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The Day Before

The Day Before is a post-apocalyptic developed by Fntastic and released in on for Windows on December 7, 2023. Marketed as an open-world multiplayer online experience set amid a outbreak on the U.S. East Coast, it featured extraction-based in instanced lobbies rather than persistent multiplayer worlds. The title garnered significant pre-release hype, peaking as one of Steam's most-wishlisted games, but launched to immediate backlash for technical deficiencies, absent promised features like large-scale multiplayer, and promotional materials that did not reflect the final product. Fntastic ceased operations just four days after launch on December 11, 2023, citing inability to continue development, while denying accusations of and attributing to a "hate campaign." The game's servers were permanently shut down on January 22, 2024, with publisher facilitating full refunds to all buyers regardless of playtime, underscoring the project's rapid commercial and operational failure. This outcome highlighted risks in game development transparency, as discrepancies between trailers—often using pre-rendered or sourced assets—and delivered gameplay eroded player trust and prompted widespread refunds.

Development

Announcement and Concept

Fntastic announced The Day Before on January 29, 2021, presenting it as a multiplayer open-world set in a -infested post-apocalyptic , specifically the East Coast. The core concept emphasized shooter mechanics combined with massively multiplayer online () elements, where players would engage in player-versus-player-versus-environment (PvPvE) , resources, crafting items, and navigating seamless large-scale environments without loading screens, either on foot or by . This vision drew comparisons to titles like for its high-stakes extraction focus amid zombie threats and rival survivors, though Fntastic positioned it as an ambitious evolution with dynamics and . The game was developed using , initially version 4, with Fntastic—a small studio of approximately 36 members founded shortly before development began in —highlighting their intent to create expansive, detailed open worlds despite limited prior experience in large-scale MMOs. Early promotional materials showcased cinematic footage of , horde encounters, and base-building potential, underscoring ambitions for innovative survival systems in a realistic contemporary setting ravaged by a viral outbreak. Funding came primarily from publisher , which supported the project's scope from its inception, enabling Steam page activation and building pre-release interest that amassed over one million wishlists by early 2022, briefly making it one of the platform's top anticipated titles. This early traction reflected hype around the concept's blend of familiar tropes with MMO persistence, though the studio's modest size raised questions about feasibility even at announcement.

Production and Funding

Fntastic, founded in 2015 by Russian brothers Eduard and Aisen Gotovtsev and headquartered in , had a track record of developing smaller-scale titles prior to The Day Before, including The Wild Eight, Dead Dozen, and Radiant. These earlier projects were modest in scope and resources compared to the multiplayer survival shooter ambition of The Day Before, with the studio employing approximately 27 staff members at the time. The game's production was fully funded by its publisher, , a prominent company that conducted milestone reviews of development builds to ensure progress. Despite this backing, Fntastic's limited internal capabilities led to heavy reliance on external resources, including outsourced trailer production and extensive use of purchased asset store models for prototypes and in-game elements. These constraints manifested in a development process marked by apparent underinvestment in original asset creation, with much of the game's content derived from pre-existing packs rather than development. Such practices, while common in resource-strapped productions, highlighted the studio's challenges in scaling up from prior modest efforts without proportional expansion in team expertise or budget allocation for custom work. Post-release financial shortfalls ultimately severed ties with and depleted funds for ongoing support.

Delays and Internal Challenges

The development of The Day Before encountered several postponements between 2021 and 2023. Originally targeted for release in June 2022, the project was delayed in May 2022 to March 2023 to accommodate a shift from Unreal Engine 4 to Unreal Engine 5, which required substantial reworking of assets and systems to support the game's open-world survival mechanics. A further delay was announced on January 25, 2023, pushing the debut to November 10, 2023, after the game was temporarily removed from due to a dispute over the title "The Day Before," which conflicted with an existing U.S. held by another entity. Fntastic indicated that this postponement aligned with pre-existing plans to refine development, independent of the legal issue. The timeline shifted again in late 2023, with rescheduled to following an additional one-month extension to polish core features. Internally, Fntastic grappled with the engine transition's technical demands, which the studio attributed to enhancing graphical fidelity and performance for its ambitious framework involving up to 64 players in persistent zones. The small team, led by founders Eduard and Aisen Okun, faced strains from scaling a complex , including reports of imposed tight deadlines and that outpaced resources. Fntastic later reflected that overambitious goals relative to team capacity contributed to these hurdles, though the studio maintained the changes were essential for quality.

