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Worldwide Developers Conference

The Worldwide Developers Conference (WWDC) is Apple's annual software-centric event dedicated to developers, featuring keynote presentations that unveil major updates to operating systems such as , , , , , and , alongside sessions, labs, and resources to help build apps for Apple's . Held each year in early June since its first event in 1983, originally as the Apple Independent Software Developers Conference, and renamed the Worldwide Developers Conference in 1990, WWDC has evolved from in-person gatherings at venues like the in to a primarily online format starting in , enabling global participation for millions of developers without the need for physical tickets. The conference typically spans five days, beginning with a address from Apple executives—traditionally since 2011—followed by a Platforms , over 100 technical sessions, and group labs for direct interaction with Apple engineers on topics like app design, performance optimization, and such as Apple Intelligence. Over its 43 editions as of 2025, WWDC has become a pivotal showcase for Apple's innovation roadmap, with landmark announcements including the first public demo of the iPhone in 2007, the introduction of Siri in 2011, and the debut of Apple Silicon architecture in 2020, drawing a community of over 34 million registered developers worldwide as of 2022 and influencing the broader tech industry through free access to video recordings, documentation, and sample code post-event.

Overview

Purpose and Evolution

The Worldwide Developers Conference (WWDC) is an annual information technology conference organized by . since 1990, primarily aimed at software developers, engineers, and creators who build applications and experiences for Apple's platforms. The event serves as a key platform for attendees to gain insights into evolving Apple technologies, including updates to operating systems such as and macOS, new developer tools like software development kits (SDKs) and application programming interfaces (), and integrations with hardware advancements. Its core purposes include equipping developers with the resources to innovate within Apple's ecosystem, previewing upcoming software features, and encouraging the creation of high-quality apps that enhance user experiences across devices like , , , , and . Over its more than three decades, WWDC has evolved from modest in-person gatherings focused on Apple's early platforms to a centralized, high-profile global event by the early that attracts tens of thousands of participants worldwide. By the , the conference had grown into a major showcase for ecosystem-wide announcements, such as the 2008 debut of the SDK, which spurred the App Store's explosive growth. The prompted a pivotal shift in , when Apple adopted an entirely online format to ensure accessibility amid global restrictions, marking the 31st year of the conference. Subsequent events from 2022 onward transitioned to a model, combining limited in-person attendance at in Cupertino with free online streaming, broadening reach to millions of viewers worldwide. WWDC plays a crucial role in driving adoption of Apple's technologies, fostering expansion, and influencing broader trends through strategic product reveals that often preview features arriving in retail devices later that year. By providing hands-on learning opportunities and direct feedback channels to Apple engineers, the has consistently accelerated , contributing to the proliferation of millions of apps and services that power Apple's devices globally.

Core Components

The Worldwide Developers Conference (WWDC) typically spans five days in , commencing with a address and Platforms on the first day, followed by technical deep dives across the remaining days. Central to the event are several key components designed to foster developer engagement. The Platforms State of the Union provides an overview of advancements across Apple platforms, setting the stage for in-depth exploration. Over 100 technical sessions cover essential topics such as app development, and experience (UI/UX) design, and performance optimization, delivered by Apple engineers and experts. Complementing these are one-on-one labs, where developers receive personalized guidance from Apple staff, and group labs offering collaborative hands-on activities to apply new tools and frameworks in real time. Since 2020, WWDC has primarily adopted an online format to broaden accessibility, with a model allowing limited in-person attendance for select participants at venues such as in Cupertino or, in prior years, convention centers like Moscone West in . To promote global inclusivity, Apple provides free online access to all session videos, accompanying documentation, sample code, and software releases for worldwide following the event, enabling ongoing learning without geographic or cost barriers.

