Fact-checked by Grok 2 weeks ago

ShotGrid

Autodesk Flow Production Tracking (formerly ShotGrid, Shotgun Software) is a cloud-based project management and production tracking software designed for the media and entertainment industry, enabling teams to monitor assets, schedules, budgets, and reviews in real time across visual effects (VFX), animation, film, television, and video game production. Launched in 2006, acquired by Autodesk in 2014, and rebranded multiple times, it specializes in scalable, collaborative tools for creative pipelines, integrating with applications like Autodesk Maya and 3ds Max to streamline workflows from pre-production to final delivery. As a core component of platform, it provides a unified replacing fragmented tools, with features such as customizable task lists, for media assets, in-context feedback during reviews, advanced reporting dashboards, and integrations, improving efficiency for distributed teams. By 2024, it incorporated AI-driven scheduling and resource planning while retaining focus on collaborative review and . Widely used by studios worldwide, it has powered productions including by for game asset tracking, by for VFX coordination, and various animation pipelines at Untold Studios, demonstrating its role in scaling complex creative endeavors while optimizing artist workloads and deadlines. Its subscription model, priced at $390 per user annually (as of 2025), supports cloud accessibility via web, mobile, and desktop, ensuring seamless collaboration in remote environments.

Overview

Purpose and core functionality

ShotGrid, now officially known as Autodesk Flow Production Tracking, is a scalable, cloud-based production management software tailored for the media and entertainment industries, including , television, , and . As a browser-based tool, it provides a centralized platform for project tracking, , and pipeline automation, enabling creative studios to streamline complex workflows across distributed teams. At its core, ShotGrid facilitates real-time visibility into production pipelines by allowing users to monitor progress, assign tasks, track deadlines, and allocate resources efficiently. This functionality supports the orchestration of creative processes, from initial concept development to final , by unifying and in a single, secure environment. By providing actionable insights through customizable dashboards and reporting, it helps production managers optimize workflows and mitigate bottlenecks. Fundamental to ShotGrid's structure are key entities that serve as the building blocks for organizing media production data. These include , which represent individual scenes or sequences in a project; Assets, encompassing reusable elements like characters or environments; Tasks, for breaking down work assignments; , to track iterations of creative outputs; and , for capturing feedback and annotations. These interconnected entities form a that ensures data consistency and enables seamless navigation through the production . Over its development, ShotGrid has grown from basic project tracking capabilities into a robust system for comprehensive orchestration, adapting to the demands of modern creative pipelines while maintaining its focus on efficiency and .

Ownership and current naming

Shotgun Software, the original developer of the production tracking platform, was acquired by on June 25, 2014, with the transaction closing during Autodesk's fiscal quarter ending July 31, 2014. This acquisition integrated the software into Autodesk's media and portfolio, enhancing its cloud-based solutions for , television, and games production by combining Shotgun's specialized tools with Autodesk's broader design and ecosystem. The platform, launched as Shotgun Software in 2006, underwent its first major rebranding to ShotGrid on June 7, 2021. This change better reflected its core functionality as a grid-like system for managing interconnected data and workflows in creative production. On March 26, 2024, the software was rebranded again to as part of 's broader initiative to unify its media and entertainment offerings under the "Flow" industry cloud platform. The rebranding aimed to position the tool within an interconnected ecosystem that connects people, workflows, and data across the production lifecycle, from concept to delivery, leveraging 's Design and Make platform to foster greater collaboration and efficiency. As of 2025, the platform officially operates under the Flow Production Tracking name, though references to its legacy ShotGrid branding persist widely in industry discussions, documentation, and user due to established familiarity.

History

Founding and early years

Shotgun Software was established in 2006 in Venice, California, by visual effects professionals Don Parker and Isaac Reuben, who had previously collaborated on an internal pipeline management tool at a VFX studio. The founders aimed to create a standardized system for production management and review to address inefficiencies in tracking complex workflows. That same year, the company launched its flagship product, , as a cloud-based platform for tracking shots, assets, and tasks in and VFX pipelines, moving beyond rudimentary tools like spreadsheets to enable scalable collaboration. Early development focused on providing managers and artists with web-accessible tools for scheduling, review, and asset oversight, quickly gaining adoption among studios seeking streamlined production processes. In the ensuing years, Shotgun solidified its position in the VFX and animation sectors through key partnerships. Blue Sky Studios integrated the software in 2011 to manage production tracking and enhance team collaboration on animated films. Likewise, LAIKA adopted a site-wide license in 2012, using it to organize workflows and automate aspects of feature film production. A significant advancement occurred in 2013 with the integration of , an asset management system, into the broader Shotgun platform as the Pipeline Toolkit, which debuted at and allowed studios to connect digital content creation tools more effectively. This period marked rapid growth, with the company building a user base exceeding 500 customers and securing funding, including pre-acquisition convertible debt from .