Marketing and Pre-Release Hype

Trailers and Promised Features

The Day Before's initial announcement trailer, released on January 29, 2021, presented the game as an open-world title set in a post-pandemic overrun by infected humans, with footage illustrating player characters piloting off-road vehicles through derelict cities, scavenging resources, and participating in cooperative or competitive encounters against both and other survivors. Subsequent promotional videos built on this foundation, including the October 15, 2021, release date trailer that highlighted environmental variety and basic traversal mechanics across urban and rural landscapes. A January 3, 2023, gameplay reveal trailer focused on technical capabilities, demonstrating ray-traced lighting and DLSS support while showing extended sequences of characters jogging and driving seamlessly through abandoned neighborhoods, emphasizing the promised fluid open-world navigation. Final pre-launch trailers in November 2023, such as the official gameplay overview, reinforced the core vision of post-apocalyptic survival on the East Coast, featuring elements like infected combat, vehicle handling, and multiplayer coordination. Developer Fntastic's page and announcements detailed promised features including an expansive playable area, player-driven economy systems for trading looted items, dynamic multiplayer events involving hordes and rival factions, cross-platform compatibility across PC, , and Series X/S, as well as base-building through customizable home improvements and extraction-style looting runs amid persistent world threats. These materials propelled the game to Steam's top wishlisted status, surpassing several million entries by late and fueling widespread pre-release sales expectations.

Community Engagement and Sales Buildup

Fntastic fostered community interest through periodic developer streams and updates, including devlogs that detailed progress and addressed . For example, a February dev vlog highlighted volunteer contributions to Discord moderation and Steam page management, aiming to sustain enthusiasm amid postponed reveals. These interactions occurred on the game's server, where members received roadmap information and direct responses from the team. Roadmap updates emphasized ongoing development milestones, such as the May 2022 announcement of switching to , which extended the timeline to early 2023 while promising enhanced features. Subsequent communications in January 2023 explained further delays to November 10 due to external disputes, framing them as necessary for quality improvements. Such efforts propelled The Day Before to become Steam's most wishlisted game in summer , reflecting high pre-release anticipation. To convert interest into commitments, Fntastic enabled pre-purchases on , tying them to an model launching December 7, 2023, at a price of $39.99. This structure incentivized early buys by granting immediate access upon debut, building on wishlist momentum without additional exclusive content.

Pre-Release Controversies

Accusations of Misleading Marketing

In February 2023, online communities and gaming observers accused The Day Before trailers of incorporating pre-made assets from the , suggesting the footage did not represent original development work or the final game build. users and analysts identified multiple trailer elements, such as environmental objects and animations, directly matching purchasable asset packs available on the marketplace, fueling claims of misleading representation. These allegations extended to assertions that promotional videos featured edited or scripted sequences disconnected from actual in-engine progress, with discrepancies like identical environments appearing in unrelated project demos. By mid-2023, skepticism intensified over the lack of transparent alpha or testing to validate promised features like large-scale multiplayer survival mechanics and . Although Fntastic announced a phase in 2023 ahead of the planned November release, discussions highlighted the absence of footage, participant testimonials, or verification, interpreting the as evasion of . This opacity contrasted with industry norms for high-profile titles, prompting comparisons to low-effort "asset flip" projects where minimal custom coding assembles marketplace content into a superficial product. YouTube creators and forums amplified these concerns throughout 2023, documenting visual mismatches between trailers and any available devlogs while urging viewers to approach hype cautiously. In November 2023, further accusations emerged of trailers copying shot compositions and UI elements from established titles like and , interpreted as deliberate deception to inflate expectations without substantive proof. Such claims, disseminated via content analysis videos and threads, contributed to widespread pre-launch distrust, with calls for platform investigations into marketing practices.