Attendance and Participation

Ticket Acquisition and Costs

Access to the in-person Worldwide Developers Conference (WWDC) requires membership in the Apple Developer Program, which costs $99 annually and provides essential tools for app development and distribution. Developers apply for tickets through an online system introduced in to equitably manage overwhelming demand, with selections made randomly from eligible applicants. This process limits in-person attendance to approximately 1,000 to 2,000 spots in recent events, ensuring broader access via options. Prior to 2020, in-person tickets were priced at $1,599, a figure unchanged since 2010 that covered the full conference experience at venues like the in . High demand often led to rapid sell-outs under the pre-lottery first-come, first-served model; for instance, WWDC tickets exhausted in just 71 seconds after going on sale. Apple prohibits ticket resales or secondary markets, enforcing this through terms that invalidate transferred tickets and monitor for violations. The shifted WWDC to a fully online format starting in , eliminating ticket costs entirely and allowing free virtual attendance for all developers worldwide. This model continued through 2022, with no fees for online participation. Starting in 2023, Apple has offered limited in-person attendance at in Cupertino at no cost, selected via , blending elements while maintaining free access to sessions, videos, and resources for remote viewers, as continued in 2024 and 2025 with over 1,000 developers attending in person in 2025. Applications typically open in late March, close within days, and notify winners by early April, as seen in recent cycles. Scholarships offer an alternative pathway for underrepresented developers, covering costs and providing priority in the lottery process.

Scholarships and Diversity Initiatives

Apple's scholarships and diversity initiatives for the Worldwide Developers Conference (WWDC) aim to make the event accessible to students and members of underrepresented communities in , fostering inclusivity in . These programs provide free access, travel support, and additional resources, evolving from early student-focused grants to targeted efforts promoting gender and racial . The Swift Student Challenge, launched in 2020 as part of WWDC, is an annual coding competition for student developers aged 13 and older who are enrolled in or recently graduated from accredited institutions. Participants submit playground projects demonstrating innovation, creativity, or social impact, with 350 winners selected each year from dozens of countries. Winners receive complimentary online access to WWDC sessions, a one-year Apple Developer Program membership, and Apple-branded gear such as hoodies, , and stickers. Among the winners, 50 distinguished recipients are invited for an in-person experience at Apple's Cupertino headquarters, including labs and networking opportunities. Beyond the Swift Student Challenge, Apple offers broader scholarships to members of STEM organizations focused on underrepresented groups, providing free WWDC tickets, travel stipends, lodging, and a one-year Apple Developer Program membership. These initiatives, which began in 2004 with general student scholarships and formalized diversity partnerships in 2013, collaborate with groups such as Black Girls Code, , Code2040, and the National Center for Women & . By the 2020s, the program supported over 350 recipients annually, expanding from around 200 in the mid-2010s to enhance representation. These efforts contribute to greater at WWDC, with the 2018 event featuring attendees from 77 countries, including recipients from varied backgrounds. The shift to online formats in further democratized access, reaching a global developer community of over 23 million and enabling broader participation without geographic or financial barriers. Overall, these programs have grown WWDC attendance from about 2,000–4,000 in the early to millions engaging online today, aligning with Apple's goals for inclusivity in technology. Scholarships originated as ad-hoc student grants in the mid-2000s, such as the 2004 program offering free e-tickets to select applicants, and became more structured post-2010 with dedicated diversity focuses and larger cohorts. This progression reflects Apple's commitment to building a diverse ecosystem, prioritizing social impact and equitable opportunities in its selection criteria.

Event Format and Content

Keynote and State of the Union

The Keynote serves as the flagship opening event of the Worldwide Developers Conference (WWDC), typically lasting 1 to 2 hours and led by Apple's CEO Tim Cook since 2011, where executives unveil previews of upcoming operating system updates for platforms including iOS and macOS, alongside teases of new hardware and broader ecosystem enhancements. This presentation is broadcast live globally via the Apple Developer app, website, and YouTube channel, enabling worldwide access for developers and enthusiasts. Complementing the Keynote, the Platforms State of the Union is a follow-up session, usually around 1 hour in length, that delves into the foundations of the announced updates, highlighting new , frameworks, and developer tools to support and game creation across Apple platforms. This session emphasizes technical depth, providing insights into implementation details and performance optimizations without overlapping the high-level reveals of the . Both events feature polished production elements, including on-stage demonstrations, cinematic videos, and occasional surprise reveals such as advancements in chip architectures, and are staged at venues like in Cupertino for in-person attendees or adapted for hybrid formats in recent years. Prior to 2019, these sessions were commonly held at the in . Following the Keynote, Apple immediately releases developer betas of the previewed software alongside updated documentation and resources, allowing on-site and online attendees to begin testing and integration right away.

