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iOS 4

iOS 4 is the fourth major release of the iOS mobile operating system developed by for its , , and devices, initially previewed as iPhone OS 4 on April 8, 2010, before being renamed iOS 4 on June 7, 2010, to encompass its broader ecosystem beyond just the . Released to the public on June 21, 2010—three days before the debut—it marked a pivotal update by introducing over 100 new features, including true multitasking for third-party apps, customizable home screen folders, and enhanced enterprise support, while requiring devices like the or later for full functionality. The update emphasized productivity and user experience enhancements, such as a unified inbox for multiple accounts with threaded conversations, customization for the , and improved with faster rendering and on-page search. It also debuted Apple's platform for in-app advertising without leaving apps, alongside the iBooks app and store for users, and previewed for social gaming features like leaderboards and multiplayer matchmaking, which launched later in 2010. Multitasking was limited to seven background services—such as VoIP, audio playback, and location updates—to preserve battery life on older hardware, while newer devices gained access to app switching via a double-tap of the home button. iOS 4 supported the iPhone 3G and later, iPod Touch 2nd generation and later (with limitations on multitasking for pre-3rd gen models), and the original iPad, though some features like iBooks were iPad-exclusive at launch. The version family extended through incremental updates, including iOS 4.1 in September 2010 (adding Game Center, HDR photos, and faster animations), iOS 4.2 in November 2010 (unifying iPad and iPhone features with AirPlay and AirPrint), and iOS 4.3 in March 2011 (introducing personal hotspot and AirPlay mirroring), before being succeeded by iOS 5 in 2011. These releases collectively over 1,500 new APIs for developers, fostering richer app ecosystems while prioritizing security and performance.

Development and announcement

Development process

Development of iOS 4 commenced in late 2009, immediately following the release of iPhone OS 3.1 in 2009, with a primary focus on porting select features to the platform and implementing native multitasking support. This timeline aligned with early prototyping efforts for the accompanying hardware, where initial iOS 4 builds were integrated to test core system behaviors. The engineering objectives centered on enhancing third-party app functionality through limited background processing, all while preserving device battery efficiency and smooth on resource-constrained models like the . These priorities addressed longstanding user demands for productivity tools without sacrificing the responsive that defined prior OS versions. Multitasking, in particular, required innovative restrictions to mitigate performance impacts. Cross-team collaboration was essential, uniting and software engineers under Scott Forstall's leadership to consolidate and adapt the underlying OS for shared compatibility. This unification effort streamlined code sharing, reducing redundancy and enabling faster iteration on device-agnostic components. Throughout the process, internal distributions were conducted to evaluate system stability across compatible hardware, with rigorous emphasis on memory allocation and garbage collection optimizations to prevent crashes or slowdowns during background operations.

Public announcement

iOS 4 was publicly announced on April 8, 2010, at Apple's special media event held at its Cupertino headquarters, positioned as the successor to iPhone OS 3. The event, attended by journalists and developers, featured a keynote by Apple CEO , who unveiled over 100 new user features and more than 1,500 new for the upcoming operating system update. Initially presented under the name iPhone OS 4, it was later rebranded as iOS 4 during Apple's on June 7, 2010, to emphasize its expanded support across Apple's ecosystem, including the , , and . During the presentation, emphasized two flagship additions: true multitasking for third-party applications, enabling background execution for tasks like audio playback and VoIP calls while optimizing life, and folders for organizing icons by dragging one app onto another, potentially accommodating over 2,000 apps. He demonstrated these features live, highlighting how they addressed longstanding user requests for improved productivity and interface efficiency on mobile devices. The also provided previews of several refinements, including a unified inbox that aggregates email from multiple accounts with threaded conversations and direct attachment support, customizable wallpapers for the home and lock screens selectable from built-in options or personal photos, and keyboard compatibility for enhanced input on supported devices. These teasers underscored Apple's focus on making the platform more versatile and iPad-aligned, with a version made available to developers immediately following the event for testing ahead of the summer release.

