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Steam Link

Steam Link is a streaming solution developed by that enables users to play from their Steam library on a by transmitting them in to other devices, such as televisions, smartphones, tablets, and headsets, over a local network using proprietary low-latency technology. Originally conceived as part of Valve's effort to bring PC gaming to living rooms, it leverages video encoding and a custom network protocol to deliver smooth gameplay with minimal input lag, supporting resolutions up to and frame rates up to 60 on compatible setups. The product debuted as a compact hardware device—a set-top box resembling a small computer—on November 10, 2015, alongside the launch of Steam Machines and the in select markets including the , , , and . Priced affordably at around $50, the hardware connected via to displays and Ethernet or to the host PC, allowing seamless integration with home entertainment systems. However, production of the physical device ceased in November 2018 after global supplies sold out, marking the end of new hardware availability as Valve pivoted to software alternatives to broaden accessibility. In place of the hardware, released the Steam Link starting with devices in May 2018, followed by and in May 2019, and support in December 2018. The application extends the core functionality to a wide array of platforms, including modern smart TVs, handheld devices, and even Quest VR headsets for wireless streaming of SteamVR titles. Key features encompass Remote Play Together for online local multiplayer (supporting up to four players with controller sharing), customizable audio and video settings including support for and encoding introduced in late 2024, and compatibility with controllers, keyboards, and mice across Windows, macOS, and hosts. This shift has made Steam Link more versatile, though it requires a robust —ideally wired Ethernet for optimal performance—to minimize and artifacts. Beyond in-home use, Steam Link facilitates remote access to games via the , enabling play from distant locations, though with potential quality trade-offs depending on . Its enduring popularity stems from democratizing access to high-end PC libraries on everyday devices, without the need for additional powerful at the end.

Overview

Functionality

Steam Link is Valve's and software system designed for wirelessly streaming video games and other content from a host PC or Steam Machine to remote client devices, such as televisions or screens, enabling play away from the primary setup. The in-home streaming process begins with the host device executing the game or application, capturing the rendered video and audio output in . This content is then encoded on the host, transmitted over a local network via or Ethernet to the client device, where it is decoded and rendered for display; simultaneously, user inputs from controllers, keyboards, or mice on the client are forwarded back to the host with minimal delay to ensure responsive . Key technical aspects include the use of video encoding codecs such as H.264 (AVC), HEVC (H.265), and (added in November 2024 for high-end PCs), supporting resolutions up to at 60 frames per second () on compatible software clients and setups, along with synchronized audio streaming and low-latency passthrough for controller inputs to maintain interactive performance. Recent updates include support for the codec and streaming on Windows hosts (as of November 2024). Optimal network performance requires a minimum of 5 GHz or 100 Mbps Ethernet connection to handle the data throughput, with ideally kept under 50 to avoid perceptible delays in video playback or input response.

Compatibility

Steam Link requires a host device capable of running the Steam client to serve as the source for game streaming. Compatible host systems (as of November 2025) include personal computers operating on 64-bit or later, macOS 12 (Monterey) or later, or compatible distributions such as 20.04 or newer, or SteamOS-based machines. The Steam client must be installed and logged in on the host, with games launched from the user's Steam library. On the client side, Steam Link supports a variety of devices for receiving the stream over a local network. The original Steam Link hardware device connects directly to a TV via and Ethernet. The Steam Link app extends compatibility to mobile platforms including iOS devices (, ; iOS 11.0 or later) and tvOS on , as well as Android phones, tablets, and TVs running 5.0 or later. Additional support includes models 3 and newer, smart TVs from manufacturers like and , and select gaming handhelds such as the , which can stream via integrated features. These clients primarily operate over or wired Ethernet connections to the host on the same local network. Controller support ensures input from the client device is passed through to the host for gameplay. Compatible controllers include the , and Series X/S controllers (wired or wireless), DualShock 4 and DualSense controllers, and the , with support varying by client platform—such as pairing on mobile apps or USB connections on the hardware device. and inputs are also supported, often via USB passthrough or , allowing for precise control in games designed for those peripherals. Third-party options like F-series gamepads and Razer controllers are additionally compatible when connected appropriately. While Steam Link is optimized for in-home streaming over a , extensions like Steam Remote Play enable cross-platform access from outside the home, provided a stable connection is available—though and requirements increase for remote sessions. A key limitation is that Steam Link natively streams only games from the Steam library; non-Steam titles require manual addition to the Steam library via the "Add a Non-Steam Game" feature for compatibility, though such streaming is not officially supported and may vary in performance.