Developer Defenses and Evidence Claims

In response to growing pre-release skepticism regarding the authenticity of The Day Before's development, Fntastic asserted that the game had been built in-house by a dedicated team over five years, emphasizing substantial effort rather than reliance on pre-made assets. The studio denied accusations of creating an "asset flip," a term referring to games assembled primarily from purchased or reused store assets with minimal original work, stating explicitly, "Please don't accuse us of asset flip; that's not true also. Our team worked day and night for five years to make our dream game a reality." Fntastic attributed visual or mechanical similarities noted by critics—such as animations resembling those in titles like —to standard templates and tools common in game engines, rather than theft or unauthorized copying. The developer highlighted its use of a proprietary engine called Continent, initially developed internally for team communication before being adapted for game production, as evidence of independent technical capabilities independent of mainstream engines like or . This claim was positioned to counter doubts raised by the absence of typical engine-specific elements in promotional trailers. On December 4, 2023, Fntastic issued a public statement apologizing for "poor marketing" that fueled doubts but reaffirming the project's legitimacy, noting the absence of , pre-orders, or investor funds to underscore . The studio promised additional , including post-launch demonstrations and updates, to reveal more about the development process without spoiling gameplay elements beforehand, while urging restraint from labeling the effort a amid "brutal" online criticism. Fntastic expressed no grudge toward skeptics but maintained that partial builds and internal progress justified continued trust.

Release and Launch Issues

Early Access Debut

The Day Before launched in on for Windows on December 7, 2023, at 10:00 a.m. PT, marking its exclusive debut on the platform as an online multiplayer requiring constant connectivity for server-based play. Publisher handled through , with the title priced at $39.99 during this phase, lower than the planned $49.99 for the full release. The model was intended to allow iterative development based on player feedback, with Fntastic outlining a roadmap for expansions including new maps, vehicles, and content updates over the subsequent months. Upon servers going live, the game achieved a peak of 38,104 concurrent players on , reflecting initial interest generated from prior efforts. This figure represented the highest simultaneous engagement during the debut period, though concurrent numbers began declining within hours as players encountered the live multiplayer setup. Mytona supported the launch logistics, including server infrastructure managed through 's backend, while emphasizing community-driven improvements in official announcements.

Technical Problems and Player Reports

Upon its launch on December 7, 2023, The Day Before suffered from pervasive technical instability, with players frequently encountering crashes to that halted sessions. These issues persisted despite basic attempts like driver updates and system restarts, affecting a broad range of PC configurations and rendering the game unplayable for many users within hours of release. Server problems compounded the crashes, including connectivity failures and unstable that resulted in failed queue attempts or deserted lobbies, preventing consistent multiplayer engagement. Community reports on the game's subreddit and documented these game-breaking bugs, such as progression locks and rendering errors, which emerged en masse during the debut period. The core deviated markedly from advertised open-world , manifesting as isolated, lobby-based PvE instances akin to an extraction shooter rather than a seamless, shared environment with ongoing world state. This structural mismatch, alongside reports of confined map areas lacking advertised scale and depth in like crafting, fueled immediate frustration over unfulfilled technical promises. Steam user reviews reflected these failures, surging to "Overwhelmingly Negative" status— with over 10,000 submissions averaging around 13% positive—mere hours into launch, as players highlighted the barrage of bugs, absent persistence, and subpar optimization on mid-range hardware.