Release and versions

Initial release

iOS 4.0 was initially released to the public on June 21, 2010, as a free software update distributed via for compatible devices including the , , third-generation , and second-generation . The update required iTunes 9.2 or later and had a download size of approximately 300 MB, depending on the device model. Adoption of the update was rapid in the weeks following launch, with analytics showing that more than 50% of active users had installed iOS 4 by late 2010. Support for the was not included in the initial iOS 4.0 release, as the device had launched earlier in April 2010 with iPhone OS 3.2; users gained access to iOS 4 features starting with the iOS 4.2 update in November 2010.

Major updates

iOS 4.1, released on September 8, 2010, addressed significant battery drain issues reported in the initial iOS 4.0 rollout, alongside performance improvements for older devices like the . It introduced , Apple's social gaming network that allowed users to compete with friends, track achievements, and discover leaderboards across compatible apps. Additionally, the update enabled direct Wi-Fi uploading of high-definition (HD) videos recorded on the to services like and , enhancing content sharing without quality loss. iOS 4.2, released on November 22, 2010, extended core iOS 4 features to the for the first time, with the iPad version appearing as 4.2.1 in the due to minor build differences. It introduced for wireless streaming of audio, video, and photos to , and for direct printing to compatible printers without needing additional software. The update also refined multitasking on the , providing faster app switching and background app refresh tailored to the device's larger screen and hardware. iOS 4.3, released on March 9, 2011, brought further refinements including Personal Hotspot, allowing users to share their cellular data connection via , , or USB with up to five devices. It added a Reading List for saving web pages for offline viewing and improved overall system animations for smoother transitions and reduced latency. This version marked the end of major feature updates for the and second-generation , as subsequent releases dropped support for those devices, though earlier versions like iOS 4.2.1 continued to receive security patches where applicable. Security updates for iOS 4 devices continued beyond the major releases for supported hardware, with the final update for older devices like the and second-generation being iOS 4.2.1, released on November 22, 2010.

Features

User interface enhancements

iOS 4 introduced several enhancements to the , improving , , and input methods across compatible devices. These changes focused on making the operating system more intuitive and visually appealing, allowing users greater control over their device's appearance and interaction flow. Key updates included options for customizing the visual backdrop of screens and refining how users access and manage content within built-in applications. One prominent addition was the ability to set customizable wallpapers for both the and . Users could select from pre-installed s provided by Apple or import personal photos synced from their computer via . To apply a wallpaper, users navigated to Settings > Wallpaper, chose an or , adjusted its and , and assigned it to one or both screens. This feature enhanced the device's aesthetic personalization across all compatible devices. The Mail application received a unified inbox, which aggregated messages from multiple email accounts into a single view for streamlined access. Tapping "All Inboxes" on the Mailboxes screen displayed incoming emails from accounts like , , or other popular providers in one consolidated list, reducing the need to switch between accounts manually. This update improved overall email management efficiency. Support for external Bluetooth keyboards was added to facilitate faster text input, particularly for productivity tasks. Compatible devices, including the , could be paired through Settings > General > , enabling wireless typing across apps like and Notes. This enhancement was especially useful for users composing longer messages or documents on the go. iOS 4 also incorporated an emoji keyboard for adding expressive icons to messages and other text fields. Accessible via international keyboard settings under General > Keyboard > International Keyboards > Add New Keyboard > , it provided a dedicated layout for symbols, particularly prominent on iPhone models but available globally. Users could switch to it during typing for enhanced communication in apps like Messages. Additionally, folders for app organization were introduced, enabling users to drag one onto another to create customizable groups, which briefly ties into broader navigation improvements without altering core aesthetics.