Acquisition by Autodesk

On June 25, 2014, Autodesk announced it had signed a definitive agreement to acquire Software, a developer of cloud-based production tracking, review, and tools for the and industries. The transaction closed on June 27, 2014, for a total consideration of $54.5 million, consisting of $51.2 million in cash and $3.3 million in fair value from Autodesk's prior convertible debt investment in . This acquisition integrated into Autodesk's Media & Entertainment (M&E) segment, with $43.2 million of the purchase price allocated to , reflecting expectations of synergies in production management solutions. The strategic rationale centered on enhancing 's offerings in the film, television, and games sectors by combining Shotgun's scalable platform with Autodesk's established creative tools, such as , 3ds Max, and . aimed to streamline VFX and pipelines, enabling studios to better manage complex, globally distributed projects through improved , tracking, and asset handling. By leveraging Shotgun's expertise in and on-premises deployment, the deal supported 's broader push toward -based workflows, accelerating innovation in production processes while maintaining open standards for multi-vendor integrations like and . Immediately following the acquisition, continued to operate independently under its existing leadership, with founder Don Parker leading a new Production Services group within to preserve its culture and customer-focused processes. Subscriptions and support remained unchanged, ensuring no disruptions for users, while the Shotgun website and forums stayed at shotgunsoftware.com. Enhanced R&D resources, including a tripling of engineering capacity, were directed toward improving platform scalability and reliability. In the early post-acquisition period, developments focused on bolstering capabilities to facilitate deeper integrations with third-party tools and products, promoting broader adoption among VFX and studios handling large-scale projects. The received significant recognition, including a 2017 Primetime Emmy for its contributions to production management and a 2021 for the foundational engineering of the system. These investments laid the groundwork for expanded use in collaborative environments, contributing to a 168% year-over-year increase in 's Animation revenue by fiscal 2016 as Shotgun's full-year results were incorporated.

Rebranding timeline

Following its acquisition by in 2014, the software underwent its first major rebranding in 2021. Effective June 7, 2021, with the release of version 8.26, the product formerly known as was renamed ShotGrid to better reflect its core architecture as a connected for workflows. The new name emphasized the platform's role in facilitating networked collaboration and efficiency in media and entertainment pipelines, aligning with 's for integrated creative tools. This update also included user interface enhancements, such as improved navigation and visual elements, alongside a simplification of subscription tiers to a single plan at $40 per user per month, eliminating the previous "Awesome" and "Super Awesome" options. The second rebranding occurred in 2024 as part of Autodesk's expansion of its cloud-based media ecosystem. On March 26, 2024, coinciding with release 8.61, ShotGrid was renamed Autodesk Flow Production Tracking to integrate it into the broader "Flow" suite of services for media and entertainment production. This change positioned the tool as a foundational component of Autodesk Flow, focusing on seamless data flow across creative processes without altering core functionality, URLs, or APIs. Documentation and associated microsites were updated to reflect the new branding, while legacy references to "ShotGrid" persisted in industry usage and some technical contexts. User impacts from both rebrands were designed to be minimal, with committing to no disruptions in compatibility or operational workflows. However, the change drew some feedback regarding the longer name's effect on searchability, resume listings, and minor adjustments in integrations. Despite this, maintained , allowing continued use under familiar terms like "ShotGrid" in professional parlance. These rebrands supported Autodesk's strategic evolution toward unified cloud ecosystems, improving interoperability with complementary tools such as for media ingestion and review. By embedding the platform within , the changes aimed to streamline end-to-end tracking across , VFX, and sectors.

Features

Project tracking and management

Autodesk Flow Production Tracking (formerly ) provides robust tracking mechanisms to monitor production elements such as , assets, and tasks through real-time dashboards that display progress and updates across the . These dashboards support customizable fields for , including task , due dates, and dependencies, allowing teams to tailor views to specific project needs by linking entities like tasks to or assets. For instance, producers can filter and sort tasks by upstream dependencies or sequence , ensuring visibility into hierarchical relationships without manual reconfiguration. In terms of management features, Flow Production Tracking incorporates AI-powered scheduling via Flow Generative Scheduling, introduced in July 2024, which generates resource-optimized schedules by balancing workloads, respecting dependencies, and adapting to changes like priority shifts or delays. Resource planning views enable assessment of capacity and workload distribution, with tools like burndown charts and graphs to visualize deadline adherence and progress trends. These features support both episodic and feature-length projects by allowing flexible scaling of task assignments and visualizations to match production scope. Workflow automation in Flow Production Tracking is facilitated through configurations that define task hierarchies and automate status reporting, such as assigning tasks to users and triggering updates upon completion. Notifications are configurable to alert teams via or in-app inbox for events like task assignments, dependency changes, or status updates, streamlining communication without external tools. Task templates further automate repetitive setups by predefining hierarchies and dependencies, applicable across entity types like assets or shots. Reporting tools, including Production Insights, offer visualizations such as graph widgets, status history charts, and burndown metrics to track task completion rates and overall production health, with data export capabilities for further analysis. These insights help monitor budget adherence by integrating time-logged data against planned durations, providing producers with actionable overviews of resource utilization.