History

Development and Announcement

Valve's pursuit of expanding the Steam ecosystem into living room environments began with the announcement of the Steam Machines initiative in September 2013, driven by the rising popularity of console-style on televisions and the desire to make more accessible beyond desktop setups. This effort was motivated by trends in home entertainment, where users sought seamless, big-screen experiences without the limitations of traditional PC hardware. The initiative encompassed hardware partnerships and the development of , aiming to create an open platform that rivaled proprietary consoles while leveraging 's growing library. The Steam Machines effort included concepts for in-home streaming to connect PCs to televisions. Development of low-latency video transmission built on the broader living room gaming vision. The was formally unveiled at the Game Developers Conference (GDC) on March 3, 2015, where it was presented as a key companion to the upcoming Steam Machines lineup, facilitating wireless streaming of games to any TV in the home for immersive big-screen play. , Valve's co-founder and president, highlighted the announcement alongside other reveals, noting 's 50% growth in the prior year as a catalyst for such expansions into home entertainment. The project underscored Valve's commitment to open-source principles, akin to those in , by planning support for third-party integrations and developer tools to foster ecosystem growth.

Release Timeline

The Steam Link hardware device was released on November 10, 2015, priced at $49.99, allowing users to stream games from a PC to a television over a . In some regions, it was bundled with a Steam Controller for $99.99, enhancing accessibility for living room gaming setups. Following the hardware launch, expanded Steam Link to software applications. The app entered beta on May 17, 2018, with full release on May 21, enabling streaming to compatible phones, tablets, and devices. The app faced initial rejection by in May 2018 due to business conflicts but was approved and released on May 15, 2019, supporting , , and . support arrived on December 5, 2018, allowing the (version 3 or newer) to function as a Steam Link client via a dedicated app. Valve announced the discontinuation of Steam Link hardware production on November 20, 2018, citing shifts toward software-based solutions, though existing units would continue to receive support and the app ecosystem would expand. Support for the hardware persisted, with firmware updates continuing as of 2023. Post-discontinuation, the Steam Link app saw ongoing enhancements focused on capabilities. In August 2023, Valve introduced 4K high-quality streaming presets, allowing users to stream at higher resolutions over local or connections for improved co-op experiences. A major update in November 2024 added and video compression support for and select devices, enhancing visual quality and efficiency on over 500 compatible models. Expansions included integration with the handheld, which launched in February 2022 and natively supported Steam Link for streaming games from a PC to the device or using the Deck as a host via . Smart TV compatibility grew with the addition of the Steam Link app to on November 12, 2024, offsetting the discontinuation of the Samsung app in November 2023. In 2025, the Steam Link app continued to receive updates, including version 1.3.18 on and 1.3.19 on September 9, adding features such as improved controller support and audio resilience.

Hardware

Design and Specifications

The Steam Link hardware device features a compact black plastic enclosure measuring approximately 4.8 by 3.5 by 0.7 inches (122 by 89 by 18 mm), designed for easy placement near a . It includes an output port for connection to TVs or monitors, supporting video resolutions up to at 60 Hz with hardware decoding capabilities. The rear panel houses a 10/100 Mbps Ethernet port for wired networking, while three USB 2.0 ports (two on the rear and one on the side) allow attachment of controllers, keyboards, or other peripherals; the device supports up to four controllers via a combination of USB and . Power is supplied via a 5.1 V DC barrel connector (4.0 mm x 1.7 mm, up to 2.5 A), with audio output handled through the interface. The device lacks internal storage beyond a minimal 4 GB flash for and has no onboard . Internally, the Steam Link is powered by a Marvell DE3005-A1 system-on-chip (SoC), a single-core ARMv7 processor clocked at 1.0 GHz, paired with a Vivante GC1000 GPU supporting OpenGL ES 2.0. It includes 512 MB of LPDDR2 RAM from Micron. Wireless connectivity is provided by an integrated Marvell 88W8897 chip, enabling 802.11b/g/n/ac Wi-Fi (dual-band) and Bluetooth 4.0 Low Energy, though optimal performance requires a wired Ethernet connection to the host PC to minimize latency. Key limitations include the absence of 4K video support and reliance on the host computer's encoding for streaming, with Valve recommending a wired network setup between the host and the device for the best results.