Sessions, Labs, and Hands-On Activities

Sessions at the Worldwide Developers Conference (WWDC) form the core of technical education, featuring over 100 video sessions annually that cover advancements in Apple's platforms and frameworks. These sessions are organized into tracks categorized by platform, such as , macOS, , , and , as well as cross-platform topics including design, business, and emerging technologies. Representative examples include in-depth explorations of programming for building performant apps, ARKit for creating experiences, machine learning integration via Core ML, and privacy features like App Tracking Transparency to ensure user data protection. Labs provide interactive opportunities for developers to engage directly with Apple experts, typically in small-group or one-on-one formats conducted via Webex for remote participants, though prioritized for in-person attendees in hybrid events. Group labs involve panel discussions and Q&A sessions on key announcements, while one-on-one labs offer personalized guidance on topics like code reviews, specific issues, and receiving on prototypes. These sessions enable to apply concepts immediately, often building on betas announced during the for testing new . Hands-on activities complement sessions and labs through tools like , which allow interactive prototyping and experimentation with code in a live environment, alongside downloadable sample code projects that demonstrate best practices for Apple's frameworks. All session videos, lab materials, transcripts, and sample code are archived on developer.apple.com, providing year-round access for developers worldwide to revisit and implement the content. In recent years, particularly since 2017, WWDC sessions and labs have evolved to emphasize and cross-platform development, with dedicated tracks on tools like Create ML and Apple Intelligence features, reflecting Apple's growing investment in on-device capabilities. This shift has expanded hands-on elements to include training models on and integrating across platforms, equipping developers for the ecosystem's future directions.

Awards and Networking Events

The Apple Design Awards recognize outstanding achievement in app and game design, honoring developers for innovation, ingenuity, and technical excellence. Established in 1997 as the Human Interface Design Excellence Awards, the program has evolved to celebrate apps and games that push boundaries in and . Each year, typically 12 winners—one app and one game—are selected across six categories: Delight and Fun, Innovation, Interaction, Inclusivity, Social Impact, and Visuals and Graphics. These awards are announced during WWDC, often mid-week, with winners showcased through live streams and on-stage presentations to highlight their contributions to the ecosystem. Beyond formal recognition, WWDC fosters networking through structured social events that build community among developers. In years with larger in-person attendance prior to 2020, the flagship gathering was the WWDC Bash, an annual party held on Thursday evenings at venues like or Discovery Meadow in , featuring live music performances, complimentary food and drinks, and opportunities for informal interactions. Additional events included developer dinners, expert forums, and late-night labs that extended into casual meetups, enabling attendees to connect over shared interests in Apple's platforms. These activities cultivate collaborations, mentorship, and idea exchange within a community of over 1,000 in-person participants in recent events. Since 2020, amid the shift to and virtual formats due to the , Apple has adapted by streaming award ceremonies online and hosting virtual meetups via the Apple Developer app, including discussion forums and digital lounges to maintain global connectivity, alongside limited in-person special events at .

Historical Development

Origins and Early Years (1983–1989)

The origins of Apple's developer conferences trace back to 1983, when the company hosted its first dedicated event for independent software developers. Known as the Apple Independent Software Developers Conference, it took place from August 8 to 11 at the Dunfey Hotel in . The gathering focused on the then-new operating system, showcasing environments including standalone applications, windowed interfaces, and toolkit options to encourage third-party contributions. Attendees, a small group of developers under non-disclosure agreements, received early demonstrations of unreleased Lisa software enhancements, such as speed improvements and graphical elements like rounded rectangles, highlighting Apple's emphasis on fostering an ecosystem around its innovations. In 1984, Apple shifted toward broader hardware transitions with the Apple II Forever Conference, held April 23–24 at the in . Primarily aimed at sustaining the Apple II line amid the Macintosh's recent launch, the event featured previews of the portable computer while also providing media and insights into the Macintosh's early performance and potential. addressed attendees on the Macintosh's sales success just months after its debut, underscoring the company's dual commitment to legacy platforms and emerging graphical computing. This conference marked an early effort to integrate into product evolution during a period of internal competition between Apple II and Macintosh teams. The mid-1980s saw Apple expand its conference format with the Apple World events, starting in 1986. The Apple World , held January 15–17 in , announced upgrades like the with expanded memory and support, alongside the Plus printer, which enhanced capabilities for developers. By 1987, the AppleWorld on March 2 at the Universal Amphitheatre in celebrated Apple's tenth anniversary by introducing the Macintosh SE, a cost-effective all-in-one model, and the , Apple's first color-capable, expandable desktop computer supporting . That year also included a separate Apple Developers in April, dedicated to software tools and previews. These events began professionalizing developer engagement but remained somewhat fragmented. In 1988, Apple hosted dual developer conferences—a spring event in at San Jose and a summer one in —to accommodate growing interest in . The spring gathering previewed System 6.0, featuring MacroMaker for automation and optimized graphics, while discussions covered network protocol integrations for better multi-device collaboration. By 1989, the Worldwide Apple Developers Conference solidified an annual rhythm, with System 7's announcement as the centerpiece; this major update promised advanced multitasking and interface refinements, drawing increased developer participation and establishing the event as a key platform for OS previews. Attendance grew steadily from earlier modest turnouts, reflecting rising developer investment in Apple's ecosystem. Early conferences faced challenges including a regional U.S. focus that limited global reach, consistently low attendance compared to broader tech expos like , and internal Apple priorities split between hardware launches and software support. These factors contributed to inconsistent formats until the late 1980s, as the company navigated market competition and refined its strategy.