Review and collaboration tools

Autodesk Flow Production Tracking (formerly ) provides robust review workflows that enable teams to annotate directly within the context of production versions, facilitating precise during creative iterations. Users can submit versions through the Media App by uploading files such as videos, adding descriptions, and automatically generating thumbnails for . Supervisors and artists access these versions via filters like "Unviewed" to prioritize incoming work, supporting frame-accurate playback for detailed examination of sequences. Annotations are applied in-context by drawing directly on specific frames, allowing reviewers to highlight issues or suggestions with visual markers and accompanying text, which streamlines communication without leaving the platform. This process supports high-resolution playback, including up to with color-accurate rendering on web, mobile, and desktop interfaces, ensuring fidelity for professional evaluations. Collaboration is enhanced through features that promote synchronized teamwork across distributed environments. updates notify users via an inbox , delivering thumbnails of annotated and version changes to keep teams aligned on progress. history tracking automatically logs all submissions, revisions, and associated , providing a complete accessible during reviews. Role-based access controls govern permissions, with customizable roles determining who can view, annotate, or approve content—such as restricting client access to read-only playlists while granting artists full editing rights. Playlists serve as curated collections of versions, enabling directors and supervisors to organize sequences for group sessions, like stereoscopic reviews in collaborative settings, and share them securely via the Client for external stakeholders. These tools foster coordination by linking reviews briefly to tasks, allowing to inform assignments without disrupting focus. Feedback mechanisms in Autodesk Flow Production Tracking emphasize structured and traceable exchanges to resolve issues efficiently. Notes are created during playback, threaded to allow reply chains where responses build on original annotations, maintaining context for ongoing discussions. Automated note assignments default to the version creator or specified users via addressing fields, ensuring relevant parties receive targeted notifications; for instance, client notes are routed based on submission . Integration with processing supports daily review pipelines through tools like Screening Room, where sequences are queued for group sessions, capturing or input in real-time. statuses—such as "Open" or "Closed"—track resolution, with unread indicators (bold titles) alerting users to new replies or updates, promoting accountability across the team. Recent enhancements have refined these capabilities for better auditing and . In 2022, updates to the Settings History Panel introduced more detailed change logs, including iteration-specific metadata, aiding in the review of historical annotations and version evolutions. The 2025 public beta of Creative Review further advanced collaboration with live synchronized sessions, enabling multiple users to annotate simultaneously using features like hold/ overlays for temporary markers and compare modes for side-by-side evaluations, reducing cycles in dynamic pipelines. These developments build on core note history tracking, providing comprehensive visibility into feedback trails for and process optimization.

Integrations and customization

Autodesk Flow Production Tracking (formerly ShotGrid) provides robust API and developer tools to enable custom scripting, event-driven automation, and schema customization for integrating into production pipelines. Its RESTful API (version 1.1) allows developers to interact with data programmatically, supporting operations like querying entities, updating records, and managing workflows through HTTP requests. The Python SDK, an official library maintained by Autodesk, facilitates deeper integrations by offering a simple interface for accessing Autodesk Flow Production Tracking data and automating tasks within Python-based environments. Additionally, webhooks enable event-driven automation by notifying external systems of changes, such as entity updates or task assignments, triggering scripts for real-time responses. Native integrations connect Flow Production Tracking seamlessly with products and select third-party tools, enhancing software entity management across creative applications. It supports direct launches and data syncing with tools like , Nuke, and , allowing users to publish assets, versions, and tasks directly from these applications to Flow Production Tracking. For products, the Pipeline Toolkit includes dedicated engines, such as the engine for asset loading and scene management. Third-party support extends to via a dedicated engine that integrates publishing workflows, and to for real-time asset handoffs. integrations cater to finishing workflows, enabling review and approval directly within the tool. Customization options allow administrators to tailor Flow Production Tracking to specific production needs through editing, layouts, and add-ons. customization involves modifying fields, workflows, and relationships to match studio processes, with best practices recommending centralized by a small team for consistency. layouts can be designed globally or per using Design Mode, incorporating widgets like grids, thumbnails, and dashboards for intuitive . Add-ons such as the Pipeline Toolkit (formerly ) support asset pipelines by automating folder structures and file naming conventions. Admin controls for site preferences manage global settings, including email layouts, user defaults, and permissions, accessible via the Admin menu. Extensibility examples demonstrate practical applications, such as building custom reports with or pages featuring graphs and countdowns for production insights. Automation of deliveries can be achieved through scripts triggered by events, streamlining asset handoffs in VFX pipelines. Integration with , via Media Isolation, allows direct uploads to user-owned AWS S3 buckets for secure media handling while maintaining Autodesk Flow Production Tracking's capabilities.

