficulty and Remap ...
  63. [63]
    Fallout 4 trailer and details finally revealed - WIRED
    Jun 3, 2015 · The three-minute cinematic trailer retains the series' 1950s Americana-inspired sense of retro futurism, flitting between the days before the ...<|separator|>
  64. [64]
    Fallout 4 Presentation at Bethesda E3 Showcase - YouTube
    Jun 14, 2015 · Todd Howard debuts Fallout 4 at E3 2015 with a spectacular live demo and other surprise announcement at the Bethesda Showcase at the Dolby ...Missing: combat VATS
  65. [65]
    Fallout 4 Gameplay Reveal - E3 2015 Bethesda Press Conference
    Jun 14, 2015 · Watch the first gameplay demo for Fallout 4 at Bethesda's Press Conference at E3 2015. Follow Fallout 4 at GameSpot.com!
  66. [66]
    Fallout 4 E3 Gameplay Trailer, November 10 Release Date Confirmed
    Jun 15, 2015 · The launch date for Fallout 4 has been confirmed to be the 10th of November for PC, PS4 and XBOX ONE.
  67. [67]
    Why Bethesda did everything right with its Fallout 4 marketing
    Nov 10, 2015 · Damien McFerran explains how Bethesda hit all the high notes with its choices for announcing, marketing and releasing Fallout 4.
  68. [68]
    'Fallout 4 Pip-Boy Edition' Is Selling Out All Over The Place - Forbes
    Jun 20, 2015 · The pip-boy is a wrist mounted computer from the Fallout series that doubles as your in-game menu, and Bethesda has turned it into one of the best collector's ...
  69. [69]
    Jones Soda Nuka-Cola Quantum Berry Flavored 12oz - Amazon.com
    30-day returnsOfficially licensed Fallout Nuka Cola Quantum, brought to you straight from the wastelands by Jones Soda Co; A DELICIOUS COLLECTIBLE - This rare Nuka-Cola ...
  70. [70]
    How much money did Fallout 4 make? - Quora
    Jan 21, 2016 · Bethesda's Fallout 4 sold 12 million copies and generated over $750 million in its first 24 hours at retail on Nov. 10. Those numbers obliterate ...
  71. [71]
    Fallout 4 racked up $750 million on launch day, sets pre-order record
    Nov 13, 2015 · Bethsoft today announced concrete Fallout 4 sales metrics, revealing that the game amassed $750 million on its first day of availability. The ...<|separator|>
  72. [72]
    Fallout 4 Next Gen Version Is Out Now on PS5, Xbox, and PC
    Apr 25, 2024 · The next-gen version of Fallout 4, which makes the game playable natively on PS5 and Xbox Series X|S, is now available to download.<|control11|><|separator|>
  73. [73]
    Fallout 4 Next-Gen Update Performance Review (PS5 vs Xbox ... - IGN
    May 3, 2024 · On PS5, the updated Quality mode gives us the same 4K 30fps performance we had before the patch when using the Xbox One X Backward Compatibility ...
  74. [74]
    Fallout 4 will require a Steam download, even if you buy it on disc
    Oct 22, 2015 · There's some bad news regarding the coming launch of Fallout 4: Even if you install from a disc, at least part of the game will have to be downloaded from ...
  75. [75]
    Sunsetting the Bethesda.net Launcher & Migrating to Steam ...
    Apr 7, 2022 · Starting on April 27 you'll be able to migrate your games and Wallet to your Steam account. For more details on what this process will look like, read on.Missing: physical | Show results with:physical
  76. [76]
    Fallout 4 Season Pass on Steam
    $$34.99 Rating 2.5 (1,831) · 14-day returnsBuy Fallout Franchise Bundle BUNDLE (?) ; Developer: Bethesda Game Studios ; Publisher: Bethesda Softworks ; Franchise: Fallout.
  77. [77]
    E3 2015: Fallout 4 Collector's Edition Includes Real-Life Pip-Boy - IGN
    Jun 14, 2015 · UPDATE: The Fallout 4 Pip-Boy edition is now available for pre-order. It's listed on Amazon for $119.99 and is available when the game is ...