Multitasking and background processes

iOS 4 marked the first introduction of multitasking capabilities to the iPhone operating system, allowing users to switch between applications without fully closing them and enabling select processes to continue running. This feature addressed long-standing user demands for improved productivity on mobile devices, while prioritizing battery life and performance through a suspend-and-resume model rather than true concurrent execution for most apps. Users access the multitasking interface by double-clicking the Home button, which reveals a horizontal displaying and snapshots of recently used applications at the bottom of the screen. Swiping left or right navigates through the tray, and tapping an brings the corresponding to the foreground, resuming it from its previous state. The system supports maintaining multiple apps in this suspended state, though the practical limit depends on available ; the system automatically purges older ones to free when necessary. Beyond simple switching, iOS 4 permitted specific types of background execution for third-party apps, including audio playback (such as music or streaming), (VoIP) services for calls, location updates for navigation or tracking, and local notifications to alert users without foreground activity. Developers enabled these by declaring the appropriate modes in the app's Info.plist file, such as "audio" for background sound or "voip" for telephony. Additionally, apps could request finite background time (up to about 10 minutes) to complete tasks like downloading content after transitioning to the background. These capabilities were designed to support essential functions without excessive resource use. A core mechanism enabling efficient switching was fast app switching, where backgrounded apps entered a suspended state: the system captured a of the app's for visual representation in the switcher and preserved its memory state on disk without ongoing CPU execution. Upon reactivation, the app resumed nearly instantaneously from this saved state, avoiding the need for a full reload and minimizing launch times to under a second in most cases. This approach ensured a responsive while conserving power, as suspended apps consumed no . Full multitasking was available only on devices with sufficient hardware, specifically the iPhone 3GS and later models, iPod touch 3rd generation and later, and the original iPad; the iPhone 3G and iPod touch 2nd generation supported iOS 4 but lacked true multitasking, limiting them to basic background audio playback while terminating other apps upon switching. Developers could detect support via the UIApplication class's isMultitaskingSupported property to adapt behavior accordingly. To optimize battery life, iOS 4 automatically inactive background apps after a short period, halting all execution except for approved modes like audio or location; apps were encouraged to release unnecessary resources during suspension to avoid system-forced termination under low conditions. This design balanced functionality with the constraints of mobile hardware, preventing the rapid battery drain seen in full desktop-style multitasking.

App organization and management

iOS 4 introduced as a primary tool for organizing on the , allowing users to create custom groupings by dragging one onto another, which automatically generates a new . The system suggests a default name based on the category of the apps involved, such as "Games" or "Utilities," though users could rename manually for personalized . Each supported up to 12 apps in a 4x3 grid layout, enabling efficient consolidation of related applications without expanding the overall footprint on the . themselves could be placed anywhere on the pages or even in the for faster access, effectively extending the organizational capacity beyond the standard 16 per page (excluding the ). The in iOS 4 accommodated up to 11 pages of icons, providing space for hundreds of apps while maintaining navigability through horizontal swiping. To address potential clutter from this expanded layout, iOS 4 enhanced Universal Search—accessed by swiping left from the first or using —which allowed users to quickly locate and launch apps, contacts, emails, music, and other content without browsing pages manually. This search functionality integrated app results prominently, reducing the time spent on static organization and complementing dynamic features like app switching in multitasking. App management extended to installation and maintenance through the App Store, where over-the-air (OTA) updates enabled direct downloads and installations on the device via Wi-Fi, minimizing reliance on iTunes syncing for routine upkeep. Users accessed the Updates tab in the App Store app to check for available versions, review release notes, and apply changes wirelessly, streamlining the process for the growing library of over 185,000 apps available at the time. This OTA approach supported both free and paid apps without distinction in the update workflow, ensuring consistent management across the ecosystem. For ongoing organization, iOS 4 improved app badges, which displayed numeric indicators on icons to signify unread messages, updates, or other pending actions, helping users prioritize without opening each app. These badges integrated with the notification , providing visual cues that enhanced utility alongside folders and search, while the App Store's unified search bar allowed seamless discovery of free and paid apps in a single query across categories.