Applications and adoption

Use in film, VFX, and animation

ShotGrid plays a central role in and (VFX) production by enabling end-to-end tracking of shot progress, from previsualization (pre-vis) through modeling, , , and stages. Studios leverage its tools to manage complex workflows, ensuring seamless handoffs between departments and real-time updates on asset status. For instance, during the , utilized ShotGrid to transition over 280 artists to a fully remote setup for the VFX on Venom: Let There Be Carnage (2021), streamlining communication, schedules, reviews, and notes without direct access to artists' creation (DCC) software. This allowed efficient resource planning and adaptation to virtual production demands, maintaining project momentum across global teams. In animation production, ShotGrid supports for rigs, sequences, and elements, particularly in both computer-generated () and stop-motion pipelines. Blue Sky Studios integrated ShotGrid (then known as ) to enhance production management and collaboration across its feature projects, facilitating coordinated workflows among artists and producers. Similarly, LAIKA employs ShotGrid's cloud-based platform to handle intricate stop-motion and tasks, managing up to 12,000 tasks for 300 assets involving 60 team members in recent films, with integrations for and task assignment to rigs and sequences. The platform delivers key benefits in these sectors by reducing administrative overhead and enhancing scalability for large teams. Orka Postproduction reported a 60% decrease in producers' manual workloads through ShotGrid's of structuring, file management, and versioning, supporting over 60 seats for dozens of global VFX projects like Rambo V: Last Blood. Juice VFX & Sound Studio experienced significant time savings by organizing file versions and minimizing tracking efforts, allowing creative teams to focus on and effects delivery rather than administrative clutter. Standardized reporting further streamlines operations; mandates ShotGrid for VFX status updates in and episodic , using vendor-specific templates to map shots, assets, and progress consistently across productions. For example, Fin Design + Effects utilized Flow Production Tracking (formerly ShotGrid) for VFX workflow management on the 2023 The Creator, integrating open standards for efficient asset handling and collaboration. As an industry standard, ShotGrid has become a go-to solution for episodic television, feature films, and set extension work in VFX-heavy productions, with its robust integrations minimizing helpdesk interventions by providing self-service tracking and review capabilities. Studios like those producing major 3D episodic content deploy it alongside tools like to optimize pipelines, ensuring scalability from small sequences to large-scale deliveries.

Expansion to games and other sectors

ShotGrid's expansion into the gaming industry began in when Shotgun Software, its predecessor, announced a tailored optimized for developers. This adaptation focused on within pipelines, enabling efficient management of level , prototyping, and iterative cycles that differ from linear processes. The platform's features for tracking and collaborative were enhanced to support the non-linear workflows common in development, such as and for assets like models and environments. Adoption in gaming grew significantly following Autodesk's 2014 acquisition, with integrations like those with facilitating seamless collaboration for artists and developers. For instance, utilized ShotGrid to streamline pipelines during the production of , leveraging scheduling and app connectivity to manage complex asset iterations across distributed teams. Similarly, AAA studios have employed it alongside tools like for bridging creative and engineering workflows, highlighting its role in handling the scale of modern game projects. Beyond gaming, ShotGrid extended into workflows around 2019, with demonstrations showcasing its application in studio and review processes. R&D Americas implemented Shotgun-enabled workflows to digitize design studios, improving efficiency in managing digital assets, schedules, and team collaborations for vehicle prototyping. similarly adopted it to connect designers, tasks, and production timelines, addressing challenges in coordinating multi-disciplinary teams for reviews. This cross-industry use was driven by the platform's flexibility in supporting non-linear, asset-heavy processes, enhanced by 's cloud-based tools for remote collaboration post-acquisition. Adapting ShotGrid to these sectors required custom configurations to accommodate gaming's emphasis on rapid iterations and automotive's focus on precise asset versioning, contrasting with more sequential media pipelines. Developers often customize dashboards and views to align with game-specific needs like level building or automotive surfacing tasks, while resources provide guidance on tailoring schemas for such verticals. These adaptations have enabled broader adoption, though initial setup demands investment in pipeline configuration to overcome workflow mismatches.

Technical aspects

System architecture

ShotGrid operates on Autodesk's secure cloud infrastructure, primarily hosted on (AWS) using a multi-tenant architecture for enhanced scalability and resource efficiency. This setup enables browser-based access from any device without the need for local software installation, allowing teams to interact with the platform seamlessly across global locations. At its core, ShotGrid utilizes a model powered by Amazon Aurora PostgreSQL, organizing data through predefined entities such as Projects, Assets, Shots, Tasks, and Versions, which are interconnected via multi-entity links and augmented with customizable metadata fields. An integrated framework monitors a stream, generating entries for every entity creation, modification, or retirement to facilitate immediate , automated workflows, and comprehensive auditing of changes. Security is enforced through role-based permission systems, where administrators define granular levels via customizable roles that control entity visibility, editing rights, and administrative functions. Media assets are stored in encrypted buckets with 256-bit encryption at rest and SSL/TLS for , supporting high-volume productions through read replicas and auto-scaling for consistent . The architecture includes global distribution capabilities to ensure low-latency playback and processing for distributed teams handling large-scale media files. Following 's acquisition of Software in , underwent significant enhancements to deepen integration with Autodesk's broader cloud services, including improved connectivity for ecosystem tools like and . In 2024, as part of the rebranding to Autodesk Flow Production Tracking within the new Flow ecosystem, it integrated more closely with Autodesk's media and entertainment offerings. Customization is further enabled through robust that allow extensions without altering the core system.