  78. [78]
    1.1.30 Update :: Fallout 4 General Discussions - Steam Community
    Nov 10, 2015 · 30 Beta is now Live. 1.1.30 Beta Update (PC). Fixes crash related to xaudio drivers. Fallout 4 Announcement Nov 10, 2015. 1.1.30 Update. The ...
  79. [79]
    Fallout 4 Patches and Updates - SteamDB
    Rating 82% (400,838) Curated patch notes for Fallout 4 on Steam. Updates and changelogs ... 10 November 2015 – 08:00:00 UTC ( 10 years ago ). Bethesda Game Studios, the ...
  80. [80]
  81. [81]
    Fallout 4 - High Resolution Texture Pack on Steam
    Rating 2.5 (2,580) · 14-day returnsThis content requires the base game Fallout 4 on Steam in order to play. Download Fallout 4 - High Resolution Texture Pack. Free. Download. Features. Single ...
  82. [82]
    Fallout 4 high resolution texture pack comparison screenshots
    Feb 7, 2017 · Fallout 4's high resolution texture pack has been released, and it's free for the taking—though it requires a hefty chunk of hard drive ...
  83. [83]
    Fallout 4 Next Gen – Patch Notes
    Apr 25, 2024 · Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods). Resolved issue preventing ...Missing: lore | Show results with:lore
  84. [84]
    Does Fallout 4 support 21:9 and 32:9 ultrawide monitor resolutions?
    Apr 25, 2024 · On April 25th, 2024, we released released a free update for Fallout 4 that includes support for 21:9 and 32:9 resolutions.
  85. [85]
    Fallout 4 – Next Gen Update 2 Notes
    May 13, 2024 · Fallout 4 has received a new update that adds the ability to manage your control over the game's graphic fidelity or performance.
  86. [86]
  87. [87]
  88. [88]
    What is the Fallout 4 Season Pass? - Bethesda Support
    You can find the release dates for all of Fallout 4's DLC below: Automatron - March 22, 2016; Wasteland Workshop - April 12, 2016; Far Harbor - May 19, 2016 ...
  89. [89]
    Fallout 4 and Skyrim Special Edition – Creation Club - Bethesda.net
    Jun 11, 2017 · Creation Club is a collection of all-new content for both Fallout 4 and Skyrim. It features new items, abilities and gameplay created by Bethesda Games Studios.
  90. [90]
    Fallout 4: Anniversary Edition Announced
    Oct 23, 2025 · The Fallout 4: Anniversary Edition introduces a brand-new in-game Creations menu, making it easier than ever to discover, download and enjoy ...
  91. [91]
  92. [92]
    Bethesda Announces Fallout 4 Anniversary Edition, Confirms ... - IGN
    Oct 23, 2025 · Fallout 4 Anniversary Edition will be available on Xbox Series X and S, Xbox One, PlayStation 5, PlayStation 4, Steam and PC. The Anniversary ...
  93. [93]
    FO4Edit at Fallout 4 Nexus - Mods and community
    Apr 27, 2024 · About this mod. FO4Edit is the Fallout 4 version of xEdit. xEdit is an advanced graphical module viewer/editor and conflict detector.Files 1 · Images 5 · Videos 10 · Logs
  94. [94]
    Sim Settlements 2 at Fallout 4 Nexus - Mods and community
    Oct 23, 2020 · Get hundreds of curated mods the easy way and make it 1-click with premium. Sim Settlements 2: Builder Kit. 8 mods · sim settlements 2.Fallout 4 Mods · Chapter 2 · Files 4 · Chapter 3
  95. [95]
    How many mods can I use at any one time on Xbox and PlayStation?
    The cap is set to 150 for Xbox and 100 for PlayStation. With these caps, you might not be able to reach the full storage limit for mods.
  96. [96]
    5 Biggest Changes in Fallout 4's Next-Gen Update - IGN
    Apr 26, 2024 · Thanks to mods and typically better performance, PC Fallout 4 players have been playing the game at a higher standard than console players from ...
  97. [97]
  98. [98]
    Fallout 4 Review - GameSpot
    Rating 9/10 · Review by Peter BrownNov 9, 2015 · Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating.Missing: score | Show results with:score
  99. [99]
    Fallout 4 Ships 12 Million Copies in One Day, Breaks Records
    Nov 13, 2015 · Bethesda announced today that the game shipped 12 million copies worldwide for launch day alone, representing sales in excess of $750 million.