Built-in application updates

iOS 4 brought several updates to the Safari web browser, including search suggestions that appear as users type in the address bar to facilitate quicker navigation. Users could also select Bing as an alternative search engine through the settings menu, expanding options beyond the default Google integration. The browser supported up to eight open tabs on iPhone and iPod Touch devices, with a built-in pop-up blocker to prevent intrusive advertisements from interrupting browsing. Additionally, Safari displayed full Web addresses and page titles while typing URLs, aiding in accurate entry and reducing errors. The Mail app received significant improvements in iOS 4, introducing a unified inbox that combined messages from multiple accounts into a single view for easier management. Threaded conversations grouped related emails together, allowing users to follow discussions more efficiently, with an option to toggle this feature in settings. Search functionality was enhanced to allow querying within emails directly from the app, and users could delete messages found in search results without opening them. Overall loading times were faster due to optimized inbox switching between accounts and better attachment handling, which now opened in compatible third-party apps. Updates to the Camera app in iOS 4, particularly with the hardware, included 5x digital zoom for both photos and videos, though image quality degraded at higher zoom levels. A overlay was added to assist with composition using the , helping users align subjects more precisely. Support for the enabled video calling via , with tap-to-focus available during video recording for sharper results. The Photos app in iOS 4 gained organizational enhancements, such as viewing images by faces or places using data synced from or libraries via . Basic editing tools, including and rotate options, were introduced in update 4.1, allowing users to adjust images directly in the app without external software. Notes and received minor interface adjustments in iOS 4 to better support iPad screens, ensuring consistent usability across devices while maintaining core functionality. Notes added wireless syncing via IMAP email accounts, enabling seamless access to content on multiple devices. iOS 4.1 introduced the Game Center app, enabling social gaming with features such as friend lists, leaderboards, achievements, and multiplayer matchmaking for compatible games. iOS 4 introduced the network, Apple's in-app advertising platform that delivered rich, interactive ads within apps, supporting video, animations, and location awareness while keeping users engaged without app switches.

iPad-specific integrations

iOS 4 introduced several features originally developed for the 's iPhone OS 3.2, porting them to and devices while enhancing capabilities in subsequent updates. The iBooks app, launched with the original on April 3, 2010, under iPhone OS 3.2, enabled e-reading with support for and PDF formats, allowing users to organize content in a virtual bookshelf interface for easy browsing and management. This app's design leveraged the 's larger screen for immersive reading, including adjustable text sizes, annotations, and seamless syncing across devices via . In iOS 4.2, released for as version 4.2.1 on November 22, 2010, multitasking was adapted for the iPad's 9.7-inch display, providing a switcher that displayed live previews of recent apps along the bottom of the screen, offering a preview-like view of multiple tasks without full side-by-side execution. This implementation took advantage of the expanded screen real estate to improve switching efficiency compared to the iPhone's vertical list, while maintaining background support for audio, VoIP, and location services. Optimizations for the iPad's larger included an expanded on-screen in landscape orientation, which provided a full layout for more comfortable typing, and the introduction of a split mode in iOS 4.2 to facilitate thumb-based input by dividing the keys into two halves. Additionally, support in iOS 4.2 enabled wireless mirroring of the iPad's screen to an or compatible external display, allowing video streaming and full-screen duplication for presentations or media viewing. Several iPad features from iOS 4.2 were later inherited by iPhone devices, including wireless printing via , which permitted direct output to compatible printers without a computer, and the free availability of for remote location and device management. The iOS 4.2.1 update also integrated on iPad with improved multiplayer matchmaking and achievements, enhancing social gaming tailored to the device's capabilities.

Supported devices

iPhone and iPod Touch compatibility

iOS 4 was compatible with the iPhone 3G, iPhone 3GS, iPhone 4, second-generation iPod Touch, third-generation iPod Touch, and fourth-generation iPod Touch, though support varied by model with certain feature limitations on older hardware. The iPhone 3G received partial support for iOS 4, lacking full multitasking, data protection, Bluetooth keyboard support, and customizable home screen wallpapers, though it included features like folders and unified email inbox. This model was upgradable up to iOS 4.2.1. In contrast, the iPhone 3GS offered full feature support for iOS 4, including multitasking and all other enhancements, and remained compatible with updates up to iOS 6.1.6. The iPhone 4 provided complete access to iOS 4 features, including FaceTime video calling, which required its front-facing camera and specific hardware. This device supported updates up to iOS 7.1.2. For iPod Touch models, the second generation had basic iOS 4 support without multitasking or other advanced capabilities, limited to updates up to iOS 4.2.1. The third-generation iPod Touch (16 GB, 32 GB, and 64 GB variants from late 2009) received full support, while the 8 GB model had partial compatibility similar to the second generation; it was upgradable to iOS 4.2.1. The fourth-generation iPod Touch offered full iOS 4 support, including camera-related features enabled by its front and rear cameras for applications like FaceTime starting in iOS 4.1.