1990s: Foundation for Modern Software

During the , the Worldwide Developers Conference (WWDC) served as a critical platform for Apple to engage its developer community amid severe financial challenges, including a near-bankruptcy in that threatened the company's survival. As Apple grappled with declining market share and the waning popularity of the line, WWDC events, held annually at the , emphasized innovative software advancements to retain developer loyalty and foster ecosystem stability. These conferences highlighted experimental technologies and OS evolution, helping to sustain interest in Apple's platforms despite broader industry shifts toward Windows dominance. In 1991, WWDC showcased the first public demonstration of , Apple's groundbreaking multimedia framework that enabled video playback on personal computers, marking a pivotal step in integration for the Macintosh. This event drew developers seeking tools to extend the capabilities of aging hardware like the , which was experiencing declining sales by the early 1990s. The conference underscored Apple's commitment to multimedia innovation as a means to differentiate its software ecosystem during a period of internal turmoil and market contraction. By 1995, WWDC centered on the Copland operating system project, an ambitious effort to modernize the Mac OS with object-oriented architecture and protected memory, though it ultimately signaled the need for external solutions like NeXT integration due to development delays. Developers were given early access demonstrations, reflecting Apple's strategy to build anticipation and secure commitment amid escalating financial pressures. The 1996 conference introduced , a component-based for creating modular applications, alongside , an OpenDoc-powered that demonstrated experimental web and functionalities. These showcases aimed to revitalize developer enthusiasm by previewing interoperable technologies, even as Apple's broader product strategy faltered. In 1997, following ' return as interim CEO after Apple's acquisition of NeXT, WWDC previewed , the OS precursor that blended elements with Macintosh compatibility, laying essential groundwork for future architectures. ' direct engagement with attendees emphasized transparency about Apple's dire finances, urging developers to stay invested in the transitioning platform during the company's closest brush with collapse. The 1998 event focused on Carbon APIs, which allowed legacy Macintosh applications to migrate to modern OS environments without full rewrites, and graphics, a PDF-based imaging system that enhanced rendering efficiency and visual quality. These tools bridged and next-generation software, critical for maintaining developer productivity as Apple stabilized post-crisis. Finally, in , WWDC highlighted the kernel, the open-source Unix foundation for upcoming OS versions; frameworks, evolved from NeXT's Yellow Box for object-oriented app development; and support for advanced 3D graphics. Attendance reached 2,563, reflecting renewed optimism among developers as these announcements solidified the path to robust, future-proof software foundations. These 1990s innovations, particularly and , later influenced mobile developments like by providing core frameworks for app ecosystems.