Reception

Critical Reviews

The Day Before received overwhelmingly negative reviews from the limited number of professional critics who evaluated it during its brief availability, with scores typically in the single digits out of 10 or 100. awarded the game a 1/10, describing it as "easily one of the worst games I've ever played" due to its technical instability, absence of promised multiplayer features like large-scale open-world survival, and potential risks to system security from unoptimized code that caused crashes and hardware strain. The review emphasized that the final product bore little resemblance to years of promotional material, delivering instead a stripped-down lobby-based lacking meaningful content or polish. GamesRadar similarly condemned the title as having "no redeeming qualities," critiquing its reductive extraction shooter mechanics, repetitive urban environments devoid of engaging encounters, and failure to implement core elements such as crafting or dynamic events advertised in trailers. Critics universally highlighted the game's unplayable state at launch, including frequent server disconnects, bugs rendering progression impossible, and empty instances that contradicted claims of a persistent world. While some noted marginally functional gunplay in isolated moments, this was overshadowed by the consensus that the release represented a profound of consumer expectations built through extensive marketing. Aggregate critic scores on platforms like reflected this dismal reception, hovering below 30/100 where calculable from the sparse s published before the game's delisting, with outlets attributing the poor quality directly to discrepancies between hyped features—like vehicle and faction-based PvP—and the barebones extraction loop delivered. No major praised the game's ambition or potential for updates, instead framing it as a cautionary example of vaporware-like development culminating in substandard execution.

Player Feedback and Metrics

Upon its early access launch on December 7, 2023, The Day Before rapidly accumulated thousands of user reviews on , achieving an "Overwhelmingly Negative" rating within hours, with sentiments overwhelmingly centered on allegations of misleading rather than gameplay mechanics alone. By December 8, over 12,000 reviews had been posted, the majority decrying the game as a "" due to unfulfilled promises of an open-world multiplayer experience. Player discussions on platforms like and Steam forums amplified these complaints, with users cataloging specific feature omissions such as the lack of player-versus-player (PvP) combat, which pre-release trailers had showcased through depictions of interpersonal conflict in a , contrasted against the lobby-based, PvE-only extraction shooter that launched. Threads highlighted how promised elements like seamless open-world exploration and dynamic multiplayer interactions were replaced by instanced sessions without competitive player engagement, fueling narratives of deliberate misrepresentation. This backlash manifested in quantifiable shifts in community sentiment, with review aggregates stabilizing at "Mostly Negative" as initial subsided but core dissatisfaction persisted, reflecting a broader of trust in developer assurances for the . Players expressed wariness toward subsequent titles mimicking similar hype cycles, citing The Day Before as a cautionary example in discussions of upcoming MMOs.

Shutdown and Immediate Aftermath

Studio Closure Announcement

On December 11, 2023, Fntastic issued an official statement announcing the immediate closure of the studio, attributing the decision to the financial failure of The Day Before and a subsequent lack of funding to sustain operations. The declaration specified that all revenue generated from the game's sales would be allocated to repaying studio debts, with the company emphasizing that it had not solicited public investment through or pre-orders during development. In the statement, Fntastic denied allegations of intentional deception, asserting that the team had exerted maximum effort but ultimately miscalculated its technical capabilities, resulting in unmet promises on gameplay features and scope. This admission highlighted delivery shortfalls, including deviations from pre-release marketing that depicted a more polished urban survival experience, though the studio maintained no fraudulent intent. The prompted abrupt layoffs across the studio's without prior warning or , effectively terminating operations and shifting focus to in coordination with publisher , amid emerging tensions over intellectual property handover rights.

Server Shutdown and Delisting

Following the studio's closure announcement on December 11, 2023, The Day Before was delisted from that same day, preventing new purchases and limiting access to existing owners only. Publisher confirmed on December 22, 2023, that the game would be fully retired, with servers scheduled to shut down on January 22, 2024, exactly 45 days after the December 7 launch. This timeline marked the operational end for the multiplayer survival , which relied heavily on online connectivity. Concurrent player data from SteamDB illustrates the rapid decline in engagement leading to shutdown: the game reached a peak of 38,104 simultaneous players on launch day, December 7, 2023, but active users dwindled to near zero by early 2024, reflecting widespread abandonment amid persistent technical instability. On January 22, 2024, executed the server deactivation as planned, rendering the game's core online features—such as multiplayer sessions, loot extraction, and dynamic world events—inaccessible and effectively bricking the title for all players. While included provisions for local save data storage on player devices, these files proved insufficient for continued play without and backend support, resulting in the permanent loss of interactive components. No formal preservation initiatives, such as offline modes or archival releases, were announced by the publisher prior to deactivation, leaving the experience confined to pre-shutdown recordings and personal captures by the .