iPad compatibility

The first-generation iPad, released in 2010, initially shipped with iOS 3.2 and was later upgraded to versions ranging from iOS 4.2.1 to iOS 5.1.1, marking the full integration of features tailored for the device. This upgrade path began with in November 2010, which introduced over 100 new capabilities specifically for the iPad, including support for third-party multitasking. Full multitasking, allowing users to switch between apps while preserving battery life, was a key addition in , enabling background tasks such as audio playback, VoIP calls, location services, and notifications—features previously limited on the iPad compared to iPhone models. The first-generation iPad's hardware, particularly its 256 MB of , imposed limitations on 4 performance, restricting the depth of multitasking and switching compared to later devices. In contrast, the second-generation iPad, launched in March 2011, did not receive 4 support until 4.3, which shipped pre-installed on the device and extended compatibility to include enhanced features like video and photo streaming optimized for the iPad's larger 9.7-inch . This version built on iOS 4.2 by improving wireless streaming to , taking advantage of the iPad's screen size for better media presentation without the RAM constraints of the original model. Support for the first-generation iPad ended with iOS 5.1.1, released on March 7, 2012, which served as the final security update for the device and addressed minor bugs while maintaining compatibility with its aging hardware.

Apple TV support

The second-generation Apple TV, released in September 2010, ran a stripped-down variant of iOS versions 4.1 through 4.3, optimized exclusively for media streaming and playback without the broader capabilities of mobile iOS implementations. This customized operating system powered the device's core functions, such as streaming video and audio from , , , and other services directly to a connected television via . A key integration feature was support for , introduced in iOS 4.2 for the , which enabled wireless mirroring and sharing of photos, videos, and audio from iOS 4-equipped devices like the , , and to the without physical connections. This functionality extended to full-screen video playback and multi-room audio streaming, enhancing the device's role as a hub for home entertainment sourced from iOS ecosystems. The interface drew from the iOS home screen design but was heavily simplified, featuring a grid of icons for media categories like Movies, TV Shows, and Computers, with no support for the , third-party applications, or general tasks. Navigation relied on an or iOS device controls, emphasizing seamless access to rented or streamed content rather than interactive apps. Updates to the Apple TV's software aligned with the iOS 4.x series, progressing from version 4.1 (launched with the device) to 4.3 in mid-2011, which added features like direct purchases of TV episodes and support. Beyond iOS 4.3, the device received further updates up to Apple TV Software 6.2.1 in September 2014, but its foundational architecture remained tied to the iOS 4-era limitations; Apple later shifted to the operating system starting with the fourth-generation in 2015.

Issues and criticisms

Software bugs

iOS 4's launch was marred by several software glitches that impacted core functionalities, particularly in communication and scheduling features. One prominent issue involved the , which failed to reliably turn off the when the iPhone was brought to the user's ear during calls. This led to accidental interactions, such as muting the call, activating , or ending the call prematurely, resulting in dropped calls for many users. The problem was attributed to software rather than , as device replacements did not resolve it, and it affected a significant portion of calls for some early adopters. Apple addressed this in iOS 4.1 by improving sensor sensitivity to prevent inadvertent touches. The built-in Clock app also suffered from a bug related to alarm scheduling, where repeating alarms failed to trigger on the morning of changes. This affected users across regions observing the time shift, as the app misinterpreted the adjusted time, causing alarms set for weekdays or specific repeats to be skipped entirely. Apple confirmed the issue stemmed from how iOS 4 handled transitions and recommended setting non-repeating alarms as a temporary . The bug was resolved in iOS 4.2 with updated time-handling logic. Synchronization with Microsoft Exchange calendars presented another challenge, where events would fail to update properly during sessions due to sync timeouts, particularly in the initial iOS 4.0 release. Users reported issues with calendars not syncing after the update, impacting corporate users reliant on the protocol. Apple issued a configuration profile to increase sync wait times, with further improvements in later updates. FaceTime, introduced as a flagship feature in iOS 4, experienced frequent connection drops on networks, particularly those with strict or settings. Calls would initiate but abruptly terminate or freeze, frustrating early users attempting video communication. The problem was linked to iOS 4's initial handling of network traversal for connections, which struggled with certain router configurations. Apple mitigated this through server-side improvements and iOS 4.1 refinements to enhance connection stability. Additionally, some third-party apps implemented jailbreak detection mechanisms that produced false positives on non-jailbroken devices.