  100. [100]
    Fallout 4 first-day PC sales estimated to be over 1.2 million units
    Nov 11, 2015 · Fallout 4 sold at least 1.2 million units on PC alone during its first day of sale. The 1.2 million units sold comes from Steam Spy. It revealed ...
  101. [101]
    Best selling games for 2015 (IGEA/NPD Charts)
    Jan 8, 2016 · Best selling games for 2015 (IGEA/NPD Charts) ; 2, Fallout 4, Minecraft ; Bethesda Softworks, Microsoft ; 3, Grand Theft Auto V · Grand Theft Auto V.
  102. [102]
    Fallout | Video Game Sales Wiki - Fandom
    Series ; Fallout Tactics: Brotherhood of Steel, 2001, 300,000 ; Fallout 3, 2008, 12.4 million ; Fallout: New Vegas, 2010, 11.6 million ; Fallout 4, 2015, 25 million.
  103. [103]
    Fallout TV Series generated over $80M in Incremental Revenue for ...
    Jun 12, 2024 · Over its lifetime, it has earned around $1.5 billion on all platforms. Thus, the TV series release impacted game sales by 1.5% of the total ...
  104. [104]
    Fallout for Series - Sales, Wiki, Release Dates, Review ... - VGChartz
    VGChartz - extensive game chart coverage, including sales data, news ... Fallout 4 - 25 million; Fallout 76 - 1.4 million. Latest Screenshots ...
  105. [105]
    Fallout 4 jumps to No.1 across Europe following TV show launch
    Apr 18, 2024 · The 2015 game's sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, ...
  106. [106]
    19th Annual D.I.C.E. Awards Winners
    The evening's top honor - Game of the Year - was awarded to Bethesda Software's Fallout 4, the action RPG set in post-apocalyptic Boston.
  107. [107]
    Best Game - Bafta
    Fallout 4. Development Team. Best Game. Nominee. The Witcher 3: Wild Hunt. Development Team. Best Game. Nominee. Rocket League. Development Team. Best Game.
  108. [108]
    Awards - Fallout 4 (Video Game 2015) - IMDb
    Fallout 4 won a BAFTA Best Game award, a Golden Joystick Best Audio award, and multiple Best of E3 awards. It also received 31 nominations.
  109. [109]
    Fallout 4 Wins Best of E3 2015 by Game Critics Awards - IGN
    Jul 7, 2015 · The Game Critics Awards results for E3 2015 have been revealed, and Fallout 4 has taken home the title of Best of Show.
  110. [110]
    The Game Awards 2015 - Wikipedia
    The Game Awards 2015 was an award show that honored the best video games of 2015. It was produced and hosted by Geoff Keighley at the Microsoft Theater in ...
  111. [111]
    Bethesda faces lawsuit over Fallout 4 DLC - GamesIndustry.biz
    Feb 24, 2021 · The company faces charges of deceit for not including its Creation Club in the game's Season Pass, which could delay Microsoft's ZeniMax takeover.
  112. [112]
    Bethesda sued because Fallout 4's all-inclusive Season Pass did ...
    Feb 24, 2021 · Bethesda and parent company Zenimax Media are facing a class-action lawsuit concerning the DLC for Fallout 4, which is currently in the discovery phase.
  113. [113]
    A lawsuit could reportedly attempt to delay Bethesda's Microsoft sale
    Feb 24, 2021 · A class-action lawsuit is reportedly attempting to delay Bethesda's $7.5 billion sale to Microsoft, until a dispute over alleged false ...
  114. [114]
    Bethesda settles all Fallout IP related lawsuits - Engadget
    Jan 9, 2012 · Bethesda Softworks and Interplay have reached a settlement in their protracted dispute over the rights to the Fallout IP, specifically in regards to an MMO.
  115. [115]
    Bethesda Settles With Interplay, Takes Back Fallout Online Rights
    Jan 10, 2012 · Bethesda said that it had paid Interplay a $2 million settlement in consideration of its relinquishing the development rights for a massively-multiplayer ...