Deployment and pricing

ShotGrid, rebranded as Autodesk Flow Production Tracking, operates primarily as a cloud-based (SaaS) platform accessible through web browsers, enabling seamless access without on-premises infrastructure for most users. For enterprise organizations requiring greater control, self-hosted deployment options exist via the Flow Production Tracking Enterprise Console, which allows management of dedicated sites on internal servers, including integration with local desktop applications through . Setup typically begins with site creation in the account portal, followed by schema import for pipeline configurations and user onboarding to assign roles and permissions. Implementation proceeds through administrative configuration of projects, tasks, and workflows; testing integrations with creative tools such as or using the Toolkit API; and conducting user training sessions to ensure adoption. For large-scale enterprise deployments, provides dedicated support, including customized onboarding and performance optimization to handle high-volume production environments. Pricing follows a subscription-based model unified under since 2021, with per-user licensing at $50 per month or $390 annually as of 2025. Volume discounts apply for teams exceeding certain thresholds, and a 30-day free trial is available for evaluation. Additional costs may arise from optional add-ons for enhanced storage beyond standard limits or advanced analytics features, though core reporting tools are included in base subscriptions. Bundled pricing is available when combined with other Autodesk products like , providing cost savings for integrated pipelines in film and VFX workflows.

References

  1. [1]
    Autodesk Flow Production Tracking (Formerly ShotGrid)
    Free delivery 30-day returnsFlow Production Tracking (formerly ShotGrid) is an advanced project management tool. Buy a subscription from the official Autodesk store or an Autodesk Partner.
  2. [2]
    Autodesk acquires cloud production company Shotgun Software
    Shotgun Software launched in 2006, and its solution is used across film, television and games production, integrated into tools like Autodesk 3ds Max and Maya.
  3. [3]
    Autodesk to Acquire Shotgun Software, Creator of Cloud-Based ...
    Jun 25, 2014 · Autodesk, Inc. (Nasdaq:ADSK) has signed a definitive agreement to acquire Shotgun Software, a developer of scalable, cloud-based production tracking, review, ...
  4. [4]
    Autodesk Flow Production Tracking (Formerly ShotGrid) Features
    Track, schedule, review, collaborate, and manage your creative projects and teams with the award-winning Flow Production Tracking toolset.
  5. [5]
    ShotGrid Rebrand: Frequently Asked Questions - Autodesk
    Mar 18, 2024 · On March 26, 2024, ShotGrid will be renamed Autodesk Flow Production Tracking. Flow is our industry cloud for media and entertainment built on Autodesk's ...
  6. [6]
    Help | Entities - Autodesk product documentation
    Overview notes. On the Overview tab within the Detail page for most entities (i.e., Shots, Assets, Versions, etc.), you can type a note directly into the ...
  7. [7]
    Help | Linked fields - Autodesk product documentation
    Here we have three entities linked together: Sequence, Shots, and Versions. A single Sequence contains many Shots, and a single Shot contains many Versions.
  8. [8]
    8.26 Release Notes - Community @ Flow Production Tracking
    Jun 1, 2021 · Release date: June 7, 2021 Rebranding We're excited to announce that Shotgun has been renamed ShotGrid as part of this release !
  9. [9]
    Shotgun is now ShotGrid - CG Channel
    Jun 8, 2021 · Autodesk has rebranded Shotgun, its production tracking and review system for VFX, as ShotGrid. The firm has also ditched the old 'Awesome' and 'Super Awesome' ...
  10. [10]
    Autodesk Flow Production Tracking, Flow Capture now available
    Mar 27, 2024 · Effective today, the Autodesk product formerly known as “ShotGrid” will be renamed “Flow Production Tracking” and “Moxion” will now be called “ ...
  11. [11]
    We are opposed to the rebranding from Autodesk's ShotGrid to Flow ...
    Apr 1, 2024 · There was no reason to rebrand from Shotgun to ShotGrid, other than some genius in Autodesk marketing thought that it was necessary. It did not ...
  12. [12]
    Shotgun Promotes Matt Daw to CTO | Animation World Network
    Jun 10, 2013 · Isaac Reuben co-founded Shotgun Software with Don Parker in 2006 after working together to build an internal pipeline management tool while ...
  13. [13]
    Shotgun Software - Crunchbase Company Profile & Funding
    Founders Don Parker. About the Company. Shotgun Software makes project ... Access Founded Date for free. Operating Status of Organization e.g. Active ...Missing: early | Show results with:early
  14. [14]
    Autodesk acquires Shotgun Software | GamesIndustry.biz
    Autodesk Dev tools provider Shotgun Software, that has worked with Blizzard, EA and Microsoft Game Studios, just became Autodesk's latest acquisition.<|separator|>
  15. [15]
    Blue Sky Chooses Shotgun for Production Management and ...
    Sep 26, 2011 · About Shotgun SoftwareShotgun Software was founded in 2006 by a group of visual effects professionals to build production tracking and ...
  16. [16]
    Laika Studio Opts for Shotgun Software - Animation Magazine
    Feb 9, 2012 · Portland-based animation house Laika has purchased a site license of Shotgun software to manage production and enhance collaboration for ...Missing: adopters Sky