Performance and battery concerns

Upon the release of iOS 4, the introduction of multitasking led to noticeable drain on the , primarily attributed to background processes consuming additional power even when apps were suspended. User reports highlighted that enabling multiple background apps could reduce life by 10-13% during moderate use compared to iOS 3, with some experiencing up to 20% faster depletion in scenarios involving frequent app switching. On the , iOS 4 introduced slower app launch times and overall lag, exacerbated by the device's older hardware with limited and processing power. Widespread user complaints described the interface as "functionally hopeless" for basic tasks, with many experiencing persistent sluggishness shortly after upgrading. iOS 4.0 suffered from memory leaks that contributed to frequent app crashes, particularly under multitasking loads, as unreleased memory accumulated and strained the limited resources of supported devices. These issues were partially addressed in iOS 4.1 through improved app suspension mechanisms, which better managed memory allocation and reduced crash rates by optimizing background resource handling. Devices running iOS 4 also reported overheating during prolonged multitasking sessions or video calls via the new feature, as the processor worked harder to handle concurrent tasks without adequate thermal throttling on older hardware. This was linked to increased CPU utilization from background audio and . Subsequent updates like 4.1 provided partial fixes for these performance concerns, enhancing speed and stability on affected models, though older devices such as the continued to exhibit permanent slowdowns relative to their pre-iOS 4 performance due to inherent hardware limitations. One of the most prominent hardware-related issues with iOS 4 on the iPhone 4 was antenna attenuation, commonly referred to as "Antennagate." When users gripped the device on the lower left side, their hand would bridge the external antenna bands, causing a significant drop in signal strength and a reduction in displayed signal bars from five to as low as one or zero. This phenomenon led to increased dropped calls and slower data speeds, sparking widespread criticism shortly after the iPhone 4's launch in June 2010. Apple acknowledged the issue in an open letter, attributing it partly to an inaccurate signal formula rather than a fundamental antenna design flaw, and offered free bumper cases as a temporary hardware workaround to prevent skin contact with the antenna gap. The problem's software component involved the iOS 4 signal bar overestimating strength, which was addressed in iOS 4.1 through a revised formula and update that more accurately reflected actual signal levels without altering the underlying behavior. This update, released in September 2010, reduced the visual discrepancy but did not eliminate the physical effect entirely, as confirmed by independent tests showing persistent signal loss under specific grip conditions. Another hardware interaction issue arose with the iPhone 4's , which conflicted with certain protective cases, leading to unintended touch inputs during phone calls. The sensor, located near the top front , was designed to disable the when the device was held to the ear, but thick or opaque cases often blocked or reflected light, preventing proper detection and causing the screen to remain active. This resulted in accidental muting, ending calls, or dialing unintended numbers via cheek contact, frustrating users and highlighting compatibility problems between the sensor hardware and third-party accessories. Apple resolved these proximity sensor inconsistencies in iOS 4.1 with performance improvements that enhanced reliability, particularly in low-light conditions or with case , reducing false activations and improving overall call handling. Some overlap existed with general software bugs, but these were primarily triggered by hardware-sensor interactions rather than pure code errors. Users of the also reported camera app crashes when rapidly switching between the rear and front-facing lenses in early iOS 4 versions. This instability manifested as the app freezing or force-closing during quick toggles, often after prolonged use or in combination with other multitasking activities, disrupting photo and video sessions. The issue stemmed from hardware-software synchronization problems in accessing the dual cameras, and while not universally experienced, it affected a notable subset of devices until subsequent updates stabilized the camera subsystem. On the fourth-generation iPod Touch running , connectivity exhibited instability, including frequent disconnections, failure to detect networks, and intermittent signal drops, particularly in areas with weaker coverage. These problems were linked to glitches in the device's hardware integration, making reliable challenging for tasks like downloads or streaming. Apple addressed this in through targeted bug fixes that improved network stability and connection retention, restoring consistent performance without requiring hardware changes. For the first-generation iPad, iOS 4's introduction of multitasking exacerbated overheating tendencies inherent to the A4 processor and device design, though the OS itself was not the direct cause. Running multiple background apps increased CPU load on the aging , leading to elevated temperatures during extended sessions, such as web browsing or playback with suspended tasks. Users noted the device becoming uncomfortably warm, sometimes triggering throttling to prevent damage, but no specific iOS 4 patch fully mitigated this hardware limitation.