Refunds and Financial Consequences

Refund Processes and Rates

Following the studio's closure announcement on December 11, 2023, Fntastic and publisher Mytona committed to facilitating full refunds for all purchasers of The Day Before on Steam, irrespective of playtime exceeding the platform's standard two-hour limit. Steam cooperated by extending refund eligibility, initially processing requests for affected players despite policy constraints, as the game's servers were rendered inoperable shortly after launch. This process overrode initial denials for users surpassing the playtime threshold, enabling returns through direct Steam support tickets. Data from a leaked internal message by Fntastic CEO Eduard Gotovtsev indicated approximately 201,000 copies sold in the first days post-launch, with 91,694 refunds approved by December 12, 2023, yielding an initial rate of 45.6%. This high early refund volume reflected widespread dissatisfaction, though exact figures varied slightly across reports, with some estimating around 46%. Post-closure, Steam announced proactive full refunds for all remaining owners upon the permanent server shutdown scheduled for January 22, 2024, effectively approaching 100% recovery for buyers.
MetricValueSource Date
Copies Sold~201,000December 12, 2023
Initial Refunds91,694December 12, 2023
Initial Refund Rate45.6–46%December 12, 2023
Final PolicyFull refunds for allJanuary 2024

Sales Data and Publisher Disputes

The Day Before generated approximately $8 million in gross from around 200,000 copies sold during its brief period on , priced at $39.99, before widespread refunds and delisting. With a refund exceeding 45%, roughly 91,000 purchases were returned, reducing net to under $5 million after Steam's standard 30% platform fee, though exact developer payouts remain disputed. Fntastic, the developer, publicly stated it received $0 from sales proceeds, citing the game's classification as a financial failure despite initial hype-driven purchases. Publisher , which financed development and holds rights to the game, assumed control over refund processing independently of Fntastic following the studio's abrupt closure announcement on , 2023. coordinated with to extend refunds beyond the standard two-hour playtime limit, issuing full reimbursements to affected buyers while apologizing for the launch failures. This separation highlighted contractual tensions, as Fntastic alleged no funds reached them amid high refund volumes, potentially leaving to absorb losses or retain minimal net proceeds after costs. The arrangement underscored risks in publisher-developer partnerships for titles, where IP ownership by the publisher can limit developer access to during crises, exacerbating financial strain on studios reliant on publisher financing without guaranteed profit shares post-refunds. Fntastic's prior-year of approximately $2.6 million across projects provided limited buffer, contributing to its shutdown and illustrating how aggressive pre-launch can yield short-term sales but long-term insolvency when deliverables underperform.

Lawsuits Filed by Developers

In March 2025, Fntastic, through its office, filed a against the Russian news website Yakutia.info for publishing articles that labeled The Day Before a "" and accused the studio of borrowing gameplay mechanics from other titles. The suit sought unspecified , claiming the publications caused reputational harm and business losses by perpetuating negative perceptions of the studio's work following the game's 2023 shutdown. Fntastic argued that the "" designation constituted false statements that exceeded journalistic bounds, particularly given Yakutia.info's location in the developers' home region of Yakutia, . Yakutia.info defended the articles as protected based on public evidence of the game's misleading and rapid failure, including discrepancies between pre-release promises of an MMO experience and the delivered single-player prototype with asset flips. The outlet, a small regional , highlighted that Fntastic's own post-release actions—such as server shutdowns and studio closure—had already eroded trust, framing the as an attempt to suppress amid ongoing reputational challenges. This legal move reflected Fntastic's broader efforts to contest narratives of deceit, though it drew skepticism from gaming observers who viewed the claims as unsubstantiated given the game's documented issues like unfulfilled features and refund waves. No verified lawsuits by Fntastic against leakers or former employees have been publicly documented in relation to post-2023 disputes, despite internal allegations of surfacing earlier in employee accounts of abrupt layoffs and volunteer mistreatment. The Yakutia.info case remains the primary known action targeting external reputational critiques, underscoring tensions between developer assertions of development and widespread industry consensus on the project's deceptive elements.