2000s: Transition to OS X

The Worldwide Developers Conference (WWDC) in the marked a transformative era for Apple, as the event became a central platform for unveiling the shift from the aging to the Unix-based Mac OS X, integrating advanced hardware advancements and fostering developer adoption of new frameworks. This period reflected Apple's post-Steve Jobs return stabilization, with the company achieving consistent profitability and strategic focus on innovation following near-bankruptcy in the late . WWDC served as the key venue for developers to access previews, tools, and betas, enabling the ecosystem's evolution toward modern software architectures like and Carbon for OS X compatibility. In 2000, WWDC highlighted the public preview of Mac OS X Developer Preview 1, showcasing core technologies such as (the open-source Unix foundation), for graphics, and the Aqua interface, positioning OS X as Apple's future operating system. Concurrently, Apple announced a drastic price reduction for WebObjects, its Java-based framework, dropping the deployment from $50,000 to $699 to broaden developer access and spur on OS X. The event drew approximately 3,000 attendees, underscoring growing interest in OS X amid Apple's hardware-software integration efforts. By 2001, WWDC emphasized OS X's enterprise readiness with the release of , which included tools for scalable network applications and integrated WebObjects 5, Apple's fully Java-based for cross-platform deployment. This built on the prior year's previews, supporting Apple's stabilization under ' leadership, as the company reported quarterly profits and streamlined its product lineup. Attendance exceeded 4,000, reflecting developer enthusiasm for server-side OS X tools that bridged classic Mac applications with modern Unix capabilities. The 2002 conference advanced OS X's consumer appeal through the introduction of Mac OS X 10.2 "Jaguar," featuring over 150 enhancements like the improvements, Exposé for window management, and enhanced integration. Apple also unveiled 6 with Jaguar's developer preview, adding MPEG-4 support and streaming capabilities, while introducing (later ), a protocol for seamless device discovery on local networks. These announcements highlighted OS X's maturation as a robust platform for multimedia and connectivity, with sessions guiding developers on migrating legacy code to native OS X environments. In 2003, WWDC spotlighted hardware-software synergy with the debut of the Power Mac G5, the world's first 64-bit desktop computer featuring IBM's PowerPC G5 processor, dual-core options, and up to 8GB of RAM, optimized for OS X's performance demands. Apple released 1.0, its proprietary built on , offering built-in Google search and innovative tabbed browsing to replace as the default. The event also launched the iApps suite—, , , and —streamlined for OS X, enabling developers to leverage and for media applications; approximately 3,000 developers attended, receiving tools to build on these integrations. Attendance grew to 3,500 in 2004, where Apple previewed Mac OS X 10.4 "Tiger," introducing for instant search, widgets, and Automator for workflow automation, further solidifying OS X's user-centric design. This 17% increase from the previous year signaled rising developer investment in OS X's evolving landscape. The 2005 event delivered a seismic shift with Jobs' announcement of Apple's transition to x86 processors, ending the PowerPC era and promising up to five times faster performance for OS X applications, with Developer Transition Kits provided to adapt software. This hardware pivot, codenamed Project Marklar, ensured OS X's binary compatibility via emulation, empowering developers to optimize for while maintaining legacy support. From 2006 to 2007, WWDC accelerated the Intel era's rollout. In 2006, Apple introduced the workstation, a modular Xeon-based tower supporting up to 32GB RAM and dual GPUs, tailored for professional OS X workflows in and ; the event also previewed Mac OS X 10.5 "Leopard" beta, featuring backups and Spaces virtual desktops. By 2007, with over 5,000 attendees, Apple released the Leopard beta to developers and launched 2.0 for Windows, extending WebKit's standards compliance beyond macOS to challenge Explorer's dominance. The decade closed with a toward in 2008–2009, as WWDC 2008 unveiled the SDK and , enabling third-party native apps on iPhone OS 2.0 and fostering an ecosystem that bridged OS X development tools with touch interfaces; the event sold out rapidly at capacity. In 2009, Apple announced iPhone OS 3.0 with features like , copy-paste, and push notifications, alongside the hardware upgrade for faster 3G speeds and video recording, marking sold-out conferences that highlighted OS X's foundational role in emerging paradigms.