Reception and legacy

Critical and user reception

iOS 4 received widespread praise from critics for introducing long-awaited features like multitasking and app folders, which significantly enhanced user productivity on supported devices. Reviewers highlighted multitasking as a major advancement, allowing third-party apps to run in the background for tasks such as audio playback and location services, with noting it as "the biggest and most obvious update" that addressed a key limitation of prior versions. Similarly, commended the unified inbox and folders for streamlining organization, describing iOS 4 as delivering "crucial features" that iOS had lacked for years. echoed this sentiment in its iPhone 4 coverage, calling iOS 4 a "mostly terrific software upgrade" that made the platform feel more modern without major drawbacks on newer hardware. Adoption was rapid, with 50% of iPhones updated to iOS 4 within a month of release and over 80% of devices sold in the previous four years running iOS 4 or later by October 2011. However, criticisms focused on software bugs and degraded performance on older devices like the , where multitasking exacerbated slowdowns and app crashes. reported user complaints of sluggishness post-upgrade, with Apple acknowledging investigations into these hardware-software mismatches. Cult of Mac documented similar issues, noting longer app launch times and glitches that made the experience frustrating for 3G owners. These problems led to mixed user feedback, with many advising against updating legacy devices. The release of iOS 4 alongside the drove strong sales, with Apple reporting over 1.7 million units sold in the first three days, attributing much of the enthusiasm to the software's enhancements. App developers particularly welcomed the expanded for background processing, which Macworld described as topping their wish lists and enabling richer applications. By the end of , the had grown to approximately 300,000 apps, reflecting the ecosystem's momentum fueled by these tools. Reception for iPad users was more mixed due to delayed full implementation of iOS 4 features; the original shipped with iPhone OS 3.2, and complete multitasking arrived only with iOS 4.2 in November 2010, leading to initial frustrations over incomplete support. Engadget's review of iOS 4.2 praised the eventual additions like folders and but noted the wait diminished early excitement.

Long-term impact

iOS 4's introduction of multitasking fundamentally shaped the evolution of Apple's mobile operating system, establishing a framework of background app execution and fast app switching that became a permanent fixture in all subsequent iOS versions, from onward. This capability, which allowed third-party apps to run limited background tasks without fully suspending them, laid essential groundwork for advanced features in , such as the for real-time alerts and for voice-activated interactions, by enabling efficient resource management and persistent processes across the system. By extending the iOS platform to the first-generation —previously limited to iPhone OS 3.x—iOS 4 unified Apple's mobile ecosystem, creating a consistent software foundation across iPhone, , and devices that facilitated seamless app development and distribution. This unification accelerated the growth of the , transforming it into a shared repository where developers could target multiple form factors with a single codebase, contributing to the ecosystem's expansion to over 2 million apps and more than 300 billion cumulative downloads as of 2025. Security support for iOS 4-compatible devices tapered off between 2012 and 2013, with the iPhone 3GS receiving its final major update to in September 2012, followed by a critical security patch in iOS 6.1.6 on February 21, 2014, to address vulnerabilities like those in SSL/TLS implementations. The iPhone 3G, limited to iOS 4.2.1 as its final version released in November 2010, lost all official updates shortly thereafter, marking the end of Apple's maintenance for the oldest supported hardware at the time. In the years since, legacy devices running have found niche applications among enthusiasts, primarily through jailbreaking tools like Legacy iOS Kit, which enable custom modifications, of outdated apps, and preservation of vintage software experiences on hardware such as the and 3GS. These devices are also emulated in development environments for testing legacy iOS behaviors or running historical apps in virtual setups, sustaining interest in iOS 4's era despite the lack of modern compatibility. The rollout of iOS 4's app switching and multitasking features intensified competition in the mobile OS space, prompting developers to refine their own interfaces, such as enhancing the recent apps overview for quicker transitions, in response to Apple's push toward more intuitive productivity tools.

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