  17. [17]
    Shotgun merges with Tank and Revolver - CG Channel
    Feb 11, 2013 · Shotgun Software has integrated Shotgun, its popular production-management system, with Revolver, its new shot-review tool, and Tank, its asset-management ...
  18. [18]
    Shotgun Pipeline Toolkit Makes SIGGRAPH 2013 Debut
    Jul 22, 2013 · The Pipeline Toolkit, previously code-named "Tank," integrates fully into the Shotgun production tracking platform, enabling studios to connect ...
  19. [19]
    [PDF] united states securities and exchange commission
    Prior to acquiring Shotgun, Autodesk had a convertible debt investment in the company with an acquisition-date fair value of $3.3 million using a market ...
  20. [20]
    [PDF] UNITED STATES SECURITIES AND EXCHANGE COMMISSION
    Mar 23, 2016 · Fiscal 2015 Acquisitions. On June 27, 2014, Autodesk acquired Shotgun Software, Inc. (“Shotgun”) for total consideration of $54.5 million, of ...
  21. [21]
    Autodesk to Acquire Shotgun Questions and Answers
    Why did Autodesk agree to acquire Shotgun? ... Will Autodesk integrate Shotgun into its own teams and processes?
  22. [22]
    Going Faster: Shotgun joins Autodesk - ADSK News
    Jun 25, 2014 · Autodesk announced today that we have signed a definitive agreement to acquire Shotgun, and we'll be working together to accelerate their vision.
  23. [23]
  24. [24]
    AutoDesk Rebrands Shotgun to "ShotGrid" - NODAL
    AutoDesk has announced that it is rebranding its VFX project management tool Shotgun to “ShotGrid.” The company announced the change on its website, ...<|control11|><|separator|>
  25. [25]
    Shotgun Integration: Frequently Asked Questions - Autodesk
    Mar 24, 2022 · Overview of the change 1. What is changing and when? 2. Why is this change occurring? 3. Are all of these changes applicable globally? 4.Missing: strategic rationale
  26. [26]
    Help | Flow Production Tracking Release Notes | Autodesk
    8.64 Release Notes (Jun 2024) · 8.63 Release Notes (May 2024) · 8.62 Release Notes (Apr 2024) · 8.61 Release Notes (Mar 2024) · 8.60 Release Notes (Feb 2024) ...Missing: date | Show results with:date
  27. [27]
    Gantt Chart and Tasks - Autodesk product documentation
    Creating Task dependencies. From a Task page you can elect to make two or more Tasks dependent on each other. Multi-select the Tasks you want to make ...Missing: notifications | Show results with:notifications
  28. [28]
    Help | Flow Generative Scheduling | Autodesk
    ### Flow Generative Scheduling Summary
  29. [29]
    Tasks and Pipeline Steps - Autodesk product documentation
    A Task Pipeline is a set of Steps that define a workflow for making a thing (eg: Assets, Shots, etc.). You can think of Pipeline Steps as containers for Tasks, ...Missing: notifications | Show results with:notifications
  30. [30]
    Help | Configure email notifications - Autodesk product documentation
    This article is intended for Flow Production Tracking System Administrator and explains how to configure email notifications for Flow Production Tracking ...
  31. [31]
    Using Task Templates - Autodesk product documentation
    Task Templates give you a way to create a set of tasks that can be reused on similar deliverables later on, saving you the trouble of creating the same tasks ...Missing: notifications | Show results with:notifications
  32. [32]
    Help | Graph widget - Autodesk product documentation
    The Graph widget allows you to choose from multiple graph types to visualize a filtered group of records. You can select the visualization type that best ...
  33. [33]
    The review workflow - Autodesk product documentation
    Artist submits version, supervisor reviews, annotates, and gives feedback. Client receives, views, and provides feedback. All tracked within Flow Production ...
  34. [34]
    What is creative review software for digital dailies? - Autodesk
    Color review. Review media and enhance the quality of creative projects with full Dolby Vision, HDR10, and 4k playback support. Creative review Autodesk Flow ...
  35. [35]
    Help | Permissions - Autodesk product documentation
    Default permissions will be set for the new permission role based on the template you choose. This saves a lot of time in setting up brand new permission roles.
  36. [36]
    How to review in a collaborative environment | Autodesk
    In Flow Production Tracking we use Playlists to manage our “Hyperspace Madness” lists of media (Versions) that can be reviewed together. These playlists contain ...Missing: features real- role- access stereoscopic
  37. [37]
    Help | Notes - Autodesk product documentation
    Threaded entities are Tickets and Notes, places where an original message or issue is stated and a conversation can then take place within the context of the ...Missing: feedback | Show results with:feedback
  38. [38]
    How Notes' addressing works in Flow Production Tracking's Client ...
    Nov 3, 2025 · How Notes' addressing works in Flow Production Tracking's (formerly known as ShotGrid) Client Review Site. By default, the Client Review ...<|control11|><|separator|>
  39. [39]
    Using Screening Room for dailies - Autodesk product documentation
    In this article we'll go over some techniques to make this process less painful for everyone. Examples include a regular dailies session, a director or ...
  40. [40]
    8.41 Release Notes - Community @ Flow Production Tracking