2010s: Mobile Ecosystem Expansion

During the , the Worldwide Developers Conference (WWDC) shifted its focus toward the burgeoning mobile ecosystem, highlighting advancements in , integration of cloud services like , and enhanced developer tools to support the rapid expansion of Apple's platforms. This period marked a surge in global developer interest, with attendance and ticket demand reflecting the growing adoption of devices worldwide, as Apple emphasized cross-platform continuity and innovative APIs to foster app development for , , and emerging services. In 2010, WWDC introduced the alongside the rebranding of iPhone OS to , featuring multitasking and unified inboxes, which underscored Apple's commitment to mobile innovation and drew over 5,000 developers to sessions on app ecosystem growth. Tickets for the event sold out in just eight days, signaling heightened demand amid the App Store's momentum. The 2011 conference unveiled with Mission Control for enhanced multitasking, introducing notifications and , and the launch of for seamless data syncing across devices, positioning cloud services as a cornerstone of the mobile experience. Reflecting explosive interest, tickets sold out in under 12 hours, accommodating around 5,200 attendees focused on integrating cloud features into apps. By 2012, WWDC spotlighted OS X Mountain Lion's integration with iCloud services like and Reminders, with its new Maps app and for mobile payments, and tools for social app development, emphasizing ecosystem cohesion. The event's tickets sold out in under two hours, highlighting the intensifying global race for access to developer resources. In 2013, the conference debuted with tagged files and energy-efficient features, alongside the dramatic redesign of featuring a flatter interface and enhanced multitasking, which revitalized mobile UI paradigms and spurred developer adoption of new visual frameworks. Demand peaked as tickets sold out in 71 seconds, underscoring the mobile ecosystem's dominance in drawing international talent. WWDC 2014 introduced iOS 8 with HealthKit and HomeKit for connected devices, OS X Yosemite adopting a unified design language across platforms, and the new Swift programming language to streamline iOS app development with safer, faster code. To manage overwhelming demand, Apple debuted a ticket lottery system, ensuring broader access for developers worldwide. The 2015 event revealed iOS 9's proactive and multitasking improvements, OS X El Capitan with enhanced search, and as a cloud-based streaming service integrated into the iOS , providing developers with for media apps. These updates prioritized stability and cloud-driven personalization in mobile experiences. In 2016, WWDC announced incorporating for desktop use and web support, iOS 10 expanding home screen widgets and third-party messaging apps, and the (APFS) for optimized mobile storage and encryption, advancing developer tools for secure, high-performance apps. The 2017 conference, held at San Jose's McEnery Convention Center for the first time, introduced with via ARKit and drag-and-drop on , featuring Metal 2 graphics API, and the for professional workflows, emphasizing mobile-to-desktop tool expansions. WWDC 2018, also in San Jose, unveiled focusing on performance and group , with dynamic desktop and privacy enhancements, attracting 6,000 attendees from 77 countries to explore tools for privacy-centric mobile development. Finally, in 2019, the event showcased with system-wide dark mode and Sign in with Apple, introducing the Catalyst framework for iPad app porting to and updates to the Vision framework for advanced in tasks, capping the decade's push toward intelligent, cross-device mobile ecosystems.

2020s: Hybrid Formats and AI Integration

The 2020 Worldwide Developers Conference marked a pivotal shift to an all-online format due to the , allowing global participation without in-person attendance. Held from June 22 to 26, the event featured announcements of , which introduced App Library and widgets, alongside , bringing a redesigned inspired by . The and sessions reached 22 million viewers worldwide, significantly expanding for developers. In 2021, WWDC continued its online-only approach from June 7 to 11, emphasizing virtual engagement amid ongoing health concerns. Key reveals included with enhanced features like SharePlay and spatial audio, and , which introduced Universal Control for seamless device integration. The event maintained broad reach, building on the previous year's model to support remote developer collaboration. WWDC 2022, held from June 6 to 10, transitioned to a hybrid format with limited in-person attendance at alongside online streams, signaling a cautious return to physical events. Announcements centered on , featuring customizable Lock Screens and improved Focus modes, while hardware highlights included the redesigned powered by the chip. This blend of formats catered to both on-site labs and virtual sessions, enhancing developer interaction. The 2023 event, from June 5 to 9, adopted a fully hybrid structure with in-person experiences at and extensive online access. It unveiled , adding interactive widgets and enhanced video conferencing, and introduced the Vision Pro spatial computing headset, redefining user interfaces with . The conference underscored hardware-software synergy, drawing developers to explore mixed-reality applications. WWDC 2024, occurring June 10 to 14, reinforced the hybrid model with an in-person keynote at and global online participation. Central to the event was iOS 18, integrating deeper customization and privacy-focused tools, alongside the debut of Apple Intelligence—a suite of on-device AI features for writing assistance, image generation, and Siri enhancements. This marked a significant push into generative AI, integrated across iOS, iPadOS, and macOS. In 2025, WWDC returned June 9 to 13 in hybrid fashion, featuring an in-person gathering at on June 9 and extended online sessions through June 13, with post-event virtual engagement expanded for broader accessibility. The tagline "Sleek Peek" highlighted iOS 26's introduction of the Liquid Glass —a unified, translucent aesthetic applied across operating systems for a cohesive —alongside a full OS redesign emphasizing fluidity and personalization. Additional features included Call Screening for intelligent incoming call management and quality-of-life updates to and iOS integration. Throughout the decade, WWDC evolved with a surge in AI and machine learning sessions, from foundational tools in 2020 to comprehensive suites like Apple Intelligence by 2024, reflecting developers' growing focus on intelligent apps built on Swift frameworks. Virtual reach broadened dramatically to millions of viewers annually, democratizing access beyond traditional in-person limits. Venues like Apple Park incorporated sustainability measures, such as renewable energy usage and waste reduction protocols, aligning events with Apple's environmental goals.

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