Court Rulings and Outcomes

In March 2025, Fntastic filed a in a court against the news outlet Yakutia.info, alleging harm from articles labeling The Day Before a "" and accusing the studio of copying gameplay elements from other titles. On July 22, 2025, the dismissed the case, determining that the game's inherent deficiencies— including broken , unfulfilled promises of open-world features, and rapid server instability post-launch on December 7, 2023—constituted the root cause of Fntastic's reputational and financial harm, not the outlet's reporting. The ruling explicitly justified the "scam" descriptor as opinion grounded in verifiable product shortcomings, such as the absence of advertised extraction shooter elements and evidence of asset reuse from free sources, rather than unfounded malice. This outcome set a favoring critiques based on empirical delivery failures over claims of media overreach, reinforcing that developers bear primary responsibility for substantiating marketing claims with functional releases. No successful appeals or additional favorable rulings for Fntastic were documented by October 2025, underscoring limited for studios facing backlash tied to subpar execution.

Post-Closure Developments

Studio Revival Efforts

In September 2024, Fntastic announced "Fntastic 2.0" as a and recovery initiative, emphasizing a shift toward smaller-scale projects and greater after the studio's closure in 2023. The plan, detailed in a publicly released PDF, outlined core principles of —basing development and marketing on truthful representations— through open sharing of progress, and by moving away from volunteer-based operations to hiring qualified staff. This reorientation aimed to address prior criticisms of misleading marketing for The Day Before by committing to regular development updates, community feedback loops on , and open beta testing prior to launches. Strategic objectives for 2024-2025 focused on team rebuilding through attracting experienced talent and enhancing working conditions, alongside raising development standards via rigorous testing to produce higher-quality games. Brand rebuilding featured a new geometric symbolizing , blending past elements with a forward-oriented identity. Process improvements pledged continuous refinement across operations to deliver incrementally better products, with an explicit rejection of past overambitious scopes in favor of sustainable practices. Fntastic's public statements acknowledged development errors with The Day Before while defending against outright accusations, framing the revival as a genuine effort to rectify mistakes and earn a "second chance" through demonstrated integrity. The studio positioned these efforts as essential for long-term viability, tying success to buy-in via channels rather than prior reliance on hype-driven sales.

New Project Attempts and Failures

Following the closure of Fntastic in December 2023, the studio reemerged in September 2024 under a "Fntastic 2.0" branding, launching a Kickstarter campaign for Escape Factory, a physics-based multiplayer co-op escape game designed for 4-8 players in hazardous factory environments. The campaign sought SGD 20,000 (approximately USD 15,000) to fund basic operations like salaries until full release, but it attracted only 50 backers pledging an average of USD 63 each, totaling around USD 3,150—roughly 15-20% of the goal. On October 23, 2024, Fntastic cancelled the Escape Factory Kickstarter, citing insufficient funds and lack of interest, while simultaneously announcing a pivot to a new unannounced prop hunt multiplayer game as their next project. This rapid shift drew immediate community skepticism, with online discussions highlighting persistent distrust stemming from The Day Before's prior misrepresentations, resulting in low engagement metrics such as minimal pledges and widespread calls for caution among potential backers. Subsequent efforts in late 2024 and early 2025, including pitches and streaming updates on platforms like , continued to face similar hurdles, with viewer comments and funding attempts reflecting hesitancy; for instance, proposed mechanics in the prop hunt project received lukewarm responses, underscoring a pattern of eroded credibility limiting support. No further campaigns achieved viability, as community backlash prioritized verification of deliverables over new concepts.

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