    Aug 9, 2022 · Page Settings History Panel Improvements :tada: Some updates and new features include: More detailed information in the change ...Missing: review auditing<|control11|><|separator|>
  41. [41]
    Autodesk's Creative Review Public Beta Has Arrived
    May 27, 2025 · Creative Review features live synchronized collaborative reviews, new media interaction, hold/ghost features, compare modes, and re-opening  ...
  42. [42]
    Flow Production Tracking REST API v1.x - SG Developer
    This is the reference document for Flow Production Tracking's REST API. For general information on developing for Flow Production Tracking, you can read the ...Missing: tools | Show results with:tools
  43. [43]
    Flow Production Tracking Python API library - SG Developer
    Flow Production Tracking (FPTR) provides a simple Python-based API for accessing FPTR and integrating with other tools.
  44. [44]
    Webhooks Guide - Autodesk product documentation
    Webhooks allow a service you control to be notified of events that occur in Flow Production Tracking.<|control11|><|separator|>
  45. [45]
    Integrations user guide - Autodesk product documentation
    Upon launching Desktop and applications, you will be prompted to sign in to your Flow Production Tracking site (example: https://mysite.shotgrid.autodesk.com ).Missing: rebrand | Show results with:rebrand<|separator|>
  46. [46]
    Help | Maya - Autodesk product documentation
    The Flow Production Tracking engine for Maya contains a standard platform for integrating Flow Production Tracking Apps into Maya.
  47. [47]
    After Effects - SG Developer
    The ShotGrid engine for After Effects provides a platform for integrating ShotGrid into your After Effects workflow. It consists of a standard ShotGrid Pipeline ...Missing: third- party
  48. [48]
    Autodesk Flame Family 2023 Help | Working with ShotGrid
    Flame Family applications support two ShotGrid integrations to fit the needs of small facilities with limited review needs as well as studios with larger ...Missing: native Maya Nuke
  49. [49]
    Help | Best practices - Autodesk product documentation
    Save time with these Flow Production Tracking features. Use conditional formatting; Avoid using contains filters when possible; Track iterations; Track ...
  50. [50]
    Make and configure Pages - Autodesk product documentation
    Create and customize your own custom page layouts and save them as either a project-specific or global page. Project pages are saved into the project's page ...
  51. [51]
    Overview — tk-core v0.23.2 documentation
    Below you will find a detailed technical reference of all Toolkit Core APIs as well as information useful for developers and engineers.<|separator|>
  52. [52]
    Help | Site Preferences - Autodesk product documentation
    Because Versions can be linked to several types of things—like Tasks and Notes—you have to specify the linked entity type and field name. Field names for the ...
  53. [53]
    Designing report pages - Autodesk product documentation
    To design report pages, start with a canvas page, add rows, then add widgets like labels, thumbnails, countdowns, grids, and graphs. List pages can also be ...Missing: extensibility | Show results with:extensibility
  54. [54]
    How to automate workflows in Flow Production Tracking - Autodesk
    May 5, 2025 · Use the Event Daemon or Webhooks to identify specific logs. Create a script triggered by these events to perform a specific action. (Scripts ...Missing: driven | Show results with:driven
  55. [55]
    Media Isolation - SG Developer
    Media Isolation allows your studio to retain ownership and control of the media and attachments that you upload to ShotGrid. With Media Isolation, all the ...
  56. [56]
    Image Engine taps remote ShotGrid pipeline for VFX on 'Venom
    Nov 8, 2021 · Today Image Engine depends on ShotGrid to manage schedules, dailies, and notes—enabling them to keep projects and departments on track ...
  57. [57]
    Blue Sky Studios Chooses Shotgun for Production Management and ...
    Designed specifically for studios working on visual effects, CG feature animation and video games, Shotgun enables all parties involved in a project with ...Missing: ShotGrid | Show results with:ShotGrid
  58. [58]
    LAIKA | Stop-Motion Animation with Cloud-Based Production
    LAIKA is pushing the creative boundaries of stop-motion filmmaking, using cloud-based production powered by ShotGrid to keep complex projects on track.Missing: CG | Show results with:CG
  59. [59]
    Conducting Advanced VFX Workflows with Autodesk ShotGrid in ...
    Juice - improving communication in creating animations and special effects - implementation of ShotGrid (Shotgun) in Visual Effects & Sound Studio. Juice - a ...Missing: examples | Show results with:examples
  60. [60]
    implementation of ShotGrid (Shotgun) in Visual Effects & Sound Studio
    Autodesk ShotGrid has primarily helped to organize work and reduce the extra work of keeping track of what, where, and in what version. The work is now more ...
  61. [61]
    Status Reporting Instructions - Netflix | Partner Help Center
    Please note that as of April 2024, ShotGrid has been renamed to Autodesk Flow Production Tracking. We are working to update documentation...
  62. [62]
    Deploying ShotGrid and Maya to Produce Major 3D Episodic
    Maya is an Academy-Award winning solution for creating ultra-realistic 3D animation, and ShotGrid is a production tracking software and pipeline optimization ...
  63. [63]