Discontinuation

Valve announced the discontinuation of production for the Steam Link hardware device in November 2018, stating that existing stock would be sold until depleted with no plans for new manufacturing. The company emphasized a strategic pivot to software-only solutions, noting that the Steam Link app would expand accessibility across a wider range of devices. Clearance of remaining inventory proceeded rapidly, with offering deep discounts—such as $2.50 per unit in some regions—which accelerated sales and led to complete sell-out by early 2019. Post-discontinuation, no additional units entered production, marking the end of the physical device's lifecycle. The original Steam Link continues to function for owners, receiving updates and improvements, ensuring ongoing usability without official replacements. promoted alternatives like the Steam Link app, which can run on existing consumer electronics such as single-board computers, to maintain streaming capabilities without dedicated . This shift aligned with broader market trends, including the emergence of cloud gaming platforms like in 2019 and the increasing integration of native game streaming features in smart TVs from manufacturers like and , which reduced the necessity for standalone streaming boxes.

Software

Firmware and Operating System

The Steam Link hardware device runs a custom lightweight Linux-based operating system optimized exclusively for game streaming, lacking general-purpose computing features such as web browsing or local application execution. This OS is built on 3.8 and 2.19, tailored to the device's ARMv7 single-core processor for efficient handling of video decoding and input transmission over a network. The incorporates a that facilitates automatic network discovery of the host PC running , enabling seamless without manual in most home setups. Core functionality integrates the client for initiating and managing sessions, supporting hardware-accelerated video decoding via APIs like 2.0 and protocols for low-latency audio and video streaming. Over-the-air () updates are delivered directly from servers, allowing remote installation of builds to maintain compatibility with evolving client versions on the host machine. In January 2016, Valve released the open-source Steam Link SDK to enable developers to create custom native applications for the hardware, including APIs for video decoding (e.g., H.264 support), input handling via SDL 2.0 interfaces, and proprietary network protocols for streaming optimization. The SDK also supports development frameworks like Qt 5.14.1, allowing for lightweight apps that run alongside the core streaming client without compromising performance. Firmware updates for the Steam Link have continued post its 2018 hardware discontinuation, focusing on security enhancements, bug fixes for controller compatibility, and network stability improvements, with builds documented as available into 2025. These OTA patches ensure ongoing support for streaming from modern Steam libraries, though manual update methods via USB are recommended for older units facing connectivity issues. The Steam Link app is a free, standalone software application developed by that allows users to stream games and other content from a host PC running to a variety of mobile devices and smart TVs, eliminating the need for dedicated streaming hardware. Initially released for devices in May 2018, the app extended to and platforms in May 2019, with versions also available for and select smart TVs, including models supporting 2016-2017 hardware and LG televisions starting in 2019. These apps leverage the same low-latency streaming protocol as the original hardware, enabling high-definition gameplay over local networks or the when properly configured. Key features of the Steam Link app include customizable touch controls for mobile platforms, which provide on-screen overlays to map virtual buttons, joysticks, and gestures to inputs, making it possible to play without a physical controller. Users can adjust streaming bitrate settings from 5 to 50 Mbps to optimize for network conditions, balancing video quality against and usage. The app supports pairing with controllers, such as those compatible with MFi standards on or standard gamepads on , and enables over the by setting up on the host PC (UDP ports 27031 and 27036, TCP 27036). These capabilities have evolved post-2018 hardware discontinuation, with ongoing updates focusing on broader device compatibility and performance enhancements. Platform-specific adaptations address unique device constraints and capabilities. On , 2025 updates improved performance on foldable smartphones and Android-based /VR headsets, adding support for over 500 devices, video, codec encoding, and locking during streams to reduce interruptions. In contrast, the version encountered limitations due to App Store policies that initially blocked approval until 2019, with background streaming restricted until in 2020 enabled better app multitasking and picture-in-picture modes for ongoing playback. Installation and setup are straightforward across platforms: users download the app from the respective store, ensure both the host PC and client device are on the same , and complete pairing via a four-digit PIN displayed on the PC's client. Built-in network optimization tools allow testing connection speed, , and , providing recommendations for router settings like prioritizing traffic to minimize .