  116. [116]
    Interplay surrenders Fallout MMO rights back to Bethesda
    The dispute stems from the original Fallout acquisition agreement between the two companies in 2007, which saw new owner Bethesda agreeing to allow Interplay to ...<|control11|><|separator|>
  117. [117]
    Bethesda Is Suing Warner Bros., Behaviour Over 'Westworld' Game
    Jun 22, 2018 · Bethesda Softworks is suing Warner Bros. and Behaviour Interactive for allegedly stealing code from its "Fallout Shelter" game.
  118. [118]
  119. [119]
    Bethesda Settles 'Westworld' Mobile Game Copyright Lawsuit
    Jan 3, 2019 · Additionally, Bethesda sued Warner Bros. for inducing Behaviour to breach its contract regarding the development and ownership of Fallout ...
  120. [120]
    Warner Bros., Bethesda settle lawsuit over Westworld mobile game
    Jan 4, 2019 · Warner Bros. Interactive and Bethesda Softworks have reached an amicable agreement in a lawsuit over the former company's mobile Westworld game.
  121. [121]
    Update: Bethesda's Fallout Shelter Lawsuit 'Amicably Resolved' - IGN
    Jan 4, 2019 · The parties have amicably resolved the lawsuit Bethesda brought against Behaviour and others related to the Fallout Shelter and Westworld mobile games.
  122. [122]
    Fallout 4: 10 Reasons The Main Story Makes No Sense - Game Rant
    May 27, 2020 · Fallout 4's largest critique was its lack of skill and S.P.E.C.I.A.L. checks. These checks were key to keeping dialogue and roleplaying engaging ...
  123. [123]
    Bethesda Reveals That Starfield Almost Had a Voiced Protagonist
    Sep 5, 2023 · Fans will recall that Fallout 4 voiced protagonist drew criticism owing to the reduced number of dialogue options despite more than 13,000 lines ...
  124. [124]
    The 5 Biggest Problems With 'Fallout 4' - Forbes
    Nov 13, 2015 · 1. There's really no excuse for these graphics. · 2. Bugs, and not the radioactive kind. · 3. Conversations are lousy. · 4. Combat needs to be ...
  125. [125]
    Starfield and Baldur's Gate 3 have reignited the 'quantity vs quality ...
    Jul 3, 2023 · Fallout 4's concession in the quality vs quantity battle was a frustrating amount of procedurally-generated "radiant" quests that killed any ...
  126. [126]
    Wot *I* Think: Fallout 4 | Rock Paper Shotgun
    Dec 28, 2015 · It's worth noting I've nowhere near completed the game, approached it strangely, and not put in nearly as much work and effort as Alec did for ...
  127. [127]
    Fallout 4 Is Full of Bugs, But Fixing Them Could Ruin It - WIRED
    Nov 18, 2015 · Reviewers and players calling out its creaky engine, poor companion AI, sub-par animation, and many other glitches and bugs.
  128. [128]
    Fallout 4 Review Roundup: Lives Up To The Hype But Dogged By ...
    Nov 15, 2015 · Tech. Fallout 4 Review Roundup: Lives Up To The Hype But Dogged By Technical Issues. By Quinten Plummer Published: Nov 15 2015, 23:11 PM EST.<|separator|>
  129. [129]
    Is It Important That Fallout 4's World Lacks Credibility?
    Dec 9, 2015 · Fallout seems quite resolute in its lack of care that this stuff makes no sense.
  130. [130]
    Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves ...
    Apr 25, 2024 · Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, and doesn't seem to change much at all · Issues loading modded saves and ...<|separator|>
  131. [131]
    Fallout 4 Next-Gen Update Riddled With Issues - IGN
    Apr 26, 2024 · "Many of the bugs that existed and were promised to be fixed are actually still in the game after the patch," said Piglet in one review. " ...
  132. [132]
    Fallout 4 Next-Gen Update Breaks Crucial Mod, but Players ... - IGN
    Apr 25, 2024 · “The 2024-04-25 Fallout 4 update (1.10. 980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim's ' ...Missing: bugs | Show results with:bugs
  133. [133]
    Better Dialogue - Muted Protagonist - Bethesda.net | Mods
    May 26, 2021 · Fallout 4. Better Dialogue - Muted Protagonist. 344 Ratings. (344) ... Description. Welcome to the Muted protagonist version of Better Dialogue ...