    Shotgun Software Announces Shotgun for Game Developers
    Shotgun is unveiling Shotgun for Game Developers at the XDS (External Development Summit), September 3-5 in Vancouver, Canada, and will be ...
  64. [64]
    Shotgun optimizes production management platform for game ...
    Aug 29, 2013 · The new games industry-tailored version of Shotgun adds to its existing features for production tracking and collaborative review and approval ...Missing: announcement | Show results with:announcement
  65. [65]
    Using Unreal Engine with Autodesk ShotGrid
    Describes how to use Unreal with the Autodesk ShotGrid integration.Missing: challenges | Show results with:challenges<|control11|><|separator|>
  66. [66]
    AAA Game Company Case Study - GPL Technologies
    Oct 26, 2023 · GPL implemented Autodesk Flow Production Tracking (ShotGrid) to make it easier for this game company's workflows to merge with Jira Bridge.The Implementation · Results · Conclusion
  67. [67]
    Honda R&D Americas: Shotgun-Enabled Workflow to Drive ...
    Discover how Shotgun for Automotive can help streamline design studio workflows, through digitization, and deliver efficiency gains.Missing: ShotGrid | Show results with:ShotGrid
  68. [68]
    Automotive - ShotGrid: Design Workflow Overview - YouTube
    Apr 17, 2019 · Comments. 2. Add a comment... 3:42 ... Autodesk Flow Production Tracking•12K views · 23:38 · Go to channel · Review in Context with Import Cut App.
  69. [69]
    ShotGrid: Behind the wheel at Renault - Autodesk Blogs
    Aug 31, 2020 · That's why 2 years ago, we at Autodesk chose ShotGrid software as a solution for design production management in the automotive design studio.Shotgrid In Automotive... · What Shotgrid Can Do? · Renault's Journey
  70. [70]
    Customizing ShotGrid To Fit Our Users' Needs For Games Part 1
    Apr 23, 2020 · Let's customize pages and views to support our users' workflows. In this topic, we dive into creating and customizing a dashboard view for ...Missing: schema editing layouts
  71. [71]
    Beginner Question: Scope of ShotGrid in Game Dev
    Jan 27, 2022 · I'm trying to wrap my head around what the scope of Shotgrid is in game dev. I can create tasks for concept, greyboxes, and models, rigs, animations.Missing: expansion development
  72. [72]
    Setting Up Our Project for Games - Autodesk product documentation
    Each person assigned a Task will be logging their time against their Tasks so producers can track bids versus actuals. Assets will be linked to Levels and vice- ...Missing: notifications | Show results with:notifications<|separator|>
  73. [73]
    Cloud-based VFX project management with Autodesk Shotgun
    Dec 10, 2019 · In this blog post, we walk you through the architecture of Autodesk Shotgun Private Cloud, a cloud-based VFX Project Management application running on AWS.Missing: reduced administrative overhead
  74. [74]
    ShotGrid in the Cloud - SG Developer
    ShotGrid Cloud is our default offering, hosted on AWS and built on top of Autodesk's Cloud technology platform. ShotGrid Cloud is the latest generation of our ...Missing: architecture | Show results with:architecture
  75. [75]
    Help | Flow Production Tracking Event Framework | Autodesk
    The framework is a daemon process that runs on a server and monitors the Flow Production Tracking event stream.Missing: automation | Show results with:automation
  76. [76]
    Flow Production Tracking Enterprise Console User Guide | Autodesk
    The Flow Production Tracking Enterprise Console (SEC) allows clients to manage by themselves their Flow Production Tracking sites hosted on their own ...Missing: deployment SaaS self-
  77. [77]
    Getting started with Flow Production Tracking - Autodesk
    This course covers Flow Production Tracking's basic capabilities, account setup, data structure, navigation, role understanding, and customization. You'll ...Missing: self- | Show results with:self-
  78. [78]
    Flow Production Tracking Integrations Admin Guide | Autodesk
    This document serves as a guide for administrators of Flow Production Tracking integrations. It's one of three: user, admin, and developer.
  79. [79]
    Flow Production Tracking Support - Autodesk
    Flow Production Tracking Support. Check Flow Production Tracking system requirements. Review operating system and hardware requirements. Access your product.Missing: stereo | Show results with:stereo
  80. [80]
    Download Free Autodesk Software | Free Trials
    Subscription includes AutoCAD, specialized toolsets, and apps. Download free trial ... Flow Production Tracking. 30 day trial. A review and production tracking ...Missing: indie | Show results with:indie
  81. [81]
    Get Access to Autodesk Indie Software with Affordable Prices
    Flow Production Tracking · View all products · View Mobile Apps. Collections ... Start a trial. Download your software. Download file viewers. Support. Product ...Missing: free | Show results with:free
  82. [82]
    Help | Files - Autodesk product documentation
    Flow Production Tracking is designed to track individual Assets, Shots, and small movie sequences. The file upload process is optimized for files of 5GB or less ...Missing: self- | Show results with:self-<|separator|>
  83. [83]
    Subscription Discount | Save on ShotGrid 3-pack - Autodesk
    Take 10% off when you purchase a bundle of three subscriptions. With a ShotGrid subscription, you'll get a powerful project management and review tool for your ...