Virtual Reality Integration

Steam Link enables wireless streaming of virtual reality (VR) content from a host PC running SteamVR to compatible standalone VR headsets via the dedicated Steam Link app. This feature allows users to play SteamVR-compatible games on devices such as the Meta Quest 2, 3, and Pro without a physical connection to the PC, by transmitting rendered video, audio, and input data over a local network. The app was officially released for Meta Quest headsets on November 30, 2023, expanding access to PC VR libraries for standalone users. In 2025, support extended to additional standalone headsets including the PICO 4 Ultra, PICO 4, PICO Neo 3, and HTC Vive Focus series, leveraging the same streaming protocol. Technical requirements for effective VR streaming include a host PC equipped with a VR-ready (GPU), such as an GTX 970 or better, at least 16 of , and or newer operating system, with and SteamVR installed. A 5 GHz 5 (802.11ac) router or higher is essential for the connection, preferably with the PC connected via Ethernet to minimize . The system supports head tracking passthrough from the headset to the PC for immersive interaction, but all rendering occurs on the host PC, with no native processing on the client device. is typically in the 35-55 ms range under optimal conditions, aided by hardware encoding on supported GPUs to reduce . Despite these capabilities, VR streaming via Steam Link has notable limitations, including elevated bandwidth demands of up to 200 Mbps for high-quality H.265 (HEVC) encoded video to maintain visual fidelity across dual-eye streams. Compression artifacts from variability can introduce visual distortions, potentially exacerbating during fast-paced gameplay, particularly if exceeds comfortable thresholds. Optimal performance requires a dedicated, interference-free environment, and while the handles input from headset controllers seamlessly, users may experience occasional on congested setups.

Reception and Legacy

Critical Response

Upon its 2015 launch, the Steam Link hardware device received praise for its affordability at $50 and straightforward setup process, enabling users to stream to a with relative ease. Reviewers highlighted its low-latency performance over wired connections, achieving smooth streaming suitable for most gaming experiences. awarded it a 7.5 out of 10, commending its value for in-home streaming without requiring a full PC in the . However, critics noted its heavy reliance on a stable network, which often led to noticeable lag or compression artifacts in wireless setups, and occasional setup glitches such as connection drops during initial pairing. The Steam Link mobile app has been positively received for enhancing accessibility, particularly on devices, by allowing users to stream games to smartphones and tablets. A 2025 review from Android Authority described the app's upgrades as transformative, enabling seamless mobile gaming sessions that integrate PC libraries into portable play without additional hardware. Reception for over the remains mixed, with users reporting acceptable for casual titles on local networks but frequent delays and quality degradation during wide-area connections. User feedback on forums emphasizes high satisfaction for in-home streaming, with the earning a "Mostly Positive" from over 7,400 reviews, praising its reliability for use. Complaints often center on the hardware's 2018 discontinuation, pushing users toward -based solutions that some find less plug-and-play. In 2025 discussions, users affirm its ongoing viability for budget streaming setups, noting it remains effective despite limited updates. Steam Link is credited with popularizing local game streaming, demonstrating that affordable hardware could deliver console-like experiences from PCs and inspiring competitors. Its influence extended to devices like the , where eventually recommended Steam Link over its own GameStream service for local streaming due to superior integration and performance.

Ongoing Support and Alternatives

Despite the discontinuation of the original Steam Link hardware in 2018, continues to provide basic compatibility support through the Steam client, enabling it to stream games from a host PC to televisions via Ethernet or . Firmware updates for the device have been limited, with no major releases documented in 2025, though manual update tools remain available for troubleshooting. The Steam Link app has seen enhancements for higher performance on capable devices, including official support introduced in 2023 and streaming added in a late 2024 update, allowing smoother playback on high-end TVs and tablets. Integration with the enables portable streaming, where users can connect the handheld to a PC over the network to play library games remotely with low latency, leveraging the Deck's hardware for on-the-go access. In 2025, features have benefited from broader network advancements, such as Wi-Fi 7 routers, which reduce stutter and improve global access for streaming over longer distances or the . A November 2024 update expanded app compatibility to over 500 devices and introduced codec support, enhancing video quality efficiency without proportional bandwidth increases. Alternatives to Steam Link include NVIDIA's legacy GameStream protocol, which enabled in-home PC streaming but has been largely replaced by the open-source client for broader compatibility and higher frame rates up to 120Hz on supported hardware. Sony's Remote Play streams PS5 games to mobile devices or PCs over local or remote networks, while Microsoft's Xbox Cloud Gaming offers subscription-based cloud streaming of a game library to consoles, PCs, and mobiles without local hardware requirements. For DIY options, the 5 serves as an effective low-cost replacement when paired with , delivering streaming performance superior to the original Steam Link hardware in community benchmarks. Looking ahead, Valve emphasizes cloud integration via the Steam Deck, highlighted by NVIDIA's 2025 launch of a native GeForce NOW app for the device, which streams RTX-powered games at up to 4K/60Hz with HDR support directly from the cloud library. This development aligns with Valve's shift toward hybrid local-cloud ecosystems, potentially expanding Steam's remote play capabilities through third-